30:28:053 windows\emuthread.cpp:122 I[BOOT]: Done.
30:29:095 core\system.cpp:315 I[BOOT]: PPSSPP v0.9.6-678-gd2bb9cd Windows 32 bit
30:29:098 core\psploaders.cpp:101 D[LOAD]: HDRemaster mode is false
30:29:099 common\memarena.cpp:379 I[MM]: Found valid memory base at 08800000 after 31 tries.
30:29:099 core\memmap.cpp:125 I[MM]: Memory system initialized. RAM at 097C0000 (mirror at 0 @ 10800000, uncached @ 10800000)
30:29:170 core\psploaders.cpp:120 I[LOAD]: NPUH10031 : Cho Aniki Zero
30:29:172 core\psploaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
30:29:172 hle\scekernelmemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
30:29:172 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/
30:29:172 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/
30:29:172 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\flash0/
30:29:172 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\flash0/
30:29:173 common\fileutil.cpp:260 D[COMMON]: CreateFullPath: path H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
30:29:173 common\fileutil.cpp:264 D[COMMON]: CreateFullPath: path exists H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE
30:29:279 util\ppgedraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
30:29:279 hle\scekernel.cpp:141 I[KERNEL]: Kernel initialized.
30:29:293 elf\elfreader.cpp:352 D[LOAD]: String section: 148
30:29:293 elf\elfreader.cpp:413 D[LOAD]: Relocatable module
30:29:293 elf\elfreader.cpp:419 D[LOAD]: 3 segments:
30:29:293 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00128878 Memsz: 00128878 
30:29:294 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 00128878
30:29:294 elf\elfreader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 00129000 Filesz: 000733bc Memsz: 007288a4 
30:29:298 elf\elfreader.cpp:445 D[LOAD]: Loadable Segment Copied to 0892d000, size 007288a4
30:29:298 elf\elfreader.cpp:427 D[LOAD]: Type: 700000a0 Vaddr: 00000000 Filesz: 00064538 Memsz: 00000000 
30:29:298 util\blockallocator.cpp:381 I[HLE]: -----------
30:29:298 util\blockallocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:29:298 util\blockallocator.cpp:385 I[HLE]: Block: 08804000 - 09055900 size 00851900 taken=1 tag=ELF
30:29:298 util\blockallocator.cpp:385 I[HLE]: Block: 09055900 - 0c000000 size 02faa700 taken=0 tag=(untitled)
30:29:298 util\blockallocator.cpp:387 I[HLE]: -----------
30:29:298 elf\elfreader.cpp:450 D[LOAD]: 150 sections:
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .text     Sitting at 08804030, size 000cdc30
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=00050b38) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .fini     Sitting at 088d1c60, size 0000001c
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sceStub.text     Sitting at 088d1c7c, size 000005b0
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 088d2230, size 00000004
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent     Sitting at 088d2234, size 00000010
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 088d2244, size 00000004
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 088d2248, size 00000004
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub     Sitting at 088d224c, size 000001a4
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=000001f8) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 088d23f0, size 00000004
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 088d23f4, size 00000034
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 088d2428, size 000001b8
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000030) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 088d25e0, size 000002d8
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .ctors     Sitting at 088d28b8, size 00000010
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.ctors     Ignoring (size=00000010) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .dtors     Sitting at 088d28c8, size 0000000c
30:29:298 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.dtors     Ignoring (size=00000008) (flags=00000000)
30:29:298 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .jcr     Sitting at 088d28d4, size 00000004
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .eh_frame     Sitting at 088d28d8, size 00012df8
30:29:299 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00005e20) (flags=00000000)
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .gcc_except_table     Sitting at 088e56d0, size 00005410
30:29:299 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.gcc_except_table     Ignoring (size=00000018) (flags=00000000)
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata     Sitting at 088eab00, size 0003c1cc
30:29:299 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00004168) (flags=00000000)
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0001     Sitting at 08926cd0, size 00000778
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0002     Sitting at 08927450, size 0000055c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0003     Sitting at 089279b0, size 000000d8
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0004     Sitting at 08927a90, size 000000b4
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0005     Sitting at 08927b50, size 0000017c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0006     Sitting at 08927cd0, size 0000040c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0007     Sitting at 089280e0, size 000003c4
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0008     Sitting at 089284a8, size 00000154
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0009     Sitting at 08928600, size 00001e9c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0010     Sitting at 0892a4a0, size 00000074
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0011     Sitting at 0892a518, size 000000a4
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0012     Sitting at 0892a5c0, size 00000034
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0013     Sitting at 0892a5f8, size 0000003c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0014     Sitting at 0892a638, size 0000003c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0015     Sitting at 0892a678, size 0000007c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0016     Sitting at 0892a6f8, size 000000b4
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0017     Sitting at 0892a7b0, size 0000003c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0018     Sitting at 0892a7f0, size 0000003c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0019     Sitting at 0892a830, size 00000064
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0020     Sitting at 0892a898, size 0000003c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0021     Sitting at 0892a8d8, size 00000034
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0022     Sitting at 0892a910, size 0000003c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0023     Sitting at 0892a950, size 00000584
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0024     Sitting at 0892aed8, size 00000284
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0025     Sitting at 0892b160, size 000000dc
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0026     Sitting at 0892b240, size 000000f4
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0027     Sitting at 0892b338, size 000000ec
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0028     Sitting at 0892b428, size 0000011c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0029     Sitting at 0892b548, size 0000066c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0030     Sitting at 0892bbb8, size 00000084
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0031     Sitting at 0892bc40, size 00000084
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0032     Sitting at 0892bcc8, size 0000006c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0033     Sitting at 0892bd38, size 00000044
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0034     Sitting at 0892bd80, size 00000044
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0035     Sitting at 0892bdc8, size 00000044
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0036     Sitting at 0892be10, size 0000008c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0037     Sitting at 0892bea0, size 0000008c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0038     Sitting at 0892bf30, size 0000004c
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0039     Sitting at 0892bf80, size 00000084
30:29:299 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0040     Sitting at 0892c008, size 00000044
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0041     Sitting at 0892c050, size 00000044
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0042     Sitting at 0892c098, size 00000084
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0043     Sitting at 0892c120, size 000000cc
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0044     Sitting at 0892c1f0, size 000000f4
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0045     Sitting at 0892c2e8, size 00000074
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0046     Sitting at 0892c360, size 000000ec
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0047     Sitting at 0892c450, size 000000ac
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0048     Sitting at 0892c500, size 00000074
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0049     Sitting at 0892c578, size 00000054
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0050     Sitting at 0892c5d0, size 00000074
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0051     Sitting at 0892c648, size 0000004c
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0052     Sitting at 0892c698, size 000000fc
30:29:300 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .rodata.0053     Sitting at 0892c798, size 000000e0
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0001     Ignoring (size=00000008) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0002     Ignoring (size=00000820) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0003     Ignoring (size=00000050) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0004     Ignoring (size=00000140) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0005     Ignoring (size=00000180) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0007     Ignoring (size=00000610) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0008     Ignoring (size=00000028) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0009     Ignoring (size=00002880) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0010     Ignoring (size=00000088) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0011     Ignoring (size=000000e0) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0012     Ignoring (size=00000040) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0013     Ignoring (size=00000048) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0014     Ignoring (size=00000048) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0015     Ignoring (size=000000a8) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0016     Ignoring (size=000000d8) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0017     Ignoring (size=00000048) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0018     Ignoring (size=00000048) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0019     Ignoring (size=00000080) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0020     Ignoring (size=00000048) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0021     Ignoring (size=00000040) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0022     Ignoring (size=00000048) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0023     Ignoring (size=00000770) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0024     Ignoring (size=000003f8) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0025     Ignoring (size=00000138) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0026     Ignoring (size=00000190) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0027     Ignoring (size=00000120) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0028     Ignoring (size=000001e0) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0029     Ignoring (size=000008a0) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0030     Ignoring (size=000000c0) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0031     Ignoring (size=000000c0) (flags=00000000)
30:29:300 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0032     Ignoring (size=000000a8) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0033     Ignoring (size=00000060) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0034     Ignoring (size=00000060) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0035     Ignoring (size=00000060) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0036     Ignoring (size=000000c0) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0037     Ignoring (size=000000c0) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0038     Ignoring (size=00000068) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0039     Ignoring (size=000000c0) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0040     Ignoring (size=00000060) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0041     Ignoring (size=00000060) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0042     Ignoring (size=000000c0) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0043     Ignoring (size=00000128) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0044     Ignoring (size=00000140) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0045     Ignoring (size=00000080) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0046     Ignoring (size=000000f0) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0047     Ignoring (size=000000a8) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0048     Ignoring (size=00000070) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0049     Ignoring (size=00000050) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0050     Ignoring (size=00000068) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0051     Ignoring (size=00000058) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0052     Ignoring (size=000000a8) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.0053     Ignoring (size=00000168) (flags=00000000)
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data     Sitting at 0892d000, size 00072c14
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=000026d8) (flags=00000000)
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .data.0001     Sitting at 0899fc18, size 000007a4
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .rel.data.0001     Ignoring (size=00000828) (flags=00000000)
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .sbss     Sitting at 089a03c0, size 00000000
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss     Sitting at 089a0800, size 0066625c
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss.0001     Sitting at 09006a60, size 00000048
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss.0002     Sitting at 09006ab0, size 00000148
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss.0003     Sitting at 09006c00, size 0000417c
30:29:301 elf\elfreader.cpp:463 D[LOAD]: Data Section found: .bss.0004     Sitting at 0900ad80, size 0004ab24
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .comment     Ignoring (size=0000005f) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000835) (flags=00000000)
30:29:301 elf\elfreader.cpp:467 D[LOAD]: NonData Section found: .gcc_compiled_long32     Ignoring (size=00000000) (flags=00000000)
30:29:301 elf\elfreader.cpp:471 D[LOAD]: Relocations:
30:29:301 elf\elfreader.cpp:495 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 0019c3c0
30:29:301 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
30:29:301 elf\elfreader.cpp:495 D[LOAD]: .rel.text: Performing 41319 relocations on .text : offset = 0019c3d0
30:29:301 elf\elfreader.cpp:57 D[LOAD]: Loading 41319 relocations...
30:29:312 elf\elfreader.cpp:495 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 001ecf08
30:29:312 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
30:29:312 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 001ecf10
30:29:312 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
30:29:312 elf\elfreader.cpp:495 D[LOAD]: .rel.lib.stub: Performing 63 relocations on .lib.stub : offset = 001ecf18
30:29:312 elf\elfreader.cpp:57 D[LOAD]: Loading 63 relocations...
30:29:312 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 001ed110
30:29:312 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
30:29:312 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.sceResident: Performing 6 relocations on .rodata.sceResident : offset = 001ed138
30:29:312 elf\elfreader.cpp:57 D[LOAD]: Loading 6 relocations...
30:29:312 elf\elfreader.cpp:495 D[LOAD]: .rel.ctors: Performing 2 relocations on .ctors : offset = 001ed168
30:29:312 elf\elfreader.cpp:57 D[LOAD]: Loading 2 relocations...
30:29:312 elf\elfreader.cpp:495 D[LOAD]: .rel.dtors: Performing 1 relocations on .dtors : offset = 001ed178
30:29:312 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
30:29:313 elf\elfreader.cpp:495 D[LOAD]: .rel.eh_frame: Performing 3012 relocations on .eh_frame : offset = 001ed180
30:29:313 elf\elfreader.cpp:57 D[LOAD]: Loading 3012 relocations...
30:29:313 elf\elfreader.cpp:495 D[LOAD]: .rel.gcc_except_table: Performing 3 relocations on .gcc_except_table : offset = 001f2fa0
30:29:313 elf\elfreader.cpp:57 D[LOAD]: Loading 3 relocations...
30:29:313 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata: Performing 2093 relocations on .rodata : offset = 001f2fb8
30:29:313 elf\elfreader.cpp:57 D[LOAD]: Loading 2093 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0001: Performing 1 relocations on .rodata.0001 : offset = 001f7120
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 1 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0002: Performing 260 relocations on .rodata.0002 : offset = 001f7128
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 260 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0003: Performing 10 relocations on .rodata.0003 : offset = 001f7948
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 10 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0004: Performing 40 relocations on .rodata.0004 : offset = 001f7998
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 40 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0005: Performing 48 relocations on .rodata.0005 : offset = 001f7ad8
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 48 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0007: Performing 194 relocations on .rodata.0007 : offset = 001f7c58
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 194 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0008: Performing 5 relocations on .rodata.0008 : offset = 001f8268
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 5 relocations...
30:29:314 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0009: Performing 1296 relocations on .rodata.0009 : offset = 001f8290
30:29:314 elf\elfreader.cpp:57 D[LOAD]: Loading 1296 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0010: Performing 17 relocations on .rodata.0010 : offset = 001fab10
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 17 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0011: Performing 28 relocations on .rodata.0011 : offset = 001fab98
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 28 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0012: Performing 8 relocations on .rodata.0012 : offset = 001fac78
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 8 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0013: Performing 9 relocations on .rodata.0013 : offset = 001facb8
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 9 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0014: Performing 9 relocations on .rodata.0014 : offset = 001fad00
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 9 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0015: Performing 21 relocations on .rodata.0015 : offset = 001fad48
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 21 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0016: Performing 27 relocations on .rodata.0016 : offset = 001fadf0
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 27 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0017: Performing 9 relocations on .rodata.0017 : offset = 001faec8
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 9 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0018: Performing 9 relocations on .rodata.0018 : offset = 001faf10
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 9 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0019: Performing 16 relocations on .rodata.0019 : offset = 001faf58
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 16 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0020: Performing 9 relocations on .rodata.0020 : offset = 001fafd8
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 9 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0021: Performing 8 relocations on .rodata.0021 : offset = 001fb020
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 8 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0022: Performing 9 relocations on .rodata.0022 : offset = 001fb060
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 9 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0023: Performing 238 relocations on .rodata.0023 : offset = 001fb0a8
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 238 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0024: Performing 127 relocations on .rodata.0024 : offset = 001fb818
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 127 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0025: Performing 39 relocations on .rodata.0025 : offset = 001fbc10
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 39 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0026: Performing 50 relocations on .rodata.0026 : offset = 001fbd48
30:29:315 elf\elfreader.cpp:57 D[LOAD]: Loading 50 relocations...
30:29:315 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0027: Performing 36 relocations on .rodata.0027 : offset = 001fbed8
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 36 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0028: Performing 60 relocations on .rodata.0028 : offset = 001fbff8
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 60 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0029: Performing 276 relocations on .rodata.0029 : offset = 001fc1d8
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 276 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0030: Performing 24 relocations on .rodata.0030 : offset = 001fca78
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 24 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0031: Performing 24 relocations on .rodata.0031 : offset = 001fcb38
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 24 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0032: Performing 21 relocations on .rodata.0032 : offset = 001fcbf8
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 21 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0033: Performing 12 relocations on .rodata.0033 : offset = 001fcca0
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 12 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0034: Performing 12 relocations on .rodata.0034 : offset = 001fcd00
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 12 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0035: Performing 12 relocations on .rodata.0035 : offset = 001fcd60
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 12 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0036: Performing 24 relocations on .rodata.0036 : offset = 001fcdc0
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 24 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0037: Performing 24 relocations on .rodata.0037 : offset = 001fce80
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 24 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0038: Performing 13 relocations on .rodata.0038 : offset = 001fcf40
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 13 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0039: Performing 24 relocations on .rodata.0039 : offset = 001fcfa8
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 24 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0040: Performing 12 relocations on .rodata.0040 : offset = 001fd068
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 12 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0041: Performing 12 relocations on .rodata.0041 : offset = 001fd0c8
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 12 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0042: Performing 24 relocations on .rodata.0042 : offset = 001fd128
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 24 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0043: Performing 37 relocations on .rodata.0043 : offset = 001fd1e8
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 37 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0044: Performing 40 relocations on .rodata.0044 : offset = 001fd310
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 40 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0045: Performing 16 relocations on .rodata.0045 : offset = 001fd450
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 16 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0046: Performing 30 relocations on .rodata.0046 : offset = 001fd4d0
30:29:316 elf\elfreader.cpp:57 D[LOAD]: Loading 30 relocations...
30:29:316 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0047: Performing 21 relocations on .rodata.0047 : offset = 001fd5c0
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 21 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0048: Performing 14 relocations on .rodata.0048 : offset = 001fd668
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 14 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0049: Performing 10 relocations on .rodata.0049 : offset = 001fd6d8
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 10 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0050: Performing 13 relocations on .rodata.0050 : offset = 001fd728
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 13 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0051: Performing 11 relocations on .rodata.0051 : offset = 001fd790
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 11 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0052: Performing 21 relocations on .rodata.0052 : offset = 001fd7e8
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 21 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.rodata.0053: Performing 45 relocations on .rodata.0053 : offset = 001fd890
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 45 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.data: Performing 1243 relocations on .data : offset = 001fd9f8
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 1243 relocations...
30:29:317 elf\elfreader.cpp:495 D[LOAD]: .rel.data.0001: Performing 261 relocations on .data.0001 : offset = 002000d0
30:29:317 elf\elfreader.cpp:57 D[LOAD]: Loading 261 relocations...
30:31:049 hle\scekernelmodule.cpp:871 I[LOAD]: Module SuperBrothers: 089a83b0 088d2234 088d224c
30:31:049 hle\scekernelmodule.cpp:901 D[LOAD]: ===================================================
30:31:050 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceSasCore, stubs at 088d2084
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetADSR : 088d2084
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetAllEnvelopeHeights : 088d208c
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevParam : 088d2094
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetPauseFlag : 088d209c
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevType : 088d20a4
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasInit : 088d20ac
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetVolume : 088d20b4
30:31:050 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasCoreWithMix : 088d20bc
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetSL : 088d20c4
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetEndFlag : 088d20cc
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 088d20d4
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetKeyOn : 088d20dc
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetPause : 088d20e4
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetVoice : 088d20ec
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetADSRmode : 088d20f4
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetKeyOff : 088d20fc
30:31:051 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasCore : 088d2104
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetPitch : 088d210c
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetNoise : 088d2114
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetGrain : 088d211c
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetSimpleADSR : 088d2124
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetGrain : 088d212c
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevEVOL : 088d2134
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasGetOutputmode : 088d213c
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetVoicePCM : 088d2144
30:31:052 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasSetOutputmode : 088d214c
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing __sceSasRevVON : 088d2154
30:31:053 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:053 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceAudio, stubs at 088d1f2c
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputBlocking : 088d1f2c
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputPannedBlocking : 088d1f34
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChReserve : 088d1f3c
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChRelease : 088d1f44
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChangeChannelConfig : 088d1f4c
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioGetChannelRestLength : 088d1f54
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioChangeChannelVolume : 088d1f5c
30:31:053 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioSetChannelDataLen : 088d1f64
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceAudioOutputPanned : 088d1f6c
30:31:054 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:054 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 088d1c94
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoDevctl : 088d1c94
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoIoctl : 088d1c9c
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoRead : 088d1ca4
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoLseekAsync : 088d1cac
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoClose : 088d1cb4
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoOpenAsync : 088d1cbc
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoReadAsync : 088d1cc4
30:31:054 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoGetstat : 088d1ccc
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoWaitAsync : 088d1cd4
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoOpen : 088d1cdc
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoLseek : 088d1ce4
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoPollAsync : 088d1cec
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoWrite : 088d1cf4
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceIoRename : 088d1cfc
30:31:055 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:055 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module Kernel_Library, stubs at 088d1d04
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCpuSuspendIntr : 088d1d04
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelMemset : 088d1d0c
30:31:055 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelMemcpy : 088d1d14
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetThreadId : 088d1d1c
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCpuResumeIntrWithSync : 088d1d24
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCpuResumeIntr : 088d1d2c
30:31:056 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:056 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module LoadExecForUser, stubs at 088d1d34
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitGame : 088d1d34
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelRegisterExitCallback : 088d1d3c
30:31:056 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:056 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 088d1d44
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelUnloadModule : 088d1d44
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStopModule : 088d1d4c
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 088d1d54
30:31:056 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStartModule : 088d1d5c
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLoadModule : 088d1d64
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetModuleId : 088d1d6c
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 088d1d74
30:31:057 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:057 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module SysMemUserForUser, stubs at 088d1d94
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetCompilerVersion : 088d1d94
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTotalFreeMemSize : 088d1d9c
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetCompiledSdkVersion600_602 : 088d1da4
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelMaxFreeMemSize : 088d1dac
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPrintf : 088d1db4
30:31:057 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelAllocPartitionMemory : 088d1dbc
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 088d1dc4
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelFreePartitionMemory : 088d1dcc
30:31:058 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:058 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module ThreadManForUser, stubs at 088d1dd4
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetVTimerTime : 088d1dd4
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStartVTimer : 088d1ddc
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDelayThread : 088d1de4
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStopVTimer : 088d1dec
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateSema : 088d1df4
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetEventFlag : 088d1dfc
30:31:058 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateCallback : 088d1e04
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 088d1e0c
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteCallback : 088d1e14
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteEventFlag : 088d1e1c
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateVTimer : 088d1e24
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStartThread : 088d1e2c
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitThreadEnd : 088d1e34
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteSema : 088d1e3c
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteVTimer : 088d1e44
30:31:059 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetSystemTimeLow : 088d1e4c
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTerminateDeleteThread : 088d1e54
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSignalSema : 088d1e5c
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitEventFlag : 088d1e64
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateThread : 088d1e6c
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelWaitSema : 088d1e74
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetVTimerTime : 088d1e7c
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateEventFlag : 088d1e84
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelCreateVpl : 088d1e8c
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPollSema : 088d1e94
30:31:060 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTerminateThread : 088d1e9c
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDelayThreadCB : 088d1ea4
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelChangeThreadPriority : 088d1eac
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitDeleteThread : 088d1eb4
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelClearEventFlag : 088d1ebc
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteVpl : 088d1ec4
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelGetThreadCurrentPriority : 088d1ecc
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDeleteThread : 088d1ed4
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelReferEventFlagStatus : 088d1edc
30:31:061 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelExitThread : 088d1ee4
30:31:062 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelTryAllocateVpl : 088d1eec
30:31:062 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:062 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module UtilsForUser, stubs at 088d1ef4
30:31:062 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelSetGPO : 088d1ef4
30:31:062 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackAll : 088d1efc
30:31:062 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateAll : 088d1f04
30:31:062 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelDcacheWritebackRange : 088d1f0c
30:31:062 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcGettimeofday : 088d1f14
30:31:062 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcClock : 088d1f1c
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelLibcTime : 088d1f24
30:31:063 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:063 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceSuspendForUser, stubs at 088d215c
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelPowerTick : 088d215c
30:31:063 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:063 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceLibFont, stubs at 088d201c
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontFindOptimumFont : 088d201c
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetFontInfo : 088d2024
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontClose : 088d202c
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontDoneLib : 088d2034
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontNewLib : 088d203c
30:31:063 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetCharGlyphImage : 088d2044
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontOpen : 088d204c
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceFontGetCharInfo : 088d2054
30:31:064 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:064 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceCtrl, stubs at 088d1f74
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlSetSamplingMode : 088d1f74
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlPeekBufferPositive : 088d1f7c
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceCtrlSetSamplingCycle : 088d1f84
30:31:064 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:064 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceDisplay, stubs at 088d1f8c
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplaySetMode : 088d1f8c
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplaySetFrameBuf : 088d1f94
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayWaitVblankStartCB : 088d1f9c
30:31:064 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayWaitVblankStart : 088d1fa4
30:31:065 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceDisplayGetVcount : 088d1fac
30:31:065 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:065 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceGe_user, stubs at 088d1fb4
30:31:065 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListSync : 088d1fb4
30:31:065 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeUnsetCallback : 088d1fbc
30:31:065 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListEnQueueHead : 088d1fc4
30:31:065 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeEdramGetSize : 088d1fcc
30:31:065 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeContinue : 088d1fd4
30:31:065 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeSetCallback : 088d1fdc
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListEnQueue : 088d1fe4
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeDrawSync : 088d1fec
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeBreak : 088d1ff4
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeListUpdateStallAddr : 088d1ffc
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceGeEdramGetAddr : 088d2004
30:31:066 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:066 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceUmdUser, stubs at 088d2164
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdCheckMedium : 088d2164
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdWaitDriveStatCB : 088d216c
30:31:066 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdGetDriveStat : 088d2174
30:31:067 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdReplaceProhibit : 088d217c
30:31:067 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 088d2184
30:31:067 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdUnRegisterUMDCallBack : 088d218c
30:31:067 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUmdActivate : 088d2194
30:31:067 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:067 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceRtc, stubs at 088d206c
30:31:067 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceRtcGetCurrentTick : 088d206c
30:31:067 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceRtcSetTick : 088d2074
30:31:067 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 088d207c
30:31:068 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:068 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceUtility, stubs at 088d219c
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityLoadModule : 088d219c
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 088d21a4
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityOskShutdownStart : 088d21ac
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogAbort : 088d21b4
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityOskUpdate : 088d21bc
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataInitStart : 088d21c4
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityNetconfGetStatus : 088d21cc
30:31:068 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 088d21d4
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataGetStatus : 088d21dc
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityNetconfUpdate : 088d21e4
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 088d21ec
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 088d21f4
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 088d21fc
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityGetSystemParamInt : 088d2204
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilitySavedataUpdate : 088d220c
30:31:069 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityUnloadModule : 088d2214
30:31:070 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityOskGetStatus : 088d221c
30:31:070 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceUtilityNetconfShutdownStart : 088d2224
30:31:070 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:070 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module scePower, stubs at 088d205c
30:31:070 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePowerRegisterCallback : 088d205c
30:31:070 hle\scekernelmodule.cpp:287 D[LOAD]: Importing scePowerUnregisterCallback : 088d2064
30:31:070 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:070 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module sceImpose, stubs at 088d200c
30:31:070 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceImposeSetLanguageMode : 088d200c
30:31:070 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceImposeGetBatteryIconStatus : 088d2014
30:31:070 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:070 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module InterruptManager, stubs at 088d1c7c
30:31:070 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelRegisterSubIntrHandler : 088d1c7c
30:31:071 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelReleaseSubIntrHandler : 088d1c84
30:31:071 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelEnableSubIntr : 088d1c8c
30:31:071 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:071 hle\scekernelmodule.cpp:921 D[LOAD]: Importing Module StdioForUser, stubs at 088d1d7c
30:31:071 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStdin : 088d1d7c
30:31:071 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStdout : 088d1d84
30:31:071 hle\scekernelmodule.cpp:287 D[LOAD]: Importing sceKernelStderr : 088d1d8c
30:31:071 hle\scekernelmodule.cpp:992 D[LOAD]: -------------------------------------------------------------
30:31:071 hle\scekernelmodule.cpp:1069 I[LOAD]: Exporting ent 0 named SuperBrothers, 2 funcs, 4 vars, resident 088d25b0
30:31:071 hle\scekernelmodule.cpp:1159 D[LOAD]: Module SDK: 06000010
30:31:071 hle\scekernelmodule.cpp:1354 I[LOAD]: Module entry: 08804114
30:31:167 root         N[BOOT]: ui\emuscreen.cpp:127 Loading H:/ISO/PSP-Cho.Aniki.Zero-USA.iso...
30:31:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:169 root         D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:169 root         E[KERNEL]: hle\scekernelmemory.cpp:1022 sceKernelSetCompiledSdkVersion600_602 unknown SDK : 5000010

30:31:169 root         I[KERNEL]: hle\scekernelthread.cpp:2130 276=sceKernelCreateThread(name=user_main, entry=08804228, prio=20, stacksize=262144)
30:31:170 root         I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
30:31:170 root         I[KERNEL]: hle\scekernelthread.cpp:2261 __KernelReturnFromThread: 0
30:31:170 root         D[KERNEL]: hle\scekernelthread.cpp:1583 sceKernelGetThreadExitStatus(275)
30:31:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: root -> user_main (275->276, pc: 08000034->08804228, returned from module) +144us
30:31:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:2397 sceKernelDeleteThread(275)
30:31:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:439 Freeing thread stack root
30:31:170 user_main    D[HLE]: util\blockallocator.cpp:224 Merging Blocks
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:381 -----------
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 08804000 - 09055900 size 00851900 taken=1 tag=ELF
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 09055900 - 09356000 size 00300700 taken=1 tag=UserSbrk
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 09356000 - 0bfbfc00 size 02c69c00 taken=0 tag=(untitled)
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfbfc00 - 0bfffc00 size 00040000 taken=1 tag=stack/user_main
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:385 Block: 0bfffc00 - 0c000000 size 00000400 taken=0 tag=stack/root
30:31:171 user_main    I[HLE]: util\blockallocator.cpp:387 -----------
30:31:171 user_main    D[KERNEL]: hle\scekernelmemory.cpp:800 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 3145728, addr= 00001000)
30:31:171 user_main    D[KERNEL]: hle\scekernelmemory.cpp:818 09056000 = sceKernelGetBlockHeadAddr(277)
30:31:174 user_main    D[MODULE]: hle\scekernelmodule.cpp:1843 112=sceKernelGetModuleIdByAddress(08804114)
30:31:178 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:2939 278=sceKernelCreateCallback(name=EXIT_GAME, entry=088046f8, callbackArg=00000000)
30:31:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3759 sceKernelRegisterExitCallback(278)
30:31:178 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 279=sceKernelCreateSema(mscheck_sema, 00000000, 1, 1, 00000000)
30:31:179 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:398 0=sceKernelWaitSema(279, 1, 0)
30:31:179 user_main    D[IO]: hle\sceio.cpp:1243 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 0bfff600, 4)
30:31:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 088668d0->08000000, check fat state) +19us
30:31:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->088668d0, idle) +105us
30:31:180 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(279, 1) (count: 0 -> 1)
30:31:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:2939 280=sceKernelCreateCallback(name=POWER_CALLBACK, entry=08804750, callbackArg=00000000)
30:31:180 user_main    D[HLE]: hle\scepower.cpp:124 0=scePowerRegisterCallback(-1, 280)
30:31:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:2939 281=sceKernelCreateCallback(name=DVDUMD_CALLBACK, entry=088048c4, callbackArg=0bfff620)
30:31:180 user_main    D[IO]: hle\sceumd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000119)
30:31:182 user_main    D[SCERTC]: hle\scertc.cpp:324 sceRtcSetTick(0bfff5f8, 0bfff5f0)
30:31:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:2939 282=sceKernelCreateCallback(name=MS_CALLBACK, entry=088049c0, callbackArg=00000000)
30:31:183 user_main    D[IO]: hle\sceio.cpp:1243 sceIoDevctl("fatms0:", 02415821, 0bfff624, 4, 00000000, 0)
30:31:183 user_main    D[IO]: hle\sceio.cpp:1440 sceIoDevCtl: Memstick FAT callback 282 registered, notifying immediately.
30:31:184 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 283=sceKernelCreateSema(print_sema, 00000000, 1, 1, 00000000)
30:31:184 user_main    D[KERNEL]: hle\scekernelmemory.cpp:751 02c6e000 (dec 46587904)=sceKernelTotalFreeMemSize()
30:31:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:2509 0 = sceKernelChangeCurrentThreadAttr(clear = 00000000, set = 00004000)
30:31:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:2496 32 = sceKernelGetThreadCurrentPriority()
30:31:184 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:185 user_main    D[IO]: hle\sceumd.cpp:250 0=sceUmdActivate(1, disc0:)
30:31:185 user_main    D[IO]: hle\sceumd.cpp:430 0=sceUmdWaitDriveStatCB(stat = 00000020, timeout = 1000000)
30:31:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3534 __KernelRunCallbackOnThread: Turning callback 280 into pending mipscall
30:31:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3413 Executing mipscall 1
30:31:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3460 __KernelReturnFromMipsCall(), returned 00000000
30:31:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3534 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
30:31:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3388 Making mipscall pending on thread
30:31:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3567 Left callback 280 - POWER_CALLBACK
30:31:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3413 Executing mipscall 2
30:31:186 user_main    D[IO]: hle\sceumd.cpp:489 sceUmdReplaceProhibit()
30:31:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3460 __KernelReturnFromMipsCall(), returned 00000000
30:31:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3534 __KernelRunCallbackOnThread: Turning callback 282 into pending mipscall
30:31:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3388 Making mipscall pending on thread
30:31:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3567 Left callback 281 - DVDUMD_CALLBACK
30:31:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3413 Executing mipscall 3
30:31:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3460 __KernelReturnFromMipsCall(), returned 00000000
30:31:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3567 Left callback 282 - MS_CALLBACK
30:31:187 user_main    D[IO]: hle\sceumd.cpp:489 sceUmdReplaceProhibit()
30:31:188 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(768)
30:31:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08804c50->08000000, utility module loaded) +173us
30:31:188 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 0
30:31:188 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:188 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:188 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:189 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
30:31:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:206 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 0
30:31:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c50, idle) +25000us
30:31:206 user_main    I[UTIL]: hle\sceutility.cpp:212 sceUtilityLoadModule(769)
30:31:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08804c50->08000000, utility module loaded) +0us
30:31:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1
30:31:206 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:206 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:206 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:206 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
30:31:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1
30:31:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2
30:31:223 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:223 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:223 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
30:31:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:240 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2
30:31:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c50, idle) +25000us
30:31:241 user_main    D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules/libfont.prx, 00000000)
30:31:241 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
30:31:241 user_main    D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
30:31:241 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
30:31:241 user_main    I[MODULE]: hle\scekernelmodule.cpp:1493 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:31:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08804c98->08000000, module loaded) +0us
30:31:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c98, idle) +500us
30:31:241 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:31:242 user_main    D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules/psmf.prx, 00000000)
30:31:242 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
30:31:242 user_main    D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
30:31:242 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
30:31:242 user_main    I[MODULE]: hle\scekernelmodule.cpp:1493 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:31:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08804c98->08000000, module loaded) +0us
30:31:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c98, idle) +500us
30:31:242 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:31:242 user_main    D[LOAD]: hle\scekernelmodule.cpp:1460 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules/libpsmfplayer.prx, 00000000)
30:31:242 user_main    I[MODULE]: hle\scekernelmodule.cpp:731 ~SCE module, skipping header
30:31:242 user_main    D[MODULE]: hle\scekernelmodule.cpp:737 Decrypting ~PSP file
30:31:242 user_main    I[HLE]: elf\prxdecrypter.cpp:300 Missing key 5B, cannot decrypt module
30:31:242 user_main    I[MODULE]: hle\scekernelmodule.cpp:1493 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/libpsmfplayer.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
30:31:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08804c98->08000000, module loaded) +0us
30:31:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c98, idle) +500us
30:31:243 user_main    I[MODULE]: hle\scekernelmodule.cpp:1526 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
30:31:243 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 090065a4, c = 00, n = 00000200)
30:31:243 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 090067a4, c = 00, n = 00000200)
30:31:243 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
30:31:243 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
30:31:243 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
30:31:243 user_main    D[AUDIO]: hle\sceaudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
30:31:244 user_main    D[KERNEL]: hle\scekernelsemaphore.cpp:229 287=sceKernelCreateSema(fileread_sema, 00000000, 1, 1, 00000000)
30:31:246 user_main    I[SCESAS]: hle\scesas.cpp:99 sceSasInit(09054a80, 256, 32, 0, 44100)
30:31:246 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 288=sceKernelCreateThread(name=thid_sas, entry=08869d44, prio=10, stacksize=32768)
30:31:246 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
30:31:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088693d8->08869d44, thread started) +155us
30:31:247 thid_sas     D[AUDIO]: hle\sceaudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000100)
30:31:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:249 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088693d8, blocking audio) +1us
30:31:249 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 289=sceKernelCreateThread(name=thid_sasread, entry=0886aee0, prio=10, stacksize=16384)
30:31:249 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
30:31:249 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 08869620->0886aee0, thread started) +144us
30:31:249 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08869620, thread delayed) +0us
30:31:249 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 290=sceKernelCreateThread(name=thid_bgm, entry=0886b380, prio=10, stacksize=32768)
30:31:250 user_main    D[KERNEL]: hle\scekernelvtimer.cpp:220 sceKernelCreateVTimer(TIMER_BGM, 00000000)
30:31:250 user_main    D[SCESAS]: hle\scesas.cpp:461 sceSasGetOutputMode(09054a80)
30:31:250 user_main    D[SCESAS]: hle\scesas.cpp:423 sceSasRevType(09054a80, -1)
30:31:251 user_main    D[SCESAS]: hle\scesas.cpp:461 sceSasGetOutputMode(09054a80)
30:31:251 user_main    D[SCESAS]: hle\scesas.cpp:443 sceSasRevVON(09054a80, 1, 0)
30:31:251 user_main    D[SCESAS]: hle\scesas.cpp:461 sceSasGetOutputMode(09054a80)
30:31:252 user_main    D[SCESAS]: hle\scesas.cpp:436 sceSasRevEVOL(09054a80, 0, 0)
30:31:252 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 2048, 0, 2048, 0)
30:31:252 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 2048, 0, 2048)
30:31:253 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 0, 15, 40000000, 00000000, 00000000, 10000000)
30:31:253 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 1, 15, 40000000, 00000000, 00000000, 10000000)
30:31:253 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 0, 4096)
30:31:253 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 1, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 2, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 2, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 2, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 3, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 3, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 3, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 4, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 4, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 4, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 5, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 5, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 5, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 6, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 6, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 6, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 7, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 7, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 7, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 8, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 8, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 8, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 9, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 9, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 9, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 10, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 10, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 10, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 11, 4096, 4096, 4096, 4096)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 11, 15, 40000000, 00000000, 00000000, 10000000)
30:31:254 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 11, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 12, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 12, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 12, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 13, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 13, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 13, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 14, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 14, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 14, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 15, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 15, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 15, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 16, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 16, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 16, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 17, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 17, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 17, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 18, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 18, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 18, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 19, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 19, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 19, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 20, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 20, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 20, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 21, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 21, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 21, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 22, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 22, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 22, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 23, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 23, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 23, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 24, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 24, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 24, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 25, 4096, 4096, 4096, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 25, 15, 40000000, 00000000, 00000000, 10000000)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 25, 4096)
30:31:255 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 26, 4096, 4096, 4096, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 26, 15, 40000000, 00000000, 00000000, 10000000)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 26, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 27, 4096, 4096, 4096, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 27, 15, 40000000, 00000000, 00000000, 10000000)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 27, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 28, 4096, 4096, 4096, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 28, 15, 40000000, 00000000, 00000000, 10000000)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 28, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 29, 4096, 4096, 4096, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 29, 15, 40000000, 00000000, 00000000, 10000000)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 29, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 30, 4096, 4096, 4096, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 30, 15, 40000000, 00000000, 00000000, 10000000)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 30, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 31, 4096, 4096, 4096, 4096)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:365 0=sceSasSetADSR(09054a80, 31, 15, 40000000, 00000000, 00000000, 10000000)
30:31:256 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 31, 4096)
30:31:256 user_main    D[CTRL]: hle\scectrl.cpp:397 sceCtrlSetSamplingMode(1)
30:31:256 user_main    D[CTRL]: hle\scectrl.cpp:366 sceCtrlSetSamplingCycle(0)
30:31:257 user_main    D[KERNEL]: hle\scekernelmemory.cpp:744 02c55c00 (dec 46488576)=sceKernelMaxFreeMemSize()
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:1288 124=sceKernelCreateVpl("heap_vpl_general", block=2, attr=0, size=524296)
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:744 02bd5b00 (dec 45964032)=sceKernelMaxFreeMemSize()
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:1288 125=sceKernelCreateVpl("heap_vpl_objgmo", block=2, attr=0, size=4274312)
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:744 027c2200 (dec 41689600)=sceKernelMaxFreeMemSize()
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:1288 126=sceKernelCreateVpl("heap_vpl_map", block=2, attr=0, size=3145736)
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:744 024c2100 (dec 38543616)=sceKernelMaxFreeMemSize()
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:1288 127=sceKernelCreateVpl("heap_vpl_task", block=2, attr=0, size=2117640)
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:744 022bd000 (dec 36425728)=sceKernelMaxFreeMemSize()
30:31:258 user_main    D[KERNEL]: hle\scekernelmemory.cpp:1288 128=sceKernelCreateVpl("heap_vpl_sound", block=2, attr=0, size=1130504)
30:31:259 user_main    D[SCEGE]: hle\scege.cpp:323 00200000 = sceGeEdramGetSize()
30:31:259 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
30:31:261 user_main    E[FileSys]: filesystems\isofilesystem.cpp:362 File secinfo.lst not found
30:31:261 user_main    E[IO]: hle\sceio.cpp:1174 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/res/secinfo.lst, 00000001, 00000000) - file not found
30:31:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08868ab0->08000000, file opened) +163us
30:31:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4182us
30:31:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08868ab0, idle) +13us
30:31:267 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/SYSSE.PAK, 0bfff570) : sector = 00010deb
30:31:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +147us
30:31:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, idle) +1000us
30:31:268 user_main    D[SCEGE]: hle\scege.cpp:315 04000000 = sceGeEdramGetAddr
30:31:270 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 297=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
30:31:270 user_main    D[SCEGE]: hle\scege.cpp:432 sceGeSetCallback(struct=0bfff5d0)
30:31:270 user_main    D[INTC]: hle\scekernelinterrupt.cpp:473 sceKernelRegisterSubIntrHandler(25, 1, 08891620, 09004da0)
30:31:270 user_main    D[INTC]: hle\scekernelinterrupt.cpp:501 sceKernelEnableSubIntr(25, 1)
30:31:270 user_main    D[INTC]: hle\scekernelinterrupt.cpp:473 sceKernelRegisterSubIntrHandler(25, 0, 088915a0, 09004da0)
30:31:270 user_main    D[INTC]: hle\scekernelinterrupt.cpp:501 sceKernelEnableSubIntr(25, 0)
30:31:270 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=089270e8, stall=00000000, cbid=ffffffff, param=00000000)
30:31:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089270e8 - stall = 00000000
30:31:270 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:31:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888de24->08000000, interrupt) +5us
30:31:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888de24, left interrupt) +0us
30:31:271 user_main    D[SCEGE]: hle\scege.cpp:389 sceGeListSync(dlid=35000000, mode=00000000)
30:31:271 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:272 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=493d5e00, stall=493d5e00, cbid=00000000, param=08927438)
30:31:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 093d5e00 - stall = 093d5e00
30:31:272 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:31:275 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
30:31:292 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=493d5f9c)
30:31:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 093d5e00 - stall = 093d5f9c
30:31:293 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888eef4->08000000, GeDrawSync) +15us
30:31:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888eef4, left interrupt) +0us
30:31:295 user_main    D[DISP]: hle\scedisplay.cpp:635 sceDisplaySetMode(0, 480, 272)
30:31:295 user_main    D[INTC]: hle\scekernelinterrupt.cpp:473 sceKernelRegisterSubIntrHandler(30, 0, 08804a5c, 00000000)
30:31:295 user_main    D[INTC]: hle\scekernelinterrupt.cpp:501 sceKernelEnableSubIntr(30, 0)
30:31:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880ad84->08000000, vblank start waited) +0us
30:31:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 3
30:31:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:296 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:296 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:296 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 00000000
30:31:296 idle0        D[SCEGE]: gles\framebuffer.cpp:1010 Found no FBO to display! displayFBPtr = 00000000
30:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:296 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ad84, left interrupt) +2429us
30:31:305 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 298=sceKernelCreateEventFlag("load_callback_event", 00000200, 00000001, 00000000)
30:31:305 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 299=sceKernelCreateThread(name=LoadCallbackThread, entry=088690d4, prio=40, stacksize=4096)
30:31:306 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=299, argSize=0, argPtr=00000000)
30:31:322 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:31:323 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:336 user_main    D[KERNEL]: hle\scekerneleventflag.cpp:250 300=sceKernelCreateEventFlag("autosave_event", 00000200, 00000000, 00000000)
30:31:336 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
30:31:365 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:376 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:376 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:377 LoadCallback D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> LoadCallbackThread (276->299, pc: 0880b244->088690d4, vblank start waited) +461us
30:31:377 LoadCallback D[KERNEL]: hle\scekerneleventflag.cpp:469 0=sceKernelWaitEventFlag(298, 00000001, 32, 0904cbd8, 00000000)
30:31:378 LoadCallback D[KERNEL]: hle\scekerneleventflag.cpp:455 sceKernelWaitEventFlag(298, 00000001, 32, 0904cbd8, 00000000): waiting
30:31:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: LoadCallbackThread -> idle0 (299->272, pc: 08869110->08000000, event flag waited) +8us
30:31:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 3
30:31:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1719us
30:31:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 4
30:31:379 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:379 idle0        D[DISP]: hle\scedisplay.cpp:560 Setting latched framebuffer 04088000 (prev: 04000000)
30:31:379 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04088000
30:31:379 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04088000
30:31:379 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04088000
30:31:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:380 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2884us
30:31:381 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:381 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:382 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:31:383 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:31:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:383 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:385 user_main    I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00088000 : 480 x 272 x 3
30:31:385 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:31:385 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 4
30:31:385 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


30:31:385 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


30:31:386 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 14
30:31:387 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:31:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:388 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:390 user_main    D[UTIL]: hle\sceutility.cpp:573 sceUtilityGetSystemParamInt(9, 0bffefb0)
30:31:390 user_main    D[UTIL]: hle\sceimpose.cpp:69 sceImposeSetLanguageMode(00000001, 00000001)
30:31:392 user_main    D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(0904c5a8)
30:31:392 user_main    D[UTIL]: dialog\savedataparam.cpp:1252 Name : ANIKI
30:31:393 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT: 896
30:31:393 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\ICON0.PNG: 22001
30:31:393 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:393 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
30:31:393 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:394 user_main    D[UTIL]: dialog\savedataparam.cpp:1260 ms0:/PSP/SAVEDATA/NPUH10031ANIKI/DATA.DAT Exist
30:31:394 user_main    I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(0904c5a8) : Mode = 8
30:31:394 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:394 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:394 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:394 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:395 user_main    D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
30:31:395 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(02)
30:31:395 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
30:31:395 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 4
30:31:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2813us
30:31:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 5
30:31:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:396 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04000000
30:31:396 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04000000
30:31:396 idle0        D[SCEGE]: gles\framebuffer.cpp:578 Finding no FBO matching address 04000000
30:31:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:397 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2155us
30:31:398 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:398 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:398 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:31:398 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:31:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:398 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:400 user_main    I[SCEGE]: gles\framebuffer.cpp:794 Creating FBO for 00000000 : 480 x 272 x 3
30:31:400 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:31:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:401 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:401 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:401 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:401 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:401 user_main    D[UTIL]: hle\sceutility.cpp:152 00000002=sceUtilitySavedataGetStatus()
30:31:401 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(04)
30:31:401 user_main    D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(1)
30:31:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0887f4b4->08000000, savedata update) +80us
30:31:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887f4b4, idle) +300us
30:31:402 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(08)
30:31:402 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +0us
30:31:402 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 5
30:31:402 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2470us
30:31:402 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +777us
30:31:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:403 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:403 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:403 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 6
30:31:403 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:403 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:403 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1427us
30:31:403 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:403 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:403 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:31:403 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:31:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:404 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:404 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:404 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:31:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:404 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:404 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:404 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:404 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:404 user_main    D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
30:31:404 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(10)
30:31:405 user_main    D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
30:31:405 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(20)
30:31:405 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +81us
30:31:405 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 6
30:31:405 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4276us
30:31:405 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:405 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:405 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:405 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:405 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:405 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:405 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:405 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:406 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 7
30:31:406 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:406 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:406 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +698us
30:31:406 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:406 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:406 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:31:406 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:31:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:406 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:406 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:407 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:31:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:407 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:407 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:407 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:407 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:407 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:407 user_main    D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
30:31:407 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(40)
30:31:408 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +81us
30:31:408 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 7
30:31:408 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5005us
30:31:408 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:408 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:408 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:408 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:408 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 8
30:31:408 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:408 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:427 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5773us
30:31:427 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:427 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:427 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:31:427 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:31:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:427 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:427 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:428 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:31:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +14us
30:31:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:31:428 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:428 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:428 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:428 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:428 user_main    D[UTIL]: hle\sceutility.cpp:152 00000000=sceUtilitySavedataGetStatus()
30:31:428 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(80)
30:31:430 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +67us
30:31:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 8
30:31:431 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2719us
30:31:431 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3013us
30:31:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 9
30:31:431 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:431 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:431 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5045us
30:31:431 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:431 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:432 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:31:432 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:31:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:432 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:432 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:432 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:31:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:432 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:433 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:433 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:433 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +81us
30:31:433 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 9
30:31:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +658us
30:31:433 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:433 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 10
30:31:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:434 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:434 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4316us
30:31:434 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:434 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:434 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:31:435 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:31:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:435 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:435 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:435 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:31:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:435 user_main    D[UTIL]: hle\sceutility.cpp:573 sceUtilityGetSystemParamInt(9, 0bfff5c0)
30:31:435 user_main    D[UTIL]: hle\sceimpose.cpp:69 sceImposeSetLanguageMode(00000001, 00000001)
30:31:436 user_main    D[UTIL]: hle\sceutility.cpp:126 sceUtilitySavedataInitStart(0904c5a8)
30:31:436 user_main    D[UTIL]: dialog\savedataparam.cpp:1252 Name : ANIKI
30:31:436 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT: 896
30:31:436 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\ICON0.PNG: 22001
30:31:437 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:437 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
30:31:437 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:437 user_main    D[UTIL]: dialog\savedataparam.cpp:1260 ms0:/PSP/SAVEDATA/NPUH10031ANIKI/DATA.DAT Exist
30:31:437 user_main    I[UTIL]: dialog\pspsavedialog.cpp:61 sceUtilitySavedataInitStart(0904c5a8) : Mode = 0
30:31:437 user_main    D[UTIL]: dialog\pspsavedialog.cpp:109 Loading. Title: NPUH10031 Save: ANIKI File: DATA.DAT
30:31:438 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:438 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:438 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:438 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:438 user_main    D[UTIL]: hle\sceutility.cpp:152 00000001=sceUtilitySavedataGetStatus()
30:31:438 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(02)
30:31:438 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:31:438 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 10
30:31:438 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1378us
30:31:438 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:438 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:438 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:438 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:438 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:438 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:438 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:438 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 11
30:31:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:439 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:439 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3587us
30:31:439 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:439 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:439 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:31:439 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:31:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:439 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:439 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:439 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:31:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:440 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:440 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:440 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:440 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:440 user_main    D[UTIL]: hle\sceutility.cpp:152 00000002=sceUtilitySavedataGetStatus()
30:31:440 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(04)
30:31:440 user_main    D[UTIL]: hle\sceutility.cpp:164 sceUtilitySavedataUpdate(1)
30:31:440 user_main    I[UTIL]: dialog\savedataparam.cpp:543 Loading file with size 880 in ms0:/PSP/SAVEDATA/NPUH10031ANIKI/DATA.DAT
30:31:440 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT
30:31:440 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT: 896
30:31:441 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:441 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
30:31:441 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:442 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:442 user_main    D[FileSys]: filesystems\directoryfilesystem.cpp:166 Actually opening H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
30:31:442 user_main    D[COMMON]: common\fileutil.cpp:463 GetSize: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
30:31:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0887f4b4->08000000, savedata update) +80us
30:31:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887f4b4, idle) +300us
30:31:442 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(08)
30:31:442 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +0us
30:31:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 11
30:31:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1815us
30:31:442 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:443 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +554us
30:31:443 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5249us
30:31:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 12
30:31:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:443 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:443 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2859us
30:31:443 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:444 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:444 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:31:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:31:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:444 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:444 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:31:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:444 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:444 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:444 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:444 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:444 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:444 user_main    D[UTIL]: hle\sceutility.cpp:152 00000003=sceUtilitySavedataGetStatus()
30:31:444 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(10)
30:31:444 user_main    D[UTIL]: hle\sceutility.cpp:139 sceUtilitySavedataShutdownStart()
30:31:444 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(20)
30:31:444 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +81us
30:31:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 12
30:31:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2844us
30:31:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 13
30:31:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:445 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2130us
30:31:445 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:445 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:445 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:31:445 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:31:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:445 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:445 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:446 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:31:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:446 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:446 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:446 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:446 user_main    D[UTIL]: hle\sceutility.cpp:152 00000004=sceUtilitySavedataGetStatus()
30:31:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(40)
30:31:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +81us
30:31:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 13
30:31:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3573us
30:31:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:446 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:446 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:446 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 14
30:31:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:447 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1401us
30:31:447 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:447 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:447 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:31:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:31:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:447 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:447 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:31:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:448 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:448 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:448 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:448 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(01)
30:31:448 user_main    D[UTIL]: hle\sceutility.cpp:152 00000000=sceUtilitySavedataGetStatus()
30:31:448 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(80)
30:31:448 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(ff)
30:31:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:31:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 14
30:31:448 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2615us
30:31:448 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:448 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1680us
30:31:448 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:448 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:449 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 15
30:31:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:449 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:457 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +673us
30:31:457 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:457 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:457 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:31:457 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:31:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:457 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:457 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:457 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:31:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:459 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1638, 0, 0, 0)
30:31:459 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 0)
30:31:460 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:460 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:460 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +82us
30:31:460 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 15
30:31:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5029us
30:31:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:460 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 16
30:31:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:460 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:473 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5748us
30:31:473 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:473 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:473 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:31:473 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:31:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:473 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:473 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:473 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:31:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +75us
30:31:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:31:474 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:474 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:474 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:31:474 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 16
30:31:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5759us
30:31:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 17
30:31:474 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:474 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:490 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5019us
30:31:490 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:490 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:490 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:31:490 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:31:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:490 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:490 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:490 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:31:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:492 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:493 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:493 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +82us
30:31:493 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 17
30:31:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +682us
30:31:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:493 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1886us
30:31:493 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3916us
30:31:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:493 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 18
30:31:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:493 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:507 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4291us
30:31:507 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:507 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:507 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:31:507 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:31:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:507 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:507 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:507 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:31:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:511 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 301=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:511 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=301, argSize=8, argPtr=0bfff5b0)
30:31:512 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:512 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:512 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:512 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->301, pc: 0880b244->08868244, vblank start waited) +228us
30:31:512 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:514 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:514 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bg/BAG0111.dat, 0bfaaa18) : sector = 00011018
30:31:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08868758->08000000, io getstat) +2us
30:31:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 18
30:31:514 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868758, idle) +1000us
30:31:514 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:515 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bg/BAG0111.dat, 00000001, 000001a4)
30:31:515 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 088685b8->08000000, io waited) +0us
30:31:515 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->088685b8, idle) +99us
30:31:517 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:517 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ac9200, 8000): deferring result
30:31:517 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +2us
30:31:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +160us
30:31:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:518 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +165us
30:31:518 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:518 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ad1200, 8000): deferring result
30:31:518 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +0us
30:31:519 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +326us
30:31:519 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:519 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ad9200, 8000): deferring result
30:31:519 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +0us
30:31:519 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +326us
30:31:519 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:519 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ae1200, 8000): deferring result
30:31:519 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +0us
30:31:519 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +326us
30:31:519 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:519 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ae9200, 800): deferring result
30:31:519 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +0us
30:31:519 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +99us
30:31:520 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:520 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08867b9c, idle) +100us
30:31:520 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:520 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08867bc0, idle) +100us
30:31:521 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (301->272, pc: 08868514->08000000, file closed) +0us
30:31:521 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868514, idle) +100us
30:31:521 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:521 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:521 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:521 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:521 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4253us
30:31:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:522 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:522 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 19
30:31:522 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:523 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3562us
30:31:523 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:523 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:523 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:31:523 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:31:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:523 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:523 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:523 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:31:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:543 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:543 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:543 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
30:31:543 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 19
30:31:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2130us
30:31:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 20
30:31:544 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:544 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:544 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2833us
30:31:544 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:544 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:544 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:31:544 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:31:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:544 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:544 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:545 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:31:545 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 10, aligned to biggest 2
30:31:549 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


30:31:549 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


30:31:549 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 16 fs 17
30:31:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:31:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:551 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 303=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:551 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=303, argSize=8, argPtr=0bfff5c0)
30:31:552 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:552 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:552 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:552 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->303, pc: 0880b244->08868244, vblank start waited) +247us
30:31:552 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:552 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:552 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_NOWLOADING.dat, 0bfaaa18) : sector = 0000e25c
30:31:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (303->272, pc: 08868758->08000000, io getstat) +2us
30:31:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 20
30:31:552 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08868758, idle) +1000us
30:31:552 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:553 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_NOWLOADING.dat, 00000001, 000001a4)
30:31:553 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (303->272, pc: 088685b8->08000000, io waited) +0us
30:31:553 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->088685b8, idle) +99us
30:31:553 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:553 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ac69c0, 2100): deferring result
30:31:553 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (303->272, pc: 08868830->08000000, io waited) +2us
30:31:553 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08868830, idle) +99us
30:31:553 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (303->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:553 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08867b9c, idle) +100us
30:31:553 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (303->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:553 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08867bc0, idle) +100us
30:31:553 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (303->272, pc: 08868514->08000000, file closed) +0us
30:31:554 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08868514, idle) +100us
30:31:554 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:554 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:554 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:554 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:554 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:554 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +847us
30:31:554 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +348us
30:31:554 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:554 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:554 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 21
30:31:554 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:554 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:557 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2105us
30:31:557 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:557 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:557 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:31:557 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:31:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:557 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:557 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:558 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:31:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:558 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:559 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/SYSSE.PAK, 0bfff590) : sector = 00010deb
30:31:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +5us
30:31:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 21
30:31:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, idle) +1000us
30:31:560 user_main    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:561 user_main    D[IO]: hle\sceio.cpp:1185 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/res/se/SYSSE.PAK, 00000001, 00000000)
30:31:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 088679d0->08000000, file opened) +0us
30:31:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->088679d0, idle) +100us
30:31:561 user_main    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09df8080, ab70): deferring result
30:31:561 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:561 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:561 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +84us
30:31:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2489us
30:31:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:562 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:562 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:562 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 22
30:31:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:562 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:573 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1376us
30:31:573 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:573 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:573 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:31:573 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:31:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:573 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:573 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:574 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:31:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:574 user_main    D[IO]: hle\sceio.cpp:1818 43888 = sceIoPollAsync(4, 0bfff610)
30:31:575 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0886cab4->08000000, file closed) +5us
30:31:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cab4, idle) +100us
30:31:579 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 306=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:579 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=306, argSize=8, argPtr=0bfff530)
30:31:581 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 307=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:581 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=307, argSize=8, argPtr=0bfff530)
30:31:582 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 308=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:582 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=308, argSize=8, argPtr=0bfff530)
30:31:582 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 309=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:582 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=309, argSize=8, argPtr=0bfff530)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 310=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:583 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 22
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=310, argSize=8, argPtr=0bfff530)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 311=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=311, argSize=8, argPtr=0bfff530)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 312=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=312, argSize=8, argPtr=0bfff530)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 313=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=313, argSize=8, argPtr=0bfff530)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 314=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:583 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=314, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 315=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=315, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 316=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=316, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 317=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=317, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 318=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=318, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 319=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=319, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 320=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=320, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 321=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=321, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 322=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=322, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 323=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=323, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 324=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=324, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 325=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=325, argSize=8, argPtr=0bfff530)
30:31:584 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 326=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=326, argSize=8, argPtr=0bfff530)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 327=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=327, argSize=8, argPtr=0bfff530)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 328=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=328, argSize=8, argPtr=0bfff530)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 329=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=329, argSize=8, argPtr=0bfff530)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 330=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=330, argSize=8, argPtr=0bfff530)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 331=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=331, argSize=8, argPtr=0bfff530)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 332=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=332, argSize=8, argPtr=0bfff530)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 333=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:31:585 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=333, argSize=8, argPtr=0bfff530)
30:31:585 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:585 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:585 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:585 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->306, pc: 0880b244->08868244, vblank start waited) +4253us
30:31:585 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:586 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:586 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0001.gim, 0bfaaa18) : sector = 0000ffec
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (306->307, pc: 08868758->08868244, io getstat) +2us
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (307->308, pc: 088682c0->08868244, thread delayed) +0us
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (308->309, pc: 088682c0->08868244, thread delayed) +0us
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (309->310, pc: 088682c0->08868244, thread delayed) +0us
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:586 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (310->311, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (311->312, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (312->313, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->08868244, thread delayed) +0us
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:587 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->08868244, thread delayed) +0us
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +41us
30:31:588 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:588 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08868758, idle) +952us
30:31:589 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:589 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0001.gim, 00000001, 000001a4)
30:31:589 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (306->272, pc: 088685b8->08000000, io waited) +0us
30:31:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->088685b8, idle) +99us
30:31:589 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:589 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5ec0, 140): deferring result
30:31:589 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:31:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (306->272, pc: 08868830->08000000, io waited) +2us
30:31:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08868830, idle) +99us
30:31:590 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (306->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:590 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08867b9c, idle) +100us
30:31:590 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (306->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:590 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08867bc0, idle) +100us
30:31:590 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (306->272, pc: 08868514->08000000, file closed) +0us
30:31:590 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08868514, idle) +100us
30:31:590 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:590 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:590 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:590 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4346us
30:31:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 23
30:31:590 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:591 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +647us
30:31:591 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:591 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:591 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:31:591 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:31:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:591 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:591 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:591 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:31:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:603 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:610 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:610 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:611 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
30:31:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 23
30:31:611 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2421us
30:31:611 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2584us
30:31:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->088682c0, idle) +2540us
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:611 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:611 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0002.gim, 0bfa9a18) : sector = 0000ffed
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (307->308, pc: 08868758->088682c0, io getstat) +2us
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (308->309, pc: 088682c0->088682c0, thread delayed) +0us
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (309->310, pc: 088682c0->088682c0, thread delayed) +0us
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (310->311, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (311->312, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (312->313, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, idle) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, idle) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, idle) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, idle) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08868758, idle) +996us
30:31:613 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:614 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0002.gim, 00000001, 000001a4)
30:31:614 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:31:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (307->272, pc: 088685b8->08000000, io waited) +0us
30:31:614 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->088685b8, idle) +99us
30:31:614 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:614 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d3dc0, 20c0): deferring result
30:31:614 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:31:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (307->272, pc: 08868830->08000000, io waited) +2us
30:31:614 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08868830, idle) +99us
30:31:614 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (307->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:614 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08867b9c, idle) +100us
30:31:614 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (307->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:614 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08867bc0, idle) +100us
30:31:614 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (307->272, pc: 08868514->08000000, file closed) +0us
30:31:615 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08868514, idle) +100us
30:31:615 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:615 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:615 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:615 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:615 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1755us
30:31:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 24
30:31:615 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:615 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:615 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5723us
30:31:616 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:616 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:616 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:31:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:31:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:616 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:616 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:31:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:617 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6f14->08892dfc, interrupts resumed) +70us
30:31:617 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:617 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6f14, blocking audio) +0us
30:31:619 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:619 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:619 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
30:31:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 24
30:31:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5707us
30:31:619 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:619 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->088682c0, idle) +5131us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:620 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0003.gim, 0bfa8a18) : sector = 0000fff2
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (308->309, pc: 08868758->088682c0, io getstat) +2us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (309->310, pc: 088682c0->088682c0, thread delayed) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (310->311, pc: 088682c0->088682c0, thread delayed) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (311->312, pc: 088682c0->088682c0, thread delayed) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (312->313, pc: 088682c0->088682c0, thread delayed) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->088682c0, thread delayed) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->088682c0, thread delayed) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +667us
30:31:622 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:622 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08868758, idle) +329us
30:31:622 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:623 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0003.gim, 00000001, 000001a4)
30:31:623 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (308->272, pc: 088685b8->08000000, io waited) +0us
30:31:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->088685b8, idle) +99us
30:31:623 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:623 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d1c80, 20cc): deferring result
30:31:623 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (308->272, pc: 08868830->08000000, io waited) +2us
30:31:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08868830, idle) +99us
30:31:623 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (308->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08867b9c, idle) +100us
30:31:623 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (308->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08867bc0, idle) +100us
30:31:623 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (308->272, pc: 08868514->08000000, file closed) +0us
30:31:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08868514, idle) +100us
30:31:623 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:623 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:623 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:623 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:623 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 25
30:31:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:623 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:624 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4160us
30:31:624 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:624 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:624 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:31:624 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:31:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:624 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:624 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:625 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:31:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:625 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:625 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:626 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:626 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:626 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
30:31:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 25
30:31:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +631us
30:31:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->088682c0, idle) +1917us
30:31:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:626 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:627 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0004.gim, 0bfa7a18) : sector = 0000fff7
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (309->310, pc: 08868758->088682c0, io getstat) +2us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (310->311, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (311->312, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (312->313, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08868758, idle) +996us
30:31:629 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:629 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0004.gim, 00000001, 000001a4)
30:31:629 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:31:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (309->272, pc: 088685b8->08000000, io waited) +0us
30:31:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->088685b8, idle) +99us
30:31:629 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:629 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cfb40, 20cc): deferring result
30:31:629 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:31:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (309->272, pc: 08868830->08000000, io waited) +2us
30:31:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08868830, idle) +99us
30:31:629 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (309->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:630 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08867b9c, idle) +100us
30:31:630 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (309->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:630 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08867bc0, idle) +100us
30:31:630 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (309->272, pc: 08868514->08000000, file closed) +0us
30:31:630 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08868514, idle) +100us
30:31:630 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:630 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:630 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:630 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:630 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:630 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 26
30:31:630 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:630 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:640 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +841us
30:31:640 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:640 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:640 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:31:640 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:31:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:640 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:640 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:641 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:31:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:641 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:641 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:641 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:642 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:642 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:31:642 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 26
30:31:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1362us
30:31:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +982us
30:31:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4820us
30:31:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 27
30:31:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:642 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:657 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3537us
30:31:657 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:657 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:657 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:31:657 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:31:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:657 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:657 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:658 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:31:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:658 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:658 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:658 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:658 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:31:658 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 27
30:31:658 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->088682c0, idle) +861us
30:31:658 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:658 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:659 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0005.gim, 0bfa6a18) : sector = 0000fffc
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (310->311, pc: 08868758->088682c0, io getstat) +2us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (311->312, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (312->313, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08868758, idle) +996us
30:31:660 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:661 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0005.gim, 00000001, 000001a4)
30:31:661 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:31:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (310->272, pc: 088685b8->08000000, io waited) +0us
30:31:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->088685b8, idle) +99us
30:31:661 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:661 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cda00, 20cc): deferring result
30:31:661 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:31:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (310->272, pc: 08868830->08000000, io waited) +2us
30:31:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08868830, idle) +99us
30:31:661 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (310->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:661 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +90us
30:31:661 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:661 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08867b9c, idle) +8us
30:31:662 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (310->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08867bc0, idle) +100us
30:31:662 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (310->272, pc: 08868514->08000000, file closed) +0us
30:31:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08868514, idle) +100us
30:31:662 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:662 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:662 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:662 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:662 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5592us
30:31:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 28
30:31:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:662 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:673 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2808us
30:31:673 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:673 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:673 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:31:673 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:31:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:673 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:673 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:674 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:31:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:674 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:674 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:675 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:675 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:675 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +160us
30:31:675 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 28
30:31:675 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2816us
30:31:675 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:675 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088682c0, idle) +1293us
30:31:675 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:675 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:675 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0006.gim, 0bfa5a18) : sector = 00010001
30:31:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (311->312, pc: 08868758->088682c0, io getstat) +2us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (312->313, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08868758, idle) +997us
30:31:677 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:678 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0006.gim, 00000001, 000001a4)
30:31:678 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:31:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (311->272, pc: 088685b8->08000000, io waited) +0us
30:31:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088685b8, idle) +99us
30:31:678 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:678 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cd840, 14c): deferring result
30:31:678 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:31:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (311->272, pc: 08868830->08000000, io waited) +2us
30:31:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08868830, idle) +99us
30:31:678 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (311->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08867b9c, idle) +100us
30:31:678 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (311->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08867bc0, idle) +100us
30:31:678 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (311->272, pc: 08868514->08000000, file closed) +0us
30:31:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08868514, idle) +100us
30:31:678 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:678 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:679 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:679 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:679 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3002us
30:31:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 29
30:31:679 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:690 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2079us
30:31:690 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:690 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:690 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:31:690 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:31:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:690 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:690 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:691 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:31:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:691 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:691 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:691 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:691 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:691 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
30:31:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 29
30:31:691 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2321us
30:31:691 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1252us
30:31:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:691 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:691 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088682c0, idle) +3884us
30:31:691 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:691 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:692 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0007.gim, 0bfa4a18) : sector = 00010002
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (312->313, pc: 08868758->088682c0, io getstat) +2us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08868758, idle) +997us
30:31:694 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:694 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0007.gim, 00000001, 000001a4)
30:31:694 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:31:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (312->272, pc: 088685b8->08000000, io waited) +0us
30:31:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088685b8, idle) +99us
30:31:694 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:694 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cd680, 14c): deferring result
30:31:694 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:31:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (312->272, pc: 08868830->08000000, io waited) +2us
30:31:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08868830, idle) +99us
30:31:694 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (312->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08867b9c, idle) +100us
30:31:694 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (312->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:695 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08867bc0, idle) +100us
30:31:695 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (312->272, pc: 08868514->08000000, file closed) +0us
30:31:695 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08868514, idle) +100us
30:31:695 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:695 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:695 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:695 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:695 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +412us
30:31:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 30
30:31:695 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:707 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1351us
30:31:707 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:707 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:707 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:31:707 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:31:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:707 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:707 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:708 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:31:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:708 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:708 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:708 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:708 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:708 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:31:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 30
30:31:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4302us
30:31:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:708 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:708 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:708 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, idle) +670us
30:31:708 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:709 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0008.gim, 0bfa3a18) : sector = 00010003
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (313->314, pc: 08868758->088682c0, io getstat) +2us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->088682c0, thread delayed) +0us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08868758, idle) +997us
30:31:710 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:711 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0008.gim, 00000001, 000001a4)
30:31:711 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:31:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (313->272, pc: 088685b8->08000000, io waited) +0us
30:31:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088685b8, idle) +99us
30:31:711 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:711 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cd4c0, 14c): deferring result
30:31:711 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:31:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (313->272, pc: 08868830->08000000, io waited) +2us
30:31:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08868830, idle) +99us
30:31:711 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (313->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08867b9c, idle) +100us
30:31:711 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (313->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:712 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08867bc0, idle) +100us
30:31:712 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (313->272, pc: 08868514->08000000, file closed) +0us
30:31:712 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08868514, idle) +100us
30:31:712 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:712 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:712 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:712 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:712 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3626us
30:31:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 31
30:31:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:723 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +622us
30:31:723 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:723 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:723 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:31:723 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:31:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:723 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:723 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:724 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:31:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:724 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:724 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:724 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:724 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:724 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:31:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 31
30:31:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5030us
30:31:724 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:724 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:724 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:724 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, idle) +3260us
30:31:724 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:725 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0009.gim, 0bfa2a18) : sector = 00010004
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (314->315, pc: 08868758->088682c0, io getstat) +2us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->088682c0, thread delayed) +0us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08868758, idle) +997us
30:31:726 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:727 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0009.gim, 00000001, 000001a4)
30:31:727 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:31:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (314->272, pc: 088685b8->08000000, io waited) +0us
30:31:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088685b8, idle) +99us
30:31:727 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:727 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cd300, 14c): deferring result
30:31:727 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:31:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (314->272, pc: 08868830->08000000, io waited) +2us
30:31:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08868830, idle) +99us
30:31:727 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (314->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08867b9c, idle) +100us
30:31:728 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (314->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08867bc0, idle) +100us
30:31:728 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (314->272, pc: 08868514->08000000, file closed) +0us
30:31:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08868514, idle) +100us
30:31:728 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:728 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:728 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:728 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:728 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 32
30:31:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:740 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +930us
30:31:740 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:740 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:740 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:31:740 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:31:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:740 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:740 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:31:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:741 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:741 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +130us
30:31:741 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:31:742 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:742 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:742 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:31:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 32
30:31:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2266us
30:31:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3488us
30:31:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 33
30:31:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:742 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:757 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4969us
30:31:757 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:757 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:757 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:31:757 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:31:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:757 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:757 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:758 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:31:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:758 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:758 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:758 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:758 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
30:31:758 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 33
30:31:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +722us
30:31:758 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:758 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, idle) +47us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:759 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:759 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0010.gim, 0bfa1a18) : sector = 00010005
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (315->316, pc: 08868758->088682c0, io getstat) +2us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->088682c0, thread delayed) +0us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08868758, idle) +997us
30:31:760 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:761 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0010.gim, 00000001, 000001a4)
30:31:761 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:31:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (315->272, pc: 088685b8->08000000, io waited) +0us
30:31:761 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088685b8, idle) +99us
30:31:761 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:761 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cd140, 14c): deferring result
30:31:761 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:31:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (315->272, pc: 08868830->08000000, io waited) +2us
30:31:761 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08868830, idle) +99us
30:31:761 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (315->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:761 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08867b9c, idle) +100us
30:31:761 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (315->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:762 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08867bc0, idle) +100us
30:31:762 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (315->272, pc: 08868514->08000000, file closed) +0us
30:31:762 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08868514, idle) +100us
30:31:762 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:762 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:762 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:762 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:762 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4249us
30:31:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 34
30:31:762 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:762 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:774 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4240us
30:31:774 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:774 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:774 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:31:774 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:31:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:774 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:774 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:775 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:31:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:775 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:775 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:775 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:775 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:31:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 34
30:31:775 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1411us
30:31:775 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:775 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:775 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, idle) +2637us
30:31:775 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:775 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:776 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0011.gim, 0bfa0a18) : sector = 00010006
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (316->317, pc: 08868758->088682c0, io getstat) +2us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08868758, idle) +997us
30:31:777 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:778 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0011.gim, 00000001, 000001a4)
30:31:778 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:31:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (316->272, pc: 088685b8->08000000, io waited) +0us
30:31:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088685b8, idle) +99us
30:31:778 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:778 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093ccf80, 14c): deferring result
30:31:778 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:31:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (316->272, pc: 08868830->08000000, io waited) +2us
30:31:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08868830, idle) +99us
30:31:778 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (316->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08867b9c, idle) +100us
30:31:778 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (316->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08867bc0, idle) +100us
30:31:778 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (316->272, pc: 08868514->08000000, file closed) +0us
30:31:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08868514, idle) +100us
30:31:778 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:778 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:779 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:779 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:779 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1659us
30:31:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 35
30:31:779 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:779 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:790 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3511us
30:31:790 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:790 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:790 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:31:790 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:31:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:790 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:790 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:791 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:31:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:791 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:791 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:791 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:791 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:791 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:31:791 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 35
30:31:791 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2139us
30:31:791 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:791 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:791 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +78us
30:31:791 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, idle) +5148us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:792 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0012.gim, 0bf9fa18) : sector = 00010007
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (317->318, pc: 08868758->088682c0, io getstat) +2us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->088682c0, thread delayed) +0us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +571us
30:31:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08868758, idle) +425us
30:31:793 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:794 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0012.gim, 00000001, 000001a4)
30:31:794 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:31:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (317->272, pc: 088685b8->08000000, io waited) +0us
30:31:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088685b8, idle) +99us
30:31:794 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:794 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093ccdc0, 14c): deferring result
30:31:794 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:31:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (317->272, pc: 08868830->08000000, io waited) +2us
30:31:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08868830, idle) +99us
30:31:794 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (317->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08867b9c, idle) +100us
30:31:794 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (317->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08867bc0, idle) +100us
30:31:794 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (317->272, pc: 08868514->08000000, file closed) +0us
30:31:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08868514, idle) +100us
30:31:795 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:795 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:795 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:795 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:795 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:795 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4872us
30:31:795 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:795 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 36
30:31:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:807 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2783us
30:31:807 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:807 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:807 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:31:807 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:31:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:807 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:807 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:808 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:31:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:808 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:808 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:808 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:808 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:808 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:31:808 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 36
30:31:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2867us
30:31:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, idle) +2014us
30:31:808 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:808 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:809 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0013.gim, 0bf9ea18) : sector = 00010008
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (318->319, pc: 08868758->088682c0, io getstat) +2us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08868758, idle) +997us
30:31:810 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:811 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0013.gim, 00000001, 000001a4)
30:31:811 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
30:31:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (318->272, pc: 088685b8->08000000, io waited) +0us
30:31:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088685b8, idle) +99us
30:31:811 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:811 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093ccc00, 14c): deferring result
30:31:811 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
30:31:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (318->272, pc: 08868830->08000000, io waited) +2us
30:31:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08868830, idle) +99us
30:31:811 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (318->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08867b9c, idle) +100us
30:31:811 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (318->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08867bc0, idle) +100us
30:31:811 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (318->272, pc: 08868514->08000000, file closed) +0us
30:31:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08868514, idle) +100us
30:31:811 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:811 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:811 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:811 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:811 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2282us
30:31:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 37
30:31:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:824 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2054us
30:31:824 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:824 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:824 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:31:824 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:31:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:824 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:824 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:825 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:31:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:825 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:825 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:825 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:825 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:825 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +135us
30:31:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 37
30:31:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3595us
30:31:825 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:825 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:825 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:825 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, idle) +4604us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:826 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0014.gim, 0bf9da18) : sector = 00010009
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (319->320, pc: 08868758->088682c0, io getstat) +2us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->088682c0, thread delayed) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:826 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08868758, idle) +998us
30:31:827 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:828 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0014.gim, 00000001, 000001a4)
30:31:828 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
30:31:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (319->272, pc: 088685b8->08000000, io waited) +0us
30:31:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088685b8, idle) +99us
30:31:828 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:828 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cc2c0, 8cc): deferring result
30:31:828 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
30:31:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (319->272, pc: 08868830->08000000, io waited) +2us
30:31:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +94us
30:31:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08868830, idle) +5us
30:31:828 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (319->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08867b9c, idle) +100us
30:31:828 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (319->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08867bc0, idle) +100us
30:31:828 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (319->272, pc: 08868514->08000000, file closed) +0us
30:31:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08868514, idle) +100us
30:31:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:828 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:829 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:829 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:829 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 38
30:31:829 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:840 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1018us
30:31:840 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:840 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:840 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:31:840 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:31:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:840 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:840 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:841 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:31:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:841 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:841 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:841 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:841 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:841 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:31:841 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 38
30:31:841 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2160us
30:31:841 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2156us
30:31:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:841 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:842 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:842 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:842 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:842 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 39
30:31:842 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:842 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:857 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +597us
30:31:857 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:857 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:857 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:31:857 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:31:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:857 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:857 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:858 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:31:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:858 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:858 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:858 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:858 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
30:31:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 39
30:31:858 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, idle) +678us
30:31:858 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:858 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:859 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0015.gim, 0bf9ca18) : sector = 0001000b
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (320->321, pc: 08868758->088682c0, io getstat) +2us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:860 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08868758, idle) +998us
30:31:860 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:860 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0015.gim, 00000001, 000001a4)
30:31:860 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
30:31:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (320->272, pc: 088685b8->08000000, io waited) +0us
30:31:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088685b8, idle) +99us
30:31:860 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:860 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cb980, 8cc): deferring result
30:31:860 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
30:31:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (320->272, pc: 08868830->08000000, io waited) +2us
30:31:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08868830, idle) +99us
30:31:861 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (320->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08867b9c, idle) +100us
30:31:861 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (320->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08867bc0, idle) +100us
30:31:861 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (320->272, pc: 08868514->08000000, file closed) +0us
30:31:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08868514, idle) +100us
30:31:861 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:861 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:861 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:861 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:861 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2905us
30:31:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 40
30:31:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:874 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5672us
30:31:875 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:875 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:875 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:31:875 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:31:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:875 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:875 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:875 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:31:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:875 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:876 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:876 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +137us
30:31:876 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:876 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:31:876 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:876 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:876 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:31:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 40
30:31:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, idle) +3950us
30:31:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:876 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:876 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0016.gim, 0bf9ba18) : sector = 0001000d
30:31:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (321->322, pc: 08868758->088682c0, io getstat) +2us
30:31:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08868758, idle) +998us
30:31:877 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:878 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0016.gim, 00000001, 000001a4)
30:31:878 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
30:31:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (321->272, pc: 088685b8->08000000, io waited) +0us
30:31:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088685b8, idle) +99us
30:31:878 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:878 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cb040, 8cc): deferring result
30:31:878 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
30:31:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (321->272, pc: 08868830->08000000, io waited) +2us
30:31:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08868830, idle) +99us
30:31:878 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (321->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08867b9c, idle) +100us
30:31:878 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (321->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:879 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08867bc0, idle) +100us
30:31:879 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (321->272, pc: 08868514->08000000, file closed) +0us
30:31:879 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08868514, idle) +100us
30:31:879 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:879 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:879 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:879 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:879 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +315us
30:31:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 41
30:31:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:890 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4943us
30:31:890 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:890 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:890 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:31:890 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:31:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:890 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:890 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:891 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:31:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:891 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:891 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:891 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:891 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:31:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 41
30:31:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +697us
30:31:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:891 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1411us
30:31:891 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4392us
30:31:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:891 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, idle) +767us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:892 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0017.gim, 0bf9aa18) : sector = 0001000f
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (322->323, pc: 08868758->088682c0, io getstat) +2us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->088682c0, thread delayed) +0us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08868758, idle) +998us
30:31:893 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:894 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0017.gim, 00000001, 000001a4)
30:31:894 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
30:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (322->272, pc: 088685b8->08000000, io waited) +0us
30:31:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088685b8, idle) +99us
30:31:894 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:894 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093ca700, 8cc): deferring result
30:31:894 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
30:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (322->272, pc: 08868830->08000000, io waited) +2us
30:31:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08868830, idle) +99us
30:31:894 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (322->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08867b9c, idle) +100us
30:31:894 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (322->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08867bc0, idle) +100us
30:31:894 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (322->272, pc: 08868514->08000000, file closed) +0us
30:31:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08868514, idle) +100us
30:31:894 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:894 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:894 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:894 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:894 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3529us
30:31:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 42
30:31:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:907 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4215us
30:31:907 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:907 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:907 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:31:907 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:31:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:907 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:907 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:908 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:31:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:908 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:908 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:908 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:908 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:908 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
30:31:908 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 42
30:31:908 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1422us
30:31:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, idle) +3357us
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:909 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:909 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0018.gim, 0bf99a18) : sector = 00010011
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (323->324, pc: 08868758->088682c0, io getstat) +2us
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->088682c0, thread delayed) +0us
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:909 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08868758, idle) +998us
30:31:910 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:911 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0018.gim, 00000001, 000001a4)
30:31:911 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf999d0): waiting
30:31:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (323->272, pc: 088685b8->08000000, io waited) +0us
30:31:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088685b8, idle) +99us
30:31:911 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:911 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c9dc0, 8cc): deferring result
30:31:911 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf999d0): waiting
30:31:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (323->272, pc: 08868830->08000000, io waited) +2us
30:31:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08868830, idle) +99us
30:31:911 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (323->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08867b9c, idle) +100us
30:31:911 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (323->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08867bc0, idle) +100us
30:31:911 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (323->272, pc: 08868514->08000000, file closed) +0us
30:31:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08868514, idle) +100us
30:31:911 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:911 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:911 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:911 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:911 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +939us
30:31:912 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:912 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 43
30:31:912 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:912 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:924 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3486us
30:31:924 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:924 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:924 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:31:924 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:31:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:924 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:924 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:925 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:31:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:925 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:925 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:925 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:925 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
30:31:925 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 43
30:31:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2153us
30:31:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:926 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, idle) +143us
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:926 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:926 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0019.gim, 0bf98a18) : sector = 00010013
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (324->325, pc: 08868758->088682c0, io getstat) +2us
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->088682c0, thread delayed) +0us
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08868758, idle) +998us
30:31:927 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:927 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0019.gim, 00000001, 000001a4)
30:31:928 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf989d0): waiting
30:31:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (324->272, pc: 088685b8->08000000, io waited) +0us
30:31:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088685b8, idle) +99us
30:31:928 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:928 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c9480, 8cc): deferring result
30:31:928 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf989d0): waiting
30:31:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (324->272, pc: 08868830->08000000, io waited) +2us
30:31:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08868830, idle) +99us
30:31:928 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (324->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08867b9c, idle) +100us
30:31:928 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (324->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08867bc0, idle) +100us
30:31:928 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (324->272, pc: 08868514->08000000, file closed) +0us
30:31:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08868514, idle) +100us
30:31:928 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:928 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:928 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:928 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:928 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 44
30:31:928 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:940 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1107us
30:31:940 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:940 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:940 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:31:940 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:31:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:940 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:940 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:941 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:31:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:941 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:941 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:941 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:941 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:941 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
30:31:941 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 44
30:31:941 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2056us
30:31:941 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +824us
30:31:941 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:941 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:941 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:941 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 45
30:31:942 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:942 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:957 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2029us
30:31:957 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:957 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:957 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:31:957 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:31:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:957 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:957 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:958 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:31:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:958 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:958 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:958 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:31:958 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, idle) +585us
30:31:958 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:958 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:959 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0020.gim, 0bf97a18) : sector = 00010015
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (325->326, pc: 08868758->088682c0, io getstat) +2us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->088682c0, thread delayed) +0us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:959 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 45
30:31:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08868758, idle) +998us
30:31:959 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:960 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0020.gim, 00000001, 000001a4)
30:31:960 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf979d0): waiting
30:31:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (325->272, pc: 088685b8->08000000, io waited) +0us
30:31:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088685b8, idle) +99us
30:31:960 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:960 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c8b40, 8cc): deferring result
30:31:960 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf979d0): waiting
30:31:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (325->272, pc: 08868830->08000000, io waited) +2us
30:31:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08868830, idle) +99us
30:31:960 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (325->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08867b9c, idle) +100us
30:31:960 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (325->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08867bc0, idle) +100us
30:31:961 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (325->272, pc: 08868514->08000000, file closed) +0us
30:31:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08868514, idle) +100us
30:31:961 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:961 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:961 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:961 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:961 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1562us
30:31:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 46
30:31:962 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:31:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:974 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1300us
30:31:974 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:31:974 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:974 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:31:974 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:31:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:974 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:974 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:31:975 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:31:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:975 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:975 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:975 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:975 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:975 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
30:31:975 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 46
30:31:975 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, idle) +3858us
30:31:975 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:975 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:976 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0021.gim, 0bf96a18) : sector = 00010017
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (326->327, pc: 08868758->088682c0, io getstat) +2us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->088682c0, thread delayed) +0us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +476us
30:31:976 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:976 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:976 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08868758, idle) +522us
30:31:976 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:977 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0021.gim, 00000001, 000001a4)
30:31:977 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf969d0): waiting
30:31:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (326->272, pc: 088685b8->08000000, io waited) +0us
30:31:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088685b8, idle) +99us
30:31:977 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:977 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c8200, 8cc): deferring result
30:31:977 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf969d0): waiting
30:31:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (326->272, pc: 08868830->08000000, io waited) +2us
30:31:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08868830, idle) +99us
30:31:977 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (326->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08867b9c, idle) +100us
30:31:978 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (326->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:978 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08867bc0, idle) +100us
30:31:978 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (326->272, pc: 08868514->08000000, file closed) +0us
30:31:978 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08868514, idle) +100us
30:31:978 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:978 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:978 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:978 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:978 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4776us
30:31:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:31:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 47
30:31:978 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:31:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:31:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:31:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:31:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:31:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:31:990 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:31:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +571us
30:31:990 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:31:990 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:31:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:31:990 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:31:990 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:31:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:31:990 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:31:990 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:31:991 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:31:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:31:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:31:991 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:31:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:31:991 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:31:991 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:31:991 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:31:991 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:31:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
30:31:991 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 47
30:31:991 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2004us
30:31:991 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:31:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:31:991 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3060us
30:31:991 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:31:991 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:31:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:991 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, idle) +2110us
30:31:991 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:31:991 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:992 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0022.gim, 0bf95a18) : sector = 00010019
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (327->328, pc: 08868758->088682c0, io getstat) +2us
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->088682c0, thread delayed) +0us
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:31:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:31:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08868758, idle) +999us
30:31:992 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:993 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0022.gim, 00000001, 000001a4)
30:31:993 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf959d0): waiting
30:31:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (327->272, pc: 088685b8->08000000, io waited) +0us
30:31:993 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088685b8, idle) +99us
30:31:993 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:31:993 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c78c0, 8cc): deferring result
30:31:993 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf959d0): waiting
30:31:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (327->272, pc: 08868830->08000000, io waited) +2us
30:31:993 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08868830, idle) +99us
30:31:993 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:31:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (327->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:31:993 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08867b9c, idle) +100us
30:31:993 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:31:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (327->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:31:994 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08867bc0, idle) +100us
30:31:994 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:31:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (327->272, pc: 08868514->08000000, file closed) +0us
30:31:994 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08868514, idle) +100us
30:31:994 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:31:994 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:31:994 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:31:994 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:31:994 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:31:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:31:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2185us
30:31:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:31:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:31:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:31:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 48
30:31:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:31:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:007 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5647us
30:32:007 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:007 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:007 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:32:007 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:32:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:007 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:007 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:008 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:32:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:008 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:008 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:32:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +143us
30:32:008 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:008 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:32:008 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:008 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:008 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:32:008 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 48
30:32:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5792us
30:32:008 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:008 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:008 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, idle) +4701us
30:32:008 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:009 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:009 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0023.gim, 0bf94a18) : sector = 0001001b
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (328->329, pc: 08868758->088682c0, io getstat) +2us
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->088682c0, thread delayed) +0us
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08868758, idle) +999us
30:32:009 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:010 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0023.gim, 00000001, 000001a4)
30:32:010 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf949d0): waiting
30:32:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (328->272, pc: 088685b8->08000000, io waited) +0us
30:32:010 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088685b8, idle) +99us
30:32:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> thid_sas (328->288, pc: 08868784->08892dfc, rtc current tick) +2us
30:32:010 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:010 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:010 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> FR_Thread (288->328, pc: 08892dfc->08868784, blocking audio) +0us
30:32:010 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:010 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c6f80, 8cc): deferring result
30:32:010 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf949d0): waiting
30:32:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (328->272, pc: 08868830->08000000, io waited) +0us
30:32:010 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08868830, idle) +99us
30:32:011 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (328->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:011 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08867b9c, idle) +100us
30:32:011 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (328->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:011 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08867bc0, idle) +100us
30:32:011 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (328->272, pc: 08868514->08000000, file closed) +0us
30:32:011 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08868514, idle) +100us
30:32:011 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:011 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:011 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:011 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:011 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 49
30:32:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:024 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4514us
30:32:024 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:024 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:024 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:32:024 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:32:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:024 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:024 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:024 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:32:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:025 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:32:025 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:025 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:025 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +150us
30:32:025 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 49
30:32:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +716us
30:32:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, idle) +1487us
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:026 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:026 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0024.gim, 0bf93a18) : sector = 0001001d
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (329->330, pc: 08868758->088682c0, io getstat) +2us
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->088682c0, thread delayed) +0us
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:026 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08868758, idle) +999us
30:32:026 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:027 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0024.gim, 00000001, 000001a4)
30:32:027 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf939d0): waiting
30:32:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (329->272, pc: 088685b8->08000000, io waited) +0us
30:32:027 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088685b8, idle) +99us
30:32:027 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:027 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c6640, 8cc): deferring result
30:32:027 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf939d0): waiting
30:32:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (329->272, pc: 08868830->08000000, io waited) +2us
30:32:027 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08868830, idle) +99us
30:32:027 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (329->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:027 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08867b9c, idle) +100us
30:32:027 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (329->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:027 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08867bc0, idle) +100us
30:32:027 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (329->272, pc: 08868514->08000000, file closed) +0us
30:32:027 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08868514, idle) +100us
30:32:027 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:027 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:027 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:028 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:028 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 50
30:32:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:028 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:040 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1195us
30:32:040 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:040 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:040 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:32:040 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:32:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:040 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:040 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:041 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:32:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:041 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:041 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:32:041 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:041 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:041 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +151us
30:32:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 50
30:32:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1443us
30:32:041 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:041 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +507us
30:32:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5296us
30:32:041 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:041 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 51
30:32:042 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:057 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3461us
30:32:057 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:057 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:057 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:32:057 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:32:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:057 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:057 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:058 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:32:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:058 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:058 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:058 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:058 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
30:32:058 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, idle) +492us
30:32:058 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:058 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:058 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0025.gim, 0bf92a18) : sector = 0001001f
30:32:058 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (330->331, pc: 08868758->088682c0, io getstat) +2us
30:32:058 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:058 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->088682c0, thread delayed) +0us
30:32:059 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:32:059 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:059 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 51
30:32:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08868758, idle) +999us
30:32:059 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:059 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0025.gim, 00000001, 000001a4)
30:32:060 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf929d0): waiting
30:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (330->272, pc: 088685b8->08000000, io waited) +0us
30:32:060 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088685b8, idle) +99us
30:32:060 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:060 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c5d00, 8cc): deferring result
30:32:060 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf929d0): waiting
30:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (330->272, pc: 08868830->08000000, io waited) +2us
30:32:060 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08868830, idle) +99us
30:32:060 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (330->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:060 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08867b9c, idle) +100us
30:32:060 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (330->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:060 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08867bc0, idle) +100us
30:32:060 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (330->272, pc: 08868514->08000000, file closed) +0us
30:32:060 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08868514, idle) +100us
30:32:060 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:060 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:060 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:060 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:060 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +218us
30:32:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:061 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:061 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 52
30:32:061 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:074 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2732us
30:32:074 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:074 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:074 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:32:074 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:32:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:074 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:074 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:075 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:32:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:075 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:075 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:32:075 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:075 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:075 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +152us
30:32:075 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 52
30:32:075 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2899us
30:32:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, idle) +863us
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:076 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:076 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0026.gim, 0bf91a18) : sector = 00010021
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (331->332, pc: 08868758->088682c0, io getstat) +2us
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->088682c0, thread delayed) +0us
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:076 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08868758, idle) +999us
30:32:076 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:077 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0026.gim, 00000001, 000001a4)
30:32:077 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf919d0): waiting
30:32:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (331->272, pc: 088685b8->08000000, io waited) +0us
30:32:077 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088685b8, idle) +99us
30:32:077 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:077 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c53c0, 8cc): deferring result
30:32:077 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf919d0): waiting
30:32:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (331->272, pc: 08868830->08000000, io waited) +2us
30:32:077 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08868830, idle) +99us
30:32:077 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (331->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:077 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08867b9c, idle) +100us
30:32:077 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (331->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:077 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08867bc0, idle) +100us
30:32:077 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (331->272, pc: 08868514->08000000, file closed) +0us
30:32:077 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08868514, idle) +100us
30:32:078 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:078 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:078 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:078 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:078 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3432us
30:32:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 53
30:32:078 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:090 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2003us
30:32:090 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:090 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:090 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:32:090 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:32:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:090 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:090 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:091 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:32:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:091 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:32:091 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:091 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:091 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:32:091 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 53
30:32:091 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1899us
30:32:092 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1728us
30:32:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:092 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, idle) +3454us
30:32:092 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:092 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:092 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0027.gim, 0bf90a18) : sector = 00010023
30:32:092 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (332->333, pc: 08868758->088682c0, io getstat) +2us
30:32:092 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:092 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:092 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08868758, idle) +999us
30:32:092 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:093 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0027.gim, 00000001, 000001a4)
30:32:093 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf909d0): waiting
30:32:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (332->272, pc: 088685b8->08000000, io waited) +0us
30:32:093 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088685b8, idle) +99us
30:32:093 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:093 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c4a80, 8cc): deferring result
30:32:093 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf909d0): waiting
30:32:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (332->272, pc: 08868830->08000000, io waited) +2us
30:32:093 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08868830, idle) +99us
30:32:094 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (332->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:094 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08867b9c, idle) +100us
30:32:094 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (332->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:094 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08867bc0, idle) +100us
30:32:094 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (332->272, pc: 08868514->08000000, file closed) +0us
30:32:094 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08868514, idle) +100us
30:32:094 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:094 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:094 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:094 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:094 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +842us
30:32:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 54
30:32:094 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:094 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:107 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1275us
30:32:107 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:107 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:107 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:32:107 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:32:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:107 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:107 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:108 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:32:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:108 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:108 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:32:108 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:108 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:108 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
30:32:108 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 54
30:32:108 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4354us
30:32:108 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:108 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:108 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:108 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:108 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:108 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, idle) +240us
30:32:108 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:108 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:109 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0028.gim, 0bf8fa18) : sector = 00010025
30:32:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 08868758->08000000, io getstat) +2us
30:32:109 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08868758, idle) +1000us
30:32:109 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:110 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0028.gim, 00000001, 000001a4)
30:32:110 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf8f9d0): waiting
30:32:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 088685b8->08000000, io waited) +0us
30:32:110 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088685b8, idle) +99us
30:32:110 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:110 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c4140, 8cc): deferring result
30:32:110 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf8f9d0): waiting
30:32:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 08868830->08000000, io waited) +2us
30:32:110 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08868830, idle) +99us
30:32:110 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:110 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08867b9c, idle) +100us
30:32:110 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:110 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08867bc0, idle) +100us
30:32:110 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (333->272, pc: 08868514->08000000, file closed) +0us
30:32:110 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08868514, idle) +100us
30:32:110 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:110 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:110 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:110 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:110 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:110 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4056us
30:32:111 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:111 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 55
30:32:111 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:111 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:124 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +546us
30:32:124 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:124 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:124 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:32:124 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:32:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:124 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:124 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:125 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:32:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:125 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:125 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
30:32:126 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 362=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:126 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=362, argSize=8, argPtr=0bfff500)
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 363=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=363, argSize=8, argPtr=0bfff500)
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 364=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=364, argSize=8, argPtr=0bfff500)
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 365=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=365, argSize=8, argPtr=0bfff500)
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 366=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:127 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 55
30:32:127 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=366, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 367=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=367, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 368=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=368, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 369=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=369, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 370=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=370, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 371=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=371, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 372=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=372, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 373=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=373, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 374=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=374, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 375=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=375, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 376=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=376, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 377=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=377, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 378=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=378, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 379=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=379, argSize=8, argPtr=0bfff500)
30:32:128 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 380=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=380, argSize=8, argPtr=0bfff500)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 381=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=381, argSize=8, argPtr=0bfff500)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 382=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=382, argSize=8, argPtr=0bfff500)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 383=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=383, argSize=8, argPtr=0bfff500)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 384=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:129 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=384, argSize=8, argPtr=0bfff500)
30:32:129 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:129 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:129 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:129 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->362, pc: 0880b244->08868244, vblank start waited) +3574us
30:32:129 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:129 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:129 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0001.eff, 0bfaaa18) : sector = 0000ffbe
30:32:129 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (362->363, pc: 08868758->08868244, io getstat) +2us
30:32:129 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:129 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:129 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (363->364, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (364->365, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (365->366, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (366->367, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (367->368, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (368->369, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->08868244, thread delayed) +0us
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:130 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->08868244, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:131 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08868758, idle) +995us
30:32:131 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:132 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0001.eff, 00000001, 000001a4)
30:32:132 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (362->272, pc: 088685b8->08000000, io waited) +0us
30:32:132 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->088685b8, idle) +99us
30:32:132 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:132 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5fc0, 2c): deferring result
30:32:132 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (362->272, pc: 08868830->08000000, io waited) +2us
30:32:132 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08868830, idle) +99us
30:32:132 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (362->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:132 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08867b9c, idle) +100us
30:32:132 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (362->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:132 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08867bc0, idle) +100us
30:32:132 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (362->272, pc: 08868514->08000000, file closed) +0us
30:32:132 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08868514, idle) +100us
30:32:132 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:132 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:132 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:132 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +156us
30:32:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:133 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 56
30:32:133 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:133 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:141 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5621us
30:32:141 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:141 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:141 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:32:141 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:32:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:141 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:141 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:141 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:32:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:142 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:146 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:146 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:146 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
30:32:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +69us
30:32:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 56
30:32:146 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1839us
30:32:146 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3964us
30:32:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:146 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->088682c0, idle) +926us
30:32:146 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:146 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:146 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0002.eff, 0bfa9a18) : sector = 0000ffbf
30:32:146 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (363->364, pc: 08868758->088682c0, io getstat) +2us
30:32:146 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:146 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (364->365, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (365->366, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (366->367, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (367->368, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (368->369, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:147 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08868758, idle) +997us
30:32:148 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:148 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0002.eff, 00000001, 000001a4)
30:32:148 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:32:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (363->272, pc: 088685b8->08000000, io waited) +0us
30:32:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->088685b8, idle) +99us
30:32:149 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:149 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f40, 2c): deferring result
30:32:149 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:32:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (363->272, pc: 08868830->08000000, io waited) +2us
30:32:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08868830, idle) +99us
30:32:149 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (363->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08867b9c, idle) +100us
30:32:149 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (363->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08867bc0, idle) +100us
30:32:149 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (363->272, pc: 08868514->08000000, file closed) +0us
30:32:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08868514, idle) +100us
30:32:149 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:149 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:149 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:149 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:149 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3370us
30:32:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 57
30:32:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:157 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4893us
30:32:157 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:157 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:157 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:32:157 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:32:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:157 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:157 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:157 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:32:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:158 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:159 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:159 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:159 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
30:32:159 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 57
30:32:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +798us
30:32:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:159 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->088682c0, idle) +3516us
30:32:159 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:159 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:160 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0003.eff, 0bfa8a18) : sector = 0000ffc0
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (364->365, pc: 08868758->088682c0, io getstat) +2us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (365->366, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (366->367, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (367->368, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (368->369, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08868758, idle) +997us
30:32:161 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:162 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0003.eff, 00000001, 000001a4)
30:32:162 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:32:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (364->272, pc: 088685b8->08000000, io waited) +0us
30:32:162 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->088685b8, idle) +99us
30:32:162 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:162 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5ec0, 2c): deferring result
30:32:162 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:32:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (364->272, pc: 08868830->08000000, io waited) +2us
30:32:162 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08868830, idle) +99us
30:32:162 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (364->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:162 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08867b9c, idle) +100us
30:32:162 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (364->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:162 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08867bc0, idle) +100us
30:32:162 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (364->272, pc: 08868514->08000000, file closed) +0us
30:32:162 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08868514, idle) +100us
30:32:162 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:162 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:162 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:162 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:162 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +780us
30:32:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 58
30:32:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:163 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:174 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4164us
30:32:174 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:174 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:174 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:32:174 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:32:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:174 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:174 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:175 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:32:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:175 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:175 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:175 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:175 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +94us
30:32:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 58
30:32:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1526us
30:32:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:175 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:175 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->088682c0, idle) +302us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:176 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:176 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0004.eff, 0bfa7a18) : sector = 0000ffc1
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (365->366, pc: 08868758->088682c0, io getstat) +2us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (366->367, pc: 088682c0->088682c0, thread delayed) +0us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (367->368, pc: 088682c0->088682c0, thread delayed) +0us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (368->369, pc: 088682c0->088682c0, thread delayed) +0us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->088682c0, thread delayed) +0us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->088682c0, thread delayed) +0us
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:178 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08868758, idle) +997us
30:32:178 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:178 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0004.eff, 00000001, 000001a4)
30:32:178 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:32:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (365->272, pc: 088685b8->08000000, io waited) +0us
30:32:178 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->088685b8, idle) +99us
30:32:178 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:178 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5e40, 2c): deferring result
30:32:178 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:32:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (365->272, pc: 08868830->08000000, io waited) +2us
30:32:178 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08868830, idle) +99us
30:32:178 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (365->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:178 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08867b9c, idle) +100us
30:32:178 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (365->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:178 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08867bc0, idle) +100us
30:32:179 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (365->272, pc: 08868514->08000000, file closed) +0us
30:32:179 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08868514, idle) +100us
30:32:179 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:179 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:179 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:179 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:179 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 59
30:32:179 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:179 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:191 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1626us
30:32:191 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:191 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:191 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:32:191 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:32:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:191 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:191 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:192 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:32:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:192 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:192 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:192 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:192 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +94us
30:32:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 59
30:32:193 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1858us
30:32:193 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +396us
30:32:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 60
30:32:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:193 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:207 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2707us
30:32:207 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:207 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:207 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:32:207 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:32:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:207 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:207 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:208 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:32:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:208 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:208 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:208 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:208 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:32:208 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->088682c0, idle) +77us
30:32:208 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:208 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:208 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0005.eff, 0bfa6a18) : sector = 0000ffc2
30:32:208 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (366->367, pc: 08868758->088682c0, io getstat) +2us
30:32:208 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:208 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:208 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (367->368, pc: 088682c0->088682c0, thread delayed) +0us
30:32:208 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (368->369, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:209 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 60
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08868758, idle) +997us
30:32:210 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:210 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0005.eff, 00000001, 000001a4)
30:32:210 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:32:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (366->272, pc: 088685b8->08000000, io waited) +0us
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->088685b8, idle) +99us
30:32:210 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:210 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5dc0, 2c): deferring result
30:32:210 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:32:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (366->272, pc: 08868830->08000000, io waited) +2us
30:32:210 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08868830, idle) +99us
30:32:211 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (366->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:211 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08867b9c, idle) +100us
30:32:211 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (366->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:211 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08867bc0, idle) +100us
30:32:211 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (366->272, pc: 08868514->08000000, file closed) +0us
30:32:211 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08868514, idle) +100us
30:32:211 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:211 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:211 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:211 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:211 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1403us
30:32:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 61
30:32:212 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:212 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:224 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1978us
30:32:224 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:224 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:224 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:32:224 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:32:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:224 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:224 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:225 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:32:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:225 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:225 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:225 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:225 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:32:225 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 61
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088682c0, idle) +3391us
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:225 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:225 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0006.eff, 0bfa5a18) : sector = 0000ffc3
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (367->368, pc: 08868758->088682c0, io getstat) +2us
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (368->369, pc: 088682c0->088682c0, thread delayed) +0us
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:226 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +315us
30:32:227 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:227 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08868758, idle) +681us
30:32:227 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:227 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0006.eff, 00000001, 000001a4)
30:32:227 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (367->272, pc: 088685b8->08000000, io waited) +0us
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088685b8, idle) +99us
30:32:227 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:227 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d40, 2c): deferring result
30:32:227 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (367->272, pc: 08868830->08000000, io waited) +2us
30:32:227 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08868830, idle) +99us
30:32:227 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (367->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:228 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08867b9c, idle) +100us
30:32:228 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (367->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:228 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08867bc0, idle) +100us
30:32:228 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (367->272, pc: 08868514->08000000, file closed) +0us
30:32:228 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08868514, idle) +100us
30:32:228 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:228 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:228 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:228 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:228 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4617us
30:32:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 62
30:32:228 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:228 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:241 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1249us
30:32:241 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:241 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:241 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:32:241 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:32:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:241 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:241 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:242 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:32:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:242 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:242 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:242 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:242 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:32:242 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 62
30:32:242 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1807us
30:32:242 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2632us
30:32:242 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:242 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:242 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088682c0, idle) +2269us
30:32:242 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:242 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:243 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0007.eff, 0bfa4a18) : sector = 0000ffc4
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (368->369, pc: 08868758->088682c0, io getstat) +2us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08868758, idle) +997us
30:32:244 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:244 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0007.eff, 00000001, 000001a4)
30:32:244 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:32:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (368->272, pc: 088685b8->08000000, io waited) +0us
30:32:244 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088685b8, idle) +99us
30:32:244 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:244 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5cc0, 2c): deferring result
30:32:244 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:32:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (368->272, pc: 08868830->08000000, io waited) +2us
30:32:245 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08868830, idle) +99us
30:32:245 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (368->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:245 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08867b9c, idle) +100us
30:32:245 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (368->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:245 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08867bc0, idle) +100us
30:32:245 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (368->272, pc: 08868514->08000000, file closed) +0us
30:32:245 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08868514, idle) +100us
30:32:245 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:245 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:245 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:245 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:245 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2026us
30:32:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 63
30:32:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:257 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +521us
30:32:257 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:257 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:257 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:32:257 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:32:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:257 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:257 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:257 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:32:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:258 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:258 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:258 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:258 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:32:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 63
30:32:258 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5168us
30:32:258 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:258 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:258 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, idle) +4859us
30:32:258 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:258 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:258 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0008.eff, 0bfa3a18) : sector = 0000ffc5
30:32:258 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (369->370, pc: 08868758->088682c0, io getstat) +2us
30:32:258 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:258 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:259 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:260 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:260 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:260 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:260 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +939us
30:32:260 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:260 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:260 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08868758, idle) +58us
30:32:260 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:260 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0008.eff, 00000001, 000001a4)
30:32:260 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:32:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (369->272, pc: 088685b8->08000000, io waited) +0us
30:32:260 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088685b8, idle) +99us
30:32:260 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:260 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5c40, 2c): deferring result
30:32:260 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:32:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (369->272, pc: 08868830->08000000, io waited) +2us
30:32:260 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08868830, idle) +99us
30:32:260 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (369->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:261 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08867b9c, idle) +100us
30:32:261 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (369->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:261 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08867bc0, idle) +100us
30:32:261 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (369->272, pc: 08868514->08000000, file closed) +0us
30:32:261 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08868514, idle) +100us
30:32:261 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:261 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:261 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:261 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:261 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:261 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 64
30:32:261 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:261 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:274 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5033us
30:32:274 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:274 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:274 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:32:274 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:32:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:274 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:274 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:275 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:32:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:275 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:275 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:275 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:275 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:32:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +92us
30:32:275 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:275 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:275 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 64
30:32:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:275 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:275 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:276 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:276 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:276 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, idle) +1646us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:276 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:276 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0009.eff, 0bfa2a18) : sector = 0000ffc6
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (370->371, pc: 08868758->088682c0, io getstat) +2us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->088682c0, thread delayed) +0us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:276 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:277 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08868758, idle) +998us
30:32:277 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:278 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0009.eff, 00000001, 000001a4)
30:32:278 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:32:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (370->272, pc: 088685b8->08000000, io waited) +0us
30:32:278 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088685b8, idle) +99us
30:32:278 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:278 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5bc0, 2c): deferring result
30:32:278 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:32:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (370->272, pc: 08868830->08000000, io waited) +2us
30:32:278 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08868830, idle) +99us
30:32:278 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (370->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:278 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08867b9c, idle) +100us
30:32:278 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (370->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:278 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08867bc0, idle) +100us
30:32:278 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (370->272, pc: 08868514->08000000, file closed) +0us
30:32:278 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08868514, idle) +100us
30:32:278 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:278 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:278 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:278 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:278 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 65
30:32:278 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:291 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1714us
30:32:291 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:291 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:291 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:32:291 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:32:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:291 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:291 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:292 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:32:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:292 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:292 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:292 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:292 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
30:32:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 65
30:32:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +820us
30:32:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:292 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +935us
30:32:292 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4867us
30:32:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:293 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:293 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:293 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 66
30:32:293 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:307 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4139us
30:32:307 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:307 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:307 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:32:307 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:32:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:307 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:307 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:308 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:32:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:308 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:308 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:308 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:308 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->371, pc: 0880b244->088682c0, vblank start waited) +91us
30:32:308 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:308 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:308 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0010.eff, 0bfa1a18) : sector = 0000ffc7
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (371->372, pc: 08868758->088682c0, io getstat) +2us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:309 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:310 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 66
30:32:310 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08868758, idle) +998us
30:32:310 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:310 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0010.eff, 00000001, 000001a4)
30:32:310 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:32:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (371->272, pc: 088685b8->08000000, io waited) +0us
30:32:310 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088685b8, idle) +99us
30:32:310 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:310 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5b40, 2c): deferring result
30:32:310 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:32:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (371->272, pc: 08868830->08000000, io waited) +2us
30:32:310 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08868830, idle) +99us
30:32:310 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (371->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:311 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08867b9c, idle) +100us
30:32:311 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (371->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:311 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08867bc0, idle) +100us
30:32:311 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (371->272, pc: 08868514->08000000, file closed) +0us
30:32:311 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08868514, idle) +100us
30:32:311 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:311 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:311 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:311 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:311 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +47us
30:32:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 67
30:32:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:312 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:324 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3410us
30:32:324 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:324 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:324 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:32:324 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:32:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:324 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:324 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:325 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:32:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:325 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:325 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:325 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:325 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
30:32:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 67
30:32:325 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2277us
30:32:325 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:325 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:325 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, idle) +1035us
30:32:325 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:325 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:325 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0011.eff, 0bfa0a18) : sector = 0000ffc8
30:32:325 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (372->373, pc: 08868758->088682c0, io getstat) +2us
30:32:325 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:325 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:326 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:327 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:327 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08868758, idle) +998us
30:32:327 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:327 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0011.eff, 00000001, 000001a4)
30:32:327 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (372->272, pc: 088685b8->08000000, io waited) +0us
30:32:327 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088685b8, idle) +99us
30:32:327 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:327 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5ac0, 2c): deferring result
30:32:327 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (372->272, pc: 08868830->08000000, io waited) +2us
30:32:327 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08868830, idle) +99us
30:32:327 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (372->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:327 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08867b9c, idle) +100us
30:32:328 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (372->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:328 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08867bc0, idle) +100us
30:32:328 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (372->272, pc: 08868514->08000000, file closed) +0us
30:32:328 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08868514, idle) +100us
30:32:328 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:328 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:328 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:328 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:328 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3260us
30:32:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 68
30:32:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:341 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2681us
30:32:341 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:341 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:341 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:32:341 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:32:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:341 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:341 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:342 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:32:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:342 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:342 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:342 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:342 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
30:32:342 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 68
30:32:342 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1706us
30:32:342 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1299us
30:32:342 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:342 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:342 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, idle) +3626us
30:32:342 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:342 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:343 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0012.eff, 0bf9fa18) : sector = 0000ffc9
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (373->374, pc: 08868758->088682c0, io getstat) +2us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:343 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:344 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08868758, idle) +998us
30:32:344 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:344 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0012.eff, 00000001, 000001a4)
30:32:344 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:32:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (373->272, pc: 088685b8->08000000, io waited) +0us
30:32:344 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088685b8, idle) +99us
30:32:344 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:344 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5a40, 2c): deferring result
30:32:344 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:32:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (373->272, pc: 08868830->08000000, io waited) +2us
30:32:344 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08868830, idle) +99us
30:32:344 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (373->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:344 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08867b9c, idle) +100us
30:32:344 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (373->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:344 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08867bc0, idle) +100us
30:32:344 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (373->272, pc: 08868514->08000000, file closed) +0us
30:32:345 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08868514, idle) +100us
30:32:345 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:345 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:345 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:345 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:345 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +670us
30:32:345 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:345 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 69
30:32:345 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:357 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1953us
30:32:357 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:357 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:357 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:32:357 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:32:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:357 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:357 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:357 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:32:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:358 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:358 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:358 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:358 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
30:32:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 69
30:32:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3734us
30:32:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:358 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, idle) +412us
30:32:358 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:358 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:359 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0013.eff, 0bf9ea18) : sector = 0000ffca
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (374->375, pc: 08868758->088682c0, io getstat) +2us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:359 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08868758, idle) +998us
30:32:359 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:360 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0013.eff, 00000001, 000001a4)
30:32:360 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
30:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (374->272, pc: 088685b8->08000000, io waited) +0us
30:32:360 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088685b8, idle) +99us
30:32:360 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:360 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d59c0, 2c): deferring result
30:32:360 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
30:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (374->272, pc: 08868830->08000000, io waited) +2us
30:32:360 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08868830, idle) +99us
30:32:360 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (374->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:360 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08867b9c, idle) +100us
30:32:360 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (374->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:360 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08867bc0, idle) +100us
30:32:360 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (374->272, pc: 08868514->08000000, file closed) +0us
30:32:360 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08868514, idle) +100us
30:32:360 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:360 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:361 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:361 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:361 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3884us
30:32:361 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:361 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 70
30:32:361 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:361 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:374 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1224us
30:32:374 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:374 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:374 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:32:374 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:32:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:374 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:374 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:374 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:32:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:375 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:375 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:375 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:375 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
30:32:375 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 70
30:32:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4462us
30:32:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:375 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, idle) +3002us
30:32:375 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:375 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:376 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0014.eff, 0bf9da18) : sector = 0000ffcb
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (375->376, pc: 08868758->088682c0, io getstat) +2us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:376 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08868758, idle) +998us
30:32:376 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:377 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0014.eff, 00000001, 000001a4)
30:32:377 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
30:32:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (375->272, pc: 088685b8->08000000, io waited) +0us
30:32:377 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088685b8, idle) +99us
30:32:377 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:377 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5940, 2c): deferring result
30:32:377 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
30:32:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (375->272, pc: 08868830->08000000, io waited) +2us
30:32:377 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08868830, idle) +99us
30:32:377 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (375->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:377 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08867b9c, idle) +100us
30:32:377 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (375->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:377 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08867bc0, idle) +100us
30:32:377 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (375->272, pc: 08868514->08000000, file closed) +0us
30:32:377 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08868514, idle) +100us
30:32:377 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:377 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:378 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:378 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:378 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1293us
30:32:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 71
30:32:378 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:391 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +495us
30:32:391 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:391 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:391 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:32:391 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:32:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:391 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:391 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:392 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:32:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:392 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:392 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:392 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
30:32:392 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 71
30:32:392 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1655us
30:32:392 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:392 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3535us
30:32:392 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:392 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:392 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:392 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:392 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 72
30:32:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:393 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:407 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5571us
30:32:407 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:407 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:407 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:32:407 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:32:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:407 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:407 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:408 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:32:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:408 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:408 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:408 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:408 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->376, pc: 0880b244->088682c0, vblank start waited) +93us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:409 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0015.eff, 0bf9ca18) : sector = 0000ffcc
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (376->377, pc: 08868758->088682c0, io getstat) +2us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->088682c0, thread delayed) +0us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:409 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:410 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +116us
30:32:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 72
30:32:410 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08868758, idle) +881us
30:32:410 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:410 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0015.eff, 00000001, 000001a4)
30:32:410 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
30:32:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (376->272, pc: 088685b8->08000000, io waited) +0us
30:32:410 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088685b8, idle) +99us
30:32:410 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:410 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d58c0, 2c): deferring result
30:32:410 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
30:32:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (376->272, pc: 08868830->08000000, io waited) +2us
30:32:411 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08868830, idle) +99us
30:32:411 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (376->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:411 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08867b9c, idle) +100us
30:32:411 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (376->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:411 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08867bc0, idle) +100us
30:32:411 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (376->272, pc: 08868514->08000000, file closed) +0us
30:32:411 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08868514, idle) +100us
30:32:411 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:411 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:411 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:411 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:411 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:411 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4417us
30:32:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:411 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:411 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:411 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 73
30:32:412 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:412 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:424 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4842us
30:32:424 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:424 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:424 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:32:424 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:32:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:424 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:424 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:425 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:32:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:425 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:425 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:425 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:425 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
30:32:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 73
30:32:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +843us
30:32:425 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:425 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:425 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, idle) +2469us
30:32:425 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:426 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0016.eff, 0bf9ba18) : sector = 0000ffcd
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (377->378, pc: 08868758->088682c0, io getstat) +2us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->088682c0, thread delayed) +0us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:426 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08868758, idle) +999us
30:32:426 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:427 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0016.eff, 00000001, 000001a4)
30:32:427 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
30:32:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (377->272, pc: 088685b8->08000000, io waited) +0us
30:32:427 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088685b8, idle) +99us
30:32:427 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:427 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5840, 2c): deferring result
30:32:427 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
30:32:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (377->272, pc: 08868830->08000000, io waited) +2us
30:32:427 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08868830, idle) +99us
30:32:427 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (377->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:427 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08867b9c, idle) +100us
30:32:427 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (377->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:427 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08867bc0, idle) +100us
30:32:427 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (377->272, pc: 08868514->08000000, file closed) +0us
30:32:428 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08868514, idle) +100us
30:32:428 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:428 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:428 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:428 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:428 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1826us
30:32:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 74
30:32:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:441 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4113us
30:32:441 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:441 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:441 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:32:441 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:32:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:441 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:441 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:441 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:32:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:442 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:442 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:442 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:442 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
30:32:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 74
30:32:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1572us
30:32:442 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:442 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:442 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +31us
30:32:442 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:442 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, idle) +5028us
30:32:442 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:442 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:443 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0017.eff, 0bf9aa18) : sector = 0000ffce
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (378->379, pc: 08868758->088682c0, io getstat) +2us
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->088682c0, thread delayed) +0us
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +740us
30:32:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:443 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08868758, idle) +258us
30:32:443 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:444 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0017.eff, 00000001, 000001a4)
30:32:444 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
30:32:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (378->272, pc: 088685b8->08000000, io waited) +0us
30:32:444 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088685b8, idle) +99us
30:32:444 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:444 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d57c0, 2c): deferring result
30:32:444 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
30:32:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (378->272, pc: 08868830->08000000, io waited) +2us
30:32:444 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08868830, idle) +99us
30:32:444 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (378->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:444 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08867b9c, idle) +100us
30:32:444 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (378->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:444 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08867bc0, idle) +100us
30:32:444 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (378->272, pc: 08868514->08000000, file closed) +0us
30:32:444 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08868514, idle) +100us
30:32:444 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:444 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:444 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:444 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:444 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5040us
30:32:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 75
30:32:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:458 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3385us
30:32:458 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:458 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:458 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:32:458 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:32:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:458 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:458 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:459 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:32:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:459 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:459 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:459 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
30:32:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 75
30:32:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2300us
30:32:459 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:459 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:459 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:459 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:459 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, idle) +1846us
30:32:459 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:459 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:460 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0018.eff, 0bf99a18) : sector = 0000ffcf
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (379->380, pc: 08868758->088682c0, io getstat) +2us
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->088682c0, thread delayed) +0us
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:460 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08868758, idle) +999us
30:32:460 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:460 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0018.eff, 00000001, 000001a4)
30:32:460 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf999d0): waiting
30:32:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (379->272, pc: 088685b8->08000000, io waited) +0us
30:32:461 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088685b8, idle) +99us
30:32:461 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:461 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5740, 2c): deferring result
30:32:461 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf999d0): waiting
30:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (379->272, pc: 08868830->08000000, io waited) +2us
30:32:461 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08868830, idle) +99us
30:32:461 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (379->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:461 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08867b9c, idle) +100us
30:32:461 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (379->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:461 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08867bc0, idle) +100us
30:32:461 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (379->272, pc: 08868514->08000000, file closed) +0us
30:32:461 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08868514, idle) +100us
30:32:461 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:461 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:461 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:461 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:461 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2450us
30:32:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 76
30:32:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:474 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2656us
30:32:474 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:474 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:474 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:32:474 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:32:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:474 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:474 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:474 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:32:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:475 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:475 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:475 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:475 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:32:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 76
30:32:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3028us
30:32:475 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:475 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:475 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:475 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:475 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, idle) +4436us
30:32:475 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:475 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:476 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0019.eff, 0bf98a18) : sector = 0000ffd0
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (380->381, pc: 08868758->088682c0, io getstat) +2us
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->088682c0, thread delayed) +0us
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08868758, idle) +999us
30:32:476 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:476 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0019.eff, 00000001, 000001a4)
30:32:476 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf989d0): waiting
30:32:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (380->272, pc: 088685b8->08000000, io waited) +0us
30:32:476 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088685b8, idle) +99us
30:32:476 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:476 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d56c0, 2c): deferring result
30:32:477 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf989d0): waiting
30:32:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (380->272, pc: 08868830->08000000, io waited) +2us
30:32:477 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08868830, idle) +99us
30:32:477 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (380->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:477 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08867b9c, idle) +100us
30:32:477 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (380->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +61us
30:32:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:477 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08867bc0, idle) +38us
30:32:477 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (380->272, pc: 08868514->08000000, file closed) +0us
30:32:477 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08868514, idle) +100us
30:32:477 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:477 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:477 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:477 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:477 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 77
30:32:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:477 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:491 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1788us
30:32:491 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:491 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:491 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:32:491 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:32:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:491 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:491 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:492 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:32:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:492 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:492 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:492 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:32:492 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 77
30:32:492 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1553us
30:32:492 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2203us
30:32:492 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:492 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:492 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:493 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 78
30:32:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:493 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:508 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1199us
30:32:508 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:508 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:508 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:32:508 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:32:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:508 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:508 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:509 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:32:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:509 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:509 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:509 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:509 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:509 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->381, pc: 0880b244->088682c0, vblank start waited) +95us
30:32:509 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:509 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:510 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0020.eff, 0bf97a18) : sector = 0000ffd1
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (381->382, pc: 08868758->088682c0, io getstat) +2us
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->088682c0, thread delayed) +0us
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 78
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08868758, idle) +999us
30:32:510 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:510 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0020.eff, 00000001, 000001a4)
30:32:510 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf979d0): waiting
30:32:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (381->272, pc: 088685b8->08000000, io waited) +0us
30:32:510 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088685b8, idle) +99us
30:32:510 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:510 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5640, 2c): deferring result
30:32:511 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf979d0): waiting
30:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (381->272, pc: 08868830->08000000, io waited) +2us
30:32:511 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08868830, idle) +99us
30:32:511 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (381->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:511 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08867b9c, idle) +100us
30:32:511 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (381->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:511 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08867bc0, idle) +100us
30:32:511 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (381->272, pc: 08868514->08000000, file closed) +0us
30:32:511 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08868514, idle) +100us
30:32:511 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:511 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:511 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:511 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:511 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2983us
30:32:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:512 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:512 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 79
30:32:512 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:512 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:524 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +470us
30:32:524 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:524 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:524 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:32:524 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:32:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:524 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:524 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:525 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:32:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:525 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:525 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:525 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:525 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:32:525 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 79
30:32:525 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, idle) +3314us
30:32:525 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:525 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:526 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0021.eff, 0bf96a18) : sector = 0000ffd2
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (382->383, pc: 08868758->088682c0, io getstat) +2us
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->088682c0, thread delayed) +0us
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08868758, idle) +999us
30:32:526 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:526 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0021.eff, 00000001, 000001a4)
30:32:526 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf969d0): waiting
30:32:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (382->272, pc: 088685b8->08000000, io waited) +0us
30:32:526 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088685b8, idle) +99us
30:32:527 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:527 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d55c0, 2c): deferring result
30:32:527 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf969d0): waiting
30:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (382->272, pc: 08868830->08000000, io waited) +2us
30:32:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08868830, idle) +99us
30:32:527 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (382->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08867b9c, idle) +100us
30:32:527 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (382->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08867bc0, idle) +100us
30:32:527 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (382->272, pc: 08868514->08000000, file closed) +0us
30:32:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08868514, idle) +100us
30:32:527 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:527 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:527 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:527 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:527 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +393us
30:32:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 80
30:32:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:541 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5545us
30:32:541 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:541 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:541 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:32:541 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:32:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:541 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:541 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:542 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:32:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:542 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:542 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:542 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:542 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:32:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +138us
30:32:542 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:542 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 80
30:32:542 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1363us
30:32:542 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4439us
30:32:542 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:542 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, idle) +689us
30:32:542 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:542 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:543 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0022.eff, 0bf95a18) : sector = 0000ffd3
30:32:543 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (383->384, pc: 08868758->088682c0, io getstat) +2us
30:32:543 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:543 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:543 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08868758, idle) +999us
30:32:543 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:543 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0022.eff, 00000001, 000001a4)
30:32:543 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf959d0): waiting
30:32:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (383->272, pc: 088685b8->08000000, io waited) +0us
30:32:543 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088685b8, idle) +99us
30:32:543 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:543 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5540, 2c): deferring result
30:32:543 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf959d0): waiting
30:32:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (383->272, pc: 08868830->08000000, io waited) +2us
30:32:544 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08868830, idle) +99us
30:32:544 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (383->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:544 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08867b9c, idle) +100us
30:32:544 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (383->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:544 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08867bc0, idle) +100us
30:32:544 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (383->272, pc: 08868514->08000000, file closed) +0us
30:32:544 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08868514, idle) +100us
30:32:544 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:544 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:544 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:544 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:544 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3606us
30:32:544 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:544 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:544 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 81
30:32:544 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:544 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:558 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4817us
30:32:558 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:558 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:558 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:32:558 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:32:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:558 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:558 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:558 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:32:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:559 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:559 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:559 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
30:32:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 81
30:32:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +866us
30:32:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:559 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, idle) +3280us
30:32:559 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:559 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:560 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0023.eff, 0bf94a18) : sector = 0000ffd4
30:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 08868758->08000000, io getstat) +2us
30:32:560 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08868758, idle) +1000us
30:32:560 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:560 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0023.eff, 00000001, 000001a4)
30:32:560 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf949d0): waiting
30:32:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 088685b8->08000000, io waited) +0us
30:32:561 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088685b8, idle) +99us
30:32:561 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:561 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d54c0, 2c): deferring result
30:32:561 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf949d0): waiting
30:32:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 08868830->08000000, io waited) +2us
30:32:561 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08868830, idle) +99us
30:32:561 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:561 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08867b9c, idle) +100us
30:32:561 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:561 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08867bc0, idle) +100us
30:32:561 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (384->272, pc: 08868514->08000000, file closed) +0us
30:32:561 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08868514, idle) +100us
30:32:561 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:561 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:561 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:561 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:561 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:561 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1016us
30:32:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 82
30:32:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:562 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:574 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4088us
30:32:574 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:574 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:574 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:32:574 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:32:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:574 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:574 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:575 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:32:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:575 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:575 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 408=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:575 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=408, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 409=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=409, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 410=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=410, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 411=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=411, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 412=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 82
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=412, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 413=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=413, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 414=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=414, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 415=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=415, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 416=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=416, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 417=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=417, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 418=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=418, argSize=8, argPtr=0bfff500)
30:32:576 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 419=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, thread created) +1794us
30:32:577 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:577 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=419, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 420=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=420, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 421=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=421, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 422=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=422, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 423=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=423, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 424=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=424, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 425=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=425, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 426=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=426, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 427=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=427, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 428=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=428, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 429=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=429, argSize=8, argPtr=0bfff500)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 430=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:32:577 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=430, argSize=8, argPtr=0bfff500)
30:32:578 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:578 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->408, pc: 0880b244->08868244, vblank start waited) +1725us
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:578 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:578 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0024.eff, 0bfaaa18) : sector = 0000ffd5
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (408->409, pc: 08868758->08868244, io getstat) +2us
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (409->410, pc: 088682c0->08868244, thread delayed) +0us
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (410->411, pc: 088682c0->08868244, thread delayed) +0us
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:578 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (411->412, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (412->413, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (413->414, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (414->415, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->08868244, thread delayed) +0us
30:32:579 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->08868244, thread delayed) +0us
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->08868244, thread delayed) +0us
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->08868244, thread delayed) +0us
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->08868244, thread delayed) +0us
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->08868244, thread delayed) +0us
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08868758, idle) +995us
30:32:580 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:580 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0024.eff, 00000001, 000001a4)
30:32:580 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:32:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (408->272, pc: 088685b8->08000000, io waited) +0us
30:32:581 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->088685b8, idle) +99us
30:32:581 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:581 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5fc0, 2c): deferring result
30:32:581 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:32:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (408->272, pc: 08868830->08000000, io waited) +2us
30:32:581 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08868830, idle) +99us
30:32:581 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (408->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:581 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08867b9c, idle) +100us
30:32:581 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (408->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:581 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08867bc0, idle) +100us
30:32:581 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (408->272, pc: 08868514->08000000, file closed) +0us
30:32:581 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08868514, idle) +100us
30:32:581 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:581 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:581 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:581 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2473us
30:32:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 83
30:32:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:591 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3359us
30:32:591 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:591 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:591 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:32:591 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:32:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:591 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:591 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:592 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:32:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:592 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:592 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:592 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +94us
30:32:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 83
30:32:593 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1458us
30:32:593 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +871us
30:32:593 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->088682c0, idle) +4413us
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:593 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:593 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0025.eff, 0bfa9a18) : sector = 0000ffd6
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (409->410, pc: 08868758->088682c0, io getstat) +2us
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (410->411, pc: 088682c0->088682c0, thread delayed) +0us
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (411->412, pc: 088682c0->088682c0, thread delayed) +0us
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (412->413, pc: 088682c0->088682c0, thread delayed) +0us
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:593 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (413->414, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (414->415, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:594 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08868758, idle) +997us
30:32:595 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:595 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0025.eff, 00000001, 000001a4)
30:32:595 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:32:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (409->272, pc: 088685b8->08000000, io waited) +0us
30:32:595 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->088685b8, idle) +99us
30:32:595 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:595 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f40, 2c): deferring result
30:32:596 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:32:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (409->272, pc: 08868830->08000000, io waited) +2us
30:32:596 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08868830, idle) +99us
30:32:596 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (409->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:596 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08867b9c, idle) +100us
30:32:596 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (409->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +84us
30:32:596 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:596 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:596 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08867bc0, idle) +15us
30:32:596 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (409->272, pc: 08868514->08000000, file closed) +0us
30:32:596 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08868514, idle) +100us
30:32:596 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:596 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:596 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:596 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:596 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5686us
30:32:596 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:596 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 84
30:32:596 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:608 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2631us
30:32:609 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:609 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:609 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:32:609 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:32:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:609 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:609 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:609 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:32:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:610 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:610 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:610 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +94us
30:32:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 84
30:32:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3059us
30:32:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:610 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->088682c0, idle) +1200us
30:32:610 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:610 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:611 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0026.eff, 0bfa8a18) : sector = 0000ffd7
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (410->411, pc: 08868758->088682c0, io getstat) +2us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (411->412, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (412->413, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (413->414, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (414->415, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:611 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:612 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08868758, idle) +997us
30:32:612 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:613 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0026.eff, 00000001, 000001a4)
30:32:613 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:32:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (410->272, pc: 088685b8->08000000, io waited) +0us
30:32:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->088685b8, idle) +99us
30:32:613 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:613 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5ec0, 2c): deferring result
30:32:613 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:32:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (410->272, pc: 08868830->08000000, io waited) +2us
30:32:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08868830, idle) +99us
30:32:613 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (410->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08867b9c, idle) +100us
30:32:613 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (410->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08867bc0, idle) +100us
30:32:613 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (410->272, pc: 08868514->08000000, file closed) +0us
30:32:613 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08868514, idle) +100us
30:32:613 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:613 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:613 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:613 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:613 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3096us
30:32:614 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:614 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 85
30:32:614 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:614 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:624 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1902us
30:32:624 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:624 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:624 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:32:624 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:32:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:624 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:624 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:625 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:32:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:625 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:625 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:625 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:625 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:32:625 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 85
30:32:625 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3786us
30:32:625 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:625 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->088682c0, idle) +3790us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:626 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:626 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0027.eff, 0bfa7a18) : sector = 0000ffd8
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (411->412, pc: 08868758->088682c0, io getstat) +2us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (412->413, pc: 088682c0->088682c0, thread delayed) +0us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (413->414, pc: 088682c0->088682c0, thread delayed) +0us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (414->415, pc: 088682c0->088682c0, thread delayed) +0us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->088682c0, thread delayed) +0us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->088682c0, thread delayed) +0us
30:32:626 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:627 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08868758, idle) +997us
30:32:628 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:628 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0027.eff, 00000001, 000001a4)
30:32:628 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:32:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (411->272, pc: 088685b8->08000000, io waited) +0us
30:32:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->088685b8, idle) +99us
30:32:628 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:628 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5e40, 2c): deferring result
30:32:628 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:32:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (411->272, pc: 08868830->08000000, io waited) +2us
30:32:628 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08868830, idle) +99us
30:32:628 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (411->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08867b9c, idle) +100us
30:32:629 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (411->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08867bc0, idle) +100us
30:32:629 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (411->272, pc: 08868514->08000000, file closed) +0us
30:32:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08868514, idle) +100us
30:32:629 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:629 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:629 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:629 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:629 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +506us
30:32:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 86
30:32:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:641 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1173us
30:32:641 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:641 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:641 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:32:641 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:32:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:641 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:641 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:642 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:32:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:642 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:642 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:642 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:32:642 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 86
30:32:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1408us
30:32:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3107us
30:32:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:643 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 87
30:32:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:643 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:658 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +445us
30:32:658 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:658 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:658 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:32:658 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:32:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:658 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:658 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:659 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:32:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:659 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:659 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:659 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:32:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->088682c0, idle) +22us
30:32:659 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:659 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:659 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0028.eff, 0bfa6a18) : sector = 0000ffd9
30:32:659 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (412->413, pc: 08868758->088682c0, io getstat) +2us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (413->414, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (414->415, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:660 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 87
30:32:661 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08868758, idle) +997us
30:32:661 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:662 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0028.eff, 00000001, 000001a4)
30:32:662 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:32:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (412->272, pc: 088685b8->08000000, io waited) +0us
30:32:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->088685b8, idle) +99us
30:32:662 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:662 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5dc0, 2c): deferring result
30:32:662 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:32:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (412->272, pc: 08868830->08000000, io waited) +2us
30:32:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08868830, idle) +99us
30:32:662 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (412->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08867b9c, idle) +100us
30:32:662 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (412->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08867bc0, idle) +100us
30:32:662 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (412->272, pc: 08868514->08000000, file closed) +0us
30:32:662 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08868514, idle) +100us
30:32:662 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:662 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:662 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:662 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:662 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3719us
30:32:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 88
30:32:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:674 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5520us
30:32:674 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:674 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:674 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:32:674 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:32:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:674 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:674 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:674 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:32:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:675 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:675 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:675 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:675 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
30:32:675 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +168us
30:32:675 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:675 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:675 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 88
30:32:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088682c0, idle) +3167us
30:32:675 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:675 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:675 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0029.eff, 0bfa5a18) : sector = 0000ffda
30:32:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (413->414, pc: 08868758->088682c0, io getstat) +2us
30:32:675 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (414->415, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:676 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08868758, idle) +997us
30:32:677 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:677 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0029.eff, 00000001, 000001a4)
30:32:677 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:32:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (413->272, pc: 088685b8->08000000, io waited) +0us
30:32:677 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088685b8, idle) +99us
30:32:677 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:677 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d40, 2c): deferring result
30:32:677 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:32:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (413->272, pc: 08868830->08000000, io waited) +2us
30:32:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08868830, idle) +99us
30:32:678 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (413->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08867b9c, idle) +100us
30:32:678 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (413->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08867bc0, idle) +100us
30:32:678 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (413->272, pc: 08868514->08000000, file closed) +0us
30:32:678 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08868514, idle) +100us
30:32:678 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:678 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:678 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:678 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:678 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1129us
30:32:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 89
30:32:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:678 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:691 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4791us
30:32:691 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:691 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:691 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:32:691 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:32:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:691 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:691 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:692 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:32:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:692 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:692 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:692 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:692 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:32:692 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 89
30:32:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +897us
30:32:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +460us
30:32:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:692 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088682c0, idle) +5297us
30:32:692 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:692 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:693 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0030.eff, 0bfa4a18) : sector = 0000ffdb
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (414->415, pc: 08868758->088682c0, io getstat) +2us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:693 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +41us
30:32:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08868758, idle) +955us
30:32:694 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:694 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0030.eff, 00000001, 000001a4)
30:32:694 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:32:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (414->272, pc: 088685b8->08000000, io waited) +0us
30:32:694 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088685b8, idle) +99us
30:32:695 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:695 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5cc0, 2c): deferring result
30:32:695 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (414->272, pc: 08868830->08000000, io waited) +2us
30:32:695 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08868830, idle) +99us
30:32:695 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (414->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:695 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08867b9c, idle) +100us
30:32:695 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (414->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:695 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08867bc0, idle) +100us
30:32:695 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (414->272, pc: 08868514->08000000, file closed) +0us
30:32:695 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08868514, idle) +100us
30:32:695 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:695 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:695 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:695 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:695 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4343us
30:32:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 90
30:32:695 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:708 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4063us
30:32:708 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:708 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:708 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:32:708 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:32:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:708 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:708 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:708 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:32:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:709 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:709 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:709 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
30:32:709 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 90
30:32:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1624us
30:32:709 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:709 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:709 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:709 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:709 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, idle) +2543us
30:32:709 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:709 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:710 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0031.eff, 0bfa3a18) : sector = 0000ffdc
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (415->416, pc: 08868758->088682c0, io getstat) +2us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:710 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08868758, idle) +997us
30:32:711 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:711 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0031.eff, 00000001, 000001a4)
30:32:711 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:32:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (415->272, pc: 088685b8->08000000, io waited) +0us
30:32:711 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088685b8, idle) +99us
30:32:711 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:711 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5c40, 2c): deferring result
30:32:711 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:32:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (415->272, pc: 08868830->08000000, io waited) +2us
30:32:712 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08868830, idle) +99us
30:32:712 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (415->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:712 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08867b9c, idle) +100us
30:32:712 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (415->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:712 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08867bc0, idle) +100us
30:32:712 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (415->272, pc: 08868514->08000000, file closed) +0us
30:32:712 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08868514, idle) +100us
30:32:712 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:712 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:712 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:712 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:712 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1752us
30:32:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 91
30:32:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:724 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3334us
30:32:724 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:724 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:724 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:32:724 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:32:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:724 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:724 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:725 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:32:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:725 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:725 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:725 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:725 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
30:32:725 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 91
30:32:725 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2353us
30:32:725 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:725 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:726 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:726 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:726 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, idle) +5134us
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:726 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:726 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0032.eff, 0bfa2a18) : sector = 0000ffdd
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (416->417, pc: 08868758->088682c0, io getstat) +2us
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->088682c0, thread delayed) +0us
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +665us
30:32:727 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08868758, idle) +332us
30:32:727 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:728 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0032.eff, 00000001, 000001a4)
30:32:728 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:32:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (416->272, pc: 088685b8->08000000, io waited) +0us
30:32:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088685b8, idle) +99us
30:32:728 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:728 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5bc0, 2c): deferring result
30:32:728 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:32:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (416->272, pc: 08868830->08000000, io waited) +2us
30:32:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08868830, idle) +99us
30:32:728 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (416->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08867b9c, idle) +100us
30:32:728 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (416->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08867bc0, idle) +100us
30:32:728 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (416->272, pc: 08868514->08000000, file closed) +0us
30:32:729 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08868514, idle) +100us
30:32:729 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:729 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:729 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:729 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:729 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 92
30:32:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:741 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1768us
30:32:741 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:741 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:741 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:32:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:32:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:741 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:741 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:742 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:32:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:742 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:742 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:742 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:742 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
30:32:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 92
30:32:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1306us
30:32:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1775us
30:32:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:743 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:743 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 93
30:32:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:743 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:758 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1877us
30:32:758 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:758 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:758 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:32:758 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:32:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:758 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:758 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:759 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:32:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:759 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:759 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:759 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:759 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->417, pc: 0880b244->088682c0, vblank start waited) +92us
30:32:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:759 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:759 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0033.eff, 0bfa1a18) : sector = 0000ffde
30:32:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (417->418, pc: 08868758->088682c0, io getstat) +2us
30:32:759 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:759 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 93
30:32:760 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08868758, idle) +998us
30:32:761 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:761 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0033.eff, 00000001, 000001a4)
30:32:761 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:32:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (417->272, pc: 088685b8->08000000, io waited) +0us
30:32:761 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088685b8, idle) +99us
30:32:761 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:761 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5b40, 2c): deferring result
30:32:761 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:32:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (417->272, pc: 08868830->08000000, io waited) +2us
30:32:761 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08868830, idle) +99us
30:32:761 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (417->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:762 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08867b9c, idle) +100us
30:32:762 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (417->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:762 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08867bc0, idle) +100us
30:32:762 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (417->272, pc: 08868514->08000000, file closed) +0us
30:32:762 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08868514, idle) +100us
30:32:762 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:762 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:762 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:762 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:762 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2308us
30:32:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 94
30:32:762 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:774 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1148us
30:32:774 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:774 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:774 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:32:774 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:32:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:774 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:774 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:775 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:32:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:775 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:775 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:775 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
30:32:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 94
30:32:775 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, idle) +3314us
30:32:775 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:775 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:775 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0034.eff, 0bfa0a18) : sector = 0000ffdf
30:32:775 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (418->419, pc: 08868758->088682c0, io getstat) +2us
30:32:775 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:775 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:776 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08868758, idle) +998us
30:32:777 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:777 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0034.eff, 00000001, 000001a4)
30:32:777 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:32:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (418->272, pc: 088685b8->08000000, io waited) +0us
30:32:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088685b8, idle) +99us
30:32:777 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:777 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5ac0, 2c): deferring result
30:32:777 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:32:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (418->272, pc: 08868830->08000000, io waited) +2us
30:32:777 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08868830, idle) +99us
30:32:777 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (418->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:777 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +19us
30:32:777 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08867b9c, idle) +80us
30:32:778 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (418->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08867bc0, idle) +100us
30:32:778 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (418->272, pc: 08868514->08000000, file closed) +0us
30:32:778 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08868514, idle) +100us
30:32:778 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:778 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:778 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:778 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:778 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5521us
30:32:778 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:778 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 95
30:32:778 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:791 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +419us
30:32:791 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:791 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:791 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:32:791 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:32:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:791 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:791 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:792 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:32:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:792 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:792 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:792 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:792 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
30:32:792 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 95
30:32:792 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1254us
30:32:792 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4011us
30:32:792 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:792 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:792 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, idle) +1365us
30:32:792 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:792 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:793 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0035.eff, 0bf9fa18) : sector = 0000ffe0
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (419->420, pc: 08868758->088682c0, io getstat) +2us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:793 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:794 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08868758, idle) +998us
30:32:794 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:794 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0035.eff, 00000001, 000001a4)
30:32:794 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:32:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (419->272, pc: 088685b8->08000000, io waited) +0us
30:32:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088685b8, idle) +99us
30:32:794 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:794 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5a40, 2c): deferring result
30:32:794 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:32:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (419->272, pc: 08868830->08000000, io waited) +2us
30:32:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08868830, idle) +99us
30:32:795 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (419->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08867b9c, idle) +100us
30:32:795 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (419->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08867bc0, idle) +100us
30:32:795 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (419->272, pc: 08868514->08000000, file closed) +0us
30:32:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08868514, idle) +100us
30:32:795 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:795 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:795 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:795 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:795 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:795 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2931us
30:32:795 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:795 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 96
30:32:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:808 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5495us
30:32:808 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:808 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:808 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:32:808 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:32:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:808 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:808 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:808 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:32:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:809 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:809 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:809 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
30:32:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +191us
30:32:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:809 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 96
30:32:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:809 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, idle) +3955us
30:32:809 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:809 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:810 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0036.eff, 0bf9ea18) : sector = 0000ffe1
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (420->421, pc: 08868758->088682c0, io getstat) +2us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:810 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08868758, idle) +998us
30:32:810 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:811 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0036.eff, 00000001, 000001a4)
30:32:811 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
30:32:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (420->272, pc: 088685b8->08000000, io waited) +0us
30:32:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088685b8, idle) +99us
30:32:811 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:811 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d59c0, 2c): deferring result
30:32:811 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
30:32:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (420->272, pc: 08868830->08000000, io waited) +2us
30:32:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08868830, idle) +99us
30:32:811 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (420->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08867b9c, idle) +100us
30:32:811 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (420->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:811 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08867bc0, idle) +100us
30:32:811 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (420->272, pc: 08868514->08000000, file closed) +0us
30:32:812 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08868514, idle) +100us
30:32:812 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:812 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:812 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:812 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:812 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +341us
30:32:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 97
30:32:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:825 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4766us
30:32:825 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:825 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:825 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:32:825 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:32:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:825 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:826 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:826 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:32:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:826 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:826 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:826 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
30:32:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 97
30:32:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +919us
30:32:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, idle) +741us
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:827 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:827 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0037.eff, 0bf9da18) : sector = 0000ffe2
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (421->422, pc: 08868758->088682c0, io getstat) +2us
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->088682c0, thread delayed) +0us
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:827 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:828 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08868758, idle) +998us
30:32:828 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:829 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0037.eff, 00000001, 000001a4)
30:32:829 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
30:32:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (421->272, pc: 088685b8->08000000, io waited) +0us
30:32:829 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088685b8, idle) +99us
30:32:829 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:829 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5940, 2c): deferring result
30:32:829 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
30:32:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (421->272, pc: 08868830->08000000, io waited) +2us
30:32:829 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08868830, idle) +99us
30:32:829 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (421->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:829 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08867b9c, idle) +100us
30:32:829 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (421->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:829 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08867bc0, idle) +100us
30:32:829 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (421->272, pc: 08868514->08000000, file closed) +0us
30:32:829 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08868514, idle) +100us
30:32:829 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:829 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:829 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:829 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:829 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 98
30:32:829 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:841 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1789us
30:32:841 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:841 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:841 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:32:841 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:32:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:841 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:841 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:842 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:32:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:842 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:842 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:842 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:842 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
30:32:842 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 98
30:32:842 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1204us
30:32:842 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:842 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +443us
30:32:842 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:842 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 99
30:32:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:843 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:858 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3309us
30:32:858 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:858 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:858 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:32:858 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:32:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:858 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:858 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:859 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:32:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:859 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:859 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:859 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->422, pc: 0880b244->088682c0, vblank start waited) +94us
30:32:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:859 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:859 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0038.eff, 0bf9ca18) : sector = 0000ffe3
30:32:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (422->423, pc: 08868758->088682c0, io getstat) +2us
30:32:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:859 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->088682c0, thread delayed) +0us
30:32:859 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:860 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 99
30:32:860 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08868758, idle) +998us
30:32:860 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:861 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0038.eff, 00000001, 000001a4)
30:32:861 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
30:32:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (422->272, pc: 088685b8->08000000, io waited) +0us
30:32:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088685b8, idle) +99us
30:32:861 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:861 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d58c0, 2c): deferring result
30:32:861 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
30:32:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (422->272, pc: 08868830->08000000, io waited) +2us
30:32:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08868830, idle) +99us
30:32:861 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (422->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08867b9c, idle) +100us
30:32:861 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (422->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08867bc0, idle) +100us
30:32:861 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (422->272, pc: 08868514->08000000, file closed) +0us
30:32:861 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08868514, idle) +100us
30:32:861 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:861 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:861 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:861 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:861 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +874us
30:32:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 100
30:32:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:875 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2580us
30:32:875 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:875 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:875 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:32:875 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:32:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:875 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:875 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:876 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:32:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:876 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:876 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:876 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:876 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:32:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 100
30:32:876 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3104us
30:32:876 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:876 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, idle) +208us
30:32:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:876 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:877 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0039.eff, 0bf9ba18) : sector = 0000ffe4
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (423->424, pc: 08868758->088682c0, io getstat) +2us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->088682c0, thread delayed) +0us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08868758, idle) +999us
30:32:877 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:878 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0039.eff, 00000001, 000001a4)
30:32:878 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
30:32:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (423->272, pc: 088685b8->08000000, io waited) +0us
30:32:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088685b8, idle) +99us
30:32:878 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:878 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5840, 2c): deferring result
30:32:878 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
30:32:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (423->272, pc: 08868830->08000000, io waited) +2us
30:32:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08868830, idle) +99us
30:32:878 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (423->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08867b9c, idle) +100us
30:32:878 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (423->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08867bc0, idle) +100us
30:32:878 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (423->272, pc: 08868514->08000000, file closed) +0us
30:32:878 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08868514, idle) +100us
30:32:878 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:878 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:878 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:878 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:878 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4087us
30:32:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 101
30:32:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:891 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1851us
30:32:891 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:891 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:891 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:32:891 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:32:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:891 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:891 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:892 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:32:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:892 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:892 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:892 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:892 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
30:32:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 101
30:32:892 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1154us
30:32:892 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2679us
30:32:892 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:892 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:892 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, idle) +2799us
30:32:892 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:892 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:893 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0040.eff, 0bf9aa18) : sector = 0000ffe5
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (424->425, pc: 08868758->088682c0, io getstat) +2us
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->088682c0, thread delayed) +0us
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:893 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08868758, idle) +999us
30:32:893 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:894 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0040.eff, 00000001, 000001a4)
30:32:894 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
30:32:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (424->272, pc: 088685b8->08000000, io waited) +0us
30:32:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088685b8, idle) +99us
30:32:894 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:894 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d57c0, 2c): deferring result
30:32:894 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
30:32:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (424->272, pc: 08868830->08000000, io waited) +2us
30:32:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08868830, idle) +99us
30:32:894 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (424->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08867b9c, idle) +100us
30:32:894 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (424->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08867bc0, idle) +100us
30:32:894 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (424->272, pc: 08868514->08000000, file closed) +0us
30:32:894 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08868514, idle) +100us
30:32:894 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:894 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:894 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:894 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:895 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1497us
30:32:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 102
30:32:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:908 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1123us
30:32:908 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:908 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:908 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:32:908 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:32:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:908 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:908 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:909 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:32:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:909 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:909 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:909 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:32:909 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 102
30:32:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4561us
30:32:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, idle) +5389us
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:910 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:910 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0041.eff, 0bf99a18) : sector = 0000ffe6
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (425->426, pc: 08868758->088682c0, io getstat) +2us
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->088682c0, thread delayed) +0us
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:910 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:910 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +411us
30:32:910 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:910 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08868758, idle) +587us
30:32:911 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:911 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0041.eff, 00000001, 000001a4)
30:32:911 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf999d0): waiting
30:32:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (425->272, pc: 088685b8->08000000, io waited) +0us
30:32:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088685b8, idle) +99us
30:32:911 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:911 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5740, 2c): deferring result
30:32:911 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf999d0): waiting
30:32:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (425->272, pc: 08868830->08000000, io waited) +2us
30:32:911 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08868830, idle) +99us
30:32:912 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (425->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:912 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08867b9c, idle) +100us
30:32:912 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (425->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:912 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08867bc0, idle) +100us
30:32:912 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (425->272, pc: 08868514->08000000, file closed) +0us
30:32:912 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08868514, idle) +100us
30:32:912 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:912 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:912 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:912 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:912 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4711us
30:32:912 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:912 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 103
30:32:912 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:912 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:925 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +394us
30:32:925 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:925 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:925 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:32:925 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:32:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:925 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:925 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:926 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:32:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:926 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:926 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:926 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:32:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 103
30:32:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5290us
30:32:926 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:926 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:926 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, idle) +2175us
30:32:926 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:926 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:927 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0042.eff, 0bf98a18) : sector = 0000ffe7
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (426->427, pc: 08868758->088682c0, io getstat) +2us
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->088682c0, thread delayed) +0us
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:927 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08868758, idle) +999us
30:32:927 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:928 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0042.eff, 00000001, 000001a4)
30:32:928 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf989d0): waiting
30:32:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (426->272, pc: 088685b8->08000000, io waited) +0us
30:32:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088685b8, idle) +99us
30:32:928 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:928 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d56c0, 2c): deferring result
30:32:928 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf989d0): waiting
30:32:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (426->272, pc: 08868830->08000000, io waited) +2us
30:32:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08868830, idle) +99us
30:32:928 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (426->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08867b9c, idle) +100us
30:32:928 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (426->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08867bc0, idle) +100us
30:32:928 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (426->272, pc: 08868514->08000000, file closed) +0us
30:32:928 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08868514, idle) +100us
30:32:928 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:928 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:929 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:929 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:929 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 104
30:32:929 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:941 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1787us
30:32:941 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:941 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:941 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:32:941 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:32:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:941 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:941 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:942 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:32:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:942 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:942 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:942 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:942 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
30:32:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +213us
30:32:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 104
30:32:943 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +888us
30:32:943 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4915us
30:32:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 105
30:32:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:943 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:958 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4741us
30:32:958 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:958 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:958 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:32:958 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:32:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:958 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:958 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:959 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:32:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:959 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:959 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:959 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->427, pc: 0880b244->088682c0, vblank start waited) +96us
30:32:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:959 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:959 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0043.eff, 0bf97a18) : sector = 0000ffe8
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (427->428, pc: 08868758->088682c0, io getstat) +2us
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->088682c0, thread delayed) +0us
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 105
30:32:960 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +944us
30:32:960 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:960 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08868758, idle) +54us
30:32:960 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:961 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0043.eff, 00000001, 000001a4)
30:32:961 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf979d0): waiting
30:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (427->272, pc: 088685b8->08000000, io waited) +0us
30:32:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088685b8, idle) +99us
30:32:961 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:961 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5640, 2c): deferring result
30:32:961 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf979d0): waiting
30:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (427->272, pc: 08868830->08000000, io waited) +2us
30:32:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08868830, idle) +99us
30:32:961 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (427->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08867b9c, idle) +100us
30:32:961 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (427->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08867bc0, idle) +100us
30:32:961 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (427->272, pc: 08868514->08000000, file closed) +0us
30:32:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08868514, idle) +100us
30:32:961 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:961 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:961 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:961 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:961 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5244us
30:32:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 106
30:32:962 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:32:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:975 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4012us
30:32:975 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:32:975 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:975 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:32:975 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:32:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:975 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:976 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:32:976 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:32:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:976 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:976 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:976 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
30:32:976 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 106
30:32:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1671us
30:32:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:977 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, idle) +1642us
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:977 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:977 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0044.eff, 0bf96a18) : sector = 0000ffe9
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (428->429, pc: 08868758->088682c0, io getstat) +2us
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->088682c0, thread delayed) +0us
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:977 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08868758, idle) +999us
30:32:977 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:978 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0044.eff, 00000001, 000001a4)
30:32:978 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf969d0): waiting
30:32:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (428->272, pc: 088685b8->08000000, io waited) +0us
30:32:978 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088685b8, idle) +99us
30:32:978 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:978 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d55c0, 2c): deferring result
30:32:978 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf969d0): waiting
30:32:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (428->272, pc: 08868830->08000000, io waited) +2us
30:32:978 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08868830, idle) +99us
30:32:978 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (428->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:978 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08867b9c, idle) +100us
30:32:978 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (428->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:978 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08867bc0, idle) +100us
30:32:978 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (428->272, pc: 08868514->08000000, file closed) +0us
30:32:978 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08868514, idle) +100us
30:32:978 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:979 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:979 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:979 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:979 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2654us
30:32:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 107
30:32:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:979 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:32:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:32:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:32:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:32:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:32:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:32:991 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:32:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3283us
30:32:991 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:32:991 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:32:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:32:991 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:32:991 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:32:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:32:991 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:32:991 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:32:992 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:32:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:32:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:32:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:32:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:32:992 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:32:992 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:32:992 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:32:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
30:32:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 107
30:32:992 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1052us
30:32:992 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:32:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:32:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1347us
30:32:992 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:992 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:992 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, idle) +4232us
30:32:992 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:32:992 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:993 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0045.eff, 0bf95a18) : sector = 0000ffea
30:32:993 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (429->430, pc: 08868758->088682c0, io getstat) +2us
30:32:993 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:32:993 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:32:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +0us
30:32:993 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08868758, idle) +999us
30:32:993 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:993 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0045.eff, 00000001, 000001a4)
30:32:993 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf959d0): waiting
30:32:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (429->272, pc: 088685b8->08000000, io waited) +0us
30:32:994 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088685b8, idle) +99us
30:32:994 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:32:994 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5540, 2c): deferring result
30:32:994 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf959d0): waiting
30:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (429->272, pc: 08868830->08000000, io waited) +2us
30:32:994 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08868830, idle) +99us
30:32:994 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (429->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:32:994 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08867b9c, idle) +100us
30:32:994 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (429->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:32:994 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08867bc0, idle) +100us
30:32:994 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (429->272, pc: 08868514->08000000, file closed) +0us
30:32:994 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08868514, idle) +100us
30:32:994 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:32:994 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:32:994 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:32:994 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:32:994 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:32:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +63us
30:32:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:32:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:32:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:32:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:32:995 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:32:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:32:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 108
30:32:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:32:995 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:008 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2555us
30:33:008 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:008 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:008 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:33:008 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:33:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:008 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:008 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:008 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:33:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:009 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:009 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:009 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:009 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
30:33:009 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 108
30:33:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3127us
30:33:009 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:009 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:009 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:009 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:009 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, idle) +1019us
30:33:009 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:009 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:010 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0046.eff, 0bf94a18) : sector = 0000ffeb
30:33:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 08868758->08000000, io getstat) +2us
30:33:010 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08868758, idle) +1000us
30:33:010 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:010 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0046.eff, 00000001, 000001a4)
30:33:010 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf949d0): waiting
30:33:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 088685b8->08000000, io waited) +0us
30:33:010 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088685b8, idle) +99us
30:33:010 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:010 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d54c0, 2c): deferring result
30:33:010 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf949d0): waiting
30:33:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 08868830->08000000, io waited) +2us
30:33:011 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08868830, idle) +99us
30:33:011 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:011 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08867b9c, idle) +100us
30:33:011 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:011 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08867bc0, idle) +100us
30:33:011 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (430->272, pc: 08868514->08000000, file closed) +0us
30:33:011 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08868514, idle) +100us
30:33:011 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:011 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:011 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:011 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:011 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:011 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3277us
30:33:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 109
30:33:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:025 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1826us
30:33:025 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:025 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:025 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:33:025 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:33:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:025 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:025 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:026 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:33:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:037 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 454=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:037 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=454, argSize=8, argPtr=0bfff540)
30:33:039 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 455=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:039 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=455, argSize=8, argPtr=0bfff540)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 456=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=456, argSize=8, argPtr=0bfff540)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 457=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:040 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 109
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=457, argSize=8, argPtr=0bfff540)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 458=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=458, argSize=8, argPtr=0bfff540)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 459=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=459, argSize=8, argPtr=0bfff540)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 460=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=460, argSize=8, argPtr=0bfff540)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 461=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:33:040 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=461, argSize=8, argPtr=0bfff540)
30:33:041 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:041 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:041 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->454, pc: 0880b244->08868244, vblank start waited) +1526us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:041 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0000.gmo, 0bfaaa18) : sector = 0000d8bb
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (454->455, pc: 08868758->08868244, io getstat) +2us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (455->456, pc: 088682c0->08868244, thread delayed) +0us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (456->457, pc: 088682c0->08868244, thread delayed) +0us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (457->458, pc: 088682c0->08868244, thread delayed) +0us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (458->459, pc: 088682c0->08868244, thread delayed) +0us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (459->460, pc: 088682c0->08868244, thread delayed) +0us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (460->461, pc: 088682c0->08868244, thread delayed) +0us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +0us
30:33:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08868758, idle) +998us
30:33:042 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:042 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0000.gmo, 00000001, 000001a4)
30:33:042 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:33:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (454->272, pc: 088685b8->08000000, io waited) +0us
30:33:042 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->088685b8, idle) +99us
30:33:042 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:042 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5840, 7ac): deferring result
30:33:042 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:33:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (454->272, pc: 08868830->08000000, io waited) +2us
30:33:042 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08868830, idle) +99us
30:33:042 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (454->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:042 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08867b9c, idle) +100us
30:33:042 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (454->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:042 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08867bc0, idle) +100us
30:33:042 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (454->272, pc: 08868514->08000000, file closed) +0us
30:33:042 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08868514, idle) +100us
30:33:042 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:042 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:043 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:043 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +925us
30:33:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:043 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:043 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:043 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 110
30:33:043 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:043 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:044 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1097us
30:33:044 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:044 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:044 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:33:044 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:33:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:044 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:044 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:044 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:33:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:121 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 110
30:33:121 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 088b6bec->0886b1d0, interrupts resumed) +1143us
30:33:121 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088b6bec, thread delayed) +0us
30:33:148 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:148 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:148 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1196us
30:33:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2346us
30:33:148 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->088682c0, idle) +157us
30:33:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:148 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:148 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0002.gmo, 0bfa9a18) : sector = 0000d8bd
30:33:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (455->456, pc: 08868758->088682c0, io getstat) +2us
30:33:148 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:148 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (456->457, pc: 088682c0->088682c0, thread delayed) +0us
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (457->458, pc: 088682c0->088682c0, thread delayed) +0us
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (458->459, pc: 088682c0->088682c0, thread delayed) +0us
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (459->460, pc: 088682c0->088682c0, thread delayed) +0us
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (460->461, pc: 088682c0->088682c0, thread delayed) +0us
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +0us
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08868758, idle) +999us
30:33:149 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:149 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0002.gmo, 00000001, 000001a4)
30:33:149 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:33:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (455->272, pc: 088685b8->08000000, io waited) +0us
30:33:149 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->088685b8, idle) +99us
30:33:149 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:149 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5040, 7ac): deferring result
30:33:149 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:33:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (455->272, pc: 08868830->08000000, io waited) +2us
30:33:150 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08868830, idle) +99us
30:33:150 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (455->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:150 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08867b9c, idle) +100us
30:33:150 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (455->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:150 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08867bc0, idle) +100us
30:33:150 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (455->272, pc: 08868514->08000000, file closed) +0us
30:33:150 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08868514, idle) +100us
30:33:150 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:150 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:150 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:150 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:150 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:150 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4138us
30:33:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:150 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 111
30:33:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:151 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +369us
30:33:151 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:151 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:151 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:33:151 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:33:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:151 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:151 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:152 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:33:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:153 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 111
30:33:154 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:154 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:154 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2340us
30:33:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3075us
30:33:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->088682c0, idle) +2748us
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:154 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:154 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0003.gmo, 0bfa8a18) : sector = 0000d8be
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (456->457, pc: 08868758->088682c0, io getstat) +2us
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (457->458, pc: 088682c0->088682c0, thread delayed) +0us
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:154 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (458->459, pc: 088682c0->088682c0, thread delayed) +0us
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (459->460, pc: 088682c0->088682c0, thread delayed) +0us
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (460->461, pc: 088682c0->088682c0, thread delayed) +0us
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +0us
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08868758, idle) +999us
30:33:155 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:155 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0003.gmo, 00000001, 000001a4)
30:33:155 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:33:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (456->272, pc: 088685b8->08000000, io waited) +0us
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->088685b8, idle) +99us
30:33:155 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:155 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d4840, 7ac): deferring result
30:33:155 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:33:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (456->272, pc: 08868830->08000000, io waited) +2us
30:33:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08868830, idle) +99us
30:33:155 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (456->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:156 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08867b9c, idle) +100us
30:33:156 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (456->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:156 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08867bc0, idle) +100us
30:33:156 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (456->272, pc: 08868514->08000000, file closed) +0us
30:33:156 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08868514, idle) +100us
30:33:156 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:156 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:156 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:156 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:156 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:156 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1548us
30:33:156 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:156 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:156 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 112
30:33:156 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:156 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:157 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5444us
30:33:157 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:157 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:157 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:33:157 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:33:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:157 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:157 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:157 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:33:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:157 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6bec->08892dfc, interrupts resumed) +632us
30:33:158 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6bec, blocking audio) +0us
30:33:159 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 112
30:33:159 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:159 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:159 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +643us
30:33:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4868us
30:33:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:159 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->088682c0, idle) +5338us
30:33:159 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:159 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:159 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0001.gmo, 0bfa7a18) : sector = 0000d8bc
30:33:159 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (457->458, pc: 08868758->088682c0, io getstat) +2us
30:33:159 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:159 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:159 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (458->459, pc: 088682c0->088682c0, thread delayed) +0us
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (459->460, pc: 088682c0->088682c0, thread delayed) +0us
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (460->461, pc: 088682c0->088682c0, thread delayed) +0us
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +0us
30:33:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +462us
30:33:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:160 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08868758, idle) +536us
30:33:160 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:160 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0001.gmo, 00000001, 000001a4)
30:33:160 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:33:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (457->272, pc: 088685b8->08000000, io waited) +0us
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->088685b8, idle) +99us
30:33:160 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:160 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d4040, 7ac): deferring result
30:33:160 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:33:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (457->272, pc: 08868830->08000000, io waited) +2us
30:33:160 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08868830, idle) +99us
30:33:161 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (457->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08867b9c, idle) +100us
30:33:161 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (457->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08867bc0, idle) +100us
30:33:161 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (457->272, pc: 08868514->08000000, file closed) +0us
30:33:161 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08868514, idle) +100us
30:33:161 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:161 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:161 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:161 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:161 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 113
30:33:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:161 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:161 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3674us
30:33:161 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:162 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:162 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:33:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:33:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:162 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:162 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:33:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:163 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 113
30:33:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +1205us
30:33:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:163 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:33:163 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0880b194, thread delayed) +0us
30:33:163 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:163 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:163 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +72us
30:33:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5595us
30:33:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->088682c0, idle) +2124us
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:164 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:164 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0006.gmo, 0bfa6a18) : sector = 0000d8c4
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (458->459, pc: 08868758->088682c0, io getstat) +2us
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (459->460, pc: 088682c0->088682c0, thread delayed) +0us
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (460->461, pc: 088682c0->088682c0, thread delayed) +0us
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +0us
30:33:164 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08868758, idle) +999us
30:33:164 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:165 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0006.gmo, 00000001, 000001a4)
30:33:165 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:33:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (458->272, pc: 088685b8->08000000, io waited) +0us
30:33:165 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->088685b8, idle) +99us
30:33:165 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:165 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d3940, 690): deferring result
30:33:165 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:33:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (458->272, pc: 08868830->08000000, io waited) +2us
30:33:165 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08868830, idle) +99us
30:33:165 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (458->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:165 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08867b9c, idle) +100us
30:33:165 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (458->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:165 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08867bc0, idle) +100us
30:33:165 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (458->272, pc: 08868514->08000000, file closed) +0us
30:33:165 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08868514, idle) +100us
30:33:165 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:165 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:165 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:165 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:165 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 114
30:33:165 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:165 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:166 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +355us
30:33:166 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:166 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:166 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:33:166 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:33:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:166 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:166 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:167 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:33:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:168 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 114
30:33:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +2272us
30:33:169 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:169 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:33:169 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:169 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:169 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +72us
30:33:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5257us
30:33:169 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:169 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:169 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:169 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:169 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 115
30:33:169 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:169 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:170 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:170 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3258us
30:33:170 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:170 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:170 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:33:170 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:33:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:170 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:170 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:170 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:33:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:171 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:171 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:171 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:171 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:33:171 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 115
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088682c0, idle) +1347us
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:171 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:171 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0007.gmo, 0bfa5a18) : sector = 0000d8c5
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (459->460, pc: 08868758->088682c0, io getstat) +2us
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (460->461, pc: 088682c0->088682c0, thread delayed) +0us
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +0us
30:33:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08868758, idle) +999us
30:33:171 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:172 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0007.gmo, 00000001, 000001a4)
30:33:172 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:33:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (459->272, pc: 088685b8->08000000, io waited) +0us
30:33:172 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +86us
30:33:172 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:172 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088685b8, idle) +13us
30:33:172 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:172 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d3240, 690): deferring result
30:33:172 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:33:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (459->272, pc: 08868830->08000000, io waited) +2us
30:33:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08868830, idle) +99us
30:33:172 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (459->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08867b9c, idle) +100us
30:33:172 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (459->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08867bc0, idle) +100us
30:33:172 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (459->272, pc: 08868514->08000000, file closed) +0us
30:33:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08868514, idle) +100us
30:33:172 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:173 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:173 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:173 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:173 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5385us
30:33:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 116
30:33:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:173 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2529us
30:33:173 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:173 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:174 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:33:174 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:33:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:174 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:174 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:174 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:33:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:174 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:175 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 116
30:33:175 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0880b194->0886b1d0, system time) +2273us
30:33:175 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0880b194, thread delayed) +0us
30:33:175 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:175 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:175 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +72us
30:33:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +909us
30:33:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:175 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:175 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088682c0, idle) +1501us
30:33:175 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:175 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:176 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0008.gmo, 0bfa4a18) : sector = 0000d8c6
30:33:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (460->461, pc: 08868758->088682c0, io getstat) +2us
30:33:176 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:33:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:33:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +0us
30:33:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08868758, idle) +999us
30:33:176 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:176 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0008.gmo, 00000001, 000001a4)
30:33:176 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:33:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (460->272, pc: 088685b8->08000000, io waited) +0us
30:33:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088685b8, idle) +99us
30:33:176 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:176 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d2b40, 690): deferring result
30:33:176 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:33:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (460->272, pc: 08868830->08000000, io waited) +2us
30:33:176 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08868830, idle) +99us
30:33:176 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (460->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08867b9c, idle) +100us
30:33:177 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (460->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08867bc0, idle) +100us
30:33:177 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (460->272, pc: 08868514->08000000, file closed) +0us
30:33:177 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08868514, idle) +100us
30:33:177 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:177 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:177 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:177 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:177 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:177 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2795us
30:33:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:177 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:177 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:177 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 117
30:33:177 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:177 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:178 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1801us
30:33:178 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:178 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:178 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:33:178 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:33:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:178 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:178 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:178 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:33:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:179 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:179 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 117
30:33:180 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:180 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:180 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2345us
30:33:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1638us
30:33:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:180 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, idle) +4091us
30:33:180 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:33:180 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:180 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0009.gmo, 0bfa3a18) : sector = 0000d8c7
30:33:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 08868758->08000000, io getstat) +2us
30:33:180 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08868758, idle) +1000us
30:33:180 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:181 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0009.gmo, 00000001, 000001a4)
30:33:181 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:33:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 088685b8->08000000, io waited) +0us
30:33:181 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088685b8, idle) +99us
30:33:181 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:33:181 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d2440, 690): deferring result
30:33:181 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:33:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 08868830->08000000, io waited) +2us
30:33:181 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08868830, idle) +99us
30:33:181 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:33:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:33:181 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08867b9c, idle) +100us
30:33:181 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:33:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:33:181 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08867bc0, idle) +100us
30:33:181 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:33:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (461->272, pc: 08868514->08000000, file closed) +0us
30:33:181 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08868514, idle) +100us
30:33:181 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:33:181 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:33:181 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:33:181 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:33:181 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:181 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:33:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:33:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +204us
30:33:181 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 118
30:33:182 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:182 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1072us
30:33:182 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:182 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:182 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:33:182 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:33:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:182 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:182 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:183 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:33:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:183 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 118
30:33:184 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:184 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:184 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2344us
30:33:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2368us
30:33:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:185 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 119
30:33:185 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:192 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +343us
30:33:192 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:192 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:192 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:33:192 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:33:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:192 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:192 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:192 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:33:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:197 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:197 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:197 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
30:33:197 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 119
30:33:197 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2120us
30:33:197 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3218us
30:33:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 120
30:33:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:208 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5419us
30:33:208 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:208 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:208 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:33:208 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:33:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:208 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:208 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:208 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:213 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=6 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:33:213 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 8, aligned to biggest 2
30:33:213 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
varying vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


30:33:213 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 13 fs 19
30:33:214 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:33:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:214 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:216 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:216 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:216 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +252us
30:33:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 120
30:33:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 121
30:33:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:225 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4690us
30:33:225 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:225 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:225 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:33:225 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:33:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:225 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:225 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:226 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:228 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:33:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:229 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:229 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:229 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:229 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 121
30:33:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +981us
30:33:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 122
30:33:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:230 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:242 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3961us
30:33:242 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:242 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:242 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:33:242 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:33:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:242 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:242 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:242 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:245 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:33:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:246 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:246 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:246 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 122
30:33:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1709us
30:33:246 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:246 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +349us
30:33:246 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5454us
30:33:246 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:246 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 123
30:33:246 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:258 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3233us
30:33:258 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:258 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:258 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:33:258 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:33:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:258 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:258 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:258 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:262 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:33:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:262 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:262 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:262 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 123
30:33:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2439us
30:33:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 124
30:33:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:275 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2504us
30:33:275 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:275 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:275 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:33:275 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:33:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:275 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:275 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:276 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:278 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:33:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:279 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:279 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:279 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:279 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 124
30:33:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3167us
30:33:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 125
30:33:279 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:280 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:292 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1775us
30:33:292 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:292 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:292 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:33:292 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:33:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:292 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:292 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:292 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:295 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:33:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:296 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:296 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:296 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 125
30:33:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2009us
30:33:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1885us
30:33:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 126
30:33:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:296 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:308 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1047us
30:33:308 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:308 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:308 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:33:308 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:33:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:308 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:308 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:308 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:311 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:33:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:312 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:312 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:312 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 126
30:33:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4623us
30:33:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 127
30:33:312 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:312 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:325 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +318us
30:33:325 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:325 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:325 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:33:325 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:33:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:325 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:325 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:325 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:328 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:33:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:329 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:329 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:329 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:329 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:329 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 127
30:33:329 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5353us
30:33:329 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:329 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:329 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:329 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:329 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:329 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 128
30:33:329 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:329 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:342 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5393us
30:33:342 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:342 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:342 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:33:342 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:33:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:342 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:342 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:342 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:345 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:33:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:345 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:346 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:346 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +277us
30:33:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 128
30:33:346 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1681us
30:33:346 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4121us
30:33:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 129
30:33:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:358 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4665us
30:33:358 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:358 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:358 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:33:358 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:33:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:358 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:358 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:358 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:361 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:33:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:362 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:362 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:362 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 129
30:33:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1006us
30:33:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 130
30:33:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:375 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3936us
30:33:375 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:375 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:375 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:33:375 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:33:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:375 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:375 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:376 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:379 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:33:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:379 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:379 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:379 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:379 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 130
30:33:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1734us
30:33:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 131
30:33:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:380 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:392 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3207us
30:33:392 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:392 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:392 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:33:392 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:33:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:392 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:392 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:393 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:396 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:33:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:396 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:396 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:396 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:396 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 131
30:33:396 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1909us
30:33:396 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +553us
30:33:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 132
30:33:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:408 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2479us
30:33:408 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:408 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:408 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:33:408 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:33:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:408 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:408 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:408 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:411 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:33:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:412 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:412 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:412 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 132
30:33:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3191us
30:33:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 133
30:33:413 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:413 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:425 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1750us
30:33:425 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:425 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:425 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:33:425 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:33:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:425 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:425 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:425 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:428 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:33:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:429 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:429 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:429 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:429 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 133
30:33:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3920us
30:33:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:429 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 134
30:33:429 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:429 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:442 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1021us
30:33:442 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:442 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:442 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:33:442 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:33:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:442 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:442 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:442 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:445 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:33:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:446 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:446 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 134
30:33:446 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1861us
30:33:446 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2789us
30:33:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 135
30:33:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:458 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +293us
30:33:458 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:458 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:458 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:33:458 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:33:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:458 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:458 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:458 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:461 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:33:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:461 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:462 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:462 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:462 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 135
30:33:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5379us
30:33:462 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:462 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:462 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:462 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 136
30:33:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:475 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5368us
30:33:475 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:475 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:475 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:33:475 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:33:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:475 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:475 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:475 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:478 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:33:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:479 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:479 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:479 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:479 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +303us
30:33:479 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:479 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 136
30:33:479 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:479 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:479 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:479 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:479 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:479 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:479 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 137
30:33:479 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:479 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:492 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4639us
30:33:492 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:492 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:492 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:33:492 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:33:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:492 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:492 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:493 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:496 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:33:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:496 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:496 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:496 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 137
30:33:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1031us
30:33:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:496 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +777us
30:33:496 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5025us
30:33:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 138
30:33:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:497 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:508 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3911us
30:33:508 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:508 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:508 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:33:509 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:33:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:509 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:509 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:509 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:512 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:33:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:512 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:512 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:512 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 138
30:33:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1761us
30:33:512 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 139
30:33:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:525 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3182us
30:33:525 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:525 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:525 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:33:525 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:33:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:525 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:525 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:525 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:528 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:33:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:528 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:528 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:528 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:528 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 139
30:33:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2489us
30:33:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:529 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 140
30:33:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:529 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:542 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2453us
30:33:542 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:542 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:542 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:33:542 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:33:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:542 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:542 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:542 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:545 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:33:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:545 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:545 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:545 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 140
30:33:546 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1760us
30:33:546 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1457us
30:33:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 141
30:33:546 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:560 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1725us
30:33:560 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:560 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:560 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:33:560 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:33:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:560 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:560 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:560 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:563 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:33:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:563 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:564 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:564 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:564 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 141
30:33:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3945us
30:33:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 142
30:33:564 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:575 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +996us
30:33:575 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:575 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:575 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:33:575 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:33:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:575 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:575 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:575 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:578 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:33:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:578 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:578 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:578 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:579 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 142
30:33:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4675us
30:33:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 143
30:33:579 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:592 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +267us
30:33:592 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:592 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:592 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:33:592 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:33:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:592 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:592 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:593 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:595 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:33:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:595 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:596 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:596 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:596 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 143
30:33:596 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1710us
30:33:596 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3693us
30:33:596 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:596 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:596 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:596 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 144
30:33:596 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:609 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5343us
30:33:609 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:609 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:609 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:33:609 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:33:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:609 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:609 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:609 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:612 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:33:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:612 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:613 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:613 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:613 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:613 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +328us
30:33:613 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:613 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 144
30:33:613 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:613 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:613 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:613 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:613 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:613 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 145
30:33:613 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:613 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:625 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4614us
30:33:625 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:625 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:625 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:33:625 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:33:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:625 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:625 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:625 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:628 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:33:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:629 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:629 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:629 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 145
30:33:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1056us
30:33:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 146
30:33:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:642 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3885us
30:33:642 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:642 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:642 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:33:642 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:33:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:642 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:642 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:642 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:645 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:33:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:646 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:646 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:646 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 146
30:33:646 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1660us
30:33:646 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:646 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +125us
30:33:646 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:646 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:646 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:646 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:646 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:646 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:646 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:646 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 147
30:33:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:647 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:659 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3157us
30:33:659 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:659 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:659 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:33:659 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:33:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:659 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:659 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:659 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:662 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:33:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:662 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:662 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:662 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 147
30:33:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2513us
30:33:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 148
30:33:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:675 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2428us
30:33:675 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:675 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:675 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:33:675 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:33:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:675 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:675 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:675 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:678 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:33:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:679 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:679 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:679 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 148
30:33:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3242us
30:33:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 149
30:33:679 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:692 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1699us
30:33:692 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:692 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:692 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:33:692 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:33:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:692 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:692 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:692 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:695 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:33:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:695 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:696 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:696 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:33:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 149
30:33:696 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1611us
30:33:696 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2361us
30:33:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 150
30:33:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:696 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:709 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +971us
30:33:709 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:709 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:709 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:33:709 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:33:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:709 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:709 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:710 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:712 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:33:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:713 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:713 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:713 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 150
30:33:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4701us
30:33:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 151
30:33:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:713 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:725 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +242us
30:33:725 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:725 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:725 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:33:725 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:33:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:725 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:726 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:726 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:728 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:33:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:729 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:729 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:729 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:729 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 151
30:33:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5429us
30:33:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 152
30:33:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:742 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5317us
30:33:742 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:742 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:742 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:33:742 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:33:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:742 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:742 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:743 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:745 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:33:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:745 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:746 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:746 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:746 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +353us
30:33:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 152
30:33:746 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1206us
30:33:746 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4597us
30:33:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 153
30:33:746 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:746 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:759 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4589us
30:33:759 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:759 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:759 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:33:759 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:33:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:759 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:759 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:759 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:762 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:33:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:762 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:762 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:762 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:762 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 153
30:33:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1083us
30:33:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 154
30:33:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:775 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3860us
30:33:775 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:775 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:775 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:33:775 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:33:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:775 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:775 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:775 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:778 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:33:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:778 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:778 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:778 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:778 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 154
30:33:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1811us
30:33:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 155
30:33:779 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:779 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:792 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3131us
30:33:792 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:792 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:792 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:33:792 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:33:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:792 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:792 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:792 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:795 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:33:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:795 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:795 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:795 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 155
30:33:796 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1510us
30:33:796 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1029us
30:33:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 156
30:33:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:809 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2403us
30:33:809 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:809 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:809 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:33:809 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:33:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:809 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:809 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:810 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:33:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:813 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:813 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:813 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:813 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 156
30:33:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3267us
30:33:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 157
30:33:813 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:813 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:825 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1674us
30:33:825 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:825 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:825 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:33:825 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:33:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:825 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:825 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:826 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:828 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:33:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:829 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:829 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:829 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 157
30:33:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3998us
30:33:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 158
30:33:829 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:842 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +945us
30:33:842 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:842 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:842 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:33:842 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:33:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:842 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:842 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:842 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:845 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:33:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:845 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:845 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:846 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:846 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 158
30:33:846 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1460us
30:33:846 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3265us
30:33:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 159
30:33:846 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:846 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:859 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +217us
30:33:859 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:859 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:859 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:33:859 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:33:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:859 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:859 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:859 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:862 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:33:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:862 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:862 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:862 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 159
30:33:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5454us
30:33:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 160
30:33:863 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:876 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5292us
30:33:876 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:876 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:876 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:33:876 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:33:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:876 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:876 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:877 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:879 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:33:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:879 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:879 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:880 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:880 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +378us
30:33:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 160
30:33:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 161
30:33:880 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:880 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:892 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4563us
30:33:892 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:892 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:892 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:33:892 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:33:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:892 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:892 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:892 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:895 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:33:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:895 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:895 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:895 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 161
30:33:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1107us
30:33:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:896 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +302us
30:33:896 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5501us
30:33:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 162
30:33:896 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:896 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:909 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3835us
30:33:909 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:909 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:909 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:33:909 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:33:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:909 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:909 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:909 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:912 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:33:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:912 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:912 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:912 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:912 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:913 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 162
30:33:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1835us
30:33:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 163
30:33:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:913 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:926 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3106us
30:33:926 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:926 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:926 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:33:926 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:33:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:926 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:926 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:927 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:929 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:33:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:930 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:930 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:930 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:930 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:33:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 163
30:33:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2564us
30:33:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 164
30:33:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:930 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:942 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2377us
30:33:942 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:942 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:942 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:33:942 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:33:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:942 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:942 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:943 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:945 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:33:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:946 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:946 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:946 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:33:946 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 164
30:33:946 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1362us
30:33:946 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1933us
30:33:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 165
30:33:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:947 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:959 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1649us
30:33:959 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:959 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:959 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:33:959 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:33:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:959 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:959 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:959 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:962 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:33:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:962 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:962 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:962 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:963 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 165
30:33:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4023us
30:33:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 166
30:33:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:33:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:976 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +920us
30:33:976 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:33:976 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:976 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:33:976 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:33:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:976 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:976 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:33:977 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:979 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:33:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:980 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:980 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:980 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:33:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 166
30:33:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4751us
30:33:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 167
30:33:980 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:980 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:33:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:33:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:33:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:33:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:33:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:33:992 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:33:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +191us
30:33:992 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:33:992 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:33:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:33:992 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:33:992 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:33:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:33:992 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:33:992 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:33:992 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:33:995 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:33:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:33:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:33:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:33:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:33:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:33:995 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:33:995 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:33:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:33:995 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 167
30:33:995 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1310us
30:33:995 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:33:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:33:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4169us
30:33:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:33:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:33:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:33:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:33:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:33:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:33:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 168
30:33:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:33:996 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:009 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5267us
30:34:009 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:009 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:009 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:34:009 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:34:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:009 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:009 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:009 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:012 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:34:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:012 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:012 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:013 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +405us
30:34:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 168
30:34:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 169
30:34:013 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:013 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:026 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4538us
30:34:026 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:026 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:026 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:34:026 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:34:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:026 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:026 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:027 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:029 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:34:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:029 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:030 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:030 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:030 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:34:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 169
30:34:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1133us
30:34:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 170
30:34:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:030 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:042 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3809us
30:34:042 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:042 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:042 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:34:042 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:34:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:042 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:042 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:043 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:34:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:046 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:046 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:046 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:34:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 170
30:34:046 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1260us
30:34:046 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +601us
30:34:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 171
30:34:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:059 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3081us
30:34:059 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:059 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:059 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:34:059 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:34:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:059 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:059 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:060 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:062 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:34:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:062 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:062 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:063 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:34:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 171
30:34:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2589us
30:34:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 172
30:34:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:076 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2352us
30:34:076 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:076 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:076 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:34:076 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:34:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:076 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:076 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:077 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:079 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:34:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:079 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:080 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:080 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:080 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 172
30:34:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3319us
30:34:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 173
30:34:080 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:080 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:092 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1623us
30:34:092 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:092 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:092 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:34:092 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:34:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:092 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:092 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:092 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:095 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:34:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:095 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:095 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:095 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:34:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 173
30:34:096 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1210us
30:34:096 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2837us
30:34:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 174
30:34:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:096 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:109 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +895us
30:34:109 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:109 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:109 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:34:109 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:34:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:109 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:109 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:109 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:112 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:34:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:112 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:112 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:113 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:113 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:34:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 174
30:34:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4776us
30:34:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 175
30:34:113 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:113 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:126 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +166us
30:34:126 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:126 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:126 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:34:126 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:34:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:126 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:126 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:127 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:129 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:34:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:129 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:130 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:130 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:130 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:34:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 175
30:34:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5504us
30:34:130 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:130 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 176
30:34:130 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:130 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:142 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5241us
30:34:142 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:142 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:142 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:34:142 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:34:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:142 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:142 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:143 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:145 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:34:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:145 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:146 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:146 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:146 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:34:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +429us
30:34:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 176
30:34:146 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +730us
30:34:146 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5072us
30:34:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 177
30:34:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:146 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:159 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4513us
30:34:159 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:159 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:159 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:34:159 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:34:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:159 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:159 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:160 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:34:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:163 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:163 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:163 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:34:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 177
30:34:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1157us
30:34:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 178
30:34:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:163 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:176 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3784us
30:34:176 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:176 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:176 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:34:176 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:34:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:176 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:176 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:176 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:179 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:34:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:179 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:179 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:179 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:179 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:34:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 178
30:34:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1886us
30:34:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 179
30:34:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:180 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:192 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3055us
30:34:192 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:192 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:192 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:34:192 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:34:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:192 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:192 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:192 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:195 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:34:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:196 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:196 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:196 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:34:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 179
30:34:196 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1133us
30:34:196 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1504us
30:34:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 180
30:34:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:209 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2327us
30:34:209 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:209 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:209 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:34:209 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:34:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:209 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:209 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:209 user_main    D[G3D]: gles\texturecache.cpp:1032 Texture different or overwritten, reloading at 09ac9220
30:34:212 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:34:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:215 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:215 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:215 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
30:34:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 180
30:34:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3370us
30:34:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 181
30:34:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:226 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1598us
30:34:226 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:226 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:226 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:34:226 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:34:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:226 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:226 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:227 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:34:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:228 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 470=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:34:228 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=470, argSize=8, argPtr=0bfff5c0)
30:34:228 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:228 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:228 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:228 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->470, pc: 0880b244->08868244, vblank start waited) +229us
30:34:228 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:34:228 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:228 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_LOGO.dat, 0bfaaa18) : sector = 0000e12d
30:34:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868758->08000000, io getstat) +2us
30:34:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 181
30:34:228 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868758, idle) +1000us
30:34:228 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:229 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_LOGO.dat, 00000001, 000001a4)
30:34:229 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 088685b8->08000000, io waited) +0us
30:34:229 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->088685b8, idle) +99us
30:34:229 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:229 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a95980, 8000): deferring result
30:34:229 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +2us
30:34:229 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
30:34:229 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:229 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a9d980, 8000): deferring result
30:34:229 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +0us
30:34:230 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
30:34:230 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09aa5980, 8000): deferring result
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +0us
30:34:230 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
30:34:230 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09aad980, 8000): deferring result
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +0us
30:34:230 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
30:34:230 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ab5980, 8000): deferring result
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +0us
30:34:230 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
30:34:230 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09abd980, 8000): deferring result
30:34:230 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +0us
30:34:231 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
30:34:231 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:34:231 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ac5980, 900): deferring result
30:34:231 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:34:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +0us
30:34:231 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +99us
30:34:231 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:34:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:34:231 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08867b9c, idle) +100us
30:34:231 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:34:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:34:231 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08867bc0, idle) +100us
30:34:231 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:34:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (470->272, pc: 08868514->08000000, file closed) +0us
30:34:231 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868514, idle) +100us
30:34:231 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:34:231 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:34:231 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:34:231 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:34:231 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:34:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:34:231 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +485us
30:34:231 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:231 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 182
30:34:232 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:232 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:243 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +869us
30:34:243 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:243 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:243 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:34:243 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:34:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:243 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:243 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:243 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:34:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:255 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:255 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:255 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
30:34:255 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 182
30:34:255 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1071us
30:34:255 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:255 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3740us
30:34:255 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:255 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:256 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:256 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:256 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:256 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:256 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 183
30:34:256 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:256 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:259 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +141us
30:34:259 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:259 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:259 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:34:259 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:34:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:259 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:259 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:259 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=1 TC=2 COL=6 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
30:34:259 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 12, aligned to biggest 2
30:34:261 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


30:34:261 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


30:34:262 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 21 fs 22
30:34:263 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:34:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:263 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:263 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:263 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:263 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:263 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 183
30:34:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5532us
30:34:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:264 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 184
30:34:264 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:264 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:276 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5216us
30:34:276 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:276 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:276 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:34:276 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:34:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:276 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:276 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:277 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:34:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:277 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:277 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:277 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:277 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +457us
30:34:277 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 184
30:34:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 185
30:34:278 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:293 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4487us
30:34:293 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:293 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:293 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:34:293 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:34:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:293 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:293 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:294 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:34:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:294 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:294 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:294 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 185
30:34:294 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1012us
30:34:294 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +172us
30:34:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 186
30:34:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:309 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3759us
30:34:309 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:309 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:309 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:34:309 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:34:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:309 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:309 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:310 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:34:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:310 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:310 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:310 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 186
30:34:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1914us
30:34:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 187
30:34:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:326 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3030us
30:34:326 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:326 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:326 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:34:326 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:34:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:326 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:326 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:326 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:34:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:327 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:327 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:327 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 187
30:34:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2642us
30:34:327 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:327 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:327 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 188
30:34:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:343 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2301us
30:34:343 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:343 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:343 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:34:343 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:34:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:343 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:343 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:343 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:34:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:344 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:344 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:344 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:344 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 188
30:34:344 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +962us
30:34:344 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2408us
30:34:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 189
30:34:345 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:359 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1573us
30:34:359 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:359 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:359 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:34:359 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:34:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:359 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:359 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:360 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:34:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:360 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:360 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:360 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 189
30:34:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4099us
30:34:360 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:360 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:360 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:360 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:361 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:361 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 190
30:34:361 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:361 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:376 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +844us
30:34:376 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:376 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:376 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:34:376 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:34:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:376 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:376 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:377 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:34:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:377 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:377 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:377 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:377 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 190
30:34:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4829us
30:34:377 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:377 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:377 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 191
30:34:378 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:393 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +115us
30:34:393 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:393 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:393 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:34:393 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:34:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:393 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:393 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:394 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:34:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:394 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:394 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:394 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 191
30:34:394 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +912us
30:34:394 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:394 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4644us
30:34:394 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:394 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:394 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:394 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:394 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 192
30:34:395 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:395 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:409 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5191us
30:34:409 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:409 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:409 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:34:409 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:34:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:409 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:409 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:410 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:34:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:410 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:410 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:410 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:410 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +482us
30:34:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:410 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 192
30:34:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 193
30:34:411 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:426 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4462us
30:34:426 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:426 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:426 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:34:426 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:34:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:426 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:426 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:427 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:34:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:427 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:427 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:427 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 193
30:34:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1209us
30:34:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 194
30:34:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:443 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3733us
30:34:443 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:443 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:443 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:34:443 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:34:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:443 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:443 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:34:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:444 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:444 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:444 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:444 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 194
30:34:444 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +862us
30:34:444 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1076us
30:34:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 195
30:34:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:459 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3005us
30:34:459 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:459 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:459 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:34:459 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:34:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:459 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:459 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:460 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:34:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:460 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:460 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:460 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:460 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 195
30:34:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2667us
30:34:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 196
30:34:461 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:461 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:476 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2276us
30:34:476 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:476 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:476 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:34:476 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:34:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:476 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:476 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:477 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:34:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:477 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:477 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:477 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:477 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 196
30:34:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3395us
30:34:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 197
30:34:478 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:493 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1547us
30:34:493 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:493 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:493 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:34:493 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:34:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:493 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:493 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:494 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:34:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:494 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:494 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:494 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:34:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 197
30:34:494 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +814us
30:34:494 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3312us
30:34:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:495 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:495 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 198
30:34:495 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:495 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:509 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +819us
30:34:509 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:509 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:509 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:34:509 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:34:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:509 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:509 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:510 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:34:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:510 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:510 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:510 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 198
30:34:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4854us
30:34:510 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:510 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:510 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:510 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:510 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:510 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 199
30:34:511 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:511 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:526 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +90us
30:34:526 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:526 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:526 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:34:526 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:34:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:526 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:526 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:527 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:34:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:527 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:527 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:527 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 199
30:34:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5583us
30:34:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 200
30:34:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:527 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:543 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5165us
30:34:543 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:543 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:543 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:34:543 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:34:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:543 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:543 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:544 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:34:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:544 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:544 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:544 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +507us
30:34:544 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:544 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 200
30:34:544 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +255us
30:34:544 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5548us
30:34:544 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:544 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 201
30:34:545 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:545 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:559 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4437us
30:34:559 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:559 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:559 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:34:559 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:34:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:559 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:559 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:560 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:34:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:560 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:560 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:560 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:560 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 201
30:34:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1236us
30:34:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 202
30:34:561 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:576 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3708us
30:34:576 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:576 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:576 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:34:576 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:34:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:576 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:576 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:34:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:577 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:577 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:577 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:577 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 202
30:34:577 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1964us
30:34:577 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:577 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 203
30:34:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:578 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:593 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2979us
30:34:593 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:593 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:593 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:34:593 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:34:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:593 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:593 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:594 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:34:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:594 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:594 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:594 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:594 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:594 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 203
30:34:594 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +712us
30:34:594 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:594 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1980us
30:34:594 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:594 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:594 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:594 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:594 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 204
30:34:595 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:610 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2251us
30:34:610 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:610 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:610 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:34:610 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:34:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:610 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:610 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:611 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:34:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:611 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:611 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:611 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 204
30:34:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3421us
30:34:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 205
30:34:612 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:612 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:626 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1522us
30:34:626 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:626 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:626 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:34:626 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:34:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:626 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:626 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:627 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:34:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:627 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:627 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:627 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:627 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 205
30:34:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4151us
30:34:627 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:627 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:627 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:627 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:627 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:627 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 206
30:34:628 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:628 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:643 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +793us
30:34:643 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:643 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:643 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:34:643 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:34:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:643 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:643 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:644 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:34:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:644 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:644 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:644 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 206
30:34:644 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +663us
30:34:644 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4216us
30:34:644 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:644 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:644 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:644 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 207
30:34:645 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:645 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:660 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +65us
30:34:660 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:660 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:660 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:34:660 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:34:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:660 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:660 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:661 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:34:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:661 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:661 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:661 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 207
30:34:661 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5608us
30:34:661 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:661 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:661 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:661 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 208
30:34:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:662 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:676 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5140us
30:34:676 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:676 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:676 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:34:676 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:34:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:676 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:676 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:677 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:34:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:677 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:677 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:677 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +531us
30:34:677 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:677 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:677 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 208
30:34:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:677 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:677 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:677 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:677 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 209
30:34:677 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:678 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:693 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4411us
30:34:693 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:693 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:693 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:34:693 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:34:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:693 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:693 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:694 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:34:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:694 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:694 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:694 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:34:694 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 209
30:34:694 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +613us
30:34:694 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +648us
30:34:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 210
30:34:695 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:710 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3683us
30:34:710 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:710 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:710 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:34:710 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:34:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:710 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:710 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:711 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:34:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:711 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:711 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:711 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 210
30:34:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1989us
30:34:711 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:711 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:711 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:711 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 211
30:34:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:726 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2954us
30:34:726 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:726 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:726 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:34:726 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:34:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:726 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:726 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:727 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:34:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:727 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:727 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:727 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:34:727 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 211
30:34:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2717us
30:34:727 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:728 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:728 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 212
30:34:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:743 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2225us
30:34:743 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:743 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:743 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:34:743 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:34:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:743 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:743 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:744 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:34:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:744 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:744 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:744 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:744 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:744 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +588us
30:34:744 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 212
30:34:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2884us
30:34:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 213
30:34:745 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:760 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1497us
30:34:760 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:760 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:760 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:34:760 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:34:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:760 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:760 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:760 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:34:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:761 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:761 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:761 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:761 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:761 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 213
30:34:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4201us
30:34:761 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:761 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:761 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:761 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:761 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 214
30:34:762 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:762 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:776 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +768us
30:34:776 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:776 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:776 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:34:776 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:34:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:776 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:776 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:776 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:34:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:777 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:777 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:777 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:777 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 214
30:34:777 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4929us
30:34:777 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:777 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:777 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:777 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:777 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:777 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:777 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 215
30:34:778 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:793 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +39us
30:34:793 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:793 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:793 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:34:793 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:34:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:793 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:793 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:794 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:34:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:794 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:794 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:794 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:794 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +538us
30:34:794 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:794 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 215
30:34:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5120us
30:34:794 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:794 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:794 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:794 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 216
30:34:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:810 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5115us
30:34:810 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:810 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:810 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:34:810 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:34:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:810 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:810 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:811 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:34:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:811 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:811 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:811 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:811 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +583us
30:34:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 216
30:34:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 217
30:34:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:826 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4386us
30:34:826 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:826 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:826 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:34:826 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:34:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:826 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:826 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:827 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:34:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:827 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:827 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:827 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:827 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 217
30:34:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1311us
30:34:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 218
30:34:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:828 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:843 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3657us
30:34:843 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:843 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:843 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:34:843 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:34:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:843 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:843 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:844 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:34:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:844 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:844 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:844 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:844 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:844 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +488us
30:34:844 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 218
30:34:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1552us
30:34:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:845 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 219
30:34:845 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:845 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:860 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2929us
30:34:860 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:860 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:860 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:34:860 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:34:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:860 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:860 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:861 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:34:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:861 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:861 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:861 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:861 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 219
30:34:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2769us
30:34:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 220
30:34:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:876 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2200us
30:34:876 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:876 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:876 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:34:876 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:34:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:876 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:876 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:877 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:34:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:877 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:877 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:877 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 220
30:34:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3497us
30:34:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 221
30:34:878 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:878 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:893 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1471us
30:34:893 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:893 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:893 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:34:893 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:34:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:893 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:893 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:893 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:34:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:894 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:894 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:894 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:894 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +438us
30:34:894 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 221
30:34:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3788us
30:34:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:894 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 222
30:34:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:910 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +743us
30:34:910 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:910 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:910 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:34:910 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:34:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:910 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:910 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:911 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:34:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:911 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:911 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:911 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:911 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 222
30:34:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4955us
30:34:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:912 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:912 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 223
30:34:912 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:912 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:926 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +14us
30:34:926 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:926 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:926 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:34:926 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:34:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:926 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:926 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:927 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:34:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:927 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:927 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:927 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:927 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 223
30:34:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5683us
30:34:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:927 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:927 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:927 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 224
30:34:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:927 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:943 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5089us
30:34:943 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:943 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:943 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:34:943 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:34:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:943 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:943 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:944 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:34:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:944 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:944 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:944 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:944 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:944 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +388us
30:34:944 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:944 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +220us
30:34:944 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:944 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 224
30:34:944 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:944 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:944 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:944 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:944 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 225
30:34:945 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:960 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4361us
30:34:960 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:960 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:960 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:34:960 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:34:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:960 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:960 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:961 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:34:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:961 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:961 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:961 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:961 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:961 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 225
30:34:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1337us
30:34:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 226
30:34:961 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:34:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:977 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3632us
30:34:977 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:34:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:34:977 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:34:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:977 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:977 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:34:977 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:34:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:978 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:978 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:978 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:978 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 226
30:34:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2065us
30:34:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 227
30:34:978 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:34:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:34:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:34:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:34:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:34:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:34:993 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:34:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2903us
30:34:993 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:34:993 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:34:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:34:993 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:34:993 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:34:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:34:993 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:34:993 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:34:994 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:34:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:34:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:34:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:34:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:34:994 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:34:994 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:34:994 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:34:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:34:994 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +338us
30:34:994 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:34:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:34:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 227
30:34:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2455us
30:34:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:34:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:34:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:34:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:34:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:34:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:34:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 228
30:34:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:34:995 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:010 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2175us
30:35:010 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:010 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:010 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:35:010 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:35:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:010 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:010 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:011 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:35:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:011 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:011 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:011 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 228
30:35:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3523us
30:35:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 229
30:35:012 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:027 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1446us
30:35:027 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:027 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:027 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:35:027 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:35:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:027 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:027 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:028 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:35:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:028 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:028 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:028 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:028 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 229
30:35:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4251us
30:35:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 230
30:35:029 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:029 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:043 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +717us
30:35:043 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:043 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:043 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:35:043 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:35:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:043 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:043 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:044 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:35:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:044 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:044 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:044 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:044 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +288us
30:35:044 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 230
30:35:044 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4691us
30:35:044 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:044 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:044 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:044 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:044 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 231
30:35:044 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:045 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:060 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5793us
30:35:060 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:060 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:060 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:35:060 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:35:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:060 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:060 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:061 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:35:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +0us
30:35:061 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:35:061 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:061 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:061 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 231
30:35:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5708us
30:35:061 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:061 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 232
30:35:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:077 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5064us
30:35:077 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:077 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:077 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:35:077 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:35:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:077 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:077 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:077 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:35:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:078 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:078 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:078 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:078 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 232
30:35:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +633us
30:35:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 233
30:35:078 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:093 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4335us
30:35:093 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:093 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:093 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:35:093 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:35:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:093 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:093 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:093 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:35:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:094 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:094 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:094 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:094 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:094 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +238us
30:35:094 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 233
30:35:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1123us
30:35:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 234
30:35:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:110 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3607us
30:35:110 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:110 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:110 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:35:110 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:35:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:110 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:110 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:110 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:35:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:111 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:111 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:111 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 234
30:35:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2091us
30:35:111 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:111 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:111 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:111 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:111 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:111 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 235
30:35:111 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:112 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:127 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2878us
30:35:127 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:127 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:127 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:35:127 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:35:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:127 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:127 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:128 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:35:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:128 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:128 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:128 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:128 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 235
30:35:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2819us
30:35:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 236
30:35:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:129 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:143 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2149us
30:35:143 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:143 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:143 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:35:143 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:35:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:143 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:143 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:144 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:35:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:144 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:144 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:144 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:144 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:144 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +188us
30:35:144 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 236
30:35:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3359us
30:35:144 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:144 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 237
30:35:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:145 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:160 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1421us
30:35:160 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:160 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:160 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:35:160 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:35:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:160 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:160 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:160 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:35:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:161 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:161 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:161 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:161 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 237
30:35:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4277us
30:35:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 238
30:35:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:177 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +692us
30:35:177 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:177 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:177 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:35:177 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:35:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:177 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:177 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:177 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:35:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:178 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:178 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:178 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:178 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 238
30:35:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5005us
30:35:178 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:178 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:178 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:178 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 239
30:35:178 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:178 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:193 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5767us
30:35:193 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:193 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:193 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:35:193 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:35:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:193 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:193 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:193 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:35:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +81us
30:35:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:35:194 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:194 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:194 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +138us
30:35:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 239
30:35:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5595us
30:35:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 240
30:35:195 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:195 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:210 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5039us
30:35:210 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:210 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:210 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:35:210 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:35:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:210 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:210 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:211 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:35:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:211 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:211 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:211 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:211 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:211 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 240
30:35:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +659us
30:35:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 241
30:35:212 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:212 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:227 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4310us
30:35:227 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:227 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:227 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:35:227 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:35:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:227 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:227 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:227 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:35:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:228 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:228 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:228 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:228 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 241
30:35:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1387us
30:35:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 242
30:35:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:229 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:244 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3581us
30:35:244 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:244 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:244 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:35:244 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:35:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:244 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:244 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:244 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:35:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:245 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:245 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:245 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:245 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +88us
30:35:245 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 242
30:35:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2027us
30:35:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 243
30:35:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:245 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:260 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2853us
30:35:260 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:260 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:260 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:35:260 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:35:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:260 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:260 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:261 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:35:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:261 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:261 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:261 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 243
30:35:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2845us
30:35:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 244
30:35:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:277 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2124us
30:35:277 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:277 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:277 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:35:277 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:35:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:277 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:277 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:278 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:35:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:278 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:278 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:278 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:278 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 244
30:35:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3573us
30:35:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 245
30:35:279 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:279 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:294 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1395us
30:35:294 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:294 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:294 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:35:294 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:35:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:294 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:294 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:294 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:35:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:295 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:295 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:295 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +38us
30:35:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:295 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 245
30:35:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4263us
30:35:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:295 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:295 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:295 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 246
30:35:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:296 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:310 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +667us
30:35:310 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:310 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:310 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:35:310 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:35:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:310 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:310 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:310 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:35:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:311 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:311 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:311 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:311 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 246
30:35:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5031us
30:35:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 247
30:35:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:327 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5742us
30:35:327 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:327 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:327 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:35:327 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:35:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:327 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:327 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:327 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:35:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:328 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +81us
30:35:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:35:328 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:328 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:328 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:328 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 247
30:35:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5759us
30:35:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 248
30:35:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:329 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:344 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5013us
30:35:344 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:344 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:344 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:35:344 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:35:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:344 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:344 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:345 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:35:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:345 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:345 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:345 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:345 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:345 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:345 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 248
30:35:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +684us
30:35:345 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 249
30:35:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:360 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4285us
30:35:360 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:360 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:360 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:35:360 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:35:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:360 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:360 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:361 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:35:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:361 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:361 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:361 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:361 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 249
30:35:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1413us
30:35:361 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:361 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:361 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:361 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 250
30:35:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:377 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3556us
30:35:377 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:377 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:377 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:35:377 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:35:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:377 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:377 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:377 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:35:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:378 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:378 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:378 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 250
30:35:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2141us
30:35:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 251
30:35:378 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:394 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2827us
30:35:394 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:394 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:394 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:35:394 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:35:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:394 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:394 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:394 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:35:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:395 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:395 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:395 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:395 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:395 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:395 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 251
30:35:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2870us
30:35:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 252
30:35:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:396 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:410 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2099us
30:35:410 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:410 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:410 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:35:410 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:35:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:410 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:410 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:410 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:35:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:411 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:411 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 252
30:35:411 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3599us
30:35:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:411 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:411 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:411 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:411 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:411 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:411 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 253
30:35:411 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:411 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:427 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1370us
30:35:427 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:427 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:427 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:35:427 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:35:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:427 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:427 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:427 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:35:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:428 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:428 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:428 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:428 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:428 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 253
30:35:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4327us
30:35:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 254
30:35:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:444 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +641us
30:35:444 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:444 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:444 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:35:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:35:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:444 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:444 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:35:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:445 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:445 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:445 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:445 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:445 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:445 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 254
30:35:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5056us
30:35:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 255
30:35:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:460 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5717us
30:35:460 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:460 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:460 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:35:460 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:35:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:460 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:460 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:461 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:35:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:461 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +81us
30:35:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:35:461 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:461 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:461 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 255
30:35:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5784us
30:35:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:462 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:462 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 256
30:35:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:477 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4988us
30:35:477 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:477 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:477 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:35:477 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:35:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:477 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:477 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:477 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:35:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:478 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:478 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:478 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:478 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 256
30:35:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +709us
30:35:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 257
30:35:478 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:494 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4259us
30:35:494 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:494 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:494 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:35:494 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:35:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:494 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:494 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:494 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:35:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:495 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:495 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:495 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:495 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:495 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:495 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 257
30:35:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1438us
30:35:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:495 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:495 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:495 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 258
30:35:496 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:496 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:510 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3531us
30:35:510 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:510 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:510 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:35:510 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:35:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:510 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:510 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:510 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:35:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:511 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:511 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:511 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:511 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 258
30:35:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2167us
30:35:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:512 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 259
30:35:512 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:512 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:527 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2802us
30:35:527 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:527 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:527 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:35:527 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:35:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:527 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:527 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:527 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:35:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:528 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:528 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:528 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:528 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:528 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 259
30:35:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2895us
30:35:528 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:528 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:528 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 260
30:35:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:529 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:544 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2073us
30:35:544 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:544 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:544 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:35:544 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:35:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:544 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:544 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:544 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:35:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:545 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:545 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:545 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:545 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:545 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 260
30:35:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3624us
30:35:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 261
30:35:546 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:560 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1345us
30:35:560 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:560 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:560 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:35:560 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:35:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:560 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:560 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:561 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:35:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:561 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:561 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:561 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:561 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 261
30:35:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4353us
30:35:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:562 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:562 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 262
30:35:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:562 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:577 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +616us
30:35:577 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:577 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:577 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:35:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:35:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:577 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:577 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:578 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:35:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:578 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:578 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:578 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 262
30:35:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5081us
30:35:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 263
30:35:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:578 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:594 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5691us
30:35:594 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:594 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:594 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:35:594 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:35:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:594 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:594 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:595 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:35:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:595 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:595 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:595 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:595 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:595 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:595 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +6us
30:35:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 263
30:35:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 264
30:35:596 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:610 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4963us
30:35:610 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:610 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:610 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:35:610 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:35:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:610 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:610 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:610 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:35:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:611 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:611 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:611 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 264
30:35:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +735us
30:35:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 265
30:35:611 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:612 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:627 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4234us
30:35:627 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:627 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:627 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:35:627 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:35:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:627 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:627 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:627 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:35:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:628 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:628 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:628 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 265
30:35:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1463us
30:35:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 266
30:35:628 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:644 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3505us
30:35:644 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:644 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:644 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:35:644 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:35:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:644 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:644 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:645 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:35:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:645 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:645 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:645 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:645 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:645 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:645 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 266
30:35:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2192us
30:35:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:646 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 267
30:35:646 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:646 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:661 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2777us
30:35:661 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:661 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:661 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:35:661 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:35:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:661 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:661 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:662 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:35:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:662 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:662 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:662 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 267
30:35:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2921us
30:35:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 268
30:35:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:677 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2048us
30:35:677 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:677 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:677 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:35:677 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:35:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:677 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:677 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:678 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:35:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:678 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:678 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:678 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:678 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 268
30:35:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3649us
30:35:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 269
30:35:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:694 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1319us
30:35:694 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:694 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:694 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:35:694 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:35:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:694 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:694 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:695 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:35:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:695 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:695 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:695 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:695 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:695 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:695 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 269
30:35:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4378us
30:35:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:696 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 270
30:35:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:696 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:711 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +591us
30:35:711 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:711 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:711 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:35:711 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:35:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:711 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:711 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:711 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:35:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:712 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:712 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:712 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:712 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:712 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 270
30:35:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5107us
30:35:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 271
30:35:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:727 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5666us
30:35:727 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:727 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:727 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:35:727 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:35:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:727 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:727 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:728 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:35:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:728 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:728 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:728 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:728 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:35:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +31us
30:35:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:728 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 271
30:35:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:728 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:728 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 272
30:35:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:744 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4937us
30:35:744 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:744 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:744 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:35:744 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:35:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:744 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:744 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:744 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:35:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:745 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:745 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0888e20c->0886b1d0, interrupts resumed) +81us
30:35:745 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:745 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:745 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:745 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:35:745 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 272
30:35:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +760us
30:35:745 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:745 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:745 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:745 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:745 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 273
30:35:746 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:746 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:761 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4209us
30:35:761 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:761 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:761 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:35:761 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:35:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:761 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:761 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:762 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:35:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:762 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:762 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:762 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:762 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:35:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 273
30:35:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1475us
30:35:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 274
30:35:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:777 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3480us
30:35:777 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:777 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:777 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:35:777 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:35:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:777 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:777 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:778 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:35:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:778 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:778 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:778 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:778 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 274
30:35:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2193us
30:35:778 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 275
30:35:779 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:779 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:794 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2751us
30:35:794 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:794 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:794 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:35:794 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:35:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:794 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:794 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:795 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:35:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:795 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sasread (276->289, pc: 0880b194->0886b1d0, system time) +37us
30:35:795 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0880b194, thread delayed) +0us
30:35:795 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:795 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:795 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +74us
30:35:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 275
30:35:795 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2921us
30:35:795 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:795 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:795 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:795 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:795 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 276
30:35:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:811 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2023us
30:35:811 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:811 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:811 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:35:811 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:35:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:811 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:811 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:35:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:812 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:812 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:812 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:812 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:35:812 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 276
30:35:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3649us
30:35:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:813 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 277
30:35:813 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:813 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:827 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1294us
30:35:827 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:827 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:827 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:35:827 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:35:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:827 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:827 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:828 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:35:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:828 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:828 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:828 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 277
30:35:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4379us
30:35:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 278
30:35:829 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:844 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +565us
30:35:844 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:844 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:844 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:35:844 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:35:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:844 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:844 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:845 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:35:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:845 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, left interrupt) +0us
30:35:845 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0888e20c, thread delayed) +0us
30:35:845 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:845 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:845 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:845 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 278
30:35:845 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5107us
30:35:845 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:845 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:845 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:845 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:845 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 279
30:35:846 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:846 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:861 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5641us
30:35:861 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:861 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:861 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:35:861 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:35:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:861 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:861 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:862 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:35:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:862 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:862 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:862 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +32us
30:35:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:862 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 279
30:35:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 280
30:35:863 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:877 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4912us
30:35:877 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:877 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:877 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:35:877 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:35:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:877 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:878 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:878 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:35:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:878 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:878 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:878 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:878 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:35:878 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 280
30:35:878 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +759us
30:35:878 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:878 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:879 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4152us
30:35:879 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 281
30:35:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:894 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +31us
30:35:894 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:894 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:894 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:35:894 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:35:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:894 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:894 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:895 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:35:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:895 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:895 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:895 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 281
30:35:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1490us
30:35:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 282
30:35:896 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:896 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:911 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3455us
30:35:911 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:911 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:911 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:35:911 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:35:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:911 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:911 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:912 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:35:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:912 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:912 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:912 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:912 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 282
30:35:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2218us
30:35:912 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:912 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:912 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:912 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 283
30:35:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:913 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:927 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2726us
30:35:927 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:927 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:927 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:35:927 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:35:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:927 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:927 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:928 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:35:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:928 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:928 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:928 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:928 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 283
30:35:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2946us
30:35:928 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:928 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:928 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:928 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:928 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:929 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:929 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1916us
30:35:929 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 284
30:35:929 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:944 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +81us
30:35:944 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:944 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:944 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:35:944 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:35:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:944 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:944 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:945 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:35:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:945 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:945 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:945 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:945 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:35:945 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 284
30:35:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3674us
30:35:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 285
30:35:946 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:946 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:961 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1269us
30:35:961 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:961 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:961 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:35:961 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:35:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:961 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:961 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:962 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:35:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:962 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:962 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:962 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:962 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:35:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 285
30:35:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4404us
30:35:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 286
30:35:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:35:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:977 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +540us
30:35:977 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:35:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:35:977 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:35:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:977 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:977 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:35:978 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:35:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:978 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:978 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:978 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:978 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:35:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 286
30:35:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5131us
30:35:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:978 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5484us
30:35:978 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:35:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:35:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 287
30:35:978 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:979 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:35:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:35:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:35:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:35:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:35:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:35:994 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:35:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +131us
30:35:994 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:35:994 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:35:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:35:994 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:35:994 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:35:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:35:994 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:35:994 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:35:995 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:35:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:35:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:35:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:35:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:35:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:35:995 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:35:995 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:35:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:35:995 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +56us
30:35:995 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:995 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:995 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 287
30:35:995 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:995 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:35:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:35:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:35:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:35:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:35:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:35:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 288
30:35:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:35:996 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:011 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4887us
30:36:011 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:011 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:011 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:36:011 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:36:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:011 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:011 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:012 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:36:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:012 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:012 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:012 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:36:012 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 288
30:36:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +787us
30:36:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 289
30:36:013 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:013 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:028 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4158us
30:36:028 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:028 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:028 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:36:028 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:36:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:028 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:028 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:029 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:36:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:029 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:029 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:029 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:029 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 289
30:36:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1515us
30:36:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:030 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3248us
30:36:030 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 290
30:36:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:030 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:044 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +181us
30:36:044 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:044 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:044 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:36:044 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:36:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:044 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:044 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:36:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:045 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:045 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:045 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 290
30:36:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2244us
30:36:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 291
30:36:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:061 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2701us
30:36:061 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:061 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:061 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:36:061 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:36:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:061 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:061 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:062 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:36:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:062 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:062 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:062 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 291
30:36:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2972us
30:36:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 292
30:36:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:078 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1972us
30:36:078 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:078 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:078 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:36:078 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:36:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:078 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:078 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:079 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:36:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:079 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:079 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:079 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:079 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:079 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 292
30:36:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3701us
30:36:079 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:079 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:079 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:079 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:079 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:079 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:080 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1012us
30:36:080 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 293
30:36:080 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:080 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:094 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +231us
30:36:094 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:094 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:094 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:36:094 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:36:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:094 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:094 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:095 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:36:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:095 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:095 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:095 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:095 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 293
30:36:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4429us
30:36:095 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:095 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:095 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:095 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:095 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:095 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:096 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 294
30:36:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:096 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:111 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +515us
30:36:111 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:111 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:111 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:36:111 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:36:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:111 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:111 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:112 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:36:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:112 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:112 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:112 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:112 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:112 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 294
30:36:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5158us
30:36:112 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:112 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:112 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:112 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 295
30:36:113 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:113 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:128 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5590us
30:36:128 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:128 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:128 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:36:128 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:36:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:128 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:128 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:129 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:36:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:129 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:129 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:129 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:129 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:36:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +82us
30:36:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 295
30:36:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:130 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4580us
30:36:130 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 296
30:36:130 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:130 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:144 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +281us
30:36:144 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:144 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:144 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:36:144 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:36:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:144 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:144 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:145 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:36:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:145 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:145 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:145 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:145 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 296
30:36:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +812us
30:36:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 297
30:36:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:146 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:161 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4133us
30:36:161 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:161 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:161 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:36:161 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:36:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:161 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:161 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:36:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:162 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:162 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:162 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:162 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 297
30:36:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1540us
30:36:162 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:162 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:162 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:162 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:162 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 298
30:36:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:163 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:178 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3404us
30:36:178 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:178 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:178 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:36:178 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:36:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:178 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:178 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:179 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:36:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:179 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:179 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:179 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:179 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 298
30:36:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2268us
30:36:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:180 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2344us
30:36:180 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 299
30:36:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:180 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:194 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +331us
30:36:194 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:194 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:194 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:36:194 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:36:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:194 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:194 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:195 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:36:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:195 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:195 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:195 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:36:195 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 299
30:36:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2996us
30:36:195 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:195 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:195 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:195 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:195 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 300
30:36:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:211 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1947us
30:36:211 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:211 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:211 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:36:211 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:36:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:211 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:211 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:212 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:36:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:212 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:212 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:212 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:36:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 300
30:36:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3726us
30:36:212 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:212 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:212 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:212 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 301
30:36:213 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:213 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:228 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1218us
30:36:228 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:228 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:228 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:36:228 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:36:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:228 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:228 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:229 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:36:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:229 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:229 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:229 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:229 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:36:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 301
30:36:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4454us
30:36:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:230 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +108us
30:36:230 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 302
30:36:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:230 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:244 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +381us
30:36:244 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:244 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:244 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:36:244 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:36:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:244 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:244 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:245 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:36:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:245 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:245 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:245 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:36:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 302
30:36:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5182us
30:36:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 303
30:36:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:261 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5565us
30:36:261 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:261 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:261 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:36:261 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:36:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:261 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:261 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:262 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:36:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:262 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:262 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:262 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:36:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +131us
30:36:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:262 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 303
30:36:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 304
30:36:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:278 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4836us
30:36:278 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:278 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:278 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:36:278 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:36:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:278 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:278 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:279 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:36:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:279 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:279 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:279 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:36:279 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 304
30:36:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +859us
30:36:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:280 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3676us
30:36:280 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:280 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 305
30:36:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:280 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:294 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +431us
30:36:294 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:294 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:294 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:36:294 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:36:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:294 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:294 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:295 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:36:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:296 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:296 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:296 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:36:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 305
30:36:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1586us
30:36:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:297 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:297 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:297 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 306
30:36:297 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:297 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:311 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3379us
30:36:311 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:311 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:311 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:36:311 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:36:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:311 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:311 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:311 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:36:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:312 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:312 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:312 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:36:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 306
30:36:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2293us
30:36:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 307
30:36:313 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:328 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2650us
30:36:328 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:328 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:328 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:36:328 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:36:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:328 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:328 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:330 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:36:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:330 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:330 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:330 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:330 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:330 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 307
30:36:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3009us
30:36:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:331 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1440us
30:36:331 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 308
30:36:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:331 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:344 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +480us
30:36:344 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:344 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:344 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:36:344 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:36:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:344 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:344 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:345 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:36:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:345 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:345 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:345 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:345 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 308
30:36:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3737us
30:36:345 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:345 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 309
30:36:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:361 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1193us
30:36:361 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:361 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:361 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:36:361 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:36:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:361 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:361 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:362 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:36:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:362 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:362 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:362 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 309
30:36:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4466us
30:36:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 310
30:36:363 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:363 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:378 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +464us
30:36:378 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:378 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:378 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:36:378 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:36:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:378 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:378 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:379 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:36:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:379 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:379 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:379 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:379 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 310
30:36:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5195us
30:36:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:379 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5008us
30:36:379 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 311
30:36:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:380 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:395 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +530us
30:36:395 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:395 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:395 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:36:395 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:36:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:395 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:395 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:396 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:36:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:396 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:396 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:396 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:396 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +119us
30:36:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 311
30:36:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 312
30:36:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:411 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4811us
30:36:411 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:411 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:411 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:36:411 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:36:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:411 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:411 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:36:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:412 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:412 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:412 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 312
30:36:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +848us
30:36:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 313
30:36:413 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:413 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:428 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4082us
30:36:428 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:428 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:428 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:36:428 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:36:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:428 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:428 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:429 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:36:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:429 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:429 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:429 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:429 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 313
30:36:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1576us
30:36:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:430 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2772us
30:36:430 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 314
30:36:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:430 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:445 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +580us
30:36:445 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:445 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:445 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:36:445 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:36:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:445 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:445 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:446 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:36:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:446 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:446 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:446 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 314
30:36:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2305us
30:36:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:446 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:446 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 315
30:36:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:461 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2625us
30:36:461 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:461 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:461 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:36:461 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:36:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:461 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:461 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:462 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:36:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:462 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:462 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:462 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 315
30:36:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3034us
30:36:462 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:462 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:462 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:462 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:463 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:463 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 316
30:36:463 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:463 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:478 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1896us
30:36:478 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:478 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:478 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:36:478 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:36:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:478 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:478 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:479 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:36:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:479 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:479 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:479 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 316
30:36:479 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3762us
30:36:479 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:479 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:479 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:479 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:479 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:479 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:479 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:479 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:479 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +537us
30:36:480 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 317
30:36:480 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:480 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:495 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +630us
30:36:495 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:495 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:495 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:36:495 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:36:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:495 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:495 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:496 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:36:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:496 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:496 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:496 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:496 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 317
30:36:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4490us
30:36:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 318
30:36:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:497 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:511 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +439us
30:36:511 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:511 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:511 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:36:511 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:36:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:511 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:511 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:512 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:36:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:512 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:512 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:512 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 318
30:36:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5220us
30:36:512 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:512 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:512 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:512 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 319
30:36:512 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:512 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:528 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5514us
30:36:528 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:528 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:528 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:36:528 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:36:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:528 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:528 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:529 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:36:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:529 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:529 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:529 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +144us
30:36:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 319
30:36:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:529 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4105us
30:36:530 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:530 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 320
30:36:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:530 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:545 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +680us
30:36:545 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:545 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:545 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:36:545 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:36:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:545 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:545 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:546 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:36:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:546 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:546 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:546 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:546 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:546 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 320
30:36:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +872us
30:36:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 321
30:36:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:561 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4057us
30:36:561 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:561 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:561 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:36:561 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:36:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:561 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:561 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:562 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:36:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:562 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:562 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:562 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:36:562 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 321
30:36:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1603us
30:36:562 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:562 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 322
30:36:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:563 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:578 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3328us
30:36:578 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:578 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:578 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:36:578 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:36:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:578 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:578 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:579 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:36:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:579 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:579 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:579 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:579 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 322
30:36:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2331us
30:36:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:580 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1869us
30:36:580 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:580 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 323
30:36:580 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:580 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:595 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +730us
30:36:595 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:595 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:595 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:36:595 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:36:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:595 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:595 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:596 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:36:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:596 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:596 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:596 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:596 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:36:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 323
30:36:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3060us
30:36:596 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:596 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:596 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:596 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:596 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:596 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 324
30:36:597 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:597 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:611 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1871us
30:36:611 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:611 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:611 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:36:611 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:36:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:611 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:611 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:611 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:36:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:612 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:612 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:612 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:612 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:612 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 324
30:36:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3788us
30:36:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 325
30:36:612 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:613 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:628 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1142us
30:36:628 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:628 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:628 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:36:628 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:36:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:628 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:628 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:629 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:36:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:629 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:629 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:629 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:629 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:36:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 325
30:36:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4517us
30:36:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:629 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5437us
30:36:629 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +366us
30:36:630 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:630 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:630 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 326
30:36:630 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:630 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:645 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +413us
30:36:645 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:645 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:645 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:36:645 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:36:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:645 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:645 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:646 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:36:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:646 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:646 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:646 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:646 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 326
30:36:646 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5245us
30:36:646 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 327
30:36:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:647 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:661 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5489us
30:36:661 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:661 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:661 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:36:661 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:36:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:661 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:661 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:662 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:36:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:662 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:662 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:662 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:662 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +170us
30:36:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:662 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 327
30:36:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:663 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 328
30:36:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:663 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:678 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4760us
30:36:678 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:678 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:678 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:36:678 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:36:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:678 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:678 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:679 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:36:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:679 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:679 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:679 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:679 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 328
30:36:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +898us
30:36:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:679 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3201us
30:36:680 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 329
30:36:680 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:680 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:695 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +830us
30:36:695 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:695 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:695 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:36:695 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:36:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:695 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:695 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:696 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:36:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:696 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:696 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:696 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:696 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:36:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 329
30:36:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1628us
30:36:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 330
30:36:697 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:712 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3303us
30:36:712 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:712 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:712 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:36:712 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:36:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:712 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:712 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:713 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:36:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:713 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:713 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:713 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 330
30:36:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2356us
30:36:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 331
30:36:714 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:714 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:728 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2574us
30:36:728 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:728 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:728 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:36:728 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:36:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:728 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:728 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:729 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:36:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:729 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:729 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:729 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:729 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 331
30:36:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3084us
30:36:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:729 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +965us
30:36:729 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 332
30:36:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:745 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +880us
30:36:745 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:745 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:745 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:36:745 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:36:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:745 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:745 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:746 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:36:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:746 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:746 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:746 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:746 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 332
30:36:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3812us
30:36:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 333
30:36:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:747 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:762 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1117us
30:36:762 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:762 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:762 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:36:762 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:36:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:762 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:762 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:763 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:36:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:763 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:763 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:763 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:763 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:36:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 333
30:36:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4542us
30:36:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 334
30:36:764 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:764 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:778 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +388us
30:36:778 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:778 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:778 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:36:778 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:36:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:778 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:778 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:779 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:36:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:779 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:779 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:779 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:779 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 334
30:36:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5270us
30:36:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:779 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4533us
30:36:780 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 335
30:36:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:780 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:795 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +930us
30:36:795 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:795 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:795 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:36:795 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:36:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:795 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:795 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:796 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:36:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:796 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:796 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:796 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:796 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:36:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +194us
30:36:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 335
30:36:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 336
30:36:797 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:797 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:812 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4735us
30:36:812 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:812 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:812 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:36:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:36:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:812 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:812 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:813 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:36:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:813 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:813 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:813 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:813 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:813 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 336
30:36:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +963us
30:36:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 337
30:36:814 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:828 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4006us
30:36:828 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:828 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:828 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:36:828 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:36:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:828 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:828 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:828 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:36:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:829 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:829 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:829 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:829 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:829 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 337
30:36:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1691us
30:36:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:829 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2297us
30:36:829 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 338
30:36:829 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:845 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +980us
30:36:845 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:845 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:845 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:36:845 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:36:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:845 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:845 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:846 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:36:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:846 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:846 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:846 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:846 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:846 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 338
30:36:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2420us
30:36:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 339
30:36:847 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:847 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:862 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2549us
30:36:862 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:862 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:862 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:36:862 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:36:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:862 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:862 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:862 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:36:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:863 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:863 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:863 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:863 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 339
30:36:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3149us
30:36:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 340
30:36:863 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:878 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1820us
30:36:878 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:878 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:878 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:36:878 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:36:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:878 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:878 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:878 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:36:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:879 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:879 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:879 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:879 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 340
30:36:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3877us
30:36:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:879 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +61us
30:36:879 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 341
30:36:880 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:880 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:895 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1030us
30:36:895 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:895 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:895 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:36:895 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:36:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:895 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:895 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:895 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:36:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:896 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:896 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:896 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:896 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 341
30:36:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4606us
30:36:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 342
30:36:896 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:897 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:912 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +363us
30:36:912 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:912 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:912 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:36:912 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:36:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:912 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:912 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:912 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:36:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:913 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:913 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:913 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:913 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:913 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 342
30:36:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5335us
30:36:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 343
30:36:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:913 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:929 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5438us
30:36:929 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:929 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:929 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:36:929 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:36:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:929 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:929 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:929 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:36:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:929 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:930 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:930 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:930 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +259us
30:36:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 343
30:36:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:930 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3629us
30:36:930 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:930 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 344
30:36:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:930 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:945 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1080us
30:36:945 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:945 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:945 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:36:945 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:36:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:945 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:945 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:946 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:36:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:946 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:946 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:946 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:946 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 344
30:36:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +988us
30:36:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 345
30:36:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:947 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:962 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3981us
30:36:962 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:962 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:962 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:36:962 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:36:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:962 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:962 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:962 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:36:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:963 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:963 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:963 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:963 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:963 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 345
30:36:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1717us
30:36:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 346
30:36:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:964 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:36:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:978 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3252us
30:36:978 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:36:978 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:978 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:36:978 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:36:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:978 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:978 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:36:979 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:36:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:979 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:979 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:979 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:979 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 346
30:36:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2445us
30:36:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:979 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1393us
30:36:980 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:36:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:36:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 347
30:36:980 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:980 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:36:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:36:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:36:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:36:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:36:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:36:995 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:36:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1130us
30:36:995 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:36:995 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:36:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:36:995 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:36:995 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:36:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:36:995 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:36:995 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:36:996 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:36:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:36:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:36:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:36:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:36:996 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:36:996 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:36:996 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:36:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:36:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 347
30:36:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3174us
30:36:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:36:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:36:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:36:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:36:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:36:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:36:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 348
30:36:997 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:36:997 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:012 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1795us
30:37:012 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:012 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:012 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:37:012 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:37:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:012 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:012 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:012 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:37:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:013 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:013 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:013 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:013 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 348
30:37:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3903us
30:37:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 349
30:37:013 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:014 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:028 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1066us
30:37:028 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:028 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:028 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:37:028 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:37:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:028 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:028 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:028 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:37:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:029 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:029 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:029 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:029 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:029 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 349
30:37:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4631us
30:37:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:029 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4961us
30:37:029 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +841us
30:37:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 350
30:37:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:030 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:045 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +337us
30:37:045 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:045 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:045 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:37:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:37:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:045 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:045 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:37:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:046 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:046 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:046 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 350
30:37:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5360us
30:37:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 351
30:37:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:062 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5413us
30:37:062 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:062 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:062 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:37:062 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:37:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:062 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:062 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:062 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:37:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:063 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:063 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:063 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:063 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +285us
30:37:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 351
30:37:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 352
30:37:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:079 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4684us
30:37:079 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:079 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:079 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:37:079 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:37:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:079 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:079 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:079 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:37:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:080 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:080 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:080 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 352
30:37:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1013us
30:37:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:080 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2725us
30:37:080 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 353
30:37:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:081 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:095 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1230us
30:37:095 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:095 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:095 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:37:095 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:37:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:095 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:095 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:096 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:37:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:096 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:096 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:096 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:096 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 353
30:37:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1742us
30:37:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 354
30:37:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:097 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:112 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3226us
30:37:112 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:112 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:112 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:37:112 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:37:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:113 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:113 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:113 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:37:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:113 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:113 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:113 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:113 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:113 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 354
30:37:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2471us
30:37:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 355
30:37:114 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:114 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:129 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2497us
30:37:129 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:129 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:129 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:37:129 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:37:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:129 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:129 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:129 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:37:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:130 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:130 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:130 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:130 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:130 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 355
30:37:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3200us
30:37:130 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:130 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:130 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:130 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +489us
30:37:130 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:131 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 356
30:37:131 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:131 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:145 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1279us
30:37:145 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:145 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:145 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:37:145 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:37:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:145 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:145 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:146 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:37:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:146 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:146 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:146 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:146 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:146 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 356
30:37:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3929us
30:37:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 357
30:37:147 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:147 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:162 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1040us
30:37:162 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:162 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:162 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:37:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:37:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:162 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:162 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:37:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:163 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:163 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:163 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:163 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 357
30:37:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4657us
30:37:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:163 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 358
30:37:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:163 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:179 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +312us
30:37:179 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:179 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:179 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:37:179 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:37:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:179 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:179 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:179 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:37:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:180 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:180 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:180 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:180 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:180 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 358
30:37:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5386us
30:37:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:180 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4057us
30:37:180 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 359
30:37:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:181 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:195 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1329us
30:37:195 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:195 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:195 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:37:195 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:37:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:195 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:195 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:195 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:37:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:196 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:196 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:196 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:196 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:196 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +310us
30:37:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 359
30:37:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 360
30:37:197 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:197 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:212 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4658us
30:37:212 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:212 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:212 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:37:212 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:37:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:212 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:212 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:213 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:37:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:213 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:213 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:213 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:213 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:213 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 360
30:37:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1039us
30:37:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 361
30:37:214 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:214 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:229 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3930us
30:37:229 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:229 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:229 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:37:229 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:37:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:229 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:229 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:229 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:37:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:230 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:230 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:230 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:230 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:230 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 361
30:37:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1768us
30:37:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:230 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1821us
30:37:230 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:231 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 362
30:37:231 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:231 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:245 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1379us
30:37:245 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:245 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:245 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:37:245 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:37:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:245 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:245 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:245 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:37:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:246 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:246 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:246 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:246 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 362
30:37:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2496us
30:37:246 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:246 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:246 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 363
30:37:246 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:262 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2472us
30:37:262 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:262 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:262 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:37:262 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:37:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:262 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:262 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:262 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:37:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:263 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:263 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:263 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:263 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:263 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 363
30:37:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3225us
30:37:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 364
30:37:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:279 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1744us
30:37:279 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:279 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:279 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:37:279 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:37:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:279 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:279 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:280 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:37:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:280 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:280 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:280 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 364
30:37:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3954us
30:37:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:280 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5389us
30:37:280 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +413us
30:37:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 365
30:37:281 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:281 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:295 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1015us
30:37:295 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:295 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:295 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:37:295 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:37:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:295 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:295 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:296 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:37:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:296 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:296 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:296 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:296 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:296 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 365
30:37:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4682us
30:37:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 366
30:37:297 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:297 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:312 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +287us
30:37:312 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:312 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:312 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:37:312 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:37:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:312 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:312 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:313 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:37:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:313 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:313 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:313 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:313 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:313 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 366
30:37:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5411us
30:37:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 367
30:37:313 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:329 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5362us
30:37:329 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:329 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:329 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:37:329 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:37:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:329 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:329 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:330 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:37:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:330 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:330 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:330 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:330 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +335us
30:37:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:330 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 367
30:37:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:331 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3153us
30:37:331 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:331 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 368
30:37:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:331 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:345 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1479us
30:37:345 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:345 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:345 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:37:345 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:37:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:345 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:345 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:346 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:37:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:346 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:346 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:346 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:346 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 368
30:37:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1064us
30:37:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 369
30:37:347 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:347 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:362 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3905us
30:37:362 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:362 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:362 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:37:362 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:37:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:362 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:362 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:363 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:37:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:363 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:363 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:363 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:363 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:363 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 369
30:37:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1793us
30:37:363 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:363 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:363 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 370
30:37:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:364 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:379 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3176us
30:37:379 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:379 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:379 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:37:379 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:37:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:379 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:379 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:379 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:37:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:380 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:380 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:380 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:380 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 370
30:37:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2521us
30:37:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:380 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +918us
30:37:380 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 371
30:37:381 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:381 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:395 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1529us
30:37:395 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:395 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:395 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:37:395 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:37:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:395 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:395 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:395 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:37:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:396 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:396 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:396 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:396 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 371
30:37:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3250us
30:37:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 372
30:37:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:412 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1719us
30:37:412 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:412 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:412 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:37:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:37:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:412 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:412 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:37:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:413 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:413 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:413 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:413 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:413 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 372
30:37:413 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3979us
30:37:413 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:413 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:413 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:413 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:413 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:413 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:413 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:413 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 373
30:37:414 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:414 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:429 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +990us
30:37:429 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:429 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:429 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:37:429 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:37:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:429 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:429 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:429 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:37:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:430 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:430 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:430 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:430 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 373
30:37:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4707us
30:37:430 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:430 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:430 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:430 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:430 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4486us
30:37:430 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1317us
30:37:430 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:430 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 374
30:37:431 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:431 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:446 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +261us
30:37:446 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:446 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:446 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:37:446 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:37:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:446 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:446 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:446 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:37:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:447 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:447 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:447 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 374
30:37:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5436us
30:37:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 375
30:37:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:462 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5337us
30:37:462 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:462 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:462 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:37:462 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:37:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:462 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:462 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:462 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:37:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:463 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:463 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:463 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:463 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:463 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +361us
30:37:463 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:463 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 375
30:37:463 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:463 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:463 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:463 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:463 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:463 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:463 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 376
30:37:463 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:479 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4608us
30:37:479 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:479 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:479 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:37:479 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:37:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:479 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:479 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:479 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:37:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:480 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:480 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:480 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:480 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:480 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 376
30:37:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1089us
30:37:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:480 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2250us
30:37:480 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 377
30:37:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:481 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:496 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1629us
30:37:496 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:496 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:496 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:37:496 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:37:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:496 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:496 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:497 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:37:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:497 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:497 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:497 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:497 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 377
30:37:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1818us
30:37:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:497 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 378
30:37:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:498 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:512 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3151us
30:37:512 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:512 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:512 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:37:512 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:37:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:512 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:512 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:513 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:37:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:513 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:513 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:513 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:513 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 378
30:37:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2547us
30:37:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 379
30:37:514 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:529 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2422us
30:37:529 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:529 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:529 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:37:529 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:37:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:529 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:529 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:530 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:37:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:530 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:530 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:530 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:530 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 379
30:37:530 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3275us
30:37:530 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:530 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:530 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:530 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:530 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:530 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:530 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:530 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:531 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +14us
30:37:531 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 380
30:37:531 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:531 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:546 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1679us
30:37:546 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:546 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:546 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:37:546 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:37:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:546 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:546 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:547 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:37:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:547 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:547 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:547 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:547 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 380
30:37:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4004us
30:37:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:548 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:548 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 381
30:37:548 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:548 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:562 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +965us
30:37:562 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:562 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:562 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:37:562 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:37:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:562 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:562 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:563 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:37:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:563 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:563 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:563 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:563 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 381
30:37:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4733us
30:37:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 382
30:37:564 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:579 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +236us
30:37:579 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:579 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:579 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:37:579 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:37:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:579 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:579 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:579 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:37:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:580 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:580 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:580 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:580 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:580 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 382
30:37:580 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5461us
30:37:580 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:580 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:580 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:580 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:580 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:580 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3582us
30:37:580 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:580 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 383
30:37:580 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:580 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:596 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1729us
30:37:596 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:596 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:596 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:37:596 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:37:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:596 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:596 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:596 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:37:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:597 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:597 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:597 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:597 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +386us
30:37:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:597 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 383
30:37:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 384
30:37:597 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:597 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:612 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4583us
30:37:612 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:612 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:612 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:37:612 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:37:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:612 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:612 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:612 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:37:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:613 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:613 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:613 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:613 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 384
30:37:613 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1115us
30:37:613 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:613 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:613 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:613 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:613 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:613 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:613 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:613 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:613 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 385
30:37:613 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:613 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:629 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3854us
30:37:629 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:629 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:629 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:37:629 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:37:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:629 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:629 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:629 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:37:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:630 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:630 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:630 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:630 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:630 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 385
30:37:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1843us
30:37:630 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:630 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:630 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:630 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:630 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:630 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:630 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1346us
30:37:630 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 386
30:37:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:646 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1779us
30:37:646 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:646 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:646 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:37:646 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:37:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:646 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:646 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:646 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:37:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:647 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:647 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:647 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:647 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 386
30:37:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2572us
30:37:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 387
30:37:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:662 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2397us
30:37:662 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:662 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:662 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:37:662 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:37:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:662 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:662 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:663 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:37:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:663 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:663 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:663 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:663 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:663 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 387
30:37:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3301us
30:37:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 388
30:37:664 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:664 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:679 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1668us
30:37:679 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:679 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:679 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:37:679 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:37:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:679 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:679 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:680 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:37:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:680 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:680 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:680 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:680 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 388
30:37:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4029us
30:37:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:680 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4914us
30:37:680 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +889us
30:37:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 389
30:37:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:681 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:696 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +939us
30:37:696 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:696 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:696 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:37:696 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:37:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:696 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:696 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:697 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:37:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:697 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:697 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:697 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:697 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 389
30:37:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4758us
30:37:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:698 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 390
30:37:698 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:698 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:712 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +211us
30:37:712 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:712 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:712 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:37:712 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:37:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:712 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:712 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:712 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:37:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:713 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:713 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:713 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 390
30:37:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5487us
30:37:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:713 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 391
30:37:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:713 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:729 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5286us
30:37:729 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:729 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:729 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:37:729 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:37:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:729 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:729 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:729 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:37:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:730 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:730 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:730 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:730 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +411us
30:37:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 391
30:37:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:730 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2678us
30:37:730 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 392
30:37:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:731 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:746 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1879us
30:37:746 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:746 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:746 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:37:746 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:37:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:746 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:746 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:747 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:37:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:747 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:747 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:747 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:747 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 392
30:37:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1140us
30:37:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 393
30:37:748 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:748 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3829us
30:37:763 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:763 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:763 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:37:763 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:37:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:763 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:763 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:764 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:37:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:764 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:764 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:764 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:764 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 393
30:37:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1869us
30:37:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 394
30:37:765 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:779 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3100us
30:37:779 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:779 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:779 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:37:779 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:37:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:779 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:779 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:779 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:37:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:780 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:780 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:780 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:780 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 394
30:37:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2597us
30:37:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:780 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +442us
30:37:780 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 395
30:37:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:781 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:796 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1929us
30:37:796 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:796 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:796 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:37:796 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:37:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:796 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:796 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:796 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:37:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:797 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:797 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:797 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:797 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:797 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 395
30:37:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3326us
30:37:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 396
30:37:797 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:797 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:813 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1643us
30:37:813 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:813 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:813 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:37:813 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:37:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:813 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:813 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:813 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:37:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:814 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:814 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:814 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:814 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:37:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 396
30:37:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4055us
30:37:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 397
30:37:814 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:829 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +914us
30:37:829 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:829 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:829 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:37:829 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:37:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:829 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:829 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:829 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:37:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:830 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:830 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:830 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:830 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:37:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 397
30:37:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4769us
30:37:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:830 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4010us
30:37:830 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1792us
30:37:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:830 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 398
30:37:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:830 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:846 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +185us
30:37:846 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:846 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:846 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:37:846 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:37:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:846 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:846 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:847 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:37:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:847 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:847 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:847 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:847 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 398
30:37:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5487us
30:37:847 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:847 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:847 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:847 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 399
30:37:848 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:848 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:863 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5261us
30:37:863 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:863 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:863 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:37:863 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:37:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:863 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:863 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:864 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:37:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:864 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:864 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:864 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:864 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +412us
30:37:864 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:864 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:864 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 399
30:37:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:864 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:864 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:864 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:864 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 400
30:37:865 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:865 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:879 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4532us
30:37:879 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:879 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:879 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:37:879 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:37:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:879 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:879 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:880 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:37:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:880 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:880 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:880 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:880 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:37:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 400
30:37:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1140us
30:37:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:881 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1774us
30:37:881 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 401
30:37:881 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:881 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:896 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2028us
30:37:896 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:896 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:896 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:37:896 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:37:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:896 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:896 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:897 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:37:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:897 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:897 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:897 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:897 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:897 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 401
30:37:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1870us
30:37:897 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:897 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:897 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:897 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:898 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:898 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:898 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 402
30:37:898 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:913 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3074us
30:37:913 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:913 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:913 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:37:913 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:37:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:913 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:913 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:914 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:37:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:914 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:914 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:914 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:914 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:914 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 402
30:37:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2598us
30:37:914 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:914 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:914 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:914 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:914 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:914 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 403
30:37:915 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:929 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2345us
30:37:929 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:929 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:929 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:37:929 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:37:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:929 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:929 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:929 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:37:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:930 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:930 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:930 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:930 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 403
30:37:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3327us
30:37:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:930 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5342us
30:37:930 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +460us
30:37:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 404
30:37:931 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:946 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1617us
30:37:946 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:946 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:946 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:37:946 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:37:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:946 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:946 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:947 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:37:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:947 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:947 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:947 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:947 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:37:947 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 404
30:37:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4055us
30:37:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 405
30:37:948 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:948 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:963 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:963 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +888us
30:37:963 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:963 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:963 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:37:963 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:37:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:963 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:963 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:964 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:37:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:964 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:964 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:964 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:964 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:964 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 405
30:37:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4785us
30:37:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 406
30:37:965 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:965 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:37:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:979 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +160us
30:37:979 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:37:979 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:979 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:37:979 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:37:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:979 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:979 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:37:980 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:37:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:980 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:980 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:980 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:980 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 406
30:37:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5513us
30:37:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:980 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3106us
30:37:980 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:37:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:37:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 407
30:37:981 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:981 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:37:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:37:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:37:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:37:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:37:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:37:996 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:37:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2128us
30:37:996 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:37:996 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:37:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:37:996 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:37:996 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:37:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:37:996 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:37:996 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:37:997 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:37:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:37:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:37:997 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:37:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:37:997 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:37:997 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:37:997 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:37:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:37:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +437us
30:37:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:997 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 407
30:37:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:37:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:37:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:37:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:37:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:37:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:37:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 408
30:37:998 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:37:998 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:013 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4506us
30:38:013 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:013 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:013 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:38:013 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:38:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:013 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:013 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:013 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:38:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:014 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:014 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:014 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:014 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:014 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 408
30:38:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1165us
30:38:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 409
30:38:014 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:015 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:029 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3778us
30:38:029 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:029 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:029 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:38:029 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:38:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:029 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:029 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:030 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:38:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:030 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:030 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:030 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:030 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 409
30:38:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1895us
30:38:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:030 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +870us
30:38:030 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 410
30:38:031 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:031 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:046 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2178us
30:38:046 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:046 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:046 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:38:046 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:38:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:046 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:046 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:047 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:38:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:047 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:047 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:047 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:047 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:047 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 410
30:38:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2622us
30:38:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 411
30:38:048 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:063 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2320us
30:38:063 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:063 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:063 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:38:063 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:38:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:063 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:063 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:064 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:38:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:064 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:064 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:064 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:064 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:064 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 411
30:38:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3351us
30:38:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:064 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:064 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:064 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:065 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 412
30:38:065 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:065 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:079 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1592us
30:38:079 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:079 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:079 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:38:079 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:38:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:079 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:079 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:080 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:38:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:080 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:080 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:080 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:38:080 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 412
30:38:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4082us
30:38:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:080 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4438us
30:38:081 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1364us
30:38:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 413
30:38:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:081 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:096 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +863us
30:38:096 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:096 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:096 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:38:096 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:38:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:096 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:096 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:097 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:38:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:097 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:097 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:097 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:097 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 413
30:38:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4810us
30:38:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 414
30:38:098 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:098 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:113 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +135us
30:38:113 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:113 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:113 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:38:113 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:38:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:113 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:113 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:114 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:38:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:114 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:114 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:114 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 414
30:38:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5539us
30:38:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:114 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 415
30:38:114 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:114 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:130 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5210us
30:38:130 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:130 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:130 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:38:130 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:38:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:130 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:130 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:131 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:38:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:131 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:131 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:131 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:131 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +462us
30:38:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 415
30:38:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:132 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2202us
30:38:132 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 416
30:38:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:132 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:146 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2278us
30:38:146 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:146 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:146 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:38:146 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:38:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:146 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:146 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:147 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:38:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:147 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:147 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:147 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:147 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 416
30:38:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1192us
30:38:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 417
30:38:148 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:163 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3753us
30:38:163 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:163 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:163 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:38:163 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:38:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:163 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:163 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:164 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:38:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:164 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:164 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:164 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:164 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:164 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:164 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 417
30:38:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1920us
30:38:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 418
30:38:165 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:165 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:180 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3024us
30:38:180 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:38:180 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:38:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:180 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:180 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:38:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:181 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:181 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:181 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:181 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 418
30:38:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2648us
30:38:181 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:181 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:181 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5770us
30:38:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +32us
30:38:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 419
30:38:182 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:196 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:196 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2295us
30:38:196 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:196 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:196 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:38:196 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:38:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:196 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:196 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:197 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:38:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:197 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:197 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:197 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:197 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:197 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 419
30:38:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3376us
30:38:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 420
30:38:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:213 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1567us
30:38:213 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:213 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:213 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:38:213 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:38:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:213 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:213 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:214 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:38:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:214 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:214 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:214 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:214 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 420
30:38:214 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4106us
30:38:214 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:214 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:214 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:214 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:214 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 421
30:38:215 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:215 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:230 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +838us
30:38:230 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:230 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:230 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:38:230 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:38:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:230 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:230 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:231 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:38:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:231 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:231 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:231 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:231 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 421
30:38:231 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4834us
30:38:231 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:231 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:231 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:231 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:231 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:231 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3535us
30:38:231 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2268us
30:38:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 422
30:38:232 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:232 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:246 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +109us
30:38:246 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:246 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:246 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:38:246 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:38:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:246 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:246 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:247 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:38:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:247 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:247 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:247 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:247 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:247 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 422
30:38:247 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:38:247 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:247 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:247 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:247 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:247 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 423
30:38:248 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:248 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:263 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:263 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5185us
30:38:263 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:263 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:263 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:38:263 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:38:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:263 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:263 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:264 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:38:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:264 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:264 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:264 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:264 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:264 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +487us
30:38:264 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:264 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:264 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 423
30:38:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:264 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:264 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:264 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:264 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:265 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 424
30:38:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:265 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:280 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4456us
30:38:280 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:280 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:280 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:38:280 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:38:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:280 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:280 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:281 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:38:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:281 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:281 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:281 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:281 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:281 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 424
30:38:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1216us
30:38:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:282 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1299us
30:38:282 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:282 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 425
30:38:282 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:282 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:296 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2428us
30:38:296 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:296 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:296 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:38:296 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:38:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:296 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:296 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:297 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:38:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:297 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:297 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:297 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:297 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 425
30:38:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1944us
30:38:297 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:297 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:297 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:297 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:297 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 426
30:38:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:313 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2999us
30:38:313 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:313 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:313 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:38:313 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:38:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:313 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:313 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:314 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:38:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:314 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:314 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:314 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:314 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:314 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 426
30:38:314 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2673us
30:38:314 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:314 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:314 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:314 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:314 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:314 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:314 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:314 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:314 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 427
30:38:315 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:315 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:330 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2270us
30:38:330 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:330 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:330 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:38:330 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:38:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:330 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:330 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:331 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:38:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:331 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:331 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:331 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:331 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:38:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 427
30:38:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3425us
30:38:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:331 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4867us
30:38:331 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +936us
30:38:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:332 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 428
30:38:332 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:332 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:346 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1541us
30:38:346 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:346 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:346 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:38:346 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:38:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:346 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:346 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:347 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:38:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:347 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:347 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:347 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:38:347 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 428
30:38:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4154us
30:38:347 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:347 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:347 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 429
30:38:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:348 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:363 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +813us
30:38:363 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:363 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:363 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:38:363 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:38:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:363 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:363 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:364 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:38:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:364 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:365 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:365 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:365 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:38:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 429
30:38:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4881us
30:38:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 430
30:38:365 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:365 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:380 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +84us
30:38:380 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:380 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:380 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:38:380 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:38:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:380 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:380 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:381 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:38:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:381 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:381 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:381 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:381 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:38:381 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 430
30:38:381 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5599us
30:38:381 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:381 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:381 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:381 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:381 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:381 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2631us
30:38:381 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:382 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 431
30:38:382 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:382 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:396 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2528us
30:38:396 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:396 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:396 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:38:396 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:38:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:396 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:397 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:398 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:38:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:398 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:398 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:398 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:398 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +513us
30:38:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:399 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 431
30:38:399 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:399 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 432
30:38:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:399 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:413 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4431us
30:38:413 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:413 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:413 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:38:413 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:38:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:413 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:413 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:414 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:38:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:414 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:414 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:414 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 432
30:38:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1242us
30:38:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 433
30:38:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:430 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3702us
30:38:430 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:430 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:430 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:38:430 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:38:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:430 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:430 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:431 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:38:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:431 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:431 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:431 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:431 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 433
30:38:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1970us
30:38:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:432 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +395us
30:38:432 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 434
30:38:432 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:432 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:446 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2578us
30:38:446 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:446 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:446 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:38:446 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:38:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:446 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:446 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:38:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:447 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:447 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:447 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 434
30:38:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2700us
30:38:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 435
30:38:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:463 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2245us
30:38:463 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:463 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:463 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:38:463 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:38:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:463 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:463 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:464 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:38:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:464 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:464 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:464 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:464 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:464 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 435
30:38:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3428us
30:38:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 436
30:38:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:480 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1516us
30:38:480 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:480 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:480 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:38:480 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:38:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:480 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:480 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:481 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:38:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:481 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:481 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:481 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:481 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 436
30:38:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4156us
30:38:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:481 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3963us
30:38:481 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1840us
30:38:482 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:482 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 437
30:38:482 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:497 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +787us
30:38:497 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:497 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:497 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:38:497 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:38:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:497 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:497 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:498 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:38:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:498 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:498 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:498 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:498 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 437
30:38:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4884us
30:38:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 438
30:38:498 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:513 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +59us
30:38:513 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:513 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:513 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:38:513 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:38:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:513 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:513 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:514 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:38:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:514 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:514 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:514 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:514 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 438
30:38:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5614us
30:38:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 439
30:38:514 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:530 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5134us
30:38:530 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:530 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:530 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:38:530 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:38:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:530 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:530 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:531 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:38:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:531 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:531 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:531 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:531 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +538us
30:38:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:531 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:531 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 439
30:38:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:531 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:532 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1727us
30:38:532 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:532 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 440
30:38:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:547 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2678us
30:38:547 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:547 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:547 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:38:547 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:38:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:547 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:547 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:38:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:548 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:548 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:548 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:548 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:548 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 440
30:38:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1267us
30:38:548 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:548 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:548 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:548 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:548 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:548 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 441
30:38:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:563 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3677us
30:38:563 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:563 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:563 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:38:563 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:38:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:563 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:563 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:564 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:38:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:564 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:564 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:564 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:564 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 441
30:38:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1995us
30:38:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 442
30:38:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:565 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:580 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2948us
30:38:580 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:580 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:580 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:38:580 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:38:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:580 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:580 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:581 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:38:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:581 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:581 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:581 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:581 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 442
30:38:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2724us
30:38:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:581 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5295us
30:38:581 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +508us
30:38:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 443
30:38:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:597 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2219us
30:38:597 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:597 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:597 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:38:597 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:38:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:597 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:597 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:598 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:38:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:598 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:598 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:598 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:598 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:598 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 443
30:38:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3452us
30:38:598 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:598 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:598 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:598 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:598 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:598 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:598 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 444
30:38:598 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:599 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:614 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1491us
30:38:614 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:614 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:614 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:38:614 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:38:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:614 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:614 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:614 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:38:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:615 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:615 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:615 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 444
30:38:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4181us
30:38:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 445
30:38:615 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:630 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:630 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +762us
30:38:630 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:630 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:630 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:38:630 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:38:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:630 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:630 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:631 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:38:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:631 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:631 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:631 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:631 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:38:631 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 445
30:38:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4912us
30:38:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:632 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3059us
30:38:632 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2743us
30:38:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:632 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 446
30:38:632 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:632 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:647 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +33us
30:38:647 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:647 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:647 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:38:647 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:38:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:647 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:647 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:648 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:38:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:648 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:648 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:648 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:648 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:648 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 446
30:38:648 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5640us
30:38:648 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:648 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:648 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:648 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:648 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 447
30:38:648 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:663 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5109us
30:38:663 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:663 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:663 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:38:663 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:38:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:663 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:663 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:664 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:38:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:664 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:664 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:664 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:664 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +564us
30:38:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 447
30:38:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 448
30:38:665 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:665 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:680 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4380us
30:38:680 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:680 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:680 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:38:680 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:38:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:680 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:680 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:38:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:681 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:681 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:681 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:681 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:681 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 448
30:38:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1292us
30:38:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:681 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +823us
30:38:681 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 449
30:38:682 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:697 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2828us
30:38:697 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:697 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:697 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:38:697 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:38:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:697 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:697 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:698 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:38:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:698 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:698 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:698 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:698 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 449
30:38:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2022us
30:38:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 450
30:38:699 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:713 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2923us
30:38:713 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:713 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:713 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:38:713 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:38:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:713 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:713 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:714 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:38:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:714 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:714 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:714 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:714 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:714 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 450
30:38:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2750us
30:38:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 451
30:38:715 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:730 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2194us
30:38:730 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:730 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:730 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:38:730 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:38:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:730 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:730 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:731 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:38:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:731 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:731 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:731 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:731 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:731 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 451
30:38:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3478us
30:38:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:731 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4391us
30:38:731 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1411us
30:38:732 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:732 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:732 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 452
30:38:732 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:732 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:747 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1465us
30:38:747 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:747 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:747 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:38:747 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:38:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:747 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:748 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:748 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:38:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:748 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:748 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:748 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:748 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 452
30:38:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4206us
30:38:748 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 453
30:38:749 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +737us
30:38:763 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:763 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:763 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:38:763 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:38:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:763 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:763 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:764 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:38:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:764 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:764 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:764 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:764 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 453
30:38:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4936us
30:38:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 454
30:38:765 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:780 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +8us
30:38:780 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:780 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:780 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:38:780 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:38:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:780 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:780 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:781 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:38:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:781 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:781 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:781 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:781 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 454
30:38:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5664us
30:38:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:781 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2155us
30:38:781 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 455
30:38:781 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:797 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2928us
30:38:797 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:797 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:797 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:38:797 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:38:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:797 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:797 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:797 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:38:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:798 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:798 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:798 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:798 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:798 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +589us
30:38:798 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:798 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 455
30:38:798 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:798 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:798 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:798 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:798 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:798 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:798 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 456
30:38:798 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:798 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:813 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4355us
30:38:813 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:813 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:813 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:38:813 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:38:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:813 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:813 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:814 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:38:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:814 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:814 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:814 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:814 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 456
30:38:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1317us
30:38:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 457
30:38:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:815 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:830 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3626us
30:38:830 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:830 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:830 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:38:830 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:38:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:830 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:830 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:831 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:38:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:831 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:831 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:831 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:831 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:38:831 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 457
30:38:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2046us
30:38:831 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:831 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:831 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5723us
30:38:832 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +79us
30:38:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 458
30:38:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:832 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:847 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2897us
30:38:847 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:847 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:847 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:38:847 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:38:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:847 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:847 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:848 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:38:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:848 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:848 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:848 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:848 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 458
30:38:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2774us
30:38:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:848 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 459
30:38:849 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:864 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2169us
30:38:864 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:864 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:864 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:38:864 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:38:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:864 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:864 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:865 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:38:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:865 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:865 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:865 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:865 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:38:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 459
30:38:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3503us
30:38:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 460
30:38:866 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:866 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:880 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1440us
30:38:880 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:880 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:880 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:38:880 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:38:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:880 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:880 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:881 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:38:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:881 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:881 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:881 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 460
30:38:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4257us
30:38:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:881 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3487us
30:38:881 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2315us
30:38:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 461
30:38:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:897 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +711us
30:38:897 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:897 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:897 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:38:897 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:38:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:897 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:897 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:897 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:38:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:898 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:898 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:898 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:898 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 461
30:38:898 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4986us
30:38:898 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:898 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:898 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:898 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:898 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:898 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 462
30:38:898 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:898 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:914 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5787us
30:38:914 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:914 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:914 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:38:914 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:38:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:914 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:914 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:914 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:38:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:915 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:915 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +0us
30:38:915 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:915 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:38:915 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:915 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:915 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:915 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 462
30:38:915 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5714us
30:38:915 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:915 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:915 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:915 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:915 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:915 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 463
30:38:915 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:915 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:930 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5058us
30:38:930 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:930 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:930 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:38:930 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:38:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:930 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:930 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:931 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:38:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:931 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:931 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:931 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:931 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:931 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 463
30:38:931 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +639us
30:38:931 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:931 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:931 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:931 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:931 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:931 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1251us
30:38:931 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:932 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 464
30:38:932 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:932 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:947 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3077us
30:38:947 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:947 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:947 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:38:947 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:38:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:947 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:947 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:948 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:38:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:948 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:948 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:948 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:948 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:948 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 464
30:38:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1368us
30:38:948 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:948 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:948 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:948 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:948 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:948 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 465
30:38:949 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:964 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3601us
30:38:964 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:964 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:964 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:38:964 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:38:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:964 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:964 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:965 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:38:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:965 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:965 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:965 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:965 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:965 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 465
30:38:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2097us
30:38:965 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:965 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:965 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:965 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:966 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 466
30:38:966 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:966 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:38:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:980 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2872us
30:38:980 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:38:980 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:980 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:38:980 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:38:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:980 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:980 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:38:980 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:38:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:981 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:981 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:981 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:981 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 466
30:38:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2825us
30:38:981 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:981 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:981 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4819us
30:38:981 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:38:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:38:982 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +983us
30:38:982 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:982 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 467
30:38:982 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:38:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:38:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:38:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:38:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:38:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:38:997 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:38:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2143us
30:38:997 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:38:997 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:38:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:38:997 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:38:997 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:38:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:38:997 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:38:997 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:38:997 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:38:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:38:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:38:998 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:38:998 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:38:998 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:38:998 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:38:998 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:38:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:38:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 467
30:38:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3555us
30:38:998 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:998 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:38:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:38:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:38:998 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:38:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:38:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:38:998 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 468
30:38:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:38:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:014 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1414us
30:39:014 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:014 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:014 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:39:014 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:39:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:014 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:014 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:014 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:39:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:015 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:015 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:015 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:015 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:015 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 468
30:39:015 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4283us
30:39:015 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:015 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:015 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:015 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:015 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:015 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:015 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:015 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:015 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 469
30:39:015 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:015 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:030 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +685us
30:39:030 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:030 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:030 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:39:030 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:39:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:030 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:030 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:030 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:39:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:031 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:031 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:031 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:031 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 469
30:39:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5012us
30:39:031 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:031 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:031 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:031 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:031 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2583us
30:39:031 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 470
30:39:032 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:032 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:047 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3177us
30:39:047 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:047 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:047 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:39:047 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:39:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:047 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:047 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:048 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:39:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:048 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +81us
30:39:048 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:048 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:39:048 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:048 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:048 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:39:048 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 470
30:39:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5740us
30:39:048 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:048 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:048 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:048 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:049 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 471
30:39:049 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:049 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:064 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5032us
30:39:064 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:064 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:064 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:39:064 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:39:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:064 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:064 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:065 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:39:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:065 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:065 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:065 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:065 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:065 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 471
30:39:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +665us
30:39:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:066 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 472
30:39:066 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:066 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:080 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4304us
30:39:080 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:080 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:080 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:39:080 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:39:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:080 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:080 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:081 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:39:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:081 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:081 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:081 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:081 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 472
30:39:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1394us
30:39:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:082 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +348us
30:39:082 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 473
30:39:082 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:097 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3227us
30:39:097 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:097 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:097 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:39:097 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:39:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:097 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:097 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:098 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:39:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:098 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:098 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:098 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:098 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:098 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 473
30:39:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2122us
30:39:098 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:098 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:098 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:098 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:098 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:098 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 474
30:39:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:114 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2846us
30:39:114 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:114 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:114 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:39:114 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:39:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:114 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:114 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:115 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:39:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:115 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:115 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:115 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:115 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:115 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 474
30:39:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2851us
30:39:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 475
30:39:116 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:116 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:130 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2118us
30:39:130 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:130 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:130 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:39:130 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:39:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:130 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:130 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:131 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:39:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:131 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:131 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:131 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:131 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 475
30:39:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3580us
30:39:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:131 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3916us
30:39:131 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1887us
30:39:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 476
30:39:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:132 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:147 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1389us
30:39:147 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:147 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:147 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:39:147 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:39:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:147 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:147 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:147 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:39:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:148 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:148 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:148 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 476
30:39:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4308us
30:39:148 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:148 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:148 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 477
30:39:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:164 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:164 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +660us
30:39:164 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:164 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:164 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:39:164 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:39:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:164 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:164 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:165 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:39:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:165 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:165 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:165 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:165 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:165 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 477
30:39:165 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5037us
30:39:165 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:165 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:165 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:165 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:165 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:165 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 478
30:39:165 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:165 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:180 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5736us
30:39:180 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:39:180 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:39:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:180 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:180 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:39:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:181 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +81us
30:39:181 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:181 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:39:181 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:181 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:181 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:39:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 478
30:39:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5765us
30:39:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1680us
30:39:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:182 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 479
30:39:182 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:182 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:197 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3327us
30:39:197 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:197 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:197 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:39:197 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:39:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:197 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:197 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:198 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:39:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:198 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:198 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:198 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:198 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 479
30:39:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +690us
30:39:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 480
30:39:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:199 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:214 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4279us
30:39:214 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:214 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:214 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:39:214 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:39:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:214 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:214 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:215 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:39:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:215 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:215 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:215 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:215 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 480
30:39:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1419us
30:39:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:215 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 481
30:39:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:231 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3550us
30:39:231 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:231 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:231 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:39:231 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:39:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:231 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:231 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:232 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:39:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:232 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:232 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:232 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:232 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:232 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 481
30:39:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2147us
30:39:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:232 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5248us
30:39:232 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +555us
30:39:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:232 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 482
30:39:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:233 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:247 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2821us
30:39:247 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:247 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:247 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:39:247 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:39:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:247 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:247 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:248 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:39:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:248 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:248 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:248 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:248 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 482
30:39:248 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2876us
30:39:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:248 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:248 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:248 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 483
30:39:249 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:249 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:264 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:264 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2093us
30:39:264 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:264 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:264 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:39:264 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:39:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:264 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:264 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:265 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:39:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:265 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:265 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:265 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:265 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:265 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 483
30:39:265 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3605us
30:39:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:265 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 484
30:39:266 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:266 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:281 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1364us
30:39:281 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:281 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:281 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:39:281 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:39:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:281 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:281 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:282 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:39:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:282 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:282 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:282 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:282 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 484
30:39:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4333us
30:39:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:282 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3012us
30:39:282 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2791us
30:39:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 485
30:39:283 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:297 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +635us
30:39:297 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:297 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:297 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:39:297 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:39:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:297 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:297 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:297 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:39:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:298 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:298 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:298 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:298 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 485
30:39:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5062us
30:39:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 486
30:39:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:314 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5711us
30:39:314 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:314 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:314 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:39:314 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:39:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:314 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:314 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:314 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:39:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:315 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +81us
30:39:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:39:315 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:315 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:315 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:39:315 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 486
30:39:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5790us
30:39:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:316 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 487
30:39:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:316 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:331 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4982us
30:39:331 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:331 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:331 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:39:331 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:39:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:331 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:331 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:332 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:39:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:332 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:332 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:332 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:332 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:332 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 487
30:39:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +715us
30:39:332 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:332 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:332 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:333 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +776us
30:39:333 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:333 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 488
30:39:333 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:333 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:347 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3477us
30:39:347 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:347 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:347 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:39:347 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:39:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:347 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:347 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:347 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:39:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:348 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:348 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:348 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 488
30:39:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1444us
30:39:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:348 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 489
30:39:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:348 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:364 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3525us
30:39:364 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:364 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:364 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:39:364 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:39:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:364 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:364 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:364 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:39:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:365 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:365 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:365 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:365 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:365 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 489
30:39:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2173us
30:39:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 490
30:39:365 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:365 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:381 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2796us
30:39:381 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:381 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:381 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:39:381 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:39:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:381 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:381 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:382 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:39:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:382 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:382 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:382 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:382 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 490
30:39:382 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2901us
30:39:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:382 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:382 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:382 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:382 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4344us
30:39:382 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:382 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1459us
30:39:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 491
30:39:383 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:397 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2067us
30:39:397 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:397 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:397 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:39:397 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:39:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:397 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:397 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:398 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:39:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:398 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:398 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:398 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:398 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:398 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 491
30:39:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3630us
30:39:398 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:398 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:398 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:398 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:398 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:398 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 492
30:39:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:399 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:414 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1339us
30:39:414 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:414 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:414 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:39:414 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:39:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:414 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:414 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:414 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:39:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:415 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:415 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:415 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:415 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 492
30:39:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4359us
30:39:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 493
30:39:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:431 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +610us
30:39:431 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:431 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:431 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:39:431 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:39:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:431 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:431 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:431 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:39:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:432 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:432 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:432 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:432 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 493
30:39:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5087us
30:39:432 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:432 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:432 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:432 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:432 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2108us
30:39:432 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:432 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 494
30:39:432 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:433 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:447 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3577us
30:39:447 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:447 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:447 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:39:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:39:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:447 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:447 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:39:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:448 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:448 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:448 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:448 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:448 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +12us
30:39:448 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:448 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:448 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 494
30:39:448 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:448 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:448 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:448 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:448 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:448 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 495
30:39:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:464 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4957us
30:39:464 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:464 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:464 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:39:464 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:39:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:464 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:464 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:464 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:39:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:465 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:465 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:465 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:465 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 495
30:39:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +741us
30:39:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 496
30:39:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:481 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4228us
30:39:481 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:481 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:481 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:39:481 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:39:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:481 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:481 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:482 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:39:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:482 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:482 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:482 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:482 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:482 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 496
30:39:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1469us
30:39:482 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:482 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:482 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:482 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:482 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5676us
30:39:482 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +126us
30:39:482 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:482 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:483 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 497
30:39:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:497 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3499us
30:39:497 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:497 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:497 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:39:497 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:39:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:497 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:497 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:498 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:39:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:498 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:498 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:498 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:498 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:498 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 497
30:39:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2198us
30:39:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 498
30:39:499 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:514 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2770us
30:39:514 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:514 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:514 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:39:514 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:39:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:514 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:514 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:39:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:515 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:515 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:515 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:515 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:515 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 498
30:39:515 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2927us
30:39:515 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:515 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:515 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:515 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:515 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:515 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 499
30:39:516 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:516 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:531 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2041us
30:39:531 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:531 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:531 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:39:531 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:39:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:531 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:531 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:531 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:39:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:532 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:532 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:532 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:532 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 499
30:39:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3656us
30:39:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:532 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3440us
30:39:532 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2362us
30:39:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 500
30:39:533 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:533 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:548 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1313us
30:39:548 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:548 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:548 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:39:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:39:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:548 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:548 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:39:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:549 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:549 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:549 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 500
30:39:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4385us
30:39:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 501
30:39:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:564 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +584us
30:39:564 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:564 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:564 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:39:564 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:39:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:564 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:564 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:564 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:39:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:565 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:565 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:565 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:565 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:565 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 501
30:39:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5113us
30:39:565 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:565 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:565 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:565 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:565 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 502
30:39:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:565 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:581 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5660us
30:39:581 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:581 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:581 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:39:581 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:39:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:581 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:581 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:582 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:39:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:582 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:582 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:582 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:582 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +38us
30:39:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:582 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 502
30:39:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:583 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1204us
30:39:583 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 503
30:39:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:598 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3726us
30:39:598 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:598 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:598 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:39:598 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:39:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:598 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:598 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:599 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:39:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:599 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:599 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:599 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:599 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:599 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 503
30:39:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +766us
30:39:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:599 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 504
30:39:600 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:600 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:614 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4202us
30:39:614 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:614 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:614 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:39:614 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:39:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:614 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:614 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:614 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:39:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:615 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:615 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:615 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:615 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 504
30:39:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1495us
30:39:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 505
30:39:615 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:616 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:631 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3474us
30:39:631 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:631 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:631 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:39:631 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:39:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:631 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:631 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:631 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:39:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:632 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:632 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:632 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:632 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 505
30:39:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2224us
30:39:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:632 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4772us
30:39:632 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1030us
30:39:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:633 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 506
30:39:633 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:633 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:648 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2745us
30:39:648 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:648 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:648 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:39:648 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:39:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:648 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:648 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:39:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:649 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:649 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:649 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 506
30:39:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2952us
30:39:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 507
30:39:650 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:664 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2016us
30:39:664 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:664 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:664 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:39:664 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:39:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:664 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:664 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:664 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:39:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:665 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:665 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:665 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:665 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:665 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 507
30:39:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3681us
30:39:665 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:665 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:665 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 508
30:39:665 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:665 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:681 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1288us
30:39:681 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:39:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:39:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:681 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:681 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:39:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:682 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:682 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:682 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 508
30:39:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4410us
30:39:682 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:682 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:682 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2536us
30:39:682 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3266us
30:39:682 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 509
30:39:683 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:698 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +559us
30:39:698 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:698 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:698 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:39:698 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:39:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:698 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:698 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:698 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:39:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:699 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:699 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:699 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:699 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:699 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 509
30:39:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5138us
30:39:699 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:699 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:699 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:699 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 510
30:39:699 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:714 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5635us
30:39:714 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:714 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:714 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:39:714 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:39:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:714 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:714 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:715 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:39:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:715 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:715 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:715 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:715 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:715 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +63us
30:39:715 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:715 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:715 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 510
30:39:715 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:715 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:715 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:716 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 511
30:39:716 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:716 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:731 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4906us
30:39:731 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:731 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:731 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:39:731 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:39:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:731 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:731 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:732 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:39:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:732 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:732 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:732 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:732 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:732 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 511
30:39:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +791us
30:39:732 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:732 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:732 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:732 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:733 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:733 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:733 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +300us
30:39:733 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 512
30:39:733 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:733 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:748 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3876us
30:39:748 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:748 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:748 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:39:748 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:39:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:748 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:748 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:749 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:39:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:749 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:749 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:749 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:749 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:749 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 512
30:39:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1520us
30:39:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:749 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 513
30:39:750 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:764 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3449us
30:39:764 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:764 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:764 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:39:764 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:39:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:764 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:764 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:764 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:39:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:765 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:765 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:765 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:765 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:765 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 513
30:39:765 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2249us
30:39:765 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:765 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:765 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:765 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:765 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:765 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:765 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:765 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 514
30:39:765 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:781 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2719us
30:39:781 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:781 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:781 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:39:781 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:39:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:781 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:781 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:781 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:39:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:782 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:782 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:782 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:782 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 514
30:39:782 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2978us
30:39:782 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:782 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:782 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:782 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:782 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:782 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3868us
30:39:782 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:782 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1934us
30:39:782 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:782 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 515
30:39:782 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:783 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:798 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1991us
30:39:798 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:798 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:798 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:39:798 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:39:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:798 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:798 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:798 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:39:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:799 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:799 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:799 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:799 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:799 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 515
30:39:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3707us
30:39:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:800 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 516
30:39:800 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:800 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:814 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1262us
30:39:814 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:814 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:814 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:39:814 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:39:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:814 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:814 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:814 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:39:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:815 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:815 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:815 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:815 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:815 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 516
30:39:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4435us
30:39:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 517
30:39:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:815 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:831 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +534us
30:39:831 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:831 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:831 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:39:831 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:39:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:831 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:831 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:831 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:39:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:832 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:832 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:832 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:832 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:832 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 517
30:39:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5164us
30:39:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:832 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1632us
30:39:832 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 518
30:39:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:832 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:848 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3976us
30:39:848 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:848 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:848 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:39:848 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:39:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:848 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:848 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:848 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:39:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:849 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:849 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:849 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:849 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +88us
30:39:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 518
30:39:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 519
30:39:849 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:864 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4880us
30:39:864 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:864 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:864 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:39:864 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:39:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:864 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:864 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:865 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:39:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:865 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:865 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:865 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:865 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 519
30:39:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +817us
30:39:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 520
30:39:866 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:866 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:881 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4152us
30:39:881 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:881 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:881 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:39:881 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:39:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:881 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:881 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:881 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:39:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:882 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:882 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:882 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:882 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:39:882 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 520
30:39:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1546us
30:39:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:882 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5200us
30:39:882 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +602us
30:39:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:883 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 521
30:39:883 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:883 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:898 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3423us
30:39:898 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:898 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:898 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:39:898 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:39:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:898 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:898 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:898 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:39:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:899 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:899 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:899 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:899 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:39:899 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 521
30:39:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2260us
30:39:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:899 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 522
30:39:899 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:899 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:915 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2694us
30:39:915 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:915 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:915 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:39:915 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:39:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:915 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:915 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:39:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:916 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:916 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:916 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:39:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 522
30:39:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2978us
30:39:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 523
30:39:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:931 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1966us
30:39:931 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:931 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:931 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:39:931 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:39:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:931 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:931 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:932 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:39:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:932 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:932 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:932 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:932 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:39:932 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 523
30:39:932 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3707us
30:39:932 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:932 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:932 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:932 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:932 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:932 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2965us
30:39:932 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2838us
30:39:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:933 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 524
30:39:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:933 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:948 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1237us
30:39:948 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:948 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:948 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:39:948 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:39:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:948 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:948 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:949 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:39:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:949 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:949 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:949 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:949 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:39:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 524
30:39:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4435us
30:39:949 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:949 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:949 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:949 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:949 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:950 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 525
30:39:950 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:965 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +509us
30:39:965 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:965 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:965 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:39:965 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:39:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:965 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:965 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:39:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:966 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:966 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:966 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:966 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:39:966 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 525
30:39:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5164us
30:39:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 526
30:39:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:967 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:39:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:981 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5584us
30:39:981 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:39:981 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:981 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:39:981 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:39:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:981 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:981 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:39:981 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:39:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:982 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:982 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:982 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:982 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:39:982 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +88us
30:39:982 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:982 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:982 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 526
30:39:982 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:982 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:982 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:982 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:982 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:982 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:982 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +729us
30:39:982 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:39:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:39:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 527
30:39:983 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:983 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:39:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:39:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:39:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:39:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:39:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:39:998 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:39:998 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4126us
30:39:998 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:39:998 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:39:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:39:998 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:39:998 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:39:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:39:998 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:39:998 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:39:998 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:39:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:39:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:39:999 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:39:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:39:999 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:39:999 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:39:999 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:39:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:39:999 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 527
30:39:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +817us
30:39:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:39:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:39:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:39:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:39:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:39:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:39:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 528
30:39:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:39:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:015 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4127us
30:40:015 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:015 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:40:015 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:40:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:015 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:015 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:40:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:016 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:016 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:016 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 528
30:40:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1545us
30:40:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:016 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:016 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:016 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:016 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 529
30:40:017 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:031 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3398us
30:40:031 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:031 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:031 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:40:031 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:40:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:031 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:031 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:032 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:40:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:032 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:032 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:032 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:032 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:032 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 529
30:40:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2275us
30:40:032 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:032 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:032 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:032 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:032 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4297us
30:40:032 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1506us
30:40:032 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 530
30:40:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:033 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:048 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2669us
30:40:048 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:048 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:048 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:40:048 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:40:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:048 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:048 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:049 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:40:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:049 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:049 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:049 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:049 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 530
30:40:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3003us
30:40:049 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:049 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:049 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:049 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:049 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 531
30:40:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:065 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1941us
30:40:065 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:065 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:065 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:40:065 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:40:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:065 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:065 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:066 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:40:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:066 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:066 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:066 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:066 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:066 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 531
30:40:066 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3732us
30:40:066 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:066 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:067 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 532
30:40:067 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:067 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:081 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1212us
30:40:081 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:081 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:081 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:40:081 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:40:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:081 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:081 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:081 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:40:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:082 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:082 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:082 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:082 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 532
30:40:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4459us
30:40:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:082 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2061us
30:40:082 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3742us
30:40:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 533
30:40:082 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:098 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +483us
30:40:098 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:098 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:098 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:40:098 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:40:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:098 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:098 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:099 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:40:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:099 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:099 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:099 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:099 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:099 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 533
30:40:099 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5189us
30:40:099 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:099 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:099 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:099 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:099 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:099 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 534
30:40:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:115 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5559us
30:40:115 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:115 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:115 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:40:115 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:40:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:115 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:115 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:116 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:40:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:116 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:116 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:116 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +113us
30:40:116 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:116 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 534
30:40:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:116 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:116 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:116 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:116 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 535
30:40:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:131 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4830us
30:40:131 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:131 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:131 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:40:131 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:40:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:131 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:131 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:132 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:40:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:132 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:132 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:132 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:132 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:132 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 535
30:40:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +841us
30:40:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:132 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5629us
30:40:132 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +174us
30:40:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:133 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 536
30:40:133 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:133 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:148 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4101us
30:40:148 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:148 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:148 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:40:148 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:40:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:148 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:148 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:149 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:40:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:149 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:149 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:149 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:149 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:40:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 536
30:40:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1572us
30:40:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 537
30:40:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:165 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3373us
30:40:165 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:165 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:165 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:40:165 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:40:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:165 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:165 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:166 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:40:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:166 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:166 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:166 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:166 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:166 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 537
30:40:166 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2300us
30:40:166 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:166 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:166 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:166 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 538
30:40:167 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:167 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:181 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2644us
30:40:181 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:181 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:181 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:40:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:40:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:182 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:40:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:182 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:182 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:182 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:182 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 538
30:40:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3029us
30:40:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3393us
30:40:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2410us
30:40:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 539
30:40:183 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:198 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1915us
30:40:198 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:198 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:198 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:40:198 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:40:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:198 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:198 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:199 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:40:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:199 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:199 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:199 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:199 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 539
30:40:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3757us
30:40:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 540
30:40:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:200 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:215 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1187us
30:40:215 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:215 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:215 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:40:215 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:40:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:215 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:215 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:216 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:40:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:216 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:216 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:216 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 540
30:40:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4486us
30:40:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 541
30:40:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:231 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +458us
30:40:231 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:231 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:231 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:40:231 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:40:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:231 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:231 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:232 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:40:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:232 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:232 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:232 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:232 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:232 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 541
30:40:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5214us
30:40:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1157us
30:40:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:233 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 542
30:40:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:233 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:248 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4376us
30:40:248 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:248 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:248 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:40:248 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:40:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:248 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:248 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:249 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:40:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:249 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:249 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:249 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:249 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +139us
30:40:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:249 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:249 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 542
30:40:249 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:249 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:249 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:249 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 543
30:40:250 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:265 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4805us
30:40:265 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:265 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:265 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:40:265 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:40:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:265 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:265 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:266 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:40:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:266 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:266 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:266 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:266 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 543
30:40:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +867us
30:40:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 544
30:40:267 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:267 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:282 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4076us
30:40:282 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:282 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:282 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:40:282 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:40:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:282 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:282 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:283 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:40:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:283 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:283 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:283 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 544
30:40:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1597us
30:40:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:283 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4725us
30:40:284 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1078us
30:40:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 545
30:40:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:299 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3347us
30:40:299 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:299 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:299 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:40:299 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:40:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:299 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:299 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:299 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:40:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:300 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:300 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:300 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:300 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 545
30:40:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2325us
30:40:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 546
30:40:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:300 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:315 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2619us
30:40:315 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:315 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:315 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:40:315 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:40:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:315 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:315 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:316 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:40:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:316 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:316 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:316 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 546
30:40:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3054us
30:40:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 547
30:40:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:332 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1890us
30:40:332 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:332 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:332 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:40:332 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:40:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:332 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:332 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:333 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:40:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:333 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:333 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:333 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:333 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:333 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 547
30:40:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3782us
30:40:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:333 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2489us
30:40:333 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3313us
30:40:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 548
30:40:334 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:334 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:348 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1161us
30:40:348 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:348 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:348 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:40:348 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:40:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:348 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:348 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:349 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:40:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:349 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:349 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:349 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:349 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 548
30:40:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4511us
30:40:349 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:349 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:349 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:349 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:349 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:349 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 549
30:40:350 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:365 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +433us
30:40:365 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:365 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:365 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:40:365 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:40:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:365 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:365 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:366 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:40:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:366 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:366 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:366 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:366 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 549
30:40:366 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5239us
30:40:366 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:366 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 550
30:40:367 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:367 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:382 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5508us
30:40:382 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:382 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:382 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:40:382 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:40:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:382 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:382 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:383 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:40:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:383 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:383 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:383 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +163us
30:40:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 550
30:40:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:384 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +253us
30:40:384 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 551
30:40:384 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:398 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4526us
30:40:398 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:398 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:398 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:40:398 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:40:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:398 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:398 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:398 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:40:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:399 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:399 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:399 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:399 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:40:399 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 551
30:40:399 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +916us
30:40:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:399 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:399 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:399 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 552
30:40:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:399 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:415 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4051us
30:40:415 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:415 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:415 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:40:415 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:40:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:415 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:415 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:416 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:40:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:416 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:416 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:416 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:416 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:40:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 552
30:40:416 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1645us
30:40:416 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:416 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:416 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:416 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:416 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:416 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:416 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:416 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 553
30:40:417 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:432 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3322us
30:40:432 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:432 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:432 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:40:432 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:40:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:432 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:432 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:432 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:40:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:433 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:434 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:434 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:434 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:40:434 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 553
30:40:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2372us
30:40:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:434 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3821us
30:40:434 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1981us
30:40:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 554
30:40:435 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:435 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:448 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2593us
30:40:448 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:448 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:448 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:40:448 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:40:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:448 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:448 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:448 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:40:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:449 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:449 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:449 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:40:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 554
30:40:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3090us
30:40:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 555
30:40:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:465 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1865us
30:40:465 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:465 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:465 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:40:465 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:40:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:465 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:465 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:467 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:40:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:467 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:467 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:467 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:467 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 555
30:40:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3808us
30:40:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:468 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:468 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:468 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:468 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:468 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 556
30:40:468 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:468 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:482 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1136us
30:40:482 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:482 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:482 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:40:482 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:40:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:482 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:482 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:483 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:40:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:483 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:483 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:483 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 556
30:40:483 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4537us
30:40:483 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:483 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:483 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:483 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:483 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:484 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1585us
30:40:484 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4217us
30:40:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 557
30:40:484 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:484 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:498 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +407us
30:40:498 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:498 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:498 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:40:498 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:40:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:498 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:498 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:499 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:40:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:499 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:499 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:499 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:499 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:499 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 557
30:40:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5265us
30:40:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:499 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 558
30:40:499 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:499 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:515 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5483us
30:40:515 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:515 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:40:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:40:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:515 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:515 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:516 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:40:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:516 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:516 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:516 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +190us
30:40:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 558
30:40:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 559
30:40:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:532 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4754us
30:40:532 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:532 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:532 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:40:532 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:40:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:532 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:532 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:533 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:40:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:533 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:533 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:533 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:533 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 559
30:40:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +918us
30:40:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:533 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5153us
30:40:533 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +649us
30:40:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 560
30:40:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:534 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:548 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4025us
30:40:548 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:548 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:548 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:40:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:40:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:548 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:548 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:40:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:549 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:549 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:549 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 560
30:40:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1647us
30:40:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 561
30:40:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:565 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3297us
30:40:565 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:565 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:565 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:40:565 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:40:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:565 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:565 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:566 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:40:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:566 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:566 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:566 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:566 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 561
30:40:566 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2375us
30:40:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:566 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:566 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:566 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:566 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:567 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 562
30:40:567 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:567 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:582 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2568us
30:40:582 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:582 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:582 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:40:582 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:40:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:582 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:582 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:583 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:40:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:583 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:583 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:583 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 562
30:40:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3105us
30:40:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:583 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2917us
30:40:583 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2885us
30:40:584 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:584 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 563
30:40:584 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:598 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1839us
30:40:598 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:598 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:598 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:40:598 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:40:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:598 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:598 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:599 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:40:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:599 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:599 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:599 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:599 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:599 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 563
30:40:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3833us
30:40:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:600 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:600 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 564
30:40:600 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:600 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:615 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1111us
30:40:615 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:615 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:615 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:40:615 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:40:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:615 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:615 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:40:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:616 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:616 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:616 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 564
30:40:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4562us
30:40:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 565
30:40:617 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:632 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +382us
30:40:632 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:632 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:632 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:40:632 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:40:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:632 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:632 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:633 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:40:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:633 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:633 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:633 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:633 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 565
30:40:633 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5289us
30:40:633 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:633 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:633 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:633 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:633 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:633 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +681us
30:40:633 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 566
30:40:634 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:634 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:649 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4775us
30:40:649 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:649 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:649 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:40:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:40:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:649 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:649 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:40:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:650 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:650 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:650 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +215us
30:40:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 566
30:40:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 567
30:40:650 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:665 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4729us
30:40:665 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:665 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:665 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:40:665 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:40:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:665 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:665 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:666 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:40:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:666 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:666 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:666 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:666 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 567
30:40:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +943us
30:40:666 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:666 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:666 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:666 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:666 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:666 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:666 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 568
30:40:666 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:667 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:682 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4000us
30:40:682 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:682 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:682 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:40:682 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:40:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:682 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:682 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:683 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:40:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:683 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:683 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:683 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 568
30:40:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1671us
30:40:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:683 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:683 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:684 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4249us
30:40:684 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1553us
30:40:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 569
30:40:684 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:699 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3271us
30:40:699 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:699 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:699 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:40:699 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:40:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:699 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:699 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:700 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:40:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:700 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:700 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:700 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:700 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:40:700 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 569
30:40:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2402us
30:40:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 570
30:40:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:701 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:715 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2543us
30:40:715 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:715 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:715 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:40:715 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:40:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:715 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:715 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:40:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:716 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:716 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:716 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 570
30:40:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3130us
30:40:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 571
30:40:717 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:732 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1814us
30:40:732 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:732 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:732 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:40:732 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:40:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:732 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:732 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:733 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:40:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:733 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:733 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:733 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:733 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 571
30:40:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3859us
30:40:733 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:733 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:733 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:733 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:733 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2013us
30:40:733 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3789us
30:40:733 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:733 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 572
30:40:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:734 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:749 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1085us
30:40:749 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:749 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:749 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:40:749 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:40:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:749 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:749 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:749 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:40:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:750 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:750 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:750 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 572
30:40:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4587us
30:40:750 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:750 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:750 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:750 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:750 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:750 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 573
30:40:750 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:765 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +357us
30:40:765 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:765 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:765 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:40:765 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:40:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:765 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:765 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:766 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:40:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:766 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:766 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:766 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:766 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 573
30:40:766 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5316us
30:40:766 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:766 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:766 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:766 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:766 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 574
30:40:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:767 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:782 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:782 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5432us
30:40:782 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:782 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:782 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:40:782 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:40:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:782 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:782 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:782 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:40:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:783 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:783 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:783 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:783 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +240us
30:40:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:783 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 574
30:40:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:783 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:783 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5582us
30:40:783 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +221us
30:40:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:783 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:783 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 575
30:40:783 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:783 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:799 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4703us
30:40:799 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:799 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:799 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:40:799 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:40:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:799 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:799 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:800 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:40:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:800 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:800 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:800 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:800 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:800 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 575
30:40:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +969us
30:40:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:801 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:801 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:801 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:801 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:801 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:801 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 576
30:40:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:801 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:815 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3975us
30:40:815 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:815 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:815 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:40:815 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:40:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:815 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:815 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:816 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:40:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:816 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:816 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:816 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 576
30:40:816 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1697us
30:40:816 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:816 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:816 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:816 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:816 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:816 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 577
30:40:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:832 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:832 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3246us
30:40:832 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:832 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:832 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:40:832 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:40:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:832 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:832 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:833 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:40:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:833 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:833 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:833 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:833 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:833 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 577
30:40:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2427us
30:40:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:833 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3346us
30:40:833 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2457us
30:40:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:834 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 578
30:40:834 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:834 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:849 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:849 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2517us
30:40:849 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:849 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:849 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:40:849 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:40:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:849 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:849 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:850 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:40:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:850 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:850 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:850 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:850 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 578
30:40:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3155us
30:40:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:851 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 579
30:40:851 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:851 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:865 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1789us
30:40:865 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:865 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:865 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:40:865 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:40:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:865 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:865 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:865 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:40:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:866 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:866 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:866 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:866 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 579
30:40:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3884us
30:40:866 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:866 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:866 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:866 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:866 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:866 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:866 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 580
30:40:866 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:866 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:882 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1060us
30:40:882 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:882 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:882 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:40:882 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:40:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:882 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:882 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:40:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:883 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:883 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:883 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 580
30:40:883 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4611us
30:40:883 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:883 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:883 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:883 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:883 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:883 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1110us
30:40:883 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:883 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4693us
30:40:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 581
30:40:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:884 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:899 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +331us
30:40:899 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:899 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:899 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:40:899 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:40:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:899 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:899 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:900 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:40:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:900 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:900 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:900 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:40:900 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 581
30:40:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5341us
30:40:900 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:900 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:900 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:900 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 582
30:40:900 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:901 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:915 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5407us
30:40:915 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:915 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:915 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:40:915 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:40:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:915 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:915 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:40:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:916 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:916 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:916 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +265us
30:40:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 582
30:40:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 583
30:40:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:932 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4678us
30:40:932 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:932 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:932 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:40:932 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:40:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:932 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:932 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:933 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:40:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:933 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:933 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:933 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:40:933 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 583
30:40:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +993us
30:40:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:933 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4678us
30:40:933 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1125us
30:40:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 584
30:40:934 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:934 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:949 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:949 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3949us
30:40:949 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:949 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:949 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:40:949 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:40:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:949 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:949 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:950 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:40:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:950 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:950 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:950 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:950 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:40:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 584
30:40:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1748us
30:40:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:950 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 585
30:40:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:966 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3221us
30:40:966 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:966 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:966 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:40:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:40:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:966 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:966 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:40:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:967 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:967 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:967 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:40:967 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 585
30:40:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2477us
30:40:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 586
30:40:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:967 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:40:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:982 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2492us
30:40:982 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:40:982 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:982 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:40:982 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:40:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:982 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:982 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:40:982 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:40:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:40:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:40:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:40:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:40:983 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:40:983 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:40:983 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:40:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:40:983 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 586
30:40:983 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3205us
30:40:983 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:983 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:983 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:40:983 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:40:983 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:40:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:983 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2442us
30:40:983 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:40:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:40:983 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3361us
30:40:983 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:40:983 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:40:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:40:983 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 587
30:40:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:40:984 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:40:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:40:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:40:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:40:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:40:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:40:999 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:40:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1763us
30:40:999 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:40:999 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:40:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:40:999 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:40:999 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:40:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:40:999 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:40:999 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:40:999 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:40:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:000 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:000 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:000 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:000 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:000 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 587
30:41:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3934us
30:41:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 588
30:41:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:000 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:016 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1035us
30:41:016 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:016 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:016 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:41:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:41:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:016 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:016 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:017 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:41:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:017 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:017 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:017 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 588
30:41:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4663us
30:41:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:018 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 589
30:41:018 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:018 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:032 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +306us
30:41:032 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:032 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:032 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:41:032 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:41:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:032 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:032 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:033 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:41:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:033 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:033 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:033 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:033 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:033 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 589
30:41:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5391us
30:41:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:033 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +206us
30:41:033 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:033 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 590
30:41:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:033 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:049 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5175us
30:41:049 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:049 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:049 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:41:049 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:41:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:049 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:049 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:049 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:41:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:050 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:050 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:050 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:050 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +316us
30:41:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 590
30:41:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 591
30:41:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:066 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4653us
30:41:066 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:066 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:066 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:41:066 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:41:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:066 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:066 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:067 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:41:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:067 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:067 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:067 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:067 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:067 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 591
30:41:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1045us
30:41:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:067 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 592
30:41:067 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:067 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:082 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3924us
30:41:082 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:082 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:082 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:41:082 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:41:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:082 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:082 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:082 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:41:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:083 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:083 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:083 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 592
30:41:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1773us
30:41:083 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:083 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:083 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:083 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:083 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3774us
30:41:083 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2029us
30:41:083 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:083 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:083 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 593
30:41:083 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:083 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:099 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3195us
30:41:099 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:099 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:099 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:41:099 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:41:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:099 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:099 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:100 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:41:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:100 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:100 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:100 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:100 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 593
30:41:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2502us
30:41:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:100 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 594
30:41:100 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:101 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:116 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2467us
30:41:116 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:116 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:116 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:41:116 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:41:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:116 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:116 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:116 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:41:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:117 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:117 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:117 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 594
30:41:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3231us
30:41:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 595
30:41:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:132 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1738us
30:41:132 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:132 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:132 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:41:132 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:41:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:132 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:132 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:133 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:41:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:133 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:133 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:133 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:133 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 595
30:41:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3959us
30:41:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:133 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1538us
30:41:133 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4265us
30:41:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 596
30:41:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:134 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:149 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1009us
30:41:149 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:149 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:149 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:41:149 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:41:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:149 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:150 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:150 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:41:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:150 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:150 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:150 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 596
30:41:150 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4688us
30:41:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 597
30:41:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:166 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +281us
30:41:166 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:166 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:166 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:41:166 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:41:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:166 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:166 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:166 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:41:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:167 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:167 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:167 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:167 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 597
30:41:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5417us
30:41:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 598
30:41:167 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:167 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:182 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5356us
30:41:182 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:182 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:182 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:41:182 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:41:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:182 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:182 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:182 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:41:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:183 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:183 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:183 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +341us
30:41:183 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 598
30:41:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:183 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:183 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5106us
30:41:183 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +697us
30:41:183 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 599
30:41:183 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:184 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:199 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4627us
30:41:199 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:199 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:199 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:41:199 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:41:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:199 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:199 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:199 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:41:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:200 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:200 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:200 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:200 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 599
30:41:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1070us
30:41:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:200 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 600
30:41:200 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:200 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:216 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3899us
30:41:216 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:216 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:216 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:41:216 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:41:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:216 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:216 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:41:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:217 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:217 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:217 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 600
30:41:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1799us
30:41:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 601
30:41:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:232 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3170us
30:41:232 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:232 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:232 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:41:232 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:41:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:232 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:232 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:232 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:41:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:233 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:233 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:233 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:233 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 601
30:41:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2527us
30:41:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2870us
30:41:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2932us
30:41:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 602
30:41:234 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:234 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:249 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2441us
30:41:249 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:249 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:249 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:41:249 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:41:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:249 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:249 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:250 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:41:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:250 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:250 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:250 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 602
30:41:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3256us
30:41:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 603
30:41:251 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:251 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:266 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1713us
30:41:266 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:266 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:266 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:41:266 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:41:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:266 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:266 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:267 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:41:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:267 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:267 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:267 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:267 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 603
30:41:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3985us
30:41:267 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:267 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:267 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:267 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:267 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:267 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 604
30:41:268 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:268 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:282 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +984us
30:41:282 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:282 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:282 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:41:282 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:41:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:282 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:282 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:282 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:41:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:283 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:283 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:283 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 604
30:41:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4713us
30:41:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:283 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +634us
30:41:283 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5168us
30:41:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 605
30:41:283 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:299 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +255us
30:41:299 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:299 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:299 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:41:299 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:41:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:299 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:299 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:300 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:41:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:300 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:300 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:300 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:300 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 605
30:41:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5442us
30:41:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 606
30:41:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:300 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:316 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:316 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5331us
30:41:316 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:316 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:316 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:41:316 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:41:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:316 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:316 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:316 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:41:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:317 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:317 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:317 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:317 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +367us
30:41:317 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:317 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 606
30:41:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:317 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:317 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:317 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:317 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 607
30:41:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:333 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4602us
30:41:333 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:333 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:333 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:41:333 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:41:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:333 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:333 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:333 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:41:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:333 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:334 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:334 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:334 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:334 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 607
30:41:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1095us
30:41:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:334 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4202us
30:41:334 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1600us
30:41:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 608
30:41:334 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:334 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:349 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3873us
30:41:349 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:349 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:349 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:41:349 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:41:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:349 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:349 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:350 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:41:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:350 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:350 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:350 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 608
30:41:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1824us
30:41:350 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:350 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:350 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 609
30:41:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:351 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:366 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:366 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3145us
30:41:366 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:366 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:366 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:41:366 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:41:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:366 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:366 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:366 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:41:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:367 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:367 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:367 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:367 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:367 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 609
30:41:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2553us
30:41:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 610
30:41:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:368 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:383 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:383 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2416us
30:41:383 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:383 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:383 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:41:383 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:41:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:383 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:383 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:383 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:41:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:384 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:384 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:384 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 610
30:41:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3281us
30:41:384 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:384 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:384 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:384 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:384 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1966us
30:41:384 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3836us
30:41:384 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:384 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 611
30:41:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:385 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:399 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1687us
30:41:399 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:399 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:399 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:41:399 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:41:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:399 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:399 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:400 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:41:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:400 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:400 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:400 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:400 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 611
30:41:400 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4011us
30:41:400 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:400 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:400 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:401 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 612
30:41:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:401 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:416 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:416 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +958us
30:41:416 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:416 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:416 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:41:416 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:41:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:416 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:416 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:416 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:41:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:417 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:417 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:417 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 612
30:41:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4739us
30:41:417 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:417 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:417 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 613
30:41:417 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:433 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:433 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +229us
30:41:433 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:433 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:433 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:41:433 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:41:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:433 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:433 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:433 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:41:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:434 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:434 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:434 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:434 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:434 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 613
30:41:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5468us
30:41:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:434 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5534us
30:41:434 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +268us
30:41:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 614
30:41:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:434 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:449 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5305us
30:41:449 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:449 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:449 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:41:449 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:41:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:449 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:449 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:449 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:41:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:450 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:450 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:450 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +393us
30:41:450 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:450 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 614
30:41:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:450 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:450 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:450 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:450 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 615
30:41:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:466 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:466 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4576us
30:41:466 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:466 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:466 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:41:466 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:41:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:466 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:466 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:466 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:41:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:467 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:467 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:467 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:467 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:467 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 615
30:41:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1121us
30:41:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:467 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 616
30:41:468 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:468 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:483 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:483 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3848us
30:41:483 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:483 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:483 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:41:483 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:41:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:483 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:483 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:484 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:41:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:484 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:484 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:484 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:484 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:484 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 616
30:41:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1850us
30:41:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:484 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3298us
30:41:484 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2504us
30:41:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:485 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 617
30:41:485 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:485 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:499 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3119us
30:41:499 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:499 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:499 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:41:499 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:41:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:499 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:499 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:499 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:41:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:499 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:500 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:500 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:500 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:500 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 617
30:41:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2578us
30:41:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:500 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 618
30:41:500 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:500 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:516 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:516 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2390us
30:41:516 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:516 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:516 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:41:516 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:41:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:516 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:516 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:517 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:41:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:517 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:517 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:517 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 618
30:41:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3307us
30:41:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 619
30:41:518 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:518 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:533 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:533 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1662us
30:41:533 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:533 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:533 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:41:533 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:41:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:533 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:533 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:533 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:41:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:534 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:534 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:534 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:534 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 619
30:41:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4036us
30:41:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:534 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1062us
30:41:534 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4740us
30:41:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 620
30:41:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:534 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:549 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +933us
30:41:549 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:549 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:549 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:41:549 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:41:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:549 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:549 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:41:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:550 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:550 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:550 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:550 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 620
30:41:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4764us
30:41:550 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:550 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:550 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:550 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:550 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:550 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:551 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 621
30:41:551 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:551 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:566 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:566 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +204us
30:41:566 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:566 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:566 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:41:566 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:41:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:566 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:567 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:567 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:41:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:567 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:567 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:567 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:567 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:567 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 621
30:41:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5493us
30:41:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 622
30:41:568 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:568 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:583 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5280us
30:41:583 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:583 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:583 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:41:583 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:41:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:583 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:583 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:583 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:41:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:584 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:584 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:584 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:584 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +418us
30:41:584 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:584 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:584 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 622
30:41:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:584 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:584 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:584 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4630us
30:41:584 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1172us
30:41:584 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:584 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:585 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 623
30:41:585 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:585 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:599 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4551us
30:41:599 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:599 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:599 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:41:599 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:41:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:599 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:599 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:600 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:41:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:600 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:600 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:600 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:600 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 623
30:41:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1146us
30:41:600 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:600 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:600 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:600 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:600 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:600 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 624
30:41:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:601 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:616 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3823us
30:41:616 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:616 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:616 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:41:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:41:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:616 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:616 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:41:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:617 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:617 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:617 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 624
30:41:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1875us
30:41:617 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:617 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:617 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:617 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:617 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:617 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 625
30:41:617 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:633 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3094us
30:41:633 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:633 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:633 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:41:633 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:41:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:633 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:633 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:633 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:41:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:634 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:634 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:634 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:634 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:634 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 625
30:41:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2603us
30:41:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:634 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2395us
30:41:634 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3408us
30:41:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 626
30:41:634 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:635 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:649 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2365us
30:41:649 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:649 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:649 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:41:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:41:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:649 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:649 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:41:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:650 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:650 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:650 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 626
30:41:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3332us
30:41:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:650 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 627
30:41:651 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:666 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1637us
30:41:666 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:666 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:666 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:41:666 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:41:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:666 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:666 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:666 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:41:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:667 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:667 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:667 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:667 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 627
30:41:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4061us
30:41:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:667 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:667 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:667 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:667 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 628
30:41:667 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:667 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:683 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +908us
30:41:683 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:683 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:683 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:41:683 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:41:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:683 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:683 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:684 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:41:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:684 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:684 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:684 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:684 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 628
30:41:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4789us
30:41:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:684 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +159us
30:41:684 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5644us
30:41:685 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:685 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:685 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 629
30:41:685 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:685 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:700 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +179us
30:41:700 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:700 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:700 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:41:700 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:41:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:700 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:700 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:701 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:41:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:701 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:701 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:701 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 629
30:41:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5518us
30:41:701 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:701 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:701 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:701 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 630
30:41:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:701 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:716 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5255us
30:41:716 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:716 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:716 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:41:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:41:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:716 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:716 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:41:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:717 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:717 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:717 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +443us
30:41:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 630
30:41:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 631
30:41:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:733 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4526us
30:41:733 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:733 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:733 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:41:733 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:41:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:733 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:733 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:733 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:41:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:734 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:734 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:734 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:734 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:734 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 631
30:41:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1171us
30:41:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:734 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3727us
30:41:734 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2076us
30:41:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:734 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 632
30:41:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:735 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:750 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:750 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3797us
30:41:750 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:750 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:750 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:41:750 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:41:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:750 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:750 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:750 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:41:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:751 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:751 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:751 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:751 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 632
30:41:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1900us
30:41:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 633
30:41:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:751 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:766 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3069us
30:41:766 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:766 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:766 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:41:766 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:41:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:766 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:766 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:767 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:41:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:767 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:767 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:767 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 633
30:41:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2629us
30:41:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:767 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 634
30:41:768 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:768 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:783 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2340us
30:41:783 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:783 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:783 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:41:783 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:41:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:783 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:783 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:784 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:41:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:784 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:784 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:784 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:784 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 634
30:41:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3357us
30:41:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:784 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1491us
30:41:784 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4312us
30:41:785 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:785 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 635
30:41:785 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:800 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:800 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1611us
30:41:800 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:800 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:800 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:41:800 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:41:800 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:800 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:800 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:801 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:41:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:801 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:801 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:801 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:801 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:801 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 635
30:41:801 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4086us
30:41:801 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:801 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:801 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:801 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:801 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:801 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:801 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:801 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:802 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 636
30:41:802 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:802 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:816 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +883us
30:41:816 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:816 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:816 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:41:816 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:41:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:816 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:816 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:817 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:41:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:817 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:817 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:817 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:817 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 636
30:41:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4815us
30:41:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:818 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 637
30:41:818 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:818 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:833 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +154us
30:41:833 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:833 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:833 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:41:833 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:41:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:833 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:833 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:833 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:41:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:834 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:834 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:834 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:834 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:834 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 637
30:41:834 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5543us
30:41:834 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:834 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:834 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5059us
30:41:834 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:834 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +744us
30:41:834 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:834 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 638
30:41:834 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:834 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:850 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5229us
30:41:850 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:850 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:850 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:41:850 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:41:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:850 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:850 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:850 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:41:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:851 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:851 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:851 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:851 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:851 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +468us
30:41:851 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:851 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:851 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 638
30:41:851 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:851 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:851 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:851 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:851 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:851 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:851 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 639
30:41:851 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:852 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:866 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4501us
30:41:866 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:866 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:866 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:41:866 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:41:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:866 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:866 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:867 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:41:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:867 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:867 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:867 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:867 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:867 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 639
30:41:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1197us
30:41:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:868 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 640
30:41:868 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:868 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:883 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3772us
30:41:883 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:883 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:883 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:41:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:41:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:883 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:883 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:884 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:41:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:884 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:884 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:884 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 640
30:41:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1925us
30:41:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:885 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2823us
30:41:885 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2980us
30:41:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 641
30:41:885 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:900 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3043us
30:41:900 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:900 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:900 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:41:900 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:41:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:900 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:900 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:901 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:41:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:901 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:901 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:901 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:901 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:901 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 641
30:41:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2654us
30:41:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:901 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:901 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:902 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:902 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 642
30:41:902 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:902 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:916 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2315us
30:41:916 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:916 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:916 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:41:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:41:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:916 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:916 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:41:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:917 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:917 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:917 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:917 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 642
30:41:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3383us
30:41:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 643
30:41:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:933 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1585us
30:41:933 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:933 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:933 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:41:933 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:41:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:933 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:933 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:933 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:41:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:934 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:934 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:934 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:934 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 643
30:41:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4112us
30:41:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:934 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +587us
30:41:934 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5216us
30:41:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:935 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 644
30:41:935 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:935 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:950 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +857us
30:41:950 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:950 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:950 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:41:950 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:41:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:950 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:950 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:950 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:41:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:951 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:951 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:951 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:951 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:41:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 644
30:41:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4841us
30:41:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 645
30:41:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:41:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:966 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +128us
30:41:966 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:41:966 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:966 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:41:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:41:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:966 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:966 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:41:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:41:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:966 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:967 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:967 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:967 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
30:41:967 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 645
30:41:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5544us
30:41:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 646
30:41:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:967 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:41:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:41:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:41:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:41:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:41:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:41:984 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:41:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5204us
30:41:984 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:41:984 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:41:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:41:984 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:41:984 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:41:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:41:984 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:41:984 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:41:984 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:41:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:41:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:41:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:41:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:41:985 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:41:985 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:41:985 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:41:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:41:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +455us
30:41:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 646
30:41:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:41:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:41:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:41:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:985 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4155us
30:41:985 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:41:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:41:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1648us
30:41:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:41:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:41:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:41:985 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 647
30:41:985 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:41:985 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:000 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4475us
30:42:000 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:000 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:000 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:42:000 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:42:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:000 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:000 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:001 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:42:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:001 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:001 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:001 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:001 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:001 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 647
30:42:001 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1184us
30:42:001 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:001 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:001 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:001 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:001 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:001 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:001 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:001 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:001 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 648
30:42:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:002 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:017 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3746us
30:42:017 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:017 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:017 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:42:017 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:42:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:017 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:017 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:018 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:42:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:018 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:018 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:018 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 648
30:42:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1912us
30:42:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 649
30:42:019 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:033 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3018us
30:42:033 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:033 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:033 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:42:033 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:42:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:033 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:033 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:034 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:42:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:034 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:034 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:034 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:034 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 649
30:42:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2641us
30:42:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:035 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1919us
30:42:035 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:035 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3884us
30:42:035 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:035 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:035 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 650
30:42:035 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:035 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:050 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2289us
30:42:050 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:050 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:050 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:42:050 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:42:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:050 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:050 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:050 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:42:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:051 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:051 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:051 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:051 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:051 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 650
30:42:051 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3369us
30:42:051 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:051 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:051 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:051 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:051 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:051 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:051 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:051 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 651
30:42:051 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:052 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:071 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1560us
30:42:071 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:071 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:071 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:42:071 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:42:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:071 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:071 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:071 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:42:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:071 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:072 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:072 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 651
30:42:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4098us
30:42:072 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:072 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:072 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 652
30:42:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:072 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:083 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +832us
30:42:083 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:083 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:083 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:42:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:42:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:083 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:083 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:42:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:084 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:084 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:084 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:084 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 652
30:42:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4826us
30:42:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:084 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5487us
30:42:084 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +315us
30:42:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 653
30:42:084 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:100 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +103us
30:42:100 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:100 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:100 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:42:100 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:42:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:100 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:100 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:101 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:42:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:101 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:101 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:101 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:101 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:101 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 653
30:42:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5556us
30:42:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 654
30:42:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:102 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:117 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:117 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5179us
30:42:117 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:117 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:117 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:42:117 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:42:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:117 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:117 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:118 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:42:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:118 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:118 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:118 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:118 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:118 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +480us
30:42:118 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:118 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:118 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 654
30:42:118 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:118 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:118 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:118 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:119 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:119 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 655
30:42:119 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:119 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:133 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4450us
30:42:133 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:133 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:133 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:42:133 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:42:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:133 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:133 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:134 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:42:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:134 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:134 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:134 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:135 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 655
30:42:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1208us
30:42:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:135 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:135 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:135 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3251us
30:42:135 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2551us
30:42:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:135 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:135 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 656
30:42:135 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:135 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:150 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3721us
30:42:150 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:150 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:150 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:42:150 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:42:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:150 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:150 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:151 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:42:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:151 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:151 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:151 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:151 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:151 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 656
30:42:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1936us
30:42:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 657
30:42:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:152 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:167 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:167 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2993us
30:42:167 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:167 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:167 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:42:167 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:42:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:167 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:167 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:167 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:42:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:168 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:168 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:168 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:168 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:168 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 657
30:42:168 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2666us
30:42:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:168 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:168 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:168 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 658
30:42:168 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:168 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:183 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2264us
30:42:183 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:183 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:183 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:42:183 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:42:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:183 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:183 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:184 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:42:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:184 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:184 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:184 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:184 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 658
30:42:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3394us
30:42:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:184 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1015us
30:42:184 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4787us
30:42:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:185 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:185 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 659
30:42:185 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:200 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1535us
30:42:200 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:200 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:200 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:42:200 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:42:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:200 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:200 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:201 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:42:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:201 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:201 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:201 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:201 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:201 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 659
30:42:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4122us
30:42:201 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:201 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:201 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 660
30:42:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:201 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:217 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +807us
30:42:217 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:217 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:217 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:42:217 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:42:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:217 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:217 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:218 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:42:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:218 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:218 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:218 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:218 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:42:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 660
30:42:218 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4853us
30:42:218 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:218 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:218 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:218 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:218 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:218 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:218 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:218 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:218 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 661
30:42:219 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:219 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:233 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +78us
30:42:233 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:233 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:233 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:42:233 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:42:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:233 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:233 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:234 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:42:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:234 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:234 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:234 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 661
30:42:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5581us
30:42:234 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:234 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:234 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4583us
30:42:234 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1219us
30:42:234 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:234 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:235 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 662
30:42:235 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:235 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:250 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5153us
30:42:250 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:250 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:250 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:42:250 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:42:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:250 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:250 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:251 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:42:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:251 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:251 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:251 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:251 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:42:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +506us
30:42:251 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 662
30:42:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:251 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:251 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 663
30:42:252 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:267 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4425us
30:42:267 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:267 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:267 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:42:267 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:42:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:267 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:267 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:268 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:42:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:268 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:268 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:268 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:268 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:268 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 663
30:42:268 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1234us
30:42:268 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:268 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:268 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:268 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:268 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:268 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:268 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:268 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:269 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 664
30:42:269 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:269 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:283 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3696us
30:42:283 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:283 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:283 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:42:283 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:42:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:283 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:283 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:284 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:42:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:284 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:284 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:284 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:42:284 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 664
30:42:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1963us
30:42:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:284 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2347us
30:42:284 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3455us
30:42:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:285 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 665
30:42:285 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:285 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:300 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2967us
30:42:300 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:300 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:300 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:42:300 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:42:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:300 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:300 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:300 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:42:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:301 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:301 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:301 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:301 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:301 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 665
30:42:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2691us
30:42:301 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:301 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:301 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:301 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:301 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:301 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 666
30:42:301 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:301 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:317 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2239us
30:42:317 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:317 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:317 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:42:317 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:42:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:317 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:317 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:318 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:42:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:318 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:318 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:318 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:318 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:318 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 666
30:42:318 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3420us
30:42:318 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:318 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:318 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:318 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:318 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:318 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:318 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:318 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 667
30:42:318 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:318 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:333 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1510us
30:42:333 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:333 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:333 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:42:333 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:42:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:333 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:333 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:334 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:42:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:334 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:334 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:334 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:334 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:334 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 667
30:42:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4148us
30:42:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:335 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +111us
30:42:335 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5691us
30:42:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:335 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 668
30:42:335 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:335 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:350 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +781us
30:42:350 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:350 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:350 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:42:350 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:42:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:350 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:350 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:351 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:42:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:351 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:351 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:351 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:351 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:42:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 668
30:42:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4878us
30:42:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:351 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:352 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:352 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:352 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:352 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 669
30:42:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:352 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:367 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +53us
30:42:367 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:367 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:367 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:42:367 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:42:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:367 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:367 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:367 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:42:367 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:368 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:368 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:368 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:368 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:368 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 669
30:42:368 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5606us
30:42:368 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:368 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:368 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:368 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:368 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:368 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 670
30:42:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:368 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:384 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5128us
30:42:384 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:384 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:384 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:42:384 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:42:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:384 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:384 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:384 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:42:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:385 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:385 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:385 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:385 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +530us
30:42:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 670
30:42:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:385 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3679us
30:42:385 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2123us
30:42:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:385 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 671
30:42:386 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:386 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:400 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:400 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:400 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4399us
30:42:400 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:400 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:400 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:42:400 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:42:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:400 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:400 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:401 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:42:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:401 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:401 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:401 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:401 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:401 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 671
30:42:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1258us
30:42:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:401 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 672
30:42:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:401 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:417 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:417 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3671us
30:42:417 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:417 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:417 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:42:417 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:42:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:417 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:417 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:417 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:42:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:418 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:418 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:418 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:418 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +125us
30:42:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 672
30:42:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1988us
30:42:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:418 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:418 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:418 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 673
30:42:418 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:418 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:434 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2942us
30:42:434 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:434 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:434 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:42:434 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:42:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:434 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:434 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:435 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:42:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:435 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:435 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:435 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:435 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 673
30:42:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2716us
30:42:435 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:435 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:436 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:436 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1443us
30:42:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:436 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4359us
30:42:436 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:436 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:436 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 674
30:42:436 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:436 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:450 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:450 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2213us
30:42:450 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:450 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:450 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:42:450 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:42:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:450 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:450 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:451 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:42:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:451 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:451 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:451 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:451 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
30:42:451 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 674
30:42:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3444us
30:42:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 675
30:42:452 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:452 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:467 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:467 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1485us
30:42:467 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:467 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:467 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:42:467 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:42:467 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:467 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:467 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:468 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:42:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:468 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:468 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:468 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:468 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:42:468 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 675
30:42:468 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4211us
30:42:468 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:468 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:468 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:468 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:468 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:469 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 676
30:42:469 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:469 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:484 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:484 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +756us
30:42:484 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:484 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:484 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:42:484 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:42:484 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:484 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:484 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:485 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:42:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:485 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:485 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:485 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:485 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
30:42:485 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 676
30:42:485 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4939us
30:42:485 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:486 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:486 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5012us
30:42:486 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:42:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +791us
30:42:486 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:486 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:486 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:486 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 677
30:42:486 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:486 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:500 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:500 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +27us
30:42:500 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:500 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:500 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:42:500 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:42:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:500 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:500 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:500 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:42:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:501 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:501 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:501 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
30:42:501 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 677
30:42:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5668us
30:42:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:501 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:501 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 678
30:42:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:501 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:517 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:517 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5103us
30:42:517 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:517 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:517 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:42:517 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:42:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:517 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:517 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:518 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:42:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:518 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:520 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:520 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:520 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +85us
30:42:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +596us
30:42:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 678
30:42:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:42:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 679
30:42:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:534 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:534 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4374us
30:42:534 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:534 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:534 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:42:534 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:42:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:534 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:534 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:534 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:42:534 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:534 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:536 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
30:42:536 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_bgm (276->290, pc: 0886a55c->0886b380, thread started) +5us
30:42:536 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:42:536 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:42:537 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:42:537 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfb38f8)
30:42:538 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:538 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:538 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:539 thid_bgm     D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bgm/BGM004.smv, 00000001, 00000000)
30:42:539 thid_bgm     D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfb3910): waiting
30:42:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> user_main (290->276, pc: 0886b48c->0886a55c, io waited) +3us
30:42:540 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:540 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:540 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +78us
30:42:540 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b48c, idle) +21us
30:42:540 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:540 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:540 thid_bgm     D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfb3920, 40): deferring result
30:42:541 thid_bgm     D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfb3910): waiting
30:42:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b50c->08000000, io waited) +0us
30:42:541 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b50c, idle) +99us
30:42:542 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:542 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:542 thid_bgm     D[IO]: hle\sceio.cpp:1092 2048 = sceIoLseekAsync(4, 800, 0)
30:42:542 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:542 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:542 thid_bgm     D[IO]: hle\sceio.cpp:1749 2048 = sceIoWaitAsync(4, 0bfb3910): waiting
30:42:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b924->08000000, io waited) +0us
30:42:542 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b924, idle) +99us
30:42:543 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:42:543 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:42:544 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:544 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 679
30:42:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1100us
30:42:544 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:42:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:544 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3580us
30:42:545 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:545 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:545 thid_sasread D[IO]: hle\sceio.cpp:1056 2048 = sceIoLseek(4, 800, 0)
30:42:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:42:545 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:42:546 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:546 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:546 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:42:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:42:546 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:42:546 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +991us
30:42:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 680
30:42:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:550 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:550 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +253us
30:42:550 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:550 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:550 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:42:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:42:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:550 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:550 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:42:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:551 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:551 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:551 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:551 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 680
30:42:551 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3543us
30:42:552 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1100us
30:42:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 681
30:42:552 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:567 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:567 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1936us
30:42:567 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:567 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:567 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:42:567 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:42:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:567 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:567 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:567 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:42:567 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:568 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:568 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:568 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:568 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:568 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 681
30:42:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2961us
30:42:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:568 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3899us
30:42:568 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1100us
30:42:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 682
30:42:568 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:568 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:584 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:584 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:584 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3619us
30:42:584 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:584 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:584 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:42:584 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:42:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:584 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:584 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:584 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:42:584 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:585 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:585 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:585 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:585 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:585 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 682
30:42:585 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1278us
30:42:585 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:585 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:585 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:585 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3898us
30:42:585 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:585 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +108us
30:42:585 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:585 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:585 thid_sasread D[IO]: hle\sceio.cpp:1056 34816 = sceIoLseek(4, 8800, 0)
30:42:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:42:585 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:42:585 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:585 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:585 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:42:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:42:586 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:42:586 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +565us
30:42:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:586 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 683
30:42:586 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:586 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:600 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:600 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +302us
30:42:600 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:600 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:600 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:42:600 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:42:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:600 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:600 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:600 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:42:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:601 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:601 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:601 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:601 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 683
30:42:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +4596us
30:42:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:601 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3898us
30:42:601 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1101us
30:42:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 684
30:42:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:601 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:617 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:617 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:617 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1985us
30:42:617 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:617 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:617 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:42:617 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:42:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:617 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:617 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:617 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:42:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:618 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:618 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:618 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:618 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 684
30:42:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2913us
30:42:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 685
30:42:618 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:618 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:634 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:634 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3668us
30:42:634 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:634 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:634 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:42:634 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:42:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:634 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:634 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:634 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:42:634 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:635 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:635 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:635 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:635 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:635 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +128us
30:42:635 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:635 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 685
30:42:635 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1101us
30:42:635 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:635 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:635 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:635 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4433us
30:42:635 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:635 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:635 thid_sasread D[IO]: hle\sceio.cpp:1056 67584 = sceIoLseek(4, 10800, 0)
30:42:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:42:635 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:42:635 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:635 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:635 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089ffd00, 8000): deferring result
30:42:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:42:635 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:42:636 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +138us
30:42:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:636 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 686
30:42:636 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:636 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:650 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:650 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +351us
30:42:650 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:650 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:650 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:42:650 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:42:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:650 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:650 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:650 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:42:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:651 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:651 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:651 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:651 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 686
30:42:651 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3444us
30:42:651 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1101us
30:42:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 687
30:42:651 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:667 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:667 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2034us
30:42:667 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:667 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:667 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:42:667 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:42:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:667 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:667 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:667 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:42:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:668 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:668 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:668 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:668 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:668 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 687
30:42:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2864us
30:42:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:668 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3897us
30:42:668 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1102us
30:42:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 688
30:42:669 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:669 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:684 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:684 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3717us
30:42:684 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:684 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:684 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:42:684 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:42:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:684 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:684 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:684 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:42:684 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:685 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:685 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:685 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:685 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:685 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 688
30:42:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1181us
30:42:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:685 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3897us
30:42:685 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:42:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:42:685 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +963us
30:42:685 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:685 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:685 thid_sasread D[IO]: hle\sceio.cpp:1056 100352 = sceIoLseek(4, 18800, 0)
30:42:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:42:685 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:42:685 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:685 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:42:685 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 08a07d00, 8000): deferring result
30:42:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:42:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +38us
30:42:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:685 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +288us
30:42:686 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:686 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +4711us
30:42:686 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:686 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 689
30:42:686 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:686 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:700 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:700 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +400us
30:42:700 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:700 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:700 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:42:700 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:42:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:700 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:700 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:700 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:42:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:701 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:701 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:42:701 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:701 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 689
30:42:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +4498us
30:42:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:42:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:701 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3896us
30:42:702 thid_bgm     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
30:42:702 thid_bgm     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
30:42:702 thid_bgm     D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1638, 0, 1638, 0)
30:42:702 thid_bgm     D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 1638)
30:42:702 thid_bgm     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:42:703 thid_bgm     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:42:703 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfb3918)
30:42:703 thid_bgm     I[KERNEL]: hle\scekernelthread.cpp:2274 sceKernelExitThread(0)
30:42:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b890->08000000, thread exited) +1us
30:42:703 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1102us
30:42:703 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:703 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 690
30:42:703 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:703 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:717 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:717 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2083us
30:42:717 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:717 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:717 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:42:717 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:42:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:717 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:717 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:717 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:42:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:718 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 473=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:42:718 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=473, argSize=8, argPtr=0bfff5c0)
30:42:718 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:718 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:718 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:718 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->473, pc: 0880b244->08868244, vblank start waited) +229us
30:42:718 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:42:718 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:719 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_OPENING.dat, 0bfaaa18) : sector = 0000e261
30:42:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868758->08000000, io getstat) +2us
30:42:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 690
30:42:719 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868758, idle) +1000us
30:42:719 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:719 FR_Thread    D[IO]: hle\sceio.cpp:1670 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_OPENING.dat, 00000001, 000001a4)
30:42:719 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 088685b8->08000000, io waited) +0us
30:42:719 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->088685b8, idle) +99us
30:42:719 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:719 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09970180, 8000): deferring result
30:42:719 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +2us
30:42:720 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:720 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:720 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09978180, 8000): deferring result
30:42:720 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:720 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:720 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:720 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09980180, 8000): deferring result
30:42:720 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:720 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:720 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:720 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09988180, 8000): deferring result
30:42:720 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:720 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:720 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:720 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09990180, 8000): deferring result
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:721 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +254us
30:42:721 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:721 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +72us
30:42:721 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09998180, 8000): deferring result
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:721 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:721 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099a0180, 8000): deferring result
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:721 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:721 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099a8180, 8000): deferring result
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:721 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:721 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099b0180, 8000): deferring result
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:721 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:721 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:721 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099b8180, 8000): deferring result
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:722 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:722 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099c0180, 8000): deferring result
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:722 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:722 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099c8180, 8000): deferring result
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:722 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:722 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099d0180, 8000): deferring result
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:722 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:722 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099d8180, 8000): deferring result
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:722 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:722 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099e0180, 8000): deferring result
30:42:722 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:723 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:723 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099e8180, 8000): deferring result
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:723 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:723 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099f0180, 8000): deferring result
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:723 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:723 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099f8180, 8000): deferring result
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:723 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:723 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a00180, 8000): deferring result
30:42:723 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:723 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:723 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a08180, 8000): deferring result
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:724 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a10180, 8000): deferring result
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +16us
30:42:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +310us
30:42:724 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a18180, 8000): deferring result
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:724 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a20180, 8000): deferring result
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:724 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a28180, 8000): deferring result
30:42:724 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:724 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a30180, 8000): deferring result
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:725 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a38180, 8000): deferring result
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:725 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a40180, 8000): deferring result
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:725 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a48180, 8000): deferring result
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:725 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:725 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:725 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a50180, 8000): deferring result
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:726 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a58180, 8000): deferring result
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:726 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a60180, 8000): deferring result
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:726 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a68180, 8000): deferring result
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:726 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:726 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a70180, 8000): deferring result
30:42:726 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:727 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a78180, 8000): deferring result
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:727 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a80180, 8000): deferring result
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:727 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a88180, 8000): deferring result
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +106us
30:42:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:42:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:42:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +220us
30:42:727 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a90180, 8000): deferring result
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:727 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a98180, 8000): deferring result
30:42:727 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:727 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:728 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09aa0180, 8000): deferring result
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:728 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09aa8180, 8000): deferring result
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:728 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09ab0180, 8000): deferring result
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:728 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09ab8180, 8000): deferring result
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
30:42:728 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09ac0180, 6340): deferring result
30:42:728 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:42:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +0us
30:42:728 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +253us
30:42:728 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 5
30:42:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:42:729 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08867b9c, idle) +100us
30:42:729 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 5
30:42:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:42:729 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08867bc0, idle) +100us
30:42:729 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(5)
30:42:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (473->272, pc: 08868514->08000000, file closed) +0us
30:42:729 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868514, idle) +100us
30:42:729 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:42:729 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:42:729 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:42:729 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:42:729 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:42:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:42:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 691
30:42:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:734 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:734 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1025us
30:42:734 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:734 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:734 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:42:734 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:42:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:734 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:734 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:734 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:42:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:735 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:736 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:737 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:737 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:737 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +85us
30:42:737 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 691
30:42:737 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1129us
30:42:737 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:384 sceKernelStartVTimer(00000123)
30:42:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5556us
30:42:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:738 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4009us
30:42:738 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1553us
30:42:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:739 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:739 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:739 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 692
30:42:739 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:739 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:751 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3367us
30:42:751 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:751 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:751 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:42:751 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:42:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:751 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:751 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:751 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:42:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:752 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:752 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:752 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:752 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 692
30:42:752 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2093us
30:42:752 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:752 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:752 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:752 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:752 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:752 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:753 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:753 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:753 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:753 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:753 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 693
30:42:753 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:767 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:767 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2639us
30:42:767 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:767 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:767 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:42:767 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:42:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:767 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:767 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:768 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:42:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:768 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:768 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:768 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:768 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:768 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:768 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 693
30:42:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2822us
30:42:768 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:768 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:769 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:769 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:769 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:769 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:769 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 694
30:42:769 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:769 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:784 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:784 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1910us
30:42:784 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:784 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:784 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:42:784 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:42:784 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:784 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:784 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:785 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:42:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:785 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:785 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:785 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:785 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:785 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 694
30:42:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3550us
30:42:785 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:785 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:785 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:786 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:786 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1774us
30:42:786 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3789us
30:42:786 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:786 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 695
30:42:786 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:786 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:801 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1181us
30:42:801 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:801 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:801 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:42:801 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:42:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:801 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:801 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:801 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:42:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:802 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:802 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:802 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:802 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:802 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 695
30:42:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4279us
30:42:802 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:802 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:802 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:802 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:803 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:803 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:803 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:803 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 696
30:42:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:803 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:817 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:817 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +453us
30:42:817 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:817 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:817 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:42:817 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:42:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:817 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:817 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:817 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:42:817 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:818 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:818 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:818 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:818 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:818 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 696
30:42:818 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5008us
30:42:818 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:818 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:818 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:818 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:818 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:818 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:818 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:819 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 697
30:42:819 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:819 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:834 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:834 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5528us
30:42:834 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:834 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:834 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:42:834 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:42:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:834 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:834 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:834 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:42:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:835 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:835 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +78us
30:42:835 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:42:835 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:835 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:835 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:42:835 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:42:835 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:835 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 697
30:42:835 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5501us
30:42:835 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:835 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:835 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:835 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5342us
30:42:835 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:835 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +221us
30:42:836 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:836 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:836 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:836 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 698
30:42:836 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:836 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:851 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:851 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:851 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4799us
30:42:851 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:851 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:851 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:42:851 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:42:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:851 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:851 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:851 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:42:851 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:851 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:852 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:852 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:852 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:852 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:852 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:852 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 698
30:42:852 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +661us
30:42:852 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:852 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:852 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:852 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:852 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:852 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:852 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:852 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:852 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:853 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:853 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 699
30:42:853 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:853 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:867 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:867 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4071us
30:42:867 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:867 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:867 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:42:867 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:42:867 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:867 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:867 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:867 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:42:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:868 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:868 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:868 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:868 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:868 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:868 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 699
30:42:868 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1390us
30:42:868 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:868 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:868 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:869 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 700
30:42:869 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:869 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:884 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:884 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3342us
30:42:884 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:884 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:884 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:42:884 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:42:884 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:884 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:884 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:885 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:42:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:885 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:885 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:885 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:885 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:885 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:885 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 700
30:42:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2118us
30:42:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:886 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:886 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3106us
30:42:886 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2457us
30:42:886 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:886 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 701
30:42:886 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:886 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:901 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2613us
30:42:901 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:901 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:901 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:42:901 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:42:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:901 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:901 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:901 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:42:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:902 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:902 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:902 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:902 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:902 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:902 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 701
30:42:902 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2847us
30:42:902 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:902 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:902 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:902 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:902 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:902 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:902 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:903 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:903 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 702
30:42:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:903 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:917 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:917 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1885us
30:42:917 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:917 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:917 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:42:917 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:42:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:917 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:917 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:917 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:42:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:918 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:918 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:918 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:918 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:918 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 702
30:42:918 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3576us
30:42:918 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:918 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:918 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:918 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:918 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:918 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:918 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:918 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:918 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:918 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:919 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:919 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 703
30:42:919 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:919 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:934 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:934 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1156us
30:42:934 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:934 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:934 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:42:934 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:42:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:934 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:934 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:934 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:42:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:935 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:935 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:935 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:935 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:935 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:935 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 703
30:42:935 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4304us
30:42:935 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:935 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:935 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:935 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:935 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:935 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:935 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:935 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +870us
30:42:936 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:936 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4693us
30:42:936 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:936 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:936 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:936 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 704
30:42:936 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:936 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:951 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:951 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +427us
30:42:951 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:951 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:951 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:42:951 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:42:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:951 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:951 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:951 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:42:951 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:952 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:952 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:952 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:952 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:952 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:952 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 704
30:42:952 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5033us
30:42:952 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:952 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:952 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:952 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:952 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:952 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:952 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 705
30:42:953 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:953 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:42:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:967 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:967 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5503us
30:42:967 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:42:967 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:967 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:42:967 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:42:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:967 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:967 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:42:968 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:42:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:968 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:968 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +78us
30:42:968 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:42:968 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:968 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:968 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:42:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:42:968 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:968 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 705
30:42:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5527us
30:42:968 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:969 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:969 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:969 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:969 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 706
30:42:969 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:969 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:42:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:42:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:42:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:42:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:42:984 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:42:984 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:42:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4774us
30:42:984 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:42:984 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:42:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:42:984 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:42:984 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:42:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:42:984 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:42:984 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:42:984 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:42:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:42:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:42:985 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:42:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:42:985 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:42:985 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:42:985 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:42:985 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:42:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:42:985 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 706
30:42:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +686us
30:42:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:42:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:42:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:42:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:986 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4438us
30:42:986 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:42:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:42:986 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1124us
30:42:986 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:42:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:42:986 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:42:986 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:42:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:42:986 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 707
30:42:986 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:42:986 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:001 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:001 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:001 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4045us
30:43:001 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:001 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:001 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:43:001 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:43:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:001 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:001 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:001 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:43:001 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:002 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:002 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:002 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:002 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:002 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:002 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 707
30:43:002 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1415us
30:43:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:002 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:002 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:002 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:003 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:003 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:003 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 708
30:43:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:003 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:017 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:017 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3317us
30:43:017 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:017 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:017 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:43:017 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:43:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:017 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:017 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:017 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:43:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:018 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:018 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:018 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:018 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:018 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:018 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 708
30:43:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2144us
30:43:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:019 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:019 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:019 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:019 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:019 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 709
30:43:019 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:019 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:034 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:034 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2588us
30:43:034 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:034 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:034 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:43:034 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:43:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:034 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:034 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:034 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:43:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:035 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:035 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:035 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:035 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:035 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:035 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 709
30:43:035 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2872us
30:43:035 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:035 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:035 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:035 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:035 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:035 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:035 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:035 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:036 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2202us
30:43:036 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:036 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3360us
30:43:036 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:036 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:036 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:036 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 710
30:43:036 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:036 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:051 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:051 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1859us
30:43:051 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:051 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:051 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:43:051 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:43:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:051 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:051 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:051 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:43:051 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:052 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:052 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:052 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:052 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:052 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:052 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 710
30:43:052 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3601us
30:43:052 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:052 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:052 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:052 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:052 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:052 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:052 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:052 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:052 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:053 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:053 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:053 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 711
30:43:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:053 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:067 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:067 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1131us
30:43:067 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:067 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:067 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:43:067 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:43:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:067 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:067 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:067 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:43:067 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:068 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:068 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:068 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:068 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:068 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:068 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 711
30:43:068 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4330us
30:43:068 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:068 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:068 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:068 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:068 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:068 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:068 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:068 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:069 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:069 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:069 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:069 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 712
30:43:069 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:069 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:084 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:084 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +402us
30:43:084 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:084 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:084 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:43:084 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:43:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:084 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:084 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:085 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:43:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:085 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:085 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:085 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:085 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:085 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:085 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 712
30:43:085 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5058us
30:43:085 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:085 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:085 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:085 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:085 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:086 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +206us
30:43:086 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:086 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +33us
30:43:086 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:086 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 713
30:43:086 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:086 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:101 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:101 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5477us
30:43:101 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:101 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:101 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:43:101 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:43:101 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:101 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:101 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:101 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:43:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:102 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:102 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:102 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +78us
30:43:102 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:43:102 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:102 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:102 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:43:102 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:43:102 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:102 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 713
30:43:102 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5552us
30:43:102 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:102 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:102 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:103 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:103 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:103 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:103 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:103 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 714
30:43:103 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:103 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:118 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4749us
30:43:118 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:118 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:118 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:43:118 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:43:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:118 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:118 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:118 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:43:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:119 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:119 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:119 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:119 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 714
30:43:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +712us
30:43:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:119 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:119 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 715
30:43:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:134 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:134 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4020us
30:43:134 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:134 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:134 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:43:134 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:43:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:134 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:134 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:135 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:43:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:135 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:135 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:135 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:135 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:135 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 715
30:43:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1440us
30:43:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:135 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:136 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:136 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3534us
30:43:136 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2028us
30:43:136 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:136 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:136 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 716
30:43:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:136 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:151 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:151 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3291us
30:43:151 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:151 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:151 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:43:151 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:43:151 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:151 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:151 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:151 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:43:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:152 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:152 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:152 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:152 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:152 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:152 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 716
30:43:152 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2169us
30:43:152 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:152 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:152 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:152 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:152 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:152 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:152 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:153 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:153 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:153 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:153 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:153 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 717
30:43:153 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:153 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:168 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:168 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2563us
30:43:168 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:168 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:168 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:43:168 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:43:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:168 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:168 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:168 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:43:168 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:169 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:169 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:169 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:169 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:169 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:169 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 717
30:43:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2898us
30:43:169 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:169 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:169 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:169 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:170 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:170 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:170 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 718
30:43:170 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:170 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:184 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:184 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1834us
30:43:184 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:184 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:184 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:43:184 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:43:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:184 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:184 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:184 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:43:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:185 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:185 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:185 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:185 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:185 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 718
30:43:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3626us
30:43:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:185 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:185 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:185 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1298us
30:43:185 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4264us
30:43:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:186 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:186 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:186 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 719
30:43:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:186 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:201 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:201 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1105us
30:43:201 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:201 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:201 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:43:201 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:43:201 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:201 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:201 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:202 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:43:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:202 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:202 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:202 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:202 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:202 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:202 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 719
30:43:202 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4355us
30:43:202 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:202 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:202 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:202 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:202 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:203 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:203 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:203 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:203 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 720
30:43:203 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:203 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:218 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:218 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:218 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +377us
30:43:218 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:218 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:218 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:43:218 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:43:218 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:218 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:218 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:218 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:43:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:219 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:219 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:219 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:219 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:219 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:219 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 720
30:43:219 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5084us
30:43:219 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:219 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:219 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:219 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:219 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:219 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 721
30:43:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:220 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:234 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:234 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5452us
30:43:234 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:234 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:234 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:43:234 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:43:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:234 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:234 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:234 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:43:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:235 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:235 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:235 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:235 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:235 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +8us
30:43:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:235 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:235 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 721
30:43:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:235 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:236 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4867us
30:43:236 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +696us
30:43:236 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:236 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 722
30:43:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:236 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:251 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:251 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4723us
30:43:251 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:251 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:251 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:43:251 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:43:251 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:251 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:251 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:251 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:43:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:252 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:252 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:252 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:252 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:252 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 722
30:43:252 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +737us
30:43:252 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:252 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:252 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:252 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:252 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:252 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:252 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:253 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:253 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:253 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 723
30:43:253 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:253 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:268 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:268 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3995us
30:43:268 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:268 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:268 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:43:268 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:43:268 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:268 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:268 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:269 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:43:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:269 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:269 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:269 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:269 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:269 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:269 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 723
30:43:269 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1466us
30:43:269 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:269 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:269 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:269 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:269 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:269 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:270 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:270 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:270 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:270 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 724
30:43:270 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:270 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:284 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:284 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3266us
30:43:284 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:284 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:284 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:43:284 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:43:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:284 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:284 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:284 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:43:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:285 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:285 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:285 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:285 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:285 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 724
30:43:285 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2194us
30:43:285 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:285 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:285 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:285 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:285 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:285 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:285 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:285 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2631us
30:43:285 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:285 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2932us
30:43:285 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:286 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:286 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 725
30:43:286 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:286 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:301 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:301 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:301 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2537us
30:43:301 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:301 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:301 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:43:301 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:43:301 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:301 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:301 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:301 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:43:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:302 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:302 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:302 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:302 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:302 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:302 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 725
30:43:302 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2923us
30:43:302 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:302 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:302 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:302 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:302 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:302 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:303 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:303 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:303 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:303 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:303 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:303 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 726
30:43:303 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:303 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:318 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:318 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1809us
30:43:318 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:318 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:318 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:43:318 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:43:318 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:318 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:318 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:318 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:43:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:319 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:319 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:319 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:319 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:319 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:319 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 726
30:43:319 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3652us
30:43:319 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:319 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:319 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:319 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:319 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:319 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:320 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:320 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:320 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:320 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 727
30:43:320 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:320 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:334 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:334 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1080us
30:43:334 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:334 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:334 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:43:334 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:334 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:334 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:334 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:43:334 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:335 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:335 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:335 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:335 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:335 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:335 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 727
30:43:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4380us
30:43:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:336 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +395us
30:43:336 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:336 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5168us
30:43:336 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:336 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:336 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:336 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 728
30:43:336 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:336 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:351 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:351 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +351us
30:43:351 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:351 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:351 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:43:351 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:43:351 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:351 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:351 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:351 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:43:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:352 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:352 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:352 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:352 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:352 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:352 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 728
30:43:352 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5109us
30:43:352 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:352 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:352 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:353 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:353 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:353 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:353 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:353 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 729
30:43:353 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:353 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:368 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:368 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5427us
30:43:368 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:368 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:368 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:43:368 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:43:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:368 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:368 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:368 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:43:368 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:369 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:369 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:369 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:369 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:369 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:369 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +34us
30:43:369 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:369 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:369 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:369 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 729
30:43:369 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:369 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:369 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:369 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:369 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:371 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:43:371 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:43:371 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
30:43:371 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
30:43:371 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:43:371 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:43:372 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:43:372 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:43:372 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:372 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:372 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:372 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 730
30:43:372 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:372 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:384 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:384 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:384 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4696us
30:43:384 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:384 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:384 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:43:384 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:384 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:384 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:384 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:43:384 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:384 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:385 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:385 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:385 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:385 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:385 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 730
30:43:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +762us
30:43:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:385 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3963us
30:43:385 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:43:385 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:43:385 thid_sasread D[IO]: hle\sceio.cpp:1056 133120 = sceIoLseek(4, 20800, 0)
30:43:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:43:386 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:43:386 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:43:386 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:43:386 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:43:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:43:386 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:43:386 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:386 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1172us
30:43:386 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:386 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:386 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:386 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 731
30:43:386 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:386 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:401 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:401 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3969us
30:43:401 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:401 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:401 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:43:401 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:401 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:401 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:401 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:43:401 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:402 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:402 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:402 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:402 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:402 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:402 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 731
30:43:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1491us
30:43:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:403 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:403 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:403 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:403 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:403 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 732
30:43:403 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:403 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:418 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:418 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:418 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3241us
30:43:418 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:418 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:418 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:43:418 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:43:418 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:418 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:418 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:419 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:43:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:419 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:419 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:419 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:419 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:419 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:419 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 732
30:43:419 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2220us
30:43:419 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:419 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:419 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:420 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:420 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:420 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:420 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:420 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:420 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:420 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:420 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:420 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 733
30:43:420 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:420 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:434 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:434 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2512us
30:43:434 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:434 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:434 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:43:434 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:43:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:434 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:434 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:434 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:43:434 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:435 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:435 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:435 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:435 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:435 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:435 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 733
30:43:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2948us
30:43:435 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:435 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:435 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:435 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2155us
30:43:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:436 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3408us
30:43:436 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:436 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:436 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:436 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 734
30:43:436 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:436 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:451 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:451 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1783us
30:43:451 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:451 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:451 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:43:451 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:43:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:451 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:451 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:451 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:43:451 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:452 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:452 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:452 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:452 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:452 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:452 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 734
30:43:452 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3677us
30:43:452 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:452 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:452 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:452 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:452 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:452 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:452 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:453 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:453 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:453 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 735
30:43:453 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:453 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:468 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:468 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1055us
30:43:468 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:468 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:468 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:43:468 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:468 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:468 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:468 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:43:468 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:469 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:469 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:469 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:469 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:469 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:469 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 735
30:43:469 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4406us
30:43:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:469 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:469 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:469 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:470 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:470 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:470 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:470 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:470 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 736
30:43:470 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:470 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:485 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +326us
30:43:485 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:485 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:485 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:43:485 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:485 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:485 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:485 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:43:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:486 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:486 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:486 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:486 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:486 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 736
30:43:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5134us
30:43:486 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:486 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:486 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:486 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +159us
30:43:486 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +80us
30:43:486 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:486 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 737
30:43:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:487 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:501 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:501 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5401us
30:43:501 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:501 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:501 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:43:501 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:43:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:501 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:501 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:501 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:43:501 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:501 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:502 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:502 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:502 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:502 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:502 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +59us
30:43:502 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:502 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:502 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:502 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 737
30:43:502 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:502 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:502 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:502 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:502 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:502 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:502 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:502 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:503 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 738
30:43:503 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:503 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:518 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:518 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4673us
30:43:518 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:518 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:518 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:43:518 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:43:518 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:518 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:518 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:519 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:43:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:519 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:519 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:519 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:519 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:519 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:519 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 738
30:43:519 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +788us
30:43:519 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:519 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:519 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:519 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:519 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:519 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:520 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:520 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:520 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:520 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:520 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:520 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 739
30:43:520 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:520 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:535 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3944us
30:43:535 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:535 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:535 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:43:535 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:43:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:535 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:535 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:535 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:43:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:536 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:536 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:536 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:536 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:536 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:536 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 739
30:43:536 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1516us
30:43:536 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:536 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:536 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:536 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:536 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:536 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:537 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:537 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3487us
30:43:537 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:537 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2075us
30:43:537 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:537 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:537 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:537 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 740
30:43:537 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:537 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:551 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:551 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3215us
30:43:551 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:551 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:551 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:43:551 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:43:551 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:551 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:551 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:551 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:43:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:552 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:552 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:552 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:552 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:552 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:552 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 740
30:43:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2245us
30:43:552 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:552 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:552 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:553 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:553 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:553 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:553 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:553 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:553 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 741
30:43:553 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:553 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:568 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:568 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2487us
30:43:568 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:568 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:568 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:43:568 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:568 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:568 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:568 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:43:568 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:569 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:569 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:569 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:569 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:569 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:569 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 741
30:43:569 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2974us
30:43:569 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:569 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:569 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:569 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:569 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:569 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:569 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:570 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:570 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:570 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:570 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:570 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 742
30:43:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:570 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:585 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:585 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1758us
30:43:585 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:585 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:585 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:43:585 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:585 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:585 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:585 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:43:585 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:586 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:586 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:586 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:586 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:586 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 742
30:43:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3702us
30:43:586 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:586 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:586 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:586 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:586 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1251us
30:43:586 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:587 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4311us
30:43:587 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:587 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:587 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:587 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 743
30:43:587 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:587 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:601 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:601 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1029us
30:43:601 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:601 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:601 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:43:601 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:43:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:601 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:601 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:601 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:43:601 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:602 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:602 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:602 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:602 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:602 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 743
30:43:602 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4431us
30:43:602 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:602 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:602 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:602 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:602 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:602 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:602 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:602 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:602 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:603 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 744
30:43:603 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:603 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:618 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:618 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +301us
30:43:618 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:618 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:618 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:43:618 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:618 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:618 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:618 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:43:618 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:619 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:619 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:619 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:619 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:619 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 744
30:43:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5160us
30:43:619 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:619 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:619 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:619 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 745
30:43:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:620 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:635 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:635 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5376us
30:43:635 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:635 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:635 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:43:635 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:635 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:635 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:635 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:43:635 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:636 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:636 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:636 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:636 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +84us
30:43:636 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:636 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:636 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 745
30:43:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:636 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:636 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:637 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4819us
30:43:637 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:637 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +743us
30:43:637 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:637 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:637 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:637 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 746
30:43:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:637 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:651 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:651 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4647us
30:43:651 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:651 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:651 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:43:651 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:43:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:651 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:651 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:651 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:43:651 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:652 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:652 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:652 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:652 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:652 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 746
30:43:652 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +813us
30:43:652 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:652 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:652 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:652 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:652 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:652 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:653 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:653 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:653 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:653 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:653 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:653 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 747
30:43:653 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:653 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:668 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:669 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3919us
30:43:669 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:669 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:669 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:43:669 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:669 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:669 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:669 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:43:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:669 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:669 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:669 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:669 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:670 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 747
30:43:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1542us
30:43:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:670 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 748
30:43:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:671 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:685 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:685 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3190us
30:43:685 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:685 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:685 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:43:685 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:685 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:685 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:685 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:43:685 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:686 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:686 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:686 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:686 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:686 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 748
30:43:686 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2270us
30:43:686 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:686 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:686 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:686 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:686 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:686 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:686 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:687 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2583us
30:43:687 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:687 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2979us
30:43:687 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:687 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:687 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:687 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 749
30:43:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:687 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:701 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:701 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2461us
30:43:701 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:701 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:701 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:43:701 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:43:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:701 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:701 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:701 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:43:701 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:702 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:702 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:702 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:702 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:702 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 749
30:43:702 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2999us
30:43:702 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:702 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:702 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:702 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:702 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:702 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:702 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:702 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:702 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:703 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:703 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:703 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 750
30:43:703 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:703 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:718 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:718 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1733us
30:43:718 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:718 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:718 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:43:718 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:43:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:718 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:718 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:718 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:43:718 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:718 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:719 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:719 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:719 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:719 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:719 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 750
30:43:719 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3728us
30:43:719 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:719 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:719 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:719 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:719 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:719 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:719 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:719 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:719 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:720 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:720 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:720 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 751
30:43:720 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:720 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:735 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:735 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1004us
30:43:735 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:735 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:735 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:43:735 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:735 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:735 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:735 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:43:735 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:736 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:736 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:736 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:736 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:736 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:736 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 751
30:43:736 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4456us
30:43:736 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:736 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:736 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:736 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:736 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:736 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:736 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:736 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:737 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +347us
30:43:737 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:737 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5215us
30:43:737 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:737 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:737 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:737 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 752
30:43:737 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:737 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:751 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:751 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +275us
30:43:751 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:751 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:751 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:43:751 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:43:751 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:751 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:751 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:752 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:43:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:752 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:752 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:752 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:752 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:752 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 752
30:43:752 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5185us
30:43:752 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:752 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:752 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:752 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:752 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:753 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:753 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:753 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 753
30:43:753 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:753 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:768 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:768 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5351us
30:43:768 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:768 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:768 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:43:768 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:43:768 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:768 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:768 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:768 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:43:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:769 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:769 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:769 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:769 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +110us
30:43:769 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:769 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:769 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 753
30:43:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:769 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:769 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:769 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:770 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:770 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:770 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:770 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:770 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 754
30:43:770 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:770 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:785 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:785 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4622us
30:43:785 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:785 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:785 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:43:785 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:785 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:785 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:785 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:43:785 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:786 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:786 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:786 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:786 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:786 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 754
30:43:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +838us
30:43:786 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:786 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:786 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:786 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:787 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3916us
30:43:787 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:787 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1647us
30:43:787 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:787 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:787 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:787 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 755
30:43:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:787 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:801 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:801 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3893us
30:43:801 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:801 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:801 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:43:801 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:43:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:801 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:801 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:801 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:43:801 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:802 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:802 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:802 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:802 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:802 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 755
30:43:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1567us
30:43:802 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:802 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:802 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:802 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:802 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:803 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:803 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:803 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 756
30:43:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:803 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:818 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:818 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3165us
30:43:818 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:818 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:818 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:43:818 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:43:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:818 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:818 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:818 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:43:818 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:818 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:818 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:819 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:819 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:819 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:819 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:819 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 756
30:43:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2296us
30:43:819 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:819 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:819 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:819 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:819 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:820 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:820 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 757
30:43:820 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:820 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:835 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:835 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2436us
30:43:835 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:835 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:835 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:43:835 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:43:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:835 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:835 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:835 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:43:835 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:836 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:836 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:836 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:836 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:836 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 757
30:43:836 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3024us
30:43:836 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:836 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:836 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:836 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:836 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:836 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:836 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:836 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1680us
30:43:836 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:836 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3883us
30:43:836 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:837 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:837 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:837 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 758
30:43:837 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:837 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:852 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:852 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1707us
30:43:852 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:852 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:852 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:43:852 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:43:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:852 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:852 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:852 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:43:852 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:853 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:853 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:853 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:853 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:853 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 758
30:43:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3753us
30:43:853 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:853 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:853 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:853 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:854 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:854 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:854 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:854 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 759
30:43:854 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:854 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:868 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:868 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:868 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +979us
30:43:868 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:868 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:868 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:43:868 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:43:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:868 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:868 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:868 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:43:868 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:869 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:869 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:869 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:869 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:869 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 759
30:43:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4482us
30:43:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:870 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:870 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:870 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:870 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:870 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 760
30:43:870 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:870 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:885 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:885 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +250us
30:43:885 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:885 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:885 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:43:885 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:43:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:885 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:885 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:885 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:43:885 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:886 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:886 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:886 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:886 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:886 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 760
30:43:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5210us
30:43:886 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:886 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:886 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5248us
30:43:886 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +315us
30:43:886 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:887 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:887 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:887 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 761
30:43:887 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:887 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:902 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:902 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:902 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5325us
30:43:902 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:902 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:902 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:43:902 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:43:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:902 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:902 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:902 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:43:902 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:903 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:903 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:903 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:903 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:903 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +135us
30:43:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:903 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:903 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 761
30:43:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:903 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:904 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:904 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:904 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 762
30:43:904 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:904 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:918 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:918 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4597us
30:43:918 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:918 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:918 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:43:918 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:43:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:918 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:918 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:918 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:43:918 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:918 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:918 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:919 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:919 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:919 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:919 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:919 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 762
30:43:919 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +864us
30:43:919 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:919 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:919 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:919 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:919 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:919 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:919 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:919 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:919 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:920 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:920 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:920 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 763
30:43:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:920 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:935 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:935 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3868us
30:43:935 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:935 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:935 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:43:935 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:43:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:935 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:935 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:935 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:43:935 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:936 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:936 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:936 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:936 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:936 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 763
30:43:936 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1592us
30:43:936 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:936 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:936 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:936 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:936 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:936 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:936 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:937 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3012us
30:43:937 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2551us
30:43:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:937 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:937 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 764
30:43:937 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:937 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:952 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:952 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:952 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3139us
30:43:952 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:952 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:952 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:43:952 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:43:952 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:952 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:952 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:953 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:43:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:953 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:953 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:953 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:953 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:953 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:953 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 764
30:43:953 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2321us
30:43:953 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:953 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:953 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:953 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:953 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:954 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:954 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:954 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:954 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:954 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:954 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:954 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 765
30:43:954 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:954 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:43:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:968 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:968 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2411us
30:43:968 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:43:968 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:968 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:43:968 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:43:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:968 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:968 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:43:968 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:43:968 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:969 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:969 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:969 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:969 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:969 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 765
30:43:969 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3050us
30:43:969 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:969 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:969 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:969 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:969 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:970 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:970 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:970 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:970 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:970 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 766
30:43:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:970 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:43:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:43:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:43:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:43:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:43:985 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:43:985 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:43:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1682us
30:43:985 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:43:985 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:43:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:43:985 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:43:985 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:43:985 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:43:985 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:43:985 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:43:985 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:43:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:43:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:43:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:43:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:43:986 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:43:986 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:43:986 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:43:986 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:43:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:43:986 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 766
30:43:986 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3778us
30:43:986 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:986 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:986 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:986 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:43:986 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:43:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:987 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:987 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:43:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:987 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +776us
30:43:987 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:43:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:43:987 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4786us
30:43:987 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:43:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:43:987 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:43:987 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:43:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:43:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 767
30:43:987 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:43:987 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:002 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:002 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +953us
30:44:002 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:002 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:002 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:44:002 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:44:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:002 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:002 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:002 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:44:002 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:003 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:003 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:003 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:003 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:003 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 767
30:44:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4507us
30:44:003 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:003 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:003 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:003 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:004 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:004 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:004 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:004 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:004 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 768
30:44:004 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:004 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:018 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:018 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +225us
30:44:018 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:018 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:018 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:44:018 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:44:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:018 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:018 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:018 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:44:018 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:019 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:019 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:019 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:019 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:019 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 768
30:44:019 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5236us
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:019 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:019 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:019 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:44:019 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:44:019 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:44:019 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:020 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:020 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 769
30:44:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:020 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:035 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:035 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:035 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5298us
30:44:035 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:035 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:035 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:44:035 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:44:035 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:035 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:035 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:036 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:44:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:036 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:036 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:036 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:036 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:036 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +160us
30:44:036 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:036 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:036 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:036 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 769
30:44:036 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:036 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:037 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:037 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:037 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4344us
30:44:037 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:44:037 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:44:037 thid_sasread D[IO]: hle\sceio.cpp:1056 165888 = sceIoLseek(4, 28800, 0)
30:44:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:44:037 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:44:037 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:44:037 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:44:037 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:44:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:44:037 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:44:037 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:037 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +790us
30:44:037 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:037 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:037 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:037 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 770
30:44:037 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:038 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:052 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:052 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4571us
30:44:052 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:052 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:052 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:44:052 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:44:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:052 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:052 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:052 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:44:052 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:052 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:053 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:053 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:053 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:053 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:053 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 770
30:44:053 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +889us
30:44:053 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:053 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:053 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:053 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:053 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:053 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:053 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:053 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:054 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:054 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:054 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:054 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 771
30:44:054 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:054 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:068 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:070 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:070 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3843us
30:44:070 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:070 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:071 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:44:071 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:071 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:071 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:071 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:071 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:071 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:071 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:071 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:071 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:071 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 771
30:44:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1618us
30:44:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:072 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:072 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 772
30:44:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:072 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:085 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:085 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3114us
30:44:085 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:085 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:085 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:44:085 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:085 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:085 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:085 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:44:085 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:086 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:086 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:086 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:086 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:086 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 772
30:44:086 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2346us
30:44:086 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:086 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:086 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:086 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:086 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:086 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:086 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:087 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2536us
30:44:087 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:087 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3026us
30:44:087 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:087 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:087 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:087 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 773
30:44:087 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:087 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:102 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:102 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:102 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2385us
30:44:102 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:102 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:102 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:44:102 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:44:102 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:102 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:102 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:103 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:44:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:103 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:103 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:103 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:103 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:103 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 773
30:44:103 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3075us
30:44:103 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:103 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:103 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:103 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:103 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:104 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:104 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:104 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:104 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:104 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:104 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:104 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 774
30:44:104 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:104 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:118 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:118 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1657us
30:44:118 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:118 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:118 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:44:118 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:44:118 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:118 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:118 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:118 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:44:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:119 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:119 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:119 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:119 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:119 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 774
30:44:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3804us
30:44:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:119 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:119 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 775
30:44:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:135 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:135 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +928us
30:44:135 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:135 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:135 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:44:135 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:44:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:135 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:135 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:135 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:44:135 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:135 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:135 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:136 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:136 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:136 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:136 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 775
30:44:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4532us
30:44:136 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:136 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:136 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:136 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:136 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +300us
30:44:136 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:137 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5262us
30:44:137 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:137 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:137 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:137 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 776
30:44:137 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:137 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:152 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:152 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:152 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +199us
30:44:152 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:152 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:152 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:44:152 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:44:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:152 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:152 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:152 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:44:152 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:153 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:153 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:153 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:153 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:153 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 776
30:44:153 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5261us
30:44:153 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:153 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:153 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:153 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:153 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:153 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:153 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:154 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 777
30:44:154 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:154 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:169 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5275us
30:44:169 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:169 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:169 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:44:169 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:44:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:169 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:169 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:169 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:44:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:170 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:170 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:170 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:170 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +186us
30:44:170 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:170 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:170 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 777
30:44:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:170 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:170 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:171 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:171 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:171 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:171 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:171 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 778
30:44:171 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:171 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:185 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:185 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4546us
30:44:185 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:185 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:185 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:44:185 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:44:185 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:185 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:185 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:186 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:44:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:186 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:186 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:186 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:186 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:186 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 778
30:44:186 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +914us
30:44:186 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:186 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:186 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:186 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:186 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:187 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:187 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:187 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3868us
30:44:187 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:187 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1694us
30:44:187 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:187 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:187 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:187 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 779
30:44:187 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:187 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:202 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:202 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3817us
30:44:202 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:202 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:202 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:44:202 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:44:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:202 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:202 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:202 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:44:202 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:203 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:203 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:203 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:203 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:203 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 779
30:44:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1643us
30:44:203 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:203 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:203 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:204 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:204 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:204 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:204 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:204 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:204 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:204 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 780
30:44:204 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:204 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:219 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3089us
30:44:219 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:219 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:219 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:44:219 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:44:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:219 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:219 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:219 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:44:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:220 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:220 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:220 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:220 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 780
30:44:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2372us
30:44:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:221 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:221 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:221 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:221 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 781
30:44:221 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:235 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:235 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2360us
30:44:235 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:235 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:235 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:44:235 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:44:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:235 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:235 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:235 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:44:235 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:236 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:236 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:236 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:236 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:236 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 781
30:44:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3100us
30:44:236 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:236 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:236 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:236 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:236 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1632us
30:44:236 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:237 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3930us
30:44:237 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:237 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:237 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:237 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 782
30:44:237 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:237 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:252 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:252 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1631us
30:44:252 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:252 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:252 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:44:252 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:44:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:252 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:252 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:252 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:44:252 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:252 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:253 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:253 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:253 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:253 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:253 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 782
30:44:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3829us
30:44:253 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:253 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:253 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:253 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:253 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:254 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:254 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:254 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 783
30:44:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:254 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:269 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:269 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +903us
30:44:269 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:269 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:269 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:44:269 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:44:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:269 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:269 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:269 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:44:269 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:270 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:270 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:270 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:270 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:270 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 783
30:44:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4558us
30:44:270 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:270 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:270 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:270 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:271 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:271 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:271 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:271 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:271 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 784
30:44:271 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:271 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:285 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:285 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +174us
30:44:285 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:285 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:285 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:44:285 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:44:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:285 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:285 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:285 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:44:285 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:286 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:286 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:286 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:286 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:286 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 784
30:44:286 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5286us
30:44:286 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:286 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:286 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:286 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5200us
30:44:286 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:286 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +362us
30:44:286 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:286 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:286 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:286 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 785
30:44:286 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:287 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:302 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:302 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5249us
30:44:302 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:302 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:302 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:44:302 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:44:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:302 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:302 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:302 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:44:302 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:303 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:303 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:303 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:303 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:303 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +211us
30:44:303 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:303 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:303 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:303 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 785
30:44:303 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:303 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:303 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:303 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:304 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:304 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:304 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:304 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:304 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 786
30:44:304 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:304 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:319 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:319 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4521us
30:44:319 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:319 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:319 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:44:319 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:44:319 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:319 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:319 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:320 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:44:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:320 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:320 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:320 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:320 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:44:320 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 786
30:44:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +940us
30:44:320 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:320 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:320 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:321 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:321 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:321 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:321 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:321 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:321 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 787
30:44:321 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:321 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:335 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:335 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3792us
30:44:335 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:335 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:335 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:44:335 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:44:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:335 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:335 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:335 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:44:335 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:336 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:341 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:341 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:341 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
30:44:341 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 787
30:44:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1630us
30:44:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:341 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:342 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:342 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2965us
30:44:342 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2598us
30:44:342 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:342 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 788
30:44:342 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:342 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:352 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:352 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3063us
30:44:352 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:352 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:352 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:44:352 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:44:352 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:352 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:352 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:357 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 21 fs 17
30:44:358 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:44:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:358 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:358 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:358 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:358 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:358 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 788
30:44:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2348us
30:44:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 789
30:44:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:359 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:369 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:369 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2335us
30:44:369 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:369 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:369 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:44:369 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:44:369 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:369 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:369 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:370 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:44:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:370 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:370 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:370 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:370 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:370 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:370 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 789
30:44:370 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3077us
30:44:370 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:371 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:371 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:371 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 790
30:44:371 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:371 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:385 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:385 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1606us
30:44:385 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:385 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:385 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:44:385 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:44:385 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:385 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:385 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:386 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:44:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:386 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:386 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:386 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:386 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:386 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:386 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 790
30:44:386 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3805us
30:44:386 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:386 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:386 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:386 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:387 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:387 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:387 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:387 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +729us
30:44:387 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:387 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4834us
30:44:387 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:387 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:387 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:387 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 791
30:44:387 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:387 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:402 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:402 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +877us
30:44:402 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:402 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:402 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:44:402 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:44:402 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:402 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:402 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:403 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:44:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:403 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:403 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:403 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:403 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:403 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:403 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 791
30:44:403 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4534us
30:44:403 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:403 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:403 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:404 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:404 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:404 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:404 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:404 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:404 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:404 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:404 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:404 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 792
30:44:404 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:404 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:419 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:419 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +149us
30:44:419 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:419 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:419 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:44:419 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:44:419 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:419 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:419 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:420 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:44:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:420 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:420 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:420 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:420 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:420 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:420 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 792
30:44:420 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5262us
30:44:420 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:420 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:421 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:421 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:421 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:421 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:421 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:421 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 793
30:44:421 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:421 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:435 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:435 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:435 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5224us
30:44:435 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:435 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:435 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:44:435 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:44:435 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:435 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:435 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:436 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:44:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:436 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:436 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:436 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:436 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:436 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:436 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +187us
30:44:436 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:436 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:436 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:436 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:437 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 793
30:44:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4297us
30:44:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1266us
30:44:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:437 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 794
30:44:437 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:437 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:452 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:452 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4495us
30:44:452 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:452 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:452 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:44:452 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:44:452 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:452 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:452 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:453 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:44:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:453 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:453 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:453 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:453 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:453 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:44:453 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 794
30:44:453 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +915us
30:44:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:453 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:453 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:454 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:454 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:454 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:454 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:454 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:454 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:454 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 795
30:44:454 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:454 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:469 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:469 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3767us
30:44:469 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:469 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:469 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:44:469 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:44:469 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:469 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:469 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:470 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:44:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:470 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:470 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:470 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:470 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:470 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:470 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 795
30:44:470 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1645us
30:44:470 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:470 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:470 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:471 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:471 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:471 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:471 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:471 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:471 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:471 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:471 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:471 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:471 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 796
30:44:471 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:471 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:485 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:485 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3038us
30:44:485 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:485 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:485 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:44:485 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:44:485 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:485 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:485 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:486 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:44:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:486 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:486 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:486 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:486 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:486 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:486 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 796
30:44:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2373us
30:44:486 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:486 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:486 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:486 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:486 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:487 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:487 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:487 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2061us
30:44:487 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:487 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3502us
30:44:487 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:487 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:487 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:487 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 797
30:44:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:487 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:502 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:502 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2309us
30:44:502 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:502 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:502 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:44:502 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:44:502 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:502 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:502 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:503 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:44:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:503 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:503 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:503 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:503 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:503 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:503 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 797
30:44:503 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3102us
30:44:503 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:503 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:503 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:503 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:503 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:504 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:504 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:504 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:504 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:504 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:504 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:504 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 798
30:44:504 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:504 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:519 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:519 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:519 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1581us
30:44:519 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:519 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:519 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:44:519 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:44:519 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:519 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:519 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:520 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:44:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:520 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:520 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:520 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:520 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:520 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:520 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 798
30:44:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3830us
30:44:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 799
30:44:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:536 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +852us
30:44:536 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:536 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:536 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:44:536 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:44:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:536 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:536 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:537 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:44:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:537 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:537 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:537 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:537 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:537 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 799
30:44:537 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4559us
30:44:537 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:538 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:538 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:538 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +65us
30:44:538 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +174us
30:44:538 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:538 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:538 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 800
30:44:538 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:538 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:552 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:552 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +123us
30:44:552 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:552 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:552 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:44:552 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:44:552 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:552 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:552 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:553 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:44:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:553 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:553 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:553 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:553 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:553 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 800
30:44:553 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5287us
30:44:553 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:553 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:553 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:553 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:553 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:554 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 801
30:44:554 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:554 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:569 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5199us
30:44:569 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:569 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:569 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:44:569 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:44:569 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:569 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:569 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:570 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:44:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:570 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:570 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:570 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:570 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:570 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:570 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +212us
30:44:570 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:570 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:570 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:570 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 801
30:44:570 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:570 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:571 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:571 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:571 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:571 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:571 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:571 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:571 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 802
30:44:571 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:571 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:586 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:586 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4470us
30:44:586 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:586 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:586 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:44:586 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:44:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:586 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:586 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:587 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:44:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:587 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:587 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:587 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:587 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:587 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:44:587 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 802
30:44:587 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +942us
30:44:587 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:587 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:587 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:587 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:587 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:588 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:588 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:588 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3393us
30:44:588 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2169us
30:44:588 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:588 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:588 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 803
30:44:588 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:588 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:602 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:602 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3741us
30:44:602 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:602 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:602 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:44:602 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:44:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:602 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:602 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:603 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:44:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:603 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:603 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:603 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:603 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:603 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:603 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 803
30:44:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1670us
30:44:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:604 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:604 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:604 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:604 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:604 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 804
30:44:604 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:604 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:619 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:619 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3013us
30:44:619 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:619 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:619 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:44:619 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:44:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:619 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:619 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:620 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:44:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:620 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:620 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:620 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:620 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:620 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:620 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 804
30:44:620 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2399us
30:44:620 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:620 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:620 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:620 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:621 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:621 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:621 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:621 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:621 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:621 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:621 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:621 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 805
30:44:621 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:621 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:636 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:636 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2284us
30:44:636 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:636 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:636 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:44:636 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:44:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:636 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:636 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:637 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:44:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:637 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:637 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:638 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:638 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:638 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:638 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 805
30:44:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3127us
30:44:638 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:638 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:638 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:638 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:638 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1157us
30:44:638 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4405us
30:44:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 806
30:44:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:639 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:652 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:652 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1555us
30:44:652 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:652 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:652 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:44:652 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:44:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:652 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:652 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:653 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:44:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:653 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:653 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:653 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:653 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:653 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 806
30:44:653 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3857us
30:44:653 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:653 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:653 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:653 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:654 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 807
30:44:654 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:654 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:669 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:669 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +827us
30:44:669 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:669 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:669 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:44:669 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:44:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:669 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:669 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:670 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:44:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:670 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:670 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:670 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:670 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:670 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:670 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 807
30:44:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4584us
30:44:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:44:671 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:44:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:671 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:44:671 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:671 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:671 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 808
30:44:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:671 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:686 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:686 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +98us
30:44:686 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:686 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:686 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:44:686 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:44:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:686 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:686 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:687 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:44:687 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:687 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:687 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:687 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:687 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:687 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:687 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:687 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 808
30:44:687 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5313us
30:44:687 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:688 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:688 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:688 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4725us
30:44:688 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:44:688 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:44:688 thid_sasread D[IO]: hle\sceio.cpp:1056 198656 = sceIoLseek(4, 30800, 0)
30:44:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:44:688 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:44:688 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:44:688 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:44:688 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089ffd00, 8000): deferring result
30:44:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:44:688 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:44:688 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:688 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +409us
30:44:688 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:688 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:688 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:688 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 809
30:44:688 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:689 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:702 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:702 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5173us
30:44:702 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:702 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:702 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:44:702 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:44:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:702 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:702 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:703 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:44:703 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:703 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:703 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:703 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:703 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:703 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:703 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:44:703 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +237us
30:44:703 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:703 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:703 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:703 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:703 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 809
30:44:704 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:704 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:704 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:704 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:704 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:704 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:704 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:704 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:704 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 810
30:44:704 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:704 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:719 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:719 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4445us
30:44:719 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:719 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:719 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:44:719 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:44:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:719 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:719 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:720 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:44:720 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:720 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:720 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:720 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:720 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:720 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:720 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:720 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 810
30:44:720 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +967us
30:44:720 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:720 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:720 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:720 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:720 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:720 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:720 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:721 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:721 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:721 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:721 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 811
30:44:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:721 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:736 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:736 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:736 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3716us
30:44:736 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:736 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:736 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:44:736 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:44:736 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:736 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:736 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:737 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:44:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:737 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:737 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:737 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:737 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:737 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 811
30:44:737 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1695us
30:44:737 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:738 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2917us
30:44:738 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2645us
30:44:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:738 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 812
30:44:738 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:738 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:752 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:752 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2987us
30:44:752 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:752 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:752 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:44:752 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:44:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:752 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:752 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:753 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:44:753 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:753 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:753 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:753 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:753 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:753 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:753 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:753 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:753 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 812
30:44:754 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2424us
30:44:754 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:754 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:754 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:754 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:754 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:754 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:754 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:754 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:754 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:754 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:754 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:754 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 813
30:44:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:755 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:769 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:769 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2259us
30:44:769 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:769 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:769 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:44:769 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:44:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:769 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:769 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:770 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:44:770 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:770 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:770 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:770 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:770 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:770 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:770 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:44:770 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 813
30:44:770 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3151us
30:44:770 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:770 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:770 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:771 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:771 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:771 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:771 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:771 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 814
30:44:771 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:771 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:786 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:786 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1530us
30:44:786 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:786 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:786 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:44:786 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:44:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:786 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:786 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:787 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:44:787 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:787 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:787 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:787 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:787 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:787 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:787 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 814
30:44:787 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3881us
30:44:787 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:787 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:787 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:787 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:788 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:788 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:788 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:788 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +681us
30:44:788 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:788 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4881us
30:44:788 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:788 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:788 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:788 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 815
30:44:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:788 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:802 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:802 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +801us
30:44:802 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:802 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:802 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:44:802 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:44:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:802 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:802 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:803 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:44:803 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:803 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:803 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:803 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:803 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:803 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:44:803 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 815
30:44:803 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4609us
30:44:803 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:803 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:803 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:804 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:804 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:804 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:804 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:804 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:804 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:804 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:804 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:804 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 816
30:44:804 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:804 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:819 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:819 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +73us
30:44:819 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:819 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:819 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:44:819 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:44:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:819 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:819 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:820 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:44:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:820 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:820 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:820 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:820 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:44:820 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 816
30:44:820 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5337us
30:44:820 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:820 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:820 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:821 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:821 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:821 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:821 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:821 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 817
30:44:821 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:821 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:836 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:836 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5148us
30:44:836 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:836 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:836 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:44:836 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:44:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:836 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:836 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:837 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:44:837 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:837 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:837 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:837 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:837 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:837 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:44:837 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +265us
30:44:837 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:837 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:837 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:837 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 817
30:44:838 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:838 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:838 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:838 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:838 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4249us
30:44:838 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:838 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1313us
30:44:838 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:838 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:838 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:838 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 818
30:44:838 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:838 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:853 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:853 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4419us
30:44:853 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:853 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:853 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:44:853 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:44:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:853 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:853 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:854 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:44:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:854 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:854 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:854 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:854 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:854 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:854 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 818
30:44:854 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +992us
30:44:854 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:854 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:854 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:855 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:855 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:855 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:855 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:855 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:855 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:855 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:855 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:855 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 819
30:44:855 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:855 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:869 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:869 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3691us
30:44:869 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:869 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:869 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:44:869 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:44:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:869 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:869 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:870 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:44:870 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:870 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:870 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:870 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:870 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:870 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:870 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 819
30:44:870 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1721us
30:44:870 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:871 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:871 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:871 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:871 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:871 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:871 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:871 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:871 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:871 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:871 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:871 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 820
30:44:871 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:871 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:886 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:886 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2962us
30:44:886 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:886 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:886 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:44:886 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:44:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:886 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:886 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:887 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:44:887 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:887 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:887 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:887 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:887 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:887 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:887 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 820
30:44:887 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2449us
30:44:887 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:887 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:887 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:887 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:888 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:888 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:888 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:888 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2014us
30:44:888 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:888 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3549us
30:44:888 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:888 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:888 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:888 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 821
30:44:888 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:888 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:903 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:903 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2233us
30:44:903 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:903 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:903 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:44:903 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:44:903 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:903 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:903 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:904 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:44:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:904 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:904 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:904 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:904 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:904 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 821
30:44:904 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3179us
30:44:904 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:904 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:904 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:904 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:904 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:905 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:905 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:905 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:905 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:905 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:905 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:905 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 822
30:44:905 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:905 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:919 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:919 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1505us
30:44:919 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:919 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:919 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:44:919 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:44:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:919 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:919 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:920 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:44:920 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:920 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:920 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:920 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:920 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:920 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:920 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 822
30:44:920 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3906us
30:44:920 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:920 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:920 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:921 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:921 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:921 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:921 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:921 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:921 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:921 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:921 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 823
30:44:921 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:936 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:936 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +776us
30:44:936 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:936 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:936 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:44:936 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:44:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:936 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:936 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:937 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:44:937 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:937 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:937 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:937 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:937 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:937 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:937 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 823
30:44:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4635us
30:44:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:937 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:938 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +18us
30:44:938 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:938 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +221us
30:44:938 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:938 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:938 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:938 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:938 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:938 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 824
30:44:938 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:938 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:953 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:953 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +47us
30:44:953 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:953 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:953 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:44:953 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:44:953 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:953 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:953 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:954 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:44:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:954 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:954 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:954 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:954 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:44:954 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 824
30:44:954 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5363us
30:44:954 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:954 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:954 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:955 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:955 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:955 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:955 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:955 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 825
30:44:955 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:955 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:44:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:969 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:969 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5123us
30:44:969 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:44:969 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:969 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:44:969 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:44:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:969 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:969 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:44:970 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:44:970 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:970 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:970 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:970 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:970 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:970 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:44:970 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +289us
30:44:970 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:971 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:971 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:971 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 825
30:44:971 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:971 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:971 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:971 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:971 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:971 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:971 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:971 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:971 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 826
30:44:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:972 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:44:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:44:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:44:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:44:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:44:986 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:44:986 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:44:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4394us
30:44:986 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:44:986 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:44:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:44:986 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:44:986 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:44:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:44:986 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:44:986 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:44:987 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:44:987 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:44:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:44:987 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:44:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:44:987 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:44:987 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:44:987 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:44:987 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:44:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:44:987 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 826
30:44:987 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1017us
30:44:987 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:987 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:987 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:987 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:44:987 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:44:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:988 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:44:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:988 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3346us
30:44:988 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:44:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:44:988 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2217us
30:44:988 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:44:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:44:988 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:44:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:44:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:44:988 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 827
30:44:988 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:44:988 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:003 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:003 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3665us
30:45:003 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:003 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:003 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:45:003 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:45:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:003 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:003 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:004 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:45:004 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:004 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:004 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:004 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:004 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:004 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:004 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 827
30:45:004 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1746us
30:45:004 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:004 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:004 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:005 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:005 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:005 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:005 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:005 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:005 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:005 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:005 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:005 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 828
30:45:005 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:005 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:019 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:019 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2937us
30:45:019 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:019 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:019 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:45:019 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:45:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:019 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:019 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:020 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:45:020 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:020 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:020 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:020 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:020 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:020 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:020 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 828
30:45:020 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2474us
30:45:020 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:020 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:020 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:021 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:021 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:021 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:021 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:021 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:021 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:021 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:021 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 829
30:45:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:021 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:036 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:036 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2208us
30:45:036 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:036 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:036 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:45:036 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:45:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:036 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:036 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:037 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:45:037 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:037 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:037 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:037 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:037 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:037 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:037 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 829
30:45:037 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3203us
30:45:037 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:037 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:037 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:038 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:038 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:038 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1110us
30:45:038 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:038 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4453us
30:45:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:038 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:038 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 830
30:45:038 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:038 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:053 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:053 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1479us
30:45:053 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:053 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:053 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:45:053 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:45:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:053 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:053 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:054 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:45:054 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:054 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:054 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:054 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:054 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:054 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:45:054 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 830
30:45:054 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3931us
30:45:054 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:054 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:054 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:054 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:055 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:055 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:055 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:055 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:055 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:055 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:055 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:055 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:055 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 831
30:45:055 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:055 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:069 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:069 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:069 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:069 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:069 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:069 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +751us
30:45:069 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:069 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:069 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:45:069 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:45:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:069 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:069 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:070 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:45:070 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:070 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:070 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:070 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:071 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:071 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:071 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:071 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 831
30:45:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4660us
30:45:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:072 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 832
30:45:072 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:072 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:086 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:086 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +22us
30:45:086 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:086 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:086 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:45:086 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:45:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:086 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:086 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:087 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:45:087 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:087 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:087 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:087 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:087 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:087 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:45:087 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 832
30:45:087 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5391us
30:45:087 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:087 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:088 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:088 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4678us
30:45:088 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:088 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +884us
30:45:088 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:088 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:088 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:088 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 833
30:45:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:088 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:103 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:103 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5097us
30:45:103 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:103 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:103 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:45:103 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:45:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:103 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:103 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:104 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:45:104 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:104 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:104 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:104 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:104 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:104 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:104 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +315us
30:45:104 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:104 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:104 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:104 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 833
30:45:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:105 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:105 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:105 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:105 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:105 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 834
30:45:105 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:105 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:119 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:119 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4369us
30:45:119 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:119 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:119 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:45:119 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:45:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:119 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:119 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:120 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:45:120 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:120 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:120 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:120 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:120 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:120 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:120 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 834
30:45:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1043us
30:45:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:121 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:121 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:121 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:121 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:121 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:121 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:121 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 835
30:45:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:121 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:136 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:136 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3640us
30:45:136 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:136 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:136 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:45:136 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:45:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:136 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:136 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:137 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:45:137 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:137 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:137 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:137 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:137 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:137 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:137 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 835
30:45:137 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1771us
30:45:137 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:137 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:137 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:137 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:138 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:138 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:138 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:138 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2442us
30:45:138 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:138 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3120us
30:45:138 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:138 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:138 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:138 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 836
30:45:138 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:138 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:153 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:153 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2911us
30:45:153 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:153 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:153 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:45:153 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:45:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:153 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:153 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:154 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:45:154 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:154 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:154 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:154 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:154 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:154 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:154 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 836
30:45:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2500us
30:45:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:155 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:155 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:155 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:155 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:155 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:155 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:155 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 837
30:45:155 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:155 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:169 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:169 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2183us
30:45:169 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:169 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:169 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:45:169 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:45:169 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:169 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:169 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:170 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:45:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:170 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:170 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:170 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:170 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:170 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 837
30:45:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3229us
30:45:170 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:171 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:171 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:171 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:171 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:171 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:171 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:171 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:171 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:171 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:171 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 838
30:45:171 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:171 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:186 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:186 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1454us
30:45:186 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:186 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:186 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:45:186 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:45:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:186 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:186 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:187 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:45:187 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:187 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:187 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:187 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:187 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:187 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:188 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 838
30:45:188 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3957us
30:45:188 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:188 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:188 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:188 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:188 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:188 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:188 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:188 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +206us
30:45:188 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:188 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5356us
30:45:188 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:188 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:189 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 839
30:45:189 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:189 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:203 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:203 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +725us
30:45:203 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:203 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:203 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:45:203 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:45:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:203 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:203 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:204 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:45:204 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:204 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:204 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:204 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:204 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:204 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:45:204 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 839
30:45:204 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4685us
30:45:204 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:204 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:204 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:205 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:205 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:205 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:205 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:205 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:205 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:205 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 840
30:45:205 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:205 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:219 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:219 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +236us
30:45:219 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:219 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b284->08891804, system time) +3us
30:45:219 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b284, blocking audio) +0us
30:45:219 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:219 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:45:219 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:45:219 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:219 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:219 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:220 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:45:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +14us
30:45:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:220 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:220 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:220 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:220 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:220 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 840
30:45:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5416us
30:45:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:221 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:221 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:221 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:221 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:221 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 841
30:45:221 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:221 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:236 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:236 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5071us
30:45:236 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:236 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:236 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:45:236 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:45:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:236 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:236 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:237 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:45:237 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:237 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:237 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:237 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:237 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:237 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +340us
30:45:238 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:238 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 841
30:45:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:238 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:238 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:238 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:238 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3774us
30:45:238 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1788us
30:45:238 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:238 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 842
30:45:239 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:239 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:253 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:253 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4343us
30:45:253 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:253 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:253 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:45:253 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:45:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:253 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:253 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:254 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:45:254 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:254 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:254 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:254 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:254 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:254 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:254 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 842
30:45:254 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1068us
30:45:254 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:254 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:254 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:255 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:255 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:255 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:255 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:255 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:255 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:255 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:255 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 843
30:45:255 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:270 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:270 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3614us
30:45:270 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:270 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:270 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:45:270 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:45:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:270 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:270 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:271 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:45:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:271 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:271 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:271 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:271 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:271 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:271 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 843
30:45:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1796us
30:45:272 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:272 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:272 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:272 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:272 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:272 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:272 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 844
30:45:272 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:272 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:286 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:286 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2885us
30:45:286 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:286 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:286 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:45:286 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:45:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:286 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:286 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:287 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:45:287 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:287 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:287 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:287 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:287 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:287 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:287 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 844
30:45:287 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2526us
30:45:287 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:287 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:288 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1538us
30:45:288 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4024us
30:45:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 845
30:45:288 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:288 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:303 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:303 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2157us
30:45:303 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:303 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:303 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:45:303 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:45:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:303 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:303 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:304 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:45:304 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:304 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:304 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:304 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:304 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:304 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:304 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 845
30:45:304 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3254us
30:45:304 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:305 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:305 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:305 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:305 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:305 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:305 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:305 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:305 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:305 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:305 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:305 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 846
30:45:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:305 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:320 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:320 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1428us
30:45:320 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:320 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:320 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:45:320 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:45:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:320 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:320 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:321 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:45:321 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:321 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:321 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:321 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:321 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:321 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:45:321 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 846
30:45:321 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3982us
30:45:321 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:321 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:321 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:321 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:321 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:321 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:45:322 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:45:322 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
30:45:322 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
30:45:322 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:45:322 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:45:322 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:45:322 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:45:322 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:322 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:322 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:45:322 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:322 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:322 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 847
30:45:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:322 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:336 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:336 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +700us
30:45:336 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:336 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:336 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:45:336 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:45:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:336 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:336 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:337 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:45:337 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:337 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:337 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:337 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:337 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:337 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:337 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 847
30:45:337 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4736us
30:45:337 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:337 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:337 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:337 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5107us
30:45:337 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:45:337 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:45:337 thid_sasread D[IO]: hle\sceio.cpp:1056 231424 = sceIoLseek(4, 38800, 0)
30:45:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:45:338 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:45:338 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:45:338 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:45:338 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 08a07d00, 8000): deferring result
30:45:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:45:338 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:45:338 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:338 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +28us
30:45:338 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:338 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:338 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:338 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:338 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:338 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 848
30:45:338 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:338 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:354 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:354 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +211us
30:45:354 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:354 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:354 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:45:354 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:45:354 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:354 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:354 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:355 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:45:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:355 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:355 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:355 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08891804, system time) +15us
30:45:355 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:45:355 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:355 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:355 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
30:45:355 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 848
30:45:355 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5465us
30:45:355 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:356 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:356 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:356 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:356 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:356 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:356 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:356 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 849
30:45:356 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:356 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:370 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:370 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:370 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5046us
30:45:370 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:370 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:370 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:45:370 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:45:370 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:370 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:370 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:371 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:45:371 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:371 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:372 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:373 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:373 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:373 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +389us
30:45:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 849
30:45:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:373 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:373 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:373 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 850
30:45:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:374 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:386 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:386 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4318us
30:45:386 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:386 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:386 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:45:386 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:45:386 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:386 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:386 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:387 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:45:387 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:387 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:387 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:387 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:387 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:387 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:387 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 850
30:45:387 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1118us
30:45:387 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:387 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:387 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:387 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:387 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:388 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:388 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:388 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3298us
30:45:388 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:388 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2264us
30:45:388 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:388 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:388 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:388 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:388 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 851
30:45:388 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:388 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:403 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:403 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3589us
30:45:403 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:403 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:403 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:45:403 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:45:403 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:403 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:403 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:404 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:45:404 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:404 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:404 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:404 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:404 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:404 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:404 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:404 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 851
30:45:404 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1847us
30:45:404 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:404 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:404 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:404 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:404 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:405 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:405 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:405 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:405 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:405 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:405 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:405 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:405 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 852
30:45:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:405 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:420 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:420 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2860us
30:45:420 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:420 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:420 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:45:420 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:45:420 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:420 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:420 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:421 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:45:421 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:421 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:421 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:421 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:421 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:421 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:421 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:421 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 852
30:45:421 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2575us
30:45:421 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:421 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:421 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:421 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:421 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:422 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:422 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:422 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:422 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:422 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:422 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:422 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:422 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 853
30:45:422 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:422 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:436 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:436 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2132us
30:45:436 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:436 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:436 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:45:436 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:45:436 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:436 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:436 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:436 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:45:437 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:437 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:437 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:437 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:437 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:437 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:437 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 853
30:45:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3304us
30:45:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1063us
30:45:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:438 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4500us
30:45:438 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:438 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:438 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:438 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 854
30:45:438 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:438 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:453 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:453 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1403us
30:45:453 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:453 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:453 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:45:453 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:45:453 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:453 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:453 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:454 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:45:454 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:454 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:454 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:454 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:454 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:454 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:454 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:454 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 854
30:45:454 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4032us
30:45:454 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:454 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:454 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:454 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:454 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:455 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:455 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:455 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:455 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:455 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:455 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:455 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:455 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 855
30:45:455 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:455 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:470 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:470 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:470 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +675us
30:45:470 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:470 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:470 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:45:470 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:45:470 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:470 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:470 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:471 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:45:471 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:471 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:471 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:471 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:471 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:471 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:471 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 855
30:45:471 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4761us
30:45:471 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:471 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:471 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:472 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:472 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:472 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:472 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:472 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:472 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:472 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 856
30:45:472 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:472 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:486 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:486 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:486 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +186us
30:45:486 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:486 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:486 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:45:486 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:45:486 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:486 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:486 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:487 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:45:487 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:487 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:487 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:487 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +102us
30:45:487 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:45:487 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:487 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:487 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:45:487 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 856
30:45:487 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5490us
30:45:487 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:488 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:488 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:488 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4631us
30:45:488 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:488 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +932us
30:45:488 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:488 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:488 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:488 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 857
30:45:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:488 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:503 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:503 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5021us
30:45:503 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:503 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:503 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:45:503 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:45:503 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:503 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:503 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:504 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:45:504 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:504 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:504 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:504 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:504 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:504 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +414us
30:45:505 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:505 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 857
30:45:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:505 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:505 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:505 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:505 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:505 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:505 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 858
30:45:505 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:505 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:520 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:520 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:520 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4293us
30:45:520 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:520 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:520 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:45:520 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:45:520 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:520 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:520 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:521 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:45:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:521 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:521 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:521 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:521 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:521 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:521 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 858
30:45:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1143us
30:45:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:522 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:522 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:522 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:522 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:522 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:522 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:522 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:522 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:522 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 859
30:45:522 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:522 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:536 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:536 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3564us
30:45:536 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:536 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:536 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:45:536 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:45:536 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:536 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:536 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:537 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:45:537 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:537 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:537 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:537 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:537 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:537 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:537 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 859
30:45:537 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1872us
30:45:537 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:538 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:538 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:538 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:538 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2395us
30:45:538 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3168us
30:45:538 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:538 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:538 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:538 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 860
30:45:538 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:538 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:553 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:553 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2835us
30:45:553 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:553 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:553 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:45:553 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:45:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:553 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:553 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:553 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:45:554 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:554 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:554 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:554 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:554 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:554 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:554 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 860
30:45:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2600us
30:45:554 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:554 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:555 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:555 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:555 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:555 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:555 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 861
30:45:555 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:555 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:570 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2107us
30:45:570 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:570 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:570 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:45:570 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:45:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:570 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:570 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:571 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:45:571 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:571 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:571 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:571 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:571 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:571 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:571 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 861
30:45:571 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3329us
30:45:571 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:571 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:571 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:571 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:571 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:572 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:572 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:572 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:572 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:572 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:572 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:572 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 862
30:45:572 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:572 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:587 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:587 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1378us
30:45:587 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:587 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:587 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:45:587 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:45:587 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:587 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:587 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:588 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:45:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:588 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:588 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:588 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:588 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:588 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:588 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 862
30:45:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4058us
30:45:588 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:588 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:588 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:589 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:589 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:589 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +159us
30:45:589 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:589 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5404us
30:45:589 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:589 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:589 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:589 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 863
30:45:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:589 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:603 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:603 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +649us
30:45:603 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:603 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:603 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:45:603 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:45:603 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:603 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:603 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:604 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:45:604 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:604 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:604 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:604 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:604 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:604 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:604 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 863
30:45:604 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4786us
30:45:604 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:604 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:604 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:604 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:604 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:605 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:605 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:605 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:605 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 864
30:45:605 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:605 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:620 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:620 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +161us
30:45:620 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:620 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:620 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:45:620 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:45:620 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:620 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:620 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:621 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:45:621 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:621 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:621 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:621 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +102us
30:45:621 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:45:621 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:621 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:621 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:45:621 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 864
30:45:621 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5515us
30:45:621 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:621 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:621 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:622 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:622 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 865
30:45:622 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:622 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:637 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:637 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:637 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4996us
30:45:637 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:637 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:637 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:45:637 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:45:637 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:637 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:637 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:638 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:45:638 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:638 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:638 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:638 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:638 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:638 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +440us
30:45:638 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:638 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 865
30:45:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:638 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:639 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3727us
30:45:639 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1835us
30:45:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 866
30:45:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:639 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:653 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:653 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4267us
30:45:653 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:653 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:653 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:45:653 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:45:653 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:653 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:653 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:654 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:45:654 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:654 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:654 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:654 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:654 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:654 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:654 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 866
30:45:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1168us
30:45:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:655 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:655 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:655 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 867
30:45:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:670 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:670 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:670 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3539us
30:45:670 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:670 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:670 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:45:670 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:45:670 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:670 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:670 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:671 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:45:671 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:671 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:671 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:671 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:671 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:671 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:671 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 867
30:45:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1897us
30:45:671 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:671 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:673 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:673 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:673 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:673 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:673 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 868
30:45:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:673 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:688 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:688 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2810us
30:45:688 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:688 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:688 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:45:688 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:45:688 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:688 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:688 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:689 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:45:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:689 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:689 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:689 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:689 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:689 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:689 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 868
30:45:689 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2626us
30:45:689 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:689 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:689 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:689 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:689 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:690 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:690 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:690 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1491us
30:45:690 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:690 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4071us
30:45:690 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:690 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:690 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:690 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 869
30:45:690 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:690 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:704 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:704 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2081us
30:45:704 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:704 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:704 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:45:704 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:45:704 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:704 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:704 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:705 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:45:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:705 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:705 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:705 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:705 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:705 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:705 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 869
30:45:705 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3354us
30:45:705 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:705 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:705 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:705 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:705 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:705 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:706 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:706 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:706 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:706 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:706 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:706 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 870
30:45:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:706 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:721 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:721 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1353us
30:45:721 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:721 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:721 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:45:721 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:45:721 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:722 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:722 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:722 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:45:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:722 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:722 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:722 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:722 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:722 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:723 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 870
30:45:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4083us
30:45:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:723 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 871
30:45:723 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:723 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:738 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:738 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +624us
30:45:738 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:738 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:738 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:45:738 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:45:738 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:738 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:738 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:739 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:45:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:739 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:739 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:739 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:739 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:739 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:740 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 871
30:45:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4812us
30:45:740 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:740 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:740 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5059us
30:45:740 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +503us
30:45:740 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:740 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:740 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:740 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 872
30:45:741 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:741 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:754 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:754 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:754 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +135us
30:45:754 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:754 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:754 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:45:754 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:45:754 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:754 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:754 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:755 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:45:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:755 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:755 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +102us
30:45:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:45:755 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:755 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:755 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:45:755 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 872
30:45:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5540us
30:45:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:756 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:756 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:756 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:756 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:756 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 873
30:45:756 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:771 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:771 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4971us
30:45:771 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:771 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:771 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:45:771 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:45:771 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:771 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:771 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:771 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:45:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:772 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:772 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:772 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:772 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:772 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +465us
30:45:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:772 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 873
30:45:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:773 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:773 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:773 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:773 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:773 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 874
30:45:773 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:773 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:788 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:788 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4242us
30:45:788 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:788 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:788 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:45:788 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:45:788 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:788 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:788 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:789 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:45:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:789 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:789 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:789 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:789 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:789 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:789 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 874
30:45:789 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1194us
30:45:789 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:789 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:789 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:790 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:790 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:790 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:790 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:790 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2823us
30:45:790 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:790 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2739us
30:45:790 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:790 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:790 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:790 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 875
30:45:790 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:790 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:804 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:804 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3513us
30:45:804 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:804 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:804 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:45:804 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:45:804 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:804 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:804 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:805 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:45:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:805 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:805 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:805 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:805 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:805 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:805 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 875
30:45:805 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1923us
30:45:805 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:805 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:805 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:806 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:806 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:806 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:806 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:806 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:806 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:806 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:806 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:806 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 876
30:45:806 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:806 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:821 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:821 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2785us
30:45:821 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:821 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:821 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:45:821 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:45:821 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:821 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:821 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:822 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:45:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:822 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:822 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:822 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:822 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:822 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:822 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 876
30:45:822 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2651us
30:45:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 877
30:45:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:838 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:838 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:838 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2056us
30:45:838 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:838 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:838 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:45:838 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:45:838 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:838 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:838 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:839 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:45:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:839 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:839 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:839 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:839 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:839 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:839 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 877
30:45:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3380us
30:45:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:840 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:840 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:840 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:840 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +587us
30:45:840 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4975us
30:45:840 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:840 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 878
30:45:840 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:854 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:854 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1327us
30:45:854 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:854 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:854 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:45:854 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:45:854 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:854 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:854 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:855 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:45:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:855 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:855 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:855 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:855 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:855 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:855 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 878
30:45:855 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4108us
30:45:855 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:855 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:855 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:856 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:856 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 879
30:45:856 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:871 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:871 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +599us
30:45:871 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:871 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:871 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:45:871 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:45:871 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:871 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:871 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:872 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:45:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:872 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:872 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:872 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:872 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:872 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:872 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 879
30:45:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4837us
30:45:872 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:872 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:872 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:873 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:873 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:873 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:873 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:873 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 880
30:45:873 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:873 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:888 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:888 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +110us
30:45:888 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:888 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:888 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:45:888 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:45:888 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:888 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:888 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:889 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:45:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:889 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:889 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:889 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:889 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:889 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:889 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +2us
30:45:889 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:889 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 880
30:45:889 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:889 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:890 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:890 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4156us
30:45:890 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1407us
30:45:890 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:890 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:890 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 881
30:45:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:890 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:904 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:904 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4945us
30:45:904 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:904 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:904 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:45:904 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:45:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:904 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:904 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:905 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:45:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:905 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:905 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:905 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:905 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:905 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:905 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +490us
30:45:905 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:905 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 881
30:45:905 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:905 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:905 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:906 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:906 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:906 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:906 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:906 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 882
30:45:906 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:906 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:921 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:921 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4217us
30:45:921 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:921 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:921 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:45:921 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:45:921 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:921 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:921 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:922 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:45:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:922 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:922 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:922 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:922 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:922 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:922 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 882
30:45:922 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1219us
30:45:922 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:922 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:922 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:922 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:922 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:922 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:922 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:923 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:923 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:923 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:923 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 883
30:45:923 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:938 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:938 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3488us
30:45:938 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:938 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:938 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:45:938 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:45:938 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:938 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:938 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:939 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:45:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:939 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:939 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:939 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:939 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:939 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:45:939 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 883
30:45:939 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1948us
30:45:940 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:940 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:940 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:940 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:940 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:940 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:940 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:940 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1920us
30:45:940 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:940 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3643us
30:45:940 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:940 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:940 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:940 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 884
30:45:940 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:941 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:955 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2759us
30:45:955 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:955 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:955 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:45:955 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:45:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:955 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:955 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:956 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:45:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:957 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:958 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1610, 0, 0, 0)
30:45:958 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1610, 0, 0)
30:45:958 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:958 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:958 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
30:45:958 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 884
30:45:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2663us
30:45:958 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:958 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:958 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:958 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 885
30:45:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:959 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:45:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:971 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:971 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:971 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2030us
30:45:971 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:45:971 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:971 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:45:971 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:45:971 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:971 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:971 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:45:972 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:45:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:972 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:972 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:972 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1583, 0, 0, 0)
30:45:972 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1583, 0, 0)
30:45:972 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:972 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:972 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:972 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 885
30:45:972 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3381us
30:45:972 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:973 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:973 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:973 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:45:973 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:45:973 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:973 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:973 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:45:973 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:973 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:973 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:973 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 886
30:45:973 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:973 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:45:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:45:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:45:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:45:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:45:988 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:45:988 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:45:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1301us
30:45:988 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:45:988 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:45:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:45:988 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:45:988 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:45:988 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:45:988 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:45:988 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:45:989 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:45:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:45:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:45:989 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:45:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:45:989 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:45:989 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1556, 0, 0, 0)
30:45:989 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1556, 0, 0)
30:45:989 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:45:989 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:45:989 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:45:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:45:989 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 886
30:45:989 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4110us
30:45:989 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:989 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:989 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:989 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5488us
30:45:989 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:45:989 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:45:990 thid_sasread D[IO]: hle\sceio.cpp:1056 264192 = sceIoLseek(4, 40800, 0)
30:45:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:45:990 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +74us
30:45:990 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:45:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:990 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +24us
30:45:990 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:45:990 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:45:990 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:45:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:45:990 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +214us
30:45:990 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:45:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:990 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +111us
30:45:990 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:45:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:45:990 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5451us
30:45:990 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:45:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:45:991 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:45:991 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:45:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:45:991 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 887
30:45:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:45:991 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:005 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:005 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:005 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +573us
30:46:005 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:005 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:005 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:46:005 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:46:005 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:005 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:005 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:006 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:46:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:006 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:006 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:006 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1528, 0, 0, 0)
30:46:006 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1528, 0, 0)
30:46:006 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:006 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:006 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:006 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 887
30:46:006 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4838us
30:46:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:006 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:007 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:007 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:007 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:007 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:007 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:007 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:007 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 888
30:46:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:007 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:021 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:021 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +84us
30:46:021 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:021 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:021 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:46:021 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:46:021 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:021 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:021 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:022 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:46:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:022 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:022 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:022 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1501, 0, 0, 0)
30:46:022 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1501, 0, 0)
30:46:022 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:022 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:022 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:022 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +3us
30:46:022 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:022 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 888
30:46:022 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:022 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:023 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:023 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:023 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:023 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:023 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:023 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:023 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 889
30:46:023 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:023 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:038 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:038 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4919us
30:46:038 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:038 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:038 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:46:038 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:46:038 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:038 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:038 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:039 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:46:039 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:039 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:039 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:039 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:039 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1474, 0, 0, 0)
30:46:039 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1474, 0, 0)
30:46:039 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:039 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:039 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:039 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +491us
30:46:039 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:039 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 889
30:46:039 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:039 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:039 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:040 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:040 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:040 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:040 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3680us
30:46:040 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:040 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1883us
30:46:040 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:040 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:040 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:040 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 890
30:46:040 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:040 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:055 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:055 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4191us
30:46:055 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:055 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:055 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:46:055 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:46:055 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:055 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:055 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:056 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:46:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:056 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:056 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:056 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1446, 0, 0, 0)
30:46:056 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1446, 0, 0)
30:46:056 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:056 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:056 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:056 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 890
30:46:056 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1220us
30:46:056 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:057 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:057 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:057 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:057 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:057 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 891
30:46:057 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:057 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:071 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:072 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3462us
30:46:072 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:072 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:072 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:46:072 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:46:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:072 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:072 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:072 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:46:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:073 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:073 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:073 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1419, 0, 0, 0)
30:46:073 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1419, 0, 0)
30:46:073 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:073 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:073 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 891
30:46:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1947us
30:46:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:074 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:074 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:074 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:074 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:074 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:074 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:074 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 892
30:46:074 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:074 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:088 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:088 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2734us
30:46:088 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:088 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:088 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:46:088 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:46:088 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:088 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:088 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:089 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:46:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:089 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:089 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:089 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1392, 0, 0, 0)
30:46:089 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1392, 0, 0)
30:46:089 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:089 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:089 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:089 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 892
30:46:089 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2678us
30:46:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:089 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:089 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:089 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:090 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:090 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1444us
30:46:090 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4119us
30:46:090 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:090 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 893
30:46:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:105 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:105 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2005us
30:46:105 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:105 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:105 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:46:105 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:46:105 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:105 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:105 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:106 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:46:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:106 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:106 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:106 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1364, 0, 0, 0)
30:46:106 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1364, 0, 0)
30:46:106 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:106 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:106 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:106 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 893
30:46:106 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3406us
30:46:107 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:107 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:107 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:107 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:107 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:107 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 894
30:46:107 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:121 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:121 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:121 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1276us
30:46:121 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:121 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:121 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:46:121 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:46:121 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:121 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:121 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:122 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:46:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:122 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:122 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:122 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1337, 0, 0, 0)
30:46:122 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1337, 0, 0)
30:46:122 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:122 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:122 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:122 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 894
30:46:122 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4134us
30:46:122 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:122 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:122 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:123 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:123 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:123 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:123 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 895
30:46:123 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:138 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:138 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +548us
30:46:138 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:138 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:138 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:46:138 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:46:138 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:138 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:138 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:139 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:46:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:139 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:139 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:139 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1310, 0, 0, 0)
30:46:139 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1310, 0, 0)
30:46:139 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:139 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:139 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:139 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 895
30:46:139 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4862us
30:46:139 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:139 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:139 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:140 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5012us
30:46:140 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +551us
30:46:140 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:140 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:140 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:140 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 896
30:46:140 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:140 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:155 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:155 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +59us
30:46:155 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:155 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:155 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:46:155 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:46:155 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:155 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:155 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:156 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:46:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:156 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:156 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:156 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1282, 0, 0, 0)
30:46:156 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1282, 0, 0)
30:46:156 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:156 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:156 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:156 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +28us
30:46:156 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 896
30:46:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:157 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:157 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:157 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:157 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 897
30:46:157 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:171 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:171 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4894us
30:46:171 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:171 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:171 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:46:171 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:46:171 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:171 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:171 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:172 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:46:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:172 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:172 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:172 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1255, 0, 0, 0)
30:46:172 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1255, 0, 0)
30:46:172 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:172 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:172 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +515us
30:46:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 897
30:46:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:174 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:174 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 898
30:46:174 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:174 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:188 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:188 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:188 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4166us
30:46:188 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:188 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:188 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:46:188 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:46:188 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:188 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:188 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:189 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:46:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:189 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:189 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:189 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1228, 0, 0, 0)
30:46:189 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1228, 0, 0)
30:46:189 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:189 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:189 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:189 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 898
30:46:189 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1244us
30:46:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:189 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:190 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:190 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:190 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:190 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2776us
30:46:190 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2786us
30:46:190 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:190 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 899
30:46:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:205 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:205 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3437us
30:46:205 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:205 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:205 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:46:205 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:46:205 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:205 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:205 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:206 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:46:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:206 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:206 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:206 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1200, 0, 0, 0)
30:46:206 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1200, 0, 0)
30:46:206 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:206 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:206 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:206 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 899
30:46:206 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1975us
30:46:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:206 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:207 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:207 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:207 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:207 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:207 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 900
30:46:207 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:207 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:221 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:221 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:221 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2708us
30:46:221 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:221 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:221 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:46:221 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:46:221 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:221 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:221 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:222 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:46:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:222 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:222 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1173, 0, 0, 0)
30:46:222 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1173, 0, 0)
30:46:222 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:222 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:222 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:222 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 900
30:46:222 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2703us
30:46:222 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:222 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:222 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:223 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:223 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:223 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:223 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 901
30:46:223 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:223 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:238 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:238 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:238 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1980us
30:46:238 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:238 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:238 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:46:238 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:46:238 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:238 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:238 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:239 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:46:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:239 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:239 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:239 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1146, 0, 0, 0)
30:46:239 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1146, 0, 0)
30:46:239 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:239 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:239 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:239 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 901
30:46:239 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3432us
30:46:239 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:239 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:239 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:239 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:240 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:240 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:240 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:240 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +540us
30:46:240 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:240 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5022us
30:46:240 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:240 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:240 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:240 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 902
30:46:240 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:255 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:255 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:255 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1251us
30:46:255 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:255 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:255 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:46:255 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:46:255 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:255 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:255 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:256 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:46:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:256 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:256 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:256 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1118, 0, 0, 0)
30:46:256 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1118, 0, 0)
30:46:256 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:256 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:256 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:256 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 902
30:46:256 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4160us
30:46:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:257 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:257 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:257 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:257 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:257 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:257 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:257 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 903
30:46:257 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:257 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:271 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:271 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +522us
30:46:271 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:271 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:271 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:46:271 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:46:271 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:271 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:271 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:272 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:46:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:272 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:272 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:272 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1091, 0, 0, 0)
30:46:272 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1091, 0, 0)
30:46:272 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:272 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:272 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:272 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 903
30:46:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4890us
30:46:272 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:273 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 904
30:46:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:273 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:288 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:288 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +34us
30:46:288 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:288 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:288 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:46:288 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:46:288 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:288 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:288 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:289 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:46:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:289 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:289 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:289 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1064, 0, 0, 0)
30:46:289 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1064, 0, 0)
30:46:289 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:289 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:289 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:289 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +54us
30:46:289 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:289 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:289 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 904
30:46:289 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:289 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:290 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:290 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:290 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4108us
30:46:290 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:290 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1454us
30:46:290 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:290 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:290 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:290 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 905
30:46:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:290 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:305 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:305 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4869us
30:46:305 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:305 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:305 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:46:305 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:46:305 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:305 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:305 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:306 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:46:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:306 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:306 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:306 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1037, 0, 0, 0)
30:46:306 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1037, 0, 0)
30:46:306 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:306 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:306 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:306 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +542us
30:46:306 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:306 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 905
30:46:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:307 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:307 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:307 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:307 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:307 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:307 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 906
30:46:307 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:307 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:322 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4140us
30:46:322 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:322 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:322 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:46:322 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:46:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:322 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:322 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:323 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:46:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:323 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:323 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1009, 0, 0, 0)
30:46:323 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1009, 0, 0)
30:46:323 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:323 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:323 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 906
30:46:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1270us
30:46:323 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:323 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:324 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:324 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:324 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:324 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:324 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 907
30:46:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:324 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:338 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:338 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3412us
30:46:338 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:338 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:338 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:46:338 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:46:338 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:338 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:338 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:338 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:46:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:339 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:339 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:339 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 982, 0, 0, 0)
30:46:339 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 982, 0, 0)
30:46:339 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:339 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:339 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:339 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 907
30:46:339 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2000us
30:46:339 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:339 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:339 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:339 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:339 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:339 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:340 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:340 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1872us
30:46:340 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:340 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3690us
30:46:340 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:340 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:340 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:340 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 908
30:46:340 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:340 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:355 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:355 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2683us
30:46:355 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:355 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:355 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:46:355 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:46:355 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:355 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:355 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:356 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:46:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:356 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:356 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:356 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 955, 0, 0, 0)
30:46:356 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 955, 0, 0)
30:46:356 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:356 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:356 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:356 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 908
30:46:356 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2728us
30:46:356 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:357 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:357 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:357 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:357 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:357 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:357 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:357 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:357 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:357 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:357 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:357 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 909
30:46:357 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:357 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:372 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:372 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1954us
30:46:372 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:372 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:372 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:46:372 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:46:372 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:372 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:372 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:373 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:46:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:373 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:373 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:373 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 928, 0, 0, 0)
30:46:373 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 928, 0, 0)
30:46:373 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:373 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:373 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:373 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 909
30:46:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3456us
30:46:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:374 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:374 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:374 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:374 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:374 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:374 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 910
30:46:374 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:374 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:388 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:388 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:388 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1226us
30:46:388 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:388 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:388 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:46:388 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:46:388 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:388 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:388 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:389 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:46:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:389 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:389 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:389 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 900, 0, 0, 0)
30:46:389 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 900, 0, 0)
30:46:389 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:389 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:389 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:389 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 910
30:46:389 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4184us
30:46:389 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:390 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:390 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5440us
30:46:390 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +122us
30:46:390 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:390 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:390 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:390 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:390 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 911
30:46:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:390 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:405 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:405 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +497us
30:46:405 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:405 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:405 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:46:405 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:46:405 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:405 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:405 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:406 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:46:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:406 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:406 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:406 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 873, 0, 0, 0)
30:46:406 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 873, 0, 0)
30:46:406 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:406 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:406 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 911
30:46:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4914us
30:46:407 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:407 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:407 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:407 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:407 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:407 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 912
30:46:407 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:408 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:422 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:422 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:422 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +8us
30:46:422 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:422 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:422 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:46:422 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:46:422 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:422 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:422 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:423 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:46:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:423 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:423 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:423 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 846, 0, 0, 0)
30:46:423 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 846, 0, 0)
30:46:423 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:423 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:423 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:423 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +79us
30:46:423 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:423 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 912
30:46:423 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:424 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:424 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:424 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:424 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:424 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:424 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:424 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:424 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 913
30:46:424 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:424 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:438 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:438 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4843us
30:46:438 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:438 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:438 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:46:438 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:46:438 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:438 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:438 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:439 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:46:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:439 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:439 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:439 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 819, 0, 0, 0)
30:46:439 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 819, 0, 0)
30:46:439 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:439 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:439 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:439 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +566us
30:46:439 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:439 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 913
30:46:439 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:439 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:439 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:439 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:440 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:440 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:440 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3205us
30:46:440 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:440 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2358us
30:46:440 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:440 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:440 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:440 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 914
30:46:440 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:440 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:455 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:455 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:455 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4115us
30:46:455 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:455 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:455 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:46:455 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:46:455 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:455 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:455 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:456 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:46:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:456 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:456 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:456 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 791, 0, 0, 0)
30:46:456 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 791, 0, 0)
30:46:456 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:456 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:456 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:46:456 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 914
30:46:456 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1297us
30:46:456 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:456 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:456 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:457 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:457 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:457 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:457 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:457 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:457 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:457 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:457 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:457 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 915
30:46:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:457 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:472 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:472 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:472 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3386us
30:46:472 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:472 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:472 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:46:472 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:46:472 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:472 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:472 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:473 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:46:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:473 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:473 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:473 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 764, 0, 0, 0)
30:46:473 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 764, 0, 0)
30:46:473 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:473 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:473 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:473 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 915
30:46:473 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2025us
30:46:473 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:474 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 916
30:46:474 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:474 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:488 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:488 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2658us
30:46:488 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:488 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:488 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:46:488 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:46:488 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:488 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:488 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:489 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:46:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:489 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:489 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:490 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 737, 0, 0, 0)
30:46:490 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 737, 0, 0)
30:46:490 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:490 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:490 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:490 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 916
30:46:490 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2754us
30:46:490 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:490 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:490 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:490 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:490 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:490 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:490 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:490 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +969us
30:46:490 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4594us
30:46:491 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:491 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 917
30:46:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:505 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:505 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1929us
30:46:505 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:505 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:505 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:46:505 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:46:505 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:505 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:505 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:506 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:46:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:506 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:506 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:506 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 709, 0, 0, 0)
30:46:506 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 709, 0, 0)
30:46:506 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:506 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:506 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:506 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 917
30:46:506 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3482us
30:46:506 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:506 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:506 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:507 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:507 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:507 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:507 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:507 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 918
30:46:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:507 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:522 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:522 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1200us
30:46:522 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:522 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:522 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:46:522 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:46:522 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:522 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:522 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:523 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:46:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:523 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:523 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:523 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 682, 0, 0, 0)
30:46:523 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 682, 0, 0)
30:46:523 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:523 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:523 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:523 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 918
30:46:523 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4211us
30:46:523 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:523 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:524 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:524 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:524 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:524 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:524 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:524 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:524 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:524 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:524 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:524 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 919
30:46:524 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:524 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:538 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:538 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +472us
30:46:538 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:538 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:538 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:46:538 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:46:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:538 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:538 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:539 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:46:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:539 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:539 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:539 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 655, 0, 0, 0)
30:46:539 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 655, 0, 0)
30:46:539 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:539 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:539 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:539 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 919
30:46:539 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4939us
30:46:539 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:539 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:539 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:539 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4537us
30:46:539 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:540 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1026us
30:46:540 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:540 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:540 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:540 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 920
30:46:540 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:540 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:555 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:555 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5547us
30:46:555 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:555 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:555 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:46:555 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:46:555 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:555 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:555 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:556 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:46:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:556 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:556 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +0us
30:46:556 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:46:556 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:556 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 627, 0, 0, 0)
30:46:556 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 627, 0, 0)
30:46:556 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:556 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:556 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:556 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +106us
30:46:556 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:556 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 920
30:46:556 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:46:556 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:557 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:557 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:557 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:557 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:557 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:557 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:557 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 921
30:46:557 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:557 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:572 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:572 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4818us
30:46:572 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:572 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:572 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:46:572 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:46:572 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:572 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:572 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:573 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:46:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:573 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:573 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:573 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 600, 0, 0, 0)
30:46:573 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 600, 0, 0)
30:46:573 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:573 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:573 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:573 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 921
30:46:573 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +591us
30:46:573 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:573 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:573 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:574 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 922
30:46:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:574 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:588 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:588 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:588 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4090us
30:46:588 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:588 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:588 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:46:588 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:46:588 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:588 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:588 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:589 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:46:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:589 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:589 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:589 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 573, 0, 0, 0)
30:46:589 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 573, 0, 0)
30:46:589 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:589 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:589 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:589 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 922
30:46:589 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1321us
30:46:589 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:590 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2301us
30:46:590 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3262us
30:46:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 923
30:46:590 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:605 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:605 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:605 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3361us
30:46:605 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:605 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:605 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:46:605 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:46:605 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:605 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:605 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:606 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:46:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:606 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:606 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:606 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 545, 0, 0, 0)
30:46:606 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 545, 0, 0)
30:46:606 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:606 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:606 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:606 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 923
30:46:606 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2049us
30:46:606 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:606 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:607 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 924
30:46:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:607 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:622 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:622 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2633us
30:46:622 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:622 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:622 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:46:622 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:46:622 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:622 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:622 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:623 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:46:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:623 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:623 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:623 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 518, 0, 0, 0)
30:46:623 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 518, 0, 0)
30:46:623 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:623 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:623 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:623 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 924
30:46:623 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2778us
30:46:623 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:623 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:623 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:46:624 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:46:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:46:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:624 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 925
30:46:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:624 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:639 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1904us
30:46:639 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:639 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:639 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:46:639 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:46:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:639 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:639 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:640 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:46:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:640 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:640 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:640 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 491, 0, 0, 0)
30:46:640 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 491, 0, 0)
30:46:640 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:640 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:640 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 925
30:46:640 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3506us
30:46:640 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +65us
30:46:641 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:46:641 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:46:641 thid_sasread D[IO]: hle\sceio.cpp:1056 296960 = sceIoLseek(4, 48800, 0)
30:46:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:46:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:46:641 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:46:641 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:46:641 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:46:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:46:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:46:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5070us
30:46:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 926
30:46:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:642 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:655 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:655 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1175us
30:46:655 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:655 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:655 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:46:655 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:46:655 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:655 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:655 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:656 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:46:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:656 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:656 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:656 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 463, 0, 0, 0)
30:46:656 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 463, 0, 0)
30:46:656 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:656 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:656 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:656 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 926
30:46:656 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4235us
30:46:656 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:656 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:656 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:657 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:657 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:657 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:657 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:657 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 927
30:46:657 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:657 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:672 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:672 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +447us
30:46:672 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:672 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:672 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:46:672 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:46:672 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:672 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:672 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:673 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:46:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:673 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:673 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:673 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 436, 0, 0, 0)
30:46:673 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 436, 0, 0)
30:46:673 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:673 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:673 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:673 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 927
30:46:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4963us
30:46:673 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:673 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:673 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:674 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:674 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:674 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 928
30:46:674 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:674 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:689 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:689 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5522us
30:46:689 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:689 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:689 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:46:689 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:46:689 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:689 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:689 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:690 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:46:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:690 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:690 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:690 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +38us
30:46:690 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b194, sas core) +0us
30:46:691 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 409, 0, 0, 0)
30:46:691 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 409, 0, 0)
30:46:691 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:691 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:691 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
30:46:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +144us
30:46:691 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 928
30:46:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5547us
30:46:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:691 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:691 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4061us
30:46:691 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1501us
30:46:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:692 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 929
30:46:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:692 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:705 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:705 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4793us
30:46:705 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:705 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:705 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:46:705 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:46:705 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:705 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:705 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:706 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:46:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:706 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:706 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:706 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 381, 0, 0, 0)
30:46:706 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 381, 0, 0)
30:46:706 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:706 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:706 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:46:706 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 929
30:46:706 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +619us
30:46:706 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:707 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:707 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:707 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:707 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:707 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 930
30:46:707 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:707 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:722 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:722 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4065us
30:46:722 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:722 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:722 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:46:722 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:46:722 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:722 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:722 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:723 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:46:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:723 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:723 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:723 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 354, 0, 0, 0)
30:46:723 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 354, 0, 0)
30:46:723 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:723 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:723 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:723 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 930
30:46:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1347us
30:46:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:723 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:724 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:724 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:724 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:724 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:724 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 931
30:46:724 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:724 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:739 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:739 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3336us
30:46:739 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:739 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:739 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:46:739 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:46:739 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:739 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:739 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:740 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:46:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:740 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:740 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:740 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 327, 0, 0, 0)
30:46:740 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 327, 0, 0)
30:46:740 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:740 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:740 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:740 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 931
30:46:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2075us
30:46:740 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:740 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:741 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:741 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:741 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1825us
30:46:741 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3737us
30:46:741 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:741 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:741 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 932
30:46:741 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:741 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:755 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:755 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2607us
30:46:755 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:755 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:755 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:46:755 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:46:755 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:755 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:755 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:756 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:46:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:756 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:756 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:756 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 299, 0, 0, 0)
30:46:756 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 299, 0, 0)
30:46:756 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:756 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:756 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:756 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 932
30:46:756 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2804us
30:46:756 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:756 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:757 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:757 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:757 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:757 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:757 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:757 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:757 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:757 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:757 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:757 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:757 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 933
30:46:757 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:757 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:772 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:772 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1879us
30:46:772 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:772 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:772 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:46:772 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:46:772 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:772 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:772 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:773 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:46:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:773 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:773 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:773 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 272, 0, 0, 0)
30:46:773 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 272, 0, 0)
30:46:773 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:773 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:773 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:773 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 933
30:46:773 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3533us
30:46:773 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:773 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:773 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:774 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:774 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:774 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:774 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:774 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:774 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:774 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:774 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:774 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:774 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 934
30:46:774 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:774 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:789 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:789 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1150us
30:46:789 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:789 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:789 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:46:789 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:46:789 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:789 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:789 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:790 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:46:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:790 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:790 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:790 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 245, 0, 0, 0)
30:46:790 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 245, 0, 0)
30:46:790 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:790 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:790 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:790 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 934
30:46:790 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4261us
30:46:790 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:790 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:790 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:790 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5393us
30:46:790 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:790 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:791 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +169us
30:46:791 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:791 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:791 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:791 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:791 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:791 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:791 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:791 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 935
30:46:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:791 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:805 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:805 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +421us
30:46:805 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:805 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:805 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:805 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:46:805 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:46:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:806 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:806 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:806 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:46:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:806 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:807 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:807 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 218, 0, 0, 0)
30:46:807 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 218, 0, 0)
30:46:807 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:807 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:807 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:807 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 935
30:46:807 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4989us
30:46:807 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:807 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:807 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:807 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:807 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:807 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:807 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:807 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 936
30:46:807 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:808 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:822 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:822 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5497us
30:46:822 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:822 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:822 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:46:822 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:46:822 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:822 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:822 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:823 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:46:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:823 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:823 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +127us
30:46:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:46:823 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 190, 0, 0, 0)
30:46:823 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 190, 0, 0)
30:46:823 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:823 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:823 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:46:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:46:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:824 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 936
30:46:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5483us
30:46:824 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:824 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 937
30:46:824 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:839 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:839 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4768us
30:46:839 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:839 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:839 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:46:839 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:46:839 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:839 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:839 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:840 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:46:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:840 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:840 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:840 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 163, 0, 0, 0)
30:46:840 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 163, 0, 0)
30:46:840 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:840 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:840 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:46:840 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 937
30:46:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +644us
30:46:840 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:840 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:841 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:841 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3157us
30:46:841 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2405us
30:46:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:841 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:841 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 938
30:46:841 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:841 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:855 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:855 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:855 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4039us
30:46:855 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:855 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:855 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:46:855 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:46:855 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:855 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:855 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:856 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:46:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:856 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:856 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:856 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 136, 0, 0, 0)
30:46:856 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 136, 0, 0)
30:46:856 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:856 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:856 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:856 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 938
30:46:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1371us
30:46:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:856 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:857 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 939
30:46:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:857 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:872 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3311us
30:46:872 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:872 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:872 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:46:872 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:46:872 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:872 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:872 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:873 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:46:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:873 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:873 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:873 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 109, 0, 0, 0)
30:46:873 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 109, 0, 0)
30:46:873 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:873 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:873 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:873 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 939
30:46:873 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2100us
30:46:873 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:873 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:873 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:874 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:874 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:874 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:874 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:874 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 940
30:46:874 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:874 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:889 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:889 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2582us
30:46:889 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:889 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:889 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:46:889 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:46:889 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:889 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:889 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:890 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:46:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:890 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:890 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:890 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 81, 0, 0, 0)
30:46:890 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 81, 0, 0)
30:46:890 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:890 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:890 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:890 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 940
30:46:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2828us
30:46:890 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:890 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:891 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +921us
30:46:891 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4641us
30:46:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 941
30:46:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:905 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:905 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1853us
30:46:905 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:905 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:905 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:46:905 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:46:905 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:905 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:905 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:906 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:46:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:906 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:906 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:906 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 54, 0, 0, 0)
30:46:906 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 54, 0, 0)
30:46:906 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:906 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:906 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:46:906 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 941
30:46:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3557us
30:46:906 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:906 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:907 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:907 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:907 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:907 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:907 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:907 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:907 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 942
30:46:907 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:922 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:922 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1125us
30:46:922 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:922 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:922 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:46:922 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:46:922 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:922 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:922 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:923 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:46:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:923 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:923 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:923 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 27, 0, 0, 0)
30:46:923 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 27, 0, 0)
30:46:923 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:923 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:923 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:923 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 942
30:46:923 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4285us
30:46:923 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:924 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:924 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:924 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:924 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:924 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:924 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 943
30:46:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:924 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:939 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:939 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +396us
30:46:939 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:939 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:939 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:46:939 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:46:939 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:939 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:939 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:940 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:46:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:940 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:940 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:940 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
30:46:940 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
30:46:940 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:940 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:940 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:46:940 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 943
30:46:940 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5014us
30:46:940 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:940 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:941 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:941 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4489us
30:46:941 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:46:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1073us
30:46:941 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:941 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:941 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 944
30:46:941 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:941 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:955 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:955 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5471us
30:46:955 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:955 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:955 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:46:955 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:46:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:955 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:955 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:956 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:46:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:956 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:956 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:956 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +104us
30:46:956 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:46:956 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
30:46:956 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
30:46:957 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:46:957 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:46:957 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:46:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08869c40->08000000, file closed) +3us
30:46:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08869c40, idle) +100us
30:46:957 user_main    D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:46:957 user_main    D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfff618)
30:46:957 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:46:957 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:957 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +4us
30:46:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +131us
30:46:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 944
30:46:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5532us
30:46:957 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:46:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:46:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:46:958 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:958 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:958 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 945
30:46:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:958 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:46:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:972 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:972 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4983us
30:46:972 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:46:972 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:972 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:46:972 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:46:972 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:972 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:972 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:46:973 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:46:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:973 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:973 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:46:974 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:46:974 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:974 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:46:974 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 945
30:46:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +691us
30:46:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:974 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:46:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:974 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:46:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:974 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 946
30:46:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:974 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:46:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:46:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:46:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:46:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:46:989 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:46:989 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:46:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4254us
30:46:989 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:46:989 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:46:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:46:989 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:46:989 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:46:989 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:46:989 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:46:989 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:46:990 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:46:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:46:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:46:990 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:46:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:46:998 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:46:998 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:46:998 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:46:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
30:46:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 946
30:46:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1428us
30:46:998 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:46:998 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:46:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:46:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:999 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2494us
30:46:999 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:46:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:46:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3309us
30:46:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:46:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:46:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:46:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 947
30:46:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:46:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:006 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3525us
30:47:006 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:006 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:006 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:47:006 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:47:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:006 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:006 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:006 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:47:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:006 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:007 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:47:008 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
30:47:008 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_bgm (276->290, pc: 0886a55c->0886b380, thread started) +6us
30:47:008 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:47:008 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:47:008 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:47:008 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfb38f8)
30:47:008 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:008 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:008 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:008 thid_bgm     D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bgm/BGM001.smv, 00000001, 00000000)
30:47:008 thid_bgm     D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfb3910): waiting
30:47:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> user_main (290->276, pc: 0886b48c->0886a55c, io waited) +3us
30:47:009 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:009 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:009 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +78us
30:47:009 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b48c, idle) +21us
30:47:009 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:009 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:009 thid_bgm     D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfb3920, 40): deferring result
30:47:009 thid_bgm     D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfb3910): waiting
30:47:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b50c->08000000, io waited) +0us
30:47:009 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b50c, idle) +99us
30:47:009 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:009 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:009 thid_bgm     D[IO]: hle\sceio.cpp:1092 2048 = sceIoLseekAsync(4, 800, 0)
30:47:009 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:009 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:009 thid_bgm     D[IO]: hle\sceio.cpp:1749 2048 = sceIoWaitAsync(4, 0bfb3910): waiting
30:47:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b924->08000000, io waited) +0us
30:47:009 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b924, idle) +99us
30:47:009 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:47:009 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:47:009 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:009 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 947
30:47:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1947us
30:47:009 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:47:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 948
30:47:010 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:010 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:022 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:022 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4405us
30:47:022 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:022 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:022 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:47:022 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:47:022 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:022 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:022 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:023 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:47:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:023 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:023 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:023 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:023 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:023 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:023 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +493us
30:47:023 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:023 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 948
30:47:023 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3051us
30:47:023 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:023 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1948us
30:47:023 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 949
30:47:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:024 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:039 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:040 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1088us
30:47:040 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:040 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:040 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:47:040 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:47:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:040 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:040 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:040 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:47:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:040 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:040 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:041 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:041 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 949
30:47:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3810us
30:47:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:041 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3051us
30:47:041 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1948us
30:47:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +885us
30:47:041 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:041 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:041 thid_sasread D[IO]: hle\sceio.cpp:1056 2048 = sceIoLseek(4, 800, 0)
30:47:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:47:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:47:041 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:041 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:041 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:47:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:47:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:47:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3686us
30:47:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 950
30:47:042 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:056 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:056 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2770us
30:47:056 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:056 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:056 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:47:056 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:47:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:056 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:056 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:056 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:47:056 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:057 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:057 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:057 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:057 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:057 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 950
30:47:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2127us
30:47:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:057 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3050us
30:47:057 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1948us
30:47:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:057 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 951
30:47:057 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:057 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:072 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4453us
30:47:072 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:072 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:072 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:47:072 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:47:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:072 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:072 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:072 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:47:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:073 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:073 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:073 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:073 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +444us
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:073 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 951
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:073 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3050us
30:47:073 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1949us
30:47:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 952
30:47:073 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:089 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:089 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1136us
30:47:089 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:089 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:089 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:47:089 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:47:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:089 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:089 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:089 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:47:089 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:090 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:090 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:090 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:090 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:090 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 952
30:47:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3761us
30:47:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:090 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1312us
30:47:090 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:090 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:090 thid_sasread D[IO]: hle\sceio.cpp:1056 34816 = sceIoLseek(4, 8800, 0)
30:47:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:47:090 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:47:090 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:090 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:090 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:47:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:47:091 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:47:091 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:091 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3259us
30:47:091 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:091 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 953
30:47:091 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:091 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:106 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:106 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2819us
30:47:106 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:106 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:106 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:47:106 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:47:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:106 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:106 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:106 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:47:106 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:106 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:107 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:107 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:107 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:107 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +128us
30:47:107 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:107 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 953
30:47:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1949us
30:47:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:107 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 954
30:47:107 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:107 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:122 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:122 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4502us
30:47:122 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:122 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:122 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:47:122 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:47:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:122 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:122 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:122 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:47:122 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:123 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:123 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:123 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:123 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +395us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:123 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 954
30:47:123 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3050us
30:47:123 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1949us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 955
30:47:123 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:139 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:139 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:139 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1185us
30:47:139 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:139 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:139 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:47:139 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:47:139 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:139 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:139 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:140 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:47:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:140 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:140 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:140 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:140 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:140 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 955
30:47:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3712us
30:47:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:140 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3049us
30:47:140 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1950us
30:47:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:140 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1738us
30:47:140 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:140 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:141 thid_sasread D[IO]: hle\sceio.cpp:1056 67584 = sceIoLseek(4, 10800, 0)
30:47:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:47:141 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:47:141 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:141 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:141 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089ffd00, 8000): deferring result
30:47:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:47:141 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:47:141 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:141 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2833us
30:47:141 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:141 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 956
30:47:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:141 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:156 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:156 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2868us
30:47:156 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:156 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:156 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:47:156 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:47:156 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:156 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:157 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:157 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:47:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:157 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:157 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:157 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:157 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:157 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 956
30:47:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2029us
30:47:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:157 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3049us
30:47:157 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1950us
30:47:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:158 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 957
30:47:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:158 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:172 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:172 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4551us
30:47:172 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:172 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:172 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:47:172 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:47:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:172 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:172 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:172 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:47:172 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:173 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:173 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:173 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:173 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +346us
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:173 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 957
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:173 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +3049us
30:47:173 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:47:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1950us
30:47:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 958
30:47:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:189 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:189 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1234us
30:47:189 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:189 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:189 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:47:189 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:47:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:189 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:189 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:189 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:47:189 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:190 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:190 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:190 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:190 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:190 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 958
30:47:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3663us
30:47:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:190 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2165us
30:47:190 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:190 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:190 thid_sasread D[IO]: hle\sceio.cpp:1056 100352 = sceIoLseek(4, 18800, 0)
30:47:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:47:190 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:47:190 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:190 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:190 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 08a07d00, 8000): deferring result
30:47:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:47:191 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:47:191 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:191 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2406us
30:47:191 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:191 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 959
30:47:191 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:191 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:206 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:206 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2917us
30:47:206 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:206 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:206 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:47:206 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:47:206 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:206 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:206 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:207 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:47:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:207 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:207 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:47:207 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:207 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +83us
30:47:207 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +29us
30:47:207 thid_bgm     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
30:47:207 thid_bgm     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
30:47:207 thid_bgm     D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1638, 0, 1638, 0)
30:47:207 thid_bgm     D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 1638)
30:47:207 thid_bgm     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:47:207 thid_bgm     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:47:207 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfb3918)
30:47:207 thid_bgm     I[KERNEL]: hle\scekernelthread.cpp:2274 sceKernelExitThread(0)
30:47:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b890->08000000, thread exited) +1us
30:47:207 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 959
30:47:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1949us
30:47:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:208 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 960
30:47:208 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:208 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:222 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:222 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4600us
30:47:222 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:222 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:222 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:47:222 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:47:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:222 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:222 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:222 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:47:222 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:222 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:223 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:223 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 476=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:47:223 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=476, argSize=8, argPtr=0bfff5c0)
30:47:223 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:223 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:223 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:223 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->476, pc: 0880b244->08868244, vblank start waited) +230us
30:47:223 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:47:223 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:223 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_COMMON.dat, 0bfaaa18) : sector = 0000db9c
30:47:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08868758->08000000, io getstat) +2us
30:47:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +148us
30:47:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:223 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 960
30:47:223 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868758, idle) +850us
30:47:223 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:1670 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_COMMON.dat, 00000001, 000001a4)
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 088685b8->08000000, io waited) +0us
30:47:224 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->088685b8, idle) +99us
30:47:224 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09aa3980, 8000): deferring result
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +2us
30:47:224 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
30:47:224 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09aab980, 8000): deferring result
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +0us
30:47:224 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
30:47:224 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09ab3980, 8000): deferring result
30:47:224 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +0us
30:47:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
30:47:225 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:225 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09abb980, 8000): deferring result
30:47:225 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +0us
30:47:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
30:47:225 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:225 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09ac3980, 2b00): deferring result
30:47:225 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +0us
30:47:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +109us
30:47:225 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 5
30:47:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:47:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08867b9c, idle) +100us
30:47:225 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 5
30:47:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:47:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08867bc0, idle) +100us
30:47:225 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(5)
30:47:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (476->272, pc: 08868514->08000000, file closed) +0us
30:47:225 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868514, idle) +100us
30:47:225 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:47:225 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:47:226 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:47:226 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:47:226 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:47:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:47:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2324us
30:47:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 961
30:47:226 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:239 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:239 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1283us
30:47:239 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:239 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:239 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:47:239 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:47:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:239 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:239 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:239 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:47:239 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:240 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:240 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 478=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:47:240 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=478, argSize=8, argPtr=0bfff5c0)
30:47:240 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:240 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:240 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:240 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->478, pc: 0880b244->08868244, vblank start waited) +230us
30:47:240 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:47:240 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:241 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_TITLE.dat, 0bfaaa18) : sector = 0000f888
30:47:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 08868758->08000000, io getstat) +2us
30:47:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 961
30:47:241 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868758, idle) +1000us
30:47:241 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:1670 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_TITLE.dat, 00000001, 000001a4)
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 088685b8->08000000, io waited) +0us
30:47:242 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->088685b8, idle) +99us
30:47:242 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a8d140, 8000): deferring result
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 08868830->08000000, io waited) +2us
30:47:242 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868830, idle) +326us
30:47:242 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a95140, 8000): deferring result
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 08868830->08000000, io waited) +0us
30:47:242 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868830, idle) +326us
30:47:242 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a9d140, 6280): deferring result
30:47:242 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:47:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 08868830->08000000, io waited) +0us
30:47:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868830, idle) +251us
30:47:243 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 5
30:47:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:47:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08867b9c, idle) +100us
30:47:243 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 5
30:47:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:47:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08867bc0, idle) +100us
30:47:243 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(5)
30:47:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (478->272, pc: 08868514->08000000, file closed) +0us
30:47:243 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868514, idle) +100us
30:47:243 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:47:243 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:47:243 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:47:243 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:47:243 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:47:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:47:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1154us
30:47:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:243 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2592us
30:47:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2407us
30:47:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 962
30:47:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:256 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:256 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2966us
30:47:256 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:256 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:256 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:47:256 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:47:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:256 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:256 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:256 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:47:256 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:257 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:258 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:263 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:263 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:263 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:47:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 962
30:47:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1902us
30:47:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:47:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:47:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:47:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 963
30:47:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:272 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:272 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4649us
30:47:272 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:272 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:272 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:47:272 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:47:272 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:272 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:272 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:275 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:47:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:275 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:278 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:278 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:278 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:278 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
30:47:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +200us
30:47:278 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:384 sceKernelStartVTimer(00000123)
30:47:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 963
30:47:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4398us
30:47:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 964
30:47:279 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:279 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:289 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:289 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:289 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5408us
30:47:289 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:289 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:289 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:47:289 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:47:289 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:289 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:289 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:290 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:47:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:290 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:290 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:290 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:290 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b1fc->08892dfc, system time) +140us
30:47:290 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b1fc, sas core) +0us
30:47:290 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:291 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1us
30:47:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +238us
30:47:291 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 964
30:47:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5559us
30:47:291 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:291 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:291 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5060us
30:47:291 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +503us
30:47:291 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:291 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:291 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 965
30:47:291 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:291 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:306 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:306 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4679us
30:47:306 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:306 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:306 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:47:306 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:47:306 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:306 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:306 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:307 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:47:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:307 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:307 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:307 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:307 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:307 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:307 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 965
30:47:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +723us
30:47:307 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:307 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:307 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:308 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:308 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:308 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:308 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:308 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:308 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:308 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 966
30:47:308 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:308 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:322 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:322 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3951us
30:47:322 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:322 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:322 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:47:322 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:47:322 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:322 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:322 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:323 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:47:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:323 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:323 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:323 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:323 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:323 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:323 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 966
30:47:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1451us
30:47:323 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:323 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:323 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:323 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:324 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:324 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:324 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 967
30:47:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:324 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:339 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:339 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:339 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3222us
30:47:339 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:339 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:339 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:47:339 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:47:339 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:339 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:339 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:340 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:47:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:340 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:340 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:340 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:340 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:340 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:340 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 967
30:47:340 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2180us
30:47:340 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:340 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:340 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:340 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:340 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:341 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:341 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2824us
30:47:341 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2739us
30:47:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:341 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 968
30:47:341 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:341 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:356 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:356 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2493us
30:47:356 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:356 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:356 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:47:356 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:47:356 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:356 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:356 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:357 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:47:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:357 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:357 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:357 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:357 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:357 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:357 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:357 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 968
30:47:357 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2908us
30:47:357 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:358 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 969
30:47:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:358 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:373 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1765us
30:47:373 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:373 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:373 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:47:373 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:47:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:373 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:373 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:374 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:47:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:374 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:374 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:374 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:374 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:374 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:374 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 969
30:47:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3637us
30:47:374 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:374 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 970
30:47:375 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:375 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:389 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:389 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1036us
30:47:389 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:389 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:389 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:47:389 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:47:389 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:389 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:389 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:390 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:47:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:390 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:390 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:390 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:390 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:390 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:390 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 970
30:47:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4365us
30:47:390 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:390 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:390 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:391 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +588us
30:47:391 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4975us
30:47:391 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:391 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 971
30:47:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:391 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:406 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:406 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +307us
30:47:406 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:406 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:406 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:47:406 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:47:406 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:406 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:406 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:407 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:47:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:407 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:407 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:407 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:407 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:407 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:407 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 971
30:47:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5095us
30:47:407 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:407 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:407 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:407 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:408 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:408 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:408 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:408 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 972
30:47:408 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:408 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:423 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:423 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5383us
30:47:423 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:423 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:423 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:47:423 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:47:423 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:423 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:423 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:424 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:47:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:424 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:424 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:424 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:424 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:424 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:424 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +19us
30:47:424 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:424 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:424 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:424 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 972
30:47:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:425 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:425 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:425 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:425 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:425 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 973
30:47:425 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:425 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:439 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:439 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:439 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4654us
30:47:439 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:439 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:439 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:47:439 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:47:439 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:439 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:439 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:440 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:47:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:440 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:440 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:440 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:440 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:440 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:440 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 973
30:47:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +748us
30:47:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:441 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4156us
30:47:441 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1406us
30:47:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:441 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 974
30:47:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:442 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:456 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:456 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3925us
30:47:456 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:456 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:456 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:47:456 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:47:456 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:456 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:456 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:457 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:47:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:457 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:457 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:457 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:457 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:457 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:457 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 974
30:47:457 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1475us
30:47:457 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:458 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:458 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:458 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:458 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:458 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:458 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 975
30:47:458 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:458 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:473 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:473 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3197us
30:47:473 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:473 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:473 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:47:473 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:47:473 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:473 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:473 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:474 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:47:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:474 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:474 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:474 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:474 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:474 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:474 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 975
30:47:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2205us
30:47:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:475 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:475 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:475 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:475 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:475 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 976
30:47:475 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:475 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:489 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:489 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2468us
30:47:489 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:489 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:489 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:47:489 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:47:489 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:489 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:489 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:490 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:47:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:490 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:490 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:490 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:490 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:490 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:490 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 976
30:47:490 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2933us
30:47:490 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:490 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:490 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:491 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:491 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:491 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1920us
30:47:491 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3642us
30:47:491 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:491 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:491 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 977
30:47:491 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:491 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:506 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:506 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:506 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1739us
30:47:506 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:506 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:506 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:47:506 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:47:506 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:506 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:506 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:507 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:47:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:507 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:507 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:507 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:507 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:507 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:507 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 977
30:47:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3661us
30:47:507 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:507 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:508 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:508 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:508 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:508 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:508 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 978
30:47:508 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:508 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:523 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:523 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1011us
30:47:523 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:523 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:523 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:47:523 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:47:523 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:523 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:523 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:524 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:47:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:524 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:524 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:524 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:524 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +140us
30:47:524 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 978
30:47:524 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4393us
30:47:524 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:524 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:524 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:525 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:525 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:525 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 979
30:47:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:525 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:539 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:539 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +282us
30:47:539 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:539 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:539 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:47:539 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:47:539 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:539 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:539 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:540 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:47:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:540 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:540 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:540 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:540 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:540 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:540 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 979
30:47:540 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5120us
30:47:540 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:540 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:540 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:541 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5488us
30:47:541 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +74us
30:47:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:541 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 980
30:47:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:541 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:556 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5357us
30:47:556 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:556 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:556 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:47:556 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:47:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:556 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:556 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:557 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:47:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:557 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:557 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:557 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:557 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:557 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:557 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +45us
30:47:557 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:557 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:557 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:557 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 980
30:47:557 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:557 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:557 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:558 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:558 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:558 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:558 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:558 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:558 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:558 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 981
30:47:558 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:558 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:573 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:573 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4629us
30:47:573 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:573 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:573 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:47:573 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:47:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:573 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:573 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:574 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:47:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:574 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:574 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:574 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:574 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:574 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:574 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 981
30:47:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +773us
30:47:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:575 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:575 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:575 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:575 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:575 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:575 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:575 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:575 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 982
30:47:575 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:575 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:589 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:589 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3900us
30:47:589 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:589 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:589 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:47:589 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:47:589 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:589 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:589 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:590 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:47:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:590 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:590 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:590 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:590 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:590 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:590 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 982
30:47:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1503us
30:47:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:591 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:591 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:591 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:591 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3252us
30:47:591 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2310us
30:47:591 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:591 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:591 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 983
30:47:591 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:591 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:606 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:606 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3171us
30:47:606 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:606 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:606 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:47:606 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:47:606 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:606 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:606 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:607 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:47:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:607 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:607 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:607 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:607 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:607 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:607 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 983
30:47:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2230us
30:47:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:608 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:608 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:608 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:608 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:608 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:608 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:608 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 984
30:47:608 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:608 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:623 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:623 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:623 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2443us
30:47:623 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:623 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:623 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:47:623 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:47:623 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:623 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:623 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:623 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:47:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:624 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:624 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:624 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:624 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:624 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:624 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 984
30:47:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2959us
30:47:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:625 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:625 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:625 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:625 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:625 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 985
30:47:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:625 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:639 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:639 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1714us
30:47:639 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:639 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:639 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:47:639 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:47:639 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:639 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:639 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:640 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:47:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:640 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:640 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:640 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:640 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:640 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:640 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 985
30:47:640 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3687us
30:47:640 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1016us
30:47:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4546us
30:47:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:641 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 986
30:47:641 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:641 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:656 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:656 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +985us
30:47:656 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:656 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:656 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:47:656 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:47:656 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:656 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:656 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:657 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:47:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:657 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:657 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:657 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:657 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:657 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:657 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 986
30:47:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4417us
30:47:657 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:658 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:658 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:658 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:658 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:658 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:658 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 987
30:47:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:658 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:673 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:673 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +257us
30:47:673 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:673 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:673 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:47:673 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:47:673 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:673 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:673 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:674 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:47:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:674 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:674 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:674 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:674 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:674 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:674 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 987
30:47:674 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5145us
30:47:674 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:674 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:674 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:674 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:675 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:675 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:675 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:675 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 988
30:47:675 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:675 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:690 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5332us
30:47:690 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:690 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:690 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:47:690 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:47:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:690 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:690 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:691 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:47:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:691 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:691 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:691 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:691 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:691 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +70us
30:47:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:691 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 988
30:47:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4584us
30:47:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +978us
30:47:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:692 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 989
30:47:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:692 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:706 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:706 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4603us
30:47:706 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:706 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:706 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:47:706 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:47:706 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:706 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:706 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:707 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:47:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:707 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:707 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:707 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:707 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:707 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:707 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 989
30:47:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +798us
30:47:707 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:707 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:708 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:708 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:708 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 990
30:47:708 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:708 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:723 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:723 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3875us
30:47:723 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:723 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:723 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:47:723 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:47:723 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:723 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:723 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:724 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:47:724 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:724 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:724 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:724 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:724 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:724 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:724 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:724 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 990
30:47:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1527us
30:47:724 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:724 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:724 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:725 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:725 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:725 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:725 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:725 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:725 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:725 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 991
30:47:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:725 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:740 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:740 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3146us
30:47:740 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:740 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:740 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:47:740 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:47:740 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:740 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:740 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:47:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:741 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:741 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:741 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:741 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:741 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:741 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 991
30:47:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2255us
30:47:741 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:741 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:741 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2349us
30:47:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3214us
30:47:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 992
30:47:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:742 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:756 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:756 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2417us
30:47:756 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:756 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:756 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:47:756 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:47:756 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:756 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:756 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:757 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:47:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:757 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:757 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:757 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:757 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:757 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:757 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 992
30:47:757 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2984us
30:47:757 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:757 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:757 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:757 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:758 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:758 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:758 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:758 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:758 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 993
30:47:758 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:758 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:773 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:773 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:773 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1689us
30:47:773 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:773 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:773 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:47:773 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:47:773 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:773 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:773 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:774 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:47:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:774 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:774 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:774 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:774 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:774 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:774 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 993
30:47:774 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3714us
30:47:774 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:774 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:774 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:774 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:774 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:774 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:775 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:775 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:775 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:775 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:775 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:775 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:775 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 994
30:47:775 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:775 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:790 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:790 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:790 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +960us
30:47:790 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:790 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:790 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:47:790 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:47:790 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:790 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:790 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:791 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:47:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:791 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:791 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:791 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:791 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:791 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:792 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 994
30:47:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4443us
30:47:792 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:792 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:792 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:792 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:792 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +113us
30:47:792 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5450us
30:47:792 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:792 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:793 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 995
30:47:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:793 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:806 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:806 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +231us
30:47:806 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:806 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:806 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:47:806 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:47:806 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:806 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:806 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:807 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:47:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:807 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:807 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:807 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:807 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:807 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:807 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 995
30:47:807 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5171us
30:47:807 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 996
30:47:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:808 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:823 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:823 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5307us
30:47:823 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:823 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:823 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:47:823 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:47:823 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:823 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:823 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:824 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:47:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:824 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:824 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:824 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:824 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:824 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +95us
30:47:824 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 996
30:47:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:825 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:825 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:825 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:825 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:825 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 997
30:47:825 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:825 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:840 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:840 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:840 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4578us
30:47:840 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:840 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:840 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:47:840 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:47:840 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:840 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:840 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:841 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:47:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:841 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:841 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:841 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:841 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:841 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:841 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 997
30:47:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +825us
30:47:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:841 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:842 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:842 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:842 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3681us
30:47:842 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:842 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1882us
30:47:842 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:842 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:842 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:842 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 998
30:47:842 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:842 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:856 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:856 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:856 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3849us
30:47:856 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:856 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:856 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:47:856 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:47:856 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:856 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:856 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:857 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:47:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:857 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:857 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:857 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:857 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:857 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:857 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 998
30:47:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1553us
30:47:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:858 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:858 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:858 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:858 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:858 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 999
30:47:858 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:858 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:873 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:873 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3121us
30:47:873 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:873 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:873 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:47:873 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:47:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:873 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:873 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:874 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:47:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:874 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:874 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:874 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:874 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:874 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:874 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 999
30:47:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2281us
30:47:874 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:874 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:875 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:875 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:875 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:875 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:875 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1000
30:47:875 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:875 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:890 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:890 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2392us
30:47:890 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:890 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:890 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:47:890 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:47:890 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:890 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:890 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:891 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:47:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:891 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:891 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:891 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:891 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:891 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:891 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1000
30:47:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3009us
30:47:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:892 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:892 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:892 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1445us
30:47:892 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4118us
30:47:892 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:892 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:892 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1001
30:47:892 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:892 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:906 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:906 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:906 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1663us
30:47:906 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:906 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:906 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:47:906 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:47:906 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:906 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:906 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:907 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:47:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:907 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:907 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:907 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:907 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:907 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:47:907 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1001
30:47:907 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3739us
30:47:907 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:907 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:907 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:908 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:47:908 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:47:908 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:908 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:908 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:47:908 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:908 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:908 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:908 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1002
30:47:908 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:908 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:923 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:923 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +935us
30:47:923 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:923 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:923 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:47:923 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:47:923 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:923 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:923 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:924 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:47:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:924 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:924 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:924 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:924 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:924 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:924 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1002
30:47:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4467us
30:47:924 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:924 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:925 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1003
30:47:925 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:925 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:940 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:940 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:940 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +206us
30:47:940 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:940 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:940 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:47:940 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:47:940 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:940 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:940 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:941 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:47:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:941 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:941 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:941 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:941 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:941 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:941 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1003
30:47:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5196us
30:47:941 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:942 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5013us
30:47:942 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:942 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:942 thid_sasread D[IO]: hle\sceio.cpp:1056 133120 = sceIoLseek(4, 20800, 0)
30:47:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:47:942 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:47:942 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:47:942 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:47:942 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:47:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:47:942 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:47:942 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +122us
30:47:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:942 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1004
30:47:942 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:942 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:956 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:956 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:956 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5281us
30:47:956 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:956 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:956 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:47:956 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:47:956 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:956 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:956 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:957 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:47:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:957 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:957 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:957 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:957 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:957 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +120us
30:47:957 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:957 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1004
30:47:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:957 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:958 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:958 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:958 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:958 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1005
30:47:958 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:958 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:47:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:973 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:973 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4553us
30:47:973 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:47:973 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:973 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:47:973 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:47:973 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:973 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:973 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:47:974 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:47:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:974 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:974 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:974 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:974 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:974 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:47:974 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1005
30:47:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +849us
30:47:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:975 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:975 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:975 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:975 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:975 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:975 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1006
30:47:975 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:975 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:47:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:47:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:47:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:47:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:47:990 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:47:990 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:47:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3824us
30:47:990 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:47:990 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:47:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:47:990 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:47:990 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:47:990 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:47:990 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:47:990 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:47:991 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:47:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:47:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:47:991 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:47:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:47:991 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:47:991 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:47:991 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:47:991 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:47:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:47:991 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1006
30:47:991 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1577us
30:47:991 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:991 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:991 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:47:992 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:47:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:992 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:47:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:992 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3205us
30:47:992 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:47:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:47:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2357us
30:47:992 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:47:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:47:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:47:992 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:47:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:47:992 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1007
30:47:992 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:47:992 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:006 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:006 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3095us
30:48:006 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:006 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:006 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:48:006 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:48:006 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:006 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:006 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:007 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:48:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:007 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:007 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:007 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:007 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:007 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:48:007 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1007
30:48:007 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2306us
30:48:007 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:008 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:008 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:008 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:008 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:008 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:008 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1008
30:48:008 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:008 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:023 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:023 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:023 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2367us
30:48:023 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:023 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:023 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:48:023 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:48:023 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:023 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:023 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:024 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:48:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:024 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:024 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:024 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:024 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:024 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +140us
30:48:024 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1008
30:48:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3037us
30:48:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:025 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1009
30:48:025 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:025 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:040 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:040 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:040 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1638us
30:48:040 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:040 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:040 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:48:040 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:48:040 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:040 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:040 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:041 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:48:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:041 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:041 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:041 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:041 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:041 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:48:041 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1009
30:48:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3765us
30:48:041 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:041 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:042 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +969us
30:48:042 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4593us
30:48:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:042 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1010
30:48:042 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:042 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:057 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +909us
30:48:057 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:057 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:057 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:48:057 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:48:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:057 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:057 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:058 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:48:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:058 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:058 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:058 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:058 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:058 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:48:058 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1010
30:48:058 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4493us
30:48:058 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:058 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:058 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:058 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:058 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:059 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:059 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:059 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1011
30:48:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:059 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:073 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:073 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +181us
30:48:073 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:073 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:073 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:48:073 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:48:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:073 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:073 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:074 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:48:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:074 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:074 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:074 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:074 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:074 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:48:074 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1011
30:48:074 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5221us
30:48:074 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:074 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:074 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:074 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:074 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:074 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:075 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:075 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1012
30:48:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:075 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:090 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:090 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:090 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5256us
30:48:090 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:090 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:090 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:48:090 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:48:090 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:090 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:090 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:091 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:48:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:091 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:091 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:091 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:091 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:091 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:48:091 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +147us
30:48:091 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:091 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:091 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:091 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1012
30:48:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:092 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4537us
30:48:092 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1025us
30:48:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:092 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1013
30:48:092 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:092 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:107 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:107 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:107 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4527us
30:48:107 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:107 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:107 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:48:107 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:48:107 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:107 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:107 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:108 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:48:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:108 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:108 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:108 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:108 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:108 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:48:108 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1013
30:48:108 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +874us
30:48:108 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:108 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:108 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:108 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:108 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:109 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:109 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1014
30:48:109 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:109 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:123 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:123 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3799us
30:48:123 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:123 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:123 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:48:123 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:48:123 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:123 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:123 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:124 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:48:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:124 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:124 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:124 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:124 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:124 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:48:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1014
30:48:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1603us
30:48:125 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:125 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:125 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:125 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:125 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:125 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:126 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1015
30:48:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:126 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:140 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:140 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3070us
30:48:140 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:140 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:140 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:48:140 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:48:140 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:140 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:140 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:141 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:48:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:141 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:141 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:141 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:141 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:141 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:48:141 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1015
30:48:141 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2331us
30:48:141 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2301us
30:48:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3261us
30:48:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:142 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1016
30:48:142 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:143 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:157 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:157 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:157 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2341us
30:48:157 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:157 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:157 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:48:157 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:48:157 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:157 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:157 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:158 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:48:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:158 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:158 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:158 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:158 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:158 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:48:158 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1016
30:48:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3061us
30:48:158 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:158 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:158 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:159 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1017
30:48:159 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:159 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:173 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:173 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1613us
30:48:173 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:173 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:173 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:48:173 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:48:173 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:173 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:173 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:174 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:48:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:174 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:174 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:174 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:174 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:174 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:48:174 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1017
30:48:174 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3789us
30:48:174 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:174 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:174 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:174 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:174 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:174 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:174 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:174 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:175 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:175 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1018
30:48:175 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:175 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:190 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:190 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:190 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +884us
30:48:190 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:190 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:190 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:48:190 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:48:190 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:190 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:190 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:191 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:48:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:191 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:191 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:191 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:191 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:191 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:48:191 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1018
30:48:191 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4518us
30:48:191 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:191 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:191 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:191 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:192 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:192 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:192 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +65us
30:48:192 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5497us
30:48:192 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:192 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:192 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1019
30:48:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:192 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:207 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:207 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +155us
30:48:207 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:207 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:207 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:48:207 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:48:207 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:207 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:207 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:208 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:48:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:208 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:208 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:208 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:208 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:208 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:48:208 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1019
30:48:208 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5246us
30:48:208 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:208 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:208 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:208 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:209 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:209 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:209 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:209 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:209 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1020
30:48:209 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:209 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:223 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:223 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:223 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5231us
30:48:223 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:223 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:223 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:48:223 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:48:223 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:223 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:223 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:224 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:48:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:224 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:224 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:224 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:224 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:224 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:48:224 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +171us
30:48:224 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:224 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:224 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:224 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1020
30:48:225 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:225 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:225 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:225 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:225 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:225 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:225 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:225 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:225 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1021
30:48:225 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:225 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:240 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:240 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4502us
30:48:240 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:240 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:240 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:48:240 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:48:240 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:240 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:240 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:241 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:48:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:241 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:241 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:241 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:241 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:241 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:48:241 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1021
30:48:241 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +899us
30:48:242 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:242 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:242 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:242 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:242 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3633us
30:48:242 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1929us
30:48:242 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:242 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:243 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1022
30:48:243 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:243 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:257 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:257 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3773us
30:48:257 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:257 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:257 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:48:257 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:48:257 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:257 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:257 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:258 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:48:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:258 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:258 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:258 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:258 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:258 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:48:258 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1022
30:48:258 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1628us
30:48:258 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:259 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:259 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:259 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:259 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:259 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:259 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1023
30:48:259 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:259 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:273 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:273 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3045us
30:48:273 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:273 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:273 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:48:273 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:48:273 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:273 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:273 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:274 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:48:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:274 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:274 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:274 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:274 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:274 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:274 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1023
30:48:274 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2382us
30:48:274 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:274 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:274 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:274 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:274 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:275 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:275 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:275 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:275 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1024
30:48:275 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:275 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:290 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:290 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2316us
30:48:290 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:290 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:290 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:48:290 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:48:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:290 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:290 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:290 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:48:290 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:291 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:291 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:291 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:291 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:291 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:291 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1024
30:48:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3111us
30:48:291 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:291 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:291 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:291 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:291 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:292 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1398us
30:48:292 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4165us
30:48:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:292 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1025
30:48:292 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:292 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:307 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:307 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:307 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1587us
30:48:307 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:307 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:307 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:48:307 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:48:307 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:307 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:307 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:308 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:48:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:308 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:308 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:308 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:309 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:309 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:309 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1025
30:48:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3839us
30:48:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:309 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:309 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1026
30:48:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:323 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:323 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +859us
30:48:323 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:323 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:323 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:48:323 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:48:323 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:323 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:323 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:324 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:48:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:324 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:324 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:324 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:324 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:324 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:324 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1026
30:48:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4568us
30:48:324 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:324 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:324 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:324 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:325 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:325 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:325 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:325 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:325 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1027
30:48:325 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:325 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:340 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:340 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +130us
30:48:340 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:340 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:340 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:48:340 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:48:340 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:340 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:340 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:341 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:48:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:341 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:341 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:341 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:341 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:341 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:341 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1027
30:48:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5297us
30:48:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:341 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:341 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4966us
30:48:341 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +597us
30:48:342 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:342 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:342 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1028
30:48:342 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:342 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:357 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:357 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:357 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5205us
30:48:357 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:357 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:357 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:48:357 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:48:357 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:357 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:357 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:358 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:48:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:358 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:358 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:358 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:358 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:358 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +221us
30:48:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:358 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1028
30:48:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:359 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1029
30:48:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:359 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:373 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:373 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4477us
30:48:373 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:373 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:373 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:48:373 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:48:373 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:373 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:373 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:374 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:48:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:374 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:374 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:374 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:374 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:374 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:374 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1029
30:48:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +950us
30:48:374 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:374 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:374 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:374 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:374 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:375 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1030
30:48:375 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:375 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:390 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:390 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3748us
30:48:390 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:390 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:390 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:48:390 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:48:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:390 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:390 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:390 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:48:390 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:391 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:391 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:391 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:391 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:391 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:391 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1030
30:48:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1679us
30:48:391 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:391 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:391 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2730us
30:48:392 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:392 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2833us
30:48:392 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:392 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:392 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:392 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1031
30:48:392 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:392 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:407 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:407 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:407 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3019us
30:48:407 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:407 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:407 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:48:407 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:48:407 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:407 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:407 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:408 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:48:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:408 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:408 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:408 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:408 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:408 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:408 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1031
30:48:408 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2407us
30:48:408 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:408 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:408 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:408 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:408 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:408 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:409 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:409 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:409 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:409 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:409 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:409 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:409 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1032
30:48:409 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:409 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:424 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2291us
30:48:424 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:424 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:424 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:48:424 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:48:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:424 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:424 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:425 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:48:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:425 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:425 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:425 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:425 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:425 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1032
30:48:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3136us
30:48:425 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:425 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:425 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:426 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:426 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:426 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:426 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1033
30:48:426 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:426 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:440 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:440 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1562us
30:48:440 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:440 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:440 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:48:440 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:48:440 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:440 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:440 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:441 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:48:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:441 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:441 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:441 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:441 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:441 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:441 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1033
30:48:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3865us
30:48:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:442 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:442 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +494us
30:48:442 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5069us
30:48:442 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:442 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:442 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1034
30:48:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:442 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:457 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:457 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +833us
30:48:457 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:457 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:457 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:48:457 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:48:457 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:457 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:457 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:458 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:48:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:458 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:458 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:458 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:458 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:458 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:458 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1034
30:48:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4593us
30:48:458 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:458 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:458 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:458 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:458 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:459 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:459 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:459 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:459 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1035
30:48:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:459 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:474 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:474 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +105us
30:48:474 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:474 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:474 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:48:474 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:48:474 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:474 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:474 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:475 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:48:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:475 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:475 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:475 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:475 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:475 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:475 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1035
30:48:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5322us
30:48:475 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:475 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:476 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:476 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:476 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:476 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:476 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1036
30:48:476 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:476 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:490 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:490 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:490 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5180us
30:48:490 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:490 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:490 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:48:490 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:48:490 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:490 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:490 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:491 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:48:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:491 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:491 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:491 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:491 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:491 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +247us
30:48:491 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:491 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:491 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1036
30:48:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:491 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:491 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:491 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:492 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4062us
30:48:492 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1500us
30:48:492 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:492 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:492 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1037
30:48:492 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:492 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:507 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4451us
30:48:507 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:507 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:507 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:48:507 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:48:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:507 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:507 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:507 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:48:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:508 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:508 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:508 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:508 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:508 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:508 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1037
30:48:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +975us
30:48:508 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:508 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:508 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:508 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:509 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:509 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:509 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:509 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:509 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1038
30:48:509 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:509 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:524 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:524 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3723us
30:48:524 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:524 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:524 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:48:524 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:48:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:524 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:524 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:525 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:48:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:525 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:525 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:525 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:525 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:525 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:525 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1038
30:48:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1704us
30:48:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:525 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:526 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:526 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:526 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:526 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1039
30:48:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:526 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:540 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:540 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:540 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2994us
30:48:540 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:540 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:540 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:48:540 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:48:540 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:540 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:540 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:541 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:48:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:541 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:541 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:541 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:541 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:541 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:541 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1039
30:48:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2433us
30:48:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:542 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1826us
30:48:542 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3736us
30:48:542 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:542 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1040
30:48:542 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:542 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:557 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:557 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2265us
30:48:557 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:557 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:557 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:48:557 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:48:557 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:557 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:557 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:558 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:48:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:558 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:558 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:558 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:558 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:558 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:558 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1040
30:48:558 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3161us
30:48:558 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:558 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:558 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:558 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:558 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:558 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:48:558 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:48:558 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
30:48:559 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
30:48:559 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:48:559 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:48:559 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:48:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:48:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:48:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:559 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1041
30:48:559 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:559 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:574 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:574 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1537us
30:48:574 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:574 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:574 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:48:574 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:48:574 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:574 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:574 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:575 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:48:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:575 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:575 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:575 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:575 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:575 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:575 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1041
30:48:575 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3890us
30:48:575 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1042
30:48:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:577 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:590 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:590 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +808us
30:48:590 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:590 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:590 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:48:590 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:48:590 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:590 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:590 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:591 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:48:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:591 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:591 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:591 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:591 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:591 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:591 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1042
30:48:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4619us
30:48:591 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:591 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:591 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5394us
30:48:591 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:48:591 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:48:591 thid_sasread D[IO]: hle\sceio.cpp:1056 165888 = sceIoLseek(4, 28800, 0)
30:48:591 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:48:591 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:48:591 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:48:591 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:48:592 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:48:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:48:592 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +68us
30:48:592 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:592 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:592 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:592 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +18us
30:48:592 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:592 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5544us
30:48:592 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:592 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:592 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:592 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1043
30:48:592 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:592 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:607 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:607 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +79us
30:48:607 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:607 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:607 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:48:607 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:48:607 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:607 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:607 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:607 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:48:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:608 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:608 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:608 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:608 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:608 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:608 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1043
30:48:608 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5347us
30:48:608 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:608 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:608 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:608 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:608 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:608 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:608 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:608 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:609 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1044
30:48:609 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:609 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:624 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:624 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5155us
30:48:624 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:624 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:624 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:48:624 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:48:624 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:624 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:624 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:625 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:48:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:625 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:625 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:625 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:625 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:625 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:625 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +272us
30:48:625 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:625 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:625 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1044
30:48:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:626 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1045
30:48:626 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:626 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:640 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:640 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4426us
30:48:640 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:640 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:640 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:48:640 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:48:640 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:640 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:640 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:641 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:48:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:641 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:641 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:641 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:641 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:641 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:641 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1045
30:48:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1001us
30:48:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3586us
30:48:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1976us
30:48:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:642 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1046
30:48:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:642 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:657 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:657 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:657 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3697us
30:48:657 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:657 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:657 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:48:657 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:48:657 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:657 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:657 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:658 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:48:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:658 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:658 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:658 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:658 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:658 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:658 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1046
30:48:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1729us
30:48:658 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:658 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:658 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:659 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:659 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:659 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:659 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1047
30:48:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:659 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:674 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:674 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2969us
30:48:674 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:674 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:674 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:48:674 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:48:674 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:674 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:674 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:675 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:48:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:675 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:675 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:675 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:675 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:675 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:675 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1047
30:48:675 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2458us
30:48:675 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:676 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:676 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:676 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1048
30:48:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:677 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:690 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:690 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2240us
30:48:690 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:690 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:690 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:48:690 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:48:690 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:690 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:690 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:691 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:48:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:691 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:691 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:691 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:691 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:691 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:691 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1048
30:48:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3187us
30:48:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:691 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1350us
30:48:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4212us
30:48:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:692 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1049
30:48:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:692 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:707 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:707 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:707 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1511us
30:48:707 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:707 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:707 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:48:707 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:48:707 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:707 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:707 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:708 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:48:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:708 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:708 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:708 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:48:708 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:708 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:708 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1049
30:48:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3915us
30:48:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:708 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:709 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:709 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:709 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:709 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1050
30:48:709 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:709 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:724 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:725 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +783us
30:48:725 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:725 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:725 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:48:725 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:48:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:725 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:725 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:725 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:48:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:725 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:728 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:48:728 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 15, 1486)
30:48:728 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
30:48:729 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
30:48:729 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 15)
30:48:730 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:730 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:730 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:730 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +121us
30:48:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1050
30:48:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4640us
30:48:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1051
30:48:732 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:732 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:741 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +53us
30:48:741 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:741 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:741 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:48:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:48:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:741 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:741 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:48:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:742 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:742 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:742 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:742 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:742 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:742 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1051
30:48:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5373us
30:48:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:743 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4918us
30:48:743 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:743 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +644us
30:48:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:743 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:743 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1052
30:48:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:743 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:757 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:757 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:757 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5129us
30:48:757 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:757 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:757 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:48:757 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:48:757 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:757 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:757 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:758 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:48:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:758 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:758 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:758 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:758 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:758 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +298us
30:48:758 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:758 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:758 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1052
30:48:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:758 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:758 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:758 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:758 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:759 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:759 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:759 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1053
30:48:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:759 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:774 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:774 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:774 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4400us
30:48:774 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:774 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:774 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:48:774 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:48:774 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:774 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:774 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:775 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:48:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:775 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:775 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:775 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:775 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:775 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:775 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1053
30:48:775 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1026us
30:48:775 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:776 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1054
30:48:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:776 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:791 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3671us
30:48:791 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:791 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:791 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:48:791 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:48:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:791 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:791 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:792 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:48:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:792 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:792 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:792 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:792 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:792 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:792 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1054
30:48:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1755us
30:48:792 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:793 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2683us
30:48:793 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2880us
30:48:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:794 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1055
30:48:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:807 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:807 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2943us
30:48:807 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:807 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:807 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:48:807 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:48:807 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:807 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:807 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:808 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:48:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:808 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:808 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:808 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:808 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:808 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:808 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1055
30:48:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2483us
30:48:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1056
30:48:809 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:809 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:824 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2214us
30:48:824 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:824 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:824 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:48:824 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:48:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:824 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:824 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:824 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:48:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:825 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:825 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:825 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:825 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:825 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:825 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1056
30:48:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3212us
30:48:825 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:825 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:825 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:825 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:825 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:826 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:826 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1057
30:48:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:826 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:841 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:841 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1486us
30:48:841 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:841 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:841 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:48:841 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:48:841 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:841 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:841 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:842 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:48:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:842 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:842 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:842 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:842 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:842 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:842 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1057
30:48:842 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3941us
30:48:842 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:842 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:842 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:842 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:843 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +447us
30:48:843 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5116us
30:48:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:843 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1058
30:48:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:843 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:857 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:857 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +757us
30:48:857 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:857 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:857 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:48:857 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:48:857 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:857 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:857 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:858 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:48:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:858 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:858 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:858 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:858 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:858 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:858 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1058
30:48:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4669us
30:48:858 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:858 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:858 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:859 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:859 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:859 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:859 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:859 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:859 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:859 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1059
30:48:859 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:859 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:874 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:874 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +28us
30:48:874 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:874 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:874 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:48:874 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:48:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:874 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:874 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:875 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:48:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:875 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:875 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:875 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:875 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:875 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:875 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1059
30:48:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5398us
30:48:875 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:875 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:876 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:876 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:876 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:876 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:876 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1060
30:48:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:876 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:891 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:891 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5104us
30:48:891 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:891 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:891 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:48:891 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:48:891 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:891 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:891 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:892 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:48:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:892 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:892 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:892 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:892 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:892 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +323us
30:48:892 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:892 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:892 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1060
30:48:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:893 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:893 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:893 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:893 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4015us
30:48:893 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:893 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1548us
30:48:893 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:893 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:893 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:893 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1061
30:48:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:893 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:907 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:907 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4375us
30:48:907 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:907 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:907 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:48:907 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:48:907 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:907 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:907 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:908 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:48:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:908 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:908 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:908 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:908 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:908 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:48:908 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1061
30:48:908 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1060us
30:48:908 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:908 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1062
30:48:910 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:910 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:924 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:924 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3646us
30:48:924 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:924 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:924 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:48:924 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:48:924 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:924 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:924 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:925 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:48:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:925 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:925 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:925 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:925 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:925 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:925 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1062
30:48:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1780us
30:48:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:926 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:926 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1063
30:48:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:926 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:941 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:941 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2918us
30:48:941 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:941 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:941 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:48:941 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:48:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:941 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:941 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:941 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:48:941 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:942 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:942 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:942 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:942 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:942 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:942 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1063
30:48:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2509us
30:48:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:943 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1779us
30:48:943 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3784us
30:48:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:943 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1064
30:48:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:943 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:957 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:957 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2189us
30:48:957 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:957 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:957 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:48:957 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:48:957 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:957 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:957 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:958 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:48:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:958 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:958 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:958 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:958 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:958 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:958 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1064
30:48:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3237us
30:48:958 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:958 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:958 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1065
30:48:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:959 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:48:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:974 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:974 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1461us
30:48:974 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:48:974 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:974 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:48:974 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:48:974 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:974 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:974 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:48:975 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:48:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:975 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:975 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:975 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:975 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:975 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:975 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1065
30:48:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3966us
30:48:975 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:975 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:976 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:976 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:976 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:976 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:976 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1066
30:48:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:976 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:48:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:48:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:48:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:48:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:48:991 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:48:991 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:48:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +732us
30:48:991 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:48:991 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:48:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:48:991 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:48:991 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:48:991 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:48:991 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:48:991 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:48:992 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:48:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:48:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:48:992 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:48:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:48:992 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:48:992 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:48:992 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:48:992 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:48:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:48:992 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1066
30:48:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4694us
30:48:992 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:992 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:48:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:993 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5347us
30:48:993 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:48:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:48:993 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +216us
30:48:993 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:48:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:993 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:48:993 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:48:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:48:993 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:48:993 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:48:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:48:993 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1067
30:48:993 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:48:993 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:007 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:007 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:007 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, left interrupt) +243us
30:49:007 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b244, blocking audio) +0us
30:49:007 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:007 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:007 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:49:007 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:49:007 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:007 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:007 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:008 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:49:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:008 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:008 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:008 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:008 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:008 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:008 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1067
30:49:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5423us
30:49:008 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:009 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:009 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:009 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:009 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1068
30:49:009 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:009 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:024 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:024 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5079us
30:49:024 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:024 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:024 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:49:024 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:49:024 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:024 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:024 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:025 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:49:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:025 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:025 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:025 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:025 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:025 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +348us
30:49:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:025 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1068
30:49:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:026 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:026 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:026 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:026 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:026 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:026 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:026 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1069
30:49:026 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:026 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:041 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:041 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4350us
30:49:041 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:041 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:041 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:49:041 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:49:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:041 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:041 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:041 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:49:041 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:042 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:042 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:042 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:042 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:042 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:042 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1069
30:49:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1076us
30:49:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:042 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3111us
30:49:043 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2451us
30:49:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:043 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:043 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1070
30:49:043 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:043 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:057 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:057 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:057 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3621us
30:49:057 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:057 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:057 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:49:057 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:49:057 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:057 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:057 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:058 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:49:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:058 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:058 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:058 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:058 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:058 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:058 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1070
30:49:058 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1805us
30:49:058 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:058 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:058 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:058 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:058 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:059 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:059 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:059 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:059 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1071
30:49:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:059 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:074 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:074 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:074 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2893us
30:49:074 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:074 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:074 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:49:074 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:49:074 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:074 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:074 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:075 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:49:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:075 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:075 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:075 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:075 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:075 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:075 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1071
30:49:075 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2534us
30:49:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:076 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:076 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:076 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:076 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:076 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:076 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:076 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:076 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:076 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:076 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:076 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1072
30:49:076 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:076 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:091 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:091 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:091 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2164us
30:49:091 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:091 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:091 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:49:091 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:49:091 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:091 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:091 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:092 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:49:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:092 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:092 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:092 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:092 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:092 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:092 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1072
30:49:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3262us
30:49:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:093 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:093 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:093 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:093 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +875us
30:49:093 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:093 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4687us
30:49:093 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:093 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:093 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:093 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1073
30:49:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:093 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:108 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1435us
30:49:108 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:108 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:108 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:49:108 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:49:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:108 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:108 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:109 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:49:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:109 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:109 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:109 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:109 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:49:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1073
30:49:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4000us
30:49:109 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1074
30:49:110 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:110 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:124 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:124 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +707us
30:49:124 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:124 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:124 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:49:124 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:49:124 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:124 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:124 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:125 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:49:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:125 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:125 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:125 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:125 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:125 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:125 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1074
30:49:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4720us
30:49:125 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:125 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:126 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:126 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:126 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:126 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1075
30:49:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:126 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:141 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:141 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +218us
30:49:141 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:141 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:141 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:49:141 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:49:141 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:141 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:141 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:142 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:49:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:142 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b3ec->08891804, interrupts resumed) +3us
30:49:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b3ec, blocking audio) +0us
30:49:142 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:142 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:142 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:142 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
30:49:142 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1075
30:49:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5448us
30:49:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:143 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4443us
30:49:143 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:143 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1119us
30:49:143 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:143 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:143 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:143 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1076
30:49:143 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:143 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:158 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:158 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5053us
30:49:158 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:158 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:158 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:49:158 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:49:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:158 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:158 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:158 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:49:158 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:159 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:159 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:159 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:159 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:159 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +373us
30:49:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:159 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1076
30:49:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:160 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:160 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1077
30:49:160 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:160 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:174 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:174 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:174 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4325us
30:49:174 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:174 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:174 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:49:174 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:49:174 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:174 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:174 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:175 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:49:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:175 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:175 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:175 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:175 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:175 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:175 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1077
30:49:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1102us
30:49:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:175 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:176 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1078
30:49:176 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:176 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:191 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:191 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3596us
30:49:191 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:191 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:191 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:49:191 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:49:191 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:191 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:191 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:192 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:49:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:192 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:192 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:192 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:192 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:192 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:192 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1078
30:49:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1830us
30:49:192 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:192 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:192 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:193 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2207us
30:49:193 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3355us
30:49:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:193 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1079
30:49:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:193 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:208 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:208 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:208 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2867us
30:49:208 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:208 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:208 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:49:208 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:49:208 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:208 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:208 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:209 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:49:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:209 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:209 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:209 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:209 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:209 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:209 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1079
30:49:209 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2559us
30:49:209 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:209 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:210 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:49:210 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:49:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:210 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:49:210 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:210 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1080
30:49:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:211 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:224 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:224 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2139us
30:49:224 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:224 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:224 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:49:224 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:49:224 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:224 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:224 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:225 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:49:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:225 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:225 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:225 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:225 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:225 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:225 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1080
30:49:225 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3288us
30:49:225 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:225 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:225 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:225 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:226 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:226 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:226 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:226 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:226 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1081
30:49:226 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:226 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:241 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:241 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1410us
30:49:241 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:241 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:241 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:49:241 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:49:241 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:241 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:241 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:242 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:49:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:242 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:242 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:242 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:242 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:242 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:242 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1081
30:49:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4016us
30:49:242 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:242 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:242 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:242 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:242 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:243 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +212us
30:49:243 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:49:243 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:49:243 thid_sasread D[IO]: hle\sceio.cpp:1056 198656 = sceIoLseek(4, 30800, 0)
30:49:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:49:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +27us
30:49:243 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:243 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +72us
30:49:243 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:49:243 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:49:243 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089ffd00, 8000): deferring result
30:49:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:49:243 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:49:243 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5163us
30:49:243 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:243 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1082
30:49:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:258 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:258 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +681us
30:49:258 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:258 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:258 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:49:258 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:49:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:258 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:258 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:258 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:49:258 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:259 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:259 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:259 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:259 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:259 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:259 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1082
30:49:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4745us
30:49:259 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:259 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:259 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:259 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:260 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:260 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:260 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1083
30:49:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:260 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:274 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:274 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +193us
30:49:274 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:274 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:274 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:49:274 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:49:274 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:274 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:274 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:275 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:49:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:275 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:275 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +112us
30:49:275 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:49:275 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:275 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:275 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:49:275 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1083
30:49:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5474us
30:49:275 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:276 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:276 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:276 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:276 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:276 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:276 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1084
30:49:276 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:276 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:291 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:291 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5028us
30:49:291 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:291 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:291 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:49:291 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:49:291 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:291 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:291 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:292 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:49:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:292 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:292 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:292 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:292 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:292 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +398us
30:49:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:292 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1084
30:49:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:293 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:293 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:293 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3967us
30:49:293 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1595us
30:49:293 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:293 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:293 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1085
30:49:293 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:293 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:308 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:308 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4299us
30:49:308 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:308 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:308 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:49:308 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:49:308 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:308 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:308 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:309 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:49:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:309 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:309 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:309 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:309 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:309 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:49:309 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1085
30:49:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1136us
30:49:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:309 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1086
30:49:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:324 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:324 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3571us
30:49:324 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:324 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:324 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:49:324 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:49:324 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:324 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:324 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:325 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:49:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:325 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:325 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:325 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:325 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:325 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:325 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1086
30:49:325 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1856us
30:49:325 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:325 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:325 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:325 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:326 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:326 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:326 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:326 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:326 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:326 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:326 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:326 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:326 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1087
30:49:326 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:326 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:341 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:341 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:341 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2842us
30:49:341 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:341 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:341 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:49:341 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:49:341 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:341 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:341 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:342 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:49:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:342 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:342 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:342 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:342 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:342 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:342 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1087
30:49:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2584us
30:49:342 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:342 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:342 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:342 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:343 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:343 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:343 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1732us
30:49:343 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3831us
30:49:343 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:343 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:343 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1088
30:49:343 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:343 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:358 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:358 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2113us
30:49:358 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:358 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:358 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:49:358 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:49:358 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:358 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:358 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:359 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:49:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:359 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:359 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:359 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:359 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:359 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:359 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1088
30:49:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3313us
30:49:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:360 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:360 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:360 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:360 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1089
30:49:360 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:360 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:374 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:374 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:374 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1385us
30:49:374 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:374 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:374 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:49:374 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:49:374 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:374 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:374 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:374 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:49:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:375 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:375 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:375 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:375 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:375 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:375 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1089
30:49:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4042us
30:49:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:376 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:376 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:376 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:376 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:376 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:376 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:376 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1090
30:49:376 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:376 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:391 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:391 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +656us
30:49:391 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:391 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:391 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:49:391 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:49:391 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:391 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:391 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:392 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:49:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:392 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:392 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:392 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:392 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:392 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:392 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1090
30:49:392 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4770us
30:49:392 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:392 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:392 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:392 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:393 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5300us
30:49:393 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +263us
30:49:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:393 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:393 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1091
30:49:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:393 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:408 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:408 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:408 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +167us
30:49:408 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:408 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:408 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:49:408 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:49:408 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:408 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:408 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:409 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:49:409 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:409 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:409 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:409 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +112us
30:49:409 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:409 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:49:409 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:409 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:409 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:49:409 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1091
30:49:409 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5499us
30:49:409 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:409 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:410 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1092
30:49:410 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:410 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:424 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:424 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5003us
30:49:424 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:424 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:424 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:49:424 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:49:424 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:424 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:424 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:425 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:49:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:425 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:425 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:425 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:425 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:425 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +424us
30:49:425 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:425 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1092
30:49:425 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:425 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:425 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:426 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:426 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:426 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:426 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:426 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1093
30:49:426 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:426 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:441 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:441 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4274us
30:49:441 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:441 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:441 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:49:441 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:49:441 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:441 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:441 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:442 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:49:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:442 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:442 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:442 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:442 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:442 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:442 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1093
30:49:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1152us
30:49:442 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:443 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3064us
30:49:443 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2499us
30:49:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:443 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1094
30:49:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:443 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:458 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:458 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:458 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3545us
30:49:458 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:458 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:458 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:49:458 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:49:458 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:458 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:458 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:459 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:49:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:459 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:459 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:459 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:459 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:459 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:459 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1094
30:49:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1881us
30:49:459 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:459 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:460 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1095
30:49:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:460 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:475 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2817us
30:49:475 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:475 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:475 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:49:475 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:49:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:475 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:475 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:476 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:49:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:476 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:476 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:476 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:476 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:476 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1095
30:49:476 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2610us
30:49:476 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:476 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:476 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:476 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:476 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1096
30:49:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:477 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:491 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:491 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2088us
30:49:491 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:491 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:491 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:49:491 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:49:491 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:491 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:491 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:491 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:49:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:492 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:492 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:492 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:492 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:492 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1096
30:49:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3338us
30:49:492 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:492 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:492 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:493 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +828us
30:49:493 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4735us
30:49:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:493 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1097
30:49:493 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:493 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:508 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:508 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1359us
30:49:508 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:508 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:508 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:49:508 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:49:508 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:508 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:508 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:509 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:49:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:509 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:509 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:509 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:509 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:509 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:49:509 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1097
30:49:509 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4076us
30:49:509 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:509 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:509 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:509 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:509 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:510 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:510 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:510 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:510 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1098
30:49:510 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:510 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:525 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:525 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +631us
30:49:525 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:525 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:525 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:49:525 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:49:525 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:525 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:525 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:526 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:49:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:526 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:526 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:526 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:526 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:526 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:526 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1098
30:49:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4796us
30:49:526 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:526 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:527 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1099
30:49:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:527 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:541 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +142us
30:49:541 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:541 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:541 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:49:541 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:49:541 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:541 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:541 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:542 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:49:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:542 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:542 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +112us
30:49:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:49:542 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:542 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:542 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:49:542 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1099
30:49:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5524us
30:49:542 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:543 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4396us
30:49:543 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1166us
30:49:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:543 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1100
30:49:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:543 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:558 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:558 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:558 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4977us
30:49:558 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:558 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:558 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:49:558 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:49:558 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:558 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:558 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:559 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:49:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:559 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:559 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:559 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:559 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +449us
30:49:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:559 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1100
30:49:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:560 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1101
30:49:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:560 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:575 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:575 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:575 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4249us
30:49:575 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:575 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:575 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:49:575 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:49:575 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:575 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:575 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:576 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:49:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:576 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:576 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:576 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:576 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:576 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:576 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1101
30:49:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1178us
30:49:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:577 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:577 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:577 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:577 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:577 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:577 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:577 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1102
30:49:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:577 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:591 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:591 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3520us
30:49:591 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:591 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:591 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:49:591 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:49:591 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:591 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:591 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:592 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:49:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:592 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:592 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:592 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:592 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:592 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:592 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1102
30:49:592 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1906us
30:49:592 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:592 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:592 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:592 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:592 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:592 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:593 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2160us
30:49:593 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3402us
30:49:593 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:593 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1103
30:49:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:593 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:608 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:608 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2791us
30:49:608 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:608 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:608 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:49:608 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:49:608 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:608 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:608 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:609 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:49:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:609 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:609 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:609 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:609 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:609 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:609 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:609 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1103
30:49:609 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2635us
30:49:609 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:610 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1104
30:49:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:610 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:625 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:625 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2063us
30:49:625 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:625 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:625 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:49:625 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:49:625 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:625 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:625 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:626 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:49:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:626 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:626 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:626 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:626 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:626 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:626 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1104
30:49:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3364us
30:49:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:627 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:627 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:627 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:627 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1105
30:49:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:627 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:641 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:641 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1334us
30:49:641 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:641 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:641 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:49:641 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:49:641 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:641 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:641 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:642 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:49:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:642 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:642 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:642 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:642 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:642 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:642 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1105
30:49:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4092us
30:49:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:643 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +164us
30:49:643 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +75us
30:49:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:643 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1106
30:49:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:643 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:658 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:658 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +605us
30:49:658 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:658 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:658 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:49:658 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:49:658 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:658 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:658 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:659 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:49:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:659 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:659 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:659 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:659 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:659 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:659 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1106
30:49:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4821us
30:49:659 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:659 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:660 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:660 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:660 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:660 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:660 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:660 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:660 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1107
30:49:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:660 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:675 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:675 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:675 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +117us
30:49:675 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:675 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:675 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:49:675 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:49:675 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:675 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:675 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:676 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:49:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:676 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:676 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +112us
30:49:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:49:676 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:676 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:676 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:49:676 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1107
30:49:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5550us
30:49:676 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:677 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:677 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:677 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1108
30:49:677 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:677 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:691 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:691 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:691 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4952us
30:49:691 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:691 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:691 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:49:691 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:49:691 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:691 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:691 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:691 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:49:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:692 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:692 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:692 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:692 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:692 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +474us
30:49:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:692 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1108
30:49:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:693 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:693 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:693 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3492us
30:49:693 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:693 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2070us
30:49:693 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:693 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:693 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:693 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1109
30:49:693 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:693 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:708 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:708 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4223us
30:49:708 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:708 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:708 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:49:708 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:49:708 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:708 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:708 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:709 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:49:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:709 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:709 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:709 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:709 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:709 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
30:49:709 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1109
30:49:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1212us
30:49:709 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:709 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:710 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:710 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:710 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:710 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1110
30:49:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:710 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:725 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:725 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3495us
30:49:725 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:725 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:725 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:49:725 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:49:725 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:725 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:725 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:726 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:49:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:726 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:726 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:726 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:726 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:726 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:726 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1110
30:49:726 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1932us
30:49:726 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:727 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:727 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:727 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1111
30:49:727 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:727 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:741 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:741 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:741 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2766us
30:49:741 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:741 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:741 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:49:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:49:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:741 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:741 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:741 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:49:741 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:742 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:744 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:744 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:744 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:744 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:49:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1111
30:49:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2639us
30:49:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:744 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1256us
30:49:744 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4306us
30:49:745 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:745 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1112
30:49:745 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:758 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:758 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:758 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2037us
30:49:758 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:758 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:758 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:49:758 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:49:758 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:758 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:758 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:759 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:49:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:759 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:759 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:49:759 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:759 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:759 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:759 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:759 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1112
30:49:759 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3389us
30:49:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:760 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:760 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:760 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:760 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:760 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:760 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:760 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:760 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:760 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:760 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1113
30:49:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:775 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:775 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1309us
30:49:775 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:775 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:775 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:49:775 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:49:775 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:775 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:775 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:776 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:49:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:776 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:778 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:780 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:780 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:780 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
30:49:780 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1113
30:49:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4111us
30:49:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:781 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1114
30:49:781 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:781 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:791 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:791 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +580us
30:49:791 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:791 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:791 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:49:791 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:49:791 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:791 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:791 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:792 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:49:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:793 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:793 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:793 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:793 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1114
30:49:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4846us
30:49:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:793 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4824us
30:49:793 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +738us
30:49:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:794 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:794 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1115
30:49:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:808 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:808 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +91us
30:49:808 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:808 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:808 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:49:808 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:49:808 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:808 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:808 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:809 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:49:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:809 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:809 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:809 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:809 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:809 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +11us
30:49:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:809 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1115
30:49:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:810 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:810 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:810 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:810 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:810 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:810 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:810 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1116
30:49:810 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:810 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:825 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:825 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4927us
30:49:825 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:825 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:825 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:49:825 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:49:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:825 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:825 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:826 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:49:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:826 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:826 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:826 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:826 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:826 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:826 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +500us
30:49:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:826 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1116
30:49:826 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:826 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:827 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1117
30:49:827 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:827 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:842 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4198us
30:49:842 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:842 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:842 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:49:842 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:49:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:842 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:842 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:843 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:49:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:843 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:843 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:843 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:843 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1117
30:49:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1228us
30:49:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:844 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2589us
30:49:844 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2974us
30:49:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1118
30:49:844 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:844 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:858 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:858 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3469us
30:49:858 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:858 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:858 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:49:858 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:49:858 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:858 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:858 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:859 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:49:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:859 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:859 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:859 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:859 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:859 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:859 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1118
30:49:859 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1957us
30:49:859 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:859 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:859 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:859 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:860 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:49:860 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:49:860 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:860 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:860 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:49:860 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:860 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:860 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:860 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1119
30:49:860 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:860 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:875 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:875 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2741us
30:49:875 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:875 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:875 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:49:875 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:49:875 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:875 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:875 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:876 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:49:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:876 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:876 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:876 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:876 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:876 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:876 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1119
30:49:876 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2686us
30:49:876 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:876 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:876 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1120
30:49:877 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:877 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:892 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:892 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2012us
30:49:892 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:892 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:892 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:49:892 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:49:892 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:892 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:892 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:893 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:49:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:893 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:893 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:893 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:893 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:893 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:893 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1120
30:49:893 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3414us
30:49:893 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:893 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:893 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:893 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:893 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:894 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +353us
30:49:894 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:49:894 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:49:894 thid_sasread D[IO]: hle\sceio.cpp:1056 231424 = sceIoLseek(4, 38800, 0)
30:49:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:49:894 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:49:894 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:49:894 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:49:894 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 08a07d00, 8000): deferring result
30:49:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:49:894 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:49:894 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4782us
30:49:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1121
30:49:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:908 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:908 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:908 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1283us
30:49:908 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:908 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:908 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:49:908 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:49:908 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:908 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:908 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:909 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:49:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:909 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:909 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:909 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:49:909 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:909 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:909 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1121
30:49:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4143us
30:49:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:910 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:910 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:910 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:910 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:910 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:910 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:910 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:910 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:910 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1122
30:49:910 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:910 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:925 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:925 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +555us
30:49:925 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:925 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:925 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:49:925 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:49:925 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:925 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:925 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:926 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:49:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:926 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:926 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:926 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:49:926 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:926 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:926 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1122
30:49:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4872us
30:49:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:927 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:927 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:927 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1123
30:49:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:927 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:942 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:942 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +66us
30:49:942 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:942 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:942 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:49:942 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:49:942 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:942 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:942 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:943 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:49:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:943 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:943 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:943 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:49:943 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:943 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +37us
30:49:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:943 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1123
30:49:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:943 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4349us
30:49:944 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:944 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1214us
30:49:944 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:944 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:944 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:944 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1124
30:49:944 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:944 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:958 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:958 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:958 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4901us
30:49:958 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:958 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:958 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:49:958 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:49:958 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:958 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:958 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:959 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:49:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:959 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:959 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:959 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:49:959 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:959 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +525us
30:49:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:959 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1124
30:49:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:960 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:960 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:960 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:960 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:960 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1125
30:49:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:960 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:49:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:975 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:975 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4173us
30:49:975 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:49:975 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:975 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:49:975 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:49:975 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:975 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:975 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:49:976 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:49:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:976 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:976 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:976 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:49:976 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:976 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:976 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1125
30:49:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1254us
30:49:976 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:976 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:977 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:977 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:977 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:977 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:977 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:977 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:977 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1126
30:49:977 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:977 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:49:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:49:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:49:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:49:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:49:992 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:49:992 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:49:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3444us
30:49:992 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:49:992 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:49:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:49:992 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:49:992 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:49:992 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:49:992 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:49:992 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:49:993 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:49:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:49:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:49:993 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:49:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:49:993 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:49:993 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:49:993 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:49:993 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:49:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:49:993 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1126
30:49:993 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1982us
30:49:993 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:49:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:49:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:49:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:994 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2113us
30:49:994 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:49:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:49:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3450us
30:49:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:49:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:49:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:49:994 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:49:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:49:994 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1127
30:49:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:49:994 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:008 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:008 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2715us
30:50:008 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:008 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:008 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:50:008 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:50:008 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:008 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:008 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:009 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:50:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:009 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:009 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:009 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:009 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:009 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:009 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1127
30:50:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2711us
30:50:009 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:009 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:009 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:009 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:009 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:010 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:010 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:010 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:010 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1128
30:50:010 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:010 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:025 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:025 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1987us
30:50:025 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:025 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:025 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:50:025 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:50:025 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:025 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:025 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:026 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:50:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:026 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:026 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:026 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:026 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:026 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:026 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1128
30:50:026 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3440us
30:50:026 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:026 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:026 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:026 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:026 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:027 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:027 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:027 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:027 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:027 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:027 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:027 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1129
30:50:027 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:027 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:042 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:042 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1258us
30:50:042 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:042 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:042 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:50:042 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:50:042 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:042 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:042 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:043 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:50:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:043 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:043 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:043 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:043 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:043 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:043 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1129
30:50:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4168us
30:50:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:043 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:044 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +117us
30:50:044 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:044 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +122us
30:50:044 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:044 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:044 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:044 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:044 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:044 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1130
30:50:044 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:044 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:058 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:058 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +529us
30:50:058 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:058 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:058 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:50:058 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:50:058 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:058 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:058 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:059 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:50:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:059 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:059 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:059 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:059 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:059 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:059 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1130
30:50:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4897us
30:50:059 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:059 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:059 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1131
30:50:060 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:060 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:075 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:075 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +41us
30:50:075 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:075 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:075 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:50:075 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:50:075 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:075 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:075 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:076 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:50:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:076 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:076 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:076 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:076 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:076 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:076 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +62us
30:50:076 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:076 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:076 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1131
30:50:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:077 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:077 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:077 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1132
30:50:077 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:077 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:092 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:092 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4876us
30:50:092 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:092 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:092 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:50:092 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:50:092 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:092 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:092 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:093 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:50:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:093 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:093 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:093 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:093 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:093 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:093 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +550us
30:50:093 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:093 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1132
30:50:093 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:093 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:094 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3445us
30:50:094 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2117us
30:50:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:094 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1133
30:50:094 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:094 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:108 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:108 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4147us
30:50:108 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:108 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:108 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:50:108 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:50:108 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:108 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:108 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:109 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:50:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:109 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:109 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:109 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:109 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:109 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:109 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1133
30:50:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1279us
30:50:109 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:110 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1134
30:50:110 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:110 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:125 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:125 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3419us
30:50:125 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:125 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:125 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:50:125 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:50:125 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:125 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:125 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:126 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:50:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:126 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:126 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:126 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:126 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:126 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:126 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1134
30:50:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2008us
30:50:126 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:126 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:126 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:127 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:127 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:127 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:127 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:127 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:127 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:127 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1135
30:50:127 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:127 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:142 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:142 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2690us
30:50:142 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:142 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:142 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:50:142 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:50:142 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:142 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:142 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:143 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:50:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:143 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:143 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:143 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:143 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:143 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:143 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1135
30:50:143 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2736us
30:50:143 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:143 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:143 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:143 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:143 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:143 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:144 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:144 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1209us
30:50:144 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4353us
30:50:144 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:144 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:144 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1136
30:50:144 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:144 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:159 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1961us
30:50:159 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:159 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:159 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:50:159 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:50:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:159 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:159 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:160 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:50:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:160 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:160 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:160 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:160 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1136
30:50:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3465us
30:50:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:160 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1137
30:50:161 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:161 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:175 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:175 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1233us
30:50:175 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:175 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:175 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:50:175 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:50:175 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:175 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:175 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:176 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:50:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:176 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:176 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:176 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:176 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:176 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:176 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1137
30:50:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4194us
30:50:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:177 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:177 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:177 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:177 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1138
30:50:177 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:177 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:192 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:192 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +504us
30:50:192 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:192 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:192 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:50:192 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:50:192 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:192 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:192 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:193 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:50:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:193 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:193 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:193 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:193 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:193 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:193 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1138
30:50:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4922us
30:50:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4777us
30:50:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +785us
30:50:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:194 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1139
30:50:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:194 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:209 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +15us
30:50:209 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:209 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:209 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:50:209 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:50:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:209 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:209 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:210 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:50:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:210 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:210 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:210 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:210 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +87us
30:50:210 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1139
30:50:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:210 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1140
30:50:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:211 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:225 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:225 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4851us
30:50:225 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:225 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:225 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:50:225 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:50:225 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:225 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:225 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:226 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:50:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:226 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:226 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:226 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:226 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:226 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +576us
30:50:226 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:227 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1140
30:50:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:227 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:227 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:227 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:227 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:227 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:227 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1141
30:50:227 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:227 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:242 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:242 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:242 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4122us
30:50:242 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:242 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:242 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:50:242 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:50:242 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:242 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:242 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:243 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:50:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:243 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:243 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:243 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:243 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:243 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:243 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1141
30:50:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1304us
30:50:243 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:243 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:243 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:244 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2541us
30:50:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3021us
30:50:244 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:244 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:244 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1142
30:50:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:244 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:259 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:259 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3393us
30:50:259 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:259 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:259 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:50:259 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:50:259 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:259 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:259 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:260 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:50:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:260 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:260 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:260 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:260 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:260 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:260 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1142
30:50:260 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2033us
30:50:260 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:260 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:260 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:261 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1143
30:50:261 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:261 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:275 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:275 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2665us
30:50:275 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:275 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:275 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:50:275 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:50:275 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:275 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:275 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:276 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:50:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:276 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:276 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:276 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:276 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:276 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:276 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1143
30:50:276 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2762us
30:50:276 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:276 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:276 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:276 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:276 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:276 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:277 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:277 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:277 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:277 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:277 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:277 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:277 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1144
30:50:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:277 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:292 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:292 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1936us
30:50:292 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:292 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:292 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:50:292 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:50:292 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:292 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:292 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:292 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:50:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:293 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:293 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:293 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:293 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:293 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:293 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1144
30:50:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3490us
30:50:293 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:293 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:293 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:293 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:293 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:293 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:294 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +305us
30:50:294 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5257us
30:50:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:294 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1145
30:50:294 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:294 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:309 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1207us
30:50:309 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:309 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:309 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:50:309 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:50:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:309 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:309 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:310 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:50:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:310 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:310 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:310 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:310 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:310 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:310 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1145
30:50:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4219us
30:50:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:311 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1146
30:50:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:311 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:325 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:325 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +479us
30:50:325 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:325 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:325 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:50:325 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:50:325 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:325 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:325 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:326 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:50:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:326 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:326 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:326 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:326 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:326 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:326 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1146
30:50:326 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4948us
30:50:326 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:326 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:327 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:327 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1147
30:50:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:327 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:342 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:342 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5554us
30:50:342 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:342 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:342 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:50:342 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:50:342 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:342 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:342 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:343 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:50:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:343 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +0us
30:50:343 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:50:343 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:343 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:343 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:343 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +122us
30:50:343 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:343 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1147
30:50:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5554us
30:50:343 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:343 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:343 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3873us
30:50:344 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1689us
30:50:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:344 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1148
30:50:344 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:344 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:359 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:359 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4825us
30:50:359 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:359 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:359 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:50:359 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:50:359 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:359 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:359 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:360 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:50:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:360 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:360 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:360 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:50:360 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:360 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
30:50:360 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1148
30:50:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +601us
30:50:360 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:360 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:360 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:361 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:361 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:361 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:361 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1149
30:50:361 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:361 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:375 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:375 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4097us
30:50:375 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:375 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:375 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:50:375 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:50:375 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:375 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:375 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:376 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:50:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:376 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:376 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:50:376 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 15, 1486)
30:50:376 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
30:50:376 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
30:50:376 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 15)
30:50:376 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:377 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:377 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:377 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +134us
30:50:377 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1149
30:50:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1313us
30:50:377 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:377 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:377 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:377 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:377 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:378 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1150
30:50:378 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:378 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:392 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:392 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3367us
30:50:392 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:392 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:392 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:50:392 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:50:392 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:392 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:392 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:393 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:50:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:393 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:393 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:393 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:393 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:393 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:393 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1150
30:50:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2045us
30:50:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:393 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:394 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:394 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:394 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1638us
30:50:394 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:394 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3925us
30:50:394 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:394 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:394 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:394 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1151
30:50:394 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:394 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:409 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:410 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2639us
30:50:410 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:410 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:410 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:50:410 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:50:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:410 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:410 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:411 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:50:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:411 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:411 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:411 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:411 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1151
30:50:411 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2774us
30:50:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:412 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1152
30:50:412 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:412 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:425 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:425 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:425 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1910us
30:50:425 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:425 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:425 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:50:425 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:50:425 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:425 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:425 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:426 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:50:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:426 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:426 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:426 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:426 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:426 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:426 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1152
30:50:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3502us
30:50:426 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:426 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:427 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1153
30:50:427 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:427 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:442 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:442 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:442 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1181us
30:50:442 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:442 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:442 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:50:442 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:50:442 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:442 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:442 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:443 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:50:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:443 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:443 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:443 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:443 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:443 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:443 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1153
30:50:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4231us
30:50:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:444 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5206us
30:50:444 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +357us
30:50:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:444 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1154
30:50:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:444 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:459 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:459 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +453us
30:50:459 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:459 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:459 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:50:459 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:50:459 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:459 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:459 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:460 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:50:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:460 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:460 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:460 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:460 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:460 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:460 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1154
30:50:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4960us
30:50:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:461 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1155
30:50:461 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:461 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:475 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:475 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:475 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5528us
30:50:475 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:475 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:475 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:50:475 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:50:475 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:475 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:475 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:476 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:50:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:476 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:476 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:476 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +126us
30:50:476 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:50:477 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:477 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:477 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:50:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:50:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1155
30:50:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5453us
30:50:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:477 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1156
30:50:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:492 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:492 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4800us
30:50:492 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:492 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:492 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:50:492 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:50:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:492 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:492 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:493 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:50:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:493 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:493 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:493 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:493 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:493 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:493 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1156
30:50:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +613us
30:50:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:493 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:493 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:494 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2970us
30:50:494 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2593us
30:50:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:494 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1157
30:50:494 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:494 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:509 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:509 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4071us
30:50:509 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:509 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:509 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:50:509 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:50:509 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:509 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:509 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:510 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:50:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:510 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:510 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:510 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:510 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:510 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1157
30:50:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1341us
30:50:510 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:510 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:510 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:510 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:50:510 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:50:510 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
30:50:511 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
30:50:511 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:50:511 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:50:511 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:50:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:50:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:50:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:511 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1158
30:50:511 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:511 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:526 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3342us
30:50:526 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:526 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:526 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:50:526 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:50:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:526 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:526 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:527 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:50:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:527 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:527 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:527 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:527 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1158
30:50:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2070us
30:50:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:528 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:528 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1159
30:50:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:542 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:542 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2614us
30:50:542 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:542 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:542 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:50:542 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:50:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:542 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:542 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:543 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:50:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:543 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:543 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:543 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:543 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:543 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:543 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1159
30:50:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2799us
30:50:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:544 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:544 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:544 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:544 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +734us
30:50:544 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:50:544 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:50:544 thid_sasread D[IO]: hle\sceio.cpp:1056 264192 = sceIoLseek(4, 40800, 0)
30:50:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:50:544 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:50:544 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:50:544 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:50:544 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:50:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:50:544 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:50:544 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4401us
30:50:544 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1160
30:50:545 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:545 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:559 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:559 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1885us
30:50:559 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:559 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:559 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:50:559 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:50:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:559 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:559 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:560 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:50:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:560 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:560 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:560 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:560 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:560 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
30:50:560 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1160
30:50:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3536us
30:50:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:561 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1161
30:50:561 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:561 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:576 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1156us
30:50:576 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:576 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:576 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:50:576 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:50:576 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:576 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:576 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:50:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:577 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:577 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:577 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:577 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:577 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:577 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1161
30:50:577 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4256us
30:50:577 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:577 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:577 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1162
30:50:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:578 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:592 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:592 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:592 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +428us
30:50:592 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:592 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:592 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:50:592 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:50:592 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:592 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:592 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:593 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:50:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:593 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:593 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:593 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:593 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:593 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:593 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1162
30:50:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4985us
30:50:593 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:594 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4730us
30:50:594 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:594 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +833us
30:50:594 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:594 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:594 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:594 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1163
30:50:594 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:594 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:609 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:609 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:609 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5503us
30:50:609 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:609 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:609 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:50:609 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:50:609 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:609 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:609 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:609 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:50:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:610 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:610 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +126us
30:50:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:50:610 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:610 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:610 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:50:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:50:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:610 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1163
30:50:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5478us
30:50:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:611 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1164
30:50:611 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:611 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:626 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:626 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4775us
30:50:626 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:626 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:626 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:50:626 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:50:626 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:626 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:626 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:627 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:50:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:627 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:627 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:627 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:627 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:627 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:627 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1164
30:50:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +638us
30:50:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:628 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1165
30:50:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:642 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:642 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4046us
30:50:642 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:642 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:642 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:50:642 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:50:642 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:642 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:642 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:643 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:50:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:643 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:643 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:643 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:643 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:643 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:643 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1165
30:50:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1367us
30:50:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:644 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:644 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:644 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2494us
30:50:644 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3068us
30:50:644 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:644 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:644 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1166
30:50:644 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:644 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:659 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:659 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3317us
30:50:659 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:659 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:659 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:50:659 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:50:659 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:659 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:659 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:660 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:50:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:660 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:660 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:660 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:660 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:660 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:660 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1166
30:50:660 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2095us
30:50:660 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:660 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:660 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:660 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:661 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:661 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:661 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:661 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:661 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:661 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:661 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:661 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1167
30:50:661 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:661 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:676 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:676 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2589us
30:50:676 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:676 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:676 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:50:676 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:50:676 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:676 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:676 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:677 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:50:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:677 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:677 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:677 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:677 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:677 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:677 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1167
30:50:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2824us
30:50:677 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:677 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:678 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1168
30:50:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:678 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:692 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:692 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1860us
30:50:692 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:692 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:692 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:50:692 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:50:692 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:692 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:692 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:693 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:50:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:693 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:693 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:693 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:693 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:693 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:693 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1168
30:50:693 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3553us
30:50:693 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:693 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:693 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:694 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +258us
30:50:694 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5304us
30:50:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:694 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1169
30:50:694 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:694 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:709 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:709 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1131us
30:50:709 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:709 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:709 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:50:709 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:50:709 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:709 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:709 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:710 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:50:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:710 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:710 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:710 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:710 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:710 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:710 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1169
30:50:710 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4281us
30:50:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:711 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:711 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:711 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:711 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:711 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:711 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1170
30:50:711 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:711 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:726 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:726 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +403us
30:50:726 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:726 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:726 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:50:726 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:50:726 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:726 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:726 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:727 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:50:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:727 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:727 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:727 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:727 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:727 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:727 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1170
30:50:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5010us
30:50:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:728 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:728 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:728 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1171
30:50:728 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:728 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:742 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:742 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5478us
30:50:742 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:742 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:742 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:50:742 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:50:742 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:742 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:742 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:743 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:50:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:743 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:743 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:743 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +126us
30:50:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:50:743 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:743 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:743 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:50:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:50:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1171
30:50:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5503us
30:50:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:744 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3826us
30:50:744 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1736us
30:50:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:744 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1172
30:50:744 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:759 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:759 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4749us
30:50:759 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:759 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:759 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:50:759 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:50:759 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:759 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:759 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:760 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:50:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:760 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:760 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:760 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:760 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:760 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
30:50:760 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1172
30:50:760 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +672us
30:50:760 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:761 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:761 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:761 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:761 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:761 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:761 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1173
30:50:761 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:761 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:776 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:776 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4021us
30:50:776 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:776 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:776 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:50:776 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:50:776 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:776 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:776 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:777 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:50:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:777 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:777 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:777 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:777 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:777 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:777 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1173
30:50:777 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1392us
30:50:777 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:777 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:778 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:778 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:778 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1174
30:50:778 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:778 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:792 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:792 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3292us
30:50:792 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:792 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:792 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:50:792 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:50:792 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:792 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:792 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:793 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:50:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:793 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:793 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:793 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:793 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:793 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:793 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1174
30:50:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2120us
30:50:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:794 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:794 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:794 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1590us
30:50:794 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3972us
30:50:794 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:794 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:794 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1175
30:50:794 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:794 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:809 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2563us
30:50:809 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:809 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:809 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:50:809 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:50:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:809 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:809 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:810 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:50:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:810 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:810 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:810 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:810 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:810 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:810 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1175
30:50:810 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2849us
30:50:810 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:810 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:811 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1176
30:50:811 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:811 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:826 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:826 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1835us
30:50:826 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:826 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:826 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:50:826 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:50:826 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:826 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:826 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:827 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:50:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:827 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:827 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:827 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:827 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:827 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:827 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1176
30:50:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3578us
30:50:827 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:827 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:827 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:827 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:828 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1177
30:50:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:828 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:842 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:842 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:842 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1106us
30:50:842 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:842 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:842 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:50:842 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:50:842 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:842 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:842 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:843 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:50:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:843 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:843 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:843 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:843 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:843 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:843 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1177
30:50:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4307us
30:50:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:844 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5158us
30:50:844 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +404us
30:50:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:844 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1178
30:50:844 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:844 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:859 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:859 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:859 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +377us
30:50:859 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:859 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:859 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:50:859 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:50:859 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:859 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:859 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:860 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:50:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:860 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:860 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:860 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:860 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:860 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:861 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1178
30:50:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5035us
30:50:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:861 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1179
30:50:861 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:861 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:876 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:876 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5453us
30:50:876 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:876 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:876 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:50:876 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:50:876 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:876 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:876 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:877 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:50:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:877 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:877 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +126us
30:50:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:50:877 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:877 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:877 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:50:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:50:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:877 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1179
30:50:878 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5529us
30:50:878 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:878 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:878 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:878 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:878 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:878 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:878 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:878 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1180
30:50:878 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:878 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:893 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4724us
30:50:893 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:893 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:893 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:50:893 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:50:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:893 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:893 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:894 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:50:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:894 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:894 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:894 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:894 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1180
30:50:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +689us
30:50:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:895 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2922us
30:50:895 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2640us
30:50:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1181
30:50:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:909 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:909 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3995us
30:50:909 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:909 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:909 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:50:909 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:50:909 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:909 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:909 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:910 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:50:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:910 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:910 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:910 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:910 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:910 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:910 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1181
30:50:910 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1417us
30:50:910 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:910 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:910 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:910 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:911 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1182
30:50:911 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:911 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:926 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:926 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3267us
30:50:926 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:926 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:926 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:50:926 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:50:926 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:926 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:926 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:927 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:50:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:927 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:927 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:927 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:927 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:927 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:927 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1182
30:50:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2146us
30:50:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:927 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:928 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:928 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:928 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:928 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1183
30:50:928 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:928 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:943 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:943 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2538us
30:50:943 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:943 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:943 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:50:943 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:50:943 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:943 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:943 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:944 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:50:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:944 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:944 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:944 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:944 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:944 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:944 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1183
30:50:944 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2874us
30:50:944 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:944 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:945 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +687us
30:50:945 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4876us
30:50:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:945 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1184
30:50:945 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:945 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:959 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:959 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1809us
30:50:959 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:959 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:959 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:50:959 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:50:959 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:959 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:959 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:960 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:50:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:960 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:960 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:960 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:960 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:960 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
30:50:960 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1184
30:50:960 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3612us
30:50:960 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:961 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1185
30:50:961 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:961 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:50:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:976 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:976 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1081us
30:50:976 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:50:976 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:976 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:50:976 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:50:976 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:976 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:976 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:50:977 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:50:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:977 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:977 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:977 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:977 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:977 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:977 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1185
30:50:977 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4332us
30:50:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:50:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:978 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1186
30:50:978 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:978 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:50:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:50:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:50:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:50:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:50:993 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:50:993 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:50:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +352us
30:50:993 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:50:993 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:50:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:50:993 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:50:993 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:50:993 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:50:993 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:50:993 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:50:994 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:50:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:50:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:50:994 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:50:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:50:994 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:50:994 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:50:994 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:50:994 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:50:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:50:994 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1186
30:50:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5060us
30:50:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:50:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:995 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:995 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:50:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:995 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4255us
30:50:995 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:50:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:50:995 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1308us
30:50:995 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:50:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:50:995 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:50:995 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:50:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:50:995 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1187
30:50:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:50:995 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:009 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:009 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:009 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5427us
30:51:009 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:009 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:009 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:51:009 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:51:009 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:009 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:009 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:010 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:51:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:010 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:010 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +126us
30:51:010 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:51:010 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:010 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:010 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:51:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:51:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1187
30:51:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5554us
30:51:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:011 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1188
30:51:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:011 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:026 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:026 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4699us
30:51:026 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:026 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:026 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:51:026 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:51:026 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:026 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:026 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:027 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:51:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:027 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:027 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:027 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:027 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:027 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:027 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1188
30:51:027 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +714us
30:51:027 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:027 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:027 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:027 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:027 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:027 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:028 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1189
30:51:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:028 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:043 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:043 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3970us
30:51:043 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:043 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:043 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:51:043 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:51:043 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:043 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:043 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:044 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:51:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:044 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:044 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:044 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:044 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:044 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:044 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1189
30:51:044 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1443us
30:51:044 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:044 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:044 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:044 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:045 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2019us
30:51:045 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3544us
30:51:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:045 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1190
30:51:045 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:045 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:059 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:059 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:059 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3241us
30:51:059 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:059 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:059 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:51:059 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:51:059 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:059 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:059 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:060 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:51:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:060 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:060 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:060 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:060 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:060 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:060 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1190
30:51:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2171us
30:51:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:061 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:061 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:061 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:061 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1191
30:51:061 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:061 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:076 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:076 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:076 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2513us
30:51:076 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:076 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:076 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:51:076 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:51:076 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:076 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:076 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:077 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:51:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:077 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:077 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:077 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:077 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:077 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:077 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1191
30:51:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2900us
30:51:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:078 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1192
30:51:078 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:078 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:093 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:093 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1784us
30:51:093 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:093 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:093 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:51:093 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:51:093 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:093 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:093 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:094 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:51:094 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:094 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:094 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:094 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:094 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:094 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:094 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:094 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1192
30:51:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3629us
30:51:094 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:094 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:094 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:094 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:095 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:095 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +23us
30:51:095 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +216us
30:51:095 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:095 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:095 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:095 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1193
30:51:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:095 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:109 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:109 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1055us
30:51:109 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:109 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:109 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:51:109 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:51:109 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:109 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:109 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:110 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:51:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:110 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:110 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:110 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:110 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:110 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:110 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1193
30:51:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4357us
30:51:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:111 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:111 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:111 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:111 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:111 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:111 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1194
30:51:111 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:111 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:126 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:126 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +327us
30:51:126 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:126 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:126 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:51:126 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:51:126 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:126 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:126 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:127 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:51:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:127 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:127 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:127 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:127 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:127 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:127 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1194
30:51:127 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5086us
30:51:127 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:127 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:127 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:127 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:127 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:128 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1195
30:51:128 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:128 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:143 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:143 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:143 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5402us
30:51:143 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:143 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:143 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:51:143 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:51:143 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:143 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:143 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:144 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:51:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:144 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:144 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:144 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:144 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:144 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +10us
30:51:144 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:144 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:144 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1195
30:51:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:144 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:145 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3351us
30:51:145 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2211us
30:51:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:145 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1196
30:51:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:145 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:159 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:159 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4673us
30:51:159 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:159 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:159 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:51:159 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:51:159 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:159 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:159 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:160 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:51:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:160 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:160 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:160 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:160 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:160 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
30:51:160 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1196
30:51:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +748us
30:51:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:51:161 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:51:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:51:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:161 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1197
30:51:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:176 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:176 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3945us
30:51:176 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:176 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:176 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:51:176 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:51:176 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:176 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:176 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:177 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:51:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:177 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:177 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:177 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:177 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:177 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:177 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1197
30:51:177 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1468us
30:51:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:178 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:178 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:178 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:178 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:178 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:178 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1198
30:51:178 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:178 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:193 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:193 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3216us
30:51:193 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:193 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:193 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:51:193 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:51:193 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:193 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:193 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:194 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:51:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:194 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:194 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:194 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:194 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:194 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:194 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1198
30:51:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2196us
30:51:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:195 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:195 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:195 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:195 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1115us
30:51:195 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:51:195 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:51:195 thid_sasread D[IO]: hle\sceio.cpp:1056 296960 = sceIoLseek(4, 48800, 0)
30:51:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:51:195 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:51:195 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:51:195 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:51:195 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:51:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:51:195 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:51:195 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4019us
30:51:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1199
30:51:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:209 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:209 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2487us
30:51:209 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:209 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:209 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:51:209 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:51:209 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:209 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:209 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:210 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:51:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:210 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:210 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:210 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:210 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:210 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:210 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1199
30:51:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2925us
30:51:210 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:210 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:210 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:210 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:211 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1200
30:51:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:211 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:226 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:226 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1759us
30:51:226 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:226 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:226 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:51:226 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:51:226 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:226 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:226 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:227 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:51:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:227 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:227 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:227 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:227 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:227 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:227 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1200
30:51:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3654us
30:51:227 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:227 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:227 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:227 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:228 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1201
30:51:228 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:228 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:243 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:243 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:243 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1030us
30:51:243 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:243 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:243 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:51:243 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:51:243 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:243 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:243 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:244 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:51:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:244 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:244 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:244 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:244 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:244 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:244 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1201
30:51:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4383us
30:51:244 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:244 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5111us
30:51:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +451us
30:51:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:245 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1202
30:51:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:245 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:260 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +301us
30:51:260 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:260 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:260 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:51:260 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:51:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:260 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:260 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:261 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:51:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:261 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:261 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:261 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:261 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1202
30:51:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5111us
30:51:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1203
30:51:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:276 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:276 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5377us
30:51:276 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:276 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:276 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:51:276 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:51:276 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:276 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:276 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:277 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:51:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:277 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:277 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:277 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:277 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:277 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:277 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +36us
30:51:277 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:278 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1203
30:51:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:278 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1204
30:51:278 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:278 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:293 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:293 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:293 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4648us
30:51:293 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:293 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:293 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:51:293 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:51:293 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:293 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:293 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:294 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:51:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:294 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:294 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:294 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:294 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:294 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:294 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1204
30:51:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +765us
30:51:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:295 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2875us
30:51:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2687us
30:51:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:295 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:295 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1205
30:51:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:295 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:310 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:310 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3919us
30:51:310 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:310 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:310 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:51:310 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:51:310 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:310 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:310 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:311 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:51:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:311 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:311 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:311 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:311 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:311 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:311 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1205
30:51:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1493us
30:51:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:312 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1206
30:51:312 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:312 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:326 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:326 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3191us
30:51:326 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:326 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:326 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:51:326 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:51:326 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:326 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:326 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:327 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:51:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:327 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:327 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:327 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:327 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:327 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:327 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1206
30:51:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2222us
30:51:327 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:328 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1207
30:51:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:328 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:343 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:343 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2462us
30:51:343 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:343 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:343 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:51:343 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:51:343 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:343 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:343 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:344 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:51:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:344 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:344 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:344 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:344 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:344 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:51:344 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1207
30:51:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2950us
30:51:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:345 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +639us
30:51:345 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4923us
30:51:345 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:345 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1208
30:51:345 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:345 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:360 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:360 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1733us
30:51:360 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:360 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:360 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:51:360 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:51:360 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:360 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:360 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:361 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:51:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:361 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:361 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:361 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:361 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:361 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
30:51:361 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1208
30:51:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3688us
30:51:361 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:361 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:361 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:361 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:361 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:362 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1209
30:51:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:362 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:376 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:376 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1005us
30:51:376 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:376 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:376 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:51:376 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:51:376 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:376 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:376 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:377 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:51:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:377 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:377 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:378 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1610, 0, 0, 0)
30:51:378 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1610, 0, 0)
30:51:378 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:378 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:378 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
30:51:378 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1209
30:51:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4393us
30:51:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1210
30:51:379 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:379 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:393 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:393 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +276us
30:51:393 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:393 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:393 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:51:393 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:51:393 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:393 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:393 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:394 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:51:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:394 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:394 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:394 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1583, 0, 0, 0)
30:51:394 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1583, 0, 0)
30:51:394 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:394 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:394 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:394 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1210
30:51:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5112us
30:51:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:395 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4207us
30:51:395 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1355us
30:51:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:395 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1211
30:51:395 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:395 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:410 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:410 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5351us
30:51:410 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:410 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:410 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:51:410 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:51:410 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:410 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:410 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:411 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:51:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:411 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:411 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:411 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1556, 0, 0, 0)
30:51:411 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1556, 0, 0)
30:51:411 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:411 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:411 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +36us
30:51:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:412 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1211
30:51:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:412 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:412 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:412 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:413 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:413 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:413 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1212
30:51:413 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:413 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:426 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:426 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4623us
30:51:426 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:426 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:426 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:51:426 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:51:426 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:426 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:426 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:427 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:51:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:427 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:427 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1528, 0, 0, 0)
30:51:427 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1528, 0, 0)
30:51:427 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:427 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:427 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:427 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1212
30:51:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +764us
30:51:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:428 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:428 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:428 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1213
30:51:428 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:428 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:443 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:443 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3894us
30:51:443 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:443 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:443 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:51:443 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:51:443 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:443 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:443 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:51:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:444 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:444 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:444 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1501, 0, 0, 0)
30:51:444 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1501, 0, 0)
30:51:444 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:444 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:444 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:444 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1213
30:51:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1494us
30:51:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:445 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1972us
30:51:445 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3591us
30:51:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:445 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1214
30:51:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:445 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:460 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:460 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:460 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3165us
30:51:460 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:460 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:460 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:51:460 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:51:460 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:460 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:460 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:461 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:51:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:461 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:461 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:461 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1474, 0, 0, 0)
30:51:461 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1474, 0, 0)
30:51:461 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:461 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:461 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:461 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1214
30:51:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2222us
30:51:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:462 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:462 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:462 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1215
30:51:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:476 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:476 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2437us
30:51:476 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:476 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:476 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:51:476 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:51:476 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:476 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:476 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:477 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:51:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:477 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:477 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:477 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1446, 0, 0, 0)
30:51:477 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1446, 0, 0)
30:51:477 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:477 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:477 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:477 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1215
30:51:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2950us
30:51:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1216
30:51:478 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:493 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:493 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1708us
30:51:493 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:493 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:493 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:51:493 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:51:493 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:493 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:493 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:494 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:51:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:494 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:494 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:494 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1419, 0, 0, 0)
30:51:494 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1419, 0, 0)
30:51:494 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:494 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:494 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
30:51:494 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1216
30:51:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3678us
30:51:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:495 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:495 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5540us
30:51:495 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +23us
30:51:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:495 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1217
30:51:496 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:496 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:510 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:510 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +979us
30:51:510 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:510 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:510 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:51:510 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:51:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:510 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:510 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:511 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:51:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:511 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:511 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:511 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1392, 0, 0, 0)
30:51:511 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1392, 0, 0)
30:51:511 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:511 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:511 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:511 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1217
30:51:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4408us
30:51:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:512 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:512 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:512 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:512 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:512 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:512 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1218
30:51:512 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:512 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:526 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:526 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +251us
30:51:526 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:526 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:526 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:51:526 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:51:526 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:526 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:526 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:527 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:51:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:527 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:527 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:527 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1364, 0, 0, 0)
30:51:527 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1364, 0, 0)
30:51:527 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:527 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:527 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:527 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1218
30:51:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5136us
30:51:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:528 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1219
30:51:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:543 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:543 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5326us
30:51:543 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:543 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:543 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:51:543 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:51:543 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:543 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:543 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:544 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:51:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:544 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:544 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:544 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1337, 0, 0, 0)
30:51:544 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1337, 0, 0)
30:51:544 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:544 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:544 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:544 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:544 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +61us
30:51:544 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1219
30:51:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:545 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3304us
30:51:545 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2259us
30:51:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:545 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1220
30:51:545 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:560 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:560 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4597us
30:51:560 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:560 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:560 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:51:560 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:51:560 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:560 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:560 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:561 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:51:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:561 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:561 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:561 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1310, 0, 0, 0)
30:51:561 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1310, 0, 0)
30:51:561 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:51:561 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:561 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
30:51:561 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1220
30:51:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +798us
30:51:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:562 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:562 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:562 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:562 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:562 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1221
30:51:562 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:562 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:577 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3869us
30:51:577 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:577 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:577 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:51:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:51:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:577 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:577 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:578 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:51:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:578 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:578 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:578 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1282, 0, 0, 0)
30:51:578 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1282, 0, 0)
30:51:578 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:578 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1221
30:51:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1518us
30:51:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:579 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1222
30:51:579 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:579 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:593 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:593 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3140us
30:51:593 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:593 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:593 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:51:593 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:51:593 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:593 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:593 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:594 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:51:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:594 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:594 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:594 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1255, 0, 0, 0)
30:51:594 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1255, 0, 0)
30:51:594 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:594 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:594 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
30:51:594 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1222
30:51:594 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2246us
30:51:594 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:594 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:594 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:595 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1068us
30:51:595 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4495us
30:51:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:595 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1223
30:51:595 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:595 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:610 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:610 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2411us
30:51:610 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:610 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:610 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:51:610 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:51:610 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:610 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:610 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:611 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:51:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:611 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:611 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:611 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1228, 0, 0, 0)
30:51:611 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1228, 0, 0)
30:51:611 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:611 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:611 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
30:51:611 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1223
30:51:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2975us
30:51:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:612 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1224
30:51:612 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:612 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:627 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1683us
30:51:627 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:627 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:627 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:51:627 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:51:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:627 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:627 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:628 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:51:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:628 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:628 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1200, 0, 0, 0)
30:51:628 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1200, 0, 0)
30:51:628 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:628 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:628 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
30:51:628 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1224
30:51:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3706us
30:51:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:629 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1225
30:51:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:629 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:643 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:643 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +954us
30:51:643 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:643 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:643 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:51:643 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:51:643 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:643 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:643 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:644 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:51:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:644 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:644 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:644 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1173, 0, 0, 0)
30:51:644 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1173, 0, 0)
30:51:644 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:644 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:644 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:644 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:644 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1225
30:51:644 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4434us
30:51:644 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:645 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4636us
30:51:645 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +926us
30:51:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:645 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1226
30:51:645 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:645 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:660 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:660 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +225us
30:51:660 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:660 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:660 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:51:660 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:51:660 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:660 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:660 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:661 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:51:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:661 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:661 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:661 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1146, 0, 0, 0)
30:51:661 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1146, 0, 0)
30:51:661 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:661 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:661 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:661 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:661 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1226
30:51:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5162us
30:51:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:662 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1227
30:51:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:662 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:677 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:677 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5301us
30:51:677 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:677 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:677 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:51:677 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:51:677 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:677 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:677 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:678 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:51:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:678 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:678 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:678 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1118, 0, 0, 0)
30:51:678 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1118, 0, 0)
30:51:678 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:678 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:678 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +86us
30:51:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1227
30:51:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:679 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:679 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:679 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:679 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1228
30:51:679 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:679 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:693 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:693 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4572us
30:51:693 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:693 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:693 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:51:693 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:51:693 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:693 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:693 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:694 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:51:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:694 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:694 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:694 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1091, 0, 0, 0)
30:51:694 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1091, 0, 0)
30:51:694 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:694 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:694 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:694 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1228
30:51:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +816us
30:51:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:695 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2400us
30:51:695 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3162us
30:51:695 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:695 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:695 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:695 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1229
30:51:695 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:695 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:710 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:710 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3843us
30:51:710 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:710 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:710 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:51:710 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:51:710 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:710 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:710 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:711 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:51:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:711 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:711 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:711 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1064, 0, 0, 0)
30:51:711 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1064, 0, 0)
30:51:711 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:711 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:711 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:711 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1229
30:51:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1544us
30:51:711 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:711 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:711 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:711 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:712 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1230
30:51:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:712 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:727 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:727 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3115us
30:51:727 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:727 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:727 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:51:727 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:51:727 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:727 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:727 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:728 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:51:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:728 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:728 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:728 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1037, 0, 0, 0)
30:51:728 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1037, 0, 0)
30:51:728 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:728 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:728 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:728 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:728 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1230
30:51:728 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2272us
30:51:728 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:729 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1231
30:51:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:729 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:743 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:743 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2386us
30:51:743 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:743 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:743 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:51:743 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:51:743 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:743 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:743 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:744 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:51:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:744 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:744 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:744 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1009, 0, 0, 0)
30:51:744 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1009, 0, 0)
30:51:744 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:744 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:744 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:744 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1231
30:51:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3000us
30:51:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:745 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:745 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:745 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:745 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +164us
30:51:745 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5398us
30:51:745 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:745 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:745 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1232
30:51:745 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:745 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:760 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:760 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1657us
30:51:760 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:760 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:760 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:51:760 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:51:760 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:760 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:760 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:761 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:51:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:761 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:761 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:761 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 982, 0, 0, 0)
30:51:761 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 982, 0, 0)
30:51:761 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:761 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:761 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:761 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
30:51:761 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1232
30:51:761 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3739us
30:51:761 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:762 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:762 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1233
30:51:762 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:762 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:777 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:777 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:777 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +929us
30:51:777 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:777 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:777 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:51:777 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:51:777 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:777 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:777 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:778 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:51:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:778 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:778 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:778 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 955, 0, 0, 0)
30:51:778 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 955, 0, 0)
30:51:778 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:778 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:778 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:778 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1233
30:51:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4458us
30:51:778 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:778 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:778 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:778 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:779 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1234
30:51:779 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:779 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:793 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:793 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +200us
30:51:793 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:793 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:793 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:51:793 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:51:793 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:793 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:793 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:794 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:51:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:794 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:794 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:794 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 928, 0, 0, 0)
30:51:794 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 928, 0, 0)
30:51:794 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:794 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:794 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:794 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1234
30:51:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5187us
30:51:794 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:794 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:794 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3732us
30:51:794 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:794 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1830us
30:51:794 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:795 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:795 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:795 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1235
30:51:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:795 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:810 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:810 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:810 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5275us
30:51:810 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:810 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:810 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:51:810 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:51:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:810 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:810 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:811 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:51:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:811 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:811 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:811 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 900, 0, 0, 0)
30:51:811 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 900, 0, 0)
30:51:811 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:811 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:811 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +111us
30:51:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:811 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1235
30:51:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:811 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:51:812 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:51:812 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
30:51:812 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
30:51:812 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:51:812 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:51:812 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:51:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:51:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:51:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:812 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1236
30:51:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:812 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:827 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:827 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:827 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4547us
30:51:827 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:827 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:827 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:51:827 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:51:827 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:827 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:827 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:828 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:51:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:828 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:828 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:828 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 873, 0, 0, 0)
30:51:828 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 873, 0, 0)
30:51:828 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:828 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:828 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:828 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1236
30:51:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +840us
30:51:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:829 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1237
30:51:829 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:829 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:843 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:843 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3818us
30:51:843 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:843 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:843 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:51:843 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:51:843 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:843 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:843 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:844 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:51:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:844 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:844 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:844 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 846, 0, 0, 0)
30:51:844 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 846, 0, 0)
30:51:844 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:844 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:844 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:844 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:844 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1237
30:51:844 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1568us
30:51:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:845 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:845 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:845 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:845 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:845 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:845 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:845 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1496us
30:51:845 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:51:845 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:51:845 thid_sasread D[IO]: hle\sceio.cpp:1056 329728 = sceIoLseek(4, 50800, 0)
30:51:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:51:845 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:51:845 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:51:845 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:51:845 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089ffd00, 8000): deferring result
30:51:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:51:846 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:51:846 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3638us
30:51:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1238
30:51:846 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:846 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:860 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:860 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:860 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3089us
30:51:860 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:860 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:860 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:51:860 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:51:860 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:860 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:860 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:861 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:51:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:861 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:861 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:861 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 819, 0, 0, 0)
30:51:861 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 819, 0, 0)
30:51:861 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:861 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:861 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:861 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1238
30:51:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2297us
30:51:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:862 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1239
30:51:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:862 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:877 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:877 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2361us
30:51:877 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:877 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:877 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:51:877 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:51:877 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:877 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:877 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:878 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:51:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:878 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:878 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:878 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 791, 0, 0, 0)
30:51:878 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 791, 0, 0)
30:51:878 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:878 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:878 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
30:51:878 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1239
30:51:878 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3028us
30:51:878 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:879 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1240
30:51:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:879 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:893 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:893 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1632us
30:51:893 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:893 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:893 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:51:893 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:51:893 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:893 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:893 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:894 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:51:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:894 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:894 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:894 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 764, 0, 0, 0)
30:51:894 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 764, 0, 0)
30:51:894 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:894 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:894 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:894 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1240
30:51:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3756us
30:51:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:895 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5492us
30:51:895 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +70us
30:51:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:895 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1241
30:51:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:895 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:910 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:910 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:910 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +903us
30:51:910 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:910 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:910 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:51:910 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:51:910 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:910 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:910 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:911 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:51:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:911 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:911 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:911 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 737, 0, 0, 0)
30:51:911 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 737, 0, 0)
30:51:911 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:911 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:911 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:911 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1241
30:51:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4484us
30:51:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:912 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:912 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:912 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:912 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1242
30:51:912 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:912 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:927 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:927 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +175us
30:51:927 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:927 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:927 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:51:927 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:51:927 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:927 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:927 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:928 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:51:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:928 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:928 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:928 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 709, 0, 0, 0)
30:51:928 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 709, 0, 0)
30:51:928 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:928 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:928 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:928 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1242
30:51:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5212us
30:51:928 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:928 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:928 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:928 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:929 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:929 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:929 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:929 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:929 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1243
30:51:929 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:929 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:944 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5250us
30:51:944 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:944 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:944 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:51:944 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:51:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:944 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:944 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:945 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:51:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:945 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:945 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:945 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 682, 0, 0, 0)
30:51:945 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 682, 0, 0)
30:51:945 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:945 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:945 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:945 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:51:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +138us
30:51:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:946 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1243
30:51:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:946 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3256us
30:51:946 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2306us
30:51:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:946 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1244
30:51:946 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:947 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:960 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:960 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4521us
30:51:960 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:960 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:960 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:51:960 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:51:960 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:960 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:960 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:961 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:51:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:961 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:961 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:961 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 655, 0, 0, 0)
30:51:961 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 655, 0, 0)
30:51:961 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:962 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:962 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
30:51:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1244
30:51:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +875us
30:51:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1245
30:51:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:51:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:977 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:977 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3793us
30:51:977 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:51:977 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:977 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:51:977 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:51:977 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:977 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:977 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:51:978 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:51:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:978 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:978 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:978 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 627, 0, 0, 0)
30:51:978 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 627, 0, 0)
30:51:978 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:978 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:978 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:978 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1245
30:51:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1594us
30:51:978 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:978 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:978 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:978 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:979 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1246
30:51:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:979 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:51:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:51:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:51:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:51:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:51:994 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:51:994 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:51:994 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3064us
30:51:994 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:51:994 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:51:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:51:994 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:51:994 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:51:994 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:51:994 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:51:994 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:51:995 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:51:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:51:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:51:995 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:51:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:51:995 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:51:995 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 600, 0, 0, 0)
30:51:995 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 600, 0, 0)
30:51:995 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:51:995 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:51:995 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:51:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:51:995 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1246
30:51:995 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2322us
30:51:995 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:51:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:51:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:51:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:996 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1021us
30:51:996 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:51:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:51:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4542us
30:51:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:51:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:51:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:51:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:51:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:51:996 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1247
30:51:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:51:996 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:010 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:010 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2335us
30:52:010 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:010 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:010 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:52:010 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:52:010 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:010 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:010 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:011 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:52:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:011 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:011 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:011 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 573, 0, 0, 0)
30:52:011 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 573, 0, 0)
30:52:011 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:011 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:011 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:52:011 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1247
30:52:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3053us
30:52:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:012 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1248
30:52:012 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:012 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:027 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:027 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:027 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1607us
30:52:027 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:027 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:027 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:52:027 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:52:027 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:027 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:027 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:028 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:52:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:028 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:028 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:028 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 545, 0, 0, 0)
30:52:028 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 545, 0, 0)
30:52:028 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:028 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:028 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:52:028 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1248
30:52:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3781us
30:52:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:029 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1249
30:52:029 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:029 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:044 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:044 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:044 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +878us
30:52:044 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:044 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:044 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:52:044 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:52:044 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:044 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:044 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:52:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:045 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:045 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:045 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 518, 0, 0, 0)
30:52:045 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 518, 0, 0)
30:52:045 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:045 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:045 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:045 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1249
30:52:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4509us
30:52:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:046 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4589us
30:52:046 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +974us
30:52:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:046 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1250
30:52:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:046 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:060 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:060 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +149us
30:52:060 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:060 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:060 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:52:060 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:52:060 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:060 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:060 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:061 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:52:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:061 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:061 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:061 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 491, 0, 0, 0)
30:52:061 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 491, 0, 0)
30:52:061 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:061 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:061 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:061 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1250
30:52:061 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5237us
30:52:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:062 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1251
30:52:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:062 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:077 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:077 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5225us
30:52:077 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:077 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:077 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:52:077 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:52:077 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:077 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:077 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:078 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:52:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:078 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:078 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:078 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 463, 0, 0, 0)
30:52:078 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 463, 0, 0)
30:52:078 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:078 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:078 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +162us
30:52:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:078 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1251
30:52:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:079 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:079 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:079 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:079 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:079 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1252
30:52:079 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:079 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:094 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:094 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4496us
30:52:095 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:095 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:095 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:52:095 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:52:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:095 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:095 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:095 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:52:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:095 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:096 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:096 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 436, 0, 0, 0)
30:52:096 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 436, 0, 0)
30:52:096 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:096 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:096 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1252
30:52:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +890us
30:52:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:097 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2353us
30:52:097 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3210us
30:52:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1253
30:52:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:097 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:110 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:110 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3767us
30:52:110 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:110 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:110 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:52:110 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:52:110 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:110 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:110 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:111 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:52:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:111 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:111 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:111 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 409, 0, 0, 0)
30:52:111 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 409, 0, 0)
30:52:111 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:111 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:111 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:111 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:111 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1253
30:52:111 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1619us
30:52:111 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:112 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:112 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:112 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:112 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:112 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:112 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1254
30:52:112 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:112 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:127 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:127 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3039us
30:52:127 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:127 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:127 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:52:127 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:52:127 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:127 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:127 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:128 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:52:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:128 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:128 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:128 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 381, 0, 0, 0)
30:52:128 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 381, 0, 0)
30:52:128 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:128 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:128 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
30:52:128 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1254
30:52:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2350us
30:52:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:129 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1255
30:52:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:129 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:144 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:144 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:144 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2310us
30:52:144 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:144 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:144 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:52:144 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:52:144 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:144 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:144 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:145 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:52:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:145 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:145 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:145 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 354, 0, 0, 0)
30:52:145 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 354, 0, 0)
30:52:145 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:145 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:145 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:52:145 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1255
30:52:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3078us
30:52:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:146 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +117us
30:52:146 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5446us
30:52:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:146 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1256
30:52:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:146 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:160 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:160 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1581us
30:52:160 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:160 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:160 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:52:160 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:52:160 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:160 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:160 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:161 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:52:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:161 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:161 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:161 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 327, 0, 0, 0)
30:52:161 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 327, 0, 0)
30:52:161 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:161 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:161 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:161 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
30:52:161 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1256
30:52:161 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3815us
30:52:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:162 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:162 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:162 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:162 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:162 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:162 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1257
30:52:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:162 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:177 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:177 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +853us
30:52:177 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:177 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:177 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:52:177 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:52:177 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:177 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:177 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:178 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:52:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:178 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:178 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:178 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 299, 0, 0, 0)
30:52:178 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 299, 0, 0)
30:52:178 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:178 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:178 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:178 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:178 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1257
30:52:178 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4534us
30:52:178 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:179 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1258
30:52:179 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:179 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:194 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:194 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +124us
30:52:194 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:194 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:194 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:52:194 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:52:194 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:194 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:194 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:195 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:52:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:195 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:195 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:195 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 272, 0, 0, 0)
30:52:195 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 272, 0, 0)
30:52:195 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:195 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:195 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:195 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:52:195 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1258
30:52:195 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5264us
30:52:195 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:196 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3685us
30:52:196 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1877us
30:52:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:196 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:196 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1259
30:52:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:196 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:210 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:210 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:210 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5199us
30:52:210 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:210 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:210 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:52:210 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:52:210 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:210 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:210 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:211 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:52:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:211 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:211 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:211 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 245, 0, 0, 0)
30:52:211 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 245, 0, 0)
30:52:211 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:211 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:211 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +188us
30:52:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:212 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1259
30:52:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:212 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:212 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:212 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:212 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:212 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1260
30:52:212 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:212 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:227 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:227 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:227 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4471us
30:52:227 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:227 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:227 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:52:227 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:52:227 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:227 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:227 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:228 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:52:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:228 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:228 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:228 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 218, 0, 0, 0)
30:52:228 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 218, 0, 0)
30:52:228 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:228 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:228 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:228 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1260
30:52:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +916us
30:52:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:229 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1261
30:52:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:229 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:244 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:244 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3742us
30:52:244 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:244 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:244 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:52:244 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:52:244 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:244 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:244 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:245 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:52:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:245 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:245 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:245 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 190, 0, 0, 0)
30:52:245 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 190, 0, 0)
30:52:245 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:245 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:245 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:245 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1261
30:52:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1644us
30:52:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:246 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1449us
30:52:246 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4113us
30:52:246 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:246 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:246 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:246 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1262
30:52:246 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:246 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:260 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:260 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3013us
30:52:260 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:260 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:260 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:52:260 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:52:260 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:260 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:260 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:261 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:52:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:261 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:261 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:261 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 163, 0, 0, 0)
30:52:261 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 163, 0, 0)
30:52:261 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:261 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:261 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +156us
30:52:261 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1262
30:52:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2374us
30:52:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:262 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1263
30:52:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:262 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:277 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:277 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2285us
30:52:277 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:277 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:277 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:52:277 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:52:277 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:277 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:277 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:278 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:52:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:278 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:278 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:278 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 136, 0, 0, 0)
30:52:278 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 136, 0, 0)
30:52:278 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:278 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:278 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:279 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1263
30:52:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3102us
30:52:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:279 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:279 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:279 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:279 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1264
30:52:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:280 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:294 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:294 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1556us
30:52:294 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:294 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:294 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:52:294 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:52:294 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:294 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:294 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:295 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:52:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:295 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:295 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:295 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 109, 0, 0, 0)
30:52:295 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 109, 0, 0)
30:52:295 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:295 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:295 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:295 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1264
30:52:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3831us
30:52:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5017us
30:52:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +545us
30:52:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:296 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1265
30:52:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:296 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:311 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +827us
30:52:311 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:311 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:311 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:52:311 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:52:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:311 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:311 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:312 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:52:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:312 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:312 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 81, 0, 0, 0)
30:52:312 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 81, 0, 0)
30:52:312 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:312 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:312 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1265
30:52:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4559us
30:52:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1266
30:52:313 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:327 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:327 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +99us
30:52:327 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:327 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:327 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:52:327 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:52:327 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:327 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:327 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:328 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:52:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:328 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:328 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:328 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 54, 0, 0, 0)
30:52:328 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 54, 0, 0)
30:52:328 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:328 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:328 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:328 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1266
30:52:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5288us
30:52:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:329 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:329 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:329 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:329 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:329 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:329 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:329 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1267
30:52:329 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:329 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:344 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:344 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5174us
30:52:344 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:344 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:344 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:52:344 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:52:344 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:344 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:344 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:345 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:52:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:345 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:345 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:345 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 27, 0, 0, 0)
30:52:345 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 27, 0, 0)
30:52:345 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:345 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:345 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +157us
30:52:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +212us
30:52:345 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:345 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:345 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:345 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1267
30:52:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:346 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2781us
30:52:346 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2781us
30:52:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:346 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1268
30:52:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:346 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:361 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:361 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:361 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4445us
30:52:361 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:361 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:361 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:52:361 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:52:361 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:361 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:361 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:362 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:52:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:362 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:362 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:362 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
30:52:362 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
30:52:362 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:362 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:362 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
30:52:362 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1268
30:52:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +950us
30:52:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:363 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:363 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1269
30:52:363 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:363 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:377 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:377 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3717us
30:52:377 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:377 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:377 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:52:377 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:52:377 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:377 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:377 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:378 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:52:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:378 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:378 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:378 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
30:52:378 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
30:52:378 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:52:378 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:52:378 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:52:378 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08869c40->08000000, file closed) +131us
30:52:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08869c40, idle) +100us
30:52:378 user_main    D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:52:378 user_main    D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfff618)
30:52:378 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:378 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:379 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +4us
30:52:379 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1269
30:52:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1591us
30:52:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:52:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:379 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1270
30:52:379 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:379 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:394 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:394 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3228us
30:52:394 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:394 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:394 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:52:394 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:52:394 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:394 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:394 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:395 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:52:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:395 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:395 user_main    D[HLE]: hle\scepower.cpp:204 UNIMPL 0=sceKernelPowerTick(0)
30:52:395 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:395 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:395 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +133us
30:52:396 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1270
30:52:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2422us
30:52:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:52:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:396 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +785us
30:52:396 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:52:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5017us
30:52:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:396 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1271
30:52:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:396 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:411 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:411 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2499us
30:52:411 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:411 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:411 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:52:411 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:52:411 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:411 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:411 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:52:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:412 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:412 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:414 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:414 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:414 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
30:52:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1271
30:52:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3198us
30:52:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:52:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:52:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1272
30:52:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:427 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:427 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1771us
30:52:427 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:427 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:427 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:52:427 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:52:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:427 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:427 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:427 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:52:427 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:427 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:430 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
30:52:430 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_bgm (276->290, pc: 0886a55c->0886b380, thread started) +7us
30:52:430 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:52:430 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:52:431 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:52:431 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfb38f8)
30:52:431 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:431 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:431 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:431 thid_bgm     D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bgm/BGM003.smv, 00000001, 00000000)
30:52:431 thid_bgm     D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfb3910): waiting
30:52:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> user_main (290->276, pc: 0886b48c->0886a55c, io waited) +3us
30:52:432 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:432 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:432 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +85us
30:52:433 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b48c, idle) +13us
30:52:433 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:433 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:433 thid_bgm     D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 0bfb3920, 40): deferring result
30:52:433 thid_bgm     D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfb3910): waiting
30:52:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b50c->08000000, io waited) +0us
30:52:433 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b50c, idle) +99us
30:52:433 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:433 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:433 thid_bgm     D[IO]: hle\sceio.cpp:1092 2048 = sceIoLseekAsync(4, 800, 0)
30:52:433 thid_bgm     D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:433 thid_bgm     D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:433 thid_bgm     D[IO]: hle\sceio.cpp:1749 2048 = sceIoWaitAsync(4, 0bfb3910): waiting
30:52:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b924->08000000, io waited) +0us
30:52:433 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b924, idle) +99us
30:52:433 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:52:433 thid_bgm     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:52:433 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:433 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1272
30:52:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3702us
30:52:433 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:52:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1273
30:52:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:434 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:444 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:444 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2650us
30:52:444 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:444 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:444 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:52:444 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:52:444 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:444 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:444 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:445 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:52:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:445 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:445 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:446 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1273
30:52:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2240us
30:52:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:446 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1297us
30:52:446 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3702us
30:52:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:446 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1765us
30:52:446 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:446 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:446 thid_sasread D[IO]: hle\sceio.cpp:1056 2048 = sceIoLseek(4, 800, 0)
30:52:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:52:446 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:52:446 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:446 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:446 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:52:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:52:446 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:52:446 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2806us
30:52:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1274
30:52:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:461 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:461 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4333us
30:52:461 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:461 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:461 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:52:461 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:52:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:461 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:461 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:461 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:52:461 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:462 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:462 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:462 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:462 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +557us
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:462 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1274
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:462 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1296us
30:52:462 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3702us
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:462 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:462 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:462 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1275
30:52:462 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:462 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:477 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:477 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1016us
30:52:477 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:477 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:477 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:52:477 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:52:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:477 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:477 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:477 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:52:477 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:478 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:478 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:478 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:478 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:478 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1275
30:52:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3874us
30:52:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:478 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1296us
30:52:478 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3703us
30:52:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:478 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1276
30:52:478 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:478 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:494 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:494 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2699us
30:52:494 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:494 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:494 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:52:494 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:52:494 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:494 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:494 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:495 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:52:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:495 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:495 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:495 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:495 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:495 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1276
30:52:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2191us
30:52:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:495 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2192us
30:52:495 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:495 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:495 thid_sasread D[IO]: hle\sceio.cpp:1056 34816 = sceIoLseek(4, 8800, 0)
30:52:495 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:52:495 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:52:495 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:496 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:496 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:52:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:52:496 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:52:496 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2379us
30:52:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:496 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1296us
30:52:496 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:496 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1277
30:52:496 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:496 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:511 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:511 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3085us
30:52:511 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:511 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:511 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:52:511 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:52:511 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:511 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:511 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:512 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:52:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:512 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:512 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:512 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:512 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +508us
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:512 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1277
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:512 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1278
30:52:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:527 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:527 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1065us
30:52:527 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:527 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:527 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:52:527 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:52:527 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:527 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:527 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:528 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:52:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:528 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:528 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:528 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:528 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:528 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +122us
30:52:528 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:528 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1278
30:52:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3703us
30:52:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:528 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1279
30:52:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:544 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:544 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:544 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2748us
30:52:544 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:544 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:544 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:52:544 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:52:544 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:544 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:544 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:545 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:52:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:545 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:545 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:545 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:545 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1279
30:52:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2143us
30:52:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:545 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1295us
30:52:545 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3704us
30:52:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:545 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2619us
30:52:545 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:545 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:545 thid_sasread D[IO]: hle\sceio.cpp:1056 67584 = sceIoLseek(4, 10800, 0)
30:52:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:52:545 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:52:545 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:545 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:546 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089ffd00, 8000): deferring result
30:52:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:52:546 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:52:546 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1952us
30:52:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:546 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1280
30:52:546 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:546 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:561 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:561 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4431us
30:52:561 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:561 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:561 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:52:561 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:52:561 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:561 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:561 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:562 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:52:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:562 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:562 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:562 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:562 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +460us
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:562 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1280
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:562 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1295us
30:52:562 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3704us
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1281
30:52:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:563 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:577 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:577 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1113us
30:52:577 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:577 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:577 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:52:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:52:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:577 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:577 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:52:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:578 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:578 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:578 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:578 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:578 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1281
30:52:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3777us
30:52:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:578 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1295us
30:52:578 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:52:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +0us
30:52:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +3704us
30:52:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:578 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1282
30:52:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:578 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:594 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:594 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2796us
30:52:594 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:594 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:594 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:52:594 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:52:594 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:594 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:594 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:595 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:52:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:595 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:595 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:52:595 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:595 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
30:52:595 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1282
30:52:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2094us
30:52:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:595 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3046us
30:52:595 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:595 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:595 thid_sasread D[IO]: hle\sceio.cpp:1056 100352 = sceIoLseek(4, 18800, 0)
30:52:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:52:595 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:52:595 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:596 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:52:596 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 08a07d00, 8000): deferring result
30:52:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:52:596 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:52:596 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +1526us
30:52:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:596 thid_bgm     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, idle) +1294us
30:52:596 thid_bgm     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
30:52:596 thid_bgm     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
30:52:596 thid_bgm     D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1638, 0, 1638, 0)
30:52:596 thid_bgm     D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 1638)
30:52:596 thid_bgm     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:52:596 thid_bgm     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:52:596 thid_bgm     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfb3918)
30:52:596 thid_bgm     I[KERNEL]: hle\scekernelthread.cpp:2274 sceKernelExitThread(0)
30:52:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b890->08000000, thread exited) +1us
30:52:596 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1283
30:52:596 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:596 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:611 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:611 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3183us
30:52:611 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:611 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:611 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:52:611 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:52:611 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:611 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:611 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:612 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:52:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:612 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:614 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/DEMO.PAK, 0bfff580) : sector = 000102c9
30:52:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +8us
30:52:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +492us
30:52:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:614 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1283
30:52:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, idle) +506us
30:52:615 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 481=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:52:615 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=481, argSize=8, argPtr=0bfff5a0)
30:52:615 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:615 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:615 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:615 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->481, pc: 0880b244->08868244, vblank start waited) +235us
30:52:615 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:52:616 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:616 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/DEMO.PAK, 0bfaaa18) : sector = 000102c9
30:52:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868758->08000000, io getstat) +2us
30:52:616 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868758, idle) +1000us
30:52:616 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:616 FR_Thread    D[IO]: hle\sceio.cpp:1670 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/DEMO.PAK, 00000001, 000001a4)
30:52:616 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 088685b8->08000000, io waited) +0us
30:52:616 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->088685b8, idle) +99us
30:52:616 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:616 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d4f8c0, 8000): deferring result
30:52:616 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +2us
30:52:617 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:617 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:617 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d578c0, 8000): deferring result
30:52:617 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:617 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:617 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:617 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d5f8c0, 8000): deferring result
30:52:617 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:617 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:617 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:617 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d678c0, 8000): deferring result
30:52:617 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:618 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:618 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d6f8c0, 8000): deferring result
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:618 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:618 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d778c0, 8000): deferring result
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:618 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:618 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d7f8c0, 8000): deferring result
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:618 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:618 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d878c0, 8000): deferring result
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:618 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:618 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:618 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d8f8c0, 8000): deferring result
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:619 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:619 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d978c0, 8000): deferring result
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +206us
30:52:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:619 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +120us
30:52:619 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09d9f8c0, 8000): deferring result
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:619 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:619 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09da78c0, 8000): deferring result
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:619 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:619 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09daf8c0, 8000): deferring result
30:52:619 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:620 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09db78c0, 8000): deferring result
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:620 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09dbf8c0, 8000): deferring result
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:620 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09dc78c0, 8000): deferring result
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:620 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:620 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09dcf8c0, 8000): deferring result
30:52:620 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:621 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09dd78c0, 8000): deferring result
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:621 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09ddf8c0, 8000): deferring result
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:621 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09de78c0, 8000): deferring result
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:621 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09def8c0, 8000): deferring result
30:52:621 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
30:52:622 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:622 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09df78c0, 770): deferring result
30:52:622 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +0us
30:52:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +99us
30:52:622 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 5
30:52:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:52:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08867b9c, idle) +100us
30:52:622 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 5
30:52:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:52:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08867bc0, idle) +100us
30:52:622 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(5)
30:52:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (481->272, pc: 08868514->08000000, file closed) +0us
30:52:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868514, idle) +100us
30:52:622 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:52:622 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:52:622 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:52:622 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:52:622 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:52:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:52:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +876us
30:52:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +5000us
30:52:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:622 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1284
30:52:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:623 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:627 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:627 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1162us
30:52:627 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:627 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:627 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:52:627 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:52:627 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:627 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:627 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:628 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:52:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:628 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:629 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 483=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:52:629 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=483, argSize=8, argPtr=0bfff5c0)
30:52:629 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:629 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:629 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->483, pc: 0880b244->08868244, vblank start waited) +250us
30:52:629 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:52:629 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:629 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_PLAYER_SELECT.dat, 0bfaaa18) : sector = 0000e565
30:52:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868758->08000000, io getstat) +2us
30:52:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1284
30:52:629 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868758, idle) +1000us
30:52:629 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:630 FR_Thread    D[IO]: hle\sceio.cpp:1670 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_PLAYER_SELECT.dat, 00000001, 000001a4)
30:52:630 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 088685b8->08000000, io waited) +0us
30:52:630 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->088685b8, idle) +99us
30:52:630 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:630 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09956140, 8000): deferring result
30:52:630 FR_Thread    D[IO]: hle\sceio.cpp:1749 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +2us
30:52:630 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:630 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:630 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 0995e140, 8000): deferring result
30:52:630 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:631 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:631 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09966140, 8000): deferring result
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:631 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:631 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 0996e140, 8000): deferring result
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:631 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:631 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09976140, 8000): deferring result
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:631 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:631 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 0997e140, 8000): deferring result
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:631 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:631 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09986140, 8000): deferring result
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:631 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:631 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 0998e140, 8000): deferring result
30:52:631 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +172us
30:52:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:632 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +154us
30:52:632 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09996140, 8000): deferring result
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:632 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:632 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 0999e140, 8000): deferring result
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:632 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:632 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099a6140, 8000): deferring result
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:632 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:632 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099ae140, 8000): deferring result
30:52:632 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:632 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:633 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099b6140, 8000): deferring result
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:633 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:633 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099be140, 8000): deferring result
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:633 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:633 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099c6140, 8000): deferring result
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:633 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:633 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099ce140, 8000): deferring result
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:633 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:633 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099d6140, 8000): deferring result
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:633 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:633 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099de140, 8000): deferring result
30:52:633 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:634 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:634 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099e6140, 8000): deferring result
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:634 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:634 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099ee140, 8000): deferring result
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:634 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:634 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099f6140, 8000): deferring result
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:634 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:634 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 099fe140, 8000): deferring result
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:634 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:634 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a06140, 8000): deferring result
30:52:634 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +262us
30:52:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:634 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +64us
30:52:634 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a0e140, 8000): deferring result
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:635 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:635 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a16140, 8000): deferring result
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:635 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:635 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a1e140, 8000): deferring result
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:635 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:635 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a26140, 8000): deferring result
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:635 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:635 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:635 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a2e140, 8000): deferring result
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:636 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:636 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a36140, 8000): deferring result
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:636 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:636 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a3e140, 8000): deferring result
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:636 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:636 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a46140, 8000): deferring result
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:636 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:636 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a4e140, 8000): deferring result
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:636 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:636 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a56140, 8000): deferring result
30:52:636 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:636 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:637 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a5e140, 8000): deferring result
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:637 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:637 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a66140, 8000): deferring result
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:637 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:637 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a6e140, 8000): deferring result
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:637 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:637 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a76140, 8000): deferring result
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:637 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:637 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a7e140, 8000): deferring result
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:637 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:637 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a86140, 8000): deferring result
30:52:637 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +24us
30:52:638 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(5000 usec)
30:52:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +0us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +302us
30:52:638 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:638 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a8e140, 8000): deferring result
30:52:638 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:638 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:638 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a96140, 8000): deferring result
30:52:638 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
30:52:638 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:52:638 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(5, 09a9e140, 54a0): deferring result
30:52:638 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
30:52:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +0us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +215us
30:52:638 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 5
30:52:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08867b9c, idle) +100us
30:52:638 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 5
30:52:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08867bc0, idle) +100us
30:52:638 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(5)
30:52:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (483->272, pc: 08868514->08000000, file closed) +0us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868514, idle) +100us
30:52:638 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:52:639 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:52:639 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:52:639 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:52:639 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:52:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:52:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1285
30:52:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:639 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:644 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:644 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1370us
30:52:644 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:644 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:644 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:52:644 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:52:644 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:644 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:644 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:645 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:52:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:645 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:653 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:653 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:653 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:653 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
30:52:653 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1285
30:52:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, idle) +2004us
30:52:654 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:384 sceKernelStartVTimer(00000123)
30:52:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5065us
30:52:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:654 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2685us
30:52:654 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2877us
30:52:655 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:655 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:655 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:655 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1286
30:52:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:655 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:661 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:661 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:661 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2937us
30:52:661 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:661 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:661 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:52:661 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:52:661 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:661 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:661 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:669 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:52:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:670 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:670 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:670 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:670 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1286
30:52:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2469us
30:52:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:671 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:671 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1287
30:52:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:671 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:678 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2209us
30:52:678 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:678 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:678 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:52:678 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:52:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:678 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:678 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:679 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:52:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:679 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:679 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:679 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:679 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:52:679 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1287
30:52:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3198us
30:52:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:680 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1288
30:52:680 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:680 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:694 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:694 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1480us
30:52:694 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:694 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:694 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:52:694 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:52:694 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:694 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:694 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:695 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:52:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:695 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:695 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:695 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:696 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:696 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1288
30:52:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3925us
30:52:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:696 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +449us
30:52:696 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5113us
30:52:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1289
30:52:697 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:711 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:711 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:711 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +751us
30:52:711 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:711 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:711 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:52:711 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:52:711 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:711 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:712 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:712 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:52:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:712 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:713 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:713 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1289
30:52:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4655us
30:52:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1290
30:52:714 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:714 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:728 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:728 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:728 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +23us
30:52:728 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:728 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:728 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:52:728 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:52:728 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:728 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:728 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:729 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:52:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:729 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:729 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:729 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:729 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:729 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1290
30:52:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5383us
30:52:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:730 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1291
30:52:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:730 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:744 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:744 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5098us
30:52:744 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:744 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:744 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:52:744 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:52:744 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:744 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:744 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:745 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:52:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:745 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:745 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:745 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:745 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:745 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:745 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +307us
30:52:745 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1291
30:52:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:746 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4018us
30:52:746 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1545us
30:52:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:746 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1292
30:52:746 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:746 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:761 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:761 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:761 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4369us
30:52:761 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:761 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:761 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:52:761 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:52:761 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:761 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:761 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:762 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:52:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:762 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:762 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:762 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:762 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:52:762 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1292
30:52:762 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1035us
30:52:762 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:763 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1293
30:52:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:763 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:778 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:778 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:778 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3641us
30:52:778 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:778 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:778 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:52:778 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:52:778 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:778 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:778 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:779 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:52:779 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:779 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:779 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:779 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:779 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:52:779 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1293
30:52:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1766us
30:52:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:780 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1294
30:52:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:780 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:794 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:794 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:794 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2912us
30:52:794 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:794 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:794 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:52:794 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:52:794 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:794 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:794 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:795 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:52:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:795 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:795 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:795 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:795 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:795 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1294
30:52:795 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2494us
30:52:795 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:796 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1782us
30:52:796 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3781us
30:52:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1295
30:52:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:797 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:811 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:811 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2183us
30:52:811 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:811 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:811 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:52:811 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:52:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:811 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:811 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:52:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:812 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:812 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:812 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:812 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:812 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1295
30:52:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3222us
30:52:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1296
30:52:814 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:828 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:828 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1455us
30:52:828 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:828 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:828 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:52:828 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:52:828 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:828 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:828 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:829 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:52:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:829 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:829 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:830 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:830 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:830 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:52:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1296
30:52:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3950us
30:52:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1297
30:52:831 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:831 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:844 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:844 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +726us
30:52:844 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:844 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:844 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:52:844 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:52:844 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:844 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:844 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:845 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:52:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:845 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:845 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:845 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:845 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:846 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1297
30:52:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4680us
30:52:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:846 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5350us
30:52:846 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +213us
30:52:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:846 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1298
30:52:846 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:847 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:861 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:861 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +237us
30:52:861 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b284->08891804, system time) +3us
30:52:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b284, blocking audio) +0us
30:52:861 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:861 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:52:861 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:52:861 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:861 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:861 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:862 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:52:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +14us
30:52:862 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:863 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:863 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:863 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:52:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1298
30:52:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5407us
30:52:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:863 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1299
30:52:863 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:863 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:878 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5073us
30:52:878 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:878 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:878 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:52:878 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:52:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:878 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:878 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:879 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:52:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:879 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:879 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:879 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:879 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:52:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +332us
30:52:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:879 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1299
30:52:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:880 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1300
30:52:880 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:880 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:894 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:894 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4344us
30:52:894 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:894 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:894 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:52:894 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:52:894 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:894 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:894 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:895 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:52:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:895 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:895 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:895 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:895 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:52:895 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1300
30:52:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1063us
30:52:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:896 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3114us
30:52:896 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2449us
30:52:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:896 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1301
30:52:896 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:896 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:911 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:911 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3615us
30:52:911 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:911 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:911 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:52:911 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:52:911 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:911 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:911 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:912 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:52:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:912 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:912 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:912 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:912 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:52:912 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1301
30:52:912 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1791us
30:52:912 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:912 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:913 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1302
30:52:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:913 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:928 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:928 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:928 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2887us
30:52:928 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:928 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:928 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:52:928 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:52:928 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:928 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:928 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:929 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:52:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:929 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:929 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:929 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:930 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:52:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1302
30:52:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2520us
30:52:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1303
30:52:931 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:944 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:944 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:944 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2158us
30:52:944 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:944 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:944 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:52:944 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:52:944 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:945 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:945 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:945 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:52:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:946 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:946 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:946 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:946 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1303
30:52:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3248us
30:52:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:947 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +878us
30:52:947 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4684us
30:52:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:947 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1304
30:52:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:947 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:961 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:961 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1429us
30:52:961 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:961 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:961 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:52:961 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:52:961 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:961 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:961 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:962 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:52:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:962 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:962 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:962 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:962 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:52:962 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1304
30:52:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3977us
30:52:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:963 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:963 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1305
30:52:963 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:963 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:52:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:978 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:978 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:978 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +701us
30:52:978 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:52:978 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:978 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:52:978 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:52:978 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:978 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:978 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:52:979 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:52:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:979 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:979 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:979 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:979 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:52:979 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1305
30:52:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4705us
30:52:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:52:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:980 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1306
30:52:980 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:980 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:52:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:52:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:52:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:52:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:52:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:52:995 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:52:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +212us
30:52:995 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:52:995 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:52:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:52:995 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:52:995 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:52:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:52:995 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:52:995 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:52:996 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:52:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:52:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:52:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:52:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:52:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08891804, system time) +38us
30:52:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:52:996 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:52:996 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:52:996 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:52:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:52:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1306
30:52:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5433us
30:52:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:52:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:52:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:997 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4446us
30:52:997 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:52:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:52:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1116us
30:52:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:52:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:52:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:52:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:52:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:52:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1307
30:52:997 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:52:997 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:011 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:011 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5047us
30:53:011 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:011 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:011 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:53:011 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:53:011 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:011 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:011 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:012 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:53:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:012 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:012 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:012 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:012 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +357us
30:53:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1307
30:53:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:013 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:013 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:013 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1308
30:53:013 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:013 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:028 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:028 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4319us
30:53:028 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:028 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:028 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:53:028 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:53:028 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:028 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:028 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:029 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:53:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:029 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:029 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:029 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:029 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1308
30:53:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1088us
30:53:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:030 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1309
30:53:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:030 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:045 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3590us
30:53:045 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:045 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:045 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:53:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:53:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:045 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:045 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:046 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:53:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:046 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:046 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:046 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1309
30:53:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1816us
30:53:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:047 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2210us
30:53:047 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3352us
30:53:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1310
30:53:047 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:061 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:061 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:061 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2861us
30:53:061 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:061 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:061 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:53:061 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:53:061 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:061 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:061 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:062 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:53:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:062 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:062 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:062 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:062 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:062 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1310
30:53:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2544us
30:53:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1311
30:53:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:078 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:078 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2133us
30:53:078 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:078 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:078 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:53:078 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:53:078 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:078 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:078 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:079 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:53:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:079 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:079 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:079 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:079 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:079 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1311
30:53:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3272us
30:53:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:080 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1312
30:53:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:081 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:095 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:095 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:095 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1404us
30:53:095 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:095 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:095 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:53:095 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:53:095 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:095 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:095 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:096 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:53:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:096 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:096 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:096 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:096 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:096 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1312
30:53:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4002us
30:53:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:097 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +214us
30:53:097 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +24us
30:53:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:097 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1313
30:53:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:097 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:111 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:111 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +675us
30:53:111 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:111 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:111 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:53:111 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:53:111 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:111 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:111 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:112 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:53:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:112 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:112 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:112 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:112 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:112 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1313
30:53:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4729us
30:53:112 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:113 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1314
30:53:113 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:113 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:128 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:128 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +187us
30:53:128 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:128 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:128 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:53:128 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:53:128 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:128 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:128 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:129 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:53:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:129 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08891804, system time) +38us
30:53:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:53:129 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:129 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:129 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
30:53:129 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1314
30:53:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5458us
30:53:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:130 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:130 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:130 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1315
30:53:130 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:130 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:145 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:145 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5022us
30:53:145 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:145 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:145 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:53:145 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:53:145 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:145 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:145 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:146 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:53:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:146 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:146 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:146 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:146 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
30:53:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +385us
30:53:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1315
30:53:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:147 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3542us
30:53:147 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2020us
30:53:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1316
30:53:148 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:161 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:161 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4293us
30:53:161 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:161 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:161 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:53:161 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:53:161 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:161 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:161 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:53:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:162 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:163 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:163 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:163 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1316
30:53:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1113us
30:53:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1317
30:53:164 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:164 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:178 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:178 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3565us
30:53:178 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:178 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:178 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:53:178 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:53:178 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:178 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:178 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:179 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:53:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:179 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:179 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:179 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:179 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:179 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1317
30:53:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1842us
30:53:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:180 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1318
30:53:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:181 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:195 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:195 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:195 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2836us
30:53:195 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:195 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:195 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:53:195 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:53:195 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:195 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:195 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:196 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:53:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:196 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:196 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:196 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:196 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:196 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:196 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1318
30:53:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2570us
30:53:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:197 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1306us
30:53:197 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4256us
30:53:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:198 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1319
30:53:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:198 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:211 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:211 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2107us
30:53:211 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:211 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:211 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:53:211 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:53:211 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:211 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:211 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:212 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:53:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:212 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:212 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:212 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:212 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:212 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:212 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1319
30:53:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3299us
30:53:212 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:213 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1320
30:53:213 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:213 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:228 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:228 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1379us
30:53:228 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:228 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:228 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:53:228 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:53:228 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:228 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:228 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:229 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:53:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:229 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:229 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:229 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:229 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:229 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1320
30:53:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4027us
30:53:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:230 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1321
30:53:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:230 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:245 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:245 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +650us
30:53:245 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:245 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:245 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:53:245 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:53:245 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:245 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:245 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:246 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:53:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:246 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:246 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:246 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:246 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:246 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:246 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1321
30:53:247 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4756us
30:53:247 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:247 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:247 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:247 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4875us
30:53:247 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:247 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +688us
30:53:247 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:247 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:247 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:247 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:247 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:247 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:247 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1322
30:53:247 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:247 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:261 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:261 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +161us
30:53:261 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:261 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:261 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:53:261 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:53:261 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:261 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:261 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:262 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:53:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:262 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +133us
30:53:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:53:262 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:263 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:263 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:53:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1322
30:53:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5483us
30:53:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:263 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1323
30:53:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:263 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:278 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:278 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4997us
30:53:278 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:278 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:278 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:53:278 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:53:278 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:278 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:278 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:279 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:53:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:279 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:279 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:279 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:279 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:279 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +410us
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1323
30:53:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:53:280 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:53:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:53:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1324
30:53:281 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:281 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:295 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:295 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4266us
30:53:295 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:295 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:295 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:53:295 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:53:295 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:295 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:295 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:296 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:53:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:296 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:296 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:296 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:296 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1324
30:53:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1138us
30:53:297 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:297 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:297 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:297 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:297 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2639us
30:53:297 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:53:297 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:53:297 thid_sasread D[IO]: hle\sceio.cpp:1056 133120 = sceIoLseek(4, 20800, 0)
30:53:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:53:297 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:53:297 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:53:297 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:53:297 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:53:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:53:298 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:53:298 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2496us
30:53:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1325
30:53:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:311 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:311 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3539us
30:53:311 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:311 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:311 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:53:311 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:53:311 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:311 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:311 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:312 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:53:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:312 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:312 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:312 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:312 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:312 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1325
30:53:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1866us
30:53:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:313 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:313 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:313 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:313 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1326
30:53:313 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:313 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:328 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:328 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2811us
30:53:328 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:328 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:328 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:53:328 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:53:328 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:328 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:328 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:329 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:53:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:329 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:329 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:329 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:329 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:329 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1326
30:53:329 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2594us
30:53:329 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:329 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:330 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1327
30:53:330 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:330 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:345 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:345 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:345 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2082us
30:53:345 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:345 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:345 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:53:345 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:53:345 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:345 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:345 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:346 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:53:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:346 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:346 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:346 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:346 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:346 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1327
30:53:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3324us
30:53:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:347 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:347 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +831us
30:53:347 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4732us
30:53:347 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:347 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1328
30:53:347 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:347 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:362 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1353us
30:53:362 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:362 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:362 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:53:362 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:53:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:362 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:362 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:363 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:53:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:363 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:363 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:363 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:363 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:363 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1328
30:53:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4052us
30:53:363 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:364 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1329
30:53:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:364 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:378 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:378 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +625us
30:53:378 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:378 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:378 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:53:378 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:53:378 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:378 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:378 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:379 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:53:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:379 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:379 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:379 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:379 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1329
30:53:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4780us
30:53:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:380 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1330
30:53:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:380 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:395 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:395 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +136us
30:53:395 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:395 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:395 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:53:395 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:53:395 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:395 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:395 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:396 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:53:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:396 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +131us
30:53:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:53:396 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:396 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:396 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:53:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1330
30:53:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5511us
30:53:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:397 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4399us
30:53:397 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1164us
30:53:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:397 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1331
30:53:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:397 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:412 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:412 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:412 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4971us
30:53:412 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:412 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:412 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:53:412 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:53:412 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:412 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:412 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:413 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:53:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:413 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:413 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:413 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:413 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:413 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +435us
30:53:413 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:413 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:413 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1331
30:53:413 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:413 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:414 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1332
30:53:414 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:414 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:428 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:428 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4243us
30:53:428 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:428 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:428 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:53:428 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:53:428 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:428 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:428 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:429 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:53:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:429 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:429 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:429 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:429 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:429 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1332
30:53:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1164us
30:53:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:429 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:430 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:430 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:430 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:430 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:430 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1333
30:53:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:430 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:445 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:445 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3514us
30:53:445 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:445 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:445 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:53:445 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:53:445 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:445 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:445 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:446 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:53:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:446 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:446 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:446 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:446 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:446 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:446 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1333
30:53:446 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1892us
30:53:446 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:447 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2163us
30:53:447 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3400us
30:53:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:447 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1334
30:53:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:447 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:462 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:462 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:462 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2785us
30:53:462 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:462 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:462 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:53:462 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:53:462 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:462 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:462 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:463 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:53:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:463 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:463 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:463 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:463 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:53:463 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1334
30:53:463 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2621us
30:53:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:464 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1335
30:53:464 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:464 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:478 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:478 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2057us
30:53:478 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:478 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:478 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:53:478 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:53:478 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:478 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:478 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:479 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:53:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:479 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:479 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:479 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:479 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:479 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1335
30:53:479 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3349us
30:53:479 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1336
30:53:480 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:480 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:495 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:495 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1328us
30:53:495 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:495 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:495 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:53:495 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:53:495 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:495 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:495 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:496 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:53:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:496 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:496 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:497 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:497 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1336
30:53:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4078us
30:53:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:497 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +167us
30:53:497 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +72us
30:53:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1337
30:53:498 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:498 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:512 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:512 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +599us
30:53:512 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:512 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:512 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:53:512 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:53:512 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:512 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:512 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:513 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:53:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:513 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:513 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:513 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:513 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:513 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1337
30:53:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4806us
30:53:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:514 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1338
30:53:514 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:514 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:528 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +111us
30:53:528 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:528 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:528 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:53:528 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:53:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:528 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:528 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:529 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:53:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:529 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +132us
30:53:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:53:529 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:529 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:529 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:53:529 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1338
30:53:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5536us
30:53:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:530 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:530 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:530 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:530 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:530 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:530 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:530 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1339
30:53:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:530 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:545 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:545 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4946us
30:53:545 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:545 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:545 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:53:545 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:53:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:545 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:545 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:546 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:53:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:546 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:546 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:546 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:546 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +460us
30:53:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1339
30:53:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:547 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3495us
30:53:547 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2067us
30:53:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:547 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1340
30:53:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:547 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:562 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:562 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:562 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4217us
30:53:562 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:562 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:562 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:53:562 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:53:562 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:562 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:562 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:563 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:53:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:563 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:563 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:563 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:563 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:563 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1340
30:53:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1188us
30:53:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:564 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:564 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:564 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:564 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1341
30:53:564 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:564 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:578 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:578 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3489us
30:53:578 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:578 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:578 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:53:578 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:53:578 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:578 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:578 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:579 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:53:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:579 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:579 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:579 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:579 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:579 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:579 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1341
30:53:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1916us
30:53:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:580 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:580 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:580 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:580 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:580 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:580 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:580 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:580 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:580 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:580 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:580 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1342
30:53:580 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:580 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:595 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:595 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2760us
30:53:595 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:595 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:595 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:53:595 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:53:595 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:595 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:595 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:596 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:53:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:596 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:596 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:596 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:596 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:596 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:53:596 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1342
30:53:596 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2646us
30:53:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:597 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1259us
30:53:597 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4303us
30:53:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:597 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1343
30:53:598 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:598 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:612 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:612 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2031us
30:53:612 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:612 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:612 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:53:612 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:53:612 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:612 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:612 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:613 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:53:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:613 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:613 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:613 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:613 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:613 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:613 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1343
30:53:613 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3374us
30:53:613 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:614 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:614 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:614 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:614 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:614 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:614 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1344
30:53:614 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:614 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:628 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:628 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1303us
30:53:628 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:628 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:628 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:53:628 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:53:628 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:628 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:628 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:629 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:53:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:629 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:629 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:629 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:629 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
30:53:629 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1344
30:53:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4102us
30:53:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:630 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:630 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:630 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:630 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:630 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1345
30:53:630 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:630 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:645 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:645 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +574us
30:53:645 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:645 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:645 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:53:645 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:53:645 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:645 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:645 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:646 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:53:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:646 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:646 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:646 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:646 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:646 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1345
30:53:646 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4857us
30:53:646 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:647 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4827us
30:53:647 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +735us
30:53:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:647 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1346
30:53:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:647 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:662 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:662 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +85us
30:53:662 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:662 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:662 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:53:662 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:53:662 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:662 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:662 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:663 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:53:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:663 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:663 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:663 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:663 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +22us
30:53:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1346
30:53:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:664 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1347
30:53:664 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:664 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:678 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:678 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4921us
30:53:678 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:678 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:678 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:53:678 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:53:678 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:678 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:678 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:679 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:53:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:679 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:679 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:680 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:680 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:680 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +510us
30:53:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1347
30:53:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:681 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1348
30:53:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:681 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:695 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:695 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:695 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4192us
30:53:695 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:695 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:695 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:53:695 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:53:695 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:695 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:695 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:696 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:53:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:696 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:696 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:696 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:696 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:696 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1348
30:53:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1239us
30:53:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:697 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2591us
30:53:697 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2971us
30:53:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:697 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1349
30:53:697 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:697 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:712 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:712 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3463us
30:53:712 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:712 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:712 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:53:712 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:53:712 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:712 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:712 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:713 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:53:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:713 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:713 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:713 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:713 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:713 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1349
30:53:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1967us
30:53:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:714 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1350
30:53:714 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:714 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:729 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2735us
30:53:729 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:729 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:729 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:53:729 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:53:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:729 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:729 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:730 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:53:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:730 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:730 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:730 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:730 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:730 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1350
30:53:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2696us
30:53:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1351
30:53:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:731 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:745 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:745 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:745 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2006us
30:53:745 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:745 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:745 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:53:745 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:53:745 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:745 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:745 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:746 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:53:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:746 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:746 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:746 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:746 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:746 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1351
30:53:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3425us
30:53:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:747 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +356us
30:53:747 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5207us
30:53:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:747 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1352
30:53:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:747 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:762 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:762 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:762 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1277us
30:53:762 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:762 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:762 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:53:762 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:53:762 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:762 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:762 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:763 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:53:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:763 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:763 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:763 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:763 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:763 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1352
30:53:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4153us
30:53:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:764 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:764 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1353
30:53:764 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:764 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:779 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:780 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +549us
30:53:780 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:780 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:780 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:53:780 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:53:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:780 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:780 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:781 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:53:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:781 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:781 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:781 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:781 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:781 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1353
30:53:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4882us
30:53:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:781 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:782 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:782 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:782 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:782 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:782 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1354
30:53:782 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:782 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:795 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:795 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:795 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +60us
30:53:795 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:795 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:795 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:53:795 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:53:795 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:795 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:795 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:796 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:53:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:796 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:796 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:796 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:796 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +47us
30:53:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:796 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1354
30:53:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:797 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3924us
30:53:797 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1639us
30:53:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:797 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1355
30:53:797 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:797 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:812 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:812 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4895us
30:53:812 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:812 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:812 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:53:812 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:53:812 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:812 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:812 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:813 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:53:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:813 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:813 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:813 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:813 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +535us
30:53:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1355
30:53:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:814 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:814 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1356
30:53:814 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:814 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:829 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:829 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4167us
30:53:829 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:829 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:829 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:53:829 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:53:829 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:829 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:829 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:830 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:53:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:830 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:830 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:830 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:830 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:830 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1356
30:53:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1264us
30:53:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:831 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:831 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:831 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1357
30:53:831 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:831 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:845 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:845 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3438us
30:53:845 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:845 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:845 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:53:845 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:53:845 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:845 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:845 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:846 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:53:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:846 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:846 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:846 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:846 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:846 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:847 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1357
30:53:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1993us
30:53:847 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:847 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:847 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:847 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:847 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1688us
30:53:847 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3875us
30:53:847 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:847 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:848 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1358
30:53:848 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:848 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:862 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:862 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2709us
30:53:862 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:862 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:862 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:53:862 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:53:862 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:862 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:862 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:863 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:53:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:863 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:863 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:863 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:863 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:863 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1358
30:53:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2721us
30:53:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:864 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:864 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:864 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:864 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:864 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:864 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1359
30:53:864 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:864 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:879 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:879 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1981us
30:53:879 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:879 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:879 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:53:879 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:53:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:879 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:879 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:880 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:53:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:880 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:880 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:880 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:880 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:880 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1359
30:53:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3450us
30:53:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:881 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1360
30:53:881 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:881 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:895 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:895 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1252us
30:53:895 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:895 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:895 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:53:895 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:53:895 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:895 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:895 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:896 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:53:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:896 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:896 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:896 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:896 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:896 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:896 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1360
30:53:896 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4179us
30:53:896 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:897 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:897 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5256us
30:53:897 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +307us
30:53:897 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:897 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:897 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:897 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:897 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1361
30:53:897 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:897 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:912 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:912 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:912 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +523us
30:53:912 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:912 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:912 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:53:912 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:53:912 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:912 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:912 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:913 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:53:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:913 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:913 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:913 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:913 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:913 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1361
30:53:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4907us
30:53:914 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:914 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:914 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:914 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:914 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:914 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:914 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1362
30:53:914 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:914 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:929 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:929 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +35us
30:53:929 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:929 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:929 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:53:929 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:53:929 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:929 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:929 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:930 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:53:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:930 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:930 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:930 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:930 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +72us
30:53:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:930 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1362
30:53:931 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:931 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:931 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:53:931 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:53:931 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:53:931 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:931 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:931 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1363
30:53:931 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:931 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:945 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:945 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4868us
30:53:945 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:945 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:945 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:53:945 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:53:945 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:945 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:945 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:946 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:53:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:946 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:946 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:946 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:946 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +561us
30:53:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:946 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1363
30:53:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:947 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3020us
30:53:947 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:53:947 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:53:947 thid_sasread D[IO]: hle\sceio.cpp:1056 165888 = sceIoLseek(4, 28800, 0)
30:53:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:53:947 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:53:947 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:53:947 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:53:947 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:53:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:53:947 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:53:948 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2115us
30:53:948 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:948 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1364
30:53:948 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:948 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:962 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:962 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4141us
30:53:962 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:962 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:962 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:53:962 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:53:962 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:962 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:962 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:963 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:53:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:963 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:963 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:963 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:963 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:963 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:963 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:963 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1364
30:53:963 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1289us
30:53:963 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:964 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1365
30:53:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:964 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:53:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:979 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:979 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3413us
30:53:979 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:53:979 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:979 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:53:979 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:53:979 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:979 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:979 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:53:980 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:53:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:980 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:980 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:980 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:980 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:980 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1365
30:53:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2018us
30:53:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:981 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:981 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:981 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1366
30:53:981 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:981 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:53:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:53:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:53:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:53:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:53:995 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:53:995 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:53:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2684us
30:53:995 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:53:995 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:53:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:53:995 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:53:995 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:53:995 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:53:995 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:53:995 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:53:996 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:53:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:53:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:53:996 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:53:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:53:996 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:53:996 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:53:996 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:53:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:53:996 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1366
30:53:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2747us
30:53:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:53:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:53:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:53:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:997 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1212us
30:53:997 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:53:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:53:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4351us
30:53:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:53:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:53:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:53:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:53:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:53:997 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1367
30:53:997 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:53:997 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:012 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:012 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1955us
30:54:012 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:012 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:012 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:54:012 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:54:012 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:012 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:012 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:013 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:54:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:013 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:013 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:54:013 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:013 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:013 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:54:013 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1367
30:54:013 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3475us
30:54:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:014 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1368
30:54:014 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:014 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:029 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:029 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1227us
30:54:029 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:029 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:029 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:54:029 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:54:029 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:029 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:029 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:030 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:54:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:030 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:030 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:54:030 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:030 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:54:030 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1368
30:54:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4204us
30:54:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:031 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:031 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:031 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:031 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:031 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:031 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1369
30:54:031 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:031 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:045 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:045 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +498us
30:54:045 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:045 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:045 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:54:045 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:54:045 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:045 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:045 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:046 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:54:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:046 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:046 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:54:046 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:046 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:54:046 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1369
30:54:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4933us
30:54:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:047 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4780us
30:54:047 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +782us
30:54:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:047 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1370
30:54:047 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:047 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:062 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:062 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +9us
30:54:062 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:062 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:062 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:54:062 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:54:062 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:062 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:062 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:063 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:54:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:063 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:063 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:54:063 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:063 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:54:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +98us
30:54:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:063 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1370
30:54:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:064 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:064 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:064 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1371
30:54:064 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:064 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:079 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:079 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4845us
30:54:079 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:079 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:079 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:54:079 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:54:079 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:079 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:079 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:080 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:54:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:080 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:080 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(fffffffc)
30:54:080 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:080 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
30:54:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +586us
30:54:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1371
30:54:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:081 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1372
30:54:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:081 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:096 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4116us
30:54:096 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:096 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:096 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:54:096 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:54:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:096 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:096 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:097 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:54:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:097 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:097 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:54:097 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 15, 1486)
30:54:097 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
30:54:097 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
30:54:098 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 15)
30:54:100 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:100 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:100 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:54:101 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1372
30:54:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1275us
30:54:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:101 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2544us
30:54:101 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3018us
30:54:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:102 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:102 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:102 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1373
30:54:102 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:102 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:112 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:112 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3387us
30:54:112 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:112 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:112 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:54:112 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:54:112 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:112 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:112 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:113 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:54:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:113 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:113 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:114 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:114 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:114 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
30:54:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1373
30:54:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2008us
30:54:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1374
30:54:115 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:115 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:129 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:129 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2658us
30:54:129 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:129 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:129 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:54:129 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:54:129 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:129 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:129 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:130 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:54:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:130 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:130 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:131 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:131 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:131 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
30:54:131 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1374
30:54:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2739us
30:54:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1375
30:54:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:132 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:146 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:146 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1929us
30:54:146 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:146 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:146 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:54:146 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:54:146 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:146 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:146 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:147 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:54:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:147 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:147 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:147 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:147 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:147 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
30:54:147 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1375
30:54:147 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3465us
30:54:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:148 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:148 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +308us
30:54:148 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5254us
30:54:148 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:148 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1376
30:54:148 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:148 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:162 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:162 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:162 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1201us
30:54:162 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:162 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:162 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:54:162 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:54:162 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:162 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:162 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:163 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:54:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:163 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:163 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:163 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:163 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
30:54:163 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1376
30:54:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4193us
30:54:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:164 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1377
30:54:164 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:164 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:179 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:179 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +472us
30:54:179 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:179 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:179 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:54:179 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:54:179 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:179 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:179 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:180 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:54:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:180 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:180 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:181 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:181 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
30:54:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1377
30:54:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4935us
30:54:181 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:181 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:181 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:181 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:181 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1378
30:54:181 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:181 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:196 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:196 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:196 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5548us
30:54:196 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:196 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:196 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:54:196 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:54:196 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:196 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:196 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:197 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:54:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:197 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +0us
30:54:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:54:198 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:198 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:198 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
30:54:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +101us
30:54:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1378
30:54:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5560us
30:54:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:198 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3876us
30:54:198 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1686us
30:54:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1379
30:54:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:199 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:212 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:212 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4819us
30:54:212 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:212 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:212 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:54:212 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:54:212 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:212 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:212 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:213 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:54:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:213 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:215 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:215 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:215 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +140us
30:54:215 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1379
30:54:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +584us
30:54:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1380
30:54:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:229 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:229 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4090us
30:54:229 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:229 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:229 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:54:229 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:54:229 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:229 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:229 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:230 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:54:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:230 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:234 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:235 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:235 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
30:54:235 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1380
30:54:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1305us
30:54:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:235 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:235 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:236 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:236 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1381
30:54:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:236 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:246 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:246 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:246 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3362us
30:54:246 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:246 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:246 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:54:246 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:54:246 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:246 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:246 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:249 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:54:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:249 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:249 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:249 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +150us
30:54:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1381
30:54:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2032us
30:54:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:250 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1640us
30:54:250 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3922us
30:54:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1382
30:54:251 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:251 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:262 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:262 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2633us
30:54:262 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:262 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:262 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:54:262 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:54:262 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:262 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:262 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:263 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:54:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:263 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:263 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:263 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:263 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:263 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
30:54:263 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1382
30:54:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2762us
30:54:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:264 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:264 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:264 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:264 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:264 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:264 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1383
30:54:264 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:264 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:279 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:279 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:279 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1904us
30:54:279 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:279 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:279 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:54:279 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:54:279 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:279 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:279 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:280 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:54:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:280 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:280 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:280 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:280 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
30:54:280 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1383
30:54:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3512us
30:54:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:281 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1384
30:54:281 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:281 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:296 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:296 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1176us
30:54:296 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:296 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:296 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:54:296 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:54:296 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:296 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:296 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:297 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:54:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:297 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:297 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:297 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:297 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
30:54:297 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1384
30:54:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4241us
30:54:297 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:297 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:297 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:297 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:298 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5209us
30:54:298 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +354us
30:54:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:298 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1385
30:54:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:298 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:312 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:312 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +447us
30:54:312 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:312 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:312 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:54:312 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:54:312 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:312 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:312 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:313 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:54:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:313 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:313 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:314 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:314 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:314 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:314 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1385
30:54:314 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4986us
30:54:314 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1386
30:54:315 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:315 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:329 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:329 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:329 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5523us
30:54:329 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:329 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:329 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:54:329 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:54:329 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:329 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:329 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:332 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:54:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:332 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +105us
30:54:332 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:54:332 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:332 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:332 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:54:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:54:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:333 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1386
30:54:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5480us
30:54:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:333 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1387
30:54:333 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:333 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:346 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:346 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4794us
30:54:346 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:346 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:346 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:54:346 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:54:346 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:346 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:346 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:347 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:54:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:347 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:348 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:348 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:348 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1387
30:54:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +639us
30:54:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:348 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2973us
30:54:349 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2590us
30:54:349 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:349 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:349 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1388
30:54:349 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:349 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:362 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:362 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4065us
30:54:362 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:362 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:362 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:54:362 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:54:362 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:362 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:362 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:363 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:54:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:363 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:364 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:364 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:364 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:364 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1388
30:54:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1368us
30:54:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1389
30:54:365 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:365 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:379 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:379 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3337us
30:54:379 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:379 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:379 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:54:379 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:54:379 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:379 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:379 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:380 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:54:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:380 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:380 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:380 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:380 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:380 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1389
30:54:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2097us
30:54:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:381 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:381 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:381 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:381 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:381 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:381 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:381 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:381 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:381 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:381 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:381 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1390
30:54:381 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:381 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:396 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:396 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2608us
30:54:396 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:396 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:396 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:54:396 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:54:396 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:396 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:396 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:397 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:54:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:397 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:397 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:397 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:397 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:397 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1390
30:54:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2825us
30:54:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:398 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:398 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:398 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +737us
30:54:398 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4826us
30:54:398 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:398 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:398 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1391
30:54:398 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:398 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:413 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1879us
30:54:413 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:413 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:413 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:54:413 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:54:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:413 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:413 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:414 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:54:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:414 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:414 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:414 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:414 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:414 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1391
30:54:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3554us
30:54:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:415 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1392
30:54:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:415 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:429 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:429 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1151us
30:54:429 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:429 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:429 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:54:429 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:54:429 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:429 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:429 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:430 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:54:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:430 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:430 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:430 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:430 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:430 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1392
30:54:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4283us
30:54:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:431 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1393
30:54:431 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:431 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:446 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:446 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:446 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +422us
30:54:446 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:446 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:446 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:54:446 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:54:446 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:446 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:446 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:54:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:447 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:447 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:447 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:447 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:447 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1393
30:54:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5011us
30:54:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:448 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:448 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:448 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4305us
30:54:448 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:448 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1258us
30:54:448 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:448 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:448 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:448 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1394
30:54:448 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:448 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:463 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:463 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5497us
30:54:463 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:463 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:463 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:54:463 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:54:463 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:463 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:463 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:464 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:54:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:464 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +105us
30:54:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:54:464 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:465 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:465 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:54:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:54:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:465 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1394
30:54:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5505us
30:54:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:465 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1395
30:54:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:465 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:479 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:479 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:479 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4769us
30:54:479 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:479 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:479 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:54:479 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:54:479 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:479 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:479 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:480 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:54:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:480 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:480 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:480 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:480 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:480 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1395
30:54:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +665us
30:54:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:481 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1396
30:54:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:482 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:496 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:496 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4040us
30:54:496 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:496 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:496 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:54:496 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:54:496 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:496 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:496 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:497 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:54:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:497 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:497 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:497 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:497 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:497 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1396
30:54:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1393us
30:54:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:498 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2069us
30:54:498 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3493us
30:54:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:498 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1397
30:54:498 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:498 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:513 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:513 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3311us
30:54:513 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:513 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:513 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:54:513 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:54:513 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:513 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:513 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:514 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:54:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:514 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:514 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:514 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:514 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:514 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1397
30:54:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2122us
30:54:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:515 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:515 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:515 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:515 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:515 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:515 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:515 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:515 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:515 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1398
30:54:515 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:515 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:529 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:529 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2583us
30:54:529 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:529 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:529 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:54:529 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:54:529 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:529 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:529 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:530 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:54:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:530 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:530 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:530 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:530 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:530 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1398
30:54:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2851us
30:54:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:531 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:531 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:531 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:531 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1399
30:54:532 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:532 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:546 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:546 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1854us
30:54:546 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:546 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:546 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:54:546 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:54:546 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:546 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:546 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:547 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:54:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:547 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:547 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:547 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:547 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:547 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1399
30:54:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3579us
30:54:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:548 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:548 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:548 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +73us
30:54:548 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +166us
30:54:548 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:548 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:548 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:548 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:548 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1400
30:54:548 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:548 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:563 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1125us
30:54:563 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:563 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:563 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:54:563 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:54:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:563 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:563 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:564 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:54:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:564 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:564 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:564 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:564 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:564 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1400
30:54:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4308us
30:54:565 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:565 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:565 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:565 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:565 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:565 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:566 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1401
30:54:566 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:566 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:579 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:579 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +397us
30:54:579 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:579 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:579 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:54:579 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:54:579 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:579 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:580 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:580 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:54:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:581 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:581 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:581 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:581 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1401
30:54:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5037us
30:54:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:581 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:54:581 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:54:581 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
30:54:581 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
30:54:581 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:54:581 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:54:581 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:54:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:54:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:582 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1402
30:54:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:582 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:596 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:596 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:596 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5470us
30:54:596 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:596 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:596 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:54:596 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:54:596 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:596 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:596 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:597 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:54:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:597 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +105us
30:54:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:54:597 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:597 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:597 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:54:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:54:598 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:598 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1402
30:54:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5530us
30:54:598 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:598 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:598 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3401us
30:54:598 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:54:598 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:54:598 thid_sasread D[IO]: hle\sceio.cpp:1056 198656 = sceIoLseek(4, 30800, 0)
30:54:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:54:598 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:54:598 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:54:598 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:54:598 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089ffd00, 8000): deferring result
30:54:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:54:598 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:54:598 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1733us
30:54:598 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:599 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1403
30:54:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:599 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:613 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:613 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:613 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4743us
30:54:613 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:613 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:613 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:54:613 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:54:613 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:613 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:613 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:614 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:54:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:614 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:614 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:614 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:614 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:614 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1403
30:54:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +690us
30:54:614 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:614 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:615 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1404
30:54:615 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:615 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:629 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:629 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4015us
30:54:629 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:629 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:629 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:54:629 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:54:629 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:629 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:629 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:630 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:54:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:630 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:630 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:630 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:630 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:630 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:630 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:630 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1404
30:54:630 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1419us
30:54:630 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:631 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1405
30:54:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:631 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:646 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:646 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3286us
30:54:646 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:646 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:646 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:54:646 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:54:646 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:646 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:646 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:647 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:54:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:647 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:647 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:647 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:647 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:647 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1405
30:54:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2147us
30:54:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:648 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:648 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:648 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:648 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:648 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:648 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:648 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1593us
30:54:648 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:648 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3969us
30:54:648 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:648 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:648 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:648 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1406
30:54:648 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:648 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:663 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:663 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2557us
30:54:663 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:663 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:663 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:54:663 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:54:663 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:663 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:663 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:664 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:54:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:664 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:664 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:664 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:664 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:664 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1406
30:54:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2876us
30:54:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:665 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:665 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:665 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:665 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1407
30:54:665 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:665 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:679 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:679 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1829us
30:54:679 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:679 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:679 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:54:679 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:54:679 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:679 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:679 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:680 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:54:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:680 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:680 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:680 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:680 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:680 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1407
30:54:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3605us
30:54:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:682 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1408
30:54:682 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:682 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:696 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:696 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1100us
30:54:696 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:696 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:696 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:54:696 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:54:696 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:696 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:696 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:697 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:54:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:697 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:697 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:697 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:697 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:697 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1408
30:54:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4333us
30:54:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:698 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5161us
30:54:698 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +401us
30:54:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:699 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1409
30:54:699 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:699 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:713 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:713 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +371us
30:54:713 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:713 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:713 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:54:713 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:54:713 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:713 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:713 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:714 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:54:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:714 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:714 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:714 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:714 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:714 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1409
30:54:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5062us
30:54:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:715 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:715 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:715 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:715 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:715 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1410
30:54:715 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:715 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:729 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:729 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5447us
30:54:729 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:729 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:729 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:54:729 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:54:729 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:729 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:729 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:730 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:54:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:730 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +105us
30:54:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:54:730 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:730 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:731 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:54:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:54:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:731 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1410
30:54:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5556us
30:54:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:731 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1411
30:54:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:731 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:746 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:746 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4718us
30:54:746 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:746 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:746 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:54:746 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:54:746 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:746 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:746 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:747 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:54:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:747 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:747 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:747 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:747 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:747 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1411
30:54:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +715us
30:54:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:748 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:748 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:748 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:748 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2925us
30:54:748 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2637us
30:54:748 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:748 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:748 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1412
30:54:748 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:749 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:763 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3989us
30:54:763 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:763 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:763 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:54:763 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:54:763 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:763 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:763 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:764 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:54:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:764 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:764 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff7ffc)
30:54:764 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:764 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:54:764 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1412
30:54:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1444us
30:54:764 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:764 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:764 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:765 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:765 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:765 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:765 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:765 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:765 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:765 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:765 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:765 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:765 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1413
30:54:765 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:765 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:780 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3261us
30:54:780 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:780 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:780 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:54:780 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:54:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:780 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:780 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:781 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:54:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:781 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:781 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:783 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 15, 1486)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 15)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 14)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 14, 1486)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 14, 1638, 1638, 1638, 1638)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 14, 09d70460, 4944, 1)
30:54:784 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 14)
30:54:785 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:785 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:785 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
30:54:785 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1413
30:54:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2120us
30:54:785 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:785 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:785 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:786 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:786 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:786 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:786 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1414
30:54:786 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:786 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:796 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:796 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2531us
30:54:796 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:796 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:796 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:54:796 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:54:796 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:796 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:796 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:797 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:54:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:798 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:798 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:798 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:798 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:54:798 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1414
30:54:798 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2859us
30:54:798 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:798 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:798 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:798 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:798 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:799 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +689us
30:54:799 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4873us
30:54:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:799 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1415
30:54:799 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:799 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:813 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:813 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1803us
30:54:813 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:813 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:813 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:54:813 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:54:813 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:813 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:813 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:814 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:54:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:814 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:814 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:814 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:814 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +150us
30:54:814 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1415
30:54:814 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3591us
30:54:814 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1416
30:54:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:815 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:830 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:830 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1074us
30:54:830 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:830 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:830 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:54:830 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:54:830 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:830 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:830 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:831 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:54:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:831 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:831 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:831 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:831 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:54:831 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1416
30:54:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4316us
30:54:831 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:832 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1417
30:54:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:832 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:846 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:846 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +345us
30:54:846 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:846 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:846 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:54:846 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:54:846 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:846 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:846 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:847 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:54:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:847 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:848 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:848 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:848 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:54:848 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1417
30:54:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5045us
30:54:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:848 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:848 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4258us
30:54:848 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1305us
30:54:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:848 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:849 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1418
30:54:849 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:849 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:863 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:863 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5421us
30:54:863 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:863 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:863 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:54:863 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:54:863 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:863 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:863 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:864 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:54:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:864 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +134us
30:54:864 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e20c, sas core) +0us
30:54:864 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:864 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:864 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:54:864 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +234us
30:54:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:865 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1418
30:54:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5552us
30:54:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:865 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1419
30:54:865 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:865 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:880 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:880 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4692us
30:54:880 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:880 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:880 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:54:880 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:54:880 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:880 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:880 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:881 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:54:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:881 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:881 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:881 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:881 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:54:881 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1419
30:54:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +710us
30:54:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1420
30:54:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:896 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:896 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3964us
30:54:896 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:896 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:896 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:54:896 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:54:896 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:896 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:896 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:897 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:54:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:897 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:898 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:898 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:898 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:54:898 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1420
30:54:898 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1437us
30:54:898 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2022us
30:54:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3541us
30:54:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:900 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1421
30:54:900 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:900 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:913 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:913 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3235us
30:54:913 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:913 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:913 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:54:913 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:54:913 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:913 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:913 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:914 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:54:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:914 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:914 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:915 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:915 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:916 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
30:54:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1421
30:54:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2160us
30:54:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1422
30:54:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:930 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:930 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2506us
30:54:930 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:930 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:930 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:54:930 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:54:930 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:930 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:930 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:932 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:54:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:932 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:932 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:932 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:932 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +150us
30:54:933 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1422
30:54:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2888us
30:54:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1423
30:54:934 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:934 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:946 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:946 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1778us
30:54:946 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:946 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:946 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:54:946 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:54:946 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:946 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:946 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:947 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:54:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:947 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:947 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:947 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:947 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
30:54:947 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1423
30:54:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3617us
30:54:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:948 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:948 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:948 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +26us
30:54:948 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +213us
30:54:948 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:948 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:948 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:948 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:948 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1424
30:54:949 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:949 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:963 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:963 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:963 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1049us
30:54:963 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:963 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:963 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:54:963 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:54:963 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:963 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:963 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:964 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:54:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:964 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:964 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:964 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:964 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
30:54:964 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1424
30:54:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4368us
30:54:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:965 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:965 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:965 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:965 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:965 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:965 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:965 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1425
30:54:965 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:965 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:54:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:980 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:980 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +320us
30:54:980 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:54:980 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:980 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:54:980 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:54:980 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:980 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:980 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:54:981 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:54:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:981 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:981 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:981 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:981 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
30:54:981 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1425
30:54:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5096us
30:54:981 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:982 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:982 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:982 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:982 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:982 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1426
30:54:982 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:982 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:54:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:54:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:54:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:54:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:54:996 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:54:996 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:54:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5396us
30:54:996 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:54:996 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:54:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:54:996 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:54:996 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:54:996 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:54:996 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:54:996 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:54:997 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:54:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:54:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:54:997 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:54:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:54:998 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:54:998 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:54:998 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:54:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
30:54:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +37us
30:54:998 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:998 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1426
30:54:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:54:998 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:54:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:998 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:998 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:54:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:999 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3354us
30:54:999 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:54:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:54:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2209us
30:54:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:54:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:54:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:54:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:54:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:54:999 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1427
30:54:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:54:999 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:013 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:013 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:013 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4667us
30:55:013 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:013 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:013 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:55:013 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:55:013 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:013 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:013 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:55:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:016 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:016 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:016 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1427
30:55:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +766us
30:55:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1428
30:55:017 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:030 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:030 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3939us
30:55:030 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:030 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:030 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:55:030 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:55:030 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:030 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:030 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:031 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:55:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:031 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:031 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:031 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:031 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:031 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:031 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1428
30:55:031 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1495us
30:55:031 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:032 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:032 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:032 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:032 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:032 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:032 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1429
30:55:032 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:032 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:046 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:046 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3210us
30:55:046 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:046 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:046 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:55:046 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:55:046 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:046 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:046 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:047 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:55:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:047 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:047 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:047 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:047 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:047 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1429
30:55:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2223us
30:55:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:048 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:048 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:048 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:048 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1118us
30:55:048 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4444us
30:55:048 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:048 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:048 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:048 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1430
30:55:048 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:048 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:063 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:063 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:063 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2481us
30:55:063 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:063 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:063 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:55:063 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:55:063 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:063 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:063 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:064 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:55:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:064 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:064 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:064 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:064 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:064 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1430
30:55:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2952us
30:55:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:065 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1431
30:55:065 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:065 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:080 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:080 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1753us
30:55:080 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:080 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:080 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:55:080 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:55:080 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:080 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:080 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:081 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:55:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:081 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:081 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:081 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:081 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:081 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1431
30:55:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3681us
30:55:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1432
30:55:082 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:096 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:096 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1024us
30:55:096 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:096 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:096 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:55:096 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:55:096 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:096 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:096 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:097 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:55:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:097 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:097 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:097 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:097 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:097 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1432
30:55:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4409us
30:55:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:098 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:098 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4686us
30:55:098 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +876us
30:55:098 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:098 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:098 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:098 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:098 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:098 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1433
30:55:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:099 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:113 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:113 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +295us
30:55:113 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:113 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:113 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:55:113 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:55:113 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:113 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:113 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:114 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:55:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:114 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:114 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:114 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:114 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:114 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1433
30:55:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5138us
30:55:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:115 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1434
30:55:115 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:115 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:130 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:130 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5371us
30:55:130 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:130 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:130 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:55:130 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:55:130 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:130 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:130 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:131 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:55:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:131 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:131 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:131 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:131 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +63us
30:55:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:132 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1434
30:55:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:132 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1435
30:55:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:132 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:147 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4642us
30:55:147 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:147 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:147 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:55:147 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:55:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:147 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:147 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:148 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:55:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:148 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:148 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:148 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:148 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1435
30:55:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +791us
30:55:148 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:148 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:148 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:149 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2450us
30:55:149 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3112us
30:55:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:149 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1436
30:55:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:149 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:163 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:163 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3913us
30:55:163 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:163 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:163 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:55:163 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:55:163 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:163 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:163 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:164 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:55:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:164 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:164 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:164 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:164 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:164 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:164 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1436
30:55:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1520us
30:55:165 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:165 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:165 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:165 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:165 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:165 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:165 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:165 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:165 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:165 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:166 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:166 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1437
30:55:166 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:166 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:180 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:180 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3185us
30:55:180 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:180 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:180 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:55:180 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:55:180 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:180 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:180 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:55:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:181 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:181 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:181 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:181 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:181 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1437
30:55:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2249us
30:55:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1438
30:55:183 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:197 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:197 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2456us
30:55:197 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:197 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:197 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:55:197 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:55:197 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:197 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:197 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:198 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:55:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:198 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:198 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:198 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:198 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:198 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1438
30:55:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2977us
30:55:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:199 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +214us
30:55:199 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5348us
30:55:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:199 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1439
30:55:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:199 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:213 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:213 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1727us
30:55:213 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:213 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:213 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:55:213 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:55:213 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:213 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:213 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:214 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:55:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:214 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:214 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:214 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:214 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:214 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1439
30:55:214 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3706us
30:55:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:216 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1440
30:55:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:216 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:230 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:230 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +999us
30:55:230 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:230 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:230 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:55:230 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:55:230 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:230 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:230 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:231 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:55:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:231 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:231 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:231 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:231 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:231 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:231 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1440
30:55:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4435us
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:55:232 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:55:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:55:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:233 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1441
30:55:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:233 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:247 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:247 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:247 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +270us
30:55:247 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:247 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:247 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:55:247 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:55:247 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:247 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:247 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:248 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:55:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:248 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:248 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:55:248 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:248 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
30:55:248 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1441
30:55:248 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5163us
30:55:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:249 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:249 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:249 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3782us
30:55:249 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:55:249 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:55:249 thid_sasread D[IO]: hle\sceio.cpp:1056 231424 = sceIoLseek(4, 38800, 0)
30:55:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:55:249 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:55:249 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:55:249 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:55:249 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 08a07d00, 8000): deferring result
30:55:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:55:249 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:55:249 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:249 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1352us
30:55:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:250 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1442
30:55:250 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:250 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:263 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:263 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:263 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5345us
30:55:263 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:263 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:263 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:55:263 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:55:263 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:263 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:263 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:264 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:55:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:264 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:264 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:264 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:55:264 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:55:264 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 15, 1486)
30:55:264 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
30:55:264 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
30:55:264 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 15)
30:55:264 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 13)
30:55:265 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 13, 1486)
30:55:265 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 13, 1638, 1638, 1638, 1638)
30:55:265 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 13, 09d76e00, 13488, 1)
30:55:265 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 13)
30:55:265 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:265 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:265 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
30:55:265 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +35us
30:55:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:265 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:265 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1442
30:55:265 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:266 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1443
30:55:266 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:266 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:280 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:280 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4616us
30:55:280 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:280 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:280 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:55:280 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:55:280 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:280 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:280 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:281 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:55:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:281 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:282 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:282 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:282 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:55:282 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1443
30:55:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +774us
30:55:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:283 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1444
30:55:283 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:283 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:297 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:297 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:297 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3887us
30:55:297 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:297 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:297 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:55:297 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:55:297 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:297 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:297 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:298 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:55:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:298 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:298 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:298 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:298 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +150us
30:55:298 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1444
30:55:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1506us
30:55:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:299 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:299 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:299 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:299 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:299 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:299 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:299 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1974us
30:55:299 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:299 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3588us
30:55:299 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:299 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:299 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:300 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1445
30:55:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:300 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:313 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:313 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:313 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3159us
30:55:313 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:313 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:313 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:55:313 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:55:313 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:313 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:313 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:314 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:55:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:314 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:314 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:314 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:314 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:55:314 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1445
30:55:314 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2232us
30:55:314 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:315 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1446
30:55:315 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:315 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:330 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:330 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2430us
30:55:330 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:330 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:330 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:55:330 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:55:330 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:330 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:330 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:331 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:55:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:331 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:331 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff5ffc)
30:55:331 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:331 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:55:331 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1446
30:55:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2960us
30:55:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:332 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:332 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:332 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:333 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1447
30:55:333 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:333 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:347 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:347 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1702us
30:55:347 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:347 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:347 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:55:347 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:55:347 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:347 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:347 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:348 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:55:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:348 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:348 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff5ffc)
30:55:348 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:348 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +140us
30:55:348 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1447
30:55:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3702us
30:55:349 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:349 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:349 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5542us
30:55:349 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +20us
30:55:349 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:349 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:349 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:349 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:350 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1448
30:55:350 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:350 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:363 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:363 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:363 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +973us
30:55:363 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:363 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:363 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:55:363 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:55:363 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:363 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:363 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:364 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:55:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:364 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:364 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff5ffc)
30:55:364 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:364 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
30:55:364 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1448
30:55:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4429us
30:55:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:365 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:365 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:365 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:365 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:365 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1449
30:55:365 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:365 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:380 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:380 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +244us
30:55:380 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:380 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:380 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:55:380 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:55:380 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:380 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:380 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:381 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:55:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:381 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:381 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:382 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff5ffc)
30:55:382 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:382 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
30:55:382 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1449
30:55:382 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5151us
30:55:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:382 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:382 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:383 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1450
30:55:383 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:383 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:397 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:397 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5320us
30:55:397 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:397 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:397 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:55:397 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:55:397 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:397 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:397 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:398 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:55:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:398 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:398 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 14)
30:55:398 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 14, 1486)
30:55:398 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 14, 1638, 1638, 1638, 1638)
30:55:398 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 14, 09d82800, 7200, 1)
30:55:398 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 14)
30:55:401 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:401 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:401 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +177us
30:55:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +47us
30:55:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:402 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1450
30:55:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:402 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3307us
30:55:402 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2256us
30:55:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:403 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:403 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1451
30:55:403 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:403 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:413 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:413 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:413 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4591us
30:55:413 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:413 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:413 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:55:413 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:55:413 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:413 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:413 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:417 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:55:417 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:417 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:417 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:418 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:418 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:418 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +176us
30:55:418 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1451
30:55:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +777us
30:55:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:418 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:418 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:419 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:419 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:419 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1452
30:55:419 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:419 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:430 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:430 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3862us
30:55:430 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:430 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:430 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:55:430 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:55:430 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:430 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:430 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:431 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:55:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:431 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:431 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:431 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:431 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +174us
30:55:432 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1452
30:55:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1507us
30:55:432 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:432 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:432 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:432 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:432 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:433 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:433 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1453
30:55:433 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:433 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:447 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:447 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3134us
30:55:447 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:447 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:447 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:55:447 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:55:447 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:447 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:447 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:448 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:55:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:448 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:448 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:449 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:449 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:449 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:55:449 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1453
30:55:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2257us
30:55:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:450 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1071us
30:55:450 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4492us
30:55:450 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:450 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:450 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1454
30:55:450 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:450 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:465 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2405us
30:55:465 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:465 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:465 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:55:465 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:55:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:465 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:465 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:466 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:55:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:466 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:466 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:466 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:466 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
30:55:466 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1454
30:55:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2986us
30:55:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:468 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:468 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1455
30:55:468 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:468 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:480 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1677us
30:55:480 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:480 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:480 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:55:480 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:55:480 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:480 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:480 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:481 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:55:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:481 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:481 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:481 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:481 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:481 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1455
30:55:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3726us
30:55:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:482 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:482 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:482 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:482 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:482 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:482 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1456
30:55:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:483 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:497 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:497 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +948us
30:55:497 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:497 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:497 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:55:497 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:55:497 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:497 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:497 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:498 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:55:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:498 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:498 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:498 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:499 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:499 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1456
30:55:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4455us
30:55:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:499 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4639us
30:55:499 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +924us
30:55:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:500 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1457
30:55:500 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:500 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:514 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +219us
30:55:514 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:514 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:514 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:55:514 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:55:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:514 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:514 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:55:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:515 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:516 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:516 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:516 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1457
30:55:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5184us
30:55:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:516 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1458
30:55:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:530 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:530 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5295us
30:55:530 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:530 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:530 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:55:530 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:55:530 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:530 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:530 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:531 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:55:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:531 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:531 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:531 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:532 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +108us
30:55:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:532 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1458
30:55:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:533 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1459
30:55:533 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:533 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:547 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:547 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4566us
30:55:547 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:547 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:547 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:55:547 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:55:547 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:547 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:547 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:55:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:548 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:549 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:549 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:549 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:549 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1459
30:55:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +837us
30:55:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:550 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2403us
30:55:550 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3160us
30:55:550 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:550 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:550 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1460
30:55:550 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:550 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:564 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:564 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:564 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3837us
30:55:564 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:564 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:564 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:55:564 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:55:564 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:564 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:564 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:565 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:55:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:566 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:566 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:566 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:566 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1460
30:55:566 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1566us
30:55:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:566 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:566 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:567 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1461
30:55:567 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:567 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:580 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:580 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3109us
30:55:580 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:580 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:580 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:55:580 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:55:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:580 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:580 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:581 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:55:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:581 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:581 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:581 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:581 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:581 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1461
30:55:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2294us
30:55:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1462
30:55:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:597 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:597 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2380us
30:55:597 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:597 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:597 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:55:597 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:55:597 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:597 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:597 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:598 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:55:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:598 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:598 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:598 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:598 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:599 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1462
30:55:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3023us
30:55:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:600 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:600 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +167us
30:55:600 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5395us
30:55:600 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:600 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:600 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1463
30:55:600 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:600 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:614 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:614 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1651us
30:55:614 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:614 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:614 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:55:614 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:55:614 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:614 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:614 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:615 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:55:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:615 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:616 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:616 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:616 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:616 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1463
30:55:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3752us
30:55:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:617 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:617 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:617 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1464
30:55:617 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:617 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:630 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:630 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:630 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +923us
30:55:630 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:630 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:630 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:55:630 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:55:630 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:630 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:630 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:631 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:55:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:631 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:632 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:632 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:632 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:632 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1464
30:55:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4480us
30:55:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:633 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:633 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:633 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1465
30:55:633 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:633 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:647 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:647 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +194us
30:55:647 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:647 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:647 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:55:647 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:55:647 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:647 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:647 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:648 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:55:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:648 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:648 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:648 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:648 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:648 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:649 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1465
30:55:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5209us
30:55:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:649 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3735us
30:55:649 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1827us
30:55:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:649 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1466
30:55:650 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:650 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:664 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:664 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5269us
30:55:664 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:664 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:664 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:55:664 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:55:664 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:664 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:664 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:665 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:55:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:665 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:665 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:666 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:666 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:666 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +134us
30:55:666 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:666 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:666 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1466
30:55:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:666 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:666 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:667 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:667 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1467
30:55:667 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:667 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:680 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:680 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4541us
30:55:680 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:680 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:680 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:55:680 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:55:680 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:680 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:680 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:55:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:681 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:682 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:682 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:682 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:682 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1467
30:55:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +862us
30:55:682 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:682 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:683 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:683 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1468
30:55:683 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:683 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:697 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:697 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3812us
30:55:697 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:697 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:697 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:55:697 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:55:697 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:697 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:697 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:698 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:55:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:698 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:698 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:698 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:698 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:698 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1468
30:55:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1591us
30:55:699 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:699 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:699 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:699 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:699 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1499us
30:55:699 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4063us
30:55:699 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:700 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1469
30:55:700 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:700 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:714 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:714 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3083us
30:55:714 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:714 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:714 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:55:714 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:55:714 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:714 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:714 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:715 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:55:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:715 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:715 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:715 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:716 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:716 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:716 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1469
30:55:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2320us
30:55:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:717 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1470
30:55:717 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:717 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:730 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:730 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2355us
30:55:730 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:730 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:730 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:55:730 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:55:730 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:730 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:730 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:731 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:55:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:731 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:731 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:731 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:731 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:731 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1470
30:55:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3048us
30:55:732 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:732 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:732 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:732 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:732 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:732 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:733 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:733 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1471
30:55:733 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:733 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:747 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:747 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1626us
30:55:747 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:747 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:747 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:55:747 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:55:747 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:747 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:747 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:748 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:55:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:748 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:748 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:748 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:748 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +141us
30:55:748 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1471
30:55:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3777us
30:55:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:749 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5067us
30:55:749 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +495us
30:55:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:749 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:749 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:749 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:750 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:750 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1472
30:55:750 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:750 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:764 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:764 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +897us
30:55:764 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:764 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:764 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:55:764 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:55:764 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:764 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:764 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:765 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:55:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:765 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:765 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 15)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 15, 1486)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 15)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 14)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 14)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:275 sceSasSetPitch(09054a80, 14, 1486)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 14, 1638, 1638, 1638, 1638)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 14, 09d84450, 17904, 1)
30:55:766 user_main    D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 14)
30:55:767 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1610, 0, 0, 0)
30:55:767 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1610, 0, 0)
30:55:767 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:767 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:767 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:55:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1472
30:55:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4479us
30:55:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:768 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:768 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:768 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1473
30:55:768 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:768 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:780 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:780 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +168us
30:55:780 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:780 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:780 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:55:780 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:55:780 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:780 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:780 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:782 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:55:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:782 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1583, 0, 0, 0)
30:55:782 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1583, 0, 0)
30:55:782 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:782 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:782 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:783 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1473
30:55:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5210us
30:55:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:783 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:784 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1474
30:55:784 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:784 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:797 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:797 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5243us
30:55:797 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:797 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:797 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:55:797 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:55:797 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:797 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:797 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:798 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:55:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:798 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:798 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:798 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1556, 0, 0, 0)
30:55:798 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1556, 0, 0)
30:55:798 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:798 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:798 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +135us
30:55:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:799 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1474
30:55:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:799 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2831us
30:55:799 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2731us
30:55:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:800 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1475
30:55:800 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:800 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:814 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:814 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:814 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4515us
30:55:814 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:814 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:814 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:55:814 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:55:814 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:814 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:814 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:816 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:55:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:816 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1528, 0, 0, 0)
30:55:816 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1528, 0, 0)
30:55:816 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:816 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:816 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:816 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1475
30:55:816 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +863us
30:55:816 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:816 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:816 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:817 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1476
30:55:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:817 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:831 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3786us
30:55:831 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:831 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:831 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:55:831 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:55:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:831 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:831 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:832 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:55:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:832 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:832 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1501, 0, 0, 0)
30:55:832 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1501, 0, 0)
30:55:833 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:833 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:833 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:833 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1476
30:55:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1592us
30:55:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:834 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:834 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:834 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1477
30:55:834 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:834 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:847 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:847 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3058us
30:55:847 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:847 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:847 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:55:847 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:55:847 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:847 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:847 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:848 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:55:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:848 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:849 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1474, 0, 0, 0)
30:55:849 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1474, 0, 0)
30:55:849 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:849 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:849 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:849 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1477
30:55:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2320us
30:55:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:850 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +595us
30:55:850 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4967us
30:55:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1478
30:55:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:864 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:864 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:864 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2329us
30:55:864 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:864 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:864 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:55:864 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:55:864 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:864 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:864 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:865 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:55:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:865 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:866 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1446, 0, 0, 0)
30:55:866 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1446, 0, 0)
30:55:866 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:866 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:866 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:866 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1478
30:55:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3048us
30:55:866 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:866 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:866 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:867 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1479
30:55:867 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:867 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:881 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:881 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1600us
30:55:881 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:881 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:881 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:55:881 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:55:881 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:881 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:881 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:55:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:883 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1419, 0, 0, 0)
30:55:883 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1419, 0, 0)
30:55:883 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:883 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:883 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:55:883 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1479
30:55:883 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3776us
30:55:883 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:883 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:883 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:55:884 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:55:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:55:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:884 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1480
30:55:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:897 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:897 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +872us
30:55:897 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:897 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:897 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:55:897 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:55:897 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:897 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:897 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:898 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:55:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:898 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:898 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1392, 0, 0, 0)
30:55:898 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1392, 0, 0)
30:55:898 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:898 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:899 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:899 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1480
30:55:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4506us
30:55:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4164us
30:55:899 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:55:899 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:55:899 thid_sasread D[IO]: hle\sceio.cpp:1056 264192 = sceIoLseek(4, 40800, 0)
30:55:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:55:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:55:899 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:55:899 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:55:899 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089efd00, 8000): deferring result
30:55:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:55:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:55:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +971us
30:55:900 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:900 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:900 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:900 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:900 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1481
30:55:900 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:900 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:914 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:914 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:914 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +143us
30:55:914 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:914 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:914 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:55:914 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:55:914 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:914 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:914 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:55:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:916 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1364, 0, 0, 0)
30:55:916 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1364, 0, 0)
30:55:916 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:916 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:916 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:916 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1481
30:55:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5234us
30:55:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1482
30:55:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:931 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:931 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5218us
30:55:931 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:931 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:931 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:55:931 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:55:931 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:931 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:931 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:932 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:55:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:932 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:932 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:933 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1337, 0, 0, 0)
30:55:933 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1337, 0, 0)
30:55:933 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:933 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:933 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +159us
30:55:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:933 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1482
30:55:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1483
30:55:934 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:934 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:947 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:947 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4490us
30:55:947 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:947 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:947 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:55:947 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:55:947 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:947 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:947 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:948 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:55:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:948 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:948 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:948 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1310, 0, 0, 0)
30:55:949 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1310, 0, 0)
30:55:949 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:949 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:949 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:55:949 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1483
30:55:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +887us
30:55:949 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:949 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:949 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:949 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:949 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2356us
30:55:949 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:55:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:55:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3207us
30:55:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:950 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:950 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1484
30:55:950 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:950 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:964 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:964 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3761us
30:55:964 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:964 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:964 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:55:964 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:55:964 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:964 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:964 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:965 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:55:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:965 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:965 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:965 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1282, 0, 0, 0)
30:55:965 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1282, 0, 0)
30:55:965 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:965 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:965 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:55:966 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1484
30:55:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1616us
30:55:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1485
30:55:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:967 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:55:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:981 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:981 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3033us
30:55:981 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:55:981 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:981 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:55:981 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:55:981 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:981 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:981 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:55:982 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:55:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:983 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1255, 0, 0, 0)
30:55:983 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1255, 0, 0)
30:55:983 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:983 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:983 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:55:983 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1485
30:55:983 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2344us
30:55:983 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:983 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:983 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:983 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:983 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:55:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:55:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1486
30:55:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:55:984 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:55:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:55:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:55:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:55:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:55:997 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:55:997 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:55:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2304us
30:55:997 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:55:997 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:55:997 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:55:997 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:55:997 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:55:997 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:55:997 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:55:998 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:55:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:55:998 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:55:998 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:55:998 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:55:999 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1228, 0, 0, 0)
30:55:999 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1228, 0, 0)
30:55:999 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:55:999 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:55:999 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:55:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:55:999 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1486
30:55:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3073us
30:55:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:55:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:55:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:55:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:55:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:55:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:55:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:000 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +120us
30:56:000 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5443us
30:56:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:000 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1487
30:56:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:000 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:014 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:014 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1575us
30:56:014 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:014 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:014 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:56:014 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:56:014 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:014 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:014 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:015 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:56:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:015 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:015 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1200, 0, 0, 0)
30:56:015 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1200, 0, 0)
30:56:015 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:015 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:016 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:016 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1487
30:56:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3804us
30:56:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:016 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:016 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1488
30:56:017 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:017 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:031 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:031 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:031 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +847us
30:56:031 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:031 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:031 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:56:031 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:56:031 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:031 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:031 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:032 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:56:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:032 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:032 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1173, 0, 0, 0)
30:56:032 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1173, 0, 0)
30:56:032 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:033 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:033 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:033 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1488
30:56:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4532us
30:56:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:034 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1489
30:56:034 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:034 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:047 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:047 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +118us
30:56:047 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:047 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:047 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:56:047 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:56:047 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:047 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:047 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:048 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:56:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:048 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:048 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:048 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1146, 0, 0, 0)
30:56:049 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1146, 0, 0)
30:56:049 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:049 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:049 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:049 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1489
30:56:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5260us
30:56:049 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:049 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:049 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3688us
30:56:049 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1875us
30:56:049 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:049 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:050 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1490
30:56:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:050 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:064 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:064 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5193us
30:56:064 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:064 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:064 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:56:064 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:56:064 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:064 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:064 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:065 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:56:071 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:072 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:072 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1118, 0, 0, 0)
30:56:072 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1118, 0, 0)
30:56:072 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:072 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:072 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +184us
30:56:072 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:072 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:072 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1490
30:56:072 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:072 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1491
30:56:073 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:081 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:081 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4465us
30:56:081 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:081 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:081 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:56:081 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:56:081 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:081 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:081 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:082 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:56:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:082 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:082 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1091, 0, 0, 0)
30:56:082 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1091, 0, 0)
30:56:083 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:083 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:083 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:083 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1491
30:56:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +914us
30:56:083 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:083 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:083 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:083 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:083 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:084 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1492
30:56:084 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:084 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:097 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:097 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3736us
30:56:097 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:097 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:097 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:56:097 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:56:097 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:097 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:097 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:098 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:56:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:098 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:098 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:099 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1064, 0, 0, 0)
30:56:099 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1064, 0, 0)
30:56:099 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:099 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:099 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:099 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1492
30:56:099 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1641us
30:56:099 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:099 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:099 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:099 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:099 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:099 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:099 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:100 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1452us
30:56:100 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4111us
30:56:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:100 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1493
30:56:100 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:100 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:114 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:114 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3007us
30:56:114 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:114 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:114 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:56:114 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:56:114 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:114 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:114 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:115 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:56:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:115 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:116 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1037, 0, 0, 0)
30:56:116 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1037, 0, 0)
30:56:116 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:116 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:116 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:116 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1493
30:56:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2370us
30:56:116 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:116 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:116 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:116 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1494
30:56:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:131 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:131 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2279us
30:56:131 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:131 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:131 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:56:131 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:56:131 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:131 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:131 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:132 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:56:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:132 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:132 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 1009, 0, 0, 0)
30:56:132 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 1009, 0, 0)
30:56:132 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:132 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:132 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:133 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1494
30:56:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3098us
30:56:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:134 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1495
30:56:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:134 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:147 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:147 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1550us
30:56:147 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:147 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:147 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:56:147 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:56:147 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:147 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:147 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:148 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:56:148 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:148 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:148 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:148 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:148 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 982, 0, 0, 0)
30:56:149 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 982, 0, 0)
30:56:149 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:149 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:149 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:149 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1495
30:56:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3828us
30:56:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:149 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5020us
30:56:149 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +542us
30:56:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:150 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:150 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:150 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1496
30:56:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:150 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:164 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:164 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:164 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +821us
30:56:164 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:164 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:164 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:56:164 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:56:164 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:164 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:164 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:165 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:56:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:165 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:165 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:165 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 955, 0, 0, 0)
30:56:166 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 955, 0, 0)
30:56:166 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:166 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:166 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:166 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1496
30:56:166 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4556us
30:56:166 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:166 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:166 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:166 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:166 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:166 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1497
30:56:167 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:167 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:181 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:181 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:181 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +93us
30:56:181 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:181 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:181 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:56:181 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:56:181 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:181 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:181 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:182 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:56:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:182 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:182 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 928, 0, 0, 0)
30:56:182 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 928, 0, 0)
30:56:182 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:182 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:182 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:183 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1497
30:56:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5285us
30:56:183 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:183 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:183 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1498
30:56:183 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:183 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:198 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5168us
30:56:198 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:198 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:198 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:56:198 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:56:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:198 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:198 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:199 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:56:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:200 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 900, 0, 0, 0)
30:56:200 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 900, 0, 0)
30:56:200 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:200 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:200 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +209us
30:56:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:200 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1498
30:56:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:201 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2784us
30:56:201 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2778us
30:56:201 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1499
30:56:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:201 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:214 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:214 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4439us
30:56:214 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:214 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:214 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:56:214 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:56:214 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:214 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:214 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:215 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:56:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:215 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:216 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 873, 0, 0, 0)
30:56:216 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 873, 0, 0)
30:56:216 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:216 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:216 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:216 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1499
30:56:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +938us
30:56:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1500
30:56:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:231 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:231 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:231 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3711us
30:56:231 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:231 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:231 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:56:231 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:56:231 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:231 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:231 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:232 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:56:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:232 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:233 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 846, 0, 0, 0)
30:56:233 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 846, 0, 0)
30:56:233 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:233 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:233 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:233 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1500
30:56:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1666us
30:56:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:234 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:234 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1501
30:56:234 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:234 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:248 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:248 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2982us
30:56:248 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:248 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:248 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:56:248 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:56:248 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:248 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:248 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:249 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:56:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:249 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:249 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 819, 0, 0, 0)
30:56:249 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 819, 0, 0)
30:56:250 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:250 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:250 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:250 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1501
30:56:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2395us
30:56:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:250 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:250 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +548us
30:56:250 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5014us
30:56:251 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:251 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1502
30:56:251 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:251 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:264 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:264 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:264 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2253us
30:56:264 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:264 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:264 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:56:264 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:56:264 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:264 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:264 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:265 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:56:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:265 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:265 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 791, 0, 0, 0)
30:56:265 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 791, 0, 0)
30:56:266 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:266 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:266 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:266 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1502
30:56:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3126us
30:56:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:267 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:267 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1503
30:56:267 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:267 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:281 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:281 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1525us
30:56:281 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:281 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:281 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:56:281 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:56:281 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:281 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:281 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:282 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:56:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:282 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:282 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 764, 0, 0, 0)
30:56:282 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 764, 0, 0)
30:56:282 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:282 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:282 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1503
30:56:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3854us
30:56:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1504
30:56:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:298 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:298 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +796us
30:56:298 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:298 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:298 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:56:298 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:56:298 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:298 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:298 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:299 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:56:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:299 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:299 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 737, 0, 0, 0)
30:56:299 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 737, 0, 0)
30:56:299 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:299 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:300 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:300 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1504
30:56:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4582us
30:56:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:300 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4116us
30:56:300 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1446us
30:56:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:301 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:301 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:301 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1505
30:56:301 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:301 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:314 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:314 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +67us
30:56:314 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:314 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:314 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:56:314 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:56:314 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:314 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:314 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:315 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:56:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:315 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:316 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 709, 0, 0, 0)
30:56:316 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 709, 0, 0)
30:56:316 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:316 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:316 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:316 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1505
30:56:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5310us
30:56:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:317 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:317 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1506
30:56:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:317 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:331 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:331 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5143us
30:56:331 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:331 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:331 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:56:331 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:56:331 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:331 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:331 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:332 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:56:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:332 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:333 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 682, 0, 0, 0)
30:56:333 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 682, 0, 0)
30:56:333 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:333 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:333 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +236us
30:56:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:333 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1506
30:56:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1507
30:56:334 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:334 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:348 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:348 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4414us
30:56:348 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:348 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:348 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:56:348 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:56:348 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:348 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:348 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:349 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:56:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:349 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:349 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 655, 0, 0, 0)
30:56:349 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 655, 0, 0)
30:56:350 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:350 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:350 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:350 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1507
30:56:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +964us
30:56:350 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:350 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:350 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1880us
30:56:350 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3682us
30:56:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:351 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:351 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1508
30:56:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:351 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:364 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:364 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3685us
30:56:364 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:364 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:364 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:56:364 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:56:364 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:364 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:364 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:365 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:56:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:366 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 627, 0, 0, 0)
30:56:366 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 627, 0, 0)
30:56:366 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:366 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:366 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:366 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1508
30:56:366 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1692us
30:56:366 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:366 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:366 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1509
30:56:367 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:367 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:381 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:381 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:381 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2957us
30:56:381 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:381 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:381 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:56:381 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:56:381 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:381 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:381 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:382 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:56:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:382 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:383 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 600, 0, 0, 0)
30:56:383 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 600, 0, 0)
30:56:383 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:383 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:383 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:383 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1509
30:56:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2420us
30:56:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:384 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:384 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1510
30:56:384 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:398 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:398 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2228us
30:56:398 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:398 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:398 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:56:398 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:56:398 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:398 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:398 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:399 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:56:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:399 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:399 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 573, 0, 0, 0)
30:56:399 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 573, 0, 0)
30:56:399 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:399 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:400 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:400 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1510
30:56:400 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3150us
30:56:400 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:400 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:400 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:400 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5449us
30:56:400 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:400 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +114us
30:56:400 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:400 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:400 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:401 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1511
30:56:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:401 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:414 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:414 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1499us
30:56:414 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:414 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:414 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:56:414 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:56:414 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:414 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:414 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:415 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:56:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:415 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:416 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 545, 0, 0, 0)
30:56:416 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 545, 0, 0)
30:56:416 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:416 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:416 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:416 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1511
30:56:416 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3878us
30:56:416 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:416 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:416 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:416 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:416 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:417 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:417 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1512
30:56:417 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:417 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:431 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:431 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +771us
30:56:431 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:431 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:431 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:56:431 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:56:431 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:431 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:431 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:432 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:56:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:432 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:433 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 518, 0, 0, 0)
30:56:433 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 518, 0, 0)
30:56:433 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:433 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:433 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:433 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1512
30:56:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4607us
30:56:433 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:433 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:433 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1513
30:56:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:434 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:448 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:448 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:448 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +42us
30:56:448 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:448 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:448 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:56:448 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:56:448 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:448 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:448 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:449 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:56:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:449 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:450 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 491, 0, 0, 0)
30:56:450 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 491, 0, 0)
30:56:450 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:450 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:450 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1513
30:56:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5335us
30:56:450 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:450 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:450 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +3213us
30:56:450 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:450 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2350us
30:56:450 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1514
30:56:451 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:464 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:464 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5117us
30:56:464 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:464 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:464 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:56:464 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:56:464 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:464 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:464 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:465 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:56:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:465 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:465 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 463, 0, 0, 0)
30:56:465 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 463, 0, 0)
30:56:465 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:465 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:465 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:466 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +260us
30:56:466 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:466 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:466 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:466 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1514
30:56:466 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:466 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:466 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:466 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:466 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:466 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:467 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1515
30:56:467 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:467 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:481 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4389us
30:56:481 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:481 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:481 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:56:481 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:56:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:481 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:481 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:482 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:56:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:482 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:483 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 436, 0, 0, 0)
30:56:483 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 436, 0, 0)
30:56:483 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:483 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:483 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1515
30:56:483 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +988us
30:56:483 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:483 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:483 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:483 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:483 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1516
30:56:484 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:484 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:498 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:498 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3660us
30:56:498 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:498 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:498 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:56:498 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:56:498 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:498 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:498 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:499 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:56:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:499 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:499 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 409, 0, 0, 0)
30:56:500 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 409, 0, 0)
30:56:500 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:500 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:500 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:500 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1516
30:56:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1717us
30:56:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:500 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +977us
30:56:500 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4586us
30:56:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:501 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1517
30:56:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:501 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:514 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2931us
30:56:514 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:514 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:514 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:56:514 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:56:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:514 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:514 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:56:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:515 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:515 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:515 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 381, 0, 0, 0)
30:56:515 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 381, 0, 0)
30:56:515 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:515 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:516 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:516 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1517
30:56:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2448us
30:56:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:517 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1518
30:56:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:517 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:531 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:531 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2203us
30:56:531 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:531 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:531 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:56:531 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:56:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:531 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:531 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:532 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:56:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:532 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:533 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 354, 0, 0, 0)
30:56:533 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 354, 0, 0)
30:56:533 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:533 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:533 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:533 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1518
30:56:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3176us
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:167 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 0)
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:298 sceSasSetKeyOn(09054a80, 1)
30:56:533 thid_sas     D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfbfa84)
30:56:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
30:56:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:56:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1519
30:56:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:534 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:548 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:548 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1474us
30:56:548 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:548 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:548 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:56:548 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:56:548 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:548 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:548 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:549 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:56:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:549 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:550 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 327, 0, 0, 0)
30:56:550 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 327, 0, 0)
30:56:550 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:550 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:550 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:550 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1519
30:56:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3904us
30:56:550 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:550 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:550 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4545us
30:56:550 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:56:550 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:56:550 thid_sasread D[IO]: hle\sceio.cpp:1056 296960 = sceIoLseek(4, 48800, 0)
30:56:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
30:56:550 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, idle) +100us
30:56:550 thid_sasread D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:56:550 thid_sasread D[IO]: hle\sceumd.cpp:308 0x32=sceUmdGetDriveStat()
30:56:550 thid_sasread D[IO]: hle\sceio.cpp:792 sceIoRead(4, 089f7d00, 8000): deferring result
30:56:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
30:56:551 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
30:56:551 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +590us
30:56:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:551 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:552 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1520
30:56:552 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:565 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +745us
30:56:565 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:565 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:565 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:56:565 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:56:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:565 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:565 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:566 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:56:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:567 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 299, 0, 0, 0)
30:56:567 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 299, 0, 0)
30:56:567 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:567 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:567 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:567 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1520
30:56:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4632us
30:56:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:568 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:568 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:568 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1521
30:56:568 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:568 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:581 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:581 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +17us
30:56:581 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:581 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:581 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:56:581 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:56:581 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:581 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:581 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:582 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:56:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:582 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:582 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 272, 0, 0, 0)
30:56:582 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 272, 0, 0)
30:56:582 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:582 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:582 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1521
30:56:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5362us
30:56:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1522
30:56:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:598 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:598 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5092us
30:56:598 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:598 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:598 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:56:598 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:56:598 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:598 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:598 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:599 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:56:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:599 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:600 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 245, 0, 0, 0)
30:56:600 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 245, 0, 0)
30:56:600 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:600 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:600 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +286us
30:56:600 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:600 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:600 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1522
30:56:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:600 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:601 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +2737us
30:56:601 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2826us
30:56:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1523
30:56:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:601 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:615 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:615 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4363us
30:56:615 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:615 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:615 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:56:615 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:56:615 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:615 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:615 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:56:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:616 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:617 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 218, 0, 0, 0)
30:56:617 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 218, 0, 0)
30:56:617 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:617 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:617 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:617 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1523
30:56:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1014us
30:56:617 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:617 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:617 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:617 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:617 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:618 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:618 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:618 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1524
30:56:618 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:618 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:631 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:631 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3635us
30:56:631 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:631 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:631 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:56:631 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:56:631 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:631 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:631 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:632 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:56:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:632 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:633 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 190, 0, 0, 0)
30:56:633 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 190, 0, 0)
30:56:633 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:633 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:633 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:633 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1524
30:56:633 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1742us
30:56:633 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:633 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:633 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:633 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:633 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1525
30:56:634 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:634 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:648 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:648 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2906us
30:56:648 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:648 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:648 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:56:648 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:56:648 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:648 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:648 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:56:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:649 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:650 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 163, 0, 0, 0)
30:56:650 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 163, 0, 0)
30:56:650 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:650 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:650 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +165us
30:56:650 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1525
30:56:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2472us
30:56:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:651 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +501us
30:56:651 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5062us
30:56:651 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:651 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1526
30:56:651 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:651 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:665 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:665 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2177us
30:56:665 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:665 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:665 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:56:665 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:56:665 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:665 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:665 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:666 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:56:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:666 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:667 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 136, 0, 0, 0)
30:56:667 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 136, 0, 0)
30:56:667 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:667 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:667 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:667 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1526
30:56:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3200us
30:56:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:667 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:668 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1527
30:56:668 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:668 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:681 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:681 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1449us
30:56:681 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:681 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:681 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:56:681 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:56:681 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:681 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:681 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:682 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:56:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:682 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:682 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 109, 0, 0, 0)
30:56:682 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 109, 0, 0)
30:56:682 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:683 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:683 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:683 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1527
30:56:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3929us
30:56:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:683 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:683 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1528
30:56:684 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:698 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:698 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +720us
30:56:698 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:698 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:698 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:56:698 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:56:698 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:698 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:698 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:699 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:56:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:699 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:699 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 81, 0, 0, 0)
30:56:699 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 81, 0, 0)
30:56:699 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:699 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:699 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:699 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:699 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1528
30:56:699 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4657us
30:56:699 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:700 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +4069us
30:56:700 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1493us
30:56:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1529
30:56:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:701 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:715 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:715 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:715 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +231us
30:56:715 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:715 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:715 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:56:715 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:56:715 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:715 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:715 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:56:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:716 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, left interrupt) +0us
30:56:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:56:717 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 54, 0, 0, 0)
30:56:717 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 54, 0, 0)
30:56:717 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:717 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:717 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +166us
30:56:717 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1529
30:56:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5386us
30:56:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1530
30:56:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:731 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:731 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5067us
30:56:731 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:731 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:731 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:56:731 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:56:731 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:731 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:731 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:732 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:56:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:732 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:732 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:733 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 27, 0, 0, 0)
30:56:733 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 27, 0, 0)
30:56:733 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff1ffc)
30:56:733 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:733 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +310us
30:56:733 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:733 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1530
30:56:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:733 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:733 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:733 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:733 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:734 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1531
30:56:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:734 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:748 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:748 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4338us
30:56:748 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:748 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:748 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:56:748 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:56:748 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:748 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:748 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:749 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:56:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:749 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:749 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:750 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
30:56:750 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
30:56:750 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:56:750 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:750 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +167us
30:56:750 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1531
30:56:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1039us
30:56:750 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:750 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:750 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:750 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:751 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +1833us
30:56:751 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +0us
30:56:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3729us
30:56:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:751 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1532
30:56:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:751 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:765 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:765 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:765 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3609us
30:56:765 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:765 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:765 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:56:765 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:56:765 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:765 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:765 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:766 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:56:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:766 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:766 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:767 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
30:56:767 user_main    D[SCESAS]: hle\scesas.cpp:255 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
30:56:767 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 0)
30:56:767 user_main    D[SCESAS]: hle\scesas.cpp:324 sceSasSetKeyOff(09054a80, 1)
30:56:767 user_main    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:56:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08869c40->08000000, file closed) +141us
30:56:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->08869c40, idle) +100us
30:56:767 user_main    D[KERNEL]: hle\scekernelvtimer.cpp:412 sceKernelStopVTimer(00000123)
30:56:767 user_main    D[KERNEL]: hle\scekernelvtimer.cpp:335 sceKernelSetVTimerTime(00000123, 0bfff618)
30:56:767 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3ffc)
30:56:767 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:767 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +4us
30:56:767 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1532
30:56:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1689us
30:56:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:768 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:768 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:768 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:768 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:768 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:768 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:768 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1533
30:56:768 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:768 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:781 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:781 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2881us
30:56:781 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:781 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:781 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:56:781 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:56:781 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:781 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:781 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:782 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:56:782 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:782 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:782 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:782 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:784 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:784 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:784 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:784 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1533
30:56:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2520us
30:56:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:785 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:785 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1534
30:56:785 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:785 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:798 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:798 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:798 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2152us
30:56:798 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:798 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:798 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:56:798 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:56:798 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:798 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:798 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:799 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:56:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:799 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:799 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:799 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:800 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:800 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1534
30:56:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3248us
30:56:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:800 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, idle) +5401us
30:56:800 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:56:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +161us
30:56:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:800 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:800 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:801 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1535
30:56:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:801 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:815 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1423us
30:56:815 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:815 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:815 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:56:815 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:56:815 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:815 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:815 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:816 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:56:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:816 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:817 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:817 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:817 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:817 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1535
30:56:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3977us
30:56:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:818 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:818 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1536
30:56:818 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:818 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:831 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:831 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +695us
30:56:831 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:831 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:831 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:56:831 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:56:831 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:831 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:831 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:832 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:56:832 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:832 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:832 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:832 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:832 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:833 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1536
30:56:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4706us
30:56:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:833 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1537
30:56:833 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:833 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:848 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:848 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +206us
30:56:848 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:848 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:848 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:56:848 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:56:848 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:848 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:848 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:849 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:56:849 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:849 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:849 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:849 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08891804, system time) +15us
30:56:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:56:850 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:850 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:850 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +128us
30:56:850 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1537
30:56:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5434us
30:56:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:850 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3165us
30:56:850 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:56:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2397us
30:56:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:850 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1538
30:56:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:850 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:865 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:865 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5041us
30:56:865 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:865 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:865 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:56:865 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:56:865 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:865 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:865 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:866 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:56:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:866 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:867 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:867 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:867 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +359us
30:56:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:867 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1538
30:56:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:868 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1539
30:56:868 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:868 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:882 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4313us
30:56:882 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:882 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:882 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:56:882 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:56:882 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:882 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:882 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:56:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:883 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:884 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:884 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:884 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:884 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1539
30:56:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1088us
30:56:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:885 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1540
30:56:885 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:885 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:898 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:898 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:898 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3584us
30:56:898 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:898 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:898 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:56:898 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:56:898 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:898 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:898 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:899 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:56:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:899 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:900 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:900 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:900 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:900 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1540
30:56:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1816us
30:56:900 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:900 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:900 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:900 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:900 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:900 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +929us
30:56:900 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:56:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4633us
30:56:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:901 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:901 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1541
30:56:901 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:901 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:915 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:915 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2855us
30:56:915 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:915 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:915 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:56:915 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:56:915 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:915 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:915 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:56:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:916 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:916 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:916 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:917 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:917 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1541
30:56:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2545us
30:56:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:917 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1542
30:56:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:917 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:932 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:932 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:932 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2127us
30:56:932 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:932 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:932 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:56:932 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:56:932 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:932 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:932 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:933 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:56:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:933 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:933 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:934 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:934 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:934 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1542
30:56:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3274us
30:56:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:934 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1543
30:56:935 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:935 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:948 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:948 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:948 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1398us
30:56:948 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:948 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:948 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:56:948 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:56:948 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:948 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:948 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:949 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:56:949 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:949 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:950 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffff3fff)
30:56:950 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:950 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:950 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1543
30:56:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4002us
30:56:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:950 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:950 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4497us
30:56:950 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:56:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:56:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1065us
30:56:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:950 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:951 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1544
30:56:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:951 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:965 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:965 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +669us
30:56:965 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:965 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:965 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:56:965 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:56:965 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:965 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:965 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:56:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:966 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:967 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:56:967 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:967 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:56:967 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1544
30:56:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4731us
30:56:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:967 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:967 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:967 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:967 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1545
30:56:967 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:967 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:56:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:982 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:982 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:982 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +181us
30:56:982 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:56:982 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:982 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:56:982 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:56:982 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:982 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:982 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:56:983 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:56:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:983 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:56:983 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +138us
30:56:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:56:984 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:56:984 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:56:984 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:56:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:56:984 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1545
30:56:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5459us
30:56:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:56:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:56:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:56:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:56:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:56:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:56:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:56:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:56:984 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1546
30:56:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:56:984 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:56:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:56:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:56:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:56:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:56:998 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:56:998 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:56:998 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5016us
30:56:998 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:56:998 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:56:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:56:998 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:56:998 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:56:998 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:56:998 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:56:998 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:56:999 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:56:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:56:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:56:999 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:56:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:000 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:000 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:000 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +384us
30:57:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:000 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1546
30:57:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:000 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2261us
30:57:000 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3301us
30:57:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:001 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:001 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:001 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1547
30:57:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:001 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:015 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:015 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4287us
30:57:015 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:015 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:015 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:57:015 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:57:015 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:015 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:015 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:57:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:016 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:017 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:017 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:017 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:017 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1547
30:57:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1113us
30:57:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:017 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1548
30:57:017 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:018 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:032 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:032 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3559us
30:57:032 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:032 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:032 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:57:032 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:57:032 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:032 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:032 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:033 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:57:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:033 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:033 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:033 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:033 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:034 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1548
30:57:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1842us
30:57:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:034 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1549
30:57:034 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:034 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:048 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:048 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:048 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2830us
30:57:048 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:048 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:048 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:57:048 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:57:048 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:048 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:048 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:049 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:57:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:049 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:050 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:050 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:050 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:050 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1549
30:57:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2570us
30:57:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:050 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +26us
30:57:050 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5537us
30:57:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:051 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:051 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:051 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1550
30:57:051 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:051 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:065 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:065 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2101us
30:57:065 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:065 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:065 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:57:065 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:57:065 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:065 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:065 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:066 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:57:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:066 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:067 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:067 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:067 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:067 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1550
30:57:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3299us
30:57:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:067 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:068 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1551
30:57:068 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:068 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:082 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1373us
30:57:082 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:082 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:082 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:57:082 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:57:082 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:082 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:082 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:57:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:083 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:084 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:084 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:084 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:084 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1551
30:57:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4028us
30:57:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:085 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1552
30:57:085 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:085 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:098 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:098 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:098 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +644us
30:57:098 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:098 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:098 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:57:098 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:57:098 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:098 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:098 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:099 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:57:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:099 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:100 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:100 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:100 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:100 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1552
30:57:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4756us
30:57:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:100 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3594us
30:57:100 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1969us
30:57:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:101 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1553
30:57:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:101 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:115 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:115 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +155us
30:57:115 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:115 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:115 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:57:115 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:57:115 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:115 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:115 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:116 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:57:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:116 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +138us
30:57:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:57:117 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:117 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:117 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:57:117 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1553
30:57:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5485us
30:57:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:117 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1554
30:57:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:117 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:132 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:132 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4991us
30:57:132 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:132 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:132 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:57:132 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:57:132 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:132 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:132 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:133 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:57:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:133 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:133 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:133 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:133 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +410us
30:57:134 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:134 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1554
30:57:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:134 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:134 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:134 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:134 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:134 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:134 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1555
30:57:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:134 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:148 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:149 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4262us
30:57:149 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:149 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:149 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:57:149 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:57:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:149 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:149 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:150 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:57:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:150 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:150 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:150 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:150 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1555
30:57:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1138us
30:57:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:151 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1358us
30:57:151 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4205us
30:57:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:151 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1556
30:57:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:151 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:165 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:165 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3533us
30:57:165 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:165 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:165 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:57:165 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:57:165 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:165 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:165 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:166 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:57:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:166 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:166 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:167 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:167 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:167 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1556
30:57:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1867us
30:57:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:167 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1557
30:57:167 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:167 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:182 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:182 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2805us
30:57:182 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:182 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:182 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:57:182 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:57:182 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:182 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:182 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:183 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:57:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:183 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:184 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:184 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:184 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:184 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1557
30:57:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2596us
30:57:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:184 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1558
30:57:185 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:185 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:198 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:198 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2076us
30:57:198 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:198 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:198 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:57:198 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:57:198 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:198 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:198 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:199 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:57:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:199 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:200 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:200 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:200 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:200 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1558
30:57:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3324us
30:57:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:200 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4926us
30:57:200 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +637us
30:57:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:201 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:201 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1559
30:57:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:201 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:215 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:215 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1347us
30:57:215 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:215 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:215 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:57:215 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:57:215 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:215 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:215 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:216 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:57:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:216 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:216 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:217 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:217 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:217 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1559
30:57:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4053us
30:57:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:217 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1560
30:57:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:217 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:232 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:232 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +619us
30:57:232 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:232 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:232 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:57:232 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:57:232 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:232 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:232 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:233 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:57:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:233 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:234 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:234 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:234 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:234 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1560
30:57:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4782us
30:57:234 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:234 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:234 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:234 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:234 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:234 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:234 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1561
30:57:234 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:234 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:249 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +130us
30:57:249 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:249 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:249 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:57:249 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:57:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:249 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:249 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:250 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:57:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +138us
30:57:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:251 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:57:251 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:251 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:251 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:57:251 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1561
30:57:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5510us
30:57:251 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:251 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2690us
30:57:251 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2873us
30:57:251 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:251 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:251 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:251 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:252 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1562
30:57:252 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:252 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:265 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:265 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4965us
30:57:265 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:265 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:265 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:57:265 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:57:265 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:265 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:265 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:266 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:57:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:266 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:267 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:267 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:267 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +435us
30:57:267 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:267 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1562
30:57:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:267 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:267 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:267 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:267 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:267 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:267 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:267 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1563
30:57:267 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:268 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:282 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:282 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4237us
30:57:282 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:282 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:282 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:57:282 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:57:282 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:282 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:282 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:283 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:57:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:283 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:283 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:283 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:283 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:283 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1563
30:57:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1164us
30:57:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:284 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1564
30:57:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:284 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:299 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:299 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3508us
30:57:299 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:299 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:299 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:57:299 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:57:299 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:299 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:299 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:300 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:57:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:300 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:301 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:301 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:301 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:301 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1564
30:57:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1892us
30:57:301 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:301 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:301 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:301 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:301 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +454us
30:57:301 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:301 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5109us
30:57:301 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:301 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:302 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:302 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:302 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1565
30:57:302 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:302 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:315 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:315 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2779us
30:57:315 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:315 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:315 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:57:315 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:57:315 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:315 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:315 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:316 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:57:316 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:316 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:317 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:317 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:317 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:317 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1565
30:57:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2621us
30:57:317 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:317 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:317 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:317 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:317 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:318 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:318 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:318 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:318 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:318 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1566
30:57:318 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:318 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:332 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:332 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2051us
30:57:332 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:332 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:332 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:57:332 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:57:332 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:332 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:332 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:333 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:57:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:333 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:333 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:333 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:333 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:333 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:334 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1566
30:57:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3350us
30:57:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:334 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1567
30:57:334 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:334 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:349 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:349 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:349 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1322us
30:57:349 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:349 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:349 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:57:349 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:57:349 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:349 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:349 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:350 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:57:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:350 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:350 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:351 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:351 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:351 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:351 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1567
30:57:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4078us
30:57:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:351 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:351 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4022us
30:57:351 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1541us
30:57:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:351 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:351 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:352 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1568
30:57:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:352 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:365 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:365 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:365 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +593us
30:57:365 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:365 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:365 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:57:365 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:57:365 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:365 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:365 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:366 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:57:366 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:366 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:366 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:366 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:367 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:367 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:367 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1568
30:57:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4807us
30:57:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:367 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:367 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1569
30:57:367 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:367 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:382 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:382 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +105us
30:57:382 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:382 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:382 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:57:382 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:57:382 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:382 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:382 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:383 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:57:383 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:383 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08891804, interrupts resumed) +138us
30:57:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:57:383 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:384 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:384 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +5us
30:57:384 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1569
30:57:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5535us
30:57:384 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:384 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:384 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:384 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:384 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:384 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:384 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1570
30:57:384 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:384 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:399 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:399 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4940us
30:57:399 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:399 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:399 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:57:399 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:57:399 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:399 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:399 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:400 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:57:400 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:400 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:400 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:401 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:401 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:401 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +460us
30:57:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:401 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1570
30:57:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:401 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1786us
30:57:401 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3777us
30:57:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:402 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1571
30:57:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:402 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:415 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:415 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4211us
30:57:415 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:415 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:415 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:57:415 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:57:415 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:415 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:415 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:416 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:57:416 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:416 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:416 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:417 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:417 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:417 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:417 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1571
30:57:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1189us
30:57:417 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:417 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:417 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:417 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:417 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:417 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:418 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1572
30:57:418 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:418 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:432 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:432 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3483us
30:57:432 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:432 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:432 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:57:432 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:57:432 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:432 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:432 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:433 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:57:433 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:433 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:433 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:434 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:434 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:434 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1572
30:57:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1918us
30:57:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:434 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1573
30:57:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:434 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:449 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:449 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2754us
30:57:449 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:449 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:449 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:57:449 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:57:449 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:449 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:449 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:450 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:57:450 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:450 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:450 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:450 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:450 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:450 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:450 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:450 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1573
30:57:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2646us
30:57:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:451 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5354us
30:57:451 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +208us
30:57:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:451 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1574
30:57:451 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:451 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:465 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:465 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2025us
30:57:465 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:465 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:465 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:57:465 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:57:465 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:465 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:465 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:466 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:57:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:466 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:467 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:467 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:467 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:467 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1574
30:57:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3375us
30:57:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:468 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1575
30:57:468 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:468 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:482 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:482 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:482 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1297us
30:57:482 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:482 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:482 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:57:482 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:57:482 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:482 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:482 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:483 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:57:483 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:483 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:483 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:483 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:483 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:483 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1575
30:57:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4104us
30:57:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:484 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:484 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1576
30:57:484 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:484 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:499 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:499 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +568us
30:57:499 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:499 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:499 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:57:499 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:57:499 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:499 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:499 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:500 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:57:500 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:500 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:500 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:500 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:501 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:501 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1576
30:57:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4832us
30:57:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:501 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:501 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3118us
30:57:501 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2444us
30:57:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:501 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:501 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1577
30:57:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:501 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:515 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:515 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:515 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +79us
30:57:515 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:515 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:515 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:57:515 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:57:515 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:515 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:515 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:516 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:57:516 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:516 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:517 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b1fc->08891804, system time) +142us
30:57:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b1fc, blocking audio) +0us
30:57:517 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:517 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1us
30:57:517 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1577
30:57:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5561us
30:57:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:518 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1578
30:57:518 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:518 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:532 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:532 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4915us
30:57:532 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:532 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:532 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:57:532 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:57:532 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:532 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:532 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:533 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:57:533 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:533 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:533 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:534 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:534 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +486us
30:57:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:534 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1578
30:57:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1579
30:57:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:534 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:549 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4186us
30:57:549 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:549 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:549 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:57:549 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:57:549 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:549 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:549 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:57:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:550 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:551 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:551 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:551 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:551 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1579
30:57:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1214us
30:57:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:551 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:551 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:551 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +882us
30:57:551 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4680us
30:57:552 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:552 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:552 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1580
30:57:552 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:552 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:565 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:565 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3457us
30:57:565 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:565 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:565 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:57:565 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:57:565 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:565 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:565 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:566 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:57:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:566 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:567 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:567 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:567 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1580
30:57:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1943us
30:57:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:567 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1581
30:57:567 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:567 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:582 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:582 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2729us
30:57:582 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:582 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:582 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:57:582 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:57:582 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:582 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:582 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:583 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:57:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:583 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:583 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:583 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:583 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:583 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1581
30:57:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2672us
30:57:584 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:584 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:584 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:584 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:584 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:584 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:584 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:584 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:584 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1582
30:57:584 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:584 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:599 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2000us
30:57:599 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:599 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:599 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:57:599 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:57:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:599 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:599 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:600 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:57:600 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:600 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:600 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:600 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:600 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:600 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:600 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:600 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1582
30:57:600 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3400us
30:57:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:601 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4450us
30:57:601 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1112us
30:57:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:601 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1583
30:57:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:601 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:616 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1271us
30:57:616 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:616 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:616 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:57:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:57:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:616 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:616 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:617 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:57:617 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:617 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:617 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:618 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:618 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:618 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:618 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1583
30:57:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4129us
30:57:618 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:618 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:618 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:618 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:618 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:618 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:619 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1584
30:57:619 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:619 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:632 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:632 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +543us
30:57:632 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:632 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:632 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:57:632 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:57:632 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:632 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:632 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:633 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:57:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:633 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:634 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:634 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:634 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:634 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1584
30:57:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4858us
30:57:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:634 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1585
30:57:634 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:634 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:649 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +54us
30:57:649 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:649 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:649 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:57:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:57:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:649 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:649 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:650 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:57:650 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:650 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:651 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:651 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:651 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +23us
30:57:651 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:651 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1585
30:57:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:651 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:651 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:651 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2214us
30:57:651 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3348us
30:57:651 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:651 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:651 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1586
30:57:652 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:652 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:666 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4889us
30:57:666 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:666 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:666 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:57:666 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:57:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:666 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:666 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:667 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:57:667 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:667 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:668 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:668 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:668 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +511us
30:57:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:668 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1586
30:57:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:669 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1587
30:57:669 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:669 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:682 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:682 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4161us
30:57:682 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:682 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:682 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:57:682 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:57:682 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:682 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:682 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:683 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:57:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:683 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:683 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:683 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:683 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:683 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:684 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1587
30:57:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1240us
30:57:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:684 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1588
30:57:684 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:684 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:699 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3432us
30:57:699 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:699 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:699 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:57:699 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:57:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:699 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:699 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:700 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:57:700 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:700 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:700 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:700 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:701 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:701 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1588
30:57:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1968us
30:57:701 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:701 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:701 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:701 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +218us
30:57:701 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +20us
30:57:701 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:701 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:701 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:701 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1589
30:57:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:702 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:716 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2703us
30:57:716 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:716 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:716 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:57:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:57:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:716 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:716 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:717 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:57:717 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:717 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:718 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffbfff)
30:57:718 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:718 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:718 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1589
30:57:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2697us
30:57:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
30:57:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, idle) +240us
30:57:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5563us
30:57:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:718 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1590
30:57:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:718 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:732 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:732 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:732 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2215us
30:57:732 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:732 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:732 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:57:732 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:57:732 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:732 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:732 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:733 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:57:733 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:733 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:733 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:734 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:734 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:734 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
30:57:734 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1590
30:57:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3426us
30:57:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:734 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1591
30:57:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:734 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:749 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1486us
30:57:749 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:749 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:749 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:57:749 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:57:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:749 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:749 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:750 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:57:750 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:750 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:750 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:751 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:751 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:751 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
30:57:751 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1591
30:57:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4154us
30:57:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:751 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3786us
30:57:751 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2016us
30:57:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:752 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1592
30:57:752 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:752 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:766 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +757us
30:57:766 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:766 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:766 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:57:766 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:57:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:766 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:766 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:767 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:57:767 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:767 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:772 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 485=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:772 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=485, argSize=8, argPtr=0bfff5c0)
30:57:805 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:805 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:805 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:805 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->485, pc: 0880b244->08868244, vblank start waited) +585us
30:57:805 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:805 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:805 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_STAGE.dat, 0bfaaa18) : sector = 0000eb10
30:57:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868758->08000000, io getstat) +2us
30:57:805 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1592
30:57:805 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868758, idle) +1000us
30:57:805 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:806 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_STAGE.dat, 00000001, 000001a4)
30:57:806 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 088685b8->08000000, io waited) +0us
30:57:806 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->088685b8, idle) +99us
30:57:806 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:806 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a7f180, 8000): deferring result
30:57:806 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +2us
30:57:806 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:806 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:806 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a87180, 8000): deferring result
30:57:806 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:807 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a8f180, 8000): deferring result
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:807 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a97180, 8000): deferring result
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:807 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a9f180, 8000): deferring result
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:807 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09aa7180, 8000): deferring result
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:807 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09aaf180, 8000): deferring result
30:57:807 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:808 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:808 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ab7180, 8000): deferring result
30:57:808 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
30:57:808 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:808 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09abf180, 72a0): deferring result
30:57:808 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +0us
30:57:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +292us
30:57:808 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08867b9c, idle) +100us
30:57:808 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08867bc0, idle) +100us
30:57:808 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (485->272, pc: 08868514->08000000, file closed) +0us
30:57:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868514, idle) +100us
30:57:808 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:808 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:808 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:808 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:808 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +122us
30:57:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:809 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1593
30:57:809 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:809 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:809 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:809 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +29us
30:57:809 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:809 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:809 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:809 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:57:809 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:57:810 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:810 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:810 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:811 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:57:811 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:811 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:812 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/IDATEN.PAK, 0bfff580) : sector = 000105f0
30:57:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +12us
30:57:812 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1593
30:57:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, idle) +1000us
30:57:812 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 487=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:812 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=487, argSize=8, argPtr=0bfff5a0)
30:57:812 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:812 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:812 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:812 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->487, pc: 0880b244->08868244, vblank start waited) +509us
30:57:812 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:812 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:813 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/IDATEN.PAK, 0bfaaa18) : sector = 000105f0
30:57:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868758->08000000, io getstat) +2us
30:57:813 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868758, idle) +1000us
30:57:813 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:813 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/IDATEN.PAK, 00000001, 000001a4)
30:57:813 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 088685b8->08000000, io waited) +0us
30:57:813 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->088685b8, idle) +99us
30:57:813 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:813 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09dbec40, 8000): deferring result
30:57:813 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +2us
30:57:813 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
30:57:813 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:813 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09dc6c40, 8000): deferring result
30:57:813 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +0us
30:57:813 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
30:57:813 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09dcec40, 8000): deferring result
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +0us
30:57:814 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
30:57:814 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09dd6c40, 8000): deferring result
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +0us
30:57:814 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
30:57:814 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09ddec40, 8000): deferring result
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +0us
30:57:814 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
30:57:814 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09de6c40, 8000): deferring result
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +0us
30:57:814 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
30:57:814 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09deec40, 8000): deferring result
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +0us
30:57:814 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
30:57:814 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09df6c40, 1400): deferring result
30:57:814 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:814 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +0us
30:57:814 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +99us
30:57:815 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:815 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08867b9c, idle) +100us
30:57:815 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:815 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08867bc0, idle) +100us
30:57:815 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (487->272, pc: 08868514->08000000, file closed) +0us
30:57:815 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868514, idle) +100us
30:57:815 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:815 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:815 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:815 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:815 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +434us
30:57:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:815 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1594
30:57:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:815 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:815 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:816 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5104us
30:57:816 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:816 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:816 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:57:816 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:57:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:816 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:816 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:820 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:57:820 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:821 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/ADON.PAK, 0bfff580) : sector = 000100db
30:57:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +21us
30:57:821 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +659us
30:57:821 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:821 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:821 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1594
30:57:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, idle) +340us
30:57:821 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 489=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:821 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=489, argSize=8, argPtr=0bfff5a0)
30:57:821 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:821 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:821 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:821 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->489, pc: 0880b244->08868244, vblank start waited) +510us
30:57:821 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:821 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:822 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/ADON.PAK, 0bfaaa18) : sector = 000100db
30:57:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 08868758->08000000, io getstat) +2us
30:57:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868758, idle) +1000us
30:57:822 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:822 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/ADON.PAK, 00000001, 000001a4)
30:57:822 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 088685b8->08000000, io waited) +0us
30:57:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->088685b8, idle) +99us
30:57:822 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:822 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09da9980, 8000): deferring result
30:57:822 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 08868830->08000000, io waited) +2us
30:57:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868830, idle) +326us
30:57:822 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:822 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09db1980, 8000): deferring result
30:57:822 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 08868830->08000000, io waited) +0us
30:57:823 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868830, idle) +326us
30:57:823 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:823 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09db9980, 5280): deferring result
30:57:823 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 08868830->08000000, io waited) +0us
30:57:823 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868830, idle) +210us
30:57:823 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:823 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08867b9c, idle) +100us
30:57:823 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:823 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08867bc0, idle) +100us
30:57:823 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (489->272, pc: 08868514->08000000, file closed) +0us
30:57:823 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868514, idle) +100us
30:57:823 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:823 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:823 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:823 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:823 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2679us
30:57:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:823 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1550us
30:57:823 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4252us
30:57:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:824 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1595
30:57:824 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:824 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:824 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:824 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4375us
30:57:824 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:824 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:824 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:57:824 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:57:824 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:824 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:824 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:825 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:57:825 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:825 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:825 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:826 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 491=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:826 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=491, argSize=8, argPtr=0bfff530)
30:57:826 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 492=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:826 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=492, argSize=8, argPtr=0bfff530)
30:57:826 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 493=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:827 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=493, argSize=8, argPtr=0bfff530)
30:57:827 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 494=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:827 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=494, argSize=8, argPtr=0bfff530)
30:57:827 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 495=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:827 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1595
30:57:827 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=495, argSize=8, argPtr=0bfff530)
30:57:827 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 496=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:827 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=496, argSize=8, argPtr=0bfff530)
30:57:828 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 497=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:828 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=497, argSize=8, argPtr=0bfff530)
30:57:828 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 498=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:828 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=498, argSize=8, argPtr=0bfff530)
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 499=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=499, argSize=8, argPtr=0bfff530)
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 500=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:829 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, thread created) +1555us
30:57:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=500, argSize=8, argPtr=0bfff530)
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 501=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=501, argSize=8, argPtr=0bfff530)
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 502=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:57:829 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=502, argSize=8, argPtr=0bfff560)
30:57:830 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:830 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:830 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:830 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->491, pc: 0880b244->08868244, vblank start waited) +665us
30:57:830 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:830 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:830 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_01.gmo, 0bfaaa18) : sector = 00010e01
30:57:830 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (491->492, pc: 08868758->08868244, io getstat) +2us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (492->493, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (493->494, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (494->495, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (495->496, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (496->497, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->08868244, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:831 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:831 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08868758, idle) +997us
30:57:831 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:832 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_01.gmo, 00000001, 000001a4)
30:57:832 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (491->272, pc: 088685b8->08000000, io waited) +0us
30:57:832 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->088685b8, idle) +99us
30:57:832 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:832 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2c8): deferring result
30:57:832 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:57:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (491->272, pc: 08868830->08000000, io waited) +2us
30:57:832 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08868830, idle) +99us
30:57:832 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (491->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:832 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08867b9c, idle) +100us
30:57:832 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (491->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:832 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08867bc0, idle) +100us
30:57:832 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (491->272, pc: 08868514->08000000, file closed) +0us
30:57:832 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08868514, idle) +100us
30:57:832 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:832 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:833 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:833 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3484us
30:57:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:833 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:833 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:833 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:833 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:833 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1596
30:57:833 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:833 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:833 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3647us
30:57:833 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:833 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:834 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:57:834 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:57:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:834 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:834 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:834 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:57:834 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:835 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:837 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:57:869 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1596
30:57:869 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:869 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:869 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +972us
30:57:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1165us
30:57:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:869 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->088682c0, idle) +3402us
30:57:869 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:869 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:870 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_02.gmo, 0bfa9a18) : sector = 00010e02
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (492->493, pc: 08868758->088682c0, io getstat) +2us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (493->494, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (494->495, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (495->496, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (496->497, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08868758, idle) +998us
30:57:870 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:871 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_02.gmo, 00000001, 000001a4)
30:57:871 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:57:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (492->272, pc: 088685b8->08000000, io waited) +0us
30:57:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->088685b8, idle) +99us
30:57:871 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:871 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d59c0, 2c8): deferring result
30:57:871 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:57:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (492->272, pc: 08868830->08000000, io waited) +2us
30:57:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08868830, idle) +99us
30:57:871 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (492->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08867b9c, idle) +100us
30:57:871 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (492->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08867bc0, idle) +100us
30:57:871 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (492->272, pc: 08868514->08000000, file closed) +0us
30:57:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08868514, idle) +100us
30:57:872 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:872 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:872 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:872 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:872 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +893us
30:57:872 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:872 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:872 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:872 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1597
30:57:872 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:872 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:872 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:872 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:872 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2918us
30:57:873 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:873 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:873 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:57:873 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:57:873 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:873 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:873 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:874 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:57:874 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:874 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:874 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:57:874 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1597
30:57:875 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:875 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:875 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +974us
30:57:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1892us
30:57:875 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:875 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:875 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5118us
30:57:875 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +684us
30:57:875 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:875 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->088682c0, idle) +188us
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:875 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:875 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_03.gmo, 0bfa8a18) : sector = 00010e03
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (493->494, pc: 08868758->088682c0, io getstat) +2us
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (494->495, pc: 088682c0->088682c0, thread delayed) +0us
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:875 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (495->496, pc: 088682c0->088682c0, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (496->497, pc: 088682c0->088682c0, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->088682c0, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->088682c0, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08868758, idle) +998us
30:57:876 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:876 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_03.gmo, 00000001, 000001a4)
30:57:876 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:57:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (493->272, pc: 088685b8->08000000, io waited) +0us
30:57:876 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->088685b8, idle) +99us
30:57:877 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:877 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5680, 2c8): deferring result
30:57:877 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:57:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (493->272, pc: 08868830->08000000, io waited) +2us
30:57:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08868830, idle) +99us
30:57:877 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (493->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08867b9c, idle) +100us
30:57:877 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (493->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08867bc0, idle) +100us
30:57:877 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (493->272, pc: 08868514->08000000, file closed) +0us
30:57:877 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08868514, idle) +100us
30:57:877 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:877 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:877 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:877 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:877 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4107us
30:57:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:877 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1598
30:57:877 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:877 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:878 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:878 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:878 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2189us
30:57:878 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:878 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:878 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:57:878 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:57:878 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:878 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:878 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:879 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:57:879 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:879 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:879 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:57:879 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1598
30:57:880 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:880 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:880 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +975us
30:57:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2619us
30:57:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->088682c0, idle) +2779us
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:880 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:880 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_04.gmo, 0bfa7a18) : sector = 00010e04
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (494->495, pc: 08868758->088682c0, io getstat) +2us
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (495->496, pc: 088682c0->088682c0, thread delayed) +0us
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (496->497, pc: 088682c0->088682c0, thread delayed) +0us
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->088682c0, thread delayed) +0us
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:880 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->088682c0, thread delayed) +0us
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +0us
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08868758, idle) +998us
30:57:881 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:881 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_04.gmo, 00000001, 000001a4)
30:57:881 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:57:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (494->272, pc: 088685b8->08000000, io waited) +0us
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->088685b8, idle) +99us
30:57:881 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:881 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5340, 2c8): deferring result
30:57:881 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:57:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (494->272, pc: 08868830->08000000, io waited) +2us
30:57:881 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08868830, idle) +99us
30:57:882 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (494->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:882 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08867b9c, idle) +100us
30:57:882 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (494->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:882 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08867bc0, idle) +100us
30:57:882 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (494->272, pc: 08868514->08000000, file closed) +0us
30:57:882 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08868514, idle) +100us
30:57:882 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:882 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:882 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:882 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:882 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1517us
30:57:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:882 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1599
30:57:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:882 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:882 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:883 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1461us
30:57:883 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:883 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:883 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:57:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:57:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:883 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:883 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:57:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:884 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:884 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:884 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:57:884 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1599
30:57:884 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:884 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:884 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1483us
30:57:884 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2840us
30:57:884 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:884 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->088682c0, idle) +5369us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:885 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_05.gmo, 0bfa6a18) : sector = 00010e05
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (495->496, pc: 08868758->088682c0, io getstat) +2us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (496->497, pc: 088682c0->088682c0, thread delayed) +0us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->088682c0, thread delayed) +0us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->088682c0, thread delayed) +0us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +0us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:885 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +430us
30:57:886 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:886 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:886 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08868758, idle) +567us
30:57:886 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:886 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_05.gmo, 00000001, 000001a4)
30:57:886 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:57:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (495->272, pc: 088685b8->08000000, io waited) +0us
30:57:886 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->088685b8, idle) +99us
30:57:886 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:886 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5000, 2c8): deferring result
30:57:886 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:57:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (495->272, pc: 08868830->08000000, io waited) +2us
30:57:886 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1600
30:57:886 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:886 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:899 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:899 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +61us
30:57:899 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:899 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:899 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:57:899 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:57:899 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:899 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:899 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:900 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:57:900 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:900 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:900 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:900 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:900 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:900 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:900 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->495, pc: 0880b244->08868830, vblank start waited) +361us
30:57:900 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (495->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:901 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08867b9c, idle) +100us
30:57:901 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (495->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:901 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08867bc0, idle) +100us
30:57:901 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (495->272, pc: 08868514->08000000, file closed) +0us
30:57:901 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08868514, idle) +100us
30:57:901 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:901 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:901 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:901 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:901 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:901 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1600
30:57:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4388us
30:57:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:901 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:901 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2883us
30:57:901 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2920us
30:57:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:901 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:901 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1601
30:57:902 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:902 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:916 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +5807us
30:57:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b244, blocking audio) +0us
30:57:916 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:916 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:916 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:57:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:57:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:916 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:916 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:917 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:57:917 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:917 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:918 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:57:918 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1601
30:57:918 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:918 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:918 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:918 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->496, pc: 0880b244->088682c0, vblank start waited) +2500us
30:57:918 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:918 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:919 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_01.gmo, 0bfa5a18) : sector = 00010e44
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (496->497, pc: 08868758->088682c0, io getstat) +2us
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->088682c0, thread delayed) +0us
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->088682c0, thread delayed) +0us
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +0us
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:919 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08868758, idle) +999us
30:57:919 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:920 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_01.gmo, 00000001, 000001a4)
30:57:920 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:57:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (496->272, pc: 088685b8->08000000, io waited) +0us
30:57:920 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->088685b8, idle) +99us
30:57:920 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:920 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d41c0, df8): deferring result
30:57:920 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:57:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (496->272, pc: 08868830->08000000, io waited) +2us
30:57:920 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08868830, idle) +99us
30:57:920 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (496->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:920 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08867b9c, idle) +100us
30:57:920 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (496->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:920 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08867bc0, idle) +100us
30:57:920 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (496->272, pc: 08868514->08000000, file closed) +0us
30:57:921 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08868514, idle) +100us
30:57:921 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:921 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:921 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:921 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:921 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:921 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1773us
30:57:921 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:921 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:921 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:921 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:921 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:921 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1602
30:57:921 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:921 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:933 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5079us
30:57:933 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:933 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:933 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:57:933 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:57:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:933 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:933 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:934 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:57:934 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:934 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:951 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:951 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:951 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +570us
30:57:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +135us
30:57:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:951 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1602
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088682c0, idle) +5113us
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:951 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:951 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0001.gmo, 0bfa4a18) : sector = 0000d441
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (497->498, pc: 08868758->088682c0, io getstat) +2us
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->088682c0, thread delayed) +0us
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:951 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +0us
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:952 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +687us
30:57:952 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:952 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08868758, idle) +311us
30:57:952 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:952 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0001.gmo, 00000001, 000001a4)
30:57:952 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:57:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (497->272, pc: 088685b8->08000000, io waited) +0us
30:57:952 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088685b8, idle) +99us
30:57:952 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:952 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d0e00, 334c): deferring result
30:57:952 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
30:57:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (497->272, pc: 08868830->08000000, io waited) +2us
30:57:953 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08868830, idle) +130us
30:57:953 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (497->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:953 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08867b9c, idle) +100us
30:57:953 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (497->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:953 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08867bc0, idle) +100us
30:57:953 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (497->272, pc: 08868514->08000000, file closed) +0us
30:57:953 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08868514, idle) +100us
30:57:953 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:953 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:953 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:953 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:953 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:953 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4956us
30:57:953 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:953 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:953 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1603
30:57:953 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:953 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:954 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:954 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4350us
30:57:954 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:954 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:954 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:57:954 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:57:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:954 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:954 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:955 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:57:955 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:955 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:959 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1603
30:57:959 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:959 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:959 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1247us
30:57:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +187us
30:57:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:960 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:960 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:960 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +647us
30:57:960 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:57:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088682c0, idle) +1252us
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:960 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:960 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0008.gmo, 0bfa3a18) : sector = 0000d46c
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (498->499, pc: 08868758->088682c0, io getstat) +2us
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +0us
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:960 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08868758, idle) +999us
30:57:961 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:961 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0008.gmo, 00000001, 000001a4)
30:57:961 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:57:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (498->272, pc: 088685b8->08000000, io waited) +0us
30:57:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088685b8, idle) +99us
30:57:961 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:961 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cf740, 1668): deferring result
30:57:961 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
30:57:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (498->272, pc: 08868830->08000000, io waited) +2us
30:57:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08868830, idle) +99us
30:57:961 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (498->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08867b9c, idle) +100us
30:57:961 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (498->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:961 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08867bc0, idle) +100us
30:57:961 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (498->272, pc: 08868514->08000000, file closed) +0us
30:57:962 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08868514, idle) +100us
30:57:962 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:962 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:962 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:962 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:962 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2397us
30:57:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:962 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1604
30:57:962 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:962 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:966 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3621us
30:57:966 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:966 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:966 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:57:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:57:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:966 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:966 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:57:967 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:57:967 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:967 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:967 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:967 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:968 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:968 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:968 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +676us
30:57:968 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1604
30:57:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1486us
30:57:968 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:968 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:968 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:968 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:968 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, idle) +4489us
30:57:968 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:968 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:969 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0115.gmo, 0bfa2a18) : sector = 0000d4c2
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (499->500, pc: 08868758->088682c0, io getstat) +2us
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +0us
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:969 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08868758, idle) +999us
30:57:969 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:970 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0115.gmo, 00000001, 000001a4)
30:57:970 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:57:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (499->272, pc: 088685b8->08000000, io waited) +0us
30:57:970 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088685b8, idle) +99us
30:57:970 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:970 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093ce080, 1680): deferring result
30:57:970 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
30:57:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (499->272, pc: 08868830->08000000, io waited) +2us
30:57:970 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08868830, idle) +99us
30:57:970 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:57:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (499->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:57:970 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08867b9c, idle) +100us
30:57:970 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:57:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (499->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:57:970 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +8us
30:57:970 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:970 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:970 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08867bc0, idle) +91us
30:57:970 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:57:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (499->272, pc: 08868514->08000000, file closed) +0us
30:57:970 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08868514, idle) +100us
30:57:970 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:57:970 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:57:970 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:57:970 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:57:970 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:57:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:57:971 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1605
30:57:971 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:971 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:57:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:983 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2700us
30:57:983 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:57:983 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:983 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:57:983 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:57:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:983 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:983 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:57:984 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:57:984 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:57:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:57:984 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:57:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:57:984 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1605
30:57:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +3351us
30:57:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:57:986 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:57:986 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:57:986 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:57:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +327us
30:57:986 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5016us
30:57:986 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:57:986 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:57:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:986 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:57:986 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:57:986 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:57:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, idle) +1275us
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:57:986 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:57:986 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0015.gmo, 0bfa1a18) : sector = 0000d481
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (500->501, pc: 08868758->088682c0, io getstat) +2us
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +0us
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:57:986 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:57:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:57:987 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1606
30:57:987 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:57:987 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:57:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:57:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:57:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:57:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:57:999 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:57:999 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:57:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +886us
30:57:999 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:57:999 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:57:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:57:999 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:57:999 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:57:999 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:57:999 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:57:999 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:000 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:58:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:000 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:000 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:000 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:000 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:000 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->500, pc: 0880b244->08868758, vblank start waited) +353us
30:58:000 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:001 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0015.gmo, 00000001, 000001a4)
30:58:001 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:58:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (500->272, pc: 088685b8->08000000, io waited) +0us
30:58:001 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088685b8, idle) +99us
30:58:001 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:001 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cd240, dd0): deferring result
30:58:001 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
30:58:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (500->272, pc: 08868830->08000000, io waited) +2us
30:58:001 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08868830, idle) +99us
30:58:001 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (500->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:001 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08867b9c, idle) +100us
30:58:001 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (500->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:001 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1606
30:58:001 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08867bc0, idle) +100us
30:58:001 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (500->272, pc: 08868514->08000000, file closed) +0us
30:58:002 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08868514, idle) +100us
30:58:002 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:002 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:002 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:002 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:002 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:002 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2762us
30:58:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:002 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4215us
30:58:002 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:002 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1588us
30:58:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:002 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:002 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:002 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1607
30:58:002 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:002 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:016 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1435us
30:58:016 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:016 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:016 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:58:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:58:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:016 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:016 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:017 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:58:017 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:017 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:017 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1607
30:58:019 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:019 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:019 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:019 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->501, pc: 0880b244->088682c0, vblank start waited) +3304us
30:58:019 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:019 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:019 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0130.gmo, 0bfa0a18) : sector = 0000d4db
30:58:019 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (501->502, pc: 08868758->088682c0, io getstat) +2us
30:58:019 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:019 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:019 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08868758, idle) +999us
30:58:019 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:020 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0130.gmo, 00000001, 000001a4)
30:58:020 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:58:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (501->272, pc: 088685b8->08000000, io waited) +0us
30:58:020 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +42us
30:58:020 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:020 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:020 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088685b8, idle) +57us
30:58:020 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:020 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c8ec0, 4310): deferring result
30:58:020 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
30:58:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (501->272, pc: 08868830->08000000, io waited) +2us
30:58:020 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08868830, idle) +170us
30:58:020 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (501->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:020 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08867b9c, idle) +100us
30:58:020 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (501->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:020 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08867bc0, idle) +100us
30:58:020 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (501->272, pc: 08868514->08000000, file closed) +0us
30:58:021 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08868514, idle) +100us
30:58:021 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:021 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:021 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:021 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:021 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:021 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5270us
30:58:021 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:021 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:021 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:021 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:021 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:021 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1608
30:58:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:021 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:033 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +707us
30:58:033 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:033 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:033 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:58:033 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:58:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:033 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:033 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:034 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:58:034 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:034 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:034 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1608
30:58:036 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:036 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:036 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2704us
30:58:036 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2373us
30:58:036 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:036 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:036 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, idle) +1545us
30:58:036 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:036 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:036 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/pc/PC01_anim.gmo, 0bf9fa18) : sector = 00010027
30:58:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08868758->08000000, io getstat) +2us
30:58:036 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868758, idle) +1000us
30:58:036 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/pc/PC01_anim.gmo, 00000001, 000001a4)
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:58:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 088685b8->08000000, io waited) +0us
30:58:037 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088685b8, idle) +99us
30:58:037 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093a6380, 8000): deferring result
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:58:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +2us
30:58:037 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
30:58:037 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093ae380, 8000): deferring result
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:58:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +0us
30:58:037 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
30:58:037 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093b6380, 8000): deferring result
30:58:037 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:58:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +0us
30:58:038 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
30:58:038 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:038 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093be380, 8000): deferring result
30:58:038 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:58:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +0us
30:58:038 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
30:58:038 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:038 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093c6380, 2af0): deferring result
30:58:038 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
30:58:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +0us
30:58:038 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +108us
30:58:038 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:038 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08867b9c, idle) +100us
30:58:038 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:038 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08867bc0, idle) +100us
30:58:038 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (502->272, pc: 08868514->08000000, file closed) +0us
30:58:038 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868514, idle) +100us
30:58:038 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:038 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:038 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:038 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:038 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:039 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:039 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1432us
30:58:039 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:039 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:039 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:039 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1609
30:58:039 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:039 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:049 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:049 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5782us
30:58:049 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:049 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:049 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:58:049 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:58:049 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:049 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:049 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:050 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:58:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:050 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b3ec->08892dfc, interrupts resumed) +3us
30:58:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b3ec, blocking audio) +0us
30:58:053 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1609
30:58:060 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 515=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:060 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=515, argSize=8, argPtr=0bfff550)
30:58:061 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:061 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:061 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:061 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->515, pc: 0880b244->08868244, vblank start waited) +1846us
30:58:061 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:061 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:061 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/opt/OP01_anim.gmo, 0bfaaa18) : sector = 0000ff57
30:58:061 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (515->272, pc: 08868758->08000000, io getstat) +2us
30:58:061 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868758, idle) +1000us
30:58:061 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:062 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/opt/OP01_anim.gmo, 00000001, 000001a4)
30:58:062 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (515->272, pc: 088685b8->08000000, io waited) +0us
30:58:062 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->088685b8, idle) +99us
30:58:062 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:062 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cba40, 8000): deferring result
30:58:062 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (515->272, pc: 08868830->08000000, io waited) +2us
30:58:062 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868830, idle) +326us
30:58:062 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:062 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d3a40, 2590): deferring result
30:58:062 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (515->272, pc: 08868830->08000000, io waited) +0us
30:58:062 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868830, idle) +99us
30:58:062 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (515->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:062 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08867b9c, idle) +100us
30:58:062 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (515->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:062 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08867bc0, idle) +100us
30:58:062 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (515->272, pc: 08868514->08000000, file closed) +0us
30:58:063 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868514, idle) +100us
30:58:063 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:063 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:063 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:063 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:063 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2122us
30:58:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:063 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1979us
30:58:063 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:063 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3824us
30:58:063 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:063 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:063 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:063 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1610
30:58:063 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:063 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:072 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:072 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:072 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5053us
30:58:072 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:072 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:072 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:58:072 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:58:072 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:072 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:072 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:073 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:58:073 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:073 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:077 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 517=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:077 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1610
30:58:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, thread created) +808us
30:58:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:077 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
30:58:077 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=517, argSize=8, argPtr=0bfff530)
30:58:078 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 518=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:078 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=518, argSize=8, argPtr=0bfff530)
30:58:078 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 519=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:078 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=519, argSize=8, argPtr=0bfff530)
30:58:079 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 520=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:079 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=520, argSize=8, argPtr=0bfff530)
30:58:079 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 521=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:079 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=521, argSize=8, argPtr=0bfff530)
30:58:079 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 522=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:079 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=522, argSize=8, argPtr=0bfff530)
30:58:080 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:080 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:080 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->517, pc: 0880b244->08868244, vblank start waited) +1132us
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:080 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:080 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_01.gmo, 0bfaaa18) : sector = 00010e10
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (517->518, pc: 08868758->08868244, io getstat) +2us
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (518->519, pc: 088682c0->08868244, thread delayed) +0us
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (519->520, pc: 088682c0->08868244, thread delayed) +0us
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (520->521, pc: 088682c0->08868244, thread delayed) +0us
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (521->522, pc: 088682c0->08868244, thread delayed) +0us
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:080 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08868758, idle) +998us
30:58:080 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:081 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_01.gmo, 00000001, 000001a4)
30:58:081 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (517->272, pc: 088685b8->08000000, io waited) +0us
30:58:081 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->088685b8, idle) +99us
30:58:081 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:081 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2c8): deferring result
30:58:081 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (517->272, pc: 08868830->08000000, io waited) +2us
30:58:081 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08868830, idle) +99us
30:58:081 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (517->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:081 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08867b9c, idle) +100us
30:58:081 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (517->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:081 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08867bc0, idle) +100us
30:58:081 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (517->272, pc: 08868514->08000000, file closed) +0us
30:58:081 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08868514, idle) +100us
30:58:081 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:082 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:082 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:082 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3087us
30:58:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:082 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1611
30:58:082 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:082 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:082 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:082 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4325us
30:58:083 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:083 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:083 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:58:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:58:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:083 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:083 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:58:084 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:084 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:084 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:085 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:58:087 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1611
30:58:087 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:087 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:087 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +970us
30:58:087 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +489us
30:58:087 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:087 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:087 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->088682c0, idle) +3799us
30:58:087 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:087 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:087 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_02.gmo, 0bfa9a18) : sector = 00010e11
30:58:087 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (518->519, pc: 08868758->088682c0, io getstat) +2us
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (519->520, pc: 088682c0->088682c0, thread delayed) +0us
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (520->521, pc: 088682c0->088682c0, thread delayed) +0us
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (521->522, pc: 088682c0->088682c0, thread delayed) +0us
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08868758, idle) +999us
30:58:088 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:088 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_02.gmo, 00000001, 000001a4)
30:58:088 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:58:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (518->272, pc: 088685b8->08000000, io waited) +0us
30:58:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->088685b8, idle) +99us
30:58:088 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:088 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d59c0, 2c8): deferring result
30:58:088 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:58:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (518->272, pc: 08868830->08000000, io waited) +2us
30:58:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08868830, idle) +99us
30:58:089 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (518->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08867b9c, idle) +100us
30:58:089 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (518->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08867bc0, idle) +100us
30:58:089 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (518->272, pc: 08868514->08000000, file closed) +0us
30:58:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08868514, idle) +100us
30:58:089 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:089 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:089 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:089 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:089 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:089 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +496us
30:58:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:089 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:089 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:089 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:089 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1612
30:58:089 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:099 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:099 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:099 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3596us
30:58:099 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:099 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:099 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:58:099 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:58:099 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:099 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:099 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:100 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:58:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:100 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:100 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:58:101 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1612
30:58:101 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:101 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:101 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +970us
30:58:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1218us
30:58:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:101 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +5547us
30:58:101 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +256us
30:58:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:101 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->088682c0, idle) +586us
30:58:101 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:101 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:101 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_03.gmo, 0bfa8a18) : sector = 00010e12
30:58:101 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (519->520, pc: 08868758->088682c0, io getstat) +2us
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (520->521, pc: 088682c0->088682c0, thread delayed) +0us
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (521->522, pc: 088682c0->088682c0, thread delayed) +0us
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08868758, idle) +999us
30:58:102 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:102 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_03.gmo, 00000001, 000001a4)
30:58:102 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:58:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (519->272, pc: 088685b8->08000000, io waited) +0us
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->088685b8, idle) +99us
30:58:102 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:102 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5680, 2c8): deferring result
30:58:102 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:58:102 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (519->272, pc: 08868830->08000000, io waited) +2us
30:58:102 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08868830, idle) +99us
30:58:103 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (519->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:103 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08867b9c, idle) +100us
30:58:103 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (519->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:103 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08867bc0, idle) +100us
30:58:103 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (519->272, pc: 08868514->08000000, file closed) +0us
30:58:103 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08868514, idle) +100us
30:58:103 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:103 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:103 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:103 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:103 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:103 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3710us
30:58:103 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:103 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:103 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1613
30:58:103 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:103 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:116 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2867us
30:58:116 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:116 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:116 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:58:116 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:58:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:116 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:116 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:117 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:58:117 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:117 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:117 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:58:118 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1613
30:58:118 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:118 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:118 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +970us
30:58:118 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1946us
30:58:118 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:118 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:118 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:118 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:118 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:118 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->088682c0, idle) +3176us
30:58:118 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:118 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:118 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_04.gmo, 0bfa7a18) : sector = 00010e13
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (520->521, pc: 08868758->088682c0, io getstat) +2us
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (521->522, pc: 088682c0->088682c0, thread delayed) +0us
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08868758, idle) +999us
30:58:119 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:119 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_04.gmo, 00000001, 000001a4)
30:58:119 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:58:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (520->272, pc: 088685b8->08000000, io waited) +0us
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->088685b8, idle) +99us
30:58:119 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:119 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5340, 2c8): deferring result
30:58:119 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:58:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (520->272, pc: 08868830->08000000, io waited) +2us
30:58:119 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08868830, idle) +99us
30:58:119 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (520->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:120 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08867b9c, idle) +100us
30:58:120 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (520->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:120 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08867bc0, idle) +100us
30:58:120 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (520->272, pc: 08868514->08000000, file closed) +0us
30:58:120 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08868514, idle) +100us
30:58:120 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:120 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:120 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:120 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:120 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1120us
30:58:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:120 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1614
30:58:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:120 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:133 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2139us
30:58:133 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:133 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:133 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:58:133 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:58:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:133 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:133 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:134 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:58:134 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:134 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:134 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:58:134 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1614
30:58:135 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:135 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:135 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1482us
30:58:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2163us
30:58:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:135 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:135 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:135 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:135 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:135 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->088682c0, idle) +5766us
30:58:135 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:135 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:136 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_05.gmo, 0bfa6a18) : sector = 00010e14
30:58:136 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (521->522, pc: 08868758->088682c0, io getstat) +2us
30:58:136 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:136 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +34us
30:58:136 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:136 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:136 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08868758, idle) +964us
30:58:136 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:136 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_05.gmo, 00000001, 000001a4)
30:58:136 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:58:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (521->272, pc: 088685b8->08000000, io waited) +0us
30:58:136 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->088685b8, idle) +99us
30:58:136 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:136 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5000, 2c8): deferring result
30:58:136 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
30:58:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (521->272, pc: 08868830->08000000, io waited) +2us
30:58:137 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08868830, idle) +99us
30:58:137 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (521->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:137 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08867b9c, idle) +100us
30:58:137 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (521->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:137 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08867bc0, idle) +100us
30:58:137 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (521->272, pc: 08868514->08000000, file closed) +0us
30:58:137 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1615
30:58:137 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:137 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:149 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:149 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +42us
30:58:149 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:149 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:149 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:58:149 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:58:149 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:149 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:149 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:150 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:58:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:150 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:150 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:58:151 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1615
30:58:151 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:151 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:151 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:151 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->521, pc: 0880b244->08868514, vblank start waited) +2522us
30:58:151 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:151 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:151 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:151 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:151 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:152 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1850us
30:58:152 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:152 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:152 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3311us
30:58:152 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:152 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2492us
30:58:152 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:152 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:152 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:152 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:152 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:152 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:152 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1616
30:58:152 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:152 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:166 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +681us
30:58:166 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:166 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:166 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:58:166 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:58:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:166 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:166 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:167 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:58:167 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:167 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:167 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:167 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:167 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +352us
30:58:167 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1616
30:58:168 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088682c0, idle) +1500us
30:58:168 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:168 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:168 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_04.gmo, 0bfa5a18) : sector = 00010e4a
30:58:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 08868758->08000000, io getstat) +2us
30:58:168 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08868758, idle) +1000us
30:58:168 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:169 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_04.gmo, 00000001, 000001a4)
30:58:169 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:58:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 088685b8->08000000, io waited) +0us
30:58:169 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088685b8, idle) +99us
30:58:169 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:169 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d4180, e04): deferring result
30:58:169 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
30:58:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 08868830->08000000, io waited) +2us
30:58:169 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08868830, idle) +99us
30:58:169 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:169 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08867b9c, idle) +100us
30:58:169 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:169 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08867bc0, idle) +100us
30:58:169 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (522->272, pc: 08868514->08000000, file closed) +0us
30:58:169 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08868514, idle) +100us
30:58:169 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:169 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:170 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:170 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:170 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:170 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1743us
30:58:170 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:170 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:170 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:170 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:170 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:170 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1617
30:58:170 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:170 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:183 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5757us
30:58:183 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:183 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:183 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:58:183 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:58:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:183 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:183 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:184 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:58:184 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:184 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +125us
30:58:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:185 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 529=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=529, argSize=8, argPtr=0bfff530)
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 530=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=530, argSize=8, argPtr=0bfff530)
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 531=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=531, argSize=8, argPtr=0bfff530)
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 532=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:187 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1617
30:58:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=532, argSize=8, argPtr=0bfff530)
30:58:188 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:188 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:188 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->529, pc: 0880b244->08868244, vblank start waited) +1044us
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:188 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:188 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0004.gmo, 0bfaaa18) : sector = 0000d454
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (529->530, pc: 08868758->08868244, io getstat) +2us
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (530->531, pc: 088682c0->08868244, thread delayed) +0us
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (531->532, pc: 088682c0->08868244, thread delayed) +0us
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08868758, idle) +999us
30:58:189 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:189 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0004.gmo, 00000001, 000001a4)
30:58:189 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (529->272, pc: 088685b8->08000000, io waited) +0us
30:58:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->088685b8, idle) +99us
30:58:189 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:189 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d3740, 28ac): deferring result
30:58:189 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (529->272, pc: 08868830->08000000, io waited) +2us
30:58:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08868830, idle) +103us
30:58:189 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (529->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08867b9c, idle) +100us
30:58:189 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (529->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08867bc0, idle) +100us
30:58:189 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (529->272, pc: 08868514->08000000, file closed) +0us
30:58:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08868514, idle) +100us
30:58:189 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:190 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:190 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:190 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3150us
30:58:190 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:190 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:190 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:190 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1618
30:58:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:199 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:199 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5028us
30:58:199 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:199 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:199 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:58:199 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:58:199 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:199 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:199 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:200 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:58:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:200 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:202 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1618
30:58:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +908us
30:58:203 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:203 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:58:204 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:204 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:204 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +327us
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->088682c0, idle) +3252us
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:204 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:204 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0011.gmo, 0bfa9a18) : sector = 0000d475
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (530->531, pc: 08868758->088682c0, io getstat) +2us
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (531->532, pc: 088682c0->088682c0, thread delayed) +0us
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:204 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:204 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08868758, idle) +999us
30:58:204 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:205 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0011.gmo, 00000001, 000001a4)
30:58:205 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:58:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (530->272, pc: 088685b8->08000000, io waited) +0us
30:58:205 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->088685b8, idle) +99us
30:58:205 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:205 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d2180, 1558): deferring result
30:58:205 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
30:58:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (530->272, pc: 08868830->08000000, io waited) +2us
30:58:205 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08868830, idle) +99us
30:58:205 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (530->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:205 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08867b9c, idle) +100us
30:58:205 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (530->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:205 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08867bc0, idle) +100us
30:58:205 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (530->272, pc: 08868514->08000000, file closed) +0us
30:58:205 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08868514, idle) +100us
30:58:205 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:205 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:205 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:205 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:205 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:205 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +564us
30:58:205 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:205 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:206 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1075us
30:58:206 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:206 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4728us
30:58:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1619
30:58:206 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:206 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:216 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:216 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4299us
30:58:216 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:216 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:216 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:58:216 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:58:216 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:216 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:216 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:217 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:58:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:217 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:218 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:218 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:218 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +674us
30:58:218 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1619
30:58:218 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +810us
30:58:218 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:218 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:218 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:218 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:218 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:218 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->088682c0, idle) +518us
30:58:218 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:218 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:218 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0118.gmo, 0bfa8a18) : sector = 0000d4cb
30:58:219 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> FR_Thread (531->532, pc: 08868758->088682c0, io getstat) +2us
30:58:219 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:437 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
30:58:219 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(20000 usec)
30:58:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 088682c0->08000000, thread delayed) +0us
30:58:219 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08868758, idle) +999us
30:58:219 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:219 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0118.gmo, 00000001, 000001a4)
30:58:219 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:58:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (531->272, pc: 088685b8->08000000, io waited) +0us
30:58:219 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->088685b8, idle) +99us
30:58:219 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:219 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d0b80, 1584): deferring result
30:58:219 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
30:58:219 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (531->272, pc: 08868830->08000000, io waited) +2us
30:58:219 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08868830, idle) +99us
30:58:220 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (531->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:220 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08867b9c, idle) +100us
30:58:220 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (531->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:220 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08867bc0, idle) +100us
30:58:220 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (531->272, pc: 08868514->08000000, file closed) +0us
30:58:220 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08868514, idle) +100us
30:58:220 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:220 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:220 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:220 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:220 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3777us
30:58:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:220 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1620
30:58:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:220 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:233 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3571us
30:58:233 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:233 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:233 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192466 enqueued.
30:58:233 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
30:58:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:233 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:233 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:234 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
30:58:234 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:234 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:234 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:234 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:234 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1620
30:58:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +3351us
30:58:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:235 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:58:236 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:236 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:236 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +327us
30:58:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4337us
30:58:236 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:236 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:236 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->088682c0, idle) +3108us
30:58:236 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:236 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:236 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0018.gmo, 0bfa7a18) : sector = 0000d487
30:58:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 08868758->08000000, io getstat) +2us
30:58:236 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08868758, idle) +1000us
30:58:236 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:237 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0018.gmo, 00000001, 000001a4)
30:58:237 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:58:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 088685b8->08000000, io waited) +0us
30:58:237 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->088685b8, idle) +99us
30:58:237 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:237 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cfe80, cc0): deferring result
30:58:237 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
30:58:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 08868830->08000000, io waited) +2us
30:58:237 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08868830, idle) +99us
30:58:237 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:237 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08867b9c, idle) +100us
30:58:237 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:237 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08867bc0, idle) +100us
30:58:237 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (532->272, pc: 08868514->08000000, file closed) +0us
30:58:237 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08868514, idle) +100us
30:58:237 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:237 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:237 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:237 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:237 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:237 util\blockallocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1187us
30:58:238 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:238 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:238 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1621
30:58:238 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:238 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:249 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:249 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2842us
30:58:249 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:249 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:249 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192467 enqueued.
30:58:249 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
30:58:249 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:249 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:249 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:250 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
30:58:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:250 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:250 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:250 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1621
30:58:252 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 537=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:252 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, thread created) +3105us
30:58:252 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:252 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
30:58:252 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=537, argSize=8, argPtr=0bfff5b0)
30:58:253 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:253 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:253 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:253 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->537, pc: 0880b244->08868244, vblank start waited) +346us
30:58:253 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:253 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:253 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bomb/bomb_01.ppi.gz, 0bfaaa18) : sector = 0000d13f
30:58:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (537->272, pc: 08868758->08000000, io getstat) +2us
30:58:253 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868758, idle) +1000us
30:58:253 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:253 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bomb/bomb_01.ppi.gz, 00000001, 000001a4)
30:58:253 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (537->272, pc: 088685b8->08000000, io waited) +0us
30:58:253 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->088685b8, idle) +99us
30:58:253 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:253 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 089e3800, 8000): deferring result
30:58:253 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (537->272, pc: 08868830->08000000, io waited) +2us
30:58:254 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868830, idle) +326us
30:58:254 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:254 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 089eb800, 1200): deferring result
30:58:254 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (537->272, pc: 08868830->08000000, io waited) +0us
30:58:254 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868830, idle) +99us
30:58:254 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (537->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:254 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08867b9c, idle) +100us
30:58:254 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (537->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:254 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08867bc0, idle) +100us
30:58:254 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (537->272, pc: 08868514->08000000, file closed) +0us
30:58:254 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868514, idle) +100us
30:58:254 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:254 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:254 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:254 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:254 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:254 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2299us
30:58:254 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:254 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1160us
30:58:254 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:254 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:255 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:255 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:255 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:255 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1622
30:58:255 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:255 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:266 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:266 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2113us
30:58:266 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:266 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:266 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192468 enqueued.
30:58:266 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
30:58:266 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:266 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:266 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:267 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
30:58:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:267 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:270 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:270 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:270 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +348us
30:58:270 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1622
30:58:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3323us
30:58:270 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:270 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:270 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:270 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:270 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:271 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:271 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:271 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:271 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:271 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1623
30:58:271 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:271 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:283 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1385us
30:58:283 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:283 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:283 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192469 enqueued.
30:58:283 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
30:58:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:283 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:283 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:284 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
30:58:284 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:284 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:287 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 539=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:287 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=539, argSize=8, argPtr=0bfff500)
30:58:306 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1623
30:58:306 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:306 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:307 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->539, pc: 0880b244->08868244, vblank start waited) +735us
30:58:307 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:307 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001_anim.gmo, 0bfaaa18) : sector = 0000d679
30:58:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (539->272, pc: 08868758->08000000, io getstat) +2us
30:58:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08868758, idle) +1000us
30:58:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:307 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001_anim.gmo, 00000001, 000001a4)
30:58:307 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (539->272, pc: 088685b8->08000000, io waited) +0us
30:58:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->088685b8, idle) +99us
30:58:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:307 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5300, ce4): deferring result
30:58:307 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (539->272, pc: 08868830->08000000, io waited) +2us
30:58:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08868830, idle) +99us
30:58:308 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (539->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08867b9c, idle) +100us
30:58:308 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (539->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08867bc0, idle) +100us
30:58:308 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (539->272, pc: 08868514->08000000, file closed) +0us
30:58:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08868514, idle) +100us
30:58:308 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:308 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:308 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:308 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:308 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:308 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2157us
30:58:308 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:308 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:308 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:308 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:309 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:309 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:309 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1624
30:58:309 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:309 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000000 @ 00000000
30:58:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:309 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:309 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +656us
30:58:309 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:309 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:309 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192470 enqueued.
30:58:309 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
30:58:309 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:309 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:310 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:310 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=8 IDX=2 MC=1
30:58:310 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 16, aligned to biggest 1
30:58:393 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


30:58:414 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
varying vec4 v_color0;
varying vec3 v_color1;
varying mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture2D(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  fragColor0 = v;
}


30:58:446 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 25 fs 26
30:58:458 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=3 IDX=2 MC=1
30:58:458 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 11, aligned to biggest 1
30:58:459 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=7 IDX=2 MC=1
30:58:459 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 15, aligned to biggest 1
30:58:460 user_main    D[G3D]: gles\vertexdecoder.cpp:652 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=6 IDX=2 MC=1
30:58:460 user_main    D[G3D]: gles\vertexdecoder.cpp:818 SVT : size = 14, aligned to biggest 1
30:58:464 user_main    D[G3D]: gles\shadermanager.cpp:73 Compiled shader:
#version 130
#define lowp
#define mediump
#define highp
attribute vec4 position;
attribute lowp vec4 color0;
attribute lowp vec3 color1;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
void main() {
  v_color0 = color0;
  v_color1 = color1;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


30:58:465 user_main    I[G3D]: gles\shadermanager.cpp:146 Linked shader: vs 28 fs 14
30:58:466 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
30:58:466 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:466 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:466 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:466 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:477 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 541=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:477 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=541, argSize=8, argPtr=0bfff550)
30:58:478 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1624
30:58:478 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:478 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:478 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:478 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->541, pc: 0880b244->08868244, vblank start waited) +1094us
30:58:478 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:478 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:478 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001.col, 0bfaaa18) : sector = 0000d678
30:58:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (541->272, pc: 08868758->08000000, io getstat) +2us
30:58:478 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08868758, idle) +1000us
30:58:478 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:479 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001.col, 00000001, 000001a4)
30:58:479 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (541->272, pc: 088685b8->08000000, io waited) +0us
30:58:479 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->088685b8, idle) +99us
30:58:479 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:479 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f00, c8): deferring result
30:58:479 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (541->272, pc: 08868830->08000000, io waited) +2us
30:58:479 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08868830, idle) +99us
30:58:479 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (541->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:479 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08867b9c, idle) +100us
30:58:479 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (541->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:479 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08867bc0, idle) +100us
30:58:479 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:479 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (541->272, pc: 08868514->08000000, file closed) +0us
30:58:479 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08868514, idle) +100us
30:58:480 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:480 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:480 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:480 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:480 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2526us
30:58:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:480 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2407us
30:58:480 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3395us
30:58:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:480 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1625
30:58:480 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:480 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:480 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:481 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:481 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5731us
30:58:481 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:481 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:481 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192471 enqueued.
30:58:481 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
30:58:481 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:481 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:481 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:492 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
30:58:492 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:492 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:495 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +238us
30:58:495 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:495 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:495 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:58:502 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1625
30:58:504 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 543=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:504 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=543, argSize=8, argPtr=0bfff510)
30:58:504 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:505 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:505 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:505 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->543, pc: 0880b244->08868244, vblank start waited) +1984us
30:58:505 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:505 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:505 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002_anim.gmo, 0bfaaa18) : sector = 0000d67c
30:58:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (543->272, pc: 08868758->08000000, io getstat) +2us
30:58:505 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08868758, idle) +1000us
30:58:505 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:505 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002_anim.gmo, 00000001, 000001a4)
30:58:505 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (543->272, pc: 088685b8->08000000, io waited) +0us
30:58:505 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->088685b8, idle) +99us
30:58:505 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:505 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d59c0, 608): deferring result
30:58:505 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (543->272, pc: 08868830->08000000, io waited) +2us
30:58:506 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08868830, idle) +99us
30:58:506 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (543->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:506 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08867b9c, idle) +100us
30:58:506 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (543->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:506 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08867bc0, idle) +100us
30:58:506 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (543->272, pc: 08868514->08000000, file closed) +0us
30:58:506 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08868514, idle) +100us
30:58:506 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:506 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:506 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:506 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:506 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:506 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2126us
30:58:506 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:506 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:506 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:506 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:506 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:506 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:506 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1626
30:58:506 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:506 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:507 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:507 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5003us
30:58:507 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:507 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:507 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192472 enqueued.
30:58:507 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
30:58:507 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:507 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:507 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:510 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
30:58:510 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:510 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:510 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:511 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 545=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:511 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=545, argSize=8, argPtr=0bfff550)
30:58:511 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1626
30:58:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1055us
30:58:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:58:511 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:511 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:511 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:511 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->545, pc: 0880b244->08868244, vblank start waited) +5us
30:58:511 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:511 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:511 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002.col, 0bfaaa18) : sector = 0000d67b
30:58:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (545->272, pc: 08868758->08000000, io getstat) +2us
30:58:511 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08868758, idle) +1000us
30:58:511 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:512 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002.col, 00000001, 000001a4)
30:58:512 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (545->272, pc: 088685b8->08000000, io waited) +0us
30:58:512 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->088685b8, idle) +99us
30:58:512 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:512 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:512 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (545->272, pc: 08868830->08000000, io waited) +2us
30:58:512 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08868830, idle) +99us
30:58:512 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:512 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (545->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:512 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08867b9c, idle) +100us
30:58:512 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (545->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:513 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08867bc0, idle) +100us
30:58:513 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (545->272, pc: 08868514->08000000, file closed) +0us
30:58:513 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08868514, idle) +100us
30:58:513 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:513 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:513 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:513 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:513 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4017us
30:58:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:513 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1627
30:58:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:513 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:514 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:514 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4274us
30:58:514 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:514 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:514 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192473 enqueued.
30:58:514 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
30:58:514 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:514 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:514 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:517 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
30:58:517 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:517 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:518 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1627
30:58:518 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 547=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:518 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=547, argSize=8, argPtr=0bfff510)
30:58:518 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1681us
30:58:518 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:518 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:58:518 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:518 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:518 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:518 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->547, pc: 0880b244->08868244, vblank start waited) +5us
30:58:518 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:518 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:519 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004_anim.gmo, 0bfaaa18) : sector = 0000d6a7
30:58:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (547->272, pc: 08868758->08000000, io getstat) +2us
30:58:519 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08868758, idle) +1000us
30:58:519 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:519 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004_anim.gmo, 00000001, 000001a4)
30:58:519 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:519 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (547->272, pc: 088685b8->08000000, io waited) +0us
30:58:519 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->088685b8, idle) +99us
30:58:520 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:520 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d1ac0, 4540): deferring result
30:58:520 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (547->272, pc: 08868830->08000000, io waited) +2us
30:58:520 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08868830, idle) +176us
30:58:520 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (547->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:520 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08867b9c, idle) +100us
30:58:520 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (547->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:520 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08867bc0, idle) +100us
30:58:520 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (547->272, pc: 08868514->08000000, file closed) +0us
30:58:520 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08868514, idle) +100us
30:58:520 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:520 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:520 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:520 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:520 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:520 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4042us
30:58:520 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:520 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:520 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +171us
30:58:520 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:520 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5631us
30:58:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:521 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1628
30:58:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:521 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:521 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:521 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3545us
30:58:521 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:521 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:521 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192474 enqueued.
30:58:521 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
30:58:521 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:521 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:521 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:524 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
30:58:524 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:524 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:524 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:525 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 549=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:525 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=549, argSize=8, argPtr=0bfff550)
30:58:525 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1628
30:58:525 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:525 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:525 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:525 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->549, pc: 0880b244->08868244, vblank start waited) +1210us
30:58:526 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:526 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:526 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004.col, 0bfaaa18) : sector = 0000d6a6
30:58:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (549->272, pc: 08868758->08000000, io getstat) +2us
30:58:526 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08868758, idle) +1000us
30:58:526 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:526 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004.col, 00000001, 000001a4)
30:58:526 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (549->272, pc: 088685b8->08000000, io waited) +0us
30:58:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +26us
30:58:526 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->088685b8, idle) +73us
30:58:527 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:527 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:527 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (549->272, pc: 08868830->08000000, io waited) +2us
30:58:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08868830, idle) +99us
30:58:527 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (549->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08867b9c, idle) +100us
30:58:527 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (549->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08867bc0, idle) +100us
30:58:527 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (549->272, pc: 08868514->08000000, file closed) +0us
30:58:527 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08868514, idle) +100us
30:58:527 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:527 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:527 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:527 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:527 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5325us
30:58:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:528 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:528 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:528 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:528 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1629
30:58:528 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:528 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:528 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:528 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:528 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2817us
30:58:528 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:528 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:528 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192475 enqueued.
30:58:528 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
30:58:528 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:528 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:528 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:531 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
30:58:531 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:531 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:532 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 551=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:532 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=551, argSize=8, argPtr=0bfff510)
30:58:532 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1629
30:58:532 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:532 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:532 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:532 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->551, pc: 0880b244->08868244, vblank start waited) +1142us
30:58:532 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:532 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:532 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005_anim.gmo, 0bfaaa18) : sector = 0000d6b1
30:58:532 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (551->272, pc: 08868758->08000000, io getstat) +2us
30:58:532 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08868758, idle) +1000us
30:58:533 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:533 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005_anim.gmo, 00000001, 000001a4)
30:58:533 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (551->272, pc: 088685b8->08000000, io waited) +0us
30:58:533 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->088685b8, idle) +99us
30:58:533 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:533 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cf8c0, 673c): deferring result
30:58:533 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (551->272, pc: 08868830->08000000, io waited) +2us
30:58:533 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08868830, idle) +263us
30:58:533 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (551->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:533 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08867b9c, idle) +100us
30:58:533 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (551->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:534 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08867bc0, idle) +100us
30:58:534 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (551->272, pc: 08868514->08000000, file closed) +0us
30:58:534 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08868514, idle) +100us
30:58:534 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:534 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:534 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:534 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:534 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +154us
30:58:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:534 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1630
30:58:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:534 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:535 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:535 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2088us
30:58:535 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:535 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:535 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192476 enqueued.
30:58:535 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
30:58:535 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:535 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:535 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:538 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
30:58:538 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:538 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:538 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:538 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1630
30:58:539 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 553=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:539 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=553, argSize=8, argPtr=0bfff550)
30:58:539 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:539 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:539 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:539 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->553, pc: 0880b244->08868244, vblank start waited) +1628us
30:58:539 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:539 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:539 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005.col, 0bfaaa18) : sector = 0000d6b0
30:58:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (553->272, pc: 08868758->08000000, io getstat) +2us
30:58:539 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08868758, idle) +1000us
30:58:539 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:540 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005.col, 00000001, 000001a4)
30:58:540 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (553->272, pc: 088685b8->08000000, io waited) +0us
30:58:540 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->088685b8, idle) +99us
30:58:540 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:540 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5ec0, 12c): deferring result
30:58:540 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (553->272, pc: 08868830->08000000, io waited) +2us
30:58:540 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08868830, idle) +99us
30:58:540 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (553->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:540 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08867b9c, idle) +100us
30:58:540 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (553->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:540 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08867bc0, idle) +100us
30:58:540 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:540 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (553->272, pc: 08868514->08000000, file closed) +0us
30:58:540 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08868514, idle) +100us
30:58:540 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:540 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:541 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:541 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:541 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +561us
30:58:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:541 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3739us
30:58:541 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2063us
30:58:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:541 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1631
30:58:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:541 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:541 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:542 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1359us
30:58:542 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:542 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:542 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192477 enqueued.
30:58:542 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
30:58:542 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:542 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:542 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:545 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
30:58:545 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:545 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:546 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1631
30:58:546 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 555=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:546 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=555, argSize=8, argPtr=0bfff510)
30:58:547 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:547 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:547 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:547 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->555, pc: 0880b244->08868244, vblank start waited) +1845us
30:58:547 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:547 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:547 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006_anim.gmo, 0bfaaa18) : sector = 0000d6bf
30:58:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (555->272, pc: 08868758->08000000, io getstat) +2us
30:58:547 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868758, idle) +1000us
30:58:547 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:548 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006_anim.gmo, 00000001, 000001a4)
30:58:548 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (555->272, pc: 088685b8->08000000, io waited) +0us
30:58:548 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->088685b8, idle) +99us
30:58:548 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:548 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cc5c0, 8000): deferring result
30:58:548 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (555->272, pc: 08868830->08000000, io waited) +2us
30:58:548 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868830, idle) +326us
30:58:548 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:548 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d45c0, 1a30): deferring result
30:58:548 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (555->272, pc: 08868830->08000000, io waited) +0us
30:58:548 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868830, idle) +99us
30:58:548 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (555->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:548 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08867b9c, idle) +100us
30:58:548 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (555->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:548 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08867bc0, idle) +100us
30:58:548 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:548 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (555->272, pc: 08868514->08000000, file closed) +0us
30:58:548 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868514, idle) +100us
30:58:549 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:549 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:549 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:549 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:549 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +745us
30:58:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:549 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1632
30:58:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:549 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:549 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:550 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +631us
30:58:550 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:550 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:550 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192478 enqueued.
30:58:550 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
30:58:550 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:550 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:550 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:553 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
30:58:553 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:553 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:553 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1632
30:58:553 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 557=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:553 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=557, argSize=8, argPtr=0bfff550)
30:58:554 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:554 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:554 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:554 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->557, pc: 0880b244->08868244, vblank start waited) +1490us
30:58:554 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:554 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:554 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006.col, 0bfaaa18) : sector = 0000d6be
30:58:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (557->272, pc: 08868758->08000000, io getstat) +2us
30:58:554 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08868758, idle) +1000us
30:58:554 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:555 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006.col, 00000001, 000001a4)
30:58:555 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (557->272, pc: 088685b8->08000000, io waited) +0us
30:58:555 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->088685b8, idle) +99us
30:58:555 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:555 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f00, cc): deferring result
30:58:555 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (557->272, pc: 08868830->08000000, io waited) +2us
30:58:555 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08868830, idle) +99us
30:58:555 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (557->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:555 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08867b9c, idle) +100us
30:58:555 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (557->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:555 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08867bc0, idle) +100us
30:58:555 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (557->272, pc: 08868514->08000000, file closed) +0us
30:58:555 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08868514, idle) +100us
30:58:555 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:555 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:555 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:555 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:555 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:555 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2156us
30:58:555 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:555 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:556 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:556 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:556 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:556 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1633
30:58:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:556 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:556 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:556 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5706us
30:58:556 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:556 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:556 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192479 enqueued.
30:58:556 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
30:58:556 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:556 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:556 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:559 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
30:58:559 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:559 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +261us
30:58:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:58:560 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1633
30:58:560 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 559=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:560 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=559, argSize=8, argPtr=0bfff510)
30:58:560 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:560 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:560 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:560 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->559, pc: 0880b244->08868244, vblank start waited) +1545us
30:58:560 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:560 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:561 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007_anim.gmo, 0bfaaa18) : sector = 0000d6d4
30:58:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (559->272, pc: 08868758->08000000, io getstat) +2us
30:58:561 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08868758, idle) +1000us
30:58:561 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:561 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007_anim.gmo, 00000001, 000001a4)
30:58:561 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (559->272, pc: 088685b8->08000000, io waited) +0us
30:58:561 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->088685b8, idle) +99us
30:58:561 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:561 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d52c0, d14): deferring result
30:58:562 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (559->272, pc: 08868830->08000000, io waited) +2us
30:58:562 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08868830, idle) +99us
30:58:562 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (559->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:562 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08867b9c, idle) +100us
30:58:562 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (559->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:562 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08867bc0, idle) +100us
30:58:562 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (559->272, pc: 08868514->08000000, file closed) +0us
30:58:562 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08868514, idle) +100us
30:58:562 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:562 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:562 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:562 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:562 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2568us
30:58:562 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:562 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:562 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1503us
30:58:562 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:562 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4299us
30:58:562 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:562 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:562 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:563 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1634
30:58:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:563 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:563 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:563 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4977us
30:58:563 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:563 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:563 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192480 enqueued.
30:58:563 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
30:58:563 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:563 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:563 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:566 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
30:58:566 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:566 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:566 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:566 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 561=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:566 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=561, argSize=8, argPtr=0bfff550)
30:58:567 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1634
30:58:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1115us
30:58:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:58:567 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:567 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:567 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:567 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->561, pc: 0880b244->08868244, vblank start waited) +5us
30:58:567 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:567 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:568 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007.col, 0bfaaa18) : sector = 0000d6d3
30:58:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (561->272, pc: 08868758->08000000, io getstat) +2us
30:58:568 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08868758, idle) +1000us
30:58:568 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:568 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007.col, 00000001, 000001a4)
30:58:568 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (561->272, pc: 088685b8->08000000, io waited) +0us
30:58:568 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->088685b8, idle) +99us
30:58:568 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:568 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 68): deferring result
30:58:568 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (561->272, pc: 08868830->08000000, io waited) +2us
30:58:568 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08868830, idle) +99us
30:58:568 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (561->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:569 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08867b9c, idle) +100us
30:58:569 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (561->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:569 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08867bc0, idle) +100us
30:58:569 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (561->272, pc: 08868514->08000000, file closed) +0us
30:58:569 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08868514, idle) +100us
30:58:569 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:569 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:569 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:569 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:569 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:569 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3982us
30:58:569 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:569 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:569 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:569 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:569 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:569 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1635
30:58:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:569 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:569 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:570 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:570 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4249us
30:58:570 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:570 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:570 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192481 enqueued.
30:58:570 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
30:58:570 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:570 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:570 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:573 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
30:58:573 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:573 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:573 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:573 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1635
30:58:574 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 563=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, thread created) +1653us
30:58:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
30:58:574 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=563, argSize=8, argPtr=0bfff510)
30:58:574 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:574 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:574 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:574 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->563, pc: 0880b244->08868244, vblank start waited) +560us
30:58:574 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:574 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:574 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008_anim.gmo, 0bfaaa18) : sector = 0000d6d7
30:58:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (563->272, pc: 08868758->08000000, io getstat) +2us
30:58:574 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08868758, idle) +1000us
30:58:574 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:575 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008_anim.gmo, 00000001, 000001a4)
30:58:575 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (563->272, pc: 088685b8->08000000, io waited) +0us
30:58:575 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->088685b8, idle) +99us
30:58:575 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:575 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d44c0, 1b30): deferring result
30:58:575 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (563->272, pc: 08868830->08000000, io waited) +2us
30:58:575 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08868830, idle) +99us
30:58:575 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (563->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:575 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08867b9c, idle) +100us
30:58:575 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (563->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:575 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08867bc0, idle) +100us
30:58:575 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (563->272, pc: 08868514->08000000, file closed) +0us
30:58:576 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08868514, idle) +100us
30:58:576 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:576 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:576 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:576 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:576 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3619us
30:58:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:576 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1636
30:58:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:576 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:576 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:576 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3520us
30:58:577 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:577 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:577 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192482 enqueued.
30:58:577 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
30:58:577 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:577 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:577 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:580 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
30:58:580 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:580 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:580 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:580 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:580 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 565=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:580 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=565, argSize=8, argPtr=0bfff550)
30:58:580 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1636
30:58:580 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:580 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:580 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:580 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->565, pc: 0880b244->08868244, vblank start waited) +1194us
30:58:580 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:580 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:581 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008.col, 0bfaaa18) : sector = 0000d6d6
30:58:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (565->272, pc: 08868758->08000000, io getstat) +2us
30:58:581 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08868758, idle) +1000us
30:58:581 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:581 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008.col, 00000001, 000001a4)
30:58:581 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (565->272, pc: 088685b8->08000000, io waited) +0us
30:58:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +67us
30:58:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:582 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->088685b8, idle) +32us
30:58:582 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:582 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:582 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (565->272, pc: 08868830->08000000, io waited) +2us
30:58:582 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08868830, idle) +99us
30:58:582 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (565->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:582 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08867b9c, idle) +100us
30:58:582 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (565->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:582 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08867bc0, idle) +100us
30:58:582 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (565->272, pc: 08868514->08000000, file closed) +0us
30:58:582 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08868514, idle) +100us
30:58:582 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:582 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:582 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:582 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:582 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:582 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4634us
30:58:582 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +731us
30:58:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:583 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1637
30:58:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:583 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:583 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:583 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2791us
30:58:583 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:583 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:583 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192483 enqueued.
30:58:583 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
30:58:583 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:583 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:583 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:586 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
30:58:586 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:586 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:586 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:587 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1637
30:58:587 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 567=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:587 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=567, argSize=8, argPtr=0bfff510)
30:58:588 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:588 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:588 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->567, pc: 0880b244->08868244, vblank start waited) +2939us
30:58:588 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:588 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:588 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009_anim.gmo, 0bfaaa18) : sector = 0000d6dc
30:58:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (567->272, pc: 08868758->08000000, io getstat) +2us
30:58:588 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +52us
30:58:588 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:588 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:588 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:588 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08868758, idle) +947us
30:58:588 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:589 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009_anim.gmo, 00000001, 000001a4)
30:58:589 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (567->272, pc: 088685b8->08000000, io waited) +0us
30:58:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->088685b8, idle) +99us
30:58:589 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:589 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d2200, 3dd0): deferring result
30:58:589 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (567->272, pc: 08868830->08000000, io waited) +2us
30:58:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08868830, idle) +157us
30:58:589 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (567->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08867b9c, idle) +100us
30:58:589 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (567->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08867bc0, idle) +100us
30:58:589 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (567->272, pc: 08868514->08000000, file closed) +0us
30:58:589 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08868514, idle) +100us
30:58:589 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:589 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:589 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:589 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:589 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4293us
30:58:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:590 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1638
30:58:590 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:590 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:599 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:599 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2063us
30:58:599 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:599 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:599 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192484 enqueued.
30:58:599 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
30:58:599 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:599 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:599 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:602 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
30:58:602 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:602 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:602 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:603 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 569=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:603 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=569, argSize=8, argPtr=0bfff550)
30:58:603 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1638
30:58:603 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:603 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:603 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:603 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->569, pc: 0880b244->08868244, vblank start waited) +1259us
30:58:603 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:603 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:603 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009.col, 0bfaaa18) : sector = 0000d6db
30:58:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (569->272, pc: 08868758->08000000, io getstat) +2us
30:58:603 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08868758, idle) +1000us
30:58:603 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:604 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009.col, 00000001, 000001a4)
30:58:604 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (569->272, pc: 088685b8->08000000, io waited) +0us
30:58:604 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->088685b8, idle) +99us
30:58:604 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:604 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:604 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (569->272, pc: 08868830->08000000, io waited) +2us
30:58:604 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08868830, idle) +99us
30:58:604 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (569->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:604 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08867b9c, idle) +100us
30:58:604 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (569->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:604 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08867bc0, idle) +100us
30:58:604 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:604 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (569->272, pc: 08868514->08000000, file closed) +0us
30:58:605 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08868514, idle) +100us
30:58:605 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:605 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:605 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:605 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:605 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:605 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +955us
30:58:605 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:605 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:605 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:605 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:605 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:605 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:605 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:605 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:605 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:605 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1639
30:58:605 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:605 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:616 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:616 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1334us
30:58:616 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:616 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:616 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192485 enqueued.
30:58:616 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
30:58:616 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:616 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:616 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:619 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
30:58:619 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:619 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:620 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1639
30:58:620 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 571=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:620 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=571, argSize=8, argPtr=0bfff510)
30:58:621 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:621 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:621 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->571, pc: 0880b244->08868244, vblank start waited) +3053us
30:58:621 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:621 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:621 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010_anim.gmo, 0bfaaa18) : sector = 0000d6e5
30:58:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (571->272, pc: 08868758->08000000, io getstat) +2us
30:58:621 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08868758, idle) +1000us
30:58:621 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:622 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010_anim.gmo, 00000001, 000001a4)
30:58:622 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (571->272, pc: 088685b8->08000000, io waited) +0us
30:58:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->088685b8, idle) +99us
30:58:622 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:622 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093cf440, 6bb8): deferring result
30:58:622 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (571->272, pc: 08868830->08000000, io waited) +2us
30:58:622 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08868830, idle) +274us
30:58:622 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (571->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:623 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +17us
30:58:623 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:623 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08867b9c, idle) +82us
30:58:623 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (571->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08867bc0, idle) +100us
30:58:623 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (571->272, pc: 08868514->08000000, file closed) +0us
30:58:623 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08868514, idle) +100us
30:58:623 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:623 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:623 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:623 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:623 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:623 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2551us
30:58:623 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:623 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2967us
30:58:623 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:623 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:623 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:623 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:623 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:623 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1640
30:58:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:624 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:633 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:633 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:633 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +605us
30:58:633 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:633 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:633 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192486 enqueued.
30:58:633 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
30:58:633 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:633 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:633 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:636 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
30:58:636 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:636 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:637 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 573=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:637 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1640
30:58:637 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=573, argSize=8, argPtr=0bfff550)
30:58:637 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:637 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:637 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:637 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->573, pc: 0880b244->08868244, vblank start waited) +1362us
30:58:637 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:637 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:638 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010.col, 0bfaaa18) : sector = 0000d6e4
30:58:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (573->272, pc: 08868758->08000000, io getstat) +2us
30:58:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08868758, idle) +1000us
30:58:638 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:638 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010.col, 00000001, 000001a4)
30:58:638 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (573->272, pc: 088685b8->08000000, io waited) +0us
30:58:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->088685b8, idle) +99us
30:58:638 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:638 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f00, cc): deferring result
30:58:638 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:638 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (573->272, pc: 08868830->08000000, io waited) +2us
30:58:638 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08868830, idle) +99us
30:58:638 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (573->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:639 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08867b9c, idle) +100us
30:58:639 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (573->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:639 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08867bc0, idle) +100us
30:58:639 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (573->272, pc: 08868514->08000000, file closed) +0us
30:58:639 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08868514, idle) +100us
30:58:639 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:639 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:639 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:639 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:639 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2309us
30:58:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:639 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1641
30:58:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:639 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:649 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:649 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5681us
30:58:649 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:649 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:649 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192487 enqueued.
30:58:649 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
30:58:649 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:649 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:649 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:652 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
30:58:652 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:652 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:652 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +252us
30:58:652 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:653 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:653 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:58:653 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1641
30:58:653 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 575=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:653 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=575, argSize=8, argPtr=0bfff510)
30:58:653 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:653 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:653 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:653 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->575, pc: 0880b244->08868244, vblank start waited) +1411us
30:58:653 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:653 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:654 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099_anim.gmo, 0bfaaa18) : sector = 0000d89f
30:58:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (575->272, pc: 08868758->08000000, io getstat) +2us
30:58:655 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08868758, idle) +1000us
30:58:655 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:656 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099_anim.gmo, 00000001, 000001a4)
30:58:656 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (575->272, pc: 088685b8->08000000, io waited) +0us
30:58:656 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->088685b8, idle) +99us
30:58:656 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:656 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5080, f58): deferring result
30:58:657 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (575->272, pc: 08868830->08000000, io waited) +2us
30:58:657 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08868830, idle) +99us
30:58:657 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (575->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:657 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08867b9c, idle) +100us
30:58:657 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (575->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:657 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08867bc0, idle) +100us
30:58:657 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (575->272, pc: 08868514->08000000, file closed) +0us
30:58:657 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08868514, idle) +100us
30:58:657 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:657 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:657 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:657 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:657 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2736us
30:58:657 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:657 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:657 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:657 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:657 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:658 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1642
30:58:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:658 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:666 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:666 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4952us
30:58:666 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:666 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:666 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192488 enqueued.
30:58:666 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
30:58:666 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:666 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:666 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:669 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
30:58:669 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:669 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:671 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 577=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:671 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=577, argSize=8, argPtr=0bfff550)
30:58:672 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1642
30:58:672 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1076us
30:58:672 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:672 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:58:672 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:672 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:672 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:672 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->577, pc: 0880b244->08868244, vblank start waited) +5us
30:58:672 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:672 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:673 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099.col, 0bfaaa18) : sector = 0000d89e
30:58:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (577->272, pc: 08868758->08000000, io getstat) +2us
30:58:673 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08868758, idle) +1000us
30:58:673 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:675 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099.col, 00000001, 000001a4)
30:58:675 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (577->272, pc: 088685b8->08000000, io waited) +0us
30:58:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->088685b8, idle) +99us
30:58:675 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:675 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:675 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (577->272, pc: 08868830->08000000, io waited) +2us
30:58:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08868830, idle) +99us
30:58:675 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (577->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08867b9c, idle) +100us
30:58:675 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (577->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08867bc0, idle) +100us
30:58:675 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (577->272, pc: 08868514->08000000, file closed) +0us
30:58:675 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08868514, idle) +100us
30:58:675 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:675 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:675 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:675 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:675 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:675 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4046us
30:58:675 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:675 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:676 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +599us
30:58:676 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5203us
30:58:676 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:676 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1643
30:58:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:676 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:683 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:683 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4223us
30:58:683 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:683 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:683 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192489 enqueued.
30:58:683 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
30:58:683 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:683 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:683 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:686 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
30:58:686 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:686 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:686 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:687 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 579=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:687 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=579, argSize=8, argPtr=0bfff510)
30:58:687 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1643
30:58:687 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:687 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:687 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:687 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->579, pc: 0880b244->08868244, vblank start waited) +1004us
30:58:687 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:687 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:688 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502_anim.gmo, 0bfaaa18) : sector = 0000d8a4
30:58:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (579->272, pc: 08868758->08000000, io getstat) +2us
30:58:688 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +554us
30:58:688 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:688 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:688 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08868758, idle) +445us
30:58:688 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:690 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502_anim.gmo, 00000001, 000001a4)
30:58:690 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (579->272, pc: 088685b8->08000000, io waited) +0us
30:58:690 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->088685b8, idle) +99us
30:58:690 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:690 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5ac0, 518): deferring result
30:58:690 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (579->272, pc: 08868830->08000000, io waited) +2us
30:58:690 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08868830, idle) +99us
30:58:690 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (579->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:690 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08867b9c, idle) +100us
30:58:690 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (579->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:690 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08867bc0, idle) +100us
30:58:690 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (579->272, pc: 08868514->08000000, file closed) +0us
30:58:691 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08868514, idle) +100us
30:58:691 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:691 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:691 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:691 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:691 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4853us
30:58:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:691 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:691 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:691 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:691 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:691 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:691 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1644
30:58:691 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:691 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:699 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:699 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:699 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3495us
30:58:699 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:699 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:699 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192490 enqueued.
30:58:699 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
30:58:699 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:699 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:699 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:702 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
30:58:702 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:702 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:703 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 581=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:703 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=581, argSize=8, argPtr=0bfff550)
30:58:703 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1644
30:58:703 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:703 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:703 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:703 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->581, pc: 0880b244->08868244, vblank start waited) +1053us
30:58:703 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:703 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:704 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502.col, 0bfaaa18) : sector = 0000d8a3
30:58:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (581->272, pc: 08868758->08000000, io getstat) +2us
30:58:704 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08868758, idle) +1000us
30:58:704 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:706 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502.col, 00000001, 000001a4)
30:58:706 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (581->272, pc: 088685b8->08000000, io waited) +0us
30:58:706 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->088685b8, idle) +99us
30:58:706 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:706 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:706 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (581->272, pc: 08868830->08000000, io waited) +2us
30:58:706 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08868830, idle) +99us
30:58:706 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (581->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:706 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +30us
30:58:706 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:706 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:706 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08867b9c, idle) +68us
30:58:706 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (581->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:707 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08867bc0, idle) +100us
30:58:707 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (581->272, pc: 08868514->08000000, file closed) +0us
30:58:707 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08868514, idle) +100us
30:58:707 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:707 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:707 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:707 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:707 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5533us
30:58:707 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:707 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:707 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:707 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:707 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:707 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:707 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1645
30:58:707 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:707 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:716 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:716 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:716 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2766us
30:58:716 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:716 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:716 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192491 enqueued.
30:58:716 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
30:58:716 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:716 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:716 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:719 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
30:58:719 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:719 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:719 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:720 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1645
30:58:720 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 583=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:720 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=583, argSize=8, argPtr=0bfff510)
30:58:720 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:720 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:721 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:721 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->583, pc: 0880b244->08868244, vblank start waited) +2110us
30:58:721 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:721 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:722 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501_anim.gmo, 0bfaaa18) : sector = 0000d8a2
30:58:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (583->272, pc: 08868758->08000000, io getstat) +2us
30:58:722 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +906us
30:58:722 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:722 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:722 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08868758, idle) +93us
30:58:722 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:723 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501_anim.gmo, 00000001, 000001a4)
30:58:723 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (583->272, pc: 088685b8->08000000, io waited) +0us
30:58:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->088685b8, idle) +99us
30:58:724 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:724 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5b80, 468): deferring result
30:58:724 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (583->272, pc: 08868830->08000000, io waited) +2us
30:58:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08868830, idle) +99us
30:58:724 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (583->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08867b9c, idle) +100us
30:58:724 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (583->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08867bc0, idle) +100us
30:58:724 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (583->272, pc: 08868514->08000000, file closed) +0us
30:58:724 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08868514, idle) +100us
30:58:724 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:724 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:724 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:724 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:724 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:724 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3569us
30:58:724 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:724 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1635us
30:58:724 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:724 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:724 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:725 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:725 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:725 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:725 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1646
30:58:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:725 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:733 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:733 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:733 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2037us
30:58:733 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:733 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:734 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192492 enqueued.
30:58:734 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
30:58:734 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:734 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:734 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:737 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
30:58:737 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:737 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:737 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:737 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:737 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 585=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:737 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=585, argSize=8, argPtr=0bfff550)
30:58:738 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1646
30:58:738 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:738 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:738 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:738 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->585, pc: 0880b244->08868244, vblank start waited) +1047us
30:58:738 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:738 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:739 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501.col, 0bfaaa18) : sector = 0000d8a1
30:58:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (585->272, pc: 08868758->08000000, io getstat) +2us
30:58:739 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08868758, idle) +1000us
30:58:739 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:740 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501.col, 00000001, 000001a4)
30:58:740 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:740 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (585->272, pc: 088685b8->08000000, io waited) +0us
30:58:741 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->088685b8, idle) +99us
30:58:741 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:741 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:741 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (585->272, pc: 08868830->08000000, io waited) +2us
30:58:741 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08868830, idle) +99us
30:58:741 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (585->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:741 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08867b9c, idle) +100us
30:58:741 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (585->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:741 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08867bc0, idle) +100us
30:58:741 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (585->272, pc: 08868514->08000000, file closed) +0us
30:58:741 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08868514, idle) +100us
30:58:741 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:741 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:741 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:741 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:741 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:741 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:741 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1192us
30:58:741 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:741 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:742 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1647
30:58:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:742 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:749 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:749 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:749 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1309us
30:58:749 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:749 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:749 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192493 enqueued.
30:58:749 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
30:58:749 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:749 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:749 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:752 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
30:58:752 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:752 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:752 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:753 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1647
30:58:753 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 587=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:753 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=587, argSize=8, argPtr=0bfff510)
30:58:753 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:753 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:753 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:753 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->587, pc: 0880b244->08868244, vblank start waited) +2035us
30:58:753 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:753 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:754 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_anim.gmo, 0bfaaa18) : sector = 0000d69c
30:58:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (587->272, pc: 08868758->08000000, io getstat) +2us
30:58:754 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08868758, idle) +1000us
30:58:754 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:754 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_anim.gmo, 00000001, 000001a4)
30:58:754 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (587->272, pc: 088685b8->08000000, io waited) +0us
30:58:754 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->088685b8, idle) +99us
30:58:754 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:754 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d2000, 3ff8): deferring result
30:58:754 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (587->272, pc: 08868830->08000000, io waited) +2us
30:58:754 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08868830, idle) +162us
30:58:755 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (587->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:755 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08867b9c, idle) +100us
30:58:755 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (587->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:755 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08867bc0, idle) +100us
30:58:755 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (587->272, pc: 08868514->08000000, file closed) +0us
30:58:755 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08868514, idle) +100us
30:58:755 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:755 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:755 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:755 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:755 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +870us
30:58:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:755 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1648
30:58:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:756 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:766 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:766 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:766 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +580us
30:58:766 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:766 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:766 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192494 enqueued.
30:58:766 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
30:58:766 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:766 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:766 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:769 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
30:58:769 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:769 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:769 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:769 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:770 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 589=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:770 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1648
30:58:770 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=589, argSize=8, argPtr=0bfff550)
30:58:770 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:770 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:770 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:770 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->589, pc: 0880b244->08868244, vblank start waited) +1334us
30:58:770 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:770 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:770 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003.col, 0bfaaa18) : sector = 0000d67d
30:58:770 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (589->272, pc: 08868758->08000000, io getstat) +2us
30:58:770 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08868758, idle) +1000us
30:58:770 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:771 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003.col, 00000001, 000001a4)
30:58:771 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (589->272, pc: 088685b8->08000000, io waited) +0us
30:58:771 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->088685b8, idle) +99us
30:58:771 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:771 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5f80, 6c): deferring result
30:58:771 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (589->272, pc: 08868830->08000000, io waited) +2us
30:58:771 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08868830, idle) +99us
30:58:771 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (589->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:771 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08867b9c, idle) +100us
30:58:771 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (589->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:771 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08867bc0, idle) +100us
30:58:771 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (589->272, pc: 08868514->08000000, file closed) +0us
30:58:771 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08868514, idle) +100us
30:58:771 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:771 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:771 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:771 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:772 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2362us
30:58:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:772 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1931us
30:58:772 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3871us
30:58:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:772 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1649
30:58:772 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:772 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:783 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:783 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5655us
30:58:783 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:783 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:783 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192495 enqueued.
30:58:783 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
30:58:783 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:783 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:783 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:786 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
30:58:786 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:786 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:786 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:786 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:786 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +244us
30:58:786 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:787 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:58:791 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1649
30:58:793 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 591=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:793 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=591, argSize=8, argPtr=0bfff560)
30:58:794 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:794 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:794 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->591, pc: 0880b244->08868244, vblank start waited) +1794us
30:58:794 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:794 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:794 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0101.gim, 0bfaaa18) : sector = 0000d67e
30:58:794 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (591->272, pc: 08868758->08000000, io getstat) +2us
30:58:794 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08868758, idle) +1000us
30:58:794 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:795 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0101.gim, 00000001, 000001a4)
30:58:795 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (591->272, pc: 088685b8->08000000, io waited) +0us
30:58:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->088685b8, idle) +99us
30:58:795 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:795 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:795 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (591->272, pc: 08868830->08000000, io waited) +2us
30:58:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08868830, idle) +99us
30:58:795 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (591->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08867b9c, idle) +100us
30:58:795 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (591->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08867bc0, idle) +100us
30:58:795 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (591->272, pc: 08868514->08000000, file closed) +0us
30:58:795 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08868514, idle) +100us
30:58:795 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:795 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:795 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:795 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:795 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2386us
30:58:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:796 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1650
30:58:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:796 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:799 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:799 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4927us
30:58:799 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:799 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:799 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192496 enqueued.
30:58:799 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
30:58:799 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:799 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:799 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:802 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
30:58:802 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:802 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:806 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 593=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:806 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=593, argSize=8, argPtr=0bfff560)
30:58:806 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1650
30:58:806 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1035us
30:58:806 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:806 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:806 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:58:806 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:806 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:806 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:806 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->593, pc: 0880b244->08868244, vblank start waited) +5us
30:58:806 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:806 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:806 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0102.gim, 0bfaaa18) : sector = 0000d67f
30:58:806 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (593->272, pc: 08868758->08000000, io getstat) +2us
30:58:806 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08868758, idle) +1000us
30:58:807 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:807 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0102.gim, 00000001, 000001a4)
30:58:807 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (593->272, pc: 088685b8->08000000, io waited) +0us
30:58:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->088685b8, idle) +99us
30:58:807 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:807 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:807 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (593->272, pc: 08868830->08000000, io waited) +2us
30:58:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08868830, idle) +99us
30:58:807 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (593->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08867b9c, idle) +100us
30:58:807 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (593->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:807 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08867bc0, idle) +100us
30:58:807 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (593->272, pc: 08868514->08000000, file closed) +0us
30:58:808 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08868514, idle) +100us
30:58:808 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:808 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:808 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:808 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:808 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4113us
30:58:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:808 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1651
30:58:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:808 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:816 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:816 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4198us
30:58:816 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:816 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:816 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192497 enqueued.
30:58:816 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
30:58:816 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:816 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:816 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:819 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
30:58:819 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:820 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:820 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 595=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:820 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=595, argSize=8, argPtr=0bfff560)
30:58:820 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1651
30:58:821 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:821 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:821 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:821 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->595, pc: 0880b244->08868244, vblank start waited) +1048us
30:58:821 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:821 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:821 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0103.gim, 0bfaaa18) : sector = 0000d680
30:58:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (595->272, pc: 08868758->08000000, io getstat) +2us
30:58:821 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +535us
30:58:821 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:821 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:821 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08868758, idle) +463us
30:58:821 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:821 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0103.gim, 00000001, 000001a4)
30:58:821 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (595->272, pc: 088685b8->08000000, io waited) +0us
30:58:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->088685b8, idle) +99us
30:58:822 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:822 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:822 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (595->272, pc: 08868830->08000000, io waited) +2us
30:58:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08868830, idle) +99us
30:58:822 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (595->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08867b9c, idle) +100us
30:58:822 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (595->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08867bc0, idle) +100us
30:58:822 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (595->272, pc: 08868514->08000000, file closed) +0us
30:58:822 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08868514, idle) +100us
30:58:822 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:822 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:822 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:822 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:822 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:822 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4531us
30:58:822 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:822 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +303us
30:58:822 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:822 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:823 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1652
30:58:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:823 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:833 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:833 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:833 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3469us
30:58:833 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:833 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:833 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192498 enqueued.
30:58:833 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
30:58:833 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:833 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:833 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:836 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
30:58:836 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:836 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:836 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:837 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 597=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:837 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=597, argSize=8, argPtr=0bfff560)
30:58:837 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1652
30:58:837 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:837 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:837 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:837 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->597, pc: 0880b244->08868244, vblank start waited) +1051us
30:58:837 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:837 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:838 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0104.gim, 0bfaaa18) : sector = 0000d681
30:58:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (597->272, pc: 08868758->08000000, io getstat) +2us
30:58:838 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08868758, idle) +1000us
30:58:838 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:838 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0104.gim, 00000001, 000001a4)
30:58:838 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (597->272, pc: 088685b8->08000000, io waited) +0us
30:58:838 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->088685b8, idle) +99us
30:58:838 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:838 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:838 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:838 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (597->272, pc: 08868830->08000000, io waited) +2us
30:58:838 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08868830, idle) +99us
30:58:838 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (597->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +58us
30:58:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:839 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08867b9c, idle) +41us
30:58:839 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (597->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:839 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08867bc0, idle) +100us
30:58:839 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (597->272, pc: 08868514->08000000, file closed) +0us
30:58:839 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08868514, idle) +100us
30:58:839 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:839 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:839 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:839 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:839 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5560us
30:58:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:840 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1653
30:58:840 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:840 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:850 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:850 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2741us
30:58:850 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:850 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:850 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192499 enqueued.
30:58:850 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
30:58:850 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:850 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:850 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:853 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
30:58:853 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:853 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:854 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 599=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:854 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=599, argSize=8, argPtr=0bfff560)
30:58:854 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1653
30:58:854 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:854 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:854 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:854 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->599, pc: 0880b244->08868244, vblank start waited) +1052us
30:58:854 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:854 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:854 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0105.gim, 0bfaaa18) : sector = 0000d682
30:58:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (599->272, pc: 08868758->08000000, io getstat) +2us
30:58:854 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08868758, idle) +1000us
30:58:854 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:855 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0105.gim, 00000001, 000001a4)
30:58:855 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (599->272, pc: 088685b8->08000000, io waited) +0us
30:58:855 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->088685b8, idle) +99us
30:58:855 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:855 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:855 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (599->272, pc: 08868830->08000000, io waited) +2us
30:58:855 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08868830, idle) +99us
30:58:855 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (599->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:855 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08867b9c, idle) +100us
30:58:855 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (599->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:855 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08867bc0, idle) +100us
30:58:855 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:855 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (599->272, pc: 08868514->08000000, file closed) +0us
30:58:855 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08868514, idle) +100us
30:58:855 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:855 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:856 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:856 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:856 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +484us
30:58:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:856 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:856 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:856 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:856 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1654
30:58:856 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:856 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:866 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:866 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2012us
30:58:866 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:866 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:866 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192500 enqueued.
30:58:866 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
30:58:866 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:866 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:866 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:869 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
30:58:869 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:869 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:870 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 601=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:870 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=601, argSize=8, argPtr=0bfff560)
30:58:870 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1654
30:58:870 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:870 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:870 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->601, pc: 0880b244->08868244, vblank start waited) +1060us
30:58:870 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:870 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:870 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0106.gim, 0bfaaa18) : sector = 0000d683
30:58:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (601->272, pc: 08868758->08000000, io getstat) +2us
30:58:870 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08868758, idle) +1000us
30:58:871 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:871 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0106.gim, 00000001, 000001a4)
30:58:871 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (601->272, pc: 088685b8->08000000, io waited) +0us
30:58:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->088685b8, idle) +99us
30:58:871 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:871 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:871 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (601->272, pc: 08868830->08000000, io waited) +2us
30:58:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08868830, idle) +99us
30:58:871 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (601->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08867b9c, idle) +100us
30:58:871 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (601->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08867bc0, idle) +100us
30:58:871 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (601->272, pc: 08868514->08000000, file closed) +0us
30:58:871 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08868514, idle) +100us
30:58:871 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:872 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:872 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:872 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:872 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1205us
30:58:872 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:872 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:872 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3264us
30:58:872 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2539us
30:58:872 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:872 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:872 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:872 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:872 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:872 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:872 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1655
30:58:872 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:872 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:883 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:883 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1283us
30:58:883 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:883 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:883 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192501 enqueued.
30:58:883 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
30:58:883 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:883 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:883 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:886 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
30:58:886 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:886 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:888 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 603=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:888 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=603, argSize=8, argPtr=0bfff560)
30:58:889 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1655
30:58:889 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:889 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:889 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:889 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->603, pc: 0880b244->08868244, vblank start waited) +1064us
30:58:889 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:889 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:889 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0107.gim, 0bfaaa18) : sector = 0000d684
30:58:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (603->272, pc: 08868758->08000000, io getstat) +2us
30:58:889 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08868758, idle) +1000us
30:58:889 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:890 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0107.gim, 00000001, 000001a4)
30:58:890 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (603->272, pc: 088685b8->08000000, io waited) +0us
30:58:890 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->088685b8, idle) +99us
30:58:890 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:890 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:890 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (603->272, pc: 08868830->08000000, io waited) +2us
30:58:890 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08868830, idle) +99us
30:58:890 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (603->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:890 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08867b9c, idle) +100us
30:58:890 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (603->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:890 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08867bc0, idle) +100us
30:58:890 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (603->272, pc: 08868514->08000000, file closed) +0us
30:58:890 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08868514, idle) +100us
30:58:890 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:890 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:890 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:890 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:890 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1929us
30:58:890 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:890 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:891 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1656
30:58:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:891 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:900 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:901 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:901 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +555us
30:58:901 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:901 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:901 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192502 enqueued.
30:58:901 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
30:58:901 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:901 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:901 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:904 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
30:58:904 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:904 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:904 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 605=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:904 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=605, argSize=8, argPtr=0bfff560)
30:58:904 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1656
30:58:905 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:905 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:905 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:905 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->605, pc: 0880b244->08868244, vblank start waited) +1069us
30:58:905 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:905 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:905 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0108.gim, 0bfaaa18) : sector = 0000d685
30:58:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (605->272, pc: 08868758->08000000, io getstat) +2us
30:58:905 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08868758, idle) +1000us
30:58:905 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:905 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0108.gim, 00000001, 000001a4)
30:58:905 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (605->272, pc: 088685b8->08000000, io waited) +0us
30:58:906 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->088685b8, idle) +99us
30:58:906 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:906 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:906 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (605->272, pc: 08868830->08000000, io waited) +2us
30:58:906 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08868830, idle) +99us
30:58:906 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (605->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:906 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08867b9c, idle) +100us
30:58:906 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (605->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:906 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08867bc0, idle) +100us
30:58:906 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (605->272, pc: 08868514->08000000, file closed) +0us
30:58:906 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08868514, idle) +100us
30:58:906 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:906 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:906 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:906 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:906 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2653us
30:58:906 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:906 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:906 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:906 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:907 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1657
30:58:907 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:907 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:916 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:916 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5630us
30:58:916 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:916 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:916 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192503 enqueued.
30:58:916 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
30:58:916 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:916 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:916 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:919 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
30:58:919 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:919 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:920 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 607=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:920 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, thread created) +436us
30:58:920 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:920 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:920 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
30:58:920 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=607, argSize=8, argPtr=0bfff560)
30:58:920 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1657
30:58:920 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:920 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:920 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:920 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->607, pc: 0880b244->08868244, vblank start waited) +633us
30:58:920 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:920 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:921 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0109.gim, 0bfaaa18) : sector = 0000d686
30:58:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (607->272, pc: 08868758->08000000, io getstat) +2us
30:58:921 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08868758, idle) +1000us
30:58:921 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:921 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0109.gim, 00000001, 000001a4)
30:58:921 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (607->272, pc: 088685b8->08000000, io waited) +0us
30:58:921 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->088685b8, idle) +99us
30:58:921 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:921 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:921 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (607->272, pc: 08868830->08000000, io waited) +2us
30:58:921 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08868830, idle) +99us
30:58:922 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (607->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:922 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08867b9c, idle) +100us
30:58:922 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (607->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:922 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08867bc0, idle) +100us
30:58:922 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (607->272, pc: 08868514->08000000, file closed) +0us
30:58:922 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08868514, idle) +100us
30:58:922 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:922 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:922 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:922 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:922 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:922 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3381us
30:58:922 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:922 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:922 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1028us
30:58:922 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:922 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4775us
30:58:922 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:922 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:923 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1658
30:58:923 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:923 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:933 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:933 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4901us
30:58:933 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:933 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:933 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192504 enqueued.
30:58:933 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
30:58:933 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:933 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:933 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:936 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
30:58:936 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:936 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:936 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:936 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:937 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 609=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:937 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=609, argSize=8, argPtr=0bfff560)
30:58:937 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1658
30:58:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1063us
30:58:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:937 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:58:937 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:937 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:937 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:937 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->609, pc: 0880b244->08868244, vblank start waited) +5us
30:58:937 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:937 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:938 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0110.gim, 0bfaaa18) : sector = 0000d687
30:58:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (609->272, pc: 08868758->08000000, io getstat) +2us
30:58:938 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08868758, idle) +1000us
30:58:938 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:938 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0110.gim, 00000001, 000001a4)
30:58:938 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (609->272, pc: 088685b8->08000000, io waited) +0us
30:58:938 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->088685b8, idle) +99us
30:58:938 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:938 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
30:58:938 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (609->272, pc: 08868830->08000000, io waited) +2us
30:58:938 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08868830, idle) +99us
30:58:938 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (609->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:938 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08867b9c, idle) +100us
30:58:938 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (609->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:939 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08867bc0, idle) +100us
30:58:939 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (609->272, pc: 08868514->08000000, file closed) +0us
30:58:939 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08868514, idle) +100us
30:58:939 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:939 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:939 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:939 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:939 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:939 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4110us
30:58:939 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:939 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:939 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:939 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:939 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:939 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1659
30:58:939 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:939 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:950 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:950 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4173us
30:58:950 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:950 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:950 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192505 enqueued.
30:58:950 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
30:58:950 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:951 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:951 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:954 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
30:58:954 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:954 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:954 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:956 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 611=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:956 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=611, argSize=8, argPtr=0bfff520)
30:58:957 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1659
30:58:957 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:957 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:957 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:957 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->611, pc: 0880b244->08868244, vblank start waited) +1016us
30:58:957 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:957 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:957 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_01.gmo, 0bfaaa18) : sector = 0000d18c
30:58:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (611->272, pc: 08868758->08000000, io getstat) +2us
30:58:958 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +593us
30:58:958 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:958 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:958 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08868758, idle) +406us
30:58:958 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:958 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_01.gmo, 00000001, 000001a4)
30:58:958 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (611->272, pc: 088685b8->08000000, io waited) +0us
30:58:958 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->088685b8, idle) +99us
30:58:958 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:958 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5e00, 1fc): deferring result
30:58:958 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (611->272, pc: 08868830->08000000, io waited) +2us
30:58:958 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08868830, idle) +99us
30:58:958 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (611->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:958 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08867b9c, idle) +100us
30:58:958 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:958 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (611->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08867bc0, idle) +100us
30:58:959 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (611->272, pc: 08868514->08000000, file closed) +0us
30:58:959 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08868514, idle) +100us
30:58:959 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:959 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:959 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:959 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:959 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4892us
30:58:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:959 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1660
30:58:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:959 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:58:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:966 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:966 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3444us
30:58:966 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:58:966 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:966 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192506 enqueued.
30:58:966 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
30:58:966 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:966 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:966 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:58:969 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
30:58:969 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:969 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:969 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:970 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:58:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1660
30:58:971 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 613=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:971 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=613, argSize=8, argPtr=0bfff530)
30:58:972 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:972 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:972 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:972 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->613, pc: 0880b244->08868244, vblank start waited) +1491us
30:58:972 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:972 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:972 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_02.gmo, 0bfaaa18) : sector = 0000d18d
30:58:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (613->272, pc: 08868758->08000000, io getstat) +2us
30:58:972 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +847us
30:58:972 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:972 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:972 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08868758, idle) +152us
30:58:972 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:973 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_02.gmo, 00000001, 000001a4)
30:58:973 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (613->272, pc: 088685b8->08000000, io waited) +0us
30:58:973 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->088685b8, idle) +99us
30:58:973 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:973 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5dc0, 22c): deferring result
30:58:973 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (613->272, pc: 08868830->08000000, io waited) +2us
30:58:973 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08868830, idle) +99us
30:58:973 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (613->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:973 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08867b9c, idle) +100us
30:58:973 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (613->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:973 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08867bc0, idle) +100us
30:58:973 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (613->272, pc: 08868514->08000000, file closed) +0us
30:58:973 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08868514, idle) +100us
30:58:973 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:973 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:973 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:973 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:973 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:973 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:973 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3938us
30:58:973 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:58:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:58:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1207us
30:58:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:974 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:974 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:974 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1661
30:58:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:974 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:58:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:58:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:58:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:58:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:58:983 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:58:983 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:58:983 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2715us
30:58:983 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:58:983 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:58:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:58:983 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192507 enqueued.
30:58:983 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
30:58:983 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:58:983 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:58:983 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:58:986 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
30:58:986 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:58:986 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:58:986 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:58:986 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:58:987 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:58:987 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 615=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:58:987 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1661
30:58:987 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=615, argSize=8, argPtr=0bfff530)
30:58:987 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:58:987 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:58:987 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:58:987 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->615, pc: 0880b244->08868244, vblank start waited) +1278us
30:58:987 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:58:987 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:987 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_03.gmo, 0bfaaa18) : sector = 0000d18e
30:58:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (615->272, pc: 08868758->08000000, io getstat) +2us
30:58:988 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08868758, idle) +1000us
30:58:988 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:988 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_03.gmo, 00000001, 000001a4)
30:58:988 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (615->272, pc: 088685b8->08000000, io waited) +0us
30:58:988 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->088685b8, idle) +99us
30:58:988 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:58:988 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d80, 248): deferring result
30:58:988 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:58:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (615->272, pc: 08868830->08000000, io waited) +2us
30:58:988 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08868830, idle) +99us
30:58:988 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:58:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (615->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:58:988 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08867b9c, idle) +100us
30:58:988 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:58:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (615->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:58:988 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08867bc0, idle) +100us
30:58:988 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:58:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (615->272, pc: 08868514->08000000, file closed) +0us
30:58:988 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08868514, idle) +100us
30:58:988 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:58:988 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:58:989 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:58:989 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:58:989 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:58:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:58:989 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +283us
30:58:989 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:989 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:989 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:989 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:58:989 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:58:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:989 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:58:989 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:58:989 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:58:989 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:58:989 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1662
30:58:989 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:58:989 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:000 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:000 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1987us
30:59:000 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:000 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:000 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192508 enqueued.
30:59:000 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
30:59:000 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:000 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:000 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:003 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
30:59:003 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:003 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:004 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:59:004 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 617=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:004 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=617, argSize=8, argPtr=0bfff530)
30:59:004 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1662
30:59:004 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:004 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:004 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:004 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->617, pc: 0880b244->08868244, vblank start waited) +1175us
30:59:004 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:004 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:004 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_01.gmo, 0bfaaa18) : sector = 0000d199
30:59:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (617->272, pc: 08868758->08000000, io getstat) +2us
30:59:004 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08868758, idle) +1000us
30:59:004 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:005 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_01.gmo, 00000001, 000001a4)
30:59:005 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (617->272, pc: 088685b8->08000000, io waited) +0us
30:59:005 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->088685b8, idle) +99us
30:59:005 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:005 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5a80, 544): deferring result
30:59:005 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (617->272, pc: 08868830->08000000, io waited) +2us
30:59:005 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08868830, idle) +99us
30:59:005 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (617->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:005 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08867b9c, idle) +100us
30:59:005 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (617->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:005 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08867bc0, idle) +100us
30:59:005 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:005 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (617->272, pc: 08868514->08000000, file closed) +0us
30:59:005 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08868514, idle) +100us
30:59:005 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:005 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:006 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:006 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:006 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:006 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1114us
30:59:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:006 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:006 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:006 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1663
30:59:006 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:006 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:016 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:016 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1258us
30:59:016 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:016 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:016 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192509 enqueued.
30:59:016 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
30:59:016 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:016 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:016 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:019 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
30:59:019 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:019 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:020 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:59:022 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 619=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:022 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=619, argSize=8, argPtr=0bfff530)
30:59:022 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1663
30:59:022 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:022 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:022 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:022 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->619, pc: 0880b244->08868244, vblank start waited) +1183us
30:59:022 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:022 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:023 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_02.gmo, 0bfaaa18) : sector = 0000d19a
30:59:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (619->272, pc: 08868758->08000000, io getstat) +2us
30:59:023 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08868758, idle) +1000us
30:59:023 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:023 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_02.gmo, 00000001, 000001a4)
30:59:023 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (619->272, pc: 088685b8->08000000, io waited) +0us
30:59:023 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->088685b8, idle) +99us
30:59:023 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:023 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5d80, 250): deferring result
30:59:023 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (619->272, pc: 08868830->08000000, io waited) +2us
30:59:023 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08868830, idle) +99us
30:59:023 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (619->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:023 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08867b9c, idle) +100us
30:59:023 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:023 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (619->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:024 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08867bc0, idle) +100us
30:59:024 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (619->272, pc: 08868514->08000000, file closed) +0us
30:59:024 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08868514, idle) +100us
30:59:024 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:024 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:024 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:024 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:024 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1836us
30:59:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:024 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2360us
30:59:024 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:59:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3443us
30:59:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:024 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1664
30:59:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:024 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:033 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:033 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +529us
30:59:033 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:033 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:033 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192510 enqueued.
30:59:033 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
30:59:033 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:033 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:033 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:036 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
30:59:036 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:036 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:037 user_main    D[INTC]: hle\scekernelinterrupt.cpp:553 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
30:59:038 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 621=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:038 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=621, argSize=8, argPtr=0bfff520)
30:59:039 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1664
30:59:039 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:039 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:039 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:039 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->621, pc: 0880b244->08868244, vblank start waited) +1144us
30:59:039 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:039 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:040 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0078.gmo, 0bfaaa18) : sector = 0000d4a5
30:59:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (621->272, pc: 08868758->08000000, io getstat) +2us
30:59:040 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08868758, idle) +1000us
30:59:040 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:040 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0078.gmo, 00000001, 000001a4)
30:59:040 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (621->272, pc: 088685b8->08000000, io waited) +0us
30:59:040 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->088685b8, idle) +99us
30:59:040 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:040 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5340, c88): deferring result
30:59:040 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (621->272, pc: 08868830->08000000, io waited) +2us
30:59:040 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08868830, idle) +99us
30:59:041 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (621->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08867b9c, idle) +100us
30:59:041 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (621->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08867bc0, idle) +100us
30:59:041 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (621->272, pc: 08868514->08000000, file closed) +0us
30:59:041 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08868514, idle) +100us
30:59:041 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:041 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:041 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:041 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:041 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2603us
30:59:041 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:041 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:041 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:041 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:041 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1665
30:59:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:041 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:050 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:050 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5605us
30:59:050 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:050 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:050 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192511 enqueued.
30:59:050 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
30:59:050 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:050 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:050 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:053 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
30:59:053 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:053 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:053 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:055 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +376us
30:59:055 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:055 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:59:055 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1665
30:59:057 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 623=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:057 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=623, argSize=8, argPtr=0bfff510)
30:59:058 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:058 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:058 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:058 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->623, pc: 0880b244->08868244, vblank start waited) +2023us
30:59:058 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:058 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:058 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0079.gmo, 0bfaaa18) : sector = 0000d4a7
30:59:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (623->272, pc: 08868758->08000000, io getstat) +2us
30:59:058 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08868758, idle) +1000us
30:59:058 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:059 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0079.gmo, 00000001, 000001a4)
30:59:059 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (623->272, pc: 088685b8->08000000, io waited) +0us
30:59:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->088685b8, idle) +99us
30:59:059 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:059 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5340, ca0): deferring result
30:59:059 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (623->272, pc: 08868830->08000000, io waited) +2us
30:59:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08868830, idle) +99us
30:59:059 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (623->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08867b9c, idle) +100us
30:59:059 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (623->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08867bc0, idle) +100us
30:59:059 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (623->272, pc: 08868514->08000000, file closed) +0us
30:59:059 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08868514, idle) +100us
30:59:059 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:059 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:060 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:060 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:060 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2076us
30:59:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:060 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1666
30:59:060 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:060 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:066 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:066 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:066 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4876us
30:59:066 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:066 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:066 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192448 enqueued.
30:59:066 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
30:59:066 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:066 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:066 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:069 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
30:59:069 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:069 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:070 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1666
30:59:070 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +995us
30:59:070 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:070 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:070 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:59:071 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 625=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:071 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=625, argSize=8, argPtr=0bfff510)
30:59:071 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:071 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:071 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:071 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->625, pc: 0880b244->08868244, vblank start waited) +1398us
30:59:071 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:071 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:071 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0080.gmo, 0bfaaa18) : sector = 0000d4a9
30:59:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (625->272, pc: 08868758->08000000, io getstat) +2us
30:59:071 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08868758, idle) +1000us
30:59:071 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:072 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0080.gmo, 00000001, 000001a4)
30:59:072 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (625->272, pc: 088685b8->08000000, io waited) +0us
30:59:072 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->088685b8, idle) +99us
30:59:072 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:072 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5340, ca0): deferring result
30:59:072 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (625->272, pc: 08868830->08000000, io waited) +2us
30:59:072 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08868830, idle) +99us
30:59:072 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (625->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:072 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08867b9c, idle) +100us
30:59:072 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (625->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:072 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08867bc0, idle) +100us
30:59:072 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (625->272, pc: 08868514->08000000, file closed) +0us
30:59:073 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08868514, idle) +100us
30:59:073 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:073 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:073 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:073 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:073 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2811us
30:59:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:073 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +124us
30:59:073 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:59:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5679us
30:59:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:073 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1667
30:59:073 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:073 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:083 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:083 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:083 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4147us
30:59:083 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:083 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:083 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192449 enqueued.
30:59:083 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
30:59:083 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:083 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:083 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:086 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
30:59:086 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:086 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:086 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:086 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:087 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1667
30:59:087 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 627=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:087 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=627, argSize=8, argPtr=0bfff510)
30:59:087 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1735us
30:59:087 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:087 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:59:088 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:088 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:088 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->627, pc: 0880b244->08868244, vblank start waited) +5us
30:59:088 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:088 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:088 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0081.gmo, 0bfaaa18) : sector = 0000d4ab
30:59:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (627->272, pc: 08868758->08000000, io getstat) +2us
30:59:088 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08868758, idle) +1000us
30:59:088 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:089 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0081.gmo, 00000001, 000001a4)
30:59:089 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (627->272, pc: 088685b8->08000000, io waited) +0us
30:59:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->088685b8, idle) +99us
30:59:089 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:089 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5340, ca0): deferring result
30:59:089 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (627->272, pc: 08868830->08000000, io waited) +2us
30:59:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08868830, idle) +99us
30:59:089 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (627->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08867b9c, idle) +100us
30:59:089 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (627->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08867bc0, idle) +100us
30:59:089 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (627->272, pc: 08868514->08000000, file closed) +0us
30:59:089 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08868514, idle) +100us
30:59:089 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:089 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:089 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:089 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:089 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:089 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4192us
30:59:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:089 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:090 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:090 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:090 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:090 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:090 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1668
30:59:090 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:090 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:100 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:100 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3419us
30:59:100 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:100 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:100 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192450 enqueued.
30:59:100 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
30:59:100 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:100 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:100 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:103 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
30:59:103 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:103 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:103 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:103 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:104 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1668
30:59:104 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 629=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:104 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=629, argSize=8, argPtr=0bfff510)
30:59:104 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:104 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:104 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:104 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->629, pc: 0880b244->08868244, vblank start waited) +1740us
30:59:104 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:104 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:105 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0082.gmo, 0bfaaa18) : sector = 0000d4ad
30:59:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (629->272, pc: 08868758->08000000, io getstat) +2us
30:59:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +623us
30:59:105 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:105 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:105 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08868758, idle) +376us
30:59:105 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:105 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0082.gmo, 00000001, 000001a4)
30:59:105 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (629->272, pc: 088685b8->08000000, io waited) +0us
30:59:105 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->088685b8, idle) +99us
30:59:105 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:105 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5140, ec0): deferring result
30:59:105 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (629->272, pc: 08868830->08000000, io waited) +2us
30:59:106 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08868830, idle) +99us
30:59:106 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (629->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:106 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08867b9c, idle) +100us
30:59:106 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (629->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:106 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08867bc0, idle) +100us
30:59:106 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (629->272, pc: 08868514->08000000, file closed) +0us
30:59:106 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08868514, idle) +100us
30:59:106 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:106 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:106 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:106 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:106 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:106 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4922us
30:59:106 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:106 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:106 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:106 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:106 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:106 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:106 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1669
30:59:106 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:106 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:116 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:116 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:116 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2690us
30:59:116 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:116 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:116 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192451 enqueued.
30:59:116 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
30:59:116 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:116 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:116 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:119 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
30:59:119 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:119 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:120 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1669
30:59:120 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 631=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:120 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=631, argSize=8, argPtr=0bfff510)
30:59:120 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:120 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:120 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:120 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->631, pc: 0880b244->08868244, vblank start waited) +1879us
30:59:120 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:120 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:121 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0083.gmo, 0bfaaa18) : sector = 0000d4af
30:59:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (631->272, pc: 08868758->08000000, io getstat) +2us
30:59:121 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08868758, idle) +1000us
30:59:121 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:121 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0083.gmo, 00000001, 000001a4)
30:59:121 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (631->272, pc: 088685b8->08000000, io waited) +0us
30:59:121 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->088685b8, idle) +99us
30:59:121 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:121 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d4f00, 10d8): deferring result
30:59:121 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (631->272, pc: 08868830->08000000, io waited) +2us
30:59:121 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08868830, idle) +99us
30:59:122 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (631->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:122 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +10us
30:59:122 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:122 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:122 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08867b9c, idle) +89us
30:59:122 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (631->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:122 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08867bc0, idle) +100us
30:59:122 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (631->272, pc: 08868514->08000000, file closed) +0us
30:59:122 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08868514, idle) +100us
30:59:122 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:122 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:122 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:122 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:122 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:122 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +3401us
30:59:122 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:59:122 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2111us
30:59:122 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:122 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:122 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:123 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:123 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:123 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1670
30:59:123 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:123 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:133 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:133 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1961us
30:59:133 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:133 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:133 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192452 enqueued.
30:59:133 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
30:59:133 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:133 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:133 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:136 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
30:59:136 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:136 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:137 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1670
30:59:137 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 633=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:137 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=633, argSize=8, argPtr=0bfff510)
30:59:137 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:137 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:137 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:137 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->633, pc: 0880b244->08868244, vblank start waited) +1591us
30:59:137 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:137 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:137 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0084.gmo, 0bfaaa18) : sector = 0000d4b2
30:59:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (633->272, pc: 08868758->08000000, io getstat) +2us
30:59:137 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08868758, idle) +1000us
30:59:138 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:138 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0084.gmo, 00000001, 000001a4)
30:59:138 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (633->272, pc: 088685b8->08000000, io waited) +0us
30:59:138 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->088685b8, idle) +99us
30:59:138 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:138 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d4a40, 1594): deferring result
30:59:138 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (633->272, pc: 08868830->08000000, io waited) +2us
30:59:138 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08868830, idle) +99us
30:59:138 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (633->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:138 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08867b9c, idle) +100us
30:59:138 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (633->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:138 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08867bc0, idle) +100us
30:59:138 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (633->272, pc: 08868514->08000000, file closed) +0us
30:59:139 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08868514, idle) +100us
30:59:139 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:139 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:139 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:139 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:139 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:139 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +724us
30:59:139 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:139 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:139 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:139 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:139 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:139 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:139 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:139 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:139 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:139 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1671
30:59:139 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:139 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:150 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:150 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1233us
30:59:150 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:150 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:150 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192453 enqueued.
30:59:150 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
30:59:150 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:150 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:150 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:153 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
30:59:153 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:153 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:153 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:153 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:154 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1671
30:59:154 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 635=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:154 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=635, argSize=8, argPtr=0bfff510)
30:59:154 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:154 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:154 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:154 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->635, pc: 0880b244->08868244, vblank start waited) +1483us
30:59:154 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:155 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:155 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0106.gmo, 0bfaaa18) : sector = 0000d4b5
30:59:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (635->272, pc: 08868758->08000000, io getstat) +2us
30:59:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08868758, idle) +1000us
30:59:155 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:155 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0106.gmo, 00000001, 000001a4)
30:59:155 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (635->272, pc: 088685b8->08000000, io waited) +0us
30:59:155 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->088685b8, idle) +99us
30:59:155 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:156 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d54c0, b10): deferring result
30:59:156 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (635->272, pc: 08868830->08000000, io waited) +2us
30:59:156 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08868830, idle) +99us
30:59:156 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (635->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:156 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08867b9c, idle) +100us
30:59:156 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (635->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:156 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08867bc0, idle) +100us
30:59:156 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (635->272, pc: 08868514->08000000, file closed) +0us
30:59:156 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08868514, idle) +100us
30:59:156 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:156 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:156 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:156 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:156 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:156 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1561us
30:59:156 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:156 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:156 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:156 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:156 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:156 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:157 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:157 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:157 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:157 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:157 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1672
30:59:157 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:157 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:166 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:166 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:166 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +504us
30:59:166 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:166 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:166 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192454 enqueued.
30:59:166 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
30:59:166 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:166 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:166 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:169 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
30:59:170 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:170 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:170 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:170 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:170 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 637=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:170 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=637, argSize=8, argPtr=0bfff510)
30:59:170 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1672
30:59:170 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:171 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:171 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->637, pc: 0880b244->08868244, vblank start waited) +1152us
30:59:171 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:171 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:171 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0107.gmo, 0bfaaa18) : sector = 0000d4b7
30:59:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (637->272, pc: 08868758->08000000, io getstat) +2us
30:59:171 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08868758, idle) +1000us
30:59:171 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:171 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0107.gmo, 00000001, 000001a4)
30:59:171 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (637->272, pc: 088685b8->08000000, io waited) +0us
30:59:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->088685b8, idle) +99us
30:59:172 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:172 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d54c0, b14): deferring result
30:59:172 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (637->272, pc: 08868830->08000000, io waited) +2us
30:59:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08868830, idle) +99us
30:59:172 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (637->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08867b9c, idle) +100us
30:59:172 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (637->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08867bc0, idle) +100us
30:59:172 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (637->272, pc: 08868514->08000000, file closed) +0us
30:59:172 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08868514, idle) +100us
30:59:172 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:172 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:172 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:172 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:172 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:172 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2621us
30:59:172 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:172 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:172 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +1456us
30:59:172 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:59:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4347us
30:59:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:173 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1673
30:59:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:173 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:183 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:183 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5579us
30:59:183 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:183 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:183 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192455 enqueued.
30:59:183 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
30:59:183 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:183 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:183 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:186 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
30:59:186 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:186 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:187 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 088b6d04->08892dfc, interrupts resumed) +367us
30:59:187 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:187 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b6d04, blocking audio) +0us
30:59:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 639=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:187 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=639, argSize=8, argPtr=0bfff510)
30:59:187 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1673
30:59:187 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:187 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:187 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:187 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->639, pc: 0880b244->08868244, vblank start waited) +785us
30:59:187 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:187 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:188 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0108.gmo, 0bfaaa18) : sector = 0000d4b9
30:59:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (639->272, pc: 08868758->08000000, io getstat) +2us
30:59:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08868758, idle) +1000us
30:59:188 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:188 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0108.gmo, 00000001, 000001a4)
30:59:188 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:188 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (639->272, pc: 088685b8->08000000, io waited) +0us
30:59:188 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->088685b8, idle) +99us
30:59:188 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:188 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d54c0, b14): deferring result
30:59:188 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (639->272, pc: 08868830->08000000, io waited) +2us
30:59:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08868830, idle) +99us
30:59:189 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (639->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08867b9c, idle) +100us
30:59:189 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (639->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08867bc0, idle) +100us
30:59:189 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (639->272, pc: 08868514->08000000, file closed) +0us
30:59:189 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08868514, idle) +100us
30:59:189 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:189 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:189 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:189 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:189 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:189 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3348us
30:59:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:189 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:190 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1674
30:59:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:190 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:200 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:200 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:200 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4851us
30:59:200 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:200 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:200 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192456 enqueued.
30:59:200 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
30:59:200 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:200 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:200 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:203 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
30:59:203 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:203 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:204 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 641=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:204 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=641, argSize=8, argPtr=0bfff510)
30:59:204 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1674
30:59:204 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +1151us
30:59:204 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:204 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:204 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:59:204 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:204 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:204 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:204 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->641, pc: 0880b244->08868244, vblank start waited) +5us
30:59:204 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:204 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:205 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0110.gmo, 0bfaaa18) : sector = 0000d4bb
30:59:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (641->272, pc: 08868758->08000000, io getstat) +2us
30:59:205 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08868758, idle) +1000us
30:59:205 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:205 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0110.gmo, 00000001, 000001a4)
30:59:205 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (641->272, pc: 088685b8->08000000, io waited) +0us
30:59:205 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->088685b8, idle) +99us
30:59:205 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:205 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5cc0, 334): deferring result
30:59:205 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (641->272, pc: 08868830->08000000, io waited) +2us
30:59:206 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08868830, idle) +99us
30:59:206 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (641->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:206 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08867b9c, idle) +100us
30:59:206 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (641->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:206 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08867bc0, idle) +100us
30:59:206 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (641->272, pc: 08868514->08000000, file closed) +0us
30:59:206 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08868514, idle) +100us
30:59:206 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:206 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:206 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:206 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:206 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:206 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +4073us
30:59:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:206 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:206 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1675
30:59:206 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:206 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:217 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:217 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4122us
30:59:217 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:217 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:217 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192457 enqueued.
30:59:217 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
30:59:217 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:217 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:217 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:220 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
30:59:220 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:220 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:221 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 643=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:221 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=643, argSize=8, argPtr=0bfff510)
30:59:221 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1675
30:59:221 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:221 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:221 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:221 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->643, pc: 0880b244->08868244, vblank start waited) +1149us
30:59:221 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:221 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:221 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0111.gmo, 0bfaaa18) : sector = 0000d4bc
30:59:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (643->272, pc: 08868758->08000000, io getstat) +2us
30:59:222 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +510us
30:59:222 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:222 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:222 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08868758, idle) +488us
30:59:222 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:222 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0111.gmo, 00000001, 000001a4)
30:59:222 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (643->272, pc: 088685b8->08000000, io waited) +0us
30:59:222 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->088685b8, idle) +99us
30:59:222 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:222 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5cc0, 334): deferring result
30:59:222 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (643->272, pc: 08868830->08000000, io waited) +2us
30:59:222 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08868830, idle) +99us
30:59:223 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (643->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:223 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08867b9c, idle) +100us
30:59:223 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (643->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:223 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08867bc0, idle) +100us
30:59:223 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (643->272, pc: 08868514->08000000, file closed) +0us
30:59:223 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08868514, idle) +100us
30:59:223 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:223 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:223 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:223 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:223 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:223 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +4031us
30:59:223 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:59:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +779us
30:59:223 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:223 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:223 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:223 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:223 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:223 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:223 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1676
30:59:223 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:224 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:233 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:233 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +3393us
30:59:233 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:233 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:233 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192458 enqueued.
30:59:233 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
30:59:233 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:233 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:233 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:236 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
30:59:236 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:236 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:237 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 645=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:237 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=645, argSize=8, argPtr=0bfff510)
30:59:237 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1676
30:59:237 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:237 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:237 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:237 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->645, pc: 0880b244->08868244, vblank start waited) +1148us
30:59:237 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:237 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:238 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0112.gmo, 0bfaaa18) : sector = 0000d4bd
30:59:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (645->272, pc: 08868758->08000000, io getstat) +2us
30:59:238 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08868758, idle) +1000us
30:59:238 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:238 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0112.gmo, 00000001, 000001a4)
30:59:238 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (645->272, pc: 088685b8->08000000, io waited) +0us
30:59:238 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->088685b8, idle) +99us
30:59:238 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:238 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5c40, 390): deferring result
30:59:238 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (645->272, pc: 08868830->08000000, io waited) +2us
30:59:238 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08868830, idle) +99us
30:59:238 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:238 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (645->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:238 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +37us
30:59:239 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:239 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:239 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08867b9c, idle) +61us
30:59:239 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (645->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:239 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08867bc0, idle) +100us
30:59:239 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (645->272, pc: 08868514->08000000, file closed) +0us
30:59:239 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08868514, idle) +100us
30:59:239 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:239 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:239 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:239 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:239 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:239 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5540us
30:59:239 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:239 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:239 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:239 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:239 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:239 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1677
30:59:240 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:240 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:250 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:250 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +2665us
30:59:250 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:250 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:250 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192459 enqueued.
30:59:250 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
30:59:250 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:250 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:250 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:253 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
30:59:253 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:253 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:254 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 647=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:254 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=647, argSize=8, argPtr=0bfff510)
30:59:254 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1677
30:59:254 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:254 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:254 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:254 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->647, pc: 0880b244->08868244, vblank start waited) +1155us
30:59:254 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:255 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:255 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0113.gmo, 0bfaaa18) : sector = 0000d4be
30:59:255 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (647->272, pc: 08868758->08000000, io getstat) +2us
30:59:255 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08868758, idle) +1000us
30:59:255 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:255 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0113.gmo, 00000001, 000001a4)
30:59:255 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (647->272, pc: 088685b8->08000000, io waited) +0us
30:59:256 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->088685b8, idle) +99us
30:59:256 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:256 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d4cc0, 1310): deferring result
30:59:256 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (647->272, pc: 08868830->08000000, io waited) +2us
30:59:256 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08868830, idle) +99us
30:59:256 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (647->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:256 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08867b9c, idle) +100us
30:59:256 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (647->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:256 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08867bc0, idle) +100us
30:59:256 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (647->272, pc: 08868514->08000000, file closed) +0us
30:59:256 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08868514, idle) +100us
30:59:256 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:256 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:256 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:256 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:256 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:256 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +457us
30:59:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:256 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:257 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:257 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:257 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:257 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:257 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:257 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1678
30:59:257 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:257 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:267 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:267 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:267 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1936us
30:59:267 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:267 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:267 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192460 enqueued.
30:59:267 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
30:59:267 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:267 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:267 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:270 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
30:59:270 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:270 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:270 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:271 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 649=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:271 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=649, argSize=8, argPtr=0bfff510)
30:59:271 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1678
30:59:271 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:271 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:271 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:271 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->649, pc: 0880b244->08868244, vblank start waited) +1175us
30:59:271 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:271 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:272 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0114.gmo, 0bfaaa18) : sector = 0000d4c1
30:59:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (649->272, pc: 08868758->08000000, io getstat) +2us
30:59:272 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08868758, idle) +1000us
30:59:272 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:272 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0114.gmo, 00000001, 000001a4)
30:59:272 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (649->272, pc: 088685b8->08000000, io waited) +0us
30:59:272 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->088685b8, idle) +99us
30:59:272 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:272 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 093d5c40, 390): deferring result
30:59:272 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (649->272, pc: 08868830->08000000, io waited) +2us
30:59:273 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08868830, idle) +99us
30:59:273 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (649->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:273 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08867b9c, idle) +100us
30:59:273 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (649->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:273 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08867bc0, idle) +100us
30:59:273 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (649->272, pc: 08868514->08000000, file closed) +0us
30:59:273 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08868514, idle) +100us
30:59:273 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:273 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:273 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:273 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:273 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1166us
30:59:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:273 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +2788us
30:59:273 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:59:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3014us
30:59:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:274 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:274 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:274 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1679
30:59:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:274 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:283 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:283 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:283 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +1207us
30:59:283 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:283 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:283 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192461 enqueued.
30:59:283 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
30:59:283 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:283 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:283 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:286 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
30:59:286 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:286 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:286 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:287 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1679
30:59:288 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:288 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:288 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1006us
30:59:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +3570us
30:59:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:288 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1680
30:59:288 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:288 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:300 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:300 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +479us
30:59:300 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:300 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:300 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192462 enqueued.
30:59:300 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
30:59:300 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:300 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:300 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:303 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
30:59:303 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:303 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:304 user_main    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/GAME.PAK, 0bfff570) : sector = 0001041a
30:59:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +269us
30:59:304 idle0        D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1680
30:59:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, idle) +1000us
30:59:305 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 651=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:305 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=651, argSize=8, argPtr=0bfff590)
30:59:305 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:305 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:305 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:305 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->651, pc: 0880b244->08868244, vblank start waited) +712us
30:59:305 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:305 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:305 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/GAME.PAK, 0bfaaa18) : sector = 0001041a
30:59:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868758->08000000, io getstat) +2us
30:59:305 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868758, idle) +1000us
30:59:305 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:306 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/GAME.PAK, 00000001, 000001a4)
30:59:306 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 088685b8->08000000, io waited) +0us
30:59:306 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->088685b8, idle) +99us
30:59:306 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:306 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d33280, 8000): deferring result
30:59:306 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +2us
30:59:306 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:306 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:306 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d3b280, 8000): deferring result
30:59:306 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d43280, 8000): deferring result
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d4b280, 8000): deferring result
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d53280, 8000): deferring result
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d5b280, 8000): deferring result
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:307 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:307 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d63280, 8000): deferring result
30:59:307 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:308 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +254us
30:59:308 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:308 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +72us
30:59:308 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d6b280, 8000): deferring result
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:308 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d73280, 8000): deferring result
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:308 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d7b280, 8000): deferring result
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:308 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d83280, 8000): deferring result
30:59:308 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:308 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:308 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:308 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d8b280, 8000): deferring result
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:309 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d93280, 8000): deferring result
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:309 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09d9b280, 8000): deferring result
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
30:59:309 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09da3280, 66c0): deferring result
30:59:309 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +0us
30:59:309 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +262us
30:59:310 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:310 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08867b9c, idle) +100us
30:59:310 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:310 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08867bc0, idle) +100us
30:59:310 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (651->272, pc: 08868514->08000000, file closed) +0us
30:59:310 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868514, idle) +100us
30:59:310 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:310 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:310 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:310 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:310 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +2874us
30:59:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:310 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1681
30:59:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:310 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:317 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:317 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:317 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +5554us
30:59:317 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:317 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:317 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192463 enqueued.
30:59:317 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
30:59:317 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:317 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:317 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:320 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
30:59:320 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:320 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:321 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0880b194->08892dfc, system time) +293us
30:59:321 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:321 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:321 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b194, blocking audio) +0us
30:59:322 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1681
30:59:322 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:322 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:322 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +542us
30:59:322 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5198us
30:59:322 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:322 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:322 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, idle) +552us
30:59:322 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +0us
30:59:322 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5250us
30:59:322 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:322 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:322 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1682
30:59:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:322 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:333 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:333 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4825us
30:59:333 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
30:59:333 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:333 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192464 enqueued.
30:59:333 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
30:59:333 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:333 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:333 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00088000: 480 x 272 x 3 
30:59:336 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
30:59:336 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:336 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:336 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:336 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:337 user_main    I[KERNEL]: hle\scekernelthread.cpp:2130 653=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
30:59:337 user_main    I[KERNEL]: hle\scekernelthread.cpp:2181 sceKernelStartThread(thread=653, argSize=8, argPtr=0bfff5a0)
30:59:337 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1682
30:59:337 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> thid_sas (276->288, pc: 0888e20c->08892dfc, interrupts resumed) +960us
30:59:337 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:338 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e20c, blocking audio) +0us
30:59:338 user_main    D[SCESAS]: hle\scesas.cpp:120 sceSasGetEndFlag(ffffffff)
30:59:338 user_main    D[SCEGE]: hle\scege.cpp:396 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
30:59:338 user_main    D[KERNEL]: hle\scekernel.cpp:312 sceKernelSetGPO(00)
30:59:338 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> FR_Thread (276->653, pc: 0880b244->08868244, vblank start waited) +5us
30:59:338 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:431 0=sceKernelPollSema(287, 1)
30:59:338 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:338 FR_Thread    D[IO]: hle\sceio.cpp:655 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bg/BAG0304.dat, 0bfaaa18) : sector = 00011059
30:59:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868758->08000000, io getstat) +2us
30:59:338 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868758, idle) +1000us
30:59:338 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:338 FR_Thread    D[IO]: hle\sceio.cpp:1670 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bg/BAG0304.dat, 00000001, 000001a4)
30:59:338 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 088685b8->08000000, io waited) +0us
30:59:338 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->088685b8, idle) +99us
30:59:338 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:338 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a3e940, 8000): deferring result
30:59:338 FR_Thread    D[IO]: hle\sceio.cpp:1749 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +2us
30:59:339 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:339 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:339 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a46940, 8000): deferring result
30:59:339 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:339 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:339 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:339 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a4e940, 8000): deferring result
30:59:339 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:339 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:339 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:339 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a56940, 8000): deferring result
30:59:339 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:339 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:339 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a5e940, 8000): deferring result
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:340 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:340 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a66940, 8000): deferring result
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:340 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:340 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a6e940, 8000): deferring result
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:340 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:340 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a76940, 8000): deferring result
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:340 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
30:59:340 FR_Thread    D[IO]: hle\sceumd.cpp:223 1=sceUmdCheckMedium()
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:826 sceIoReadAsync(4, 09a7e940, 420): deferring result
30:59:340 FR_Thread    D[IO]: hle\sceio.cpp:1749 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
30:59:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +0us
30:59:340 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +99us
30:59:340 FR_Thread    I[IO]: hle\sceio.cpp:2049 sceIoIoctl: Asked for start sector of file 4
30:59:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08867b9c->08000000, io ctrl command) +0us
30:59:340 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08867b9c, idle) +100us
30:59:340 FR_Thread    I[IO]: hle\sceio.cpp:2012 sceIoIoctl: Asked for file offset of file 4
30:59:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08867bc0->08000000, io ctrl command) +0us
30:59:341 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08867bc0, idle) +100us
30:59:341 FR_Thread    D[IO]: hle\sceio.cpp:1193 sceIoClose(4)
30:59:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: FR_Thread -> idle0 (653->272, pc: 08868514->08000000, file closed) +0us
30:59:341 FR_Thread    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868514, idle) +100us
30:59:341 FR_Thread    D[KERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(287, 1) (count: 0 -> 1)
30:59:341 FR_Thread    I[KERNEL]: hle\scekernelthread.cpp:2300 sceKernelExitDeleteThread(0)
30:59:341 hle\scekernelthread.cpp:439 D[KERNEL]: Freeing thread stack FR_Thread
30:59:341 util\blockallocator.cpp:224 D[HLE]: Merging Blocks
30:59:341 util\blockallocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
30:59:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
30:59:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +1671us
30:59:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:341 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, idle) +5803us
30:59:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:341 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
30:59:341 idle0        D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1683
30:59:341 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:341 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00000000
30:59:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:350 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:350 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +4097us
30:59:350 user_main    D[DISP]: hle\scedisplay.cpp:650 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
30:59:350 user_main    D[SCEGE]: hle\scege.cpp:337 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
30:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
30:59:350 user_main    D[SCEGE]: hle\scege.cpp:344 List 889192465 enqueued.
30:59:350 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
30:59:350 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
30:59:350 user_main    D[SCEGE]: gles\framebuffer.cpp:594 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
30:59:350 user_main    D[SCEGE]: gles\framebuffer.cpp:828 Switching render target to FBO for 00000000: 480 x 272 x 3 
30:59:353 user_main    D[SCEGE]: hle\scege.cpp:383 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
30:59:353 user_main    D[G3D]: gpu\gpucommon.cpp:658 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
30:59:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 0888e20c->08000000, interrupt) +18us
30:59:353 idle0        D[CPU]: hle\scege.cpp:112 Entering interrupt handler 08891620
30:59:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888e20c, left interrupt) +0us
30:59:356 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1683
30:59:360 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1684
30:59:360 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16660us
30:59:360 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:360 idle0        D[SCEGE]: gles\framebuffer.cpp:1036 Displaying FBO 00088000
30:59:367 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 26000000 @ 00000000
30:59:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 28000000 @ 00000000
30:59:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: 5e000001 @ 00000000
30:59:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: cc000000 @ 00000000
30:59:367 idle0        D[G3D]: gpu\gpucommon.cpp:931 DL Unknown: e6000000 @ 00000000
30:59:367 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:367 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1684
30:59:371 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1685
30:59:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:371 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:371 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:371 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:372 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:372 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:372 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:372 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:372 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:372 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1685
30:59:376 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1686
30:59:376 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:376 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:376 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:376 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:376 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:376 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:376 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:376 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:376 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:376 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1686
30:59:380 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1687
30:59:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:380 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:380 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1687
30:59:385 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1688
30:59:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:385 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:385 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:385 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:385 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1688
30:59:389 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1689
30:59:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:389 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:389 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:389 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:389 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:389 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:389 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:389 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1689
30:59:394 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1690
30:59:394 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:394 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:394 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:394 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:394 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:394 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:394 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:394 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:394 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:394 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1690
30:59:398 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1691
30:59:398 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:398 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:398 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:398 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:398 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:398 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:398 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:398 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:398 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:398 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:398 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:398 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1691
30:59:402 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1692
30:59:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:402 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:402 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1692
30:59:405 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1693
30:59:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:405 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:406 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:406 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1693
30:59:410 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1694
30:59:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:410 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:410 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:410 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1694
30:59:414 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1695
30:59:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:414 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:414 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:415 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1695
30:59:419 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1696
30:59:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:419 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:419 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:419 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:419 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:420 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:420 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:420 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:420 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1696
30:59:423 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1697
30:59:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:423 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:423 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:423 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:424 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:424 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:424 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:424 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:424 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:424 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1697
30:59:427 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1698
30:59:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:427 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:427 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:428 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:428 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:428 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1698
30:59:431 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1699
30:59:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:431 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:431 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:432 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1699
30:59:435 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1700
30:59:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:435 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:435 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:435 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:435 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:436 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:436 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:436 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1700
30:59:440 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1701
30:59:440 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:440 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:440 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:441 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1701
30:59:444 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1702
30:59:444 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:444 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:444 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:444 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:445 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1702
30:59:449 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1703
30:59:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:449 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:449 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:449 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:449 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1703
30:59:453 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1704
30:59:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:453 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:453 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:453 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:453 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1704
30:59:456 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1705
30:59:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:457 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:457 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:457 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:457 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:457 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:457 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:457 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1705
30:59:460 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1706
30:59:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:460 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1706
30:59:464 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1707
30:59:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:464 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:464 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:464 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:464 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:464 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:464 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:464 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1707
30:59:468 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1708
30:59:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:468 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:468 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:468 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:468 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:468 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:468 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:468 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:468 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1708
30:59:472 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1709
30:59:472 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:472 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:472 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:472 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:472 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:473 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:473 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:473 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:473 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:473 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:473 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1709
30:59:476 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1710
30:59:476 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:476 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:477 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:477 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1710
30:59:480 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1711
30:59:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:481 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:481 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1711
30:59:485 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1712
30:59:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:485 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:485 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:485 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:485 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:485 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:485 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:485 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:485 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:485 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:486 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1712
30:59:489 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1713
30:59:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:489 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:489 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:489 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:489 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:489 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:489 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:489 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:490 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1713
30:59:494 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1714
30:59:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:494 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:494 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:494 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1714
30:59:498 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1715
30:59:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:499 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:499 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:499 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:499 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:499 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1715
30:59:503 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1716
30:59:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:503 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:503 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:503 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:503 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:503 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:503 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:503 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:504 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1716
30:59:507 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1717
30:59:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:507 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:507 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:507 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:507 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:507 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:508 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1717
30:59:511 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1718
30:59:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:511 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:511 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:511 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:511 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:512 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:512 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1718
30:59:516 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1719
30:59:516 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:516 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:516 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:516 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:516 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:516 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:516 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:516 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1719
30:59:521 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1720
30:59:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:521 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:521 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1720
30:59:524 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1721
30:59:524 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:525 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:525 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:525 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:525 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:525 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:525 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1721
30:59:529 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1722
30:59:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:529 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:529 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1722
30:59:533 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1723
30:59:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:533 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:533 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:533 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1723
30:59:537 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1724
30:59:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:537 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:537 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:537 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:537 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:537 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:537 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:537 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:537 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:537 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:537 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:537 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1724
30:59:541 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1725
30:59:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:541 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1725
30:59:546 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1726
30:59:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:546 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:546 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:546 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1726
30:59:550 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1727
30:59:550 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:550 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:550 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:550 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:550 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:550 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:550 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:550 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:550 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:550 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:550 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:550 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1727
30:59:554 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1728
30:59:554 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:554 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:554 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:554 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:554 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:554 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:554 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:554 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:555 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1728
30:59:559 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1729
30:59:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:559 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:559 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:559 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1729
30:59:563 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1730
30:59:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:563 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:563 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:563 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:564 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1730
30:59:568 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1731
30:59:568 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:568 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:568 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:568 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:568 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:568 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:568 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:568 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:568 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:568 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1731
30:59:572 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1732
30:59:572 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:572 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:572 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:572 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:572 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:572 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:572 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:572 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:572 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:572 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1732
30:59:576 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1733
30:59:576 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:576 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:577 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:577 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:577 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:577 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:577 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:577 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:577 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:577 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1733
30:59:581 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1734
30:59:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:581 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:581 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:581 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1734
30:59:585 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1735
30:59:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:585 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:585 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:585 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:585 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:585 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:585 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:585 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:585 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1735
30:59:589 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1736
30:59:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:589 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:589 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:589 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:590 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:590 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:590 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:590 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1736
30:59:594 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1737
30:59:594 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:594 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:594 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:594 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:594 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:594 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:594 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:594 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:594 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:594 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1737
30:59:598 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1738
30:59:598 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:598 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:598 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:598 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:598 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:598 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:598 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:598 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:599 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1738
30:59:603 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1739
30:59:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:603 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:603 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:603 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:603 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:604 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1739
30:59:607 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1740
30:59:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:607 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:608 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1740
30:59:611 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1741
30:59:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:611 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:611 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:612 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1741
30:59:616 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1742
30:59:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:616 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:616 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:616 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:616 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1742
30:59:620 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1743
30:59:620 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:620 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:620 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:620 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:620 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:620 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:620 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:620 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:620 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:620 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1743
30:59:624 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1744
30:59:624 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:624 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:624 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:624 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:624 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1744
30:59:628 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1745
30:59:628 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:628 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:628 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:628 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:628 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:628 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:628 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1745
30:59:632 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1746
30:59:632 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:632 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:632 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:632 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:632 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:632 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:633 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1746
30:59:636 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1747
30:59:636 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:636 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:636 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:636 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:636 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:636 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:636 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:636 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:636 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:637 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1747
30:59:641 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1748
30:59:641 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:641 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:641 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:641 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:641 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:641 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:641 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:641 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:641 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1748
30:59:645 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1749
30:59:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:645 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:645 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:645 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1749
30:59:649 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1750
30:59:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:649 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:649 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:649 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:650 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1750
30:59:653 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1751
30:59:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:654 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:654 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:654 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:654 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:654 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1751
30:59:657 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1752
30:59:657 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:658 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:658 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:658 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:658 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:658 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:658 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:658 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:658 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1752
30:59:662 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1753
30:59:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:662 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:662 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:662 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:662 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:662 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1753
30:59:666 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1754
30:59:666 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:666 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:666 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:666 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:666 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:666 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:666 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:666 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:666 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:666 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:666 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:666 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1754
30:59:670 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1755
30:59:670 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:670 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:670 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:670 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:670 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:670 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:671 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1755
30:59:674 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1756
30:59:674 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:674 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:674 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:674 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:674 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:674 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:674 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:674 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:674 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:675 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1756
30:59:678 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1757
30:59:678 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:678 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:678 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:679 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:679 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:679 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1757
30:59:682 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1758
30:59:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:683 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:683 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:683 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:683 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:683 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:683 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:683 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:683 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1758
30:59:687 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1759
30:59:687 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:687 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:687 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:687 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:687 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:687 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:688 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:688 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:688 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1759
30:59:692 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1760
30:59:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:692 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:692 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:693 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1760
30:59:696 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1761
30:59:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:696 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:697 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:697 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1761
30:59:700 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1762
30:59:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:700 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:701 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:701 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:701 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:701 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:701 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:701 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:701 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:701 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1762
30:59:705 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1763
30:59:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:705 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:705 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:705 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:705 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:705 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:705 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:705 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:705 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:705 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:705 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1763
30:59:709 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1764
30:59:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:709 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:709 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:709 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:709 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:709 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:709 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:709 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:709 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1764
30:59:713 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1765
30:59:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:713 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:714 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1765
30:59:717 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1766
30:59:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:717 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:717 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:717 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:717 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:717 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:717 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:717 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:718 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1766
30:59:721 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1767
30:59:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:721 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:721 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:721 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:721 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:722 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1767
30:59:726 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1768
30:59:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:726 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:726 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:726 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:726 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:726 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:726 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:726 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:726 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1768
30:59:730 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1769
30:59:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:730 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:730 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:730 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:730 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1769
30:59:734 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1770
30:59:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:734 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:735 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1770
30:59:738 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1771
30:59:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:738 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:738 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1771
30:59:742 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1772
30:59:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:742 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1772
30:59:746 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1773
30:59:746 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:746 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:746 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:746 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:746 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:746 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:746 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:747 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1773
30:59:750 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1774
30:59:750 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:750 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:750 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:750 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:750 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:750 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:751 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1774
30:59:754 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1775
30:59:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:754 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:754 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:754 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:754 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:754 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:755 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:755 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:755 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1775
30:59:759 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1776
30:59:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:759 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:759 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:759 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1776
30:59:763 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1777
30:59:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:763 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1777
30:59:767 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1778
30:59:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:767 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:767 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:767 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:767 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1778
30:59:771 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1779
30:59:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:771 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:771 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:771 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1779
30:59:775 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1780
30:59:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:775 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:775 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:775 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:775 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:775 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:775 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:775 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:776 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1780
30:59:779 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1781
30:59:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:779 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:779 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:779 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:779 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:780 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1781
30:59:783 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1782
30:59:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:783 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:783 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:783 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:784 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1782
30:59:787 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1783
30:59:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:787 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:787 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:787 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:787 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:787 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:787 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:788 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1783
30:59:791 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1784
30:59:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:791 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:791 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:791 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:791 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:791 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:791 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:791 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:791 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:792 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1784
30:59:795 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1785
30:59:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:796 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:796 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1785
30:59:799 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1786
30:59:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:799 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:799 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:800 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:800 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:800 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:800 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1786
30:59:804 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1787
30:59:804 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:804 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:804 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:804 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:804 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:804 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:804 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:804 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:804 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:804 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:804 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1787
30:59:808 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1788
30:59:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:808 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1788
30:59:813 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1789
30:59:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:813 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:813 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:813 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1789
30:59:817 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1790
30:59:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:817 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:817 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:817 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:818 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1790
30:59:822 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1791
30:59:822 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:822 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:822 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:822 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:822 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:822 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:822 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:822 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:822 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1791
30:59:826 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1792
30:59:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:826 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:826 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:826 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1792
30:59:830 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1793
30:59:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:830 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:830 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:830 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:831 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1793
30:59:835 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1794
30:59:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:835 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:835 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:835 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:835 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:835 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:835 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:835 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:835 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1794
30:59:839 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1795
30:59:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:839 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:839 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:839 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1795
30:59:843 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1796
30:59:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:843 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:843 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:843 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:843 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:843 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1796
30:59:847 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1797
30:59:847 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:847 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:847 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:847 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:847 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:847 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:847 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:847 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:847 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:848 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1797
30:59:852 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1798
30:59:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:852 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:852 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:852 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:852 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:852 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:852 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:852 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:852 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1798
30:59:856 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1799
30:59:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:856 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:856 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:856 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:856 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:856 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:857 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:857 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:857 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1799
30:59:861 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1800
30:59:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:861 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:861 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:861 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1800
30:59:864 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1801
30:59:864 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:864 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:865 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:865 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1801
30:59:868 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1802
30:59:868 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:868 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:868 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:868 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:869 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:869 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:869 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1802
30:59:872 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1803
30:59:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:873 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:873 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:873 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:873 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:873 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:873 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:873 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:873 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1803
30:59:876 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1804
30:59:877 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:877 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:877 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:877 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1804
30:59:881 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1805
30:59:881 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:881 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:881 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:881 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:881 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:881 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1805
30:59:884 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1806
30:59:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:885 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:885 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:885 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1806
30:59:889 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1807
30:59:889 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:889 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:889 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:889 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:889 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:889 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:889 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:889 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:889 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:889 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1807
30:59:893 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1808
30:59:893 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:893 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:893 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:893 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:893 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:893 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:893 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:893 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:893 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:893 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:893 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:893 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1808
30:59:897 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1809
30:59:897 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:897 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:897 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:897 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:897 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:897 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:897 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:897 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:897 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:897 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1809
30:59:901 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1810
30:59:901 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:901 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:901 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:901 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:901 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:901 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:901 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:901 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:901 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1810
30:59:905 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1811
30:59:905 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:905 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:905 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:905 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:905 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:905 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:905 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:905 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:905 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:905 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:905 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:905 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1811
30:59:909 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1812
30:59:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:909 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1812
30:59:913 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1813
30:59:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:913 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:914 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1813
30:59:917 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1814
30:59:917 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:917 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:918 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:918 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:918 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:918 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:918 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:918 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:918 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1814
30:59:922 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1815
30:59:922 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:922 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:922 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:922 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:922 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:922 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:922 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:922 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:922 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:922 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1815
30:59:926 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1816
30:59:926 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:926 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:926 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:926 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:926 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:926 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:927 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1816
30:59:930 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1817
30:59:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:930 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:930 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:930 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:931 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1817
30:59:934 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1818
30:59:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:934 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:934 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:935 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1818
30:59:938 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1819
30:59:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:938 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:938 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:938 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:938 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:938 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:938 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:939 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1819
30:59:942 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1820
30:59:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:942 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:942 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:943 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:943 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:943 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1820
30:59:947 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1821
30:59:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:947 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:947 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1821
30:59:951 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1822
30:59:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:951 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:951 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1822
30:59:955 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1823
30:59:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:955 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:955 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:955 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:955 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:955 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:955 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:955 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:955 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:955 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:955 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1823
30:59:959 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1824
30:59:959 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:959 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:959 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:959 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:959 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:959 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:959 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:960 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1824
30:59:964 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1825
30:59:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:964 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:964 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1825
30:59:968 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1826
30:59:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:968 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:968 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:969 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:969 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:969 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:969 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:969 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1826
30:59:972 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1827
30:59:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:972 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:972 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:972 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:972 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:972 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:973 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:973 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1827
30:59:976 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1828
30:59:976 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:977 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:977 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:977 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:977 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:977 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1828
30:59:981 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1829
30:59:981 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:981 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:981 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:981 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:981 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:981 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:981 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:981 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:981 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:981 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
30:59:981 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1829
30:59:985 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1830
30:59:985 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:985 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:985 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:985 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:985 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:986 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1830
30:59:989 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1831
30:59:990 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:990 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:990 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:990 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:990 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:990 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:990 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:990 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:990 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
30:59:990 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1831
30:59:994 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1832
30:59:994 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
30:59:994 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:994 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:994 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:994 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:995 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:995 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:995 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:995 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
30:59:995 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
30:59:995 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
30:59:995 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1832
30:59:999 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1833
30:59:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
30:59:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
30:59:999 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
30:59:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
30:59:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
30:59:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
30:59:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
30:59:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
30:59:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
30:59:999 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1833
31:00:003 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1834
31:00:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:003 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:003 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:003 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:003 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:003 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:003 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1834
31:00:006 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1835
31:00:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:007 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:007 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:007 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:007 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:007 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:007 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:007 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:007 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:007 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1835
31:00:011 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1836
31:00:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:011 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:011 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:012 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1836
31:00:015 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1837
31:00:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:015 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:015 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:015 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:015 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:015 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:015 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:015 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:015 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:016 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1837
31:00:020 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1838
31:00:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:020 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:020 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:020 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:020 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:020 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:020 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:020 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:020 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:020 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1838
31:00:023 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1839
31:00:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:024 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:024 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1839
31:00:028 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1840
31:00:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:028 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:028 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1840
31:00:033 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1841
31:00:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:033 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:033 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:033 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:033 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1841
31:00:038 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1842
31:00:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:038 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:038 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:038 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1842
31:00:042 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1843
31:00:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:042 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:042 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1843
31:00:047 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1844
31:00:047 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:047 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:047 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:047 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:047 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:047 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1844
31:00:051 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1845
31:00:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:051 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:051 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:052 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:052 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:052 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:052 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:052 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:052 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:052 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1845
31:00:056 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1846
31:00:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:056 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:056 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:056 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:056 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:056 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:056 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:056 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1846
31:00:060 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1847
31:00:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:060 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:060 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:060 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:060 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:061 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1847
31:00:065 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1848
31:00:065 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:065 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:065 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:065 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1848
31:00:069 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1849
31:00:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:071 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:071 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:072 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1849
31:00:075 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1850
31:00:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:075 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:075 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:075 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:075 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:076 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1850
31:00:080 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1851
31:00:080 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:080 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:080 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:080 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:080 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:080 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:080 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:080 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1851
31:00:083 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1852
31:00:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:083 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:084 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:084 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:084 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1852
31:00:088 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1853
31:00:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:088 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:088 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:088 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:088 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:088 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:088 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:088 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:088 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:089 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1853
31:00:092 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1854
31:00:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:092 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:092 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:093 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1854
31:00:096 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1855
31:00:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:096 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:097 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1855
31:00:101 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1856
31:00:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:101 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:101 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:101 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:101 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1856
31:00:105 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1857
31:00:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:105 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:105 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:105 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:105 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:105 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:105 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:105 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1857
31:00:109 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1858
31:00:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:110 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:110 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:110 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:110 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1858
31:00:114 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1859
31:00:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:114 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:114 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:115 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:115 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:115 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1859
31:00:119 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1860
31:00:119 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:119 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:119 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:119 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:119 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:119 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:119 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:119 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:119 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1860
31:00:123 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1861
31:00:123 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:123 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:123 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:123 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:123 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:123 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:123 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:123 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:124 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1861
31:00:127 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1862
31:00:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:128 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:128 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:128 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:128 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:128 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1862
31:00:132 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1863
31:00:132 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:132 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:132 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:132 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1863
31:00:136 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1864
31:00:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:137 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:137 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:137 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:137 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:137 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:137 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:137 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:137 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1864
31:00:141 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1865
31:00:141 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:141 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:141 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:141 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:141 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:141 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:141 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:141 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:141 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:141 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:141 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:142 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1865
31:00:145 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1866
31:00:145 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:145 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:145 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:145 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:145 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:146 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1866
31:00:149 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1867
31:00:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:150 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:150 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:150 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1867
31:00:154 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1868
31:00:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:154 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:154 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:154 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:154 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:154 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1868
31:00:158 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1869
31:00:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:158 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:158 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:158 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:158 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:158 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:158 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1869
31:00:162 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1870
31:00:162 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:162 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:162 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:162 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:163 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1870
31:00:166 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1871
31:00:166 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:166 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:167 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:167 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:167 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:167 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:167 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:167 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:167 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:167 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1871
31:00:170 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1872
31:00:171 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:171 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:171 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:171 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:171 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:171 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:171 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:171 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:171 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:171 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1872
31:00:175 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1873
31:00:175 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:175 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:175 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:175 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:175 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:175 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:175 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:175 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:176 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1873
31:00:179 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1874
31:00:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:179 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:179 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:179 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:179 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:179 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:179 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:179 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:180 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1874
31:00:184 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1875
31:00:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:184 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:184 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:184 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:184 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:184 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:184 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:185 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1875
31:00:189 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1876
31:00:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:189 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:189 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:189 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:189 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1876
31:00:193 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1877
31:00:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:193 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:193 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:193 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:193 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1877
31:00:196 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1878
31:00:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:196 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:196 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:196 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:197 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1878
31:00:200 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1879
31:00:200 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:200 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:200 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:200 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:200 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:200 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:201 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1879
31:00:205 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1880
31:00:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:205 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:205 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:205 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:205 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:205 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:205 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:205 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:205 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:205 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:205 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1880
31:00:209 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1881
31:00:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:209 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:209 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:209 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:209 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:209 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:209 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:209 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:209 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1881
31:00:213 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1882
31:00:213 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:213 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:213 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:213 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:213 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:213 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:213 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:213 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1882
31:00:217 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1883
31:00:217 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:217 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:217 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:217 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:217 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:217 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:217 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:217 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:217 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:218 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1883
31:00:222 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1884
31:00:222 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:222 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:222 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:222 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:222 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:222 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:222 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:222 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:222 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:222 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1884
31:00:226 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1885
31:00:226 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:226 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:226 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:226 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:226 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:226 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:226 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:226 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:226 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:226 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1885
31:00:230 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1886
31:00:230 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:230 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:230 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:230 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:230 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:230 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:230 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:230 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:230 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:231 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1886
31:00:235 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1887
31:00:235 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:235 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:235 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:235 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:235 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:235 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:235 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:235 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:235 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1887
31:00:239 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1888
31:00:239 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:239 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:239 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:239 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:239 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:239 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:239 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:239 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:239 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1888
31:00:243 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1889
31:00:243 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:243 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:243 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:243 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:243 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:243 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:243 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:243 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1889
31:00:248 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1890
31:00:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:248 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:248 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:248 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:249 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1890
31:00:252 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1891
31:00:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:253 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:253 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:253 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:253 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:253 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:253 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:253 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:253 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1891
31:00:256 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1892
31:00:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:256 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:256 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:256 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:257 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:257 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:257 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:257 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:257 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1892
31:00:260 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1893
31:00:261 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:261 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:261 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:261 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:261 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1893
31:00:265 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1894
31:00:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:265 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:265 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:265 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1894
31:00:269 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1895
31:00:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:269 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:269 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:269 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:269 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:269 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:269 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:269 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:269 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:269 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:269 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1895
31:00:273 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1896
31:00:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:273 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:274 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1896
31:00:277 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1897
31:00:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:277 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:277 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:277 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:277 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:277 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:277 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:277 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1897
31:00:281 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1898
31:00:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:281 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:281 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:281 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:281 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:281 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1898
31:00:285 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1899
31:00:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:286 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:286 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:286 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:286 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:286 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:286 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:286 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:286 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1899
31:00:290 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1900
31:00:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:290 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:290 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:290 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:290 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:290 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:290 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:290 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1900
31:00:294 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1901
31:00:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:294 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:294 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:295 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1901
31:00:298 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1902
31:00:298 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:298 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:298 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:298 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:298 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:298 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:298 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:299 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1902
31:00:302 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1903
31:00:302 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:302 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:302 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:302 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:302 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:302 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:302 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:302 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:302 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:303 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1903
31:00:306 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1904
31:00:306 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:306 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:306 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:306 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:306 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:306 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:306 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:306 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:306 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:306 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:306 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:307 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1904
31:00:311 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1905
31:00:311 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:311 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:311 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:311 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:311 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:311 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:311 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:311 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1905
31:00:315 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1906
31:00:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:315 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:315 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:315 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1906
31:00:319 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1907
31:00:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:319 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:319 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:319 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:319 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:319 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:319 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:319 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:319 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:319 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:319 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1907
31:00:323 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1908
31:00:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:323 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:323 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:323 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:323 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:323 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:323 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:324 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1908
31:00:328 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1909
31:00:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:328 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:329 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1909
31:00:332 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1910
31:00:332 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:332 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:333 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:333 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:333 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:333 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:333 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:333 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:333 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:333 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1910
31:00:337 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1911
31:00:337 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:337 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:337 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:337 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:337 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:337 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:337 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:337 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:337 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:338 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1911
31:00:341 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1912
31:00:341 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:341 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:341 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:341 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:341 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:341 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:342 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:342 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:342 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1912
31:00:346 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1913
31:00:346 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:346 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:346 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:346 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:346 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:346 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:346 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:346 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:346 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:346 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1913
31:00:349 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1914
31:00:349 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:349 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:350 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:350 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:350 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:350 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:350 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:350 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:350 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1914
31:00:353 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1915
31:00:353 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:353 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:353 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:353 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:353 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:353 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:353 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:354 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:354 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:354 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1915
31:00:358 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1916
31:00:358 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:358 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:358 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:358 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:358 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:358 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:358 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:358 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:358 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:358 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1916
31:00:362 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1917
31:00:362 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:362 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:362 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:362 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:362 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:362 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:362 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:362 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1917
31:00:366 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1918
31:00:366 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:366 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:366 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:366 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:366 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:367 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:367 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:367 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:367 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1918
31:00:370 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1919
31:00:370 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:371 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:371 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:371 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:371 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:371 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:371 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:371 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1919
31:00:375 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1920
31:00:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:375 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:375 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:376 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1920
31:00:379 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1921
31:00:379 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:379 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:379 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:379 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:379 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:379 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:379 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:379 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1921
31:00:383 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1922
31:00:383 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:383 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:383 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:383 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:383 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:383 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:383 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:383 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:383 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:383 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1922
31:00:387 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1923
31:00:387 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:387 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:387 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:387 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:387 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:387 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:387 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:387 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:387 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:387 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1923
31:00:391 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1924
31:00:391 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:391 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:391 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:391 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:391 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:391 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:392 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:392 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1924
31:00:396 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1925
31:00:396 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:396 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:396 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:396 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:396 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:396 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:396 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:396 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:396 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:397 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1925
31:00:401 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1926
31:00:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:401 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:402 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1926
31:00:406 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1927
31:00:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:406 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:406 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:406 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:406 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1927
31:00:410 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1928
31:00:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:410 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:410 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:410 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1928
31:00:414 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1929
31:00:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:414 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:414 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:415 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1929
31:00:419 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1930
31:00:419 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:419 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:419 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:419 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:419 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:419 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:419 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:419 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:420 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1930
31:00:423 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1931
31:00:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:423 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:423 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:423 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:423 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:423 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:423 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:423 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:423 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:423 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1931
31:00:427 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1932
31:00:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:427 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:427 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:427 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1932
31:00:431 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1933
31:00:431 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:431 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:431 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:431 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:431 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:431 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:431 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:432 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1933
31:00:435 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1934
31:00:435 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:435 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:435 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:435 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:436 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:436 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:436 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:436 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:436 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:436 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:436 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1934
31:00:439 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1935
31:00:439 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:439 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:440 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:440 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:440 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:440 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:440 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:440 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:440 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:440 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1935
31:00:443 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1936
31:00:443 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:443 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:443 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:443 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:444 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:444 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:444 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:444 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1936
31:00:447 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1937
31:00:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:447 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:447 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:447 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:448 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1937
31:00:451 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1938
31:00:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:451 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:451 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:451 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:451 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:451 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:452 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1938
31:00:455 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1939
31:00:455 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:455 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:455 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:455 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:456 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:456 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:456 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:456 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:456 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1939
31:00:459 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1940
31:00:459 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:459 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:459 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:459 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:459 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:459 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:459 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:459 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:459 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:459 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:459 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:460 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1940
31:00:463 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1941
31:00:463 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:463 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:463 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:463 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:463 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:463 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:463 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:463 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:463 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:463 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1941
31:00:467 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1942
31:00:467 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:467 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:467 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:467 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:467 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:467 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:467 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:467 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1942
31:00:471 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1943
31:00:471 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:471 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:471 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:471 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:471 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:471 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:471 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:471 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:471 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:471 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:471 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:471 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1943
31:00:475 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1944
31:00:475 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:475 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:475 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:475 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:475 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:475 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:476 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:476 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:476 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:476 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1944
31:00:480 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1945
31:00:480 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:480 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:480 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:480 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:480 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:480 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:480 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:480 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1945
31:00:483 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1946
31:00:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:484 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:484 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:484 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:484 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:484 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:484 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:484 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:484 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1946
31:00:488 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1947
31:00:488 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:488 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:488 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:488 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:488 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:488 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:488 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:488 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:488 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1947
31:00:492 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1948
31:00:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:492 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:492 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:493 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:493 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:493 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:493 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1948
31:00:496 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1949
31:00:497 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:497 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:497 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:497 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:497 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:497 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:497 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:497 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:497 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:497 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1949
31:00:501 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1950
31:00:501 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:501 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:501 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:501 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:501 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:501 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:501 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:501 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:501 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1950
31:00:505 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1951
31:00:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:505 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:505 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:505 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:505 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:505 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:505 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:505 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1951
31:00:509 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1952
31:00:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:509 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:509 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:509 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:509 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:509 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:509 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:509 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:509 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:509 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:509 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:509 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1952
31:00:514 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1953
31:00:514 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:514 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:514 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:514 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:514 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1953
31:00:518 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1954
31:00:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:518 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:518 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:518 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:518 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:518 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:518 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:518 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:518 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1954
31:00:522 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1955
31:00:522 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:522 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:523 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:523 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:523 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:523 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:523 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:523 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:523 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:523 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:523 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1955
31:00:527 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1956
31:00:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:527 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:527 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1956
31:00:531 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1957
31:00:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:531 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:532 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:532 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:532 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:532 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:532 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:532 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1957
31:00:536 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1958
31:00:536 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:536 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:536 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:536 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:536 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:536 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:536 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:536 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:536 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:536 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:536 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:536 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1958
31:00:540 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1959
31:00:541 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:541 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:541 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:541 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:541 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:541 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:541 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:541 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1959
31:00:545 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1960
31:00:545 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:545 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:545 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:545 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:545 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:545 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:545 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:545 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1960
31:00:548 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1961
31:00:549 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:549 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:549 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:549 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:549 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:549 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:549 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:549 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:549 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:549 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1961
31:00:553 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1962
31:00:553 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:553 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:553 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:553 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:553 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:553 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:553 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:553 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:553 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:553 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1962
31:00:556 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1963
31:00:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:556 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:556 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:557 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:557 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:557 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:557 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:557 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1963
31:00:561 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1964
31:00:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:561 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:561 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:561 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:561 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:561 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1964
31:00:565 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1965
31:00:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:566 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:566 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:566 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:566 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:566 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:566 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1965
31:00:570 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1966
31:00:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:570 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:570 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:570 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:570 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:570 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:570 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:570 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1966
31:00:574 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1967
31:00:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:574 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:574 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:574 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:574 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1967
31:00:578 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1968
31:00:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:578 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:578 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1968
31:00:582 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1969
31:00:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:582 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:582 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1969
31:00:586 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1970
31:00:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:586 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:586 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:586 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:586 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:586 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:586 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:587 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:587 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:587 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1970
31:00:590 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1971
31:00:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:590 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:590 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:591 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:591 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:591 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:591 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:591 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:591 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1971
31:00:595 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1972
31:00:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:595 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:595 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:595 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1972
31:00:599 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1973
31:00:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:599 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:599 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:599 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:599 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1973
31:00:603 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1974
31:00:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:603 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:603 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:603 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:603 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1974
31:00:607 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1975
31:00:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:607 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:607 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:607 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1975
31:00:611 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1976
31:00:611 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:611 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:611 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:611 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:611 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:612 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1976
31:00:615 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1977
31:00:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:615 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:615 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:616 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1977
31:00:619 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1978
31:00:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:619 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:619 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:619 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:619 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:619 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:619 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:619 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1978
31:00:623 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1979
31:00:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:623 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:623 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:623 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:623 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:623 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:624 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:624 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:624 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1979
31:00:627 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1980
31:00:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:627 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:627 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:627 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:627 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:627 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:627 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:627 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1980
31:00:631 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1981
31:00:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:631 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:632 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1981
31:00:635 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1982
31:00:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:635 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:635 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:635 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:635 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:635 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:635 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:635 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:635 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:635 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:636 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1982
31:00:640 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1983
31:00:640 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:640 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:640 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:640 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:640 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:640 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:640 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:640 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:640 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1983
31:00:645 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1984
31:00:645 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:645 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:645 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:645 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:645 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:645 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:645 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:646 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1984
31:00:649 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1985
31:00:649 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:649 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:649 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:649 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:649 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:649 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:650 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:650 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:650 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1985
31:00:654 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1986
31:00:654 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:654 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:654 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:654 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:654 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:654 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:654 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:655 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1986
31:00:658 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1987
31:00:658 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:658 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:658 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:659 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:659 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:659 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:659 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:659 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1987
31:00:662 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1988
31:00:662 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:662 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:662 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:662 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:663 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:663 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:663 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1988
31:00:667 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1989
31:00:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:667 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:667 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:667 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:667 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:667 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:667 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:667 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1989
31:00:671 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1990
31:00:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:671 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:671 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:671 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:671 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:671 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:671 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:671 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1990
31:00:676 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1991
31:00:676 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:676 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:676 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:676 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:676 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:676 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:676 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:676 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1991
31:00:680 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1992
31:00:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:680 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:680 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:680 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1992
31:00:684 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1993
31:00:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:684 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:684 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:684 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:684 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1993
31:00:688 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1994
31:00:688 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:688 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:688 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:688 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:688 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:688 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:688 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:688 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:688 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:688 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:688 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:689 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1994
31:00:692 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1995
31:00:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:692 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:692 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:692 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:692 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:692 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:693 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1995
31:00:696 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1996
31:00:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:696 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:696 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1996
31:00:700 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1997
31:00:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:700 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:700 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:700 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:700 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:700 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1997
31:00:705 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1998
31:00:705 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:705 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:705 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:705 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:705 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:705 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:705 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:705 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:705 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:705 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1998
31:00:710 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 1999
31:00:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:710 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:710 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:710 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 1999
31:00:714 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2000
31:00:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:714 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:714 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:714 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:714 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:714 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2000
31:00:718 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2001
31:00:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:718 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:719 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:719 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:719 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:719 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2001
31:00:722 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2002
31:00:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:722 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:722 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:723 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:723 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2002
31:00:726 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2003
31:00:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:726 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:726 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:726 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:726 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:727 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:727 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:727 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:727 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2003
31:00:731 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2004
31:00:731 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:731 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:731 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:731 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:731 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:731 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:731 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2004
31:00:735 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2005
31:00:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:735 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:735 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:735 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:735 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:735 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:735 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:735 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:735 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2005
31:00:739 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2006
31:00:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:739 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:739 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:740 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:740 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:740 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:740 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:740 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:740 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:740 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:740 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:740 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2006
31:00:744 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2007
31:00:744 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:744 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:744 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:744 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:744 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:744 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:744 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:744 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2007
31:00:747 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2008
31:00:748 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:748 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:748 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:748 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:748 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:748 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:748 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:748 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:748 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:748 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2008
31:00:751 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2009
31:00:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:751 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:752 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:752 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:752 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:752 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:752 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2009
31:00:755 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2010
31:00:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:755 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:756 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2010
31:00:759 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2011
31:00:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:759 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:759 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:759 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2011
31:00:762 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2012
31:00:762 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:763 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:763 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:763 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2012
31:00:767 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2013
31:00:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:767 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:767 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2013
31:00:771 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2014
31:00:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:771 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:771 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:771 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:771 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2014
31:00:775 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2015
31:00:775 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:775 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:775 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:775 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:775 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:775 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:775 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:775 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:775 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:775 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:775 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:775 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2015
31:00:779 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2016
31:00:779 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:779 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:779 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:779 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:779 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:779 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:779 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:780 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2016
31:00:783 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2017
31:00:783 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:783 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:783 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:783 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:783 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:783 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:783 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:783 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:784 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2017
31:00:787 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2018
31:00:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:787 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:787 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:787 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:787 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:787 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:787 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:787 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:787 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:787 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:788 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2018
31:00:791 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2019
31:00:791 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:791 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:791 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:791 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:791 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:791 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:791 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:791 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:791 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:792 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2019
31:00:795 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2020
31:00:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:795 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:795 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:795 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:795 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:795 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:795 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:796 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2020
31:00:799 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2021
31:00:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:799 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:799 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:799 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:799 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:800 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2021
31:00:803 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2022
31:00:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:803 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:803 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:803 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:803 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:803 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:804 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:804 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:804 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2022
31:00:807 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2023
31:00:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:808 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:808 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2023
31:00:812 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2024
31:00:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:812 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:812 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:812 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:812 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2024
31:00:816 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2025
31:00:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:816 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:816 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:816 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:816 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:816 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:816 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:816 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:816 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:816 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2025
31:00:819 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2026
31:00:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:819 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:819 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:819 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:819 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:820 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:820 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:820 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:820 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2026
31:00:824 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2027
31:00:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:824 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:824 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:824 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:824 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:824 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:824 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:824 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:824 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2027
31:00:828 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2028
31:00:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:828 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:828 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:828 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2028
31:00:832 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2029
31:00:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:832 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:833 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2029
31:00:837 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2030
31:00:837 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:837 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:837 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:837 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:837 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:837 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:837 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:837 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:837 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:837 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:837 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2030
31:00:841 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2031
31:00:841 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:841 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:841 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:841 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:841 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:841 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:842 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2031
31:00:845 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2032
31:00:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:845 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:845 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:846 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:846 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:846 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:846 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:846 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2032
31:00:850 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2033
31:00:850 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:850 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:850 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:850 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:850 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:850 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:850 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:850 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:850 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:850 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2033
31:00:854 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2034
31:00:854 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:854 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:854 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:854 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:854 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:854 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:854 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:854 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:854 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:854 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2034
31:00:858 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2035
31:00:858 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:858 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:858 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:858 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:858 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:858 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:858 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:858 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:858 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2035
31:00:861 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2036
31:00:862 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:862 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:862 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:862 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:862 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:862 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:862 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:862 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:862 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:862 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2036
31:00:865 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2037
31:00:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:865 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:865 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:866 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2037
31:00:869 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2038
31:00:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:869 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:869 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:870 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:870 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:870 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:870 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2038
31:00:874 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2039
31:00:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:874 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:874 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:874 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:874 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:874 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:874 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:874 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:874 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:874 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:874 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2039
31:00:879 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2040
31:00:879 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:879 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:879 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:879 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:879 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2040
31:00:883 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2041
31:00:883 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:883 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:883 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:883 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:883 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:883 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:883 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:883 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:883 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:883 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2041
31:00:887 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2042
31:00:887 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:887 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:887 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:887 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:887 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:887 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:887 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:887 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:887 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:887 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:887 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:888 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2042
31:00:891 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2043
31:00:891 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:891 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:891 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:891 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:892 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2043
31:00:895 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2044
31:00:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:895 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:896 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2044
31:00:899 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2045
31:00:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:899 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:899 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:900 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:900 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:900 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:900 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2045
31:00:904 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2046
31:00:904 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:904 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:904 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:904 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:904 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:904 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:904 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:904 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:904 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:904 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2046
31:00:908 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2047
31:00:909 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:909 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:909 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:909 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:909 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:909 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:909 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:909 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2047
31:00:913 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2048
31:00:913 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:913 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:913 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:913 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:913 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:913 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:913 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:913 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:913 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:913 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2048
31:00:916 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2049
31:00:916 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:917 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:917 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:917 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:917 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:917 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:917 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:917 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2049
31:00:921 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2050
31:00:921 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:921 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:921 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:921 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:921 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:921 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:921 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:921 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:921 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2050
31:00:925 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2051
31:00:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:925 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:925 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:926 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:926 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:926 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:926 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:926 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:926 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2051
31:00:929 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2052
31:00:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:929 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:930 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:930 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:930 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:930 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2052
31:00:934 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2053
31:00:934 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:934 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:934 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:934 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:934 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:934 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:934 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:935 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2053
31:00:938 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2054
31:00:938 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:938 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:938 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:938 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:938 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:938 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:938 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:938 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:938 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:938 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:938 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2054
31:00:943 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2055
31:00:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:943 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:943 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2055
31:00:947 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2056
31:00:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:947 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:948 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2056
31:00:952 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2057
31:00:952 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:952 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:952 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:952 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:952 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:953 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:953 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:953 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:953 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:953 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:953 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2057
31:00:956 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2058
31:00:956 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:956 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:956 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:956 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:956 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:956 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:956 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:957 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2058
31:00:960 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2059
31:00:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:960 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:960 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:960 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:960 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:961 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2059
31:00:964 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2060
31:00:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:964 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:965 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:965 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:965 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:965 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:965 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:965 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:00:965 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2060
31:00:968 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2061
31:00:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:968 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:968 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:968 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:968 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:968 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:968 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:968 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:968 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2061
31:00:972 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2062
31:00:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:972 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:972 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:972 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:972 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:972 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:972 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:972 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:972 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2062
31:00:975 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2063
31:00:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:976 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:976 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:976 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:976 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:976 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:976 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:976 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:976 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:976 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:976 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:976 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2063
31:00:980 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2064
31:00:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:980 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:980 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:980 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2064
31:00:984 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2065
31:00:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:984 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:00:985 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2065
31:00:988 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2066
31:00:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:00:988 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:988 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:988 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:988 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:988 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:989 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:00:989 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:00:989 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:00:989 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2066
31:00:993 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2067
31:00:993 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:993 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:993 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:993 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:993 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:993 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:993 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:993 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:993 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2067
31:00:997 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2068
31:00:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:00:997 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:00:997 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:00:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:00:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:00:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:00:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:00:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:00:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:00:998 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2068
31:01:001 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2069
31:01:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:001 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:001 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:001 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:001 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:002 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:002 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:002 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2069
31:01:006 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2070
31:01:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:006 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:006 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:006 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2070
31:01:010 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2071
31:01:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:010 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:010 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:010 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:010 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:010 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:010 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:010 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2071
31:01:015 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2072
31:01:015 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:015 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:015 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:015 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:015 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:015 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:015 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:015 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:016 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:016 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:016 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2072
31:01:019 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2073
31:01:019 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:019 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:019 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:019 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:019 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:019 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:019 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:019 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:019 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:020 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2073
31:01:024 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2074
31:01:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:024 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:024 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2074
31:01:028 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2075
31:01:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:028 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:028 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:028 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:028 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:028 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:028 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:028 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:028 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:028 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2075
31:01:032 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2076
31:01:032 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:032 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:032 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:032 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:032 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:032 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:032 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:032 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:032 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:032 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2076
31:01:036 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2077
31:01:036 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:036 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:036 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:036 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:036 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:036 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:036 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:036 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:036 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:036 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2077
31:01:040 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2078
31:01:040 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:040 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:040 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:040 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:040 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:040 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:040 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:040 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:040 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:040 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:041 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2078
31:01:045 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2079
31:01:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:045 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:045 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:045 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2079
31:01:049 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2080
31:01:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:049 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:049 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:049 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:049 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:049 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:049 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:049 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:049 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:049 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2080
31:01:053 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2081
31:01:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:054 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:054 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:054 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:054 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:054 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:054 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:054 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:054 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:054 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:054 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2081
31:01:058 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2082
31:01:058 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:058 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:058 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:058 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:058 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:058 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:058 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:058 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:058 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2082
31:01:062 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2083
31:01:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:062 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:063 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2083
31:01:066 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2084
31:01:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:066 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:066 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:066 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:067 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:067 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:067 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2084
31:01:070 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2085
31:01:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:071 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:071 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:071 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2085
31:01:074 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2086
31:01:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:075 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:075 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:075 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2086
31:01:078 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2087
31:01:078 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:078 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:078 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:078 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:078 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:078 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:078 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:078 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:078 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:079 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2087
31:01:082 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2088
31:01:082 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:082 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:082 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:082 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:082 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:082 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:082 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:082 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2088
31:01:087 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2089
31:01:087 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:087 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:087 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:087 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:087 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:087 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:087 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:087 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:087 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:088 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2089
31:01:091 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2090
31:01:091 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:091 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:091 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:092 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:092 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:092 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2090
31:01:095 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2091
31:01:095 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:095 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:095 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:095 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:095 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:096 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2091
31:01:099 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2092
31:01:099 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:099 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:099 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:099 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:099 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:099 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:100 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2092
31:01:103 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2093
31:01:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:104 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:104 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:104 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:104 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:104 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:104 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:104 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:104 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:104 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:104 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2093
31:01:108 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2094
31:01:108 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:108 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:108 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:108 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:108 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:109 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:109 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2094
31:01:112 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2095
31:01:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:113 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:113 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:113 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:113 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:113 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:113 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:113 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2095
31:01:116 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2096
31:01:116 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:116 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:116 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:116 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:116 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:116 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:116 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:116 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:116 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:116 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:117 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2096
31:01:120 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2097
31:01:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:120 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:120 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2097
31:01:125 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2098
31:01:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:125 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:125 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:125 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:125 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:125 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:125 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:125 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:125 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:125 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2098
31:01:129 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2099
31:01:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:129 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:129 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:129 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:129 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:129 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2099
31:01:133 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2100
31:01:133 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:133 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:133 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:133 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:133 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:133 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:133 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:134 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2100
31:01:137 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2101
31:01:137 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:137 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:137 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:137 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:137 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:137 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:137 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:137 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:137 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:137 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2101
31:01:142 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2102
31:01:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:142 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:142 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:142 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2102
31:01:146 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2103
31:01:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:146 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:147 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2103
31:01:151 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2104
31:01:151 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:151 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:151 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:151 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:151 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:151 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:151 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:151 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2104
31:01:155 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2105
31:01:155 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:155 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:156 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:156 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:156 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:156 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:156 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:156 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:156 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:156 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:156 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:156 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2105
31:01:160 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2106
31:01:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:160 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:160 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:160 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:161 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:161 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:161 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:161 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2106
31:01:164 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2107
31:01:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:164 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:164 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:164 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:165 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2107
31:01:168 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2108
31:01:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:168 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:168 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:168 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:168 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:168 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:168 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2108
31:01:171 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2109
31:01:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:172 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:172 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:172 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:172 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:172 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:172 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:172 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:172 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2109
31:01:176 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2110
31:01:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:176 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:176 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:176 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2110
31:01:179 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2111
31:01:179 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:179 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:179 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:179 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:180 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:180 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:180 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2111
31:01:183 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2112
31:01:183 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:183 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:183 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:183 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:183 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:183 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:183 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:183 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:184 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2112
31:01:187 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2113
31:01:187 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:187 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:187 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:187 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:187 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:187 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:187 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:187 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:188 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2113
31:01:192 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2114
31:01:192 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:192 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:192 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:192 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:192 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:192 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:192 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:192 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:192 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:192 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:192 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:193 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2114
31:01:196 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2115
31:01:196 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:196 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:196 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:197 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2115
31:01:201 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2116
31:01:201 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:201 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:201 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:201 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:201 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:201 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:201 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:201 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:201 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2116
31:01:205 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2117
31:01:205 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:205 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:205 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:205 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:205 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:205 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:205 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:205 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:205 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:205 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:205 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:205 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2117
31:01:209 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2118
31:01:209 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:209 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:209 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:209 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:209 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:209 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:209 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:209 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:209 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:209 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2118
31:01:214 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2119
31:01:214 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:214 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:214 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:214 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:214 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:214 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:214 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:214 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:214 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:214 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2119
31:01:218 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2120
31:01:218 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:219 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:219 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:219 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:219 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:219 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:219 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:219 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:219 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:219 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:219 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:219 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2120
31:01:224 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2121
31:01:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:224 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:224 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:224 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:224 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:224 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:224 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:224 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2121
31:01:228 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2122
31:01:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:229 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:229 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2122
31:01:232 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2123
31:01:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:233 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:233 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2123
31:01:236 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2124
31:01:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:237 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:237 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:237 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:237 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:237 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:237 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:237 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2124
31:01:241 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2125
31:01:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:241 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:241 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:241 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:241 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:241 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:241 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:241 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2125
31:01:245 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2126
31:01:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:245 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:245 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:245 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:245 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2126
31:01:249 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2127
31:01:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:249 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:249 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:249 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:250 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:250 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:250 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:250 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2127
31:01:253 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2128
31:01:253 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:253 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:253 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:253 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:253 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:254 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:254 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:254 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:254 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2128
31:01:259 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2129
31:01:259 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:259 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:259 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:259 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:259 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:259 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:259 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:259 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:259 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:259 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:259 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:259 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2129
31:01:263 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2130
31:01:263 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:263 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:263 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:263 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:263 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:263 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:263 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:264 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2130
31:01:267 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2131
31:01:267 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:267 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:268 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:268 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:268 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:268 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:268 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:268 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:268 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:268 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2131
31:01:272 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2132
31:01:272 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:272 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:272 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:272 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:272 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:272 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:272 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:272 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:272 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:272 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:272 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:272 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2132
31:01:275 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2133
31:01:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:275 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:275 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:275 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:276 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:276 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:276 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:276 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:276 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2133
31:01:280 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2134
31:01:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:280 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:280 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2134
31:01:283 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2135
31:01:283 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:283 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:283 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:283 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:283 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:283 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:284 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:284 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:284 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:284 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2135
31:01:287 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2136
31:01:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:288 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:288 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:288 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2136
31:01:292 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2137
31:01:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:292 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:292 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:292 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2137
31:01:296 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2138
31:01:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:296 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:297 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2138
31:01:300 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2139
31:01:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:300 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:301 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2139
31:01:304 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2140
31:01:304 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:304 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:304 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:304 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:304 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:304 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:304 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:305 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:305 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2140
31:01:309 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2141
31:01:309 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:309 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:309 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:309 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:309 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:309 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:309 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:309 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:309 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:309 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:309 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2141
31:01:314 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2142
31:01:314 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:314 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:314 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:314 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:314 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:314 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:314 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:314 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:314 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:314 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2142
31:01:317 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2143
31:01:317 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:317 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:317 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:318 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:318 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:318 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:318 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:318 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:318 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:318 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2143
31:01:322 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2144
31:01:322 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:322 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:322 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:322 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:322 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:322 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:322 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:322 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:322 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:322 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:322 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:322 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2144
31:01:326 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2145
31:01:326 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:326 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:326 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:326 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:326 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:326 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:326 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:326 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:326 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:326 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2145
31:01:330 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2146
31:01:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:330 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:330 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:330 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2146
31:01:333 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2147
31:01:334 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:334 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:334 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:334 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:334 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:334 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:334 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:334 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:334 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:334 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2147
31:01:338 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2148
31:01:338 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:338 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:338 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:338 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:338 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:338 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:338 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:338 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:338 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:338 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2148
31:01:343 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2149
31:01:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:343 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:343 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:343 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:343 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:343 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:343 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:343 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:343 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:343 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2149
31:01:347 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2150
31:01:347 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:347 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:347 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:347 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:347 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:347 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:347 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:347 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:347 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:347 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:347 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2150
31:01:351 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2151
31:01:351 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:351 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:351 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:351 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:351 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:351 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:351 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:351 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:351 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2151
31:01:355 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2152
31:01:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:355 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:355 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:355 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:355 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:355 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:355 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:355 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:355 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:355 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2152
31:01:359 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2153
31:01:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:359 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:359 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:360 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:360 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2153
31:01:363 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2154
31:01:363 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:363 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:363 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:363 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:363 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:363 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:363 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:364 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2154
31:01:367 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2155
31:01:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:368 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:368 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:368 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:368 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:368 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:368 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:368 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2155
31:01:371 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2156
31:01:371 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:371 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:371 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:371 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:371 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:371 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:371 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:371 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:371 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:371 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:372 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2156
31:01:375 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2157
31:01:375 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:375 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:375 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:375 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:375 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:375 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:375 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:375 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2157
31:01:380 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2158
31:01:380 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:380 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:380 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:380 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:380 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:380 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:380 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:380 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2158
31:01:385 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2159
31:01:385 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:385 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:385 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:385 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:385 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:385 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:385 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:385 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:385 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:385 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2159
31:01:389 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2160
31:01:389 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:389 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:389 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:389 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:389 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:389 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:389 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:389 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:389 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:389 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2160
31:01:393 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2161
31:01:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:393 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:393 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:393 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:394 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2161
31:01:397 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2162
31:01:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:397 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:397 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:397 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:398 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2162
31:01:401 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2163
31:01:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:401 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:402 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:402 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:402 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2163
31:01:406 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2164
31:01:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:406 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:406 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:406 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:406 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2164
31:01:410 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2165
31:01:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:410 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:410 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:411 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2165
31:01:414 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2166
31:01:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:415 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:415 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:415 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2166
31:01:418 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2167
31:01:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:418 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:419 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:419 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:419 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:419 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:419 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:419 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:419 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2167
31:01:422 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2168
31:01:422 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:422 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:422 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:422 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:422 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:422 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:422 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:423 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:423 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:423 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:423 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2168
31:01:426 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2169
31:01:426 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:426 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:426 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:426 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:426 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:426 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:426 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:426 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:426 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:426 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2169
31:01:429 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2170
31:01:430 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:430 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:430 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:430 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:430 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:430 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:430 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:430 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:430 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:430 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2170
31:01:434 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2171
31:01:434 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:434 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:434 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:434 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:434 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:434 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:434 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:434 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:434 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:434 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2171
31:01:438 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2172
31:01:438 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:438 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:438 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:438 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:438 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:438 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:438 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:438 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:438 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:438 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2172
31:01:442 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2173
31:01:442 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:442 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:442 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:442 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:442 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:442 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:443 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:443 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:443 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:443 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2173
31:01:447 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2174
31:01:447 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:447 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:447 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:447 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:447 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:447 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:447 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:447 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:447 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:447 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2174
31:01:451 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2175
31:01:451 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:451 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:451 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:451 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:452 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:452 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:452 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:452 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:452 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:452 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2175
31:01:456 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2176
31:01:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:456 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:456 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:456 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:456 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:456 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:456 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:456 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:456 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2176
31:01:460 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2177
31:01:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:461 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:461 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2177
31:01:465 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2178
31:01:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:465 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:465 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2178
31:01:468 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2179
31:01:468 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:469 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:469 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:469 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:469 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2179
31:01:472 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2180
31:01:473 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:473 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:473 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:473 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:473 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:473 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:473 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:473 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:473 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:473 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:473 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:473 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2180
31:01:477 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2181
31:01:477 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:477 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:477 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:477 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:477 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:477 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:477 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:477 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2181
31:01:481 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2182
31:01:481 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:481 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:481 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:481 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:481 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:481 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:481 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:482 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2182
31:01:485 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2183
31:01:485 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:485 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:485 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:485 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:485 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:485 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:485 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:485 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:485 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:485 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:485 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:485 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2183
31:01:489 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2184
31:01:489 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:489 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:489 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:489 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:489 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:489 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:489 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:489 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:489 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:490 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2184
31:01:494 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2185
31:01:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:494 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:494 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:494 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2185
31:01:499 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2186
31:01:499 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:499 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:499 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:499 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:499 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:499 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:499 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:499 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:499 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:499 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2186
31:01:503 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2187
31:01:503 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:503 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:503 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:503 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:503 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:503 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:503 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:503 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:503 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:503 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2187
31:01:507 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2188
31:01:507 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:507 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:507 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:507 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:507 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:507 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:507 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:507 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:507 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:507 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2188
31:01:511 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2189
31:01:511 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:511 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:511 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:511 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:511 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:511 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:511 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:511 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:511 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:512 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2189
31:01:517 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2190
31:01:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:517 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:517 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2190
31:01:521 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2191
31:01:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:521 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:521 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:521 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2191
31:01:525 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2192
31:01:525 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:525 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:525 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:525 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:525 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:525 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:525 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:525 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:525 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:525 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:525 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2192
31:01:529 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2193
31:01:529 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:529 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:529 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:529 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:529 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:529 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:529 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:529 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2193
31:01:533 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2194
31:01:533 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:533 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:533 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:533 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:533 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:533 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:533 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:533 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2194
31:01:537 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2195
31:01:537 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:537 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:537 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:537 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:537 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:537 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:537 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:537 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:537 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:537 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:538 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:538 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2195
31:01:542 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2196
31:01:542 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:542 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:542 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:542 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:542 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:542 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:542 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:542 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:542 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2196
31:01:546 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2197
31:01:546 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:546 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:546 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:546 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:546 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:546 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:546 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:547 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2197
31:01:551 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2198
31:01:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:551 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:551 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:551 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:551 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:551 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:551 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:551 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2198
31:01:555 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2199
31:01:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:556 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:556 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:556 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:556 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:556 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:556 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:556 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:556 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2199
31:01:560 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2200
31:01:560 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:560 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:560 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:560 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:560 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:560 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:560 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:560 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2200
31:01:564 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2201
31:01:564 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:564 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:564 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:565 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:565 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:565 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:565 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:565 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:565 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:565 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:565 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2201
31:01:569 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2202
31:01:569 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:569 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:569 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:569 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:569 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:569 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:569 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:569 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:569 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:570 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2202
31:01:573 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2203
31:01:573 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:573 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:573 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:573 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:573 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:573 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:573 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:574 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2203
31:01:577 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2204
31:01:577 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:577 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:578 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:578 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:578 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:578 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:578 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:578 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:578 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:578 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2204
31:01:582 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2205
31:01:582 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:582 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:582 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:582 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:582 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:582 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:582 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:582 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2205
31:01:585 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2206
31:01:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:585 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:585 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:585 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:585 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:585 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:585 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:585 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:586 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2206
31:01:589 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2207
31:01:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:589 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:589 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:589 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:589 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:589 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:589 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:589 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:589 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:589 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2207
31:01:593 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2208
31:01:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:593 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:593 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:593 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:594 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2208
31:01:597 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2209
31:01:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:597 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:597 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:598 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:598 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2209
31:01:601 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2210
31:01:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:601 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:602 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:602 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:602 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:602 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2210
31:01:606 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2211
31:01:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:606 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:606 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:606 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:606 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:606 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:606 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:606 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:606 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2211
31:01:610 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2212
31:01:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:611 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:611 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:611 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:611 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:611 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:611 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2212
31:01:615 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2213
31:01:615 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:615 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:615 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:615 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:615 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:615 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:615 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:615 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:615 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:615 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2213
31:01:619 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2214
31:01:619 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:619 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:619 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:619 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:619 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:619 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:619 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:619 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:619 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:619 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2214
31:01:623 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2215
31:01:623 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:623 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:623 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:623 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:624 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:624 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:624 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:624 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2215
31:01:627 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2216
31:01:627 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:627 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:627 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:627 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:628 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:628 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:628 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:628 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:628 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:628 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2216
31:01:631 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2217
31:01:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:631 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:632 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:632 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2217
31:01:635 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2218
31:01:635 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:635 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:635 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:635 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:635 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:635 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:635 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:635 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:636 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2218
31:01:639 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2219
31:01:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:639 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:640 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:640 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:640 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:640 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2219
31:01:643 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2220
31:01:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:643 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:644 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:644 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2220
31:01:647 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2221
31:01:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:647 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:648 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:648 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2221
31:01:652 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2222
31:01:652 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:652 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:652 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:652 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:652 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:652 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:652 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:652 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:652 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:652 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:652 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:652 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2222
31:01:656 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2223
31:01:656 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:656 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:656 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:656 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:656 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:656 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:656 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:656 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:656 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:656 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2223
31:01:660 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2224
31:01:660 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:660 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:660 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:660 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:660 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:660 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:660 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:660 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:661 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2224
31:01:664 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2225
31:01:664 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:664 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:664 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:665 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:665 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:665 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:665 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:665 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:665 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:665 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2225
31:01:669 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2226
31:01:669 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:669 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:669 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:669 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:669 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:669 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:669 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:669 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:669 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:669 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2226
31:01:673 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2227
31:01:673 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:673 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:673 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:673 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:673 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:673 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:673 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:673 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:673 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:674 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2227
31:01:677 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2228
31:01:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:678 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:678 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:678 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:678 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:678 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:678 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:678 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:678 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:678 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2228
31:01:682 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2229
31:01:682 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:682 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:682 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:682 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:682 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:682 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:682 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:682 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:682 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2229
31:01:685 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2230
31:01:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:686 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:686 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:686 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:686 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:686 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:686 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:686 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:686 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:686 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2230
31:01:689 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2231
31:01:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:689 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:689 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:689 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:689 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:689 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:689 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:690 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:690 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:690 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2231
31:01:693 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2232
31:01:693 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:693 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:693 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:693 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:693 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:693 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:693 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:693 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:693 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2232
31:01:697 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2233
31:01:697 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:697 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:697 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:697 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:697 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:697 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:698 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2233
31:01:701 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2234
31:01:701 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:701 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:702 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:702 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:702 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:702 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:702 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:702 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:702 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:702 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:702 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2234
31:01:706 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2235
31:01:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:706 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:706 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:706 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:706 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:706 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:706 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2235
31:01:709 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2236
31:01:710 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:710 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:710 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:710 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:710 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2236
31:01:714 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2237
31:01:714 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:714 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:714 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:714 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:714 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:714 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:714 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:714 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:714 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:714 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2237
31:01:718 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2238
31:01:718 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:718 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:718 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:719 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2238
31:01:722 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2239
31:01:722 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:722 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:722 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:722 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:723 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:723 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:723 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:723 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2239
31:01:726 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2240
31:01:727 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:727 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:727 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:727 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:727 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:727 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:727 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:727 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:727 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:727 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:727 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2240
31:01:730 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2241
31:01:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:730 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:731 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:731 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2241
31:01:735 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2242
31:01:735 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:735 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:735 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:735 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:735 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:735 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:735 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:735 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:735 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:735 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2242
31:01:738 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2243
31:01:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:739 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:739 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:739 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:739 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:739 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:739 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:739 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:739 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:739 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2243
31:01:743 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2244
31:01:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:743 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:743 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2244
31:01:746 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2245
31:01:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:747 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:747 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2245
31:01:750 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2246
31:01:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:751 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:751 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:751 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:751 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2246
31:01:754 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2247
31:01:754 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:754 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:755 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:755 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2247
31:01:759 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2248
31:01:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:759 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:759 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:760 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2248
31:01:763 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2249
31:01:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:763 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:763 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:764 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2249
31:01:767 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2250
31:01:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:767 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:768 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:768 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2250
31:01:771 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2251
31:01:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:772 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:772 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:772 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2251
31:01:776 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2252
31:01:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:776 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:776 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:776 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:777 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2252
31:01:780 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2253
31:01:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:780 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:781 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2253
31:01:784 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2254
31:01:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:784 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:784 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:785 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:785 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2254
31:01:788 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2255
31:01:788 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:788 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:788 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:788 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:788 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:789 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:789 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:789 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:789 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:789 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:789 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2255
31:01:793 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2256
31:01:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:793 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:793 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2256
31:01:796 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2257
31:01:796 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:796 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:796 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:797 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2257
31:01:801 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2258
31:01:801 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:801 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:801 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:801 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:801 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:801 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:801 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:801 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:801 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:801 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:801 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:801 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2258
31:01:805 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2259
31:01:805 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:805 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:805 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:805 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:805 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:805 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:805 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:805 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:805 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:805 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2259
31:01:809 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2260
31:01:809 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:809 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:809 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:809 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:809 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:809 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:809 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:809 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2260
31:01:813 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2261
31:01:813 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:813 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:813 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:813 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:813 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:813 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:813 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:813 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:813 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:813 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2261
31:01:817 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2262
31:01:817 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:817 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:817 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:817 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:817 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:817 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:818 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2262
31:01:821 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2263
31:01:821 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:821 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:821 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:821 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:821 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:821 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:821 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:821 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:822 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:822 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2263
31:01:826 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2264
31:01:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:826 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:826 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:826 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:826 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:826 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2264
31:01:830 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2265
31:01:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:830 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:831 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:831 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:831 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:831 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:831 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:831 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2265
31:01:835 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2266
31:01:835 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:835 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:835 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:835 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:835 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:835 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:835 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:835 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:835 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:835 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2266
31:01:839 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2267
31:01:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:839 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:839 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:839 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:839 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:840 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2267
31:01:843 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2268
31:01:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:843 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:843 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:843 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:844 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2268
31:01:848 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2269
31:01:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:848 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:848 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:848 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:848 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:848 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2269
31:01:852 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2270
31:01:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:852 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:852 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:852 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:852 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:852 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:852 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:852 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:852 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:852 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:852 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:853 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2270
31:01:856 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2271
31:01:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:857 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:857 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2271
31:01:861 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2272
31:01:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:861 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:861 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:862 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2272
31:01:866 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2273
31:01:866 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:866 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:866 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:866 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:866 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:866 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:866 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:866 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:866 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:866 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:866 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:866 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2273
31:01:870 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2274
31:01:870 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:870 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:870 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:870 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:870 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:870 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:870 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:870 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:870 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:870 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2274
31:01:874 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2275
31:01:874 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:874 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:874 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:874 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:874 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:874 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:874 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:875 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:875 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:875 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2275
31:01:878 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2276
31:01:878 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:878 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:878 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:878 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:878 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:878 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:879 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:879 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:879 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:879 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:879 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:879 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2276
31:01:882 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2277
31:01:882 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:882 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:882 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:882 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:882 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:882 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:882 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:883 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2277
31:01:886 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2278
31:01:886 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:886 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:886 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:886 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:886 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:886 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:886 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:886 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:886 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:887 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2278
31:01:890 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2279
31:01:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:890 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:890 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:891 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:891 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:891 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:891 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:891 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:891 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2279
31:01:894 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2280
31:01:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:894 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:895 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:895 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2280
31:01:899 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2281
31:01:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:899 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:899 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:899 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2281
31:01:903 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2282
31:01:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:903 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:903 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:903 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:903 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:903 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:904 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2282
31:01:907 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2283
31:01:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:907 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:907 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:907 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:907 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:907 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:907 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:907 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:908 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2283
31:01:911 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2284
31:01:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:911 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:911 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:912 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2284
31:01:915 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2285
31:01:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:915 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:915 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:916 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:916 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:916 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:916 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:916 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:916 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:916 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2285
31:01:920 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2286
31:01:920 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:920 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:920 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:920 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:920 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:920 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:920 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:921 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:921 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:921 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2286
31:01:925 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2287
31:01:925 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:925 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:925 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:925 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:925 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:925 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:925 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:925 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2287
31:01:929 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2288
31:01:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:929 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:929 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:929 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:929 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:929 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:929 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:929 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:929 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:929 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:929 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2288
31:01:933 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2289
31:01:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:933 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:933 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2289
31:01:937 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2290
31:01:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:937 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:937 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:937 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:937 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:938 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2290
31:01:941 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2291
31:01:941 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:941 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:941 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:941 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:941 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:941 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:941 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:941 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:941 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:941 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:941 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:941 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2291
31:01:944 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2292
31:01:944 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:945 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:945 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:945 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:945 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:945 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:945 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:945 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2292
31:01:949 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2293
31:01:949 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:949 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:949 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:949 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:949 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:949 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:949 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:949 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:949 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:949 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2293
31:01:953 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2294
31:01:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:953 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:953 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:953 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:953 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:953 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:953 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:953 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:953 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:953 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:953 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:954 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2294
31:01:957 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2295
31:01:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:957 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:957 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:957 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:957 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:957 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2295
31:01:961 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2296
31:01:961 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:961 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:961 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:961 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:961 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:961 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:961 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:962 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2296
31:01:966 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2297
31:01:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:966 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:966 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:966 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:966 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:966 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2297
31:01:970 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2298
31:01:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:970 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:970 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:970 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:970 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:970 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:970 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:971 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2298
31:01:975 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2299
31:01:975 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:975 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:975 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:975 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:975 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:975 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:975 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:975 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:975 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:01:975 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2299
31:01:979 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2300
31:01:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:01:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:979 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:979 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:979 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:01:980 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2300
31:01:983 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2301
31:01:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:983 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:984 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:984 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2301
31:01:987 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2302
31:01:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:987 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:987 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:987 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:987 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:987 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:987 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:987 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:987 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:988 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2302
31:01:991 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2303
31:01:991 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:991 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:991 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:991 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:991 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:991 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:991 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:991 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:991 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:01:991 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:01:991 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:01:992 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2303
31:01:995 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2304
31:01:995 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:01:995 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:01:996 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:01:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:01:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:01:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:01:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:01:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:01:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:01:996 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2304
31:02:000 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2305
31:02:000 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:000 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:000 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:000 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:000 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:000 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:000 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:000 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2305
31:02:004 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2306
31:02:004 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:004 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:004 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:004 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:004 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:004 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:004 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:004 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:004 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:004 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:004 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:005 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2306
31:02:008 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2307
31:02:008 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:008 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:008 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:008 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:008 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:008 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:008 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:008 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:008 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:009 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2307
31:02:012 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2308
31:02:012 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:012 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:012 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:012 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:012 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:013 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2308
31:02:017 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2309
31:02:017 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:017 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:017 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:017 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:017 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:017 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:017 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:017 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:017 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:017 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2309
31:02:021 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2310
31:02:021 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:021 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:021 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:021 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:021 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:021 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:021 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:021 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:021 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:021 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2310
31:02:025 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2311
31:02:025 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:025 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:025 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:025 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:025 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:025 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:025 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:026 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2311
31:02:029 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2312
31:02:029 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:029 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:029 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:029 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:030 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:030 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2312
31:02:033 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2313
31:02:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:033 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:034 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2313
31:02:037 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2314
31:02:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:038 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:038 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:038 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2314
31:02:043 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2315
31:02:043 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:043 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:043 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:043 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:043 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:043 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:043 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:043 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:043 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:043 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:043 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2315
31:02:046 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2316
31:02:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:047 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:047 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:047 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:047 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:047 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:047 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:047 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2316
31:02:051 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2317
31:02:051 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:051 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:051 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:051 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:051 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:051 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:051 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:051 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:051 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:051 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2317
31:02:056 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2318
31:02:056 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:056 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:056 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:056 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:056 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:056 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:056 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:056 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:056 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:056 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:056 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:056 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2318
31:02:060 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2319
31:02:060 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:060 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:060 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:060 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:060 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:060 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:060 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2319
31:02:064 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2320
31:02:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:065 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:065 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:065 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:065 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:065 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:065 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:065 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2320
31:02:069 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2321
31:02:069 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:069 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:069 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:069 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:069 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:069 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:069 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:069 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:069 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:069 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:069 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:069 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2321
31:02:073 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2322
31:02:073 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:073 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:073 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:073 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2322
31:02:077 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2323
31:02:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:077 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:077 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:077 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:077 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:077 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2323
31:02:081 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2324
31:02:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:081 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:081 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:081 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:081 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2324
31:02:085 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2325
31:02:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:085 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:085 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:085 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:085 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:085 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:085 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:085 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:085 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2325
31:02:089 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2326
31:02:089 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:089 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:089 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:089 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:089 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:089 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:090 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2326
31:02:093 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2327
31:02:093 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:093 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:093 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:093 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:093 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:093 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:093 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:093 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:093 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:093 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:093 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:094 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2327
31:02:097 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2328
31:02:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:097 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:097 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2328
31:02:101 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2329
31:02:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:101 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:101 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2329
31:02:105 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2330
31:02:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:105 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:105 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:105 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:105 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:105 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:105 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:105 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:105 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:105 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:105 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2330
31:02:109 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2331
31:02:109 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:109 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:109 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:109 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:109 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:109 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:109 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:109 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:110 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2331
31:02:114 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2332
31:02:114 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:114 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:114 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:114 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:114 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:114 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:114 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:114 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2332
31:02:118 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2333
31:02:118 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:118 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:118 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:118 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:118 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:118 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:118 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:118 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:118 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:118 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:118 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:118 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2333
31:02:122 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2334
31:02:122 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:122 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:122 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:122 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:122 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:122 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:123 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:123 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:123 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:123 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2334
31:02:126 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2335
31:02:126 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:126 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:126 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:126 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:127 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:127 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:127 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:127 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:127 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2335
31:02:131 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2336
31:02:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:131 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:131 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:131 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:131 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:131 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:131 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:131 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:131 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:131 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2336
31:02:134 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2337
31:02:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:134 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:134 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:134 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:135 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:135 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:135 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:135 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2337
31:02:138 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2338
31:02:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:138 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:138 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:138 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:138 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:138 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:138 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:138 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2338
31:02:142 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2339
31:02:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:142 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:142 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:142 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2339
31:02:146 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2340
31:02:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:146 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:146 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:146 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:146 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2340
31:02:149 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2341
31:02:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:149 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:150 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2341
31:02:154 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2342
31:02:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:154 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:154 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:154 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:154 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:155 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2342
31:02:159 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2343
31:02:159 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:159 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:159 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:159 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:159 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:159 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:159 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:159 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2343
31:02:163 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2344
31:02:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:163 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:164 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2344
31:02:168 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2345
31:02:168 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:168 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:168 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:168 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:168 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:168 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:168 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2345
31:02:173 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2346
31:02:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:173 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:173 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2346
31:02:177 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2347
31:02:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:177 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:177 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:177 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:177 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:178 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:178 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:178 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2347
31:02:181 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2348
31:02:181 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:181 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:181 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:181 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:181 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:182 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2348
31:02:185 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2349
31:02:185 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:185 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:185 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:186 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:186 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:186 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:186 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:186 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2349
31:02:189 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2350
31:02:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:189 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:189 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:189 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:190 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2350
31:02:194 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2351
31:02:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:194 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:194 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2351
31:02:198 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2352
31:02:198 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:198 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:198 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:198 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:198 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:198 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:198 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:199 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2352
31:02:202 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2353
31:02:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:202 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:202 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:202 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:202 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:202 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:202 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:202 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:202 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2353
31:02:206 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2354
31:02:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:206 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:206 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:206 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:206 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:207 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:207 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2354
31:02:211 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2355
31:02:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:211 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:211 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2355
31:02:215 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2356
31:02:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:215 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:215 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:215 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:216 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2356
31:02:220 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2357
31:02:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:220 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:220 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:220 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:220 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2357
31:02:224 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2358
31:02:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:224 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:225 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:225 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:225 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:225 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:225 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:225 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:225 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2358
31:02:229 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2359
31:02:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:229 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:229 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2359
31:02:233 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2360
31:02:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:233 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:233 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2360
31:02:236 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2361
31:02:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:236 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:236 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:237 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:237 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:237 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:237 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2361
31:02:240 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2362
31:02:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:240 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:240 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:240 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:240 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:240 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:240 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:240 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2362
31:02:244 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2363
31:02:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:244 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:244 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:244 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:244 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:244 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:244 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:245 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2363
31:02:248 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2364
31:02:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:248 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:248 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:248 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:248 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2364
31:02:252 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2365
31:02:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:252 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:252 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:252 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:252 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:252 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:252 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:252 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:252 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2365
31:02:256 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2366
31:02:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:256 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:256 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:256 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:256 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:256 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:256 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:256 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:256 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:256 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2366
31:02:260 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2367
31:02:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:260 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:260 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:260 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:260 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:260 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:260 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:260 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:260 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2367
31:02:265 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2368
31:02:265 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:265 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:265 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:265 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:265 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2368
31:02:269 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2369
31:02:269 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:269 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:269 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:269 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:269 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:269 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:269 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:269 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:269 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:269 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:270 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2369
31:02:274 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2370
31:02:274 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:274 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:274 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:274 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:274 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:274 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:274 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:274 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:274 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:274 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2370
31:02:278 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2371
31:02:278 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:278 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:278 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:278 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:278 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:278 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:278 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2371
31:02:282 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2372
31:02:282 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:282 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:282 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:282 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:282 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:282 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:282 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:282 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:282 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:283 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2372
31:02:287 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2373
31:02:287 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:287 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:287 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:287 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:287 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:287 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:287 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:287 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:287 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:287 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2373
31:02:290 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2374
31:02:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:290 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:290 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:291 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:291 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:291 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:291 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:291 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:291 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2374
31:02:295 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2375
31:02:295 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:295 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:295 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:295 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:295 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:295 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:295 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:295 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:295 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:295 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2375
31:02:299 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2376
31:02:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:299 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:299 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:299 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:299 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:299 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:299 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:299 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:299 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2376
31:02:303 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2377
31:02:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:303 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:303 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:304 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:304 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:304 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:304 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:304 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:304 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:304 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2377
31:02:307 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2378
31:02:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:307 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:307 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:307 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:308 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:308 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:308 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:308 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:308 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:308 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2378
31:02:312 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2379
31:02:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:312 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:312 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:312 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2379
31:02:316 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2380
31:02:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:316 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:316 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2380
31:02:320 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2381
31:02:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:320 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:320 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:320 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:320 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:320 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:320 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:320 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:320 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:321 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2381
31:02:324 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2382
31:02:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:324 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:325 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:325 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:325 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:325 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:325 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:325 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2382
31:02:330 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2383
31:02:330 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:330 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:330 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:330 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:330 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:330 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:330 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:330 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2383
31:02:335 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2384
31:02:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:335 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:335 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:335 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:335 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:335 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2384
31:02:340 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2385
31:02:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:340 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:340 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:340 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:340 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:340 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:340 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:340 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:340 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2385
31:02:343 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2386
31:02:343 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:343 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:343 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:344 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2386
31:02:348 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2387
31:02:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:348 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:348 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:348 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:348 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2387
31:02:352 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2388
31:02:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:352 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:352 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:352 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:352 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:352 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:352 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:352 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2388
31:02:355 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2389
31:02:355 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:355 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:355 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:355 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:355 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:355 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:355 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:356 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:356 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2389
31:02:359 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2390
31:02:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:359 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:360 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:360 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:360 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:360 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:360 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:360 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:360 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:360 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:360 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2390
31:02:364 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2391
31:02:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:364 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:364 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2391
31:02:368 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2392
31:02:368 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:368 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:368 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:368 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:368 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:368 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:368 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:368 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:368 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:368 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2392
31:02:373 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2393
31:02:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:373 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:373 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:373 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:373 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:373 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:373 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:374 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2393
31:02:377 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2394
31:02:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:377 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:378 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:378 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:378 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:378 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:378 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:378 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2394
31:02:382 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2395
31:02:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:382 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:382 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:382 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:382 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:382 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:382 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2395
31:02:386 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2396
31:02:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:386 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:386 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:386 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:386 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:386 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:386 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:386 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:386 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:386 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:386 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2396
31:02:390 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2397
31:02:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:390 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:391 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:391 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:391 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:391 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:391 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2397
31:02:395 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2398
31:02:395 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:395 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:395 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:395 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:395 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:395 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:395 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:395 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2398
31:02:399 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2399
31:02:399 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:399 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:399 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:399 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:399 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:399 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:399 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:399 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:399 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:399 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2399
31:02:402 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2400
31:02:402 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:402 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:402 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:402 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:402 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:403 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:403 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:403 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:403 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:403 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2400
31:02:406 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2401
31:02:406 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:406 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:406 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:406 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:406 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:406 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:406 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:406 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2401
31:02:411 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2402
31:02:411 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:411 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:411 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:411 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:411 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:411 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:411 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:411 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:411 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:411 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:411 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2402
31:02:415 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2403
31:02:415 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:415 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:415 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:415 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:415 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:415 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:416 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:416 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2403
31:02:420 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2404
31:02:420 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:420 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:420 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:420 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:420 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:420 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:420 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:420 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:420 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:420 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2404
31:02:424 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2405
31:02:424 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:424 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:424 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:424 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:424 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:424 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:424 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:424 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:424 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:424 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:424 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:425 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2405
31:02:428 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2406
31:02:428 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:429 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:429 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:429 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:429 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:429 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:429 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:429 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2406
31:02:433 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2407
31:02:433 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:433 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:433 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:433 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:433 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:433 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:433 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:433 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:433 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:433 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2407
31:02:437 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2408
31:02:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:437 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:437 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:437 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2408
31:02:441 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2409
31:02:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:441 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:441 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:442 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2409
31:02:445 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2410
31:02:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:445 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:446 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2410
31:02:449 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2411
31:02:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:449 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:449 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:449 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:449 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2411
31:02:452 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2412
31:02:452 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:452 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:452 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:452 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:453 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2412
31:02:456 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2413
31:02:456 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:456 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:456 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:456 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:456 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:456 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:456 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:456 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:456 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:457 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2413
31:02:461 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2414
31:02:461 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:461 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:461 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:461 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:461 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:461 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2414
31:02:465 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2415
31:02:465 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:465 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:465 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:466 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2415
31:02:469 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2416
31:02:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:469 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:469 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:469 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:470 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2416
31:02:474 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2417
31:02:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:474 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:474 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:474 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:474 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:474 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2417
31:02:478 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2418
31:02:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:478 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:478 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:479 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2418
31:02:483 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2419
31:02:483 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:483 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:483 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:483 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:483 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:483 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:483 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:483 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:483 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2419
31:02:487 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2420
31:02:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:487 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:487 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:487 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:487 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:487 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:487 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:488 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:488 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:488 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:488 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2420
31:02:491 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2421
31:02:492 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:492 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:492 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:492 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:492 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:492 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:492 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:492 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:492 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:492 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2421
31:02:496 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2422
31:02:496 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:496 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:496 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:496 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:496 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:496 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:496 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:496 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2422
31:02:500 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2423
31:02:500 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:500 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:500 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:500 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:500 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:500 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:500 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:500 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:500 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:500 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2423
31:02:504 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2424
31:02:504 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:504 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:504 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:504 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:504 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:504 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:504 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:504 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:504 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:504 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2424
31:02:508 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2425
31:02:508 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:508 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:508 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:508 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:508 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:508 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:508 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:508 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:508 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:508 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2425
31:02:513 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2426
31:02:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:513 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:513 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:513 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:513 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:513 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:513 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:513 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2426
31:02:517 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2427
31:02:517 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:517 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:517 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:517 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:517 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:517 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:517 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:518 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2427
31:02:521 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2428
31:02:521 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:521 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:521 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:521 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:521 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:521 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:522 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:522 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2428
31:02:526 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2429
31:02:526 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:526 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:526 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:526 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:526 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:526 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:526 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:526 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:526 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:526 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:526 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:526 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2429
31:02:530 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2430
31:02:530 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:530 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:530 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:530 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:530 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:530 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:530 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:530 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:530 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:530 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2430
31:02:534 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2431
31:02:534 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:534 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:534 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:534 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:534 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:534 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:534 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:535 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2431
31:02:539 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2432
31:02:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:539 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:539 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:539 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:539 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:539 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:539 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:539 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:539 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:539 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:539 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2432
31:02:543 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2433
31:02:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:543 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:543 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2433
31:02:547 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2434
31:02:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:547 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:547 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:547 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2434
31:02:552 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2435
31:02:552 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:552 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:552 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:552 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:552 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:552 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:552 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:552 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:552 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:552 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:552 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:552 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2435
31:02:556 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2436
31:02:556 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:556 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:556 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:556 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:556 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:556 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:557 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:557 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:557 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:557 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2436
31:02:561 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2437
31:02:561 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:561 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:561 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:561 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:561 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:561 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:561 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:562 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2437
31:02:565 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2438
31:02:565 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:565 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:565 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:565 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:566 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:566 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:566 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:566 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:566 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:566 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:566 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2438
31:02:570 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2439
31:02:570 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:570 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:570 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:570 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:570 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:570 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:570 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:570 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:570 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:570 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2439
31:02:574 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2440
31:02:574 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:574 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:574 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:574 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:574 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:574 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:574 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:574 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2440
31:02:578 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2441
31:02:578 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:578 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:578 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:579 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:579 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:579 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:579 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:579 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:579 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:579 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2441
31:02:583 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2442
31:02:583 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:583 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:583 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:583 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:583 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:583 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:583 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:583 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2442
31:02:586 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2443
31:02:586 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:586 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:586 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:586 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:586 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:586 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:586 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:586 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:587 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:587 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2443
31:02:590 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2444
31:02:590 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:590 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:590 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:590 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:590 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:590 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:590 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:590 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:591 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:591 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2444
31:02:595 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2445
31:02:595 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:595 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:595 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:595 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:595 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:595 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:595 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:595 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2445
31:02:599 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2446
31:02:599 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:599 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:599 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:599 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:599 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:599 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:599 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:599 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2446
31:02:603 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2447
31:02:603 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:603 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:603 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:603 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:603 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:603 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:604 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:604 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:604 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:604 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2447
31:02:607 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2448
31:02:607 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:607 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:607 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:607 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:607 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:607 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:608 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:608 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:608 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2448
31:02:612 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2449
31:02:612 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:612 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:612 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:612 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:612 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:612 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:612 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:612 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2449
31:02:616 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2450
31:02:616 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:616 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:616 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:616 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:616 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:616 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:616 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:616 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:616 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:617 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2450
31:02:621 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2451
31:02:621 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:621 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:621 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:621 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:621 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:621 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:621 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:621 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:621 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:621 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2451
31:02:625 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2452
31:02:625 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:625 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:625 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:625 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:625 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:625 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:625 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:625 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:625 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:625 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2452
31:02:629 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2453
31:02:629 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:629 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:629 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:629 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:629 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:629 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:629 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:629 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:629 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:630 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2453
31:02:633 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2454
31:02:633 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:633 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:633 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:634 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:634 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:634 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:634 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:634 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2454
31:02:637 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2455
31:02:637 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:637 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:637 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:637 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:637 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:638 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:638 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:638 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:638 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:638 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2455
31:02:642 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2456
31:02:642 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:642 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:642 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:642 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:642 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:642 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:642 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:642 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:642 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2456
31:02:646 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2457
31:02:646 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:646 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:646 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:646 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:646 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:646 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:646 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:646 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:646 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:647 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2457
31:02:650 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2458
31:02:650 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:650 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:650 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:650 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:650 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:650 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:650 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:651 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2458
31:02:655 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2459
31:02:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:655 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:655 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:655 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:655 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:655 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:655 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:655 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:655 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:655 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2459
31:02:659 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2460
31:02:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:659 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:660 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:660 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:660 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:660 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:660 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:660 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2460
31:02:663 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2461
31:02:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:663 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:664 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:664 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:664 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:664 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:664 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2461
31:02:668 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2462
31:02:668 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:668 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:668 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:668 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:668 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:668 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:668 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2462
31:02:672 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2463
31:02:672 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:672 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:672 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:672 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:672 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:672 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:672 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:672 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:673 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2463
31:02:677 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2464
31:02:677 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:677 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:677 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:677 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:677 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:677 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:677 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:677 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:677 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:677 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2464
31:02:681 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2465
31:02:681 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:681 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:681 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:681 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:681 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:681 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:681 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:681 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:681 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:681 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2465
31:02:685 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2466
31:02:685 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:685 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:685 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:685 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:685 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:685 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:685 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:685 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:686 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2466
31:02:689 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2467
31:02:689 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:689 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:689 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:689 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:689 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:689 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:689 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:689 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:689 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:689 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2467
31:02:692 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2468
31:02:692 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:692 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:692 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:693 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:693 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:693 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:693 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:693 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:693 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:693 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:693 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:693 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2468
31:02:696 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2469
31:02:696 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:696 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:696 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:696 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:696 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:696 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:696 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:697 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2469
31:02:700 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2470
31:02:700 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:700 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:700 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:700 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:700 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:700 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:700 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:700 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2470
31:02:704 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2471
31:02:704 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:704 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:704 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:704 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:704 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:704 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:704 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:704 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:704 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:704 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:704 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:704 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2471
31:02:708 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2472
31:02:708 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:708 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:708 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:708 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:708 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:708 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:708 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:708 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:709 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2472
31:02:712 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2473
31:02:712 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:712 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:712 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:712 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:712 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:712 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:712 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:713 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2473
31:02:716 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2474
31:02:716 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:716 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:716 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:716 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:716 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:716 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:717 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:717 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:717 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:717 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2474
31:02:721 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2475
31:02:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:721 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:721 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:721 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:721 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:721 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:721 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2475
31:02:725 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2476
31:02:725 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:725 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:725 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:725 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:725 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:725 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:725 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:725 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:725 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:726 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2476
31:02:729 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2477
31:02:729 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:729 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:729 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:729 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:729 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:729 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:729 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:729 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:729 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:730 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2477
31:02:734 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2478
31:02:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:734 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:734 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2478
31:02:738 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2479
31:02:738 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:738 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:738 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:738 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:738 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:738 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:738 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2479
31:02:742 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2480
31:02:742 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:742 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:742 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:742 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:742 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:742 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:742 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:742 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2480
31:02:747 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2481
31:02:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:747 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:747 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2481
31:02:751 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2482
31:02:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:751 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:751 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2482
31:02:755 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2483
31:02:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:755 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:755 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:755 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:755 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:756 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2483
31:02:759 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2484
31:02:759 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:759 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:759 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:759 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:759 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:759 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:759 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:759 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2484
31:02:763 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2485
31:02:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:763 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:763 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2485
31:02:767 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2486
31:02:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:767 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:767 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:767 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:768 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2486
31:02:771 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2487
31:02:772 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:772 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:772 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:772 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:772 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:772 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:772 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:772 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2487
31:02:776 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2488
31:02:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:776 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:776 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2488
31:02:780 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2489
31:02:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:780 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:780 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:780 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:780 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:780 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:780 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:780 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2489
31:02:784 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2490
31:02:784 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:784 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:784 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:784 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:784 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:784 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:784 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:784 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2490
31:02:787 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2491
31:02:787 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:787 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:787 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:788 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:788 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:788 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:788 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:788 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:788 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:788 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2491
31:02:792 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2492
31:02:792 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:792 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:792 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:792 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:792 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:792 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:792 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:792 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:792 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:792 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:792 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:792 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2492
31:02:795 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2493
31:02:795 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:795 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:795 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:796 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:796 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:796 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:796 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:796 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2493
31:02:799 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2494
31:02:799 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:799 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:799 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:799 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:799 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:799 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:799 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:800 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2494
31:02:803 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2495
31:02:803 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:803 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:803 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:803 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:803 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:803 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:803 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:803 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:803 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:803 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:803 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:804 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2495
31:02:808 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2496
31:02:808 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:808 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:808 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:808 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:808 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:808 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:808 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:808 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2496
31:02:812 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2497
31:02:812 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:812 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:812 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:812 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:812 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:812 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:812 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:812 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2497
31:02:816 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2498
31:02:816 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:816 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:816 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:816 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:816 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:816 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:816 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:816 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:817 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:817 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:817 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:817 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2498
31:02:820 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2499
31:02:820 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:820 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:820 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:820 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:821 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:821 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:821 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:821 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:821 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:821 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2499
31:02:824 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2500
31:02:824 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:824 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:824 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:824 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:824 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:824 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:824 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:825 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:825 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2500
31:02:828 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2501
31:02:828 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:828 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:828 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:828 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:828 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:828 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:829 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:829 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:829 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:829 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:829 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:829 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2501
31:02:832 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2502
31:02:832 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:832 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:832 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:832 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:832 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:832 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:832 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:833 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2502
31:02:836 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2503
31:02:836 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:836 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:837 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:837 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:837 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:837 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:837 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:837 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:837 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:837 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2503
31:02:840 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2504
31:02:840 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:840 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:840 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:840 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:840 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:840 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:841 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:841 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:841 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:841 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:841 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:841 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2504
31:02:845 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2505
31:02:845 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:845 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:845 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:845 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:845 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:845 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:845 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:845 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:845 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:845 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2505
31:02:848 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2506
31:02:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:848 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:848 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:849 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:849 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:849 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:849 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2506
31:02:853 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2507
31:02:853 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:853 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:853 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:853 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:853 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:853 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:853 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:853 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:853 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:853 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2507
31:02:857 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2508
31:02:857 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:857 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:857 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:858 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:858 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2508
31:02:863 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2509
31:02:863 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:863 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:863 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:863 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:863 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:863 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:863 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:863 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2509
31:02:867 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2510
31:02:867 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:867 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:867 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:867 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:867 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:867 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:867 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:867 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:867 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:867 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2510
31:02:871 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2511
31:02:871 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:871 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:871 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:871 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:871 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:871 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:871 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:871 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:871 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:872 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2511
31:02:875 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2512
31:02:875 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:875 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:875 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:875 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:875 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:875 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:876 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:876 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:876 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:876 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2512
31:02:880 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2513
31:02:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:880 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:880 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:880 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:880 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:880 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:880 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:880 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:880 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:880 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2513
31:02:884 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2514
31:02:884 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:884 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:885 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:885 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2514
31:02:888 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2515
31:02:888 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:888 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:888 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:888 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:888 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:888 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:888 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:888 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:888 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:888 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2515
31:02:892 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2516
31:02:892 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:892 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:892 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:892 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:892 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:892 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:892 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:892 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:892 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:892 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:892 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:892 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2516
31:02:895 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2517
31:02:895 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:895 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:895 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:895 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:895 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:895 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:896 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:896 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:896 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2517
31:02:899 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2518
31:02:899 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:899 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:899 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:899 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:899 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:899 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:899 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2518
31:02:903 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2519
31:02:903 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:903 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:903 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:903 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:903 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:903 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:903 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:903 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:903 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:903 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2519
31:02:907 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2520
31:02:907 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:907 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:907 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:907 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:907 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:907 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:907 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:907 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2520
31:02:911 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2521
31:02:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:911 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:911 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:911 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2521
31:02:915 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2522
31:02:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:915 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:915 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:915 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:915 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:915 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:915 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:915 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:915 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:915 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:915 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2522
31:02:919 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2523
31:02:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:919 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:919 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:919 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:919 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:919 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:919 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:919 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:920 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2523
31:02:923 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2524
31:02:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:924 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:924 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:924 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:924 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:924 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:924 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:924 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:924 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:924 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2524
31:02:928 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2525
31:02:929 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:929 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:929 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:929 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:929 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:929 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:929 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:929 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:929 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:929 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:929 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:929 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2525
31:02:933 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2526
31:02:933 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:933 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:933 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:933 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:933 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:933 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:933 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:933 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2526
31:02:937 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2527
31:02:937 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:937 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:937 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:937 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:937 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:937 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:937 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:937 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:938 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2527
31:02:942 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2528
31:02:942 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:942 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:942 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:942 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:942 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:942 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:942 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:942 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:942 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:942 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2528
31:02:946 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2529
31:02:946 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:946 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:946 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:946 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:946 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:946 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:946 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:947 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2529
31:02:950 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2530
31:02:950 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:950 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:950 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:950 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:950 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:950 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:950 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:950 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:950 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2530
31:02:953 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2531
31:02:953 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:954 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:954 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:954 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:954 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:954 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:954 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:954 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:954 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:954 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:954 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:954 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2531
31:02:957 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2532
31:02:957 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:957 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:957 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:957 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:957 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:957 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:957 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:957 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:958 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2532
31:02:961 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2533
31:02:962 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:962 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:962 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:962 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:962 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:962 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:962 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:962 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2533
31:02:966 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2534
31:02:966 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:966 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:966 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:966 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:966 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:966 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:966 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:966 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:966 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:966 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2534
31:02:970 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2535
31:02:970 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:970 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:970 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:970 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:970 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:970 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:970 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:970 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:970 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:970 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2535
31:02:974 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2536
31:02:974 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:974 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:974 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:974 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:974 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:974 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:974 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:974 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:974 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2536
31:02:979 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2537
31:02:979 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:979 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:979 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:979 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:979 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:979 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:979 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:979 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:979 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:02:979 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2537
31:02:983 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2538
31:02:983 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:983 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:984 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:984 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:984 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2538
31:02:987 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2539
31:02:987 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:987 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:988 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:988 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:988 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:988 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:02:988 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2539
31:02:992 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2540
31:02:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:02:992 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:992 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:992 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:992 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:992 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:992 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:992 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:992 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:02:992 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:02:992 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:02:992 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2540
31:02:995 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2541
31:02:996 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:996 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:996 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:996 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:996 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:996 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:996 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:02:996 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2541
31:02:999 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2542
31:02:999 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:02:999 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:02:999 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:02:999 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:02:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:02:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:02:999 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:02:999 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:02:999 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:000 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2542
31:03:003 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2543
31:03:003 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:003 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:003 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:003 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:003 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:003 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:003 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:003 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:003 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:003 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:003 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:003 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2543
31:03:007 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2544
31:03:007 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:007 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:007 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:007 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:007 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:007 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:007 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:007 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:007 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:007 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2544
31:03:011 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2545
31:03:011 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:011 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:011 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:011 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:011 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:011 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:012 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:012 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:012 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2545
31:03:016 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2546
31:03:016 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:016 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:016 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:016 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:016 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:016 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:016 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:016 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:016 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:016 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:016 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2546
31:03:020 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2547
31:03:020 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:020 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:020 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:020 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:020 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:020 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:020 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:020 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:020 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:020 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2547
31:03:024 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2548
31:03:024 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:024 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:024 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:024 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:024 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:024 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:024 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:025 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2548
31:03:028 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2549
31:03:028 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:029 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:029 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:029 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:029 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:029 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:029 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:029 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:029 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:029 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2549
31:03:033 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2550
31:03:033 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:033 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:033 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:033 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:033 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:033 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:033 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:033 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2550
31:03:037 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2551
31:03:037 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:037 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:037 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:037 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:037 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:037 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:037 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:037 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:037 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:037 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2551
31:03:041 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2552
31:03:041 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:041 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:041 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:041 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:041 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:041 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:041 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:041 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:041 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:041 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:041 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2552
31:03:045 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2553
31:03:045 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:045 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:045 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:045 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:045 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:045 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:045 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:045 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2553
31:03:049 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2554
31:03:049 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:049 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:050 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:050 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2554
31:03:053 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2555
31:03:053 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:053 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:053 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:053 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:053 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:054 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:054 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:054 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:054 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:054 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:054 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:054 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2555
31:03:057 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2556
31:03:057 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:057 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:057 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:057 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:057 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:057 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:057 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:058 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:058 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:058 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2556
31:03:062 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2557
31:03:062 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:062 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:062 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:062 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:062 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:062 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:062 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:062 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2557
31:03:066 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2558
31:03:066 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:066 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:067 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:067 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:067 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:067 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:067 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:067 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:067 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:067 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2558
31:03:071 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2559
31:03:071 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:071 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:071 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:071 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:071 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:071 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:071 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:071 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2559
31:03:075 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2560
31:03:075 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:075 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:075 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:075 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:075 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:075 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:075 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:076 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2560
31:03:079 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2561
31:03:079 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:079 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:079 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:079 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:079 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:079 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:079 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:079 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:079 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:079 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:079 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:080 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2561
31:03:083 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2562
31:03:083 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:083 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:083 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:083 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:083 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:084 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:084 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:084 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:084 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2562
31:03:088 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2563
31:03:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:088 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:088 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:088 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:088 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:088 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:088 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:088 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:088 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2563
31:03:092 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2564
31:03:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:092 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:092 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:092 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:092 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:092 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2564
31:03:096 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2565
31:03:096 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:096 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:096 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:096 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:096 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:096 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:096 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:097 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2565
31:03:100 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2566
31:03:100 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:100 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:100 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:100 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:100 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:100 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:100 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:100 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2566
31:03:104 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2567
31:03:104 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:104 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:104 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:104 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:104 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:104 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:104 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:104 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:104 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:104 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:104 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:104 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2567
31:03:107 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2568
31:03:107 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:107 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:107 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:107 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:107 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:108 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:108 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:108 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:108 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:108 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2568
31:03:112 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2569
31:03:112 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:112 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:112 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:112 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:112 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:112 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:112 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:112 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:112 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:113 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2569
31:03:116 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2570
31:03:117 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:117 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:117 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:117 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:117 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:117 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:117 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:117 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:117 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:117 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2570
31:03:121 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2571
31:03:121 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:121 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:121 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:121 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:121 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:122 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:122 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:122 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:122 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:122 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2571
31:03:125 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2572
31:03:125 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:125 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:125 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:126 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:126 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:126 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:126 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:126 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:126 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:126 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2572
31:03:129 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2573
31:03:129 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:129 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:129 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:129 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:129 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:129 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:130 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:130 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:130 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:130 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:130 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:130 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2573
31:03:134 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2574
31:03:134 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:134 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:134 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:134 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:134 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:134 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:134 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:134 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:134 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:134 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2574
31:03:138 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2575
31:03:138 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:138 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:138 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:138 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:138 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:138 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:138 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:138 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:138 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:138 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2575
31:03:142 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2576
31:03:142 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:142 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:142 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:142 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:142 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:142 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:142 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:142 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:143 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2576
31:03:146 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2577
31:03:146 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:146 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:146 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:146 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:146 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:147 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:147 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:147 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:147 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2577
31:03:150 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2578
31:03:150 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:150 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:150 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:150 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:150 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:150 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:150 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:151 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2578
31:03:154 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2579
31:03:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:154 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:154 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:155 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:155 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:155 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:155 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2579
31:03:160 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2580
31:03:160 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:160 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:160 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:160 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:160 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:160 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:160 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:160 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:160 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2580
31:03:164 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2581
31:03:164 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:164 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:164 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:164 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:164 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:165 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:165 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:165 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:165 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:165 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2581
31:03:169 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2582
31:03:169 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:169 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:169 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:169 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:169 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:169 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:169 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:169 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:169 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:169 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:169 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:169 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2582
31:03:173 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2583
31:03:173 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:173 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:173 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:173 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:173 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:173 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:173 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:174 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2583
31:03:177 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2584
31:03:177 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:177 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:177 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:177 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:177 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:177 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:177 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:177 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:178 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2584
31:03:181 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2585
31:03:182 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:182 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:182 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:182 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:182 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:182 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:182 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:182 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:182 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2585
31:03:186 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2586
31:03:186 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:186 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:186 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:186 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:186 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:187 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:187 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:187 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:187 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:187 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2586
31:03:190 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2587
31:03:190 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:190 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:190 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:190 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:190 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:190 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:190 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:190 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:191 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:191 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2587
31:03:194 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2588
31:03:194 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:194 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:194 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:194 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:194 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:194 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:194 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:194 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:195 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2588
31:03:199 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2589
31:03:199 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:199 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:199 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:199 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:199 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:199 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:199 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:200 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2589
31:03:203 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2590
31:03:203 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:203 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:203 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:203 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:203 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:203 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:203 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:203 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:203 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:203 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2590
31:03:207 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2591
31:03:207 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:207 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:207 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:207 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:207 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:207 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:207 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:207 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:207 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:207 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:207 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:207 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2591
31:03:211 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2592
31:03:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:211 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:212 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:212 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:212 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:212 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:212 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:212 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:212 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2592
31:03:215 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2593
31:03:216 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:216 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:216 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:216 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:216 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:216 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:216 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2593
31:03:220 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2594
31:03:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:220 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:220 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:220 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:220 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2594
31:03:224 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2595
31:03:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:224 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:224 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:224 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:224 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:224 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:224 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:225 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2595
31:03:229 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2596
31:03:229 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:229 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:229 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:229 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:229 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:229 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:229 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:229 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2596
31:03:233 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2597
31:03:233 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:233 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:233 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:233 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:233 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:233 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:233 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:233 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:233 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2597
31:03:237 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2598
31:03:237 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:237 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:237 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:237 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:237 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:237 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:237 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:237 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:237 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:238 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2598
31:03:241 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2599
31:03:241 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:241 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:241 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:241 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:241 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:241 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:241 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:241 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:241 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:242 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2599
31:03:245 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2600
31:03:245 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:245 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:245 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:245 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:245 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:245 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:245 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:245 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:245 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:245 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2600
31:03:249 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2601
31:03:249 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:249 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:249 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:249 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:249 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:249 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:249 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:249 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:249 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2601
31:03:254 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2602
31:03:254 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:254 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:254 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:254 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:254 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:254 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:254 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:254 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:254 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:254 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2602
31:03:258 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2603
31:03:258 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:258 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:258 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:258 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:258 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:258 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:258 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:258 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:258 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:258 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:258 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:258 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2603
31:03:262 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2604
31:03:262 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:262 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:262 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:262 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:262 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:262 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:262 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:262 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2604
31:03:266 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2605
31:03:266 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:266 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:266 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:266 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:266 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:266 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:266 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:266 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2605
31:03:270 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2606
31:03:270 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:270 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:270 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:271 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:271 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:271 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:271 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:271 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:271 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:271 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:271 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:271 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2606
31:03:275 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2607
31:03:275 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:275 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:275 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:275 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:275 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:275 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:275 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:275 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:275 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:275 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2607
31:03:280 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2608
31:03:280 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:280 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:280 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:280 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:280 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:280 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:280 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:280 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2608
31:03:284 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2609
31:03:284 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:284 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:284 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:284 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:284 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:284 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:285 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:285 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:285 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:285 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:285 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2609
31:03:288 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2610
31:03:288 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:288 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:288 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:288 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:288 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:288 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:288 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:289 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2610
31:03:292 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2611
31:03:292 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:292 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:292 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:292 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:292 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:292 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:292 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:292 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2611
31:03:296 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2612
31:03:296 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:296 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:296 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:296 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:296 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:296 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:296 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:296 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:297 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2612
31:03:300 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2613
31:03:300 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:300 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:300 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:300 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:300 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:300 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:300 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:300 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2613
31:03:304 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2614
31:03:305 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:305 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:305 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:305 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:305 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:305 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:305 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:305 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:305 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:305 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2614
31:03:310 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2615
31:03:310 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:310 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:310 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:310 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:310 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:310 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:310 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:310 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:310 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:311 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2615
31:03:315 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2616
31:03:315 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:315 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:315 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:315 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:315 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:315 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:315 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:315 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2616
31:03:319 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2617
31:03:319 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:319 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:319 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:319 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:319 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:319 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:319 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:319 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:319 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:319 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2617
31:03:323 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2618
31:03:323 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:323 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:323 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:323 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:323 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:323 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:323 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:323 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:323 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:323 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:323 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:323 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2618
31:03:327 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2619
31:03:327 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:327 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:327 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:327 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:327 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:327 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:327 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:327 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:327 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2619
31:03:331 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2620
31:03:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:331 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:331 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:331 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2620
31:03:335 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2621
31:03:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:335 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:335 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:335 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:335 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:335 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2621
31:03:339 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2622
31:03:339 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:339 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:339 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:339 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:339 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:339 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:339 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:340 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:340 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:340 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2622
31:03:344 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2623
31:03:344 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:344 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:344 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:344 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:344 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:344 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:344 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:344 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2623
31:03:348 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2624
31:03:348 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:348 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:348 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:348 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:348 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:348 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:348 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:348 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:348 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:348 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2624
31:03:352 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2625
31:03:352 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:352 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:352 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:352 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:352 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:352 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:352 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:352 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:352 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:352 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2625
31:03:356 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2626
31:03:356 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:356 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:356 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:356 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:356 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:356 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:356 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:356 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:356 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:356 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2626
31:03:359 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2627
31:03:359 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:359 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:359 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:359 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:359 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:359 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:359 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:359 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:359 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:360 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2627
31:03:364 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2628
31:03:364 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:364 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:364 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:364 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:364 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:364 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:364 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:365 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2628
31:03:369 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2629
31:03:369 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:369 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:369 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:369 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:369 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:369 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:369 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:369 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:369 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:369 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2629
31:03:373 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2630
31:03:373 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:373 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:373 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:373 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:373 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:373 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:373 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:373 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:373 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:373 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:373 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2630
31:03:377 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2631
31:03:377 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:377 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:377 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:377 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:377 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:377 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:377 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:377 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:377 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:378 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2631
31:03:382 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2632
31:03:382 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:382 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:382 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:382 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:382 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:382 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:382 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:382 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:382 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2632
31:03:386 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2633
31:03:386 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:386 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:386 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:386 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:386 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:386 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:386 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:386 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:386 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:386 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:386 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:386 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2633
31:03:390 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2634
31:03:390 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:390 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:390 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:390 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:390 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:390 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:390 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:390 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:390 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:390 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2634
31:03:393 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2635
31:03:393 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:393 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:393 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:393 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:393 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:393 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:393 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:393 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:394 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2635
31:03:397 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2636
31:03:397 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:397 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:397 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:397 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:397 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:397 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:397 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:397 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:397 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:397 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2636
31:03:401 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2637
31:03:401 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:401 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:401 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:401 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:401 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:401 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:401 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:401 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2637
31:03:405 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2638
31:03:405 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:405 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:405 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:405 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:405 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:405 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:405 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:405 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:405 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:405 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2638
31:03:410 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2639
31:03:410 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:410 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:410 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:410 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:410 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:410 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:410 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:410 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:410 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2639
31:03:414 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2640
31:03:414 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:414 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:414 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:414 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:414 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:414 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:414 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:414 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2640
31:03:418 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2641
31:03:418 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:418 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:418 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:418 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:418 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:418 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:419 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:419 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:419 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2641
31:03:423 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2642
31:03:423 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:423 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:423 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:423 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:423 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:423 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:423 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:423 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:423 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:423 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:423 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:423 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2642
31:03:427 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2643
31:03:427 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:427 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:427 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:427 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:427 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:427 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:427 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:428 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2643
31:03:432 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2644
31:03:432 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:432 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:432 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:432 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:432 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:432 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:432 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:432 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:432 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:432 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2644
31:03:436 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2645
31:03:437 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:437 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:437 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:437 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:437 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:437 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:437 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:437 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:437 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2645
31:03:441 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2646
31:03:441 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:441 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:441 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:441 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:441 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:441 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:441 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:442 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2646
31:03:445 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2647
31:03:445 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:445 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:445 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:445 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:445 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:445 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:445 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:445 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2647
31:03:449 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2648
31:03:449 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:449 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:449 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:449 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:449 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:449 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:449 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:449 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:449 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:449 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2648
31:03:453 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2649
31:03:453 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:453 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:453 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:453 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:453 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:453 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:453 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:453 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2649
31:03:456 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2650
31:03:457 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:457 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:457 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:457 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:457 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:457 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:457 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:457 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:457 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:457 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2650
31:03:460 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2651
31:03:460 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:460 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:460 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:460 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:460 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:460 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:461 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:461 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:461 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2651
31:03:464 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2652
31:03:464 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:464 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:465 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:465 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:465 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:465 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:465 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:465 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2652
31:03:469 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2653
31:03:469 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:469 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:469 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:469 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:469 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:469 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:469 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:470 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2653
31:03:474 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2654
31:03:474 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:474 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:474 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:474 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:474 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:474 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:474 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:474 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:474 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:474 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2654
31:03:478 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2655
31:03:478 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:478 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:478 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:478 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:478 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:478 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:478 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:479 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2655
31:03:482 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2656
31:03:482 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:482 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:482 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:482 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:482 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:483 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:483 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:483 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:483 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:483 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2656
31:03:487 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2657
31:03:487 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:487 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:487 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:487 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:487 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:487 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:487 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:487 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:487 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:487 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:487 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:487 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2657
31:03:490 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2658
31:03:490 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:490 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:490 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:491 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:491 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:491 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:491 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:491 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:491 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:491 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2658
31:03:494 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2659
31:03:494 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:494 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:494 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:494 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:494 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:494 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:494 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:494 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2659
31:03:498 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2660
31:03:498 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:498 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:498 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:498 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:498 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:498 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:498 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:498 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:498 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:499 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2660
31:03:502 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2661
31:03:502 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:502 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:502 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:502 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:502 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:502 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:502 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:502 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:502 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:502 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2661
31:03:505 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2662
31:03:505 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:505 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:505 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:505 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:505 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:505 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:505 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:505 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:505 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:506 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2662
31:03:509 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2663
31:03:509 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:509 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:509 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:509 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:509 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:509 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:509 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:509 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:509 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:510 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:510 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:510 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2663
31:03:513 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2664
31:03:513 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:513 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:513 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:513 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:514 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:514 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:514 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:514 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2664
31:03:518 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2665
31:03:518 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:518 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:518 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:518 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:518 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:518 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:518 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:518 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:518 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:518 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2665
31:03:523 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2666
31:03:523 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:523 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:523 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:523 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:523 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:523 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:523 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:523 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:523 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:523 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:523 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:523 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2666
31:03:527 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2667
31:03:527 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:527 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:527 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:527 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:527 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:527 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:527 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:527 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2667
31:03:531 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2668
31:03:531 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:531 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:531 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:531 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:531 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:531 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:531 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:531 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:531 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2668
31:03:535 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2669
31:03:535 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:535 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:535 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:535 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:535 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:535 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:535 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:535 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:535 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:535 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:535 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:535 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2669
31:03:539 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2670
31:03:539 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:539 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:539 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:539 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:539 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:539 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:539 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:539 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:539 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:540 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2670
31:03:543 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2671
31:03:543 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:543 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:543 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:543 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:543 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:543 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:543 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:544 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2671
31:03:547 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2672
31:03:547 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:547 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:547 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:547 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:547 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:547 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:547 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:547 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:548 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:548 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2672
31:03:551 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2673
31:03:551 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:551 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:551 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:551 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:551 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:551 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:551 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:551 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:552 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2673
31:03:555 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2674
31:03:555 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:555 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:555 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:555 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:555 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:555 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:555 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:555 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:555 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:555 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2674
31:03:559 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2675
31:03:559 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:559 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:559 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:559 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:559 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:559 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:559 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:559 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:559 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:559 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2675
31:03:563 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2676
31:03:563 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:563 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:563 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:563 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:563 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:563 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:563 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:563 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2676
31:03:567 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2677
31:03:567 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:567 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:567 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:567 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:567 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:567 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:567 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:567 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2677
31:03:571 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2678
31:03:571 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:571 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:571 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:571 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:571 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:571 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:571 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:571 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:571 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:571 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:571 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:571 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2678
31:03:575 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2679
31:03:575 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:576 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:576 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:576 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:576 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:576 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:576 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:576 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2679
31:03:581 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2680
31:03:581 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:581 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:581 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:581 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:581 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:581 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:581 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:581 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2680
31:03:585 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2681
31:03:585 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:585 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:585 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:585 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:585 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:585 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:585 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:585 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:585 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:585 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:585 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:585 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2681
31:03:589 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2682
31:03:589 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:589 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:589 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:589 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:589 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:589 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:589 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:589 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:589 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:589 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2682
31:03:593 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2683
31:03:593 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:593 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:593 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:593 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:593 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:593 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:593 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:593 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:593 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2683
31:03:597 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2684
31:03:597 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:597 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:597 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:597 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:597 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:597 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:597 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:597 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:597 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:598 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2684
31:03:601 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2685
31:03:601 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:601 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:601 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:601 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:601 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:601 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:601 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:602 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2685
31:03:605 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2686
31:03:606 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:606 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:606 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:606 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:606 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:606 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:606 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:606 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:606 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:606 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2686
31:03:610 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2687
31:03:610 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:610 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:610 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:610 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:610 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:610 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:610 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:610 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:610 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:610 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2687
31:03:613 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2688
31:03:614 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:614 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:614 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:614 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:614 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:614 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:614 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:614 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:614 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:614 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2688
31:03:618 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2689
31:03:618 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:618 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:618 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:618 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:618 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:618 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:618 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:618 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:618 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:618 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2689
31:03:622 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2690
31:03:622 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:622 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:622 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:622 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:622 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:622 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:622 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:622 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:622 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:622 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:622 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:622 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2690
31:03:626 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2691
31:03:626 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:626 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:626 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:626 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:626 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:626 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:626 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:626 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2691
31:03:630 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2692
31:03:631 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:631 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:631 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:631 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:631 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:631 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:631 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:631 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2692
31:03:634 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2693
31:03:634 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:634 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:634 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:635 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:635 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:635 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:635 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:635 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:635 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:635 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:635 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:635 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2693
31:03:639 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2694
31:03:639 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:639 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:639 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:639 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:639 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:639 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:639 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:639 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2694
31:03:643 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2695
31:03:643 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:643 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:643 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:643 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:643 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:643 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:643 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:643 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2695
31:03:647 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2696
31:03:647 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:647 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:647 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:647 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:647 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:647 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:647 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:647 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:647 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:648 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2696
31:03:651 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2697
31:03:651 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:651 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:651 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:651 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:651 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:651 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:651 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:651 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:651 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:652 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2697
31:03:655 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2698
31:03:655 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:655 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:655 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:655 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:655 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:655 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:655 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:655 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:655 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:656 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2698
31:03:659 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2699
31:03:659 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:659 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:659 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:659 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:659 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:659 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:659 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:659 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:659 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:659 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:659 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:660 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2699
31:03:663 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2700
31:03:663 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:663 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:663 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:663 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:663 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:663 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:663 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:663 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2700
31:03:667 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2701
31:03:667 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:667 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:667 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:667 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:668 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:668 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:668 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:668 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2701
31:03:671 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2702
31:03:671 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:671 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:671 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:671 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:671 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:672 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:672 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:672 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:672 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:672 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:672 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:672 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2702
31:03:675 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2703
31:03:675 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:675 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:675 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:675 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:675 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:676 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:676 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:676 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:676 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2703
31:03:679 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2704
31:03:680 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:680 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:680 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:680 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:680 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:680 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:680 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:680 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2704
31:03:684 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2705
31:03:684 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:684 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:684 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:684 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:684 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:684 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:684 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:684 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:685 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:685 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2705
31:03:689 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2706
31:03:690 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:690 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:690 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:690 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:690 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:690 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:690 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:690 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:690 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:690 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2706
31:03:694 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2707
31:03:694 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:694 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:694 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:694 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:694 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:694 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:694 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:694 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2707
31:03:698 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2708
31:03:698 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:698 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:698 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:698 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:698 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:698 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:698 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:698 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:698 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:698 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2708
31:03:702 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2709
31:03:702 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:702 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:702 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:702 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:702 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:702 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:702 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:702 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:702 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:702 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2709
31:03:706 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2710
31:03:706 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:706 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:706 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:706 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:706 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:706 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:706 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:706 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:706 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:706 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2710
31:03:709 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2711
31:03:709 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:709 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:709 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:709 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:710 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:710 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:710 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:710 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:710 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:710 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2711
31:03:713 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2712
31:03:713 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:713 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:713 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:713 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:713 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:713 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:713 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:714 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2712
31:03:717 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2713
31:03:717 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:717 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:717 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:718 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:718 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:718 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:718 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:718 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2713
31:03:721 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2714
31:03:721 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:721 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:721 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:721 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:721 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:721 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:721 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:721 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:722 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:722 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:722 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2714
31:03:726 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2715
31:03:726 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:726 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:726 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:726 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:726 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:726 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:726 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:726 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:726 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:726 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2715
31:03:730 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2716
31:03:730 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:730 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:730 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:730 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:730 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:730 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:730 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:730 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2716
31:03:734 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2717
31:03:734 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:734 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:734 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:734 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:734 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:734 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:734 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:734 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:734 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:735 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2717
31:03:738 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2718
31:03:739 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:739 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:739 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:739 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:739 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:739 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:739 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:739 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:739 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:739 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2718
31:03:742 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2719
31:03:743 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:743 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:743 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:743 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:743 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:743 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:743 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:743 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2719
31:03:747 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2720
31:03:747 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:747 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:747 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:747 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:747 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:747 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:747 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:747 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:747 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:747 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2720
31:03:751 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2721
31:03:751 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:751 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:751 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:751 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:751 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:751 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:751 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:751 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2721
31:03:755 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2722
31:03:755 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:755 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:755 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:755 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:755 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:755 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:756 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:756 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:756 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:756 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2722
31:03:760 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2723
31:03:760 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:760 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:760 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:760 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:760 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:760 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:760 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:760 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:760 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:760 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:760 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:760 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2723
31:03:763 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2724
31:03:763 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:763 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:763 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:763 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:763 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:763 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:764 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:764 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2724
31:03:767 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2725
31:03:767 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:767 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:767 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:767 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:767 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:767 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:767 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:767 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2725
31:03:771 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2726
31:03:771 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:771 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:771 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:771 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:771 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:771 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:771 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:771 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:771 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:772 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2726
31:03:776 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2727
31:03:776 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:776 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:776 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:776 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:776 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:776 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:776 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:776 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2727
31:03:780 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2728
31:03:780 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:780 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:780 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:780 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:781 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:781 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:781 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:781 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2728
31:03:785 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2729
31:03:785 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:785 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:785 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:785 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:785 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:785 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:785 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:785 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:785 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:785 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:785 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:785 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2729
31:03:789 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2730
31:03:789 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:789 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:789 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:789 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:789 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:789 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:789 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:789 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:789 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:789 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2730
31:03:793 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2731
31:03:793 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:793 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:793 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:793 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:793 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:793 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:793 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:793 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2731
31:03:797 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2732
31:03:797 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:797 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:797 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:797 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:797 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:797 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:797 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:797 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:797 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:798 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2732
31:03:802 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2733
31:03:802 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:802 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:802 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:802 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:802 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:802 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:802 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:802 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:802 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:802 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2733
31:03:807 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2734
31:03:807 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:807 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:807 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:807 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:807 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:807 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:807 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:807 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:807 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:807 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2734
31:03:811 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2735
31:03:811 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:811 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:811 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:811 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:811 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:811 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:811 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:811 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:811 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:811 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2735
31:03:815 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2736
31:03:815 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:815 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:815 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:815 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:815 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:815 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:815 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:815 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2736
31:03:819 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2737
31:03:819 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:819 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:819 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:819 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:819 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:819 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:819 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:819 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:819 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:819 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2737
31:03:823 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2738
31:03:823 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:823 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:823 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:823 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:823 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:823 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:823 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:823 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:823 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:823 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2738
31:03:826 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2739
31:03:826 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:826 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:826 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:826 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:826 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:826 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:826 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:827 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2739
31:03:830 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2740
31:03:830 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:830 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:830 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:830 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:830 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:830 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:830 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:830 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2740
31:03:834 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2741
31:03:834 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:834 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:834 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:834 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:834 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:834 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:834 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:834 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:834 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:834 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:834 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:834 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2741
31:03:839 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2742
31:03:839 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:839 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:839 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:839 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:839 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:839 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:839 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:839 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2742
31:03:843 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2743
31:03:843 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:843 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:843 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:843 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:844 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:844 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:844 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:844 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2743
31:03:848 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2744
31:03:848 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:848 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:848 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:848 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:848 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:848 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:848 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:848 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:848 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:848 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:849 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2744
31:03:852 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2745
31:03:852 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:852 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:852 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:853 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:853 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:853 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:853 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:853 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:853 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:853 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2745
31:03:856 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2746
31:03:856 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:856 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:857 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:857 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:857 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:857 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:857 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:857 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2746
31:03:861 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2747
31:03:861 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:861 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:861 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:861 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:861 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:861 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:861 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:861 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:861 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:861 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2747
31:03:865 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2748
31:03:865 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:865 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:865 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:865 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:865 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:865 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:865 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:866 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2748
31:03:869 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2749
31:03:869 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:869 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:869 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:869 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:869 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:869 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:869 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:869 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2749
31:03:873 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2750
31:03:873 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:873 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:873 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:873 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:873 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:873 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:873 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:873 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:873 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:873 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:873 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:873 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2750
31:03:876 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2751
31:03:876 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:876 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:876 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:877 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:877 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:877 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:877 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:877 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2751
31:03:880 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2752
31:03:880 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:881 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:881 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:881 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:881 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:881 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:881 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:881 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2752
31:03:885 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2753
31:03:885 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:885 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:885 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:885 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:885 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:885 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:885 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:885 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:885 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:885 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2753
31:03:889 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2754
31:03:890 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:890 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:890 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:890 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:890 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:890 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:890 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:890 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:890 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:890 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2754
31:03:894 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2755
31:03:894 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:894 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:894 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:894 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:894 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:894 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:894 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:895 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2755
31:03:898 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2756
31:03:898 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:898 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:898 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:898 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:898 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:898 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:898 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:898 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:899 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:899 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:899 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2756
31:03:902 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2757
31:03:902 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:902 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:902 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:902 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:902 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:902 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:902 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:902 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:903 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:903 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2757
31:03:906 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2758
31:03:906 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:906 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:906 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:906 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:906 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:906 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:906 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:906 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:907 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:907 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2758
31:03:911 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2759
31:03:911 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:911 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:911 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:911 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:911 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:911 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:911 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:911 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:911 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:911 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2759
31:03:915 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2760
31:03:915 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:915 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:915 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:915 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:915 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:915 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:915 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:915 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:915 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:915 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2760
31:03:919 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2761
31:03:919 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:919 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:919 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:919 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:919 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:919 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:919 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:919 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:919 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:920 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2761
31:03:923 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2762
31:03:923 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:923 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:923 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:923 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:923 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:923 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:923 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:923 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:923 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:923 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:923 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:923 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2762
31:03:927 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2763
31:03:927 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:927 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:927 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:927 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:927 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:927 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:927 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:927 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:927 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2763
31:03:930 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2764
31:03:930 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:930 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:930 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:930 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:930 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:931 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:931 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:931 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:931 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2764
31:03:935 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2765
31:03:935 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:935 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:935 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:935 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:935 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:935 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:935 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:935 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:935 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:935 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:935 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:935 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2765
31:03:939 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2766
31:03:939 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:939 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:939 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:939 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:939 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:939 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:939 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:939 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:939 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:939 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2766
31:03:943 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2767
31:03:943 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:943 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:943 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:943 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:943 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:943 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:943 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:943 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2767
31:03:947 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2768
31:03:947 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:947 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:947 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:947 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:947 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:947 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:947 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:947 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:947 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:947 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2768
31:03:951 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2769
31:03:951 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:951 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:951 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:951 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:951 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:951 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:951 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:951 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2769
31:03:955 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2770
31:03:955 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:955 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:955 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:955 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:955 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:955 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:955 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:955 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:955 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:955 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2770
31:03:960 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2771
31:03:960 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:960 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:960 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:960 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:960 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:960 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:960 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:960 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:960 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:960 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:960 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:960 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2771
31:03:964 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2772
31:03:964 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:964 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:964 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:964 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:964 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:964 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:964 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:964 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2772
31:03:968 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2773
31:03:968 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:968 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:968 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:968 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:968 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:969 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:969 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:969 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:969 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2773
31:03:972 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2774
31:03:972 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:972 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:972 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:973 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:973 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:973 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:973 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:973 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:973 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:973 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:973 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:973 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2774
31:03:977 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2775
31:03:977 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:977 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:977 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:977 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:977 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:977 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:977 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:977 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:977 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2775
31:03:980 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2776
31:03:980 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:980 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:980 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:980 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:980 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:980 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:980 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:03:981 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2776
31:03:984 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2777
31:03:984 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:03:984 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:984 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:984 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:984 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:984 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:985 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:985 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:985 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:985 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:03:985 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2777
31:03:988 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2778
31:03:988 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:988 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:988 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:988 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:988 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:988 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:988 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:988 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:989 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2778
31:03:992 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2779
31:03:992 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:992 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:993 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:993 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:993 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:993 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:993 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:993 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:993 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:03:993 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2779
31:03:997 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2780
31:03:997 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:03:997 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:03:997 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:03:997 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:03:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:03:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:03:997 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:03:997 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:03:997 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:03:997 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:03:997 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:03:997 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2780
31:04:001 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2781
31:04:001 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:001 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:001 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:001 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:002 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:002 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:002 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:002 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2781
31:04:006 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2782
31:04:006 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:006 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:006 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:006 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:006 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:006 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:006 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:006 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2782
31:04:010 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2783
31:04:010 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:010 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:010 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:010 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:010 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:010 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:010 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:010 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:010 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:010 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:010 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:010 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2783
31:04:014 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2784
31:04:014 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:014 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:014 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:014 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:014 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:014 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:014 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:014 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2784
31:04:018 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2785
31:04:018 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:018 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:018 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:018 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:018 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:018 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:018 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:018 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2785
31:04:022 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2786
31:04:022 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:022 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:022 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:022 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:022 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:022 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:022 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:022 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:022 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:022 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:022 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:022 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2786
31:04:026 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2787
31:04:026 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:026 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:026 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:026 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:026 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:026 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:026 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:026 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:026 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:027 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2787
31:04:030 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2788
31:04:030 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:030 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:030 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:030 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:030 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:030 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:030 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:031 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2788
31:04:034 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2789
31:04:034 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:034 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:034 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:034 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:034 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:034 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:034 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:034 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:034 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:034 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2789
31:04:038 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2790
31:04:038 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:038 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:038 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:038 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:038 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:038 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:038 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:038 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2790
31:04:042 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2791
31:04:042 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:042 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:042 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:042 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:042 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:042 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:042 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:042 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2791
31:04:046 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2792
31:04:046 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:046 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:046 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:046 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:046 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:046 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:046 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:046 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:046 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:047 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2792
31:04:050 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2793
31:04:050 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:050 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:050 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:050 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:050 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:050 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:050 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:051 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2793
31:04:055 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2794
31:04:055 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:055 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:055 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:055 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:055 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:055 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:055 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:055 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:055 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:055 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2794
31:04:059 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2795
31:04:059 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:059 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:059 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:059 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:059 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:059 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:059 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:059 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:059 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:060 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:060 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:060 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2795
31:04:064 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2796
31:04:064 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:064 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:064 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:064 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:064 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:064 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:064 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:064 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:064 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2796
31:04:068 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2797
31:04:068 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:068 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:068 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:068 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:068 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:068 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:068 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:068 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:068 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:069 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2797
31:04:072 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2798
31:04:072 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:073 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:073 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:073 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:073 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:073 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:073 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:073 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:073 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:073 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2798
31:04:077 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2799
31:04:077 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:077 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:077 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:077 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:077 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:077 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:077 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:077 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:077 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2799
31:04:081 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2800
31:04:081 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:081 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:081 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:081 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:081 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:081 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:081 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:081 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2800
31:04:085 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2801
31:04:085 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:085 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:085 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:085 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:085 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:085 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:085 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:085 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:085 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:085 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:085 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:085 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2801
31:04:088 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2802
31:04:088 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:088 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:088 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:088 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:088 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:088 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:089 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:089 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:089 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:089 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2802
31:04:092 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2803
31:04:092 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:092 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:092 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:092 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:092 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:092 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:092 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:093 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2803
31:04:097 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2804
31:04:097 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:097 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:097 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:097 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:097 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:097 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:097 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:097 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:097 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:097 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2804
31:04:101 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2805
31:04:101 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:101 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:101 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:101 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:101 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:101 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:101 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:101 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2805
31:04:105 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2806
31:04:105 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:105 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:105 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:105 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:106 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:106 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:106 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:106 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:106 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:106 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2806
31:04:110 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2807
31:04:110 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:110 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:110 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:110 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:110 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:110 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:110 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:110 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:111 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:111 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2807
31:04:115 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2808
31:04:115 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:115 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:115 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:115 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:115 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:115 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:115 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:115 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2808
31:04:120 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2809
31:04:120 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:120 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:120 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:120 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:120 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:120 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:120 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:120 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2809
31:04:124 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2810
31:04:124 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:124 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:124 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:124 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:124 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:124 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:124 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:124 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:124 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:124 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:124 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:124 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2810
31:04:128 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2811
31:04:128 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:128 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:128 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:128 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:128 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:128 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:128 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:128 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2811
31:04:131 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2812
31:04:131 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:131 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:132 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:132 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:132 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:132 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:132 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:132 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2812
31:04:136 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2813
31:04:136 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:136 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:136 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:136 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:136 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:136 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:136 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:136 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:136 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:136 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:136 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:136 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2813
31:04:140 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2814
31:04:140 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:140 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:140 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:140 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:140 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:140 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:140 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:140 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:140 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:140 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2814
31:04:144 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2815
31:04:144 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:144 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:144 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:144 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:144 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:144 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:144 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:145 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:145 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:145 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2815
31:04:149 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2816
31:04:149 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:149 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:149 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:149 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:149 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:149 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:149 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:149 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:149 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:150 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2816
31:04:154 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2817
31:04:154 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:154 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:154 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:154 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:154 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:154 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:154 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:154 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2817
31:04:158 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2818
31:04:158 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:158 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:158 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:158 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:158 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:158 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:158 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:158 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:158 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:159 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2818
31:04:163 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2819
31:04:163 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:163 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:163 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:163 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:163 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:163 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:163 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:163 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:163 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:164 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2819
31:04:167 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2820
31:04:167 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:167 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:167 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:168 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:168 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:168 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:168 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:168 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2820
31:04:172 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2821
31:04:172 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:172 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:172 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:172 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:172 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:172 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:172 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:172 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:172 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:172 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2821
31:04:176 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2822
31:04:176 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:176 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:176 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:176 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:176 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:176 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:176 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:176 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:176 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:177 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2822
31:04:180 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2823
31:04:180 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:180 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:180 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:180 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:180 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:180 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:180 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:181 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2823
31:04:184 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2824
31:04:184 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:184 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:185 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:185 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:185 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:185 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:185 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:185 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:185 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2824
31:04:189 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2825
31:04:189 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:189 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:189 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:189 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:189 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:189 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:189 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:189 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:189 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:189 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2825
31:04:193 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2826
31:04:193 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:193 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:193 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:193 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:193 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:193 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:193 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:193 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2826
31:04:197 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2827
31:04:197 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:197 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:197 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:197 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:197 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:197 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:197 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:197 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2827
31:04:202 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2828
31:04:202 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:202 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:202 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:202 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:202 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:202 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:202 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:202 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:202 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:202 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:202 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:202 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2828
31:04:206 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2829
31:04:206 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:206 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:206 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:206 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:206 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:206 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:206 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:206 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2829
31:04:211 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2830
31:04:211 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:211 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:211 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:211 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:211 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:211 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:211 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:211 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2830
31:04:215 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2831
31:04:215 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:215 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:215 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:215 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:215 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:215 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:215 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:215 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:216 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:216 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2831
31:04:220 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2832
31:04:220 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:220 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:220 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:220 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:220 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:220 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:220 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:220 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2832
31:04:224 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2833
31:04:224 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:224 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:224 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:224 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:224 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:224 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:224 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:224 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:224 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:224 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2833
31:04:228 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2834
31:04:228 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:228 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:228 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:228 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:228 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:228 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:228 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:228 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:228 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:228 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2834
31:04:232 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2835
31:04:232 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:232 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:232 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:232 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:232 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:232 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:232 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:232 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2835
31:04:236 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2836
31:04:236 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:236 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:236 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:236 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:236 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:236 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:236 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:236 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:236 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:236 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2836
31:04:240 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2837
31:04:240 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:240 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:240 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:240 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:240 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:240 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:240 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:240 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:240 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:240 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:240 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:240 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2837
31:04:244 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2838
31:04:244 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:244 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:244 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:244 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:244 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:244 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:244 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:244 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:244 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:244 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2838
31:04:248 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2839
31:04:248 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:248 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:248 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:248 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:248 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:248 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:248 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:248 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2839
31:04:252 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2840
31:04:252 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:252 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:252 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:252 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:252 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:252 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:252 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:252 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:252 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:252 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:252 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:252 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2840
31:04:256 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2841
31:04:256 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:256 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:256 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:256 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:256 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:256 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:257 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:257 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:257 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2841
31:04:260 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2842
31:04:260 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:260 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:260 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:260 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:260 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:261 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:261 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:261 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:261 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2842
31:04:264 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2843
31:04:264 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:264 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:264 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:264 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:265 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:265 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:265 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:265 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:265 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:265 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2843
31:04:268 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2844
31:04:268 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:268 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:268 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:268 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:268 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:269 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:269 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:269 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:269 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:269 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2844
31:04:273 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2845
31:04:273 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:273 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:273 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:273 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:273 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:273 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:273 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:273 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2845
31:04:277 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2846
31:04:277 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:277 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:277 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:277 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:277 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:277 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:277 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:277 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:277 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:277 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:277 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:278 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2846
31:04:281 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2847
31:04:281 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:281 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:281 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:281 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:281 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:281 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:281 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:282 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2847
31:04:285 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2848
31:04:285 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:285 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:285 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:285 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:285 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:285 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:286 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:286 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:286 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:286 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2848
31:04:290 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2849
31:04:290 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:290 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:290 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:290 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:290 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:290 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:290 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:290 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:290 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:290 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:290 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:290 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2849
31:04:294 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2850
31:04:294 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:294 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:294 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:294 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:294 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:294 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:294 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:295 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2850
31:04:299 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2851
31:04:299 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:299 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:299 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:299 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:299 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:299 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:299 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:299 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:299 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:299 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2851
31:04:303 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2852
31:04:303 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:303 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:303 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:303 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:303 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:303 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:303 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:303 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:303 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:303 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:303 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:304 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2852
31:04:307 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2853
31:04:307 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:307 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:307 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:307 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:307 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:307 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:307 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:307 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:308 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:308 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2853
31:04:312 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2854
31:04:312 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:312 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:312 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:312 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:312 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:312 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:312 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815788, blocking audio) +0us
31:04:312 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2854
31:04:316 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2855
31:04:316 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815788->08000000, interrupt) +16677us
31:04:316 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:316 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:316 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:316 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:316 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:316 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:316 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:316 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815788, thread delayed) +0us
31:04:317 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2855
31:04:320 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2856
31:04:320 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:320 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:320 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:320 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:320 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:320 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:320 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:320 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:320 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:321 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2856
31:04:324 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2857
31:04:324 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:324 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:324 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:324 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:324 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:324 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:324 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:324 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:324 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:324 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2857
31:04:328 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2858
31:04:328 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:328 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:328 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:328 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:328 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:328 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:328 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> thid_sasread (288->289, pc: 08892dfc->0886b1d0, blocking audio) +0us
31:04:328 thid_sasread D[KERNEL]: hle\scekernelthread.cpp:2593 sceKernelDelayThread(50000 usec)
31:04:328 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08815780, thread delayed) +0us
31:04:328 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2858
31:04:331 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2859
31:04:331 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:331 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:331 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:331 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:331 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:331 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:332 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:332 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:332 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2859
31:04:335 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2860
31:04:335 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:335 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:335 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:335 thid_sas     D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, left interrupt) +4us
31:04:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef900)
31:04:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
31:04:335 thid_sas     D[SCESAS]: hle\scesas.cpp:126 sceSasCore(09054a80, 089ef500)
31:04:335 thid_sas     D[AUDIO]: hle\sceaudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
31:04:335 user_main    D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08815780, blocking audio) +0us
31:04:335 user_main    D[DISP]: hle\scedisplay.cpp:622 Leave VBlank 2860
31:04:340 user_main    D[DISP]: hle\scedisplay.cpp:526 Enter VBlank 2861
31:04:340 idle0        D[KERNEL]: hle\scekernelthread.cpp:3286 Context switch: user_main -> idle0 (276->272, pc: 08815780->08000000, interrupt) +16677us
31:04:340 idle0        D[CPU]: hle\scekernelinterrupt.cpp:143 Entering interrupt handler 08804a5c
31:04:340 idle0        D[CTRL]: hle\scectrl.cpp:483 4=sceCtrlPeekBufferPositive(083ffe90, 4)
31:04:340 idle0        I[G3D]: gles\texturecache.cpp:91 Texture cached cleared from 11 textures
31:04:340 idle0        I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00088000 : 480 x 272 x 3
31:04:340 idle0        I[SCEGE]: gles\framebuffer.cpp:1632 Destroying FBO for 00000000 : 480 x 272 x 3
31:04:391 idle0        I[LOAD]: core\config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
31:04:396 idle0        I[LOAD]: core\config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
31:04:445 idle0        I[LOAD]: core\config.cpp:698 Config saved: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
31:04:450 idle0        I[LOAD]: core\config.cpp:710 Controller config saved: H:\Downloads\ppsspp-v0.9.6-678-gd2bb9cd-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini
